3 perlthrtut - Tutorial on threads in Perl
7 This tutorial describes the use of Perl interpreter threads (sometimes
8 referred to as I<ithreads>) that was first introduced in Perl 5.6.0. In this
9 model, each thread runs in its own Perl interpreter, and any data sharing
10 between threads must be explicit. The user-level interface for I<ithreads>
11 uses the L<threads> class.
13 B<NOTE>: There was another older Perl threading flavor called the 5.005 model
14 that used the L<Threads> class. This old model was known to have problems, is
15 deprecated, and was removed for release 5.10. You are
16 strongly encouraged to migrate any existing 5.005 threads code to the new
17 model as soon as possible.
19 You can see which (or neither) threading flavour you have by
20 running C<perl -V> and looking at the C<Platform> section.
21 If you have C<useithreads=define> you have ithreads, if you
22 have C<use5005threads=define> you have 5.005 threads.
23 If you have neither, you don't have any thread support built in.
24 If you have both, you are in trouble.
26 The L<threads> and L<threads::shared> modules are included in the core Perl
27 distribution. Additionally, they are maintained as a separate modules on
28 CPAN, so you can check there for any updates.
30 =head1 What Is A Thread Anyway?
32 A thread is a flow of control through a program with a single
35 Sounds an awful lot like a process, doesn't it? Well, it should.
36 Threads are one of the pieces of a process. Every process has at least
37 one thread and, up until now, every process running Perl had only one
38 thread. With 5.8, though, you can create extra threads. We're going
39 to show you how, when, and why.
41 =head1 Threaded Program Models
43 There are three basic ways that you can structure a threaded
44 program. Which model you choose depends on what you need your program
45 to do. For many non-trivial threaded programs, you'll need to choose
46 different models for different pieces of your program.
50 The boss/worker model usually has one I<boss> thread and one or more
51 I<worker> threads. The boss thread gathers or generates tasks that need
52 to be done, then parcels those tasks out to the appropriate worker
55 This model is common in GUI and server programs, where a main thread
56 waits for some event and then passes that event to the appropriate
57 worker threads for processing. Once the event has been passed on, the
58 boss thread goes back to waiting for another event.
60 The boss thread does relatively little work. While tasks aren't
61 necessarily performed faster than with any other method, it tends to
62 have the best user-response times.
66 In the work crew model, several threads are created that do
67 essentially the same thing to different pieces of data. It closely
68 mirrors classical parallel processing and vector processors, where a
69 large array of processors do the exact same thing to many pieces of
72 This model is particularly useful if the system running the program
73 will distribute multiple threads across different processors. It can
74 also be useful in ray tracing or rendering engines, where the
75 individual threads can pass on interim results to give the user visual
80 The pipeline model divides up a task into a series of steps, and
81 passes the results of one step on to the thread processing the
82 next. Each thread does one thing to each piece of data and passes the
83 results to the next thread in line.
85 This model makes the most sense if you have multiple processors so two
86 or more threads will be executing in parallel, though it can often
87 make sense in other contexts as well. It tends to keep the individual
88 tasks small and simple, as well as allowing some parts of the pipeline
89 to block (on I/O or system calls, for example) while other parts keep
90 going. If you're running different parts of the pipeline on different
91 processors you may also take advantage of the caches on each
94 This model is also handy for a form of recursive programming where,
95 rather than having a subroutine call itself, it instead creates
96 another thread. Prime and Fibonacci generators both map well to this
97 form of the pipeline model. (A version of a prime number generator is
100 =head1 What kind of threads are Perl threads?
102 If you have experience with other thread implementations, you might
103 find that things aren't quite what you expect. It's very important to
104 remember when dealing with Perl threads that I<Perl Threads Are Not X
105 Threads> for all values of X. They aren't POSIX threads, or
106 DecThreads, or Java's Green threads, or Win32 threads. There are
107 similarities, and the broad concepts are the same, but if you start
108 looking for implementation details you're going to be either
109 disappointed or confused. Possibly both.
111 This is not to say that Perl threads are completely different from
112 everything that's ever come before. They're not. Perl's threading
113 model owes a lot to other thread models, especially POSIX. Just as
114 Perl is not C, though, Perl threads are not POSIX threads. So if you
115 find yourself looking for mutexes, or thread priorities, it's time to
116 step back a bit and think about what you want to do and how Perl can
119 However, it is important to remember that Perl threads cannot magically
120 do things unless your operating system's threads allow it. So if your
121 system blocks the entire process on C<sleep()>, Perl usually will, as well.
