3 perlthrtut - tutorial on threads in Perl
7 B<NOTE>: this tutorial describes the new Perl threading flavour
8 introduced in Perl 5.6.0 called interpreter threads, or B<ithreads>
9 for short. In this model each thread runs in its own Perl interpreter,
10 and any data sharing between threads must be explicit.
12 There is another older Perl threading flavour called the 5.005 model,
13 unsurprisingly for 5.005 versions of Perl. The old model is known to
14 have problems, deprecated, and will probably be removed around release
15 5.10. You are strongly encouraged to migrate any existing 5.005
16 threads code to the new model as soon as possible.
18 You can see which (or neither) threading flavour you have by
19 running C<perl -V> and looking at the C<Platform> section.
20 If you have C<useithreads=define> you have ithreads, if you
21 have C<use5005threads=define> you have 5.005 threads.
22 If you have neither, you don't have any thread support built in.
23 If you have both, you are in trouble.
25 The user-level interface to the 5.005 threads was via the L<Threads>
26 class, while ithreads uses the L<threads> class. Note the change in case.
30 The ithreads code has been available since Perl 5.6.0, and is considered
31 stable. The user-level interface to ithreads (the L<threads> classes)
32 appeared in the 5.8.0 release, and as of this time is considered stable
33 although it should be treated with caution as with all new features.
35 =head1 What Is A Thread Anyway?
37 A thread is a flow of control through a program with a single
40 Sounds an awful lot like a process, doesn't it? Well, it should.
41 Threads are one of the pieces of a process. Every process has at least
42 one thread and, up until now, every process running Perl had only one
43 thread. With 5.8, though, you can create extra threads. We're going
44 to show you how, when, and why.
46 =head1 Threaded Program Models
48 There are three basic ways that you can structure a threaded
49 program. Which model you choose depends on what you need your program
50 to do. For many non-trivial threaded programs you'll need to choose
51 different models for different pieces of your program.
55 The boss/worker model usually has one `boss' thread and one or more
56 `worker' threads. The boss thread gathers or generates tasks that need
57 to be done, then parcels those tasks out to the appropriate worker
60 This model is common in GUI and server programs, where a main thread
61 waits for some event and then passes that event to the appropriate
62 worker threads for processing. Once the event has been passed on, the
63 boss thread goes back to waiting for another event.
65 The boss thread does relatively little work. While tasks aren't
66 necessarily performed faster than with any other method, it tends to
67 have the best user-response times.
71 In the work crew model, several threads are created that do
72 essentially the same thing to different pieces of data. It closely
73 mirrors classical parallel processing and vector processors, where a
74 large array of processors do the exact same thing to many pieces of
77 This model is particularly useful if the system running the program
78 will distribute multiple threads across different processors. It can
79 also be useful in ray tracing or rendering engines, where the
80 individual threads can pass on interim results to give the user visual
85 The pipeline model divides up a task into a series of steps, and
86 passes the results of one step on to the thread processing the
87 next. Each thread does one thing to each piece of data and passes the
88 results to the next thread in line.
90 This model makes the most sense if you have multiple processors so two
91 or more threads will be executing in parallel, though it can often
92 make sense in other contexts as well. It tends to keep the individual
93 tasks small and simple, as well as allowing some parts of the pipeline
94 to block (on I/O or system calls, for example) while other parts keep
95 going. If you're running different parts of the pipeline on different
96 processors you may also take advantage of the caches on each
99 This model is also handy for a form of recursive programming where,
100 rather than having a subroutine call itself, it instead creates
101 another thread. Prime and Fibonacci generators both map well to this
102 form of the pipeline model. (A version of a prime number generator is
105 =head1 What kind of threads are Perl threads?
107 If you have experience with other thread implementations, you might
108 find that things aren't quite what you expect. It's very important to
109 remember when dealing with Perl threads that Perl Threads Are Not X
110 Threads, for all values of X. They aren't POSIX threads, or
111 DecThreads, or Java's Green threads, or Win32 threads. There are
112 similarities, and the broad concepts are the same, but if you start
113 looking for implementation details you're going to be either
114 disappointed or confused. Possibly both.
116 This is not to say that Perl threads are completely different from
117 everything that's ever come before--they're not. Perl's threading
118 model owes a lot to other thread models, especially POSIX. Just as
119 Perl is not C, though, Perl threads are not POSIX threads. So if you
120 find yourself looking for mutexes, or thread priorities, it's time to
121 step back a bit and think about what you want to do and how Perl can
124 However it is important to remember that Perl threads cannot magically
125 do things unless your operating systems threads allows it. So if your
126 system blocks the entire process on sleep(), Perl usually will as well.
