3 perltoot - Tom's object-oriented tutorial for perl
7 Object-oriented programming is a big seller these days. Some managers
8 would rather have objects than sliced bread. Why is that? What's so
9 special about an object? Just what I<is> an object anyway?
11 An object is nothing but a way of tucking away complex behaviours into
12 a neat little easy-to-use bundle. (This is what professors call
13 abstraction.) Smart people who have nothing to do but sit around for
14 weeks on end figuring out really hard problems make these nifty
15 objects that even regular people can use. (This is what professors call
16 software reuse.) Users (well, programmers) can play with this little
17 bundle all they want, but they aren't to open it up and mess with the
18 insides. Just like an expensive piece of hardware, the contract says
19 that you void the warranty if you muck with the cover. So don't do that.
21 The heart of objects is the class, a protected little private namespace
22 full of data and functions. A class is a set of related routines that
23 addresses some problem area. You can think of it as a user-defined type.
24 The Perl package mechanism, also used for more traditional modules,
25 is used for class modules as well. Objects "live" in a class, meaning
26 that they belong to some package.
28 More often than not, the class provides the user with little bundles.
29 These bundles are objects. They know whose class they belong to,
30 and how to behave. Users ask the class to do something, like "give
31 me an object." Or they can ask one of these objects to do something.
32 Asking a class to do something for you is calling a I<class method>.
33 Asking an object to do something for you is calling an I<object method>.
34 Asking either a class (usually) or an object (sometimes) to give you
35 back an object is calling a I<constructor>, which is just a
38 That's all well and good, but how is an object different from any other
39 Perl data type? Just what is an object I<really>; that is, what's its
40 fundamental type? The answer to the first question is easy. An object
41 is different from any other data type in Perl in one and only one way:
42 you may dereference it using not merely string or numeric subscripts
43 as with simple arrays and hashes, but with named subroutine calls.
44 In a word, with I<methods>.
46 The answer to the second question is that it's a reference, and not just
47 any reference, mind you, but one whose referent has been I<bless>()ed
48 into a particular class (read: package). What kind of reference? Well,
49 the answer to that one is a bit less concrete. That's because in Perl
50 the designer of the class can employ any sort of reference they'd like
51 as the underlying intrinsic data type. It could be a scalar, an array,
52 or a hash reference. It could even be a code reference. But because
53 of its inherent flexibility, an object is usually a hash reference.
55 =head1 Creating a Class
57 Before you create a class, you need to decide what to name it. That's
58 because the class (package) name governs the name of the file used to
59 house it, just as with regular modules. Then, that class (package)
60 should provide one or more ways to generate objects. Finally, it should
61 provide mechanisms to allow users of its objects to indirectly manipulate
62 these objects from a distance.
64 For example, let's make a simple Person class module. It gets stored in
65 the file Person.pm. If it were called a Happy::Person class, it would
66 be stored in the file Happy/Person.pm, and its package would become
67 Happy::Person instead of just Person. (On a personal computer not
68 running Unix or Plan 9, but something like Mac OS or VMS, the directory
69 separator may be different, but the principle is the same.) Do not assume
70 any formal relationship between modules based on their directory names.
71 This is merely a grouping convenience, and has no effect on inheritance,
72 variable accessibility, or anything else.
74 For this module we aren't going to use Exporter, because we're
75 a well-behaved class module that doesn't export anything at all.
76 In order to manufacture objects, a class needs to have a I<constructor
77 method>. A constructor gives you back not just a regular data type,
78 but a brand-new object in that class. This magic is taken care of by
79 the bless() function, whose sole purpose is to enable its referent to
80 be used as an object. Remember: being an object really means nothing
81 more than that methods may now be called against it.
83 While a constructor may be named anything you'd like, most Perl
84 programmers seem to like to call theirs new(). However, new() is not
85 a reserved word, and a class is under no obligation to supply such.
86 Some programmers have also been known to use a function with
87 the same name as the class as the constructor.
89 =head2 Object Representation
91 By far the most common mechanism used in Perl to represent a Pascal
92 record, a C struct, or a C++ class is an anonymous hash. That's because a
93 hash has an arbitrary number of data fields, each conveniently accessed by
94 an arbitrary name of your own devising.
96 If you were just doing a simple
97 struct-like emulation, you would likely go about it something like this:
102 peers => [ "Norbert", "Rhys", "Phineas"],
105 If you felt like it, you could add a bit of visual distinction
106 by up-casing the hash keys:
111 PEERS => [ "Norbert", "Rhys", "Phineas"],
114 And so you could get at C<< $rec->{NAME} >> to find "Jason", or
115 C<< @{ $rec->{PEERS} } >> to get at "Norbert", "Rhys", and "Phineas".
116 (Have you ever noticed how many 23-year-old programmers seem to
117 be named "Jason" these days? :-)
119 This same model is often used for classes, although it is not considered
120 the pinnacle of programming propriety for folks from outside the
121 class to come waltzing into an object, brazenly accessing its data
122 members directly. Generally speaking, an object should be considered
123 an opaque cookie that you use I<object methods> to access. Visually,
124 methods look like you're dereffing a reference using a function name
125 instead of brackets or braces.
127 =head2 Class Interface
129 Some languages provide a formal syntactic interface to a class's methods,
130 but Perl does not. It relies on you to read the documentation of each
131 class. If you try to call an undefined method on an object, Perl won't
132 complain, but the program will trigger an exception while it's running.
133 Likewise, if you call a method expecting a prime number as its argument
134 with a non-prime one instead, you can't expect the compiler to catch this.
135 (Well, you can expect it all you like, but it's not going to happen.)
137 Let's suppose you have a well-educated user of your Person class,
138 someone who has read the docs that explain the prescribed
139 interface. Here's how they might use the Person class:
143 $him = Person->new();
146 $him->peers( "Norbert", "Rhys", "Phineas" );
148 push @All_Recs, $him; # save object in array for later
150 printf "%s is %d years old.\n", $him->name, $him->age;
151 print "His peers are: ", join(", ", $him->peers), "\n";
153 printf "Last rec's name is %s\n", $All_Recs[-1]->name;
155 As you can see, the user of the class doesn't know (or at least, has no
156 business paying attention to the fact) that the object has one particular
157 implementation or another. The interface to the class and its objects
158 is exclusively via methods, and that's all the user of the class should
161 =head2 Constructors and Instance Methods
163 Still, I<someone> has to know what's in the object. And that someone is
164 the class. It implements methods that the programmer uses to access
165 the object. Here's how to implement the Person class using the standard
166 hash-ref-as-an-object idiom. We'll make a class method called new() to
167 act as the constructor, and three object methods called name(), age(), and
168 peers() to get at per-object data hidden away in our anonymous hash.