123 B<Perl Threads Are Different.>
125 =head1 Thread-Safe Modules
127 The addition of threads has changed Perl's internals
128 substantially. There are implications for people who write
129 modules with XS code or external libraries. However, since Perl data is
130 not shared among threads by default, Perl modules stand a high chance of
131 being thread-safe or can be made thread-safe easily. Modules that are not
132 tagged as thread-safe should be tested or code reviewed before being used
135 Not all modules that you might use are thread-safe, and you should
136 always assume a module is unsafe unless the documentation says
137 otherwise. This includes modules that are distributed as part of the
138 core. Threads are a relatively new feature, and even some of the standard
139 modules aren't thread-safe.
141 Even if a module is thread-safe, it doesn't mean that the module is optimized
142 to work well with threads. A module could possibly be rewritten to utilize
143 the new features in threaded Perl to increase performance in a threaded
146 If you're using a module that's not thread-safe for some reason, you
147 can protect yourself by using it from one, and only one thread at all.
148 If you need multiple threads to access such a module, you can use semaphores and
149 lots of programming discipline to control access to it. Semaphores
150 are covered in L</"Basic semaphores">.
152 See also L</"Thread-Safety of System Libraries">.
156 The L<threads> module provides the basic functions you need to write
157 threaded programs. In the following sections, we'll cover the basics,
158 showing you what you need to do to create a threaded program. After
159 that, we'll go over some of the features of the L<threads> module that
160 make threaded programming easier.
162 =head2 Basic Thread Support
164 Thread support is a Perl compile-time option. It's something that's
165 turned on or off when Perl is built at your site, rather than when
166 your programs are compiled. If your Perl wasn't compiled with thread
167 support enabled, then any attempt to use threads will fail.
169 Your programs can use the Config module to check whether threads are
170 enabled. If your program can't run without them, you can say something
174 $Config{useithreads} or die('Recompile Perl with threads to run this program.');
176 A possibly-threaded program using a possibly-threaded module might
183 if ($Config{useithreads}) {
185 require MyMod_threaded;
186 import MyMod_threaded;
188 require MyMod_unthreaded;
189 import MyMod_unthreaded;
193 Since code that runs both with and without threads is usually pretty
194 messy, it's best to isolate the thread-specific code in its own
195 module. In our example above, that's what C<MyMod_threaded> is, and it's
196 only imported if we're running on a threaded Perl.
198 =head2 A Note about the Examples
200 In a real situation, care should be taken that all threads are finished
201 executing before the program exits. That care has B<not> been taken in these
202 examples in the interest of simplicity. Running these examples I<as is> will
203 produce error messages, usually caused by the fact that there are still
204 threads running when the program exits. You should not be alarmed by this.
206 =head2 Creating Threads
208 The L<threads> module provides the tools you need to create new
209 threads. Like any other module, you need to tell Perl that you want to use
210 it; C<use threads;> imports all the pieces you need to create basic
213 The simplest, most straightforward way to create a thread is with C<create()>:
217 my $thr = threads->create(\&sub1);
220 print("In the thread\n");
223 The C<create()> method takes a reference to a subroutine and creates a new
224 thread that starts executing in the referenced subroutine. Control
225 then passes both to the subroutine and the caller.
227 If you need to, your program can pass parameters to the subroutine as
228 part of the thread startup. Just include the list of parameters as
229 part of the C<threads-E<gt>create()> call, like this:
234 my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3);
235 my @ParamList = (42, 'Hello', 3.14);
236 my $thr2 = threads->create(\&sub1, @ParamList);
237 my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3));
240 my @InboundParameters = @_;
241 print("In the thread\n");
242 print('Got parameters >', join('<>', @InboundParameters), "<\n");
245 The last example illustrates another feature of threads. You can spawn
246 off several threads using the same subroutine. Each thread executes
247 the same subroutine, but in a separate thread with a separate
248 environment and potentially separate arguments.
250 C<new()> is a synonym for C<create()>.
252 =head2 Waiting For A Thread To Exit
254 Since threads are also subroutines, they can return values. To wait
255 for a thread to exit and extract any values it might return, you can
256 use the C<join()> method:
260 my ($thr) = threads->create(\&sub1);
262 my @ReturnData = $thr->join();
263 print('Thread returned ', join(', ', @ReturnData), "\n");
265 sub sub1 { return ('Fifty-six', 'foo', 2); }
267 In the example above, the C<join()> method returns as soon as the thread
268 ends. In addition to waiting for a thread to finish and gathering up
269 any values that the thread might have returned, C<join()> also performs
270 any OS cleanup necessary for the thread. That cleanup might be
271 important, especially for long-running programs that spawn lots of
272 threads. If you don't want the return values and don't want to wait
273 for the thread to finish, you should call the C<detach()> method
274 instead, as described next.
276 NOTE: In the example above, the thread returns a list, thus necessitating
277 that the thread creation call be made in list context (i.e., C<my ($thr)>).