128 Perl Threads Are Different.
130 =head1 Thread-Safe Modules
132 The addition of threads has changed Perl's internals
133 substantially. There are implications for people who write
134 modules with XS code or external libraries. However, since perl data is
135 not shared among threads by default, Perl modules stand a high chance of
136 being thread-safe or can be made thread-safe easily. Modules that are not
137 tagged as thread-safe should be tested or code reviewed before being used
140 Not all modules that you might use are thread-safe, and you should
141 always assume a module is unsafe unless the documentation says
142 otherwise. This includes modules that are distributed as part of the
143 core. Threads are a new feature, and even some of the standard
144 modules aren't thread-safe.
146 Even if a module is thread-safe, it doesn't mean that the module is optimized
147 to work well with threads. A module could possibly be rewritten to utilize
148 the new features in threaded Perl to increase performance in a threaded
151 If you're using a module that's not thread-safe for some reason, you
152 can protect yourself by using it from one, and only one thread at all.
153 If you need multiple threads to access such a module, you can use semaphores and
154 lots of programming discipline to control access to it. Semaphores
155 are covered in L</"Basic semaphores">.
157 See also L</"Thread-Safety of System Libraries">.
161 The core L<threads> module provides the basic functions you need to write
162 threaded programs. In the following sections we'll cover the basics,
163 showing you what you need to do to create a threaded program. After
164 that, we'll go over some of the features of the L<threads> module that
165 make threaded programming easier.
167 =head2 Basic Thread Support
169 Thread support is a Perl compile-time option - it's something that's
170 turned on or off when Perl is built at your site, rather than when
171 your programs are compiled. If your Perl wasn't compiled with thread
172 support enabled, then any attempt to use threads will fail.
174 Your programs can use the Config module to check whether threads are
175 enabled. If your program can't run without them, you can say something
178 $Config{useithreads} or die "Recompile Perl with threads to run this program.";
180 A possibly-threaded program using a possibly-threaded module might
187 if ($Config{useithreads}) {
189 require MyMod_threaded;
190 import MyMod_threaded;
192 require MyMod_unthreaded;
193 import MyMod_unthreaded;
197 Since code that runs both with and without threads is usually pretty
198 messy, it's best to isolate the thread-specific code in its own
199 module. In our example above, that's what MyMod_threaded is, and it's
200 only imported if we're running on a threaded Perl.
202 =head2 A Note about the Examples
204 Although thread support is considered to be stable, there are still a number
205 of quirks that may startle you when you try out any of the examples below.
206 In a real situation, care should be taken that all threads are finished
207 executing before the program exits. That care has B<not> been taken in these
208 examples in the interest of simplicity. Running these examples "as is" will
209 produce error messages, usually caused by the fact that there are still
210 threads running when the program exits. You should not be alarmed by this.
211 Future versions of Perl may fix this problem.
213 =head2 Creating Threads
215 The L<threads> package provides the tools you need to create new
216 threads. Like any other module, you need to tell Perl that you want to use
217 it; C<use threads> imports all the pieces you need to create basic
220 The simplest, most straightforward way to create a thread is with new():
224 $thr = threads->new(\&sub1);
227 print "In the thread\n";
230 The new() method takes a reference to a subroutine and creates a new
231 thread, which starts executing in the referenced subroutine. Control
232 then passes both to the subroutine and the caller.
234 If you need to, your program can pass parameters to the subroutine as
235 part of the thread startup. Just include the list of parameters as
236 part of the C<threads::new> call, like this:
241 $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
242 $thr = threads->new(\&sub1, @ParamList);
243 $thr = threads->new(\&sub1, qw(Param1 Param2 Param3));
246 my @InboundParameters = @_;
247 print "In the thread\n";
248 print "got parameters >", join("<>", @InboundParameters), "<\n";
252 The last example illustrates another feature of threads. You can spawn
253 off several threads using the same subroutine. Each thread executes
254 the same subroutine, but in a separate thread with a separate
255 environment and potentially separate arguments.