173 ##################################################
174 ## the object constructor (simplistic version) ##
175 ##################################################
178 $self->{NAME} = undef;
179 $self->{AGE} = undef;
181 bless($self); # but see below
185 ##############################################
186 ## methods to access per-object data ##
188 ## With args, they set the value. Without ##
189 ## any, they only retrieve it/them. ##
190 ##############################################
194 if (@_) { $self->{NAME} = shift }
195 return $self->{NAME};
200 if (@_) { $self->{AGE} = shift }
206 if (@_) { @{ $self->{PEERS} } = @_ }
207 return @{ $self->{PEERS} };
210 1; # so the require or use succeeds
212 We've created three methods to access an object's data, name(), age(),
213 and peers(). These are all substantially similar. If called with an
214 argument, they set the appropriate field; otherwise they return the
215 value held by that field, meaning the value of that hash key.
217 =head2 Planning for the Future: Better Constructors
219 Even though at this point you may not even know what it means, someday
220 you're going to worry about inheritance. (You can safely ignore this
221 for now and worry about it later if you'd like.) To ensure that this
222 all works out smoothly, you must use the double-argument form of bless().
223 The second argument is the class into which the referent will be blessed.
224 By not assuming our own class as the default second argument and instead
225 using the class passed into us, we make our constructor inheritable.
230 $self->{NAME} = undef;
231 $self->{AGE} = undef;
233 bless ($self, $class);
237 That's about all there is for constructors. These methods bring objects
238 to life, returning neat little opaque bundles to the user to be used in
239 subsequent method calls.
243 Every story has a beginning and an end. The beginning of the object's
244 story is its constructor, explicitly called when the object comes into
245 existence. But the ending of its story is the I<destructor>, a method
246 implicitly called when an object leaves this life. Any per-object
247 clean-up code is placed in the destructor, which must (in Perl) be called
250 If constructors can have arbitrary names, then why not destructors?
251 Because while a constructor is explicitly called, a destructor is not.
252 Destruction happens automatically via Perl's garbage collection (GC)
253 system, which is a quick but somewhat lazy reference-based GC system.
254 To know what to call, Perl insists that the destructor be named DESTROY.
255 Perl's notion of the right time to call a destructor is not well-defined
256 currently, which is why your destructors should not rely on when they are
259 Why is DESTROY in all caps? Perl on occasion uses purely uppercase
260 function names as a convention to indicate that the function will
261 be automatically called by Perl in some way. Others that are called
262 implicitly include BEGIN, END, AUTOLOAD, plus all methods used by
263 tied objects, described in L<perltie>.
265 In really good object-oriented programming languages, the user doesn't
266 care when the destructor is called. It just happens when it's supposed
267 to. In low-level languages without any GC at all, there's no way to
268 depend on this happening at the right time, so the programmer must
269 explicitly call the destructor to clean up memory and state, crossing
270 their fingers that it's the right time to do so. Unlike C++, an
271 object destructor is nearly never needed in Perl, and even when it is,
272 explicit invocation is uncalled for. In the case of our Person class,
273 we don't need a destructor because Perl takes care of simple matters
274 like memory deallocation.
276 The only situation where Perl's reference-based GC won't work is
277 when there's a circularity in the data structure, such as:
279 $this->{WHATEVER} = $this;
281 In that case, you must delete the self-reference manually if you expect
282 your program not to leak memory. While admittedly error-prone, this is
283 the best we can do right now. Nonetheless, rest assured that when your
284 program is finished, its objects' destructors are all duly called.
285 So you are guaranteed that an object I<eventually> gets properly
286 destroyed, except in the unique case of a program that never exits.
287 (If you're running Perl embedded in another application, this full GC
288 pass happens a bit more frequently--whenever a thread shuts down.)
290 =head2 Other Object Methods
292 The methods we've talked about so far have either been constructors or
293 else simple "data methods", interfaces to data stored in the object.
294 These are a bit like an object's data members in the C++ world, except
295 that strangers don't access them as data. Instead, they should only
296 access the object's data indirectly via its methods. This is an
297 important rule: in Perl, access to an object's data should I<only>
298 be made through methods.
300 Perl doesn't impose restrictions on who gets to use which methods.
301 The public-versus-private distinction is by convention, not syntax.
302 (Well, unless you use the Alias module described below in
303 L<Data Members as Variables>.) Occasionally you'll see method names beginning or ending
304 with an underscore or two. This marking is a convention indicating
305 that the methods are private to that class alone and sometimes to its
306 closest acquaintances, its immediate subclasses. But this distinction
307 is not enforced by Perl itself. It's up to the programmer to behave.
309 There's no reason to limit methods to those that simply access data.
310 Methods can do anything at all. The key point is that they're invoked
311 against an object or a class. Let's say we'd like object methods that
312 do more than fetch or set one particular field.
316 return sprintf "Hi, I'm %s, age %d, working with %s",
317 $self->{NAME}, $self->{AGE}, join(", ", @{$self->{PEERS}});
320 Or maybe even one like this:
324 return ++$self->{AGE};
327 Some might argue that one should go at these this way:
331 return sprintf "Hi, I'm %s, age %d, working with %s",
332 $self->name, $self->age, join(", ", $self->peers);
337 return $self->age( $self->age() + 1 );
340 But since these methods are all executing in the class itself, this
341 may not be critical. There are tradeoffs to be made. Using direct
342 hash access is faster (about an order of magnitude faster, in fact), and
343 it's more convenient when you want to interpolate in strings. But using
344 methods (the external interface) internally shields not just the users of
345 your class but even you yourself from changes in your data representation.
349 What about "class data", data items common to each object in a class?
350 What would you want that for? Well, in your Person class, you might
351 like to keep track of the total people alive. How do you implement that?
353 You I<could> make it a global variable called $Person::Census. But about
354 only reason you'd do that would be if you I<wanted> people to be able to
355 get at your class data directly. They could just say $Person::Census
356 and play around with it. Maybe this is ok in your design scheme.
357 You might even conceivably want to make it an exported variable. To be
358 exportable, a variable must be a (package) global. If this were a
359 traditional module rather than an object-oriented one, you might do that.
361 While this approach is expected in most traditional modules, it's
362 generally considered rather poor form in most object modules. In an
363 object module, you should set up a protective veil to separate interface
364 from implementation. So provide a class method to access class data
365 just as you provide object methods to access object data.
367 So, you I<could> still keep $Census as a package global and rely upon
368 others to honor the contract of the module and therefore not play around
369 with its implementation. You could even be supertricky and make $Census a
370 tied object as described in L<perltie>, thereby intercepting all accesses.
372 But more often than not, you just want to make your class data a
373 file-scoped lexical. To do so, simply put this at the top of the file:
377 Even though the scope of a my() normally expires when the block in which
378 it was declared is done (in this case the whole file being required or
379 used), Perl's deep binding of lexical variables guarantees that the
380 variable will not be deallocated, remaining accessible to functions
381 declared within that scope. This doesn't work with global variables
382 given temporary values via local(), though.
384 Irrespective of whether you leave $Census a package global or make
385 it instead a file-scoped lexical, you should make these
386 changes to your Person::new() constructor:
392 $self->{NAME} = undef;
393 $self->{AGE} = undef;
395 bless ($self, $class);
403 Now that we've done this, we certainly do need a destructor so that
404 when Person is destroyed, the $Census goes down. Here's how
407 sub DESTROY { --$Census }
409 Notice how there's no memory to deallocate in the destructor? That's
410 something that Perl takes care of for you all by itself.