278 See L<threads/"$thr->join()"> and L<threads/"THREAD CONTEXT"> for more
279 details on thread context and return values.
281 =head2 Ignoring A Thread
283 C<join()> does three things: it waits for a thread to exit, cleans up
284 after it, and returns any data the thread may have produced. But what
285 if you're not interested in the thread's return values, and you don't
286 really care when the thread finishes? All you want is for the thread
287 to get cleaned up after when it's done.
289 In this case, you use the C<detach()> method. Once a thread is detached,
290 it'll run until it's finished; then Perl will clean up after it
295 my $thr = threads->create(\&sub1); # Spawn the thread
297 $thr->detach(); # Now we officially don't care any more
299 sleep(15); # Let thread run for awhile
305 print("\$a is $a\n");
310 Once a thread is detached, it may not be joined, and any return data
311 that it might have produced (if it was done and waiting for a join) is
314 C<detach()> can also be called as a class method to allow a thread to
319 my $thr = threads->create(\&sub1);
326 =head2 Process and Thread Termination
328 With threads one must be careful to make sure they all have a chance to
329 run to completion, assuming that is what you want.
331 An action that terminates a process will terminate I<all> running
332 threads. die() and exit() have this property,
333 and perl does an exit when the main thread exits,
334 perhaps implicitly by falling off the end of your code,
335 even if that's not what you want.
337 As an example of this case, this code prints the message
338 "Perl exited with active threads: 2 running and unjoined":
341 my $thr1 = threads->new(\&thrsub, "test1");
342 my $thr2 = threads->new(\&thrsub, "test2");
346 print "thread $message\n";
349 But when the following lines are added at the end:
354 it prints two lines of output, a perhaps more useful outcome.
356 =head1 Threads And Data
358 Now that we've covered the basics of threads, it's time for our next
359 topic: Data. Threading introduces a couple of complications to data
360 access that non-threaded programs never need to worry about.
362 =head2 Shared And Unshared Data
364 The biggest difference between Perl I<ithreads> and the old 5.005 style
365 threading, or for that matter, to most other threading systems out there,
366 is that by default, no data is shared. When a new Perl thread is created,
367 all the data associated with the current thread is copied to the new
368 thread, and is subsequently private to that new thread!
369 This is similar in feel to what happens when a Unix process forks,
370 except that in this case, the data is just copied to a different part of
371 memory within the same process rather than a real fork taking place.
373 To make use of threading, however, one usually wants the threads to share
374 at least some data between themselves. This is done with the
375 L<threads::shared> module and the C<:shared> attribute:
382 threads->create(sub { $foo++; $bar++; })->join();
384 print("$foo\n"); # Prints 2 since $foo is shared
385 print("$bar\n"); # Prints 1 since $bar is not shared
387 In the case of a shared array, all the array's elements are shared, and for
388 a shared hash, all the keys and values are shared. This places
389 restrictions on what may be assigned to shared array and hash elements: only
390 simple values or references to shared variables are allowed - this is
391 so that a private variable can't accidentally become shared. A bad
392 assignment will cause the thread to die. For example:
398 my $svar :shared = 2;
401 ... create some threads ...
403 $hash{a} = 1; # All threads see exists($hash{a}) and $hash{a} == 1
404 $hash{a} = $var; # okay - copy-by-value: same effect as previous
405 $hash{a} = $svar; # okay - copy-by-value: same effect as previous
406 $hash{a} = \$svar; # okay - a reference to a shared variable
407 $hash{a} = \$var; # This will die
408 delete($hash{a}); # okay - all threads will see !exists($hash{a})
410 Note that a shared variable guarantees that if two or more threads try to
411 modify it at the same time, the internal state of the variable will not
412 become corrupted. However, there are no guarantees beyond this, as
413 explained in the next section.
415 =head2 Thread Pitfalls: Races
417 While threads bring a new set of useful tools, they also bring a
418 number of pitfalls. One pitfall is the race condition:
424 my $thr1 = threads->create(\&sub1);
425 my $thr2 = threads->create(\&sub2);
431 sub sub1 { my $foo = $a; $a = $foo + 1; }
432 sub sub2 { my $bar = $a; $a = $bar + 1; }
434 What do you think C<$a> will be? The answer, unfortunately, is I<it
435 depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once
436 to read and once to write. Depending on factors ranging from your
437 thread implementation's scheduling algorithm to the phase of the moon,
440 Race conditions are caused by unsynchronized access to shared
441 data. Without explicit synchronization, there's no way to be sure that
442 nothing has happened to the shared data between the time you access it
443 and the time you update it. Even this simple code fragment has the
444 possibility of error:
450 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
451 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
455 Two threads both access C<$a>. Each thread can potentially be interrupted
456 at any point, or be executed in any order. At the end, C<$a> could be 3
457 or 4, and both C<$b> and C<$c> could be 2 or 3.
