3 perlothrtut - old tutorial on threads in Perl
8 This tutorial describes the old-style thread model that was introduced in
9 release 5.005. This model is now deprecated, and will be removed, probably
10 in version 5.10. The interfaces described here were considered
11 experimental, and are likely to be buggy.
13 For information about the new interpreter threads ("ithreads") model, see
14 the F<perlthrtut> tutorial, and the L<threads> and L<threads::shared>
17 You are strongly encouraged to migrate any existing threads code to the
18 new model as soon as possible.
20 =head1 What Is A Thread Anyway?
22 A thread is a flow of control through a program with a single
25 Sounds an awful lot like a process, doesn't it? Well, it should.
26 Threads are one of the pieces of a process. Every process has at least
27 one thread and, up until now, every process running Perl had only one
28 thread. With 5.005, though, you can create extra threads. We're going
29 to show you how, when, and why.
31 =head1 Threaded Program Models
33 There are three basic ways that you can structure a threaded
34 program. Which model you choose depends on what you need your program
35 to do. For many non-trivial threaded programs you'll need to choose
36 different models for different pieces of your program.
40 The boss/worker model usually has one `boss' thread and one or more
41 `worker' threads. The boss thread gathers or generates tasks that need
42 to be done, then parcels those tasks out to the appropriate worker
45 This model is common in GUI and server programs, where a main thread
46 waits for some event and then passes that event to the appropriate
47 worker threads for processing. Once the event has been passed on, the
48 boss thread goes back to waiting for another event.
50 The boss thread does relatively little work. While tasks aren't
51 necessarily performed faster than with any other method, it tends to
52 have the best user-response times.
56 In the work crew model, several threads are created that do
57 essentially the same thing to different pieces of data. It closely
58 mirrors classical parallel processing and vector processors, where a
59 large array of processors do the exact same thing to many pieces of
62 This model is particularly useful if the system running the program
63 will distribute multiple threads across different processors. It can
64 also be useful in ray tracing or rendering engines, where the
65 individual threads can pass on interim results to give the user visual
70 The pipeline model divides up a task into a series of steps, and
71 passes the results of one step on to the thread processing the
72 next. Each thread does one thing to each piece of data and passes the
73 results to the next thread in line.
75 This model makes the most sense if you have multiple processors so two
76 or more threads will be executing in parallel, though it can often
77 make sense in other contexts as well. It tends to keep the individual
78 tasks small and simple, as well as allowing some parts of the pipeline
79 to block (on I/O or system calls, for example) while other parts keep
80 going. If you're running different parts of the pipeline on different
81 processors you may also take advantage of the caches on each
84 This model is also handy for a form of recursive programming where,
85 rather than having a subroutine call itself, it instead creates
86 another thread. Prime and Fibonacci generators both map well to this
87 form of the pipeline model. (A version of a prime number generator is
92 There are several different ways to implement threads on a system. How
93 threads are implemented depends both on the vendor and, in some cases,
94 the version of the operating system. Often the first implementation
95 will be relatively simple, but later versions of the OS will be more
98 While the information in this section is useful, it's not necessary,
99 so you can skip it if you don't feel up to it.
101 There are three basic categories of threads-user-mode threads, kernel
102 threads, and multiprocessor kernel threads.
104 User-mode threads are threads that live entirely within a program and
105 its libraries. In this model, the OS knows nothing about threads. As
106 far as it's concerned, your process is just a process.
108 This is the easiest way to implement threads, and the way most OSes
109 start. The big disadvantage is that, since the OS knows nothing about
110 threads, if one thread blocks they all do. Typical blocking activities
111 include most system calls, most I/O, and things like sleep().
113 Kernel threads are the next step in thread evolution. The OS knows
114 about kernel threads, and makes allowances for them. The main
115 difference between a kernel thread and a user-mode thread is
116 blocking. With kernel threads, things that block a single thread don't
117 block other threads. This is not the case with user-mode threads,
118 where the kernel blocks at the process level and not the thread level.
120 This is a big step forward, and can give a threaded program quite a
121 performance boost over non-threaded programs. Threads that block
122 performing I/O, for example, won't block threads that are doing other
123 things. Each process still has only one thread running at once,
124 though, regardless of how many CPUs a system might have.