412 Alternatively, you could use the Class::Data::Inheritable module from
416 =head2 Accessing Class Data
418 It turns out that this is not really a good way to go about handling
419 class data. A good scalable rule is that I<you must never reference class
420 data directly from an object method>. Otherwise you aren't building a
421 scalable, inheritable class. The object must be the rendezvous point
422 for all operations, especially from an object method. The globals
423 (class data) would in some sense be in the "wrong" package in your
424 derived classes. In Perl, methods execute in the context of the class
425 they were defined in, I<not> that of the object that triggered them.
426 Therefore, namespace visibility of package globals in methods is unrelated
429 Got that? Maybe not. Ok, let's say that some other class "borrowed"
430 (well, inherited) the DESTROY method as it was defined above. When those
431 objects are destroyed, the original $Census variable will be altered,
432 not the one in the new class's package namespace. Perhaps this is what
433 you want, but probably it isn't.
435 Here's how to fix this. We'll store a reference to the data in the
436 value accessed by the hash key "_CENSUS". Why the underscore? Well,
437 mostly because an initial underscore already conveys strong feelings
438 of magicalness to a C programmer. It's really just a mnemonic device
439 to remind ourselves that this field is special and not to be used as
440 a public data member in the same way that NAME, AGE, and PEERS are.
441 (Because we've been developing this code under the strict pragma, prior
442 to perl version 5.004 we'll have to quote the field name.)
447 $self->{NAME} = undef;
448 $self->{AGE} = undef;
451 $self->{"_CENSUS"} = \$Census;
452 bless ($self, $class);
453 ++ ${ $self->{"_CENSUS"} };
460 return ${ $self->{"_CENSUS"} };
468 -- ${ $self->{"_CENSUS"} };
471 =head2 Debugging Methods
473 It's common for a class to have a debugging mechanism. For example,
474 you might want to see when objects are created or destroyed. To do that,
475 add a debugging variable as a file-scoped lexical. For this, we'll pull
476 in the standard Carp module to emit our warnings and fatal messages.
477 That way messages will come out with the caller's filename and
478 line number instead of our own; if we wanted them to be from our own
479 perspective, we'd just use die() and warn() directly instead of croak()
480 and carp() respectively.
485 Now add a new class method to access the variable.
489 if (ref $class) { confess "Class method called as object method" }
490 unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
494 Now fix up DESTROY to murmur a bit as the moribund object expires:
498 if ($Debugging) { carp "Destroying $self " . $self->name }
499 -- ${ $self->{"_CENSUS"} };
502 One could conceivably make a per-object debug state. That
503 way you could call both of these:
505 Person->debug(1); # entire class
506 $him->debug(1); # just this object
508 To do so, we need our debugging method to be a "bimodal" one, one that
509 works on both classes I<and> objects. Therefore, adjust the debug()
510 and DESTROY methods as follows:
514 confess "usage: thing->debug(level)" unless @_ == 1;
517 $self->{"_DEBUG"} = $level; # just myself
519 $Debugging = $level; # whole class
525 if ($Debugging || $self->{"_DEBUG"}) {
526 carp "Destroying $self " . $self->name;
528 -- ${ $self->{"_CENSUS"} };
531 What happens if a derived class (which we'll call Employee) inherits
532 methods from this Person base class? Then C<< Employee->debug() >>, when called
533 as a class method, manipulates $Person::Debugging not $Employee::Debugging.
535 =head2 Class Destructors
537 The object destructor handles the death of each distinct object. But sometimes
538 you want a bit of cleanup when the entire class is shut down, which
539 currently only happens when the program exits. To make such a
540 I<class destructor>, create a function in that class's package named
541 END. This works just like the END function in traditional modules,
542 meaning that it gets called whenever your program exits unless it execs
543 or dies of an uncaught signal. For example,
547 print "All persons are going away now.\n";
551 When the program exits, all the class destructors (END functions) are
552 be called in the opposite order that they were loaded in (LIFO order).
554 =head2 Documenting the Interface
556 And there you have it: we've just shown you the I<implementation> of this
557 Person class. Its I<interface> would be its documentation. Usually this
558 means putting it in pod ("plain old documentation") format right there
559 in the same file. In our Person example, we would place the following
560 docs anywhere in the Person.pm file. Even though it looks mostly like
561 code, it's not. It's embedded documentation such as would be used by
562 the pod2man, pod2html, or pod2text programs. The Perl compiler ignores
563 pods entirely, just as the translators ignore code. Here's an example of
564 some pods describing the informal interface:
568 Person - class to implement people
578 $count = Person->population;
580 #######################
581 # object data methods #
582 #######################
592 $ob->peers( "Norbert", "Rhys", "Phineas" );
594 ########################
595 # other object methods #
596 ########################
598 $phrase = $ob->exclaim;
603 The Person class implements dah dee dah dee dah....
605 That's all there is to the matter of interface versus implementation.
606 A programmer who opens up the module and plays around with all the private
607 little shiny bits that were safely locked up behind the interface contract
608 has voided the warranty, and you shouldn't worry about their fate.
612 Suppose you later want to change the class to implement better names.
613 Perhaps you'd like to support both given names (called Christian names,
614 irrespective of one's religion) and family names (called surnames), plus
615 nicknames and titles. If users of your Person class have been properly
616 accessing it through its documented interface, then you can easily change
617 the underlying implementation. If they haven't, then they lose and
618 it's their fault for breaking the contract and voiding their warranty.
620 To do this, we'll make another class, this one called Fullname. What's
621 the Fullname class look like? To answer that question, you have to
622 first figure out how you want to use it. How about we use it this way:
624 $him = Person->new();
625 $him->fullname->title("St");
626 $him->fullname->christian("Thomas");
627 $him->fullname->surname("Aquinas");
628 $him->fullname->nickname("Tommy");
629 printf "His normal name is %s\n", $him->name;
630 printf "But his real name is %s\n", $him->fullname->as_string;
632 Ok. To do this, we'll change Person::new() so that it supports
633 a full name field this way:
638 $self->{FULLNAME} = Fullname->new();
639 $self->{AGE} = undef;
641 $self->{"_CENSUS"} = \$Census;
642 bless ($self, $class);
643 ++ ${ $self->{"_CENSUS"} };
649 return $self->{FULLNAME};
652 Then to support old code, define Person::name() this way:
656 return $self->{FULLNAME}->nickname(@_)
657 || $self->{FULLNAME}->christian(@_);
660 Here's the Fullname class. We'll use the same technique
661 of using a hash reference to hold data fields, and methods
662 by the appropriate name to access them:
675 bless ($self, $class);
681 if (@_) { $self->{CHRISTIAN} = shift }
682 return $self->{CHRISTIAN};
687 if (@_) { $self->{SURNAME} = shift }
688 return $self->{SURNAME};
693 if (@_) { $self->{NICK} = shift }
694 return $self->{NICK};
699 if (@_) { $self->{TITLE} = shift }
700 return $self->{TITLE};
705 my $name = join(" ", @$self{'CHRISTIAN', 'SURNAME'});
706 if ($self->{TITLE}) {
707 $name = $self->{TITLE} . " " . $name;
714 Finally, here's the test program:
719 sub END { show_census() }
722 printf "Current population: %d\n", Person->population;
729 my $him = Person->new();
731 $him->fullname->christian("Thomas");
732 $him->fullname->surname("Aquinas");
733 $him->fullname->nickname("Tommy");
734 $him->fullname->title("St");
737 printf "%s is really %s.\n", $him->name, $him->fullname->as_string;
738 printf "%s's age: %d.\n", $him->name, $him->age;
739 $him->happy_birthday;
740 printf "%s's age: %d.\n", $him->name, $him->age;
746 Object-oriented programming systems all support some notion of
747 inheritance. Inheritance means allowing one class to piggy-back on
748 top of another one so you don't have to write the same code again and
749 again. It's about software reuse, and therefore related to Laziness,
750 the principal virtue of a programmer. (The import/export mechanisms in
751 traditional modules are also a form of code reuse, but a simpler one than
752 the true inheritance that you find in object modules.)