257 C<create()> is a synonym for C<new()>.
259 =head2 Waiting For A Thread To Exit
261 Since threads are also subroutines, they can return values. To wait
262 for a thread to exit and extract any values it might return, you can
263 use the join() method:
267 $thr = threads->new(\&sub1);
269 @ReturnData = $thr->join;
270 print "Thread returned @ReturnData";
272 sub sub1 { return "Fifty-six", "foo", 2; }
274 In the example above, the join() method returns as soon as the thread
275 ends. In addition to waiting for a thread to finish and gathering up
276 any values that the thread might have returned, join() also performs
277 any OS cleanup necessary for the thread. That cleanup might be
278 important, especially for long-running programs that spawn lots of
279 threads. If you don't want the return values and don't want to wait
280 for the thread to finish, you should call the detach() method
281 instead, as described next.
283 =head2 Ignoring A Thread
285 join() does three things: it waits for a thread to exit, cleans up
286 after it, and returns any data the thread may have produced. But what
287 if you're not interested in the thread's return values, and you don't
288 really care when the thread finishes? All you want is for the thread
289 to get cleaned up after when it's done.
291 In this case, you use the detach() method. Once a thread is detached,
292 it'll run until it's finished, then Perl will clean up after it
297 $thr = threads->new(\&sub1); # Spawn the thread
299 $thr->detach; # Now we officially don't care any more
310 Once a thread is detached, it may not be joined, and any return data
311 that it might have produced (if it was done and waiting for a join) is
314 =head1 Threads And Data
316 Now that we've covered the basics of threads, it's time for our next
317 topic: data. Threading introduces a couple of complications to data
318 access that non-threaded programs never need to worry about.
320 =head2 Shared And Unshared Data
322 The biggest difference between Perl ithreads and the old 5.005 style
323 threading, or for that matter, to most other threading systems out there,
324 is that by default, no data is shared. When a new perl thread is created,
325 all the data associated with the current thread is copied to the new
326 thread, and is subsequently private to that new thread!
327 This is similar in feel to what happens when a UNIX process forks,
328 except that in this case, the data is just copied to a different part of
329 memory within the same process rather than a real fork taking place.
331 To make use of threading however, one usually wants the threads to share
332 at least some data between themselves. This is done with the
333 L<threads::shared> module and the C< : shared> attribute:
338 my $foo : shared = 1;
340 threads->new(sub { $foo++; $bar++ })->join;
342 print "$foo\n"; #prints 2 since $foo is shared
343 print "$bar\n"; #prints 1 since $bar is not shared
345 In the case of a shared array, all the array's elements are shared, and for
346 a shared hash, all the keys and values are shared. This places
347 restrictions on what may be assigned to shared array and hash elements: only
348 simple values or references to shared variables are allowed - this is
349 so that a private variable can't accidentally become shared. A bad
350 assignment will cause the thread to die. For example:
356 my $svar : shared = 2;
359 ... create some threads ...
361 $hash{a} = 1; # all threads see exists($hash{a}) and $hash{a} == 1
362 $hash{a} = $var # okay - copy-by-value: same effect as previous
363 $hash{a} = $svar # okay - copy-by-value: same effect as previous
364 $hash{a} = \$svar # okay - a reference to a shared variable
365 $hash{a} = \$var # This will die
366 delete $hash{a} # okay - all threads will see !exists($hash{a})
368 Note that a shared variable guarantees that if two or more threads try to
369 modify it at the same time, the internal state of the variable will not
370 become corrupted. However, there are no guarantees beyond this, as
371 explained in the next section.
373 =head2 Thread Pitfalls: Races
375 While threads bring a new set of useful tools, they also bring a
376 number of pitfalls. One pitfall is the race condition:
382 $thr1 = threads->new(\&sub1);
383 $thr2 = threads->new(\&sub2);
389 sub sub1 { my $foo = $a; $a = $foo + 1; }
390 sub sub2 { my $bar = $a; $a = $bar + 1; }
392 What do you think $a will be? The answer, unfortunately, is "it
393 depends." Both sub1() and sub2() access the global variable $a, once
394 to read and once to write. Depending on factors ranging from your
395 thread implementation's scheduling algorithm to the phase of the moon,
398 Race conditions are caused by unsynchronized access to shared
399 data. Without explicit synchronization, there's no way to be sure that
400 nothing has happened to the shared data between the time you access it
401 and the time you update it. Even this simple code fragment has the
402 possibility of error:
408 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
409 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
413 Two threads both access $a. Each thread can potentially be interrupted
414 at any point, or be executed in any order. At the end, $a could be 3
415 or 4, and both $b and $c could be 2 or 3.
