7 First you need to understand what references are in Perl.
8 See L<perlref> for that. Second, if you still find the following
9 reference work too complicated, a tutorial on object-oriented programming
10 in Perl can be found in L<perltoot> and L<perltootc>.
12 If you're still with us, then
13 here are three very simple definitions that you should find reassuring.
19 An object is simply a reference that happens to know which class it
24 A class is simply a package that happens to provide methods to deal
25 with object references.
29 A method is simply a subroutine that expects an object reference (or
30 a package name, for class methods) as the first argument.
34 We'll cover these points now in more depth.
36 =head2 An Object is Simply a Reference
38 Unlike say C++, Perl doesn't provide any special syntax for
39 constructors. A constructor is merely a subroutine that returns a
40 reference to something "blessed" into a class, generally the
41 class that the subroutine is defined in. Here is a typical
47 That word C<new> isn't special. You could have written
48 a construct this way, too:
51 sub spawn { bless {} }
53 This might even be preferable, because the C++ programmers won't
54 be tricked into thinking that C<new> works in Perl as it does in C++.
55 It doesn't. We recommend that you name your constructors whatever
56 makes sense in the context of the problem you're solving. For example,
57 constructors in the Tk extension to Perl are named after the widgets
60 One thing that's different about Perl constructors compared with those in
61 C++ is that in Perl, they have to allocate their own memory. (The other
62 things is that they don't automatically call overridden base-class
63 constructors.) The C<{}> allocates an anonymous hash containing no
64 key/value pairs, and returns it The bless() takes that reference and
65 tells the object it references that it's now a Critter, and returns
66 the reference. This is for convenience, because the referenced object
67 itself knows that it has been blessed, and the reference to it could
68 have been returned directly, like this:
76 You often see such a thing in more complicated constructors
77 that wish to call methods in the class as part of the construction:
86 If you care about inheritance (and you should; see
87 L<perlmodlib/"Modules: Creation, Use, and Abuse">),
88 then you want to use the two-arg form of bless
89 so that your constructors may be inherited:
99 Or if you expect people to call not just C<CLASS-E<gt>new()> but also
100 C<$obj-E<gt>new()>, then use something like this. The initialize()
101 method used will be of whatever $class we blessed the
106 my $class = ref($this) || $this;
113 Within the class package, the methods will typically deal with the
114 reference as an ordinary reference. Outside the class package,
115 the reference is generally treated as an opaque value that may
116 be accessed only through the class's methods.
118 Although a constructor can in theory re-bless a referenced object
119 currently belonging to another class, this is almost certainly going
120 to get you into trouble. The new class is responsible for all
121 cleanup later. The previous blessing is forgotten, as an object
122 may belong to only one class at a time. (Although of course it's
123 free to inherit methods from many classes.) If you find yourself
124 having to do this, the parent class is probably misbehaving, though.
126 A clarification: Perl objects are blessed. References are not. Objects
127 know which package they belong to. References do not. The bless()
128 function uses the reference to find the object. Consider
129 the following example:
134 print "\$b is a ", ref($b), "\n";
136 This reports $b as being a BLAH, so obviously bless()
137 operated on the object and not on the reference.
139 =head2 A Class is Simply a Package
141 Unlike say C++, Perl doesn't provide any special syntax for class
142 definitions. You use a package as a class by putting method
143 definitions into the class.
145 There is a special array within each package called @ISA, which says
146 where else to look for a method if you can't find it in the current
147 package. This is how Perl implements inheritance. Each element of the
148 @ISA array is just the name of another package that happens to be a
149 class package. The classes are searched (depth first) for missing
150 methods in the order that they occur in @ISA. The classes accessible
151 through @ISA are known as base classes of the current class.
153 All classes implicitly inherit from class C<UNIVERSAL> as their
154 last base class. Several commonly used methods are automatically
155 supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
158 If a missing method is found in a base class, it is cached
159 in the current class for efficiency. Changing @ISA or defining new
160 subroutines invalidates the cache and causes Perl to do the lookup again.
162 If neither the current class, its named base classes, nor the UNIVERSAL
163 class contains the requested method, these three places are searched
164 all over again, this time looking for a method named AUTOLOAD(). If an
165 AUTOLOAD is found, this method is called on behalf of the missing method,
166 setting the package global $AUTOLOAD to be the fully qualified name of
167 the method that was intended to be called.
169 If none of that works, Perl finally gives up and complains.
171 Perl classes do method inheritance only. Data inheritance is left up
172 to the class itself. By and large, this is not a problem in Perl,
173 because most classes model the attributes of their object using an
174 anonymous hash, which serves as its own little namespace to be carved up
175 by the various classes that might want to do something with the object.
176 The only problem with this is that you can't sure that you aren't using
177 a piece of the hash that isn't already used. A reasonable workaround
178 is to prepend your fieldname in the hash with the package name.
182 $self->{ __PACKAGE__ . ".count"}++;
185 =head2 A Method is Simply a Subroutine
187 Unlike say C++, Perl doesn't provide any special syntax for method
188 definition. (It does provide a little syntax for method invocation
189 though. More on that later.) A method expects its first argument
190 to be the object (reference) or package (string) it is being invoked
191 on. There are two ways of calling methods, which we'll call class
192 methods and instance methods.