126 Since kernel threading can interrupt a thread at any time, they will
127 uncover some of the implicit locking assumptions you may make in your
128 program. For example, something as simple as C<$a = $a + 2> can behave
129 unpredictably with kernel threads if $a is visible to other
130 threads, as another thread may have changed $a between the time it
131 was fetched on the right hand side and the time the new value is
134 Multiprocessor Kernel Threads are the final step in thread
135 support. With multiprocessor kernel threads on a machine with multiple
136 CPUs, the OS may schedule two or more threads to run simultaneously on
139 This can give a serious performance boost to your threaded program,
140 since more than one thread will be executing at the same time. As a
141 tradeoff, though, any of those nagging synchronization issues that
142 might not have shown with basic kernel threads will appear with a
145 In addition to the different levels of OS involvement in threads,
146 different OSes (and different thread implementations for a particular
147 OS) allocate CPU cycles to threads in different ways.
149 Cooperative multitasking systems have running threads give up control
150 if one of two things happen. If a thread calls a yield function, it
151 gives up control. It also gives up control if the thread does
152 something that would cause it to block, such as perform I/O. In a
153 cooperative multitasking implementation, one thread can starve all the
154 others for CPU time if it so chooses.
156 Preemptive multitasking systems interrupt threads at regular intervals
157 while the system decides which thread should run next. In a preemptive
158 multitasking system, one thread usually won't monopolize the CPU.
160 On some systems, there can be cooperative and preemptive threads
161 running simultaneously. (Threads running with realtime priorities
162 often behave cooperatively, for example, while threads running at
163 normal priorities behave preemptively.)
165 =head1 What kind of threads are perl threads?
167 If you have experience with other thread implementations, you might
168 find that things aren't quite what you expect. It's very important to
169 remember when dealing with Perl threads that Perl Threads Are Not X
170 Threads, for all values of X. They aren't POSIX threads, or
171 DecThreads, or Java's Green threads, or Win32 threads. There are
172 similarities, and the broad concepts are the same, but if you start
173 looking for implementation details you're going to be either
174 disappointed or confused. Possibly both.
176 This is not to say that Perl threads are completely different from
177 everything that's ever come before--they're not. Perl's threading
178 model owes a lot to other thread models, especially POSIX. Just as
179 Perl is not C, though, Perl threads are not POSIX threads. So if you
180 find yourself looking for mutexes, or thread priorities, it's time to
181 step back a bit and think about what you want to do and how Perl can
184 =head1 Threadsafe Modules
186 The addition of threads has changed Perl's internals
187 substantially. There are implications for people who write
188 modules--especially modules with XS code or external libraries. While
189 most modules won't encounter any problems, modules that aren't
190 explicitly tagged as thread-safe should be tested before being used in
193 Not all modules that you might use are thread-safe, and you should
194 always assume a module is unsafe unless the documentation says
195 otherwise. This includes modules that are distributed as part of the
196 core. Threads are a beta feature, and even some of the standard
197 modules aren't thread-safe.
199 If you're using a module that's not thread-safe for some reason, you
200 can protect yourself by using semaphores and lots of programming
201 discipline to control access to the module. Semaphores are covered
202 later in the article. Perl Threads Are Different
206 The core Thread module provides the basic functions you need to write
207 threaded programs. In the following sections we'll cover the basics,
208 showing you what you need to do to create a threaded program. After
209 that, we'll go over some of the features of the Thread module that
210 make threaded programming easier.
212 =head2 Basic Thread Support
214 Thread support is a Perl compile-time option-it's something that's
215 turned on or off when Perl is built at your site, rather than when
216 your programs are compiled. If your Perl wasn't compiled with thread
217 support enabled, then any attempt to use threads will fail.
219 Remember that the threading support in 5.005 is in beta release, and
220 should be treated as such. You should expect that it may not function
221 entirely properly, and the thread interface may well change some
222 before it is a fully supported, production release. The beta version
223 shouldn't be used for mission-critical projects. Having said that,
224 threaded Perl is pretty nifty, and worth a look.