754 Sometimes the syntax of inheritance is built into the core of the
755 language, and sometimes it's not. Perl has no special syntax for
756 specifying the class (or classes) to inherit from. Instead, it's all
757 strictly in the semantics. Each package can have a variable called @ISA,
758 which governs (method) inheritance. If you try to call a method on an
759 object or class, and that method is not found in that object's package,
760 Perl then looks to @ISA for other packages to go looking through in
761 search of the missing method.
763 Like the special per-package variables recognized by Exporter (such as
764 @EXPORT, @EXPORT_OK, @EXPORT_FAIL, %EXPORT_TAGS, and $VERSION), the @ISA
765 array I<must> be a package-scoped global and not a file-scoped lexical
766 created via my(). Most classes have just one item in their @ISA array.
767 In this case, we have what's called "single inheritance", or SI for short.
776 Not a lot to it, eh? All it's doing so far is loading in another
777 class and stating that this one will inherit methods from that
778 other class if need be. We have given it none of its own methods.
779 We rely upon an Employee to behave just like a Person.
781 Setting up an empty class like this is called the "empty subclass test";
782 that is, making a derived class that does nothing but inherit from a
783 base class. If the original base class has been designed properly,
784 then the new derived class can be used as a drop-in replacement for the
785 old one. This means you should be able to write a program like this:
788 my $empl = Employee->new();
789 $empl->name("Jason");
791 printf "%s is age %d.\n", $empl->name, $empl->age;
793 By proper design, we mean always using the two-argument form of bless(),
794 avoiding direct access of global data, and not exporting anything. If you
795 look back at the Person::new() function we defined above, we were careful
796 to do that. There's a bit of package data used in the constructor,
797 but the reference to this is stored on the object itself and all other
798 methods access package data via that reference, so we should be ok.
800 What do we mean by the Person::new() function? Isn't that actually
801 a method? Well, in principle, yes. A method is just a function that
802 expects as its first argument a class name (package) or object
803 (blessed reference). Person::new() is the function that both the
804 C<< Person->new() >> method and the C<< Employee->new() >> method end
805 up calling. Understand that while a method call looks a lot like a
806 function call, they aren't really quite the same, and if you treat them
807 as the same, you'll very soon be left with nothing but broken programs.
808 First, the actual underlying calling conventions are different: method
809 calls get an extra argument. Second, function calls don't do inheritance,
812 Method Call Resulting Function Call
813 ----------- ------------------------
814 Person->new() Person::new("Person")
815 Employee->new() Person::new("Employee")
817 So don't use function calls when you mean to call a method.
819 If an employee is just a Person, that's not all too very interesting.
820 So let's add some other methods. We'll give our employee
821 data fields to access their salary, their employee ID, and their
824 If you're getting a little tired of creating all these nearly identical
825 methods just to get at the object's data, do not despair. Later,
826 we'll describe several different convenience mechanisms for shortening
827 this up. Meanwhile, here's the straight-forward way:
831 if (@_) { $self->{SALARY} = shift }
832 return $self->{SALARY};
837 if (@_) { $self->{ID} = shift }
843 if (@_) { $self->{START_DATE} = shift }
844 return $self->{START_DATE};
847 =head2 Overridden Methods
849 What happens when both a derived class and its base class have the same
850 method defined? Well, then you get the derived class's version of that
851 method. For example, let's say that we want the peers() method called on
852 an employee to act a bit differently. Instead of just returning the list
853 of peer names, let's return slightly different strings. So doing this:
855 $empl->peers("Peter", "Paul", "Mary");
856 printf "His peers are: %s\n", join(", ", $empl->peers);
860 His peers are: PEON=PETER, PEON=PAUL, PEON=MARY
862 To do this, merely add this definition into the Employee.pm file:
866 if (@_) { @{ $self->{PEERS} } = @_ }
867 return map { "PEON=\U$_" } @{ $self->{PEERS} };
870 There, we've just demonstrated the high-falutin' concept known in certain
871 circles as I<polymorphism>. We've taken on the form and behaviour of
872 an existing object, and then we've altered it to suit our own purposes.
873 This is a form of Laziness. (Getting polymorphed is also what happens
874 when the wizard decides you'd look better as a frog.)
876 Every now and then you'll want to have a method call trigger both its
877 derived class (also known as "subclass") version as well as its base class
878 (also known as "superclass") version. In practice, constructors and
879 destructors are likely to want to do this, and it probably also makes
880 sense in the debug() method we showed previously.
882 To do this, add this to Employee.pm:
889 confess "usage: thing->debug(level)" unless @_ == 1;
892 $self->{"_DEBUG"} = $level;
894 $Debugging = $level; # whole class
896 Person::debug($self, $Debugging); # don't really do this
899 As you see, we turn around and call the Person package's debug() function.
900 But this is far too fragile for good design. What if Person doesn't
901 have a debug() function, but is inheriting I<its> debug() method
902 from elsewhere? It would have been slightly better to say
904 Person->debug($Debugging);
906 But even that's got too much hard-coded. It's somewhat better to say
908 $self->Person::debug($Debugging);
910 Which is a funny way to say to start looking for a debug() method up
911 in Person. This strategy is more often seen on overridden object methods
912 than on overridden class methods.
914 There is still something a bit off here. We've hard-coded our
915 superclass's name. This in particular is bad if you change which classes
916 you inherit from, or add others. Fortunately, the pseudoclass SUPER
917 comes to the rescue here.
919 $self->SUPER::debug($Debugging);
921 This way it starts looking in my class's @ISA. This only makes sense
922 from I<within> a method call, though. Don't try to access anything
923 in SUPER:: from anywhere else, because it doesn't exist outside
924 an overridden method call. Note that C<SUPER> refers to the superclass of
925 the current package, I<not> to the superclass of C<$self>.