459 Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
461 Whenever your program accesses data or resources that can be accessed
462 by other threads, you must take steps to coordinate access or risk
463 data inconsistency and race conditions. Note that Perl will protect its
464 internals from your race conditions, but it won't protect you from you.
466 =head1 Synchronization and control
468 Perl provides a number of mechanisms to coordinate the interactions
469 between themselves and their data, to avoid race conditions and the like.
470 Some of these are designed to resemble the common techniques used in thread
471 libraries such as C<pthreads>; others are Perl-specific. Often, the
472 standard techniques are clumsy and difficult to get right (such as
473 condition waits). Where possible, it is usually easier to use Perlish
474 techniques such as queues, which remove some of the hard work involved.
476 =head2 Controlling access: lock()
478 The C<lock()> function takes a shared variable and puts a lock on it.
479 No other thread may lock the variable until the variable is unlocked
480 by the thread holding the lock. Unlocking happens automatically
481 when the locking thread exits the block that contains the call to the
482 C<lock()> function. Using C<lock()> is straightforward: This example has
483 several threads doing some calculations in parallel, and occasionally
484 updating a running total:
489 my $total :shared = 0;
494 # (... do some calculations and set $result ...)
496 lock($total); # Block until we obtain the lock
498 } # Lock implicitly released at end of scope
499 last if $result == 0;
503 my $thr1 = threads->create(\&calc);
504 my $thr2 = threads->create(\&calc);
505 my $thr3 = threads->create(\&calc);
509 print("total=$total\n");
511 C<lock()> blocks the thread until the variable being locked is
512 available. When C<lock()> returns, your thread can be sure that no other
513 thread can lock that variable until the block containing the
516 It's important to note that locks don't prevent access to the variable
517 in question, only lock attempts. This is in keeping with Perl's
518 longstanding tradition of courteous programming, and the advisory file
519 locking that C<flock()> gives you.
521 You may lock arrays and hashes as well as scalars. Locking an array,
522 though, will not block subsequent locks on array elements, just lock
523 attempts on the array itself.
525 Locks are recursive, which means it's okay for a thread to
526 lock a variable more than once. The lock will last until the outermost
527 C<lock()> on the variable goes out of scope. For example:
535 lock($x); # Wait for lock
536 lock($x); # NOOP - we already have the lock
544 } # *** Implicit unlock here ***
548 sub lockit_some_more {
550 } # Nothing happens here
552 Note that there is no C<unlock()> function - the only way to unlock a
553 variable is to allow it to go out of scope.
555 A lock can either be used to guard the data contained within the variable
556 being locked, or it can be used to guard something else, like a section
557 of code. In this latter case, the variable in question does not hold any
558 useful data, and exists only for the purpose of being locked. In this
559 respect, the variable behaves like the mutexes and basic semaphores of
560 traditional thread libraries.
562 =head2 A Thread Pitfall: Deadlocks
564 Locks are a handy tool to synchronize access to data, and using them
565 properly is the key to safe shared data. Unfortunately, locks aren't
566 without their dangers, especially when multiple locks are involved.
567 Consider the following code:
572 my $b :shared = 'foo';
573 my $thr1 = threads->create(sub {
578 my $thr2 = threads->create(sub {
584 This program will probably hang until you kill it. The only way it
585 won't hang is if one of the two threads acquires both locks
586 first. A guaranteed-to-hang version is more complicated, but the
587 principle is the same.
589 The first thread will grab a lock on C<$a>, then, after a pause during which
590 the second thread has probably had time to do some work, try to grab a
591 lock on C<$b>. Meanwhile, the second thread grabs a lock on C<$b>, then later
592 tries to grab a lock on C<$a>. The second lock attempt for both threads will
593 block, each waiting for the other to release its lock.
595 This condition is called a deadlock, and it occurs whenever two or
596 more threads are trying to get locks on resources that the others
597 own. Each thread will block, waiting for the other to release a lock
598 on a resource. That never happens, though, since the thread with the
599 resource is itself waiting for a lock to be released.
601 There are a number of ways to handle this sort of problem. The best
602 way is to always have all threads acquire locks in the exact same
603 order. If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock
604 C<$a> before C<$b>, and C<$b> before C<$c>. It's also best to hold on to locks for
605 as short a period of time to minimize the risks of deadlock.