417 Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
419 Whenever your program accesses data or resources that can be accessed
420 by other threads, you must take steps to coordinate access or risk
421 data inconsistency and race conditions. Note that Perl will protect its
422 internals from your race conditions, but it won't protect you from you.
424 =head1 Synchronization and control
426 Perl provides a number of mechanisms to coordinate the interactions
427 between themselves and their data, to avoid race conditions and the like.
428 Some of these are designed to resemble the common techniques used in thread
429 libraries such as C<pthreads>; others are Perl-specific. Often, the
430 standard techniques are clumsy and difficult to get right (such as
431 condition waits). Where possible, it is usually easier to use Perlish
432 techniques such as queues, which remove some of the hard work involved.
434 =head2 Controlling access: lock()
436 The lock() function takes a shared variable and puts a lock on it.
437 No other thread may lock the variable until the variable is unlocked
438 by the thread holding the lock. Unlocking happens automatically
439 when the locking thread exits the outermost block that contains
440 C<lock()> function. Using lock() is straightforward: this example has
441 several threads doing some calculations in parallel, and occasionally
442 updating a running total:
447 my $total : shared = 0;
452 # (... do some calculations and set $result ...)
454 lock($total); # block until we obtain the lock
456 } # lock implicitly released at end of scope
457 last if $result == 0;
461 my $thr1 = threads->new(\&calc);
462 my $thr2 = threads->new(\&calc);
463 my $thr3 = threads->new(\&calc);
467 print "total=$total\n";
470 lock() blocks the thread until the variable being locked is
471 available. When lock() returns, your thread can be sure that no other
472 thread can lock that variable until the outermost block containing the
475 It's important to note that locks don't prevent access to the variable
476 in question, only lock attempts. This is in keeping with Perl's
477 longstanding tradition of courteous programming, and the advisory file
478 locking that flock() gives you.
480 You may lock arrays and hashes as well as scalars. Locking an array,
481 though, will not block subsequent locks on array elements, just lock
482 attempts on the array itself.
484 Locks are recursive, which means it's okay for a thread to
485 lock a variable more than once. The lock will last until the outermost
486 lock() on the variable goes out of scope. For example:
494 lock($x); # wait for lock
495 lock($x); # NOOP - we already have the lock
503 } # *** implicit unlock here ***
507 sub lockit_some_more {
509 } # nothing happens here
511 Note that there is no unlock() function - the only way to unlock a
512 variable is to allow it to go out of scope.
514 A lock can either be used to guard the data contained within the variable
515 being locked, or it can be used to guard something else, like a section
516 of code. In this latter case, the variable in question does not hold any
517 useful data, and exists only for the purpose of being locked. In this
518 respect, the variable behaves like the mutexes and basic semaphores of
519 traditional thread libraries.
521 =head2 A Thread Pitfall: Deadlocks
523 Locks are a handy tool to synchronize access to data, and using them
524 properly is the key to safe shared data. Unfortunately, locks aren't
525 without their dangers, especially when multiple locks are involved.
526 Consider the following code:
531 my $b : shared = "foo";
532 my $thr1 = threads->new(sub {
537 my $thr2 = threads->new(sub {
543 This program will probably hang until you kill it. The only way it
544 won't hang is if one of the two threads acquires both locks
545 first. A guaranteed-to-hang version is more complicated, but the
546 principle is the same.
548 The first thread will grab a lock on $a, then, after a pause during which
549 the second thread has probably had time to do some work, try to grab a
550 lock on $b. Meanwhile, the second thread grabs a lock on $b, then later
551 tries to grab a lock on $a. The second lock attempt for both threads will
552 block, each waiting for the other to release its lock.
554 This condition is called a deadlock, and it occurs whenever two or
555 more threads are trying to get locks on resources that the others
556 own. Each thread will block, waiting for the other to release a lock
557 on a resource. That never happens, though, since the thread with the
558 resource is itself waiting for a lock to be released.
560 There are a number of ways to handle this sort of problem. The best
561 way is to always have all threads acquire locks in the exact same
562 order. If, for example, you lock variables $a, $b, and $c, always lock
563 $a before $b, and $b before $c. It's also best to hold on to locks for
564 as short a period of time to minimize the risks of deadlock.