927 Things are getting a bit complicated here. Have we done anything
928 we shouldn't? As before, one way to test whether we're designing
929 a decent class is via the empty subclass test. Since we already have
930 an Employee class that we're trying to check, we'd better get a new
931 empty subclass that can derive from Employee. Here's one:
937 And here's the test program:
944 my $boss = Boss->new();
946 $boss->fullname->title("Don");
947 $boss->fullname->surname("Pichon Alvarez");
948 $boss->fullname->christian("Federico Jesus");
949 $boss->fullname->nickname("Fred");
952 $boss->peers("Frank", "Felipe", "Faust");
954 printf "%s is age %d.\n", $boss->fullname->as_string, $boss->age;
955 printf "His peers are: %s\n", join(", ", $boss->peers);
957 Running it, we see that we're still ok. If you'd like to dump out your
958 object in a nice format, somewhat like the way the 'x' command works in
959 the debugger, you could use the Data::Dumper module from CPAN this way:
962 print "Here's the boss:\n";
965 Which shows us something like this:
972 SURNAME => 'Pichon Alvarez',
974 CHRISTIAN => 'Federico Jesus'
984 Hm.... something's missing there. What about the salary, start date,
985 and ID fields? Well, we never set them to anything, even undef, so they
986 don't show up in the hash's keys. The Employee class has no new() method
987 of its own, and the new() method in Person doesn't know about Employees.
988 (Nor should it: proper OO design dictates that a subclass be allowed to
989 know about its immediate superclass, but never vice-versa.) So let's
990 fix up Employee::new() this way:
994 my $self = $class->SUPER::new();
995 $self->{SALARY} = undef;
997 $self->{START_DATE} = undef;
998 bless ($self, $class); # reconsecrate
1002 Now if you dump out an Employee or Boss object, you'll find
1003 that new fields show up there now.
1005 =head2 Multiple Inheritance
1007 Ok, at the risk of confusing beginners and annoying OO gurus, it's
1008 time to confess that Perl's object system includes that controversial
1009 notion known as multiple inheritance, or MI for short. All this means
1010 is that rather than having just one parent class who in turn might
1011 itself have a parent class, etc., that you can directly inherit from
1012 two or more parents. It's true that some uses of MI can get you into
1013 trouble, although hopefully not quite so much trouble with Perl as with
1014 dubiously-OO languages like C++.
1016 The way it works is actually pretty simple: just put more than one package
1017 name in your @ISA array. When it comes time for Perl to go finding
1018 methods for your object, it looks at each of these packages in order.
1019 Well, kinda. It's actually a fully recursive, depth-first order by
1020 default (see L<mro> for alternate method resolution orders).
1021 Consider a bunch of @ISA arrays like this:
1023 @First::ISA = qw( Alpha );
1024 @Second::ISA = qw( Beta );
1025 @Third::ISA = qw( First Second );
1027 If you have an object of class Third:
1029 my $ob = Third->new();
1032 How do we find a spin() method (or a new() method for that matter)?
1033 Because the search is depth-first, classes will be looked up
1034 in the following order: Third, First, Alpha, Second, and Beta.
1036 In practice, few class modules have been seen that actually
1037 make use of MI. One nearly always chooses simple containership of
1038 one class within another over MI. That's why our Person
1039 object I<contained> a Fullname object. That doesn't mean
1042 However, there is one particular area where MI in Perl is rampant:
1043 borrowing another class's class methods. This is rather common,
1044 especially with some bundled "objectless" classes,
1045 like Exporter, DynaLoader, AutoLoader, and SelfLoader. These classes
1046 do not provide constructors; they exist only so you may inherit their
1047 class methods. (It's not entirely clear why inheritance was done
1048 here rather than traditional module importation.)
1050 For example, here is the POSIX module's @ISA:
1053 @ISA = qw(Exporter DynaLoader);
1055 The POSIX module isn't really an object module, but then,
1056 neither are Exporter or DynaLoader. They're just lending their
1057 classes' behaviours to POSIX.
1059 Why don't people use MI for object methods much? One reason is that
1060 it can have complicated side-effects. For one thing, your inheritance
1061 graph (no longer a tree) might converge back to the same base class.
1062 Although Perl guards against recursive inheritance, merely having parents
1063 who are related to each other via a common ancestor, incestuous though
1064 it sounds, is not forbidden. What if in our Third class shown above we
1065 wanted its new() method to also call both overridden constructors in its
1066 two parent classes? The SUPER notation would only find the first one.
1067 Also, what about if the Alpha and Beta classes both had a common ancestor,
1068 like Nought? If you kept climbing up the inheritance tree calling
1069 overridden methods, you'd end up calling Nought::new() twice,
1070 which might well be a bad idea.
1072 =head2 UNIVERSAL: The Root of All Objects
1074 Wouldn't it be convenient if all objects were rooted at some ultimate
1075 base class? That way you could give every object common methods without
1076 having to go and add it to each and every @ISA. Well, it turns out that
1077 you can. You don't see it, but Perl tacitly and irrevocably assumes
1078 that there's an extra element at the end of @ISA: the class UNIVERSAL.
1079 In version 5.003, there were no predefined methods there, but you could put
1080 whatever you felt like into it.
1082 However, as of version 5.004 (or some subversive releases, like 5.003_08),
1083 UNIVERSAL has some methods in it already. These are builtin to your Perl
1084 binary, so they don't take any extra time to load. Predefined methods
1085 include isa(), can(), and VERSION(). isa() tells you whether an object or
1086 class "is" another one without having to traverse the hierarchy yourself:
1088 $has_io = $fd->isa("IO::Handle");
1089 $itza_handle = IO::Socket->isa("IO::Handle");
1091 The can() method, called against that object or class, reports back
1092 whether its string argument is a callable method name in that class.
1093 In fact, it gives you back a function reference to that method:
1095 $his_print_method = $obj->can('as_string');
1097 Finally, the VERSION method checks whether the class (or the object's
1098 class) has a package global called $VERSION that's high enough, as in:
1100 Some_Module->VERSION(3.0);
1101 $his_vers = $ob->VERSION();
1103 However, we don't usually call VERSION ourselves. (Remember that an all
1104 uppercase function name is a Perl convention that indicates that the
1105 function will be automatically used by Perl in some way.) In this case,
1106 it happens when you say
1108 use Some_Module 3.0;
1110 If you wanted to add version checking to your Person class explained
1111 above, just add this to Person.pm:
1113 our $VERSION = '1.1';
1115 and then in Employee.pm you can say
1119 And it would make sure that you have at least that version number or
1120 higher available. This is not the same as loading in that exact version
1121 number. No mechanism currently exists for concurrent installation of
1122 multiple versions of a module. Lamentably.
1124 =head2 Deeper UNIVERSAL details
1126 It is also valid (though perhaps unwise in most cases) to put other
1127 packages' names in @UNIVERSAL::ISA. These packages will also be
1128 implicitly inherited by all classes, just as UNIVERSAL itself is.