607 The other synchronization primitives described below can suffer from
610 =head2 Queues: Passing Data Around
612 A queue is a special thread-safe object that lets you put data in one
613 end and take it out the other without having to worry about
614 synchronization issues. They're pretty straightforward, and look like
620 my $DataQueue = Thread::Queue->new();
621 my $thr = threads->create(sub {
622 while (my $DataElement = $DataQueue->dequeue()) {
623 print("Popped $DataElement off the queue\n");
627 $DataQueue->enqueue(12);
628 $DataQueue->enqueue("A", "B", "C");
630 $DataQueue->enqueue(undef);
633 You create the queue with C<Thread::Queue-E<gt>new()>. Then you can
634 add lists of scalars onto the end with C<enqueue()>, and pop scalars off
635 the front of it with C<dequeue()>. A queue has no fixed size, and can grow
636 as needed to hold everything pushed on to it.
638 If a queue is empty, C<dequeue()> blocks until another thread enqueues
639 something. This makes queues ideal for event loops and other
640 communications between threads.
642 =head2 Semaphores: Synchronizing Data Access
644 Semaphores are a kind of generic locking mechanism. In their most basic
645 form, they behave very much like lockable scalars, except that they
646 can't hold data, and that they must be explicitly unlocked. In their
647 advanced form, they act like a kind of counter, and can allow multiple
648 threads to have the I<lock> at any one time.
650 =head2 Basic semaphores
652 Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource
653 count, while C<up()> increments it. Calls to C<down()> will block if the
654 semaphore's current count would decrement below zero. This program
655 gives a quick demonstration:
658 use Thread::Semaphore;
660 my $semaphore = Thread::Semaphore->new();
661 my $GlobalVariable :shared = 0;
663 $thr1 = threads->create(\&sample_sub, 1);
664 $thr2 = threads->create(\&sample_sub, 2);
665 $thr3 = threads->create(\&sample_sub, 3);
668 my $SubNumber = shift(@_);
672 while ($TryCount--) {
674 $LocalCopy = $GlobalVariable;
675 print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n");
678 $GlobalVariable = $LocalCopy;
687 The three invocations of the subroutine all operate in sync. The
688 semaphore, though, makes sure that only one thread is accessing the
689 global variable at once.
691 =head2 Advanced Semaphores
693 By default, semaphores behave like locks, letting only one thread
694 C<down()> them at a time. However, there are other uses for semaphores.
696 Each semaphore has a counter attached to it. By default, semaphores are
697 created with the counter set to one, C<down()> decrements the counter by
698 one, and C<up()> increments by one. However, we can override any or all
699 of these defaults simply by passing in different values:
702 use Thread::Semaphore;
704 my $semaphore = Thread::Semaphore->new(5);
705 # Creates a semaphore with the counter set to five
707 my $thr1 = threads->create(\&sub1);
708 my $thr2 = threads->create(\&sub1);
711 $semaphore->down(5); # Decrements the counter by five
713 $semaphore->up(5); # Increment the counter by five
719 If C<down()> attempts to decrement the counter below zero, it blocks until
720 the counter is large enough. Note that while a semaphore can be created
721 with a starting count of zero, any C<up()> or C<down()> always changes the
722 counter by at least one, and so C<< $semaphore->down(0) >> is the same as
723 C<< $semaphore->down(1) >>.
725 The question, of course, is why would you do something like this? Why
726 create a semaphore with a starting count that's not one, or why
727 decrement or increment it by more than one? The answer is resource
728 availability. Many resources that you want to manage access for can be
729 safely used by more than one thread at once.
731 For example, let's take a GUI driven program. It has a semaphore that
732 it uses to synchronize access to the display, so only one thread is
733 ever drawing at once. Handy, but of course you don't want any thread
734 to start drawing until things are properly set up. In this case, you
735 can create a semaphore with a counter set to zero, and up it when
736 things are ready for drawing.
738 Semaphores with counters greater than one are also useful for
739 establishing quotas. Say, for example, that you have a number of
740 threads that can do I/O at once. You don't want all the threads
741 reading or writing at once though, since that can potentially swamp
742 your I/O channels, or deplete your process's quota of filehandles. You
743 can use a semaphore initialized to the number of concurrent I/O
744 requests (or open files) that you want at any one time, and have your
745 threads quietly block and unblock themselves.
747 Larger increments or decrements are handy in those cases where a
748 thread needs to check out or return a number of resources at once.
750 =head2 Waiting for a Condition
752 The functions C<cond_wait()> and C<cond_signal()>
753 can be used in conjunction with locks to notify
754 co-operating threads that a resource has become available. They are
755 very similar in use to the functions found in C<pthreads>. However
756 for most purposes, queues are simpler to use and more intuitive. See
757 L<threads::shared> for more details.
759 =head2 Giving up control
761 There are times when you may find it useful to have a thread
762 explicitly give up the CPU to another thread. You may be doing something
763 processor-intensive and want to make sure that the user-interface thread
764 gets called frequently. Regardless, there are times that you might want
765 a thread to give up the processor.