226 Your programs can use the Config module to check whether threads are
227 enabled. If your program can't run without them, you can say something
230 $Config{usethreads} or die "Recompile Perl with threads to run this program.";
232 A possibly-threaded program using a possibly-threaded module might
238 if ($Config{usethreads}) {
240 require MyMod_threaded;
241 import MyMod_threaded;
243 require MyMod_unthreaded;
244 import MyMod_unthreaded;
247 Since code that runs both with and without threads is usually pretty
248 messy, it's best to isolate the thread-specific code in its own
249 module. In our example above, that's what MyMod_threaded is, and it's
250 only imported if we're running on a threaded Perl.
252 =head2 Creating Threads
254 The Thread package provides the tools you need to create new
255 threads. Like any other module, you need to tell Perl you want to use
256 it; use Thread imports all the pieces you need to create basic
259 The simplest, straightforward way to create a thread is with new():
263 $thr = new Thread \&sub1;
266 print "In the thread\n";
269 The new() method takes a reference to a subroutine and creates a new
270 thread, which starts executing in the referenced subroutine. Control
271 then passes both to the subroutine and the caller.
273 If you need to, your program can pass parameters to the subroutine as
274 part of the thread startup. Just include the list of parameters as
275 part of the C<Thread::new> call, like this:
279 $thr = new Thread \&sub1, "Param 1", "Param 2", $Param3;
280 $thr = new Thread \&sub1, @ParamList;
281 $thr = new Thread \&sub1, qw(Param1 Param2 $Param3);
284 my @InboundParameters = @_;
285 print "In the thread\n";
286 print "got parameters >", join("<>", @InboundParameters), "<\n";
290 The subroutine runs like a normal Perl subroutine, and the call to new
291 Thread returns whatever the subroutine returns.
293 The last example illustrates another feature of threads. You can spawn
294 off several threads using the same subroutine. Each thread executes
295 the same subroutine, but in a separate thread with a separate
296 environment and potentially separate arguments.
298 The other way to spawn a new thread is with async(), which is a way to
299 spin off a chunk of code like eval(), but into its own thread:
301 use Thread qw(async);
306 while(<>) {$LineCount++}
307 print "Got $LineCount lines\n";
310 print "Waiting for the linecount to end\n";
314 You'll notice we did a use Thread qw(async) in that example. async is
315 not exported by default, so if you want it, you'll either need to
316 import it before you use it or fully qualify it as
317 Thread::async. You'll also note that there's a semicolon after the
318 closing brace. That's because async() treats the following block as an
319 anonymous subroutine, so the semicolon is necessary.
321 Like eval(), the code executes in the same context as it would if it
322 weren't spun off. Since both the code inside and after the async start
323 executing, you need to be careful with any shared resources. Locking
324 and other synchronization techniques are covered later.
326 =head2 Giving up control
328 There are times when you may find it useful to have a thread
329 explicitly give up the CPU to another thread. Your threading package
330 might not support preemptive multitasking for threads, for example, or
331 you may be doing something compute-intensive and want to make sure
332 that the user-interface thread gets called frequently. Regardless,
333 there are times that you might want a thread to give up the processor.
335 Perl's threading package provides the yield() function that does
336 this. yield() is pretty straightforward, and works like this:
338 use Thread qw(yield async);
341 while ($foo--) { print "first async\n" }
344 while ($foo--) { print "first async\n" }
348 while ($foo--) { print "second async\n" }
351 while ($foo--) { print "second async\n" }
354 =head2 Waiting For A Thread To Exit
356 Since threads are also subroutines, they can return values. To wait
357 for a thread to exit and extract any scalars it might return, you can
358 use the join() method.
361 $thr = new Thread \&sub1;
363 @ReturnData = $thr->join;
364 print "Thread returned @ReturnData";
366 sub sub1 { return "Fifty-six", "foo", 2; }
368 In the example above, the join() method returns as soon as the thread
369 ends. In addition to waiting for a thread to finish and gathering up
370 any values that the thread might have returned, join() also performs
371 any OS cleanup necessary for the thread. That cleanup might be
372 important, especially for long-running programs that spawn lots of
373 threads. If you don't want the return values and don't want to wait
374 for the thread to finish, you should call the detach() method
375 instead. detach() is covered later in the article.