1129 However, neither UNIVERSAL nor any of its parents from the @ISA tree
1130 are explicit base classes of all objects. To clarify, given the
1133 @UNIVERSAL::ISA = ('REALLYUNIVERSAL');
1135 package REALLYUNIVERSAL;
1136 sub special_method { return "123" }
1139 sub normal_method { return "321" }
1141 Calling Foo->special_method() will return "123", but calling
1142 Foo->isa('REALLYUNIVERSAL') or Foo->isa('UNIVERSAL') will return
1145 If your class is using an alternate mro like C3 (see
1146 L<mro>), method resolution within UNIVERSAL / @UNIVERSAL::ISA will
1147 still occur in the default depth-first left-to-right manner,
1148 after the class's C3 mro is exhausted.
1150 All of the above is made more intuitive by realizing what really
1151 happens during method lookup, which is roughly like this
1155 # recurses down the @ISA's starting at class,
1156 # builds a single linear array of all
1157 # classes to search in the appropriate order.
1158 # The method resolution order (mro) to use
1159 # for the ordering is whichever mro "class"
1160 # has set on it (either default (depth first
1161 # l-to-r) or C3 ordering).
1162 # The first entry in the list is the class
1166 find_method(class, methname) {
1167 foreach $class (get_mro(class)) {
1168 if($class->has_method(methname)) {
1169 return ref_to($class->$methname);
1172 foreach $class (get_mro(UNIVERSAL)) {
1173 if($class->has_method(methname)) {
1174 return ref_to($class->$methname);
1180 However the code that implements UNIVERSAL::isa does not
1181 search in UNIVERSAL itself, only in the package's actual
1184 =head1 Alternate Object Representations
1186 Nothing requires objects to be implemented as hash references. An object
1187 can be any sort of reference so long as its referent has been suitably
1188 blessed. That means scalar, array, and code references are also fair
1191 A scalar would work if the object has only one datum to hold. An array
1192 would work for most cases, but makes inheritance a bit dodgy because
1193 you have to invent new indices for the derived classes.
1195 =head2 Arrays as Objects
1197 If the user of your class honors the contract and sticks to the advertised
1198 interface, then you can change its underlying interface if you feel
1199 like it. Here's another implementation that conforms to the same
1200 interface specification. This time we'll use an array reference
1201 instead of a hash reference to represent the object.
1206 my($NAME, $AGE, $PEERS) = ( 0 .. 2 );
1208 ############################################
1209 ## the object constructor (array version) ##
1210 ############################################
1213 $self->[$NAME] = undef; # this is unnecessary
1214 $self->[$AGE] = undef; # as is this
1215 $self->[$PEERS] = []; # but this isn't, really
1222 if (@_) { $self->[$NAME] = shift }
1223 return $self->[$NAME];
1228 if (@_) { $self->[$AGE] = shift }
1229 return $self->[$AGE];
1234 if (@_) { @{ $self->[$PEERS] } = @_ }
1235 return @{ $self->[$PEERS] };
1238 1; # so the require or use succeeds
1240 You might guess that the array access would be a lot faster than the
1241 hash access, but they're actually comparable. The array is a I<little>
1242 bit faster, but not more than ten or fifteen percent, even when you
1243 replace the variables above like $AGE with literal numbers, like 1.
1244 A bigger difference between the two approaches can be found in memory use.
1245 A hash representation takes up more memory than an array representation
1246 because you have to allocate memory for the keys as well as for the values.
1247 However, it really isn't that bad, especially since as of version 5.004,
1248 memory is only allocated once for a given hash key, no matter how many
1249 hashes have that key. It's expected that sometime in the future, even
1250 these differences will fade into obscurity as more efficient underlying
1251 representations are devised.
1253 Still, the tiny edge in speed (and somewhat larger one in memory)
1254 is enough to make some programmers choose an array representation
1255 for simple classes. There's still a little problem with
1256 scalability, though, because later in life when you feel
1257 like creating subclasses, you'll find that hashes just work
1260 =head2 Closures as Objects
1262 Using a code reference to represent an object offers some fascinating
1263 possibilities. We can create a new anonymous function (closure) who
1264 alone in all the world can see the object's data. This is because we
1265 put the data into an anonymous hash that's lexically visible only to
1266 the closure we create, bless, and return as the object. This object's
1267 methods turn around and call the closure as a regular subroutine call,
1268 passing it the field we want to affect. (Yes,
1269 the double-function call is slow, but if you wanted fast, you wouldn't
1270 be using objects at all, eh? :-)
1272 Use would be similar to before:
1275 $him = Person->new();
1276 $him->name("Jason");
1278 $him->peers( [ "Norbert", "Rhys", "Phineas" ] );
1279 printf "%s is %d years old.\n", $him->name, $him->age;
1280 print "His peers are: ", join(", ", @{$him->peers}), "\n";
1282 but the implementation would be radically, perhaps even sublimely
1296 if (@_) { $self->{$field} = shift }
1297 return $self->{$field};
1299 bless($closure, $class);
1303 sub name { &{ $_[0] }("NAME", @_[ 1 .. $#_ ] ) }
1304 sub age { &{ $_[0] }("AGE", @_[ 1 .. $#_ ] ) }
1305 sub peers { &{ $_[0] }("PEERS", @_[ 1 .. $#_ ] ) }
1309 Because this object is hidden behind a code reference, it's probably a bit
1310 mysterious to those whose background is more firmly rooted in standard
1311 procedural or object-based programming languages than in functional
1312 programming languages whence closures derive. The object
1313 created and returned by the new() method is itself not a data reference
1314 as we've seen before. It's an anonymous code reference that has within
1315 it access to a specific version (lexical binding and instantiation)
1316 of the object's data, which are stored in the private variable $self.
1317 Although this is the same function each time, it contains a different
1320 When a method like C<$him-E<gt>name("Jason")> is called, its implicit
1321 zeroth argument is the invoking object--just as it is with all method
1322 calls. But in this case, it's our code reference (something like a
1323 function pointer in C++, but with deep binding of lexical variables).
1324 There's not a lot to be done with a code reference beyond calling it, so
1325 that's just what we do when we say C<&{$_[0]}>. This is just a regular
1326 function call, not a method call. The initial argument is the string
1327 "NAME", and any remaining arguments are whatever had been passed to the
1330 Once we're executing inside the closure that had been created in new(),
1331 the $self hash reference suddenly becomes visible. The closure grabs
1332 its first argument ("NAME" in this case because that's what the name()
1333 method passed it), and uses that string to subscript into the private
1334 hash hidden in its unique version of $self.
1336 Nothing under the sun will allow anyone outside the executing method to
1337 be able to get at this hidden data. Well, nearly nothing. You I<could>
1338 single step through the program using the debugger and find out the
1339 pieces while you're in the method, but everyone else is out of luck.
1341 There, if that doesn't excite the Scheme folks, then I just don't know
1342 what will. Translation of this technique into C++, Java, or any other
1343 braindead-static language is left as a futile exercise for aficionados
1346 You could even add a bit of nosiness via the caller() function and
1347 make the closure refuse to operate unless called via its own package.
1348 This would no doubt satisfy certain fastidious concerns of programming
1349 police and related puritans.