767 Perl's threading package provides the C<yield()> function that does
768 this. C<yield()> is pretty straightforward, and works like this:
775 while($foo--) { print("In thread $thread\n"); }
778 while($foo--) { print("In thread $thread\n"); }
781 my $thr1 = threads->create(\&loop, 'first');
782 my $thr2 = threads->create(\&loop, 'second');
783 my $thr3 = threads->create(\&loop, 'third');
785 It is important to remember that C<yield()> is only a hint to give up the CPU,
786 it depends on your hardware, OS and threading libraries what actually happens.
787 B<On many operating systems, yield() is a no-op.> Therefore it is important
788 to note that one should not build the scheduling of the threads around
789 C<yield()> calls. It might work on your platform but it won't work on another
792 =head1 General Thread Utility Routines
794 We've covered the workhorse parts of Perl's threading package, and
795 with these tools you should be well on your way to writing threaded
796 code and packages. There are a few useful little pieces that didn't
797 really fit in anyplace else.
799 =head2 What Thread Am I In?
801 The C<threads-E<gt>self()> class method provides your program with a way to
802 get an object representing the thread it's currently in. You can use this
803 object in the same way as the ones returned from thread creation.
807 C<tid()> is a thread object method that returns the thread ID of the
808 thread the object represents. Thread IDs are integers, with the main
809 thread in a program being 0. Currently Perl assigns a unique TID to
810 every thread ever created in your program, assigning the first thread
811 to be created a TID of 1, and increasing the TID by 1 for each new
812 thread that's created. When used as a class method, C<threads-E<gt>tid()>
813 can be used by a thread to get its own TID.
815 =head2 Are These Threads The Same?
817 The C<equal()> method takes two thread objects and returns true
818 if the objects represent the same thread, and false if they don't.
820 Thread objects also have an overloaded C<==> comparison so that you can do
821 comparison on them as you would with normal objects.
823 =head2 What Threads Are Running?
825 C<threads-E<gt>list()> returns a list of thread objects, one for each thread
826 that's currently running and not detached. Handy for a number of things,
827 including cleaning up at the end of your program (from the main Perl thread,
830 # Loop through all the threads
831 foreach my $thr (threads->list()) {
835 If some threads have not finished running when the main Perl thread
836 ends, Perl will warn you about it and die, since it is impossible for Perl
837 to clean up itself while other threads are running.
839 NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so
840 does not appear in the list returned by C<threads-E<gt>list()>.
842 =head1 A Complete Example
844 Confused yet? It's time for an example program to show some of the
845 things we've covered. This program finds prime numbers using threads.
848 2 # prime-pthread, courtesy of Tom Christiansen
857 11 my ($upstream, $cur_prime) = @_;
859 13 my $downstream = Thread::Queue->new();
860 14 while (my $num = $upstream->dequeue()) {
861 15 next unless ($num % $cur_prime);
863 17 $downstream->enqueue($num);
865 19 print("Found prime: $num\n");
866 20 $kid = threads->create(\&check_num, $downstream, $num);
868 22 warn("Sorry. Ran out of threads.\n");
874 28 $downstream->enqueue(undef);
879 33 my $stream = Thread::Queue->new(3..1000, undef);
880 34 check_num($stream, 2);
882 This program uses the pipeline model to generate prime numbers. Each
883 thread in the pipeline has an input queue that feeds numbers to be
884 checked, a prime number that it's responsible for, and an output queue
885 into which it funnels numbers that have failed the check. If the thread
886 has a number that's failed its check and there's no child thread, then
887 the thread must have found a new prime number. In that case, a new
888 child thread is created for that prime and stuck on the end of the
891 This probably sounds a bit more confusing than it really is, so let's
892 go through this program piece by piece and see what it does. (For
893 those of you who might be trying to remember exactly what a prime
894 number is, it's a number that's only evenly divisible by itself and 1.)
896 The bulk of the work is done by the C<check_num()> subroutine, which
897 takes a reference to its input queue and a prime number that it's
898 responsible for. After pulling in the input queue and the prime that
899 the subroutine is checking (line 11), we create a new queue (line 13)
900 and reserve a scalar for the thread that we're likely to create later
903 The while loop from line 14 to line 26 grabs a scalar off the input
904 queue and checks against the prime this thread is responsible
905 for. Line 15 checks to see if there's a remainder when we divide the
906 number to be checked by our prime. If there is one, the number
907 must not be evenly divisible by our prime, so we need to either pass
908 it on to the next thread if we've created one (line 17) or create a
909 new thread if we haven't.
911 The new thread creation is line 20. We pass on to it a reference to
912 the queue we've created, and the prime number we've found. In lines 21
913 through 24, we check to make sure that our new thread got created, and
914 if not, we stop checking any remaining numbers in the queue.