566 The other synchronization primitives described below can suffer from
569 =head2 Queues: Passing Data Around
571 A queue is a special thread-safe object that lets you put data in one
572 end and take it out the other without having to worry about
573 synchronization issues. They're pretty straightforward, and look like
579 my $DataQueue = Thread::Queue->new;
580 $thr = threads->new(sub {
581 while ($DataElement = $DataQueue->dequeue) {
582 print "Popped $DataElement off the queue\n";
586 $DataQueue->enqueue(12);
587 $DataQueue->enqueue("A", "B", "C");
588 $DataQueue->enqueue(\$thr);
590 $DataQueue->enqueue(undef);
593 You create the queue with C<new Thread::Queue>. Then you can
594 add lists of scalars onto the end with enqueue(), and pop scalars off
595 the front of it with dequeue(). A queue has no fixed size, and can grow
596 as needed to hold everything pushed on to it.
598 If a queue is empty, dequeue() blocks until another thread enqueues
599 something. This makes queues ideal for event loops and other
600 communications between threads.
602 =head2 Semaphores: Synchronizing Data Access
604 Semaphores are a kind of generic locking mechanism. In their most basic
605 form, they behave very much like lockable scalars, except that they
606 can't hold data, and that they must be explicitly unlocked. In their
607 advanced form, they act like a kind of counter, and can allow multiple
608 threads to have the 'lock' at any one time.
610 =head2 Basic semaphores
612 Semaphores have two methods, down() and up(): down() decrements the resource
613 count, while up increments it. Calls to down() will block if the
614 semaphore's current count would decrement below zero. This program
615 gives a quick demonstration:
618 use Thread::Semaphore;
620 my $semaphore = new Thread::Semaphore;
621 my $GlobalVariable : shared = 0;
623 $thr1 = new threads \&sample_sub, 1;
624 $thr2 = new threads \&sample_sub, 2;
625 $thr3 = new threads \&sample_sub, 3;
628 my $SubNumber = shift @_;
632 while ($TryCount--) {
634 $LocalCopy = $GlobalVariable;
635 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
638 $GlobalVariable = $LocalCopy;
647 The three invocations of the subroutine all operate in sync. The
648 semaphore, though, makes sure that only one thread is accessing the
649 global variable at once.
651 =head2 Advanced Semaphores
653 By default, semaphores behave like locks, letting only one thread
654 down() them at a time. However, there are other uses for semaphores.
656 Each semaphore has a counter attached to it. By default, semaphores are
657 created with the counter set to one, down() decrements the counter by
658 one, and up() increments by one. However, we can override any or all
659 of these defaults simply by passing in different values:
662 use Thread::Semaphore;
663 my $semaphore = Thread::Semaphore->new(5);
664 # Creates a semaphore with the counter set to five
666 $thr1 = threads->new(\&sub1);
667 $thr2 = threads->new(\&sub1);
670 $semaphore->down(5); # Decrements the counter by five
672 $semaphore->up(5); # Increment the counter by five
678 If down() attempts to decrement the counter below zero, it blocks until
679 the counter is large enough. Note that while a semaphore can be created
680 with a starting count of zero, any up() or down() always changes the
681 counter by at least one, and so $semaphore->down(0) is the same as
684 The question, of course, is why would you do something like this? Why
685 create a semaphore with a starting count that's not one, or why
686 decrement/increment it by more than one? The answer is resource
687 availability. Many resources that you want to manage access for can be
688 safely used by more than one thread at once.
690 For example, let's take a GUI driven program. It has a semaphore that
691 it uses to synchronize access to the display, so only one thread is
692 ever drawing at once. Handy, but of course you don't want any thread
693 to start drawing until things are properly set up. In this case, you
694 can create a semaphore with a counter set to zero, and up it when
695 things are ready for drawing.
697 Semaphores with counters greater than one are also useful for
698 establishing quotas. Say, for example, that you have a number of
699 threads that can do I/O at once. You don't want all the threads
700 reading or writing at once though, since that can potentially swamp
701 your I/O channels, or deplete your process' quota of filehandles. You
702 can use a semaphore initialized to the number of concurrent I/O
703 requests (or open files) that you want at any one time, and have your
704 threads quietly block and unblock themselves.
706 Larger increments or decrements are handy in those cases where a
707 thread needs to check out or return a number of resources at once.