1351 If you were wondering when Hubris, the third principle virtue of a
1352 programmer, would come into play, here you have it. (More seriously,
1353 Hubris is just the pride in craftsmanship that comes from having written
1354 a sound bit of well-designed code.)
1356 =head1 AUTOLOAD: Proxy Methods
1358 Autoloading is a way to intercept calls to undefined methods. An autoload
1359 routine may choose to create a new function on the fly, either loaded
1360 from disk or perhaps just eval()ed right there. This define-on-the-fly
1361 strategy is why it's called autoloading.
1363 But that's only one possible approach. Another one is to just
1364 have the autoloaded method itself directly provide the
1365 requested service. When used in this way, you may think
1366 of autoloaded methods as "proxy" methods.
1368 When Perl tries to call an undefined function in a particular package
1369 and that function is not defined, it looks for a function in
1370 that same package called AUTOLOAD. If one exists, it's called
1371 with the same arguments as the original function would have had.
1372 The fully-qualified name of the function is stored in that package's
1373 global variable $AUTOLOAD. Once called, the function can do anything
1374 it would like, including defining a new function by the right name, and
1375 then doing a really fancy kind of C<goto> right to it, erasing itself
1376 from the call stack.
1378 What does this have to do with objects? After all, we keep talking about
1379 functions, not methods. Well, since a method is just a function with
1380 an extra argument and some fancier semantics about where it's found,
1381 we can use autoloading for methods, too. Perl doesn't start looking
1382 for an AUTOLOAD method until it has exhausted the recursive hunt up
1383 through @ISA, though. Some programmers have even been known to define
1384 a UNIVERSAL::AUTOLOAD method to trap unresolved method calls to any
1387 =head2 Autoloaded Data Methods
1389 You probably began to get a little suspicious about the duplicated
1390 code way back earlier when we first showed you the Person class, and
1391 then later the Employee class. Each method used to access the
1392 hash fields looked virtually identical. This should have tickled
1393 that great programming virtue, Impatience, but for the time,
1394 we let Laziness win out, and so did nothing. Proxy methods can cure
1397 Instead of writing a new function every time we want a new data field,
1398 we'll use the autoload mechanism to generate (actually, mimic) methods on
1399 the fly. To verify that we're accessing a valid member, we will check
1400 against an C<_permitted> (pronounced "under-permitted") field, which
1401 is a reference to a file-scoped lexical (like a C file static) hash of permitted fields in this record
1402 called %fields. Why the underscore? For the same reason as the _CENSUS
1403 field we once used: as a marker that means "for internal use only".
1405 Here's what the module initialization code and class
1406 constructor will look like when taking this approach:
1410 our $AUTOLOAD; # it's a package global
1421 _permitted => \%fields,
1424 bless $self, $class;
1428 If we wanted our record to have default values, we could fill those in
1429 where current we have C<undef> in the %fields hash.
1431 Notice how we saved a reference to our class data on the object itself?
1432 Remember that it's important to access class data through the object
1433 itself instead of having any method reference %fields directly, or else
1434 you won't have a decent inheritance.
1436 The real magic, though, is going to reside in our proxy method, which
1437 will handle all calls to undefined methods for objects of class Person
1438 (or subclasses of Person). It has to be called AUTOLOAD. Again, it's
1439 all caps because it's called for us implicitly by Perl itself, not by
1444 my $type = ref($self)
1445 or croak "$self is not an object";
1447 my $name = $AUTOLOAD;
1448 $name =~ s/.*://; # strip fully-qualified portion
1450 unless (exists $self->{_permitted}->{$name} ) {
1451 croak "Can't access `$name' field in class $type";
1455 return $self->{$name} = shift;
1457 return $self->{$name};
1461 Pretty nifty, eh? All we have to do to add new data fields
1462 is modify %fields. No new functions need be written.
1464 I could have avoided the C<_permitted> field entirely, but I
1465 wanted to demonstrate how to store a reference to class data on the
1466 object so you wouldn't have to access that class data
1467 directly from an object method.
1469 =head2 Inherited Autoloaded Data Methods
1471 But what about inheritance? Can we define our Employee
1472 class similarly? Yes, so long as we're careful enough.
1474 Here's how to be careful:
1479 our @ISA = qw(Person);
1488 my $self = $class->SUPER::new();
1490 foreach $element (keys %fields) {
1491 $self->{_permitted}->{$element} = $fields{$element};
1493 @{$self}{keys %fields} = values %fields;
1497 Once we've done this, we don't even need to have an
1498 AUTOLOAD function in the Employee package, because
1499 we'll grab Person's version of that via inheritance,
1500 and it will all work out just fine.
1502 =head1 Metaclassical Tools
1504 Even though proxy methods can provide a more convenient approach to making
1505 more struct-like classes than tediously coding up data methods as
1506 functions, it still leaves a bit to be desired. For one thing, it means
1507 you have to handle bogus calls that you don't mean to trap via your proxy.
1508 It also means you have to be quite careful when dealing with inheritance,
1511 Perl programmers have responded to this by creating several different
1512 class construction classes. These metaclasses are classes
1513 that create other classes. A couple worth looking at are
1514 Class::Struct and Alias. These and other related metaclasses can be
1515 found in the modules directory on CPAN.
1517 =head2 Class::Struct
1519 One of the older ones is Class::Struct. In fact, its syntax and
1520 interface were sketched out long before perl5 even solidified into a
1521 real thing. What it does is provide you a way to "declare" a class
1522 as having objects whose fields are of a specific type. The function
1523 that does this is called, not surprisingly enough, struct(). Because
1524 structures or records are not base types in Perl, each time you want to
1525 create a class to provide a record-like data object, you yourself have
1526 to define a new() method, plus separate data-access methods for each of
1527 that record's fields. You'll quickly become bored with this process.
1528 The Class::Struct::struct() function alleviates this tedium.
1530 Here's a simple example of using it:
1532 use Class::Struct qw(struct);
1533 use Jobbie; # user-defined; see below
1538 profession => 'Jobbie', # does not call Jobbie->new()
1541 $ob = Fred->new(profession => Jobbie->new());
1544 $ob->many(0, "here");
1545 $ob->many(1, "you");
1547 print "Just set: ", $ob->many(2), "\n";
1549 $ob->profession->salary(10_000);
1551 You can declare types in the struct to be basic Perl types, or
1552 user-defined types (classes). User types will be initialized by calling
1553 that class's new() method.
1555 Take care that the C<Jobbie> object is not created automatically by the
1556 C<Fred> class's new() method, so you should specify a C<Jobbie> object
1557 when you create an instance of C<Fred>.
1559 Here's a real-world example of using struct generation. Let's say you
1560 wanted to override Perl's idea of gethostbyname() and gethostbyaddr() so
1561 that they would return objects that acted like C structures. We don't
1562 care about high-falutin' OO gunk. All we want is for these objects to
1563 act like structs in the C sense.