377 =head2 Errors In Threads
379 So what happens when an error occurs in a thread? Any errors that
380 could be caught with eval() are postponed until the thread is
381 joined. If your program never joins, the errors appear when your
384 Errors deferred until a join() can be caught with eval():
386 use Thread qw(async);
387 $thr = async {$b = 3/0}; # Divide by zero error
388 $foo = eval {$thr->join};
390 print "died with error $@\n";
392 print "Hey, why aren't you dead?\n";
395 eval() passes any results from the joined thread back unmodified, so
396 if you want the return value of the thread, this is your only chance
399 =head2 Ignoring A Thread
401 join() does three things: it waits for a thread to exit, cleans up
402 after it, and returns any data the thread may have produced. But what
403 if you're not interested in the thread's return values, and you don't
404 really care when the thread finishes? All you want is for the thread
405 to get cleaned up after when it's done.
407 In this case, you use the detach() method. Once a thread is detached,
408 it'll run until it's finished, then Perl will clean up after it
412 $thr = new Thread \&sub1; # Spawn the thread
414 $thr->detach; # Now we officially don't care any more
426 Once a thread is detached, it may not be joined, and any output that
427 it might have produced (if it was done and waiting for a join) is
430 =head1 Threads And Data
432 Now that we've covered the basics of threads, it's time for our next
433 topic: data. Threading introduces a couple of complications to data
434 access that non-threaded programs never need to worry about.
436 =head2 Shared And Unshared Data
438 The single most important thing to remember when using threads is that
439 all threads potentially have access to all the data anywhere in your
440 program. While this is true with a nonthreaded Perl program as well,
441 it's especially important to remember with a threaded program, since
442 more than one thread can be accessing this data at once.
444 Perl's scoping rules don't change because you're using threads. If a
445 subroutine (or block, in the case of async()) could see a variable if
446 you weren't running with threads, it can see it if you are. This is
447 especially important for the subroutines that create, and makes C<my>
448 variables even more important. Remember--if your variables aren't
449 lexically scoped (declared with C<my>) you're probably sharing them
452 =head2 Thread Pitfall: Races
454 While threads bring a new set of useful tools, they also bring a
455 number of pitfalls. One pitfall is the race condition:
459 $thr1 = Thread->new(\&sub1);
460 $thr2 = Thread->new(\&sub2);
465 sub sub1 { $foo = $a; $a = $foo + 1; }
466 sub sub2 { $bar = $a; $a = $bar + 1; }
468 What do you think $a will be? The answer, unfortunately, is "it
469 depends." Both sub1() and sub2() access the global variable $a, once
470 to read and once to write. Depending on factors ranging from your
471 thread implementation's scheduling algorithm to the phase of the moon,
474 Race conditions are caused by unsynchronized access to shared
475 data. Without explicit synchronization, there's no way to be sure that
476 nothing has happened to the shared data between the time you access it
477 and the time you update it. Even this simple code fragment has the
478 possibility of error:
480 use Thread qw(async);
482 async{ $b = $a; $a = $b + 1; };
483 async{ $c = $a; $a = $c + 1; };
485 Two threads both access $a. Each thread can potentially be interrupted
486 at any point, or be executed in any order. At the end, $a could be 3
487 or 4, and both $b and $c could be 2 or 3.
489 Whenever your program accesses data or resources that can be accessed
490 by other threads, you must take steps to coordinate access or risk
491 data corruption and race conditions.
493 =head2 Controlling access: lock()
495 The lock() function takes a variable (or subroutine, but we'll get to
496 that later) and puts a lock on it. No other thread may lock the
497 variable until the locking thread exits the innermost block containing
498 the lock. Using lock() is straightforward:
500 use Thread qw(async);
505 lock ($a); # Block until we get access to $a
509 print "\$foo was $foo\n";
514 lock ($a); # Block until we can get access to $a
518 print "\$bar was $bar\n";
524 lock() blocks the thread until the variable being locked is
525 available. When lock() returns, your thread can be sure that no other
526 thread can lock that variable until the innermost block containing the
529 It's important to note that locks don't prevent access to the variable
530 in question, only lock attempts. This is in keeping with Perl's
531 longstanding tradition of courteous programming, and the advisory file
532 locking that flock() gives you. Locked subroutines behave differently,
533 however. We'll cover that later in the article.