709 =head2 cond_wait() and cond_signal()
711 These two functions can be used in conjunction with locks to notify
712 co-operating threads that a resource has become available. They are
713 very similar in use to the functions found in C<pthreads>. However
714 for most purposes, queues are simpler to use and more intuitive. See
715 L<threads::shared> for more details.
717 =head2 Giving up control
719 There are times when you may find it useful to have a thread
720 explicitly give up the CPU to another thread. You may be doing something
721 processor-intensive and want to make sure that the user-interface thread
722 gets called frequently. Regardless, there are times that you might want
723 a thread to give up the processor.
725 Perl's threading package provides the yield() function that does
726 this. yield() is pretty straightforward, and works like this:
733 while($foo--) { print "in thread $thread\n" }
736 while($foo--) { print "in thread $thread\n" }
739 my $thread1 = threads->new(\&loop, 'first');
740 my $thread2 = threads->new(\&loop, 'second');
741 my $thread3 = threads->new(\&loop, 'third');
743 It is important to remember that yield() is only a hint to give up the CPU,
744 it depends on your hardware, OS and threading libraries what actually happens.
745 B<On many operating systems, yield() is a no-op.> Therefore it is important
746 to note that one should not build the scheduling of the threads around
747 yield() calls. It might work on your platform but it won't work on another
750 =head1 General Thread Utility Routines
752 We've covered the workhorse parts of Perl's threading package, and
753 with these tools you should be well on your way to writing threaded
754 code and packages. There are a few useful little pieces that didn't
755 really fit in anyplace else.
757 =head2 What Thread Am I In?
759 The C<< threads->self >> class method provides your program with a way to
760 get an object representing the thread it's currently in. You can use this
761 object in the same way as the ones returned from thread creation.
765 tid() is a thread object method that returns the thread ID of the
766 thread the object represents. Thread IDs are integers, with the main
767 thread in a program being 0. Currently Perl assigns a unique tid to
768 every thread ever created in your program, assigning the first thread
769 to be created a tid of 1, and increasing the tid by 1 for each new
770 thread that's created.
772 =head2 Are These Threads The Same?
774 The equal() method takes two thread objects and returns true
775 if the objects represent the same thread, and false if they don't.
777 Thread objects also have an overloaded == comparison so that you can do
778 comparison on them as you would with normal objects.
780 =head2 What Threads Are Running?
782 C<< threads->list >> returns a list of thread objects, one for each thread
783 that's currently running and not detached. Handy for a number of things,
784 including cleaning up at the end of your program:
786 # Loop through all the threads
787 foreach $thr (threads->list) {
788 # Don't join the main thread or ourselves
789 if ($thr->tid && !threads::equal($thr, threads->self)) {
794 If some threads have not finished running when the main Perl thread
795 ends, Perl will warn you about it and die, since it is impossible for Perl
796 to clean up itself while other threads are running
798 =head1 A Complete Example
800 Confused yet? It's time for an example program to show some of the
801 things we've covered. This program finds prime numbers using threads.
804 2 # prime-pthread, courtesy of Tom Christiansen
811 9 my $stream = new Thread::Queue;
812 10 my $kid = new threads(\&check_num, $stream, 2);
814 12 for my $i ( 3 .. 1000 ) {
815 13 $stream->enqueue($i);
818 16 $stream->enqueue(undef);
822 20 my ($upstream, $cur_prime) = @_;
824 22 my $downstream = new Thread::Queue;
825 23 while (my $num = $upstream->dequeue) {
826 24 next unless $num % $cur_prime;
828 26 $downstream->enqueue($num);
830 28 print "Found prime $num\n";
831 29 $kid = new threads(\&check_num, $downstream, $num);
834 32 $downstream->enqueue(undef) if $kid;
835 33 $kid->join if $kid;
838 This program uses the pipeline model to generate prime numbers. Each
839 thread in the pipeline has an input queue that feeds numbers to be
840 checked, a prime number that it's responsible for, and an output queue
841 into which it funnels numbers that have failed the check. If the thread
842 has a number that's failed its check and there's no child thread, then
843 the thread must have found a new prime number. In that case, a new
844 child thread is created for that prime and stuck on the end of the
847 This probably sounds a bit more confusing than it really is, so let's
848 go through this program piece by piece and see what it does. (For
849 those of you who might be trying to remember exactly what a prime
850 number is, it's a number that's only evenly divisible by itself and 1)
852 The bulk of the work is done by the check_num() subroutine, which
853 takes a reference to its input queue and a prime number that it's
854 responsible for. After pulling in the input queue and the prime that
855 the subroutine's checking (line 20), we create a new queue (line 22)
856 and reserve a scalar for the thread that we're likely to create later
859 The while loop from lines 23 to line 31 grabs a scalar off the input
860 queue and checks against the prime this thread is responsible
861 for. Line 24 checks to see if there's a remainder when we modulo the
862 number to be checked against our prime. If there is one, the number
863 must not be evenly divisible by our prime, so we need to either pass
864 it on to the next thread if we've created one (line 26) or create a
865 new thread if we haven't.