916 Finally, once the loop terminates (because we got a 0 or C<undef> in the
917 queue, which serves as a note to terminate), we pass on the notice to our
918 child, and wait for it to exit if we've created a child (lines 27 and
921 Meanwhile, back in the main thread, we first create a queue (line 33) and
922 queue up all the numbers from 3 to 1000 for checking, plus a termination
923 notice. Then all we have to do to get the ball rolling is pass the queue
924 and the first prime to the C<check_num()> subroutine (line 34).
926 That's how it works. It's pretty simple; as with many Perl programs,
927 the explanation is much longer than the program.
929 =head1 Different implementations of threads
931 Some background on thread implementations from the operating system
932 viewpoint. There are three basic categories of threads: user-mode threads,
933 kernel threads, and multiprocessor kernel threads.
935 User-mode threads are threads that live entirely within a program and
936 its libraries. In this model, the OS knows nothing about threads. As
937 far as it's concerned, your process is just a process.
939 This is the easiest way to implement threads, and the way most OSes
940 start. The big disadvantage is that, since the OS knows nothing about
941 threads, if one thread blocks they all do. Typical blocking activities
942 include most system calls, most I/O, and things like C<sleep()>.
944 Kernel threads are the next step in thread evolution. The OS knows
945 about kernel threads, and makes allowances for them. The main
946 difference between a kernel thread and a user-mode thread is
947 blocking. With kernel threads, things that block a single thread don't
948 block other threads. This is not the case with user-mode threads,
949 where the kernel blocks at the process level and not the thread level.
951 This is a big step forward, and can give a threaded program quite a
952 performance boost over non-threaded programs. Threads that block
953 performing I/O, for example, won't block threads that are doing other
954 things. Each process still has only one thread running at once,
955 though, regardless of how many CPUs a system might have.
957 Since kernel threading can interrupt a thread at any time, they will
958 uncover some of the implicit locking assumptions you may make in your
959 program. For example, something as simple as C<$a = $a + 2> can behave
960 unpredictably with kernel threads if C<$a> is visible to other
961 threads, as another thread may have changed C<$a> between the time it
962 was fetched on the right hand side and the time the new value is
965 Multiprocessor kernel threads are the final step in thread
966 support. With multiprocessor kernel threads on a machine with multiple
967 CPUs, the OS may schedule two or more threads to run simultaneously on
970 This can give a serious performance boost to your threaded program,
971 since more than one thread will be executing at the same time. As a
972 tradeoff, though, any of those nagging synchronization issues that
973 might not have shown with basic kernel threads will appear with a
976 In addition to the different levels of OS involvement in threads,
977 different OSes (and different thread implementations for a particular
978 OS) allocate CPU cycles to threads in different ways.
980 Cooperative multitasking systems have running threads give up control
981 if one of two things happen. If a thread calls a yield function, it
982 gives up control. It also gives up control if the thread does
983 something that would cause it to block, such as perform I/O. In a
984 cooperative multitasking implementation, one thread can starve all the
985 others for CPU time if it so chooses.
987 Preemptive multitasking systems interrupt threads at regular intervals
988 while the system decides which thread should run next. In a preemptive
989 multitasking system, one thread usually won't monopolize the CPU.
991 On some systems, there can be cooperative and preemptive threads
992 running simultaneously. (Threads running with realtime priorities
993 often behave cooperatively, for example, while threads running at
994 normal priorities behave preemptively.)
996 Most modern operating systems support preemptive multitasking nowadays.
998 =head1 Performance considerations
1000 The main thing to bear in mind when comparing Perl's I<ithreads> to other threading
1001 models is the fact that for each new thread created, a complete copy of
1002 all the variables and data of the parent thread has to be taken. Thus,
1003 thread creation can be quite expensive, both in terms of memory usage and
1004 time spent in creation. The ideal way to reduce these costs is to have a
1005 relatively short number of long-lived threads, all created fairly early
1006 on (before the base thread has accumulated too much data). Of course, this
1007 may not always be possible, so compromises have to be made. However, after
1008 a thread has been created, its performance and extra memory usage should
1009 be little different than ordinary code.
1011 Also note that under the current implementation, shared variables
1012 use a little more memory and are a little slower than ordinary variables.
1014 =head1 Process-scope Changes
1016 Note that while threads themselves are separate execution threads and
1017 Perl data is thread-private unless explicitly shared, the threads can
1018 affect process-scope state, affecting all the threads.
1020 The most common example of this is changing the current working
1021 directory using C<chdir()>. One thread calls C<chdir()>, and the working
1022 directory of all the threads changes.