535 You may lock arrays and hashes as well as scalars. Locking an array,
536 though, will not block subsequent locks on array elements, just lock
537 attempts on the array itself.
539 Finally, locks are recursive, which means it's okay for a thread to
540 lock a variable more than once. The lock will last until the outermost
541 lock() on the variable goes out of scope.
543 =head2 Thread Pitfall: Deadlocks
545 Locks are a handy tool to synchronize access to data. Using them
546 properly is the key to safe shared data. Unfortunately, locks aren't
547 without their dangers. Consider the following code:
549 use Thread qw(async yield);
565 This program will probably hang until you kill it. The only way it
566 won't hang is if one of the two async() routines acquires both locks
567 first. A guaranteed-to-hang version is more complicated, but the
568 principle is the same.
570 The first thread spawned by async() will grab a lock on $a then, a
571 second or two later, try to grab a lock on $b. Meanwhile, the second
572 thread grabs a lock on $b, then later tries to grab a lock on $a. The
573 second lock attempt for both threads will block, each waiting for the
574 other to release its lock.
576 This condition is called a deadlock, and it occurs whenever two or
577 more threads are trying to get locks on resources that the others
578 own. Each thread will block, waiting for the other to release a lock
579 on a resource. That never happens, though, since the thread with the
580 resource is itself waiting for a lock to be released.
582 There are a number of ways to handle this sort of problem. The best
583 way is to always have all threads acquire locks in the exact same
584 order. If, for example, you lock variables $a, $b, and $c, always lock
585 $a before $b, and $b before $c. It's also best to hold on to locks for
586 as short a period of time to minimize the risks of deadlock.
588 =head2 Queues: Passing Data Around
590 A queue is a special thread-safe object that lets you put data in one
591 end and take it out the other without having to worry about
592 synchronization issues. They're pretty straightforward, and look like
595 use Thread qw(async);
598 my $DataQueue = new Thread::Queue;
600 while ($DataElement = $DataQueue->dequeue) {
601 print "Popped $DataElement off the queue\n";
605 $DataQueue->enqueue(12);
606 $DataQueue->enqueue("A", "B", "C");
607 $DataQueue->enqueue(\$thr);
609 $DataQueue->enqueue(undef);
611 You create the queue with new Thread::Queue. Then you can add lists of
612 scalars onto the end with enqueue(), and pop scalars off the front of
613 it with dequeue(). A queue has no fixed size, and can grow as needed
614 to hold everything pushed on to it.
616 If a queue is empty, dequeue() blocks until another thread enqueues
617 something. This makes queues ideal for event loops and other
618 communications between threads.
620 =head1 Threads And Code
622 In addition to providing thread-safe access to data via locks and
623 queues, threaded Perl also provides general-purpose semaphores for
624 coarser synchronization than locks provide and thread-safe access to
627 =head2 Semaphores: Synchronizing Data Access
629 Semaphores are a kind of generic locking mechanism. Unlike lock, which
630 gets a lock on a particular scalar, Perl doesn't associate any
631 particular thing with a semaphore so you can use them to control
632 access to anything you like. In addition, semaphores can allow more
633 than one thread to access a resource at once, though by default
634 semaphores only allow one thread access at a time.
638 =item Basic semaphores
640 Semaphores have two methods, down and up. down decrements the resource
641 count, while up increments it. down calls will block if the
642 semaphore's current count would decrement below zero. This program
643 gives a quick demonstration:
645 use Thread qw(yield);
646 use Thread::Semaphore;
647 my $semaphore = new Thread::Semaphore;
650 $thr1 = new Thread \&sample_sub, 1;
651 $thr2 = new Thread \&sample_sub, 2;
652 $thr3 = new Thread \&sample_sub, 3;
655 my $SubNumber = shift @_;
659 while ($TryCount--) {
661 $LocalCopy = $GlobalVariable;
662 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
666 $GlobalVariable = $LocalCopy;
671 The three invocations of the subroutine all operate in sync. The
672 semaphore, though, makes sure that only one thread is accessing the
673 global variable at once.