867 The new thread creation is line 29. We pass on to it a reference to
868 the queue we've created, and the prime number we've found.
870 Finally, once the loop terminates (because we got a 0 or undef in the
871 queue, which serves as a note to die), we pass on the notice to our
872 child and wait for it to exit if we've created a child (lines 32 and
875 Meanwhile, back in the main thread, we create a queue (line 9) and the
876 initial child thread (line 10), and pre-seed it with the first prime:
877 2. Then we queue all the numbers from 3 to 1000 for checking (lines
878 12-14), then queue a die notice (line 16) and wait for the first child
879 thread to terminate (line 17). Because a child won't die until its
880 child has died, we know that we're done once we return from the join.
882 That's how it works. It's pretty simple; as with many Perl programs,
883 the explanation is much longer than the program.
885 =head1 Different implementations of threads
887 Some background on thread implementations from the operating system
888 viewpoint. There are three basic categories of threads: user-mode threads,
889 kernel threads, and multiprocessor kernel threads.
891 User-mode threads are threads that live entirely within a program and
892 its libraries. In this model, the OS knows nothing about threads. As
893 far as it's concerned, your process is just a process.
895 This is the easiest way to implement threads, and the way most OSes
896 start. The big disadvantage is that, since the OS knows nothing about
897 threads, if one thread blocks they all do. Typical blocking activities
898 include most system calls, most I/O, and things like sleep().
900 Kernel threads are the next step in thread evolution. The OS knows
901 about kernel threads, and makes allowances for them. The main
902 difference between a kernel thread and a user-mode thread is
903 blocking. With kernel threads, things that block a single thread don't
904 block other threads. This is not the case with user-mode threads,
905 where the kernel blocks at the process level and not the thread level.
907 This is a big step forward, and can give a threaded program quite a
908 performance boost over non-threaded programs. Threads that block
909 performing I/O, for example, won't block threads that are doing other
910 things. Each process still has only one thread running at once,
911 though, regardless of how many CPUs a system might have.
913 Since kernel threading can interrupt a thread at any time, they will
914 uncover some of the implicit locking assumptions you may make in your
915 program. For example, something as simple as C<$a = $a + 2> can behave
916 unpredictably with kernel threads if $a is visible to other
917 threads, as another thread may have changed $a between the time it
918 was fetched on the right hand side and the time the new value is
921 Multiprocessor kernel threads are the final step in thread
922 support. With multiprocessor kernel threads on a machine with multiple
923 CPUs, the OS may schedule two or more threads to run simultaneously on
926 This can give a serious performance boost to your threaded program,
927 since more than one thread will be executing at the same time. As a
928 tradeoff, though, any of those nagging synchronization issues that
929 might not have shown with basic kernel threads will appear with a
932 In addition to the different levels of OS involvement in threads,
933 different OSes (and different thread implementations for a particular
934 OS) allocate CPU cycles to threads in different ways.
936 Cooperative multitasking systems have running threads give up control
937 if one of two things happen. If a thread calls a yield function, it
938 gives up control. It also gives up control if the thread does
939 something that would cause it to block, such as perform I/O. In a
940 cooperative multitasking implementation, one thread can starve all the
941 others for CPU time if it so chooses.
943 Preemptive multitasking systems interrupt threads at regular intervals
944 while the system decides which thread should run next. In a preemptive
945 multitasking system, one thread usually won't monopolize the CPU.
947 On some systems, there can be cooperative and preemptive threads
948 running simultaneously. (Threads running with realtime priorities
949 often behave cooperatively, for example, while threads running at
950 normal priorities behave preemptively.)
952 Most modern operating systems support preemptive multitasking nowadays.
954 =head1 Performance considerations
956 The main thing to bear in mind when comparing ithreads to other threading
957 models is the fact that for each new thread created, a complete copy of
958 all the variables and data of the parent thread has to be taken. Thus
959 thread creation can be quite expensive, both in terms of memory usage and
960 time spent in creation. The ideal way to reduce these costs is to have a
961 relatively short number of long-lived threads, all created fairly early
962 on - before the base thread has accumulated too much data. Of course, this
963 may not always be possible, so compromises have to be made. However, after
964 a thread has been created, its performance and extra memory usage should
965 be little different than ordinary code.