1024 Even more drastic example of a process-scope change is C<chroot()>:
1025 the root directory of all the threads changes, and no thread can
1026 undo it (as opposed to C<chdir()>).
1028 Further examples of process-scope changes include C<umask()> and
1029 changing uids and gids.
1031 Thinking of mixing C<fork()> and threads? Please lie down and wait
1032 until the feeling passes. Be aware that the semantics of C<fork()> vary
1033 between platforms. For example, some Unix systems copy all the current
1034 threads into the child process, while others only copy the thread that
1035 called C<fork()>. You have been warned!
1037 Similarly, mixing signals and threads may be problematic.
1038 Implementations are platform-dependent, and even the POSIX
1039 semantics may not be what you expect (and Perl doesn't even
1040 give you the full POSIX API). For example, there is no way to
1041 guarantee that a signal sent to a multi-threaded Perl application
1042 will get intercepted by any particular thread. (However, a recently
1043 added feature does provide the capability to send signals between
1044 threads. See L<threads/"THREAD SIGNALLING> for more details.)
1046 =head1 Thread-Safety of System Libraries
1048 Whether various library calls are thread-safe is outside the control
1049 of Perl. Calls often suffering from not being thread-safe include:
1050 C<localtime()>, C<gmtime()>, functions fetching user, group and
1051 network information (such as C<getgrent()>, C<gethostent()>,
1052 C<getnetent()> and so on), C<readdir()>, C<rand()>, and C<srand()>. In
1053 general, calls that depend on some global external state.
1055 If the system Perl is compiled in has thread-safe variants of such
1056 calls, they will be used. Beyond that, Perl is at the mercy of
1057 the thread-safety or -unsafety of the calls. Please consult your
1058 C library call documentation.
1060 On some platforms the thread-safe library interfaces may fail if the
1061 result buffer is too small (for example the user group databases may
1062 be rather large, and the reentrant interfaces may have to carry around
1063 a full snapshot of those databases). Perl will start with a small
1064 buffer, but keep retrying and growing the result buffer
1065 until the result fits. If this limitless growing sounds bad for
1066 security or memory consumption reasons you can recompile Perl with
1067 C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will
1072 A complete thread tutorial could fill a book (and has, many times),
1073 but with what we've covered in this introduction, you should be well
1074 on your way to becoming a threaded Perl expert.
1078 Annotated POD for L<threads>:
1079 L<http://annocpan.org/?mode=search&field=Module&name=threads>
1081 Lastest version of L<threads> on CPAN:
1082 L<http://search.cpan.org/search?module=threads>
1084 Annotated POD for L<threads::shared>:
1085 L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared>
1087 Lastest version of L<threads::shared> on CPAN:
1088 L<http://search.cpan.org/search?module=threads%3A%3Ashared>
1090 Perl threads mailing list:
1091 L<http://lists.cpan.org/showlist.cgi?name=iThreads>
1095 Here's a short bibliography courtesy of Jürgen Christoffel:
1097 =head2 Introductory Texts
1099 Birrell, Andrew D. An Introduction to Programming with
1100 Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1102 ftp://ftp.dec.com/pub/DEC/SRC/research-reports/SRC-035.pdf
1103 (highly recommended)
1105 Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1106 Guide to Concurrency, Communication, and
1107 Multithreading. Prentice-Hall, 1996.
1109 Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1110 Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1111 introduction to threads).
1113 Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1114 Hall, 1991, ISBN 0-13-590464-1.
1116 Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1117 Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1118 (covers POSIX threads).
1120 =head2 OS-Related References
1122 Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1123 LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
1126 Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
1127 1995, ISBN 0-13-219908-4 (great textbook).
1129 Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
1130 4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1132 =head2 Other References
1134 Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1135 ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1137 comp.programming.threads FAQ,
1138 L<http://www.serpentine.com/~bos/threads-faq/>
1140 Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1141 Collection on Virtually Shared Memory Architectures" in Memory
1142 Management: Proc. of the International Workshop IWMM 92, St. Malo,
1143 France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
1144 1992, ISBN 3540-55940-X (real-life thread applications).
1146 Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
1147 L<http://www.perl.com/pub/a/2002/06/11/threads.html>
1149 =head1 Acknowledgements
1151 Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1152 Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1153 Pritikin, and Alan Burlison, for their help in reality-checking and
1154 polishing this article. Big thanks to Tom Christiansen for his rewrite
1155 of the prime number generator.
1159 Dan Sugalski E<lt>dan@sidhe.org<gt>
1161 Slightly modified by Arthur Bergman to fit the new thread model/module.
1163 Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
1164 about thread-safety of Perl code.
1166 Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
1167 less emphasis on yield().
1171 The original version of this article originally appeared in The Perl
1172 Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
1173 of Jon Orwant and The Perl Journal. This document may be distributed
1174 under the same terms as Perl itself.