675 =item Advanced Semaphores
677 By default, semaphores behave like locks, letting only one thread
678 down() them at a time. However, there are other uses for semaphores.
680 Each semaphore has a counter attached to it. down() decrements the
681 counter and up() increments the counter. By default, semaphores are
682 created with the counter set to one, down() decrements by one, and
683 up() increments by one. If down() attempts to decrement the counter
684 below zero, it blocks until the counter is large enough. Note that
685 while a semaphore can be created with a starting count of zero, any
686 up() or down() always changes the counter by at least
687 one. $semaphore->down(0) is the same as $semaphore->down(1).
689 The question, of course, is why would you do something like this? Why
690 create a semaphore with a starting count that's not one, or why
691 decrement/increment it by more than one? The answer is resource
692 availability. Many resources that you want to manage access for can be
693 safely used by more than one thread at once.
695 For example, let's take a GUI driven program. It has a semaphore that
696 it uses to synchronize access to the display, so only one thread is
697 ever drawing at once. Handy, but of course you don't want any thread
698 to start drawing until things are properly set up. In this case, you
699 can create a semaphore with a counter set to zero, and up it when
700 things are ready for drawing.
702 Semaphores with counters greater than one are also useful for
703 establishing quotas. Say, for example, that you have a number of
704 threads that can do I/O at once. You don't want all the threads
705 reading or writing at once though, since that can potentially swamp
706 your I/O channels, or deplete your process' quota of filehandles. You
707 can use a semaphore initialized to the number of concurrent I/O
708 requests (or open files) that you want at any one time, and have your
709 threads quietly block and unblock themselves.
711 Larger increments or decrements are handy in those cases where a
712 thread needs to check out or return a number of resources at once.
716 =head2 Attributes: Restricting Access To Subroutines
718 In addition to synchronizing access to data or resources, you might
719 find it useful to synchronize access to subroutines. You may be
720 accessing a singular machine resource (perhaps a vector processor), or
721 find it easier to serialize calls to a particular subroutine than to
722 have a set of locks and semaphores.
724 One of the additions to Perl 5.005 is subroutine attributes. The
725 Thread package uses these to provide several flavors of
726 serialization. It's important to remember that these attributes are
727 used in the compilation phase of your program so you can't change a
728 subroutine's behavior while your program is actually running.
730 =head2 Subroutine Locks
732 The basic subroutine lock looks like this:
734 sub test_sub :locked {
737 This ensures that only one thread will be executing this subroutine at
738 any one time. Once a thread calls this subroutine, any other thread
739 that calls it will block until the thread in the subroutine exits
740 it. A more elaborate example looks like this:
742 use Thread qw(yield);
744 new Thread \&thread_sub, 1;
745 new Thread \&thread_sub, 2;
746 new Thread \&thread_sub, 3;
747 new Thread \&thread_sub, 4;
749 sub sync_sub :locked {
750 my $CallingThread = shift @_;
751 print "In sync_sub for thread $CallingThread\n";
754 print "Leaving sync_sub for thread $CallingThread\n";
758 my $ThreadID = shift @_;
759 print "Thread $ThreadID calling sync_sub\n";
761 print "$ThreadID is done with sync_sub\n";
764 The C<locked> attribute tells perl to lock sync_sub(), and if you run
765 this, you can see that only one thread is in it at any one time.
769 Locking an entire subroutine can sometimes be overkill, especially
770 when dealing with Perl objects. When calling a method for an object,
771 for example, you want to serialize calls to a method, so that only one
772 thread will be in the subroutine for a particular object, but threads
773 calling that subroutine for a different object aren't blocked. The
774 method attribute indicates whether the subroutine is really a method.