1567 $h = gethostbyname("perl.com"); # object return
1568 printf "perl.com's real name is %s, address %s\n",
1569 $h->name, inet_ntoa($h->addr);
1571 Here's how to do this using the Class::Struct module.
1572 The crux is going to be this call:
1574 struct 'Net::hostent' => [ # note bracket
1582 Which creates object methods of those names and types.
1583 It even creates a new() method for us.
1585 We could also have implemented our object this way:
1587 struct 'Net::hostent' => { # note brace
1595 and then Class::Struct would have used an anonymous hash as the object
1596 type, instead of an anonymous array. The array is faster and smaller,
1597 but the hash works out better if you eventually want to do inheritance.
1598 Since for this struct-like object we aren't planning on inheritance,
1599 this time we'll opt for better speed and size over better flexibility.
1601 Here's the whole implementation:
1603 package Net::hostent;
1608 our @EXPORT = qw(gethostbyname gethostbyaddr gethost);
1609 our @EXPORT_OK = qw(
1611 $h_addrtype $h_length
1612 @h_addr_list $h_addr
1614 our %EXPORT_TAGS = ( FIELDS => [ @EXPORT_OK, @EXPORT ] );
1618 # Class::Struct forbids use of @ISA
1619 sub import { goto &Exporter::import }
1621 use Class::Struct qw(struct);
1622 struct 'Net::hostent' => [
1630 sub addr { shift->addr_list->[0] }
1634 my $hob = new(); # Class::Struct made this!
1635 $h_name = $hob->[0] = $_[0];
1636 @h_aliases = @{ $hob->[1] } = split ' ', $_[1];
1637 $h_addrtype = $hob->[2] = $_[2];
1638 $h_length = $hob->[3] = $_[3];
1640 @h_addr_list = @{ $hob->[4] } = @_[ (4 .. $#_) ];
1644 sub gethostbyname ($) { populate(CORE::gethostbyname(shift)) }
1646 sub gethostbyaddr ($;$) {
1647 my ($addr, $addrtype);
1649 require Socket unless @_;
1650 $addrtype = @_ ? shift : Socket::AF_INET();
1651 populate(CORE::gethostbyaddr($addr, $addrtype))
1655 if ($_[0] =~ /^\d+(?:\.\d+(?:\.\d+(?:\.\d+)?)?)?$/) {
1657 &gethostbyaddr(Socket::inet_aton(shift));
1665 We've snuck in quite a fair bit of other concepts besides just dynamic
1666 class creation, like overriding core functions, import/export bits,
1667 function prototyping, short-cut function call via C<&whatever>, and
1668 function replacement with C<goto &whatever>. These all mostly make
1669 sense from the perspective of a traditional module, but as you can see,
1670 we can also use them in an object module.
1672 You can look at other object-based, struct-like overrides of core
1673 functions in the 5.004 release of Perl in File::stat, Net::hostent,
1674 Net::netent, Net::protoent, Net::servent, Time::gmtime, Time::localtime,
1675 User::grent, and User::pwent. These modules have a final component
1676 that's all lowercase, by convention reserved for compiler pragmas,
1677 because they affect the compilation and change a builtin function.
1678 They also have the type names that a C programmer would most expect.
1680 =head2 Data Members as Variables
1682 If you're used to C++ objects, then you're accustomed to being able to
1683 get at an object's data members as simple variables from within a method.
1684 The Alias module provides for this, as well as a good bit more, such
1685 as the possibility of private methods that the object can call but folks
1686 outside the class cannot.
1688 Here's an example of creating a Person using the Alias module.
1689 When you update these magical instance variables, you automatically
1690 update value fields in the hash. Convenient, eh?
1694 # this is the same as before...
1702 bless($self, $class);
1707 our ($NAME, $AGE, $PEERS);
1710 my $self = attr shift;
1711 if (@_) { $NAME = shift; }
1716 my $self = attr shift;
1717 if (@_) { $AGE = shift; }
1722 my $self = attr shift;
1723 if (@_) { @PEERS = @_; }
1728 my $self = attr shift;
1729 return sprintf "Hi, I'm %s, age %d, working with %s",
1730 $NAME, $AGE, join(", ", @PEERS);
1733 sub happy_birthday {
1734 my $self = attr shift;
1738 The need for the C<our> declaration is because what Alias does
1739 is play with package globals with the same name as the fields. To use
1740 globals while C<use strict> is in effect, you have to predeclare them.
1741 These package variables are localized to the block enclosing the attr()
1742 call just as if you'd used a local() on them. However, that means that
1743 they're still considered global variables with temporary values, just
1744 as with any other local().
1746 It would be nice to combine Alias with
1747 something like Class::Struct or Class::MethodMaker.
1751 =head2 Object Terminology
1753 In the various OO literature, it seems that a lot of different words
1754 are used to describe only a few different concepts. If you're not
1755 already an object programmer, then you don't need to worry about all
1756 these fancy words. But if you are, then you might like to know how to
1757 get at the same concepts in Perl.
1759 For example, it's common to call an object an I<instance> of a class
1760 and to call those objects' methods I<instance methods>. Data fields
1761 peculiar to each object are often called I<instance data> or I<object
1762 attributes>, and data fields common to all members of that class are
1763 I<class data>, I<class attributes>, or I<static data members>.
1765 Also, I<base class>, I<generic class>, and I<superclass> all describe
1766 the same notion, whereas I<derived class>, I<specific class>, and
1767 I<subclass> describe the other related one.
1769 C++ programmers have I<static methods> and I<virtual methods>,
1770 but Perl only has I<class methods> and I<object methods>.
1771 Actually, Perl only has methods. Whether a method gets used
1772 as a class or object method is by usage only. You could accidentally
1773 call a class method (one expecting a string argument) on an
1774 object (one expecting a reference), or vice versa.
1776 From the C++ perspective, all methods in Perl are virtual.
1777 This, by the way, is why they are never checked for function
1778 prototypes in the argument list as regular builtin and user-defined
1781 Because a class is itself something of an object, Perl's classes can be
1782 taken as describing both a "class as meta-object" (also called I<object
1783 factory>) philosophy and the "class as type definition" (I<declaring>
1784 behaviour, not I<defining> mechanism) idea. C++ supports the latter
1785 notion, but not the former.
1789 The following manpages will doubtless provide more
1790 background for this one:
1799 L<perlboot> is a kinder, gentler introduction to object-oriented
1802 L<perltooc> provides more detail on class data.
1804 Some modules which might prove interesting are Class::Accessor,
1805 Class::Class, Class::Contract, Class::Data::Inheritable,
1806 Class::MethodMaker and Tie::SecureHash
1809 =head1 AUTHOR AND COPYRIGHT
1811 Copyright (c) 1997, 1998 Tom Christiansen
1812 All rights reserved.
1814 This documentation is free; you can redistribute it and/or modify it
1815 under the same terms as Perl itself.
1817 Irrespective of its distribution, all code examples in this file
1818 are hereby placed into the public domain. You are permitted and
1819 encouraged to use this code in your own programs for fun
1820 or for profit as you see fit. A simple comment in the code giving
1821 credit would be courteous but is not required.
1825 =head2 Acknowledgments
1836 and many others for their helpful comments.