967 Also note that under the current implementation, shared variables
968 use a little more memory and are a little slower than ordinary variables.
970 =head1 Process-scope Changes
972 Note that while threads themselves are separate execution threads and
973 Perl data is thread-private unless explicitly shared, the threads can
974 affect process-scope state, affecting all the threads.
976 The most common example of this is changing the current working
977 directory using chdir(). One thread calls chdir(), and the working
978 directory of all the threads changes.
980 Even more drastic example of a process-scope change is chroot():
981 the root directory of all the threads changes, and no thread can
982 undo it (as opposed to chdir()).
984 Further examples of process-scope changes include umask() and
987 Thinking of mixing fork() and threads? Please lie down and wait
988 until the feeling passes. Be aware that the semantics of fork() vary
989 between platforms. For example, some UNIX systems copy all the current
990 threads into the child process, while others only copy the thread that
991 called fork(). You have been warned!
993 Similarly, mixing signals and threads should not be attempted.
994 Implementations are platform-dependent, and even the POSIX
995 semantics may not be what you expect (and Perl doesn't even
996 give you the full POSIX API).
998 =head1 Thread-Safety of System Libraries
1000 Whether various library calls are thread-safe is outside the control
1001 of Perl. Calls often suffering from not being thread-safe include:
1002 localtime(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(),
1003 rand(), and srand() -- in general, calls that depend on some global
1006 If the system Perl is compiled in has thread-safe variants of such
1007 calls, they will be used. Beyond that, Perl is at the mercy of
1008 the thread-safety or -unsafety of the calls. Please consult your
1009 C library call documentation.
1011 On some platforms the thread-safe library interfaces may fail if the
1012 result buffer is too small (for example the user group databases may
1013 be rather large, and the reentrant interfaces may have to carry around
1014 a full snapshot of those databases). Perl will start with a small
1015 buffer, but keep retrying and growing the result buffer
1016 until the result fits. If this limitless growing sounds bad for
1017 security or memory consumption reasons you can recompile Perl with
1018 PERL_REENTRANT_MAXSIZE defined to the maximum number of bytes you will
1023 A complete thread tutorial could fill a book (and has, many times),
1024 but with what we've covered in this introduction, you should be well
1025 on your way to becoming a threaded Perl expert.
1029 Here's a short bibliography courtesy of Jürgen Christoffel:
1031 =head2 Introductory Texts
1033 Birrell, Andrew D. An Introduction to Programming with
1034 Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1036 http://gatekeeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html
1037 (highly recommended)
1039 Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1040 Guide to Concurrency, Communication, and
1041 Multithreading. Prentice-Hall, 1996.
1043 Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1044 Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1045 introduction to threads).
1047 Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1048 Hall, 1991, ISBN 0-13-590464-1.
1050 Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1051 Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1052 (covers POSIX threads).
1054 =head2 OS-Related References
1056 Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1057 LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
1060 Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
1061 1995, ISBN 0-13-219908-4 (great textbook).
1063 Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
1064 4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1066 =head2 Other References
1068 Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1069 ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1071 comp.programming.threads FAQ,
1072 L<http://www.serpentine.com/~bos/threads-faq/>
1074 Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1075 Collection on Virtually Shared Memory Architectures" in Memory
1076 Management: Proc. of the International Workshop IWMM 92, St. Malo,
1077 France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
1078 1992, ISBN 3540-55940-X (real-life thread applications).
1080 Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
1081 L<http://www.perl.com/pub/a/2002/06/11/threads.html>
1083 =head1 Acknowledgements
1085 Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1086 Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1087 Pritikin, and Alan Burlison, for their help in reality-checking and
1088 polishing this article. Big thanks to Tom Christiansen for his rewrite
1089 of the prime number generator.
1093 Dan Sugalski E<lt>dan@sidhe.org<gt>
1095 Slightly modified by Arthur Bergman to fit the new thread model/module.
1097 Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
1098 about thread-safety of perl code.
1100 Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
1101 less emphasis on yield().
1105 The original version of this article originally appeared in The Perl
1106 Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
1107 of Jon Orwant and The Perl Journal. This document may be distributed
1108 under the same terms as Perl itself.
1110 For more information please see L<threads> and L<threads::shared>.