779 my $thrnum = shift @_;
782 print "$thrnum calling per_object\n";
783 $bar->per_object($thrnum);
784 print "$thrnum out of per_object\n";
786 print "$thrnum calling one_at_a_time\n";
787 $bar->one_at_a_time($thrnum);
788 print "$thrnum out of one_at_a_time\n";
793 foreach my $thrnum (1..10) {
794 new Thread \&tester, $thrnum;
799 my $class = shift @_;
800 return bless [@_], $class;
803 sub per_object :locked :method {
804 my ($class, $thrnum) = @_;
805 print "In per_object for thread $thrnum\n";
808 print "Exiting per_object for thread $thrnum\n";
811 sub one_at_a_time :locked {
812 my ($class, $thrnum) = @_;
813 print "In one_at_a_time for thread $thrnum\n";
816 print "Exiting one_at_a_time for thread $thrnum\n";
819 As you can see from the output (omitted for brevity; it's 800 lines)
820 all the threads can be in per_object() simultaneously, but only one
821 thread is ever in one_at_a_time() at once.
823 =head2 Locking A Subroutine
825 You can lock a subroutine as you would lock a variable. Subroutine locks
826 work the same as specifying a C<locked> attribute for the subroutine,
827 and block all access to the subroutine for other threads until the
828 lock goes out of scope. When the subroutine isn't locked, any number
829 of threads can be in it at once, and getting a lock on a subroutine
830 doesn't affect threads already in the subroutine. Getting a lock on a
831 subroutine looks like this:
835 Simple enough. Unlike the C<locked> attribute, which is a compile time
836 option, locking and unlocking a subroutine can be done at runtime at your
837 discretion. There is some runtime penalty to using lock(\&sub) instead
838 of the C<locked> attribute, so make sure you're choosing the proper
839 method to do the locking.
841 You'd choose lock(\&sub) when writing modules and code to run on both
842 threaded and unthreaded Perl, especially for code that will run on
843 5.004 or earlier Perls. In that case, it's useful to have subroutines
844 that should be serialized lock themselves if they're running threaded,
849 $Running_Threaded = 0;
851 BEGIN { $Running_Threaded = $Config{'usethreads'} }
853 sub sub1 { lock(\&sub1) if $Running_Threaded }
856 This way you can ensure single-threadedness regardless of which
857 version of Perl you're running.
859 =head1 General Thread Utility Routines
861 We've covered the workhorse parts of Perl's threading package, and
862 with these tools you should be well on your way to writing threaded
863 code and packages. There are a few useful little pieces that didn't
864 really fit in anyplace else.
866 =head2 What Thread Am I In?
868 The Thread->self method provides your program with a way to get an
869 object representing the thread it's currently in. You can use this
870 object in the same way as the ones returned from the thread creation.
874 tid() is a thread object method that returns the thread ID of the
875 thread the object represents. Thread IDs are integers, with the main
876 thread in a program being 0. Currently Perl assigns a unique tid to
877 every thread ever created in your program, assigning the first thread
878 to be created a tid of 1, and increasing the tid by 1 for each new
879 thread that's created.
881 =head2 Are These Threads The Same?
883 The equal() method takes two thread objects and returns true
884 if the objects represent the same thread, and false if they don't.
886 =head2 What Threads Are Running?
888 Thread->list returns a list of thread objects, one for each thread
889 that's currently running. Handy for a number of things, including
890 cleaning up at the end of your program:
892 # Loop through all the threads
893 foreach $thr (Thread->list) {
894 # Don't join the main thread or ourselves
895 if ($thr->tid && !Thread::equal($thr, Thread->self)) {
900 The example above is just for illustration. It isn't strictly
901 necessary to join all the threads you create, since Perl detaches all
902 the threads before it exits.
904 =head1 A Complete Example
906 Confused yet? It's time for an example program to show some of the
907 things we've covered. This program finds prime numbers using threads.
910 2 # prime-pthread, courtesy of Tom Christiansen
917 9 my $stream = new Thread::Queue;
918 10 my $kid = new Thread(\&check_num, $stream, 2);
920 12 for my $i ( 3 .. 1000 ) {
921 13 $stream->enqueue($i);
924 16 $stream->enqueue(undef);
928 20 my ($upstream, $cur_prime) = @_;
930 22 my $downstream = new Thread::Queue;
931 23 while (my $num = $upstream->dequeue) {
932 24 next unless $num % $cur_prime;
934 26 $downstream->enqueue($num);
936 28 print "Found prime $num\n";
937 29 $kid = new Thread(\&check_num, $downstream, $num);
940 32 $downstream->enqueue(undef) if $kid;
941 33 $kid->join() if $kid;
944 This program uses the pipeline model to generate prime numbers. Each
945 thread in the pipeline has an input queue that feeds numbers to be
946 checked, a prime number that it's responsible for, and an output queue
947 that it funnels numbers that have failed the check into. If the thread
948 has a number that's failed its check and there's no child thread, then
949 the thread must have found a new prime number. In that case, a new
950 child thread is created for that prime and stuck on the end of the
953 This probably sounds a bit more confusing than it really is, so lets
954 go through this program piece by piece and see what it does. (For
955 those of you who might be trying to remember exactly what a prime
956 number is, it's a number that's only evenly divisible by itself and 1)
958 The bulk of the work is done by the check_num() subroutine, which
959 takes a reference to its input queue and a prime number that it's
960 responsible for. After pulling in the input queue and the prime that
961 the subroutine's checking (line 20), we create a new queue (line 22)
962 and reserve a scalar for the thread that we're likely to create later
965 The while loop from lines 23 to line 31 grabs a scalar off the input
966 queue and checks against the prime this thread is responsible
967 for. Line 24 checks to see if there's a remainder when we modulo the
968 number to be checked against our prime. If there is one, the number
969 must not be evenly divisible by our prime, so we need to either pass
970 it on to the next thread if we've created one (line 26) or create a
971 new thread if we haven't.
973 The new thread creation is line 29. We pass on to it a reference to
974 the queue we've created, and the prime number we've found.
976 Finally, once the loop terminates (because we got a 0 or undef in the
977 queue, which serves as a note to die), we pass on the notice to our
978 child and wait for it to exit if we've created a child (Lines 32 and
981 Meanwhile, back in the main thread, we create a queue (line 9) and the
982 initial child thread (line 10), and pre-seed it with the first prime:
983 2. Then we queue all the numbers from 3 to 1000 for checking (lines
984 12-14), then queue a die notice (line 16) and wait for the first child
985 thread to terminate (line 17). Because a child won't die until its
986 child has died, we know that we're done once we return from the join.
988 That's how it works. It's pretty simple; as with many Perl programs,
989 the explanation is much longer than the program.
993 A complete thread tutorial could fill a book (and has, many times),
994 but this should get you well on your way. The final authority on how
995 Perl's threads behave is the documentation bundled with the Perl
996 distribution, but with what we've covered in this article, you should
997 be well on your way to becoming a threaded Perl expert.
1001 Here's a short bibliography courtesy of Jürgen Christoffel:
1003 =head2 Introductory Texts
1005 Birrell, Andrew D. An Introduction to Programming with
1006 Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1008 http://www.research.digital.com/SRC/staff/birrell/bib.html (highly
1011 Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1012 Guide to Concurrency, Communication, and
1013 Multithreading. Prentice-Hall, 1996.
1015 Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1016 Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1017 introduction to threads).
1019 Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1020 Hall, 1991, ISBN 0-13-590464-1.
1022 Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1023 Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1024 (covers POSIX threads).
1026 =head2 OS-Related References
1028 Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1029 LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
1032 Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
1033 1995, ISBN 0-13-219908-4 (great textbook).
1035 Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
1036 4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1038 =head2 Other References
1040 Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1041 ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1043 Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1044 Collection on Virtually Shared Memory Architectures" in Memory
1045 Management: Proc. of the International Workshop IWMM 92, St. Malo,
1046 France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
1047 1992, ISBN 3540-55940-X (real-life thread applications).
1049 =head1 Acknowledgements
1051 Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1052 Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1053 Pritikin, and Alan Burlison, for their help in reality-checking and
1054 polishing this article. Big thanks to Tom Christiansen for his rewrite
1055 of the prime number generator.
1059 Dan Sugalski E<lt>sugalskd@ous.eduE<gt>
1063 This article originally appeared in The Perl Journal #10, and is
1064 copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and
1065 The Perl Journal. This document may be distributed under the same terms