194 A class method expects a class name as the first argument. It
195 provides functionality for the class as a whole, not for any
196 individual object belonging to the class. Constructors are often
197 class methods, but see L<perltoot> and L<perltootc> for alternatives.
198 Many class methods simply ignore their first argument, because they
199 already know what package they're in and don't care what package
200 they were invoked via. (These aren't necessarily the same, because
201 class methods follow the inheritance tree just like ordinary instance
202 methods.) Another typical use for class methods is to look up an
206 my ($class, $name) = @_;
210 An instance method expects an object reference as its first argument.
211 Typically it shifts the first argument into a "self" or "this" variable,
212 and then uses that as an ordinary reference.
216 my @keys = @_ ? @_ : sort keys %$self;
217 foreach $key (@keys) {
218 print "\t$key => $self->{$key}\n";
222 =head2 Method Invocation
224 There are two ways to invoke a method, one of which you're already
225 familiar with, and the other of which will look familiar. Perl 4
226 already had an "indirect object" syntax that you use when you say
228 print STDERR "help!!!\n";
230 This same syntax can be used to call either class or instance methods.
231 We'll use the two methods defined above, the class method to lookup
232 an object reference and the instance method to print out its attributes.
234 $fred = find Critter "Fred";
235 display $fred 'Height', 'Weight';
237 These could be combined into one statement by using a BLOCK in the
238 indirect object slot:
240 display {find Critter "Fred"} 'Height', 'Weight';
242 For C++ fans, there's also a syntax using -E<gt> notation that does exactly
243 the same thing. The parentheses are required if there are any arguments.
245 $fred = Critter->find("Fred");
246 $fred->display('Height', 'Weight');
250 Critter->find("Fred")->display('Height', 'Weight');
252 There are times when one syntax is more readable, and times when the
253 other syntax is more readable. The indirect object syntax is less
254 cluttered, but it has the same ambiguity as ordinary list operators.
255 Indirect object method calls are usually parsed using the same rule as list
256 operators: "If it looks like a function, it is a function". (Presuming
257 for the moment that you think two words in a row can look like a
258 function name. C++ programmers seem to think so with some regularity,
259 especially when the first word is "new".) Thus, the parentheses of
261 new Critter ('Barney', 1.5, 70)
263 are assumed to surround ALL the arguments of the method call, regardless
264 of what comes after. Saying
266 new Critter ('Bam' x 2), 1.4, 45
268 would be equivalent to
270 Critter->new('Bam' x 2), 1.4, 45
272 which is unlikely to do what you want. Confusingly, however, this
273 rule applies only when the indirect object is a bareword package name,
274 not when it's a scalar, a BLOCK, or a C<Package::> qualified package name.
275 In those cases, the arguments are parsed in the same way as an
276 indirect object list operator like print, so
278 new Critter:: ('Bam' x 2), 1.4, 45
282 Critter::->new(('Bam' x 2), 1.4, 45)
284 For more reasons why the indirect object syntax is ambiguous, see
287 There are times when you wish to specify which class's method to use.
288 Here you can call your method as an ordinary subroutine
289 call, being sure to pass the requisite first argument explicitly:
291 $fred = MyCritter::find("Critter", "Fred");
292 MyCritter::display($fred, 'Height', 'Weight');
294 Unlike method calls, function calls don't consider inheritance. If you wish
295 merely to specify that Perl should I<START> looking for a method in a
296 particular package, use an ordinary method call, but qualify the method
297 name with the package like this:
299 $fred = Critter->MyCritter::find("Fred");
300 $fred->MyCritter::display('Height', 'Weight');
302 If you're trying to control where the method search begins I<and> you're
303 executing in the class itself, then you may use the SUPER pseudo class,
304 which says to start looking in your base class's @ISA list without having
305 to name it explicitly:
307 $self->SUPER::display('Height', 'Weight');
309 Please note that the C<SUPER::> construct is meaningful I<only> within the
312 Sometimes you want to call a method when you don't know the method name
313 ahead of time. You can use the arrow form, replacing the method name
314 with a simple scalar variable containing the method name or a
315 reference to the function.
317 $method = $fast ? "findfirst" : "findbest";
318 $fred->$method(@args); # call by name
320 if ($coderef = $fred->can($parent . "::findbest")) {
321 $self->$coderef(@args); # call by coderef
326 While indirect object syntax may well be appealing to English speakers and
327 to C++ programmers, be not seduced! It suffers from two grave problems.
329 The first problem is that an indirect object is limited to a name,
330 a scalar variable, or a block, because it would have to do too much
331 lookahead otherwise, just like any other postfix dereference in the
332 language. (These are the same quirky rules as are used for the filehandle
333 slot in functions like C<print> and C<printf>.) This can lead to horribly
334 confusing precedence problems, as in these next two lines:
336 move $obj->{FIELD}; # probably wrong!
337 move $ary[$i]; # probably wrong!
339 Those actually parse as the very surprising:
341 $obj->move->{FIELD}; # Well, lookee here
342 $ary->move([$i]); # Didn't expect this one, eh?
344 Rather than what you might have expected:
346 $obj->{FIELD}->move(); # You should be so lucky.
347 $ary[$i]->move; # Yeah, sure.
349 The left side of ``-E<gt>'' is not so limited, because it's an infix operator,
350 not a postfix operator.
352 As if that weren't bad enough, think about this: Perl must guess I<at
353 compile time> whether C<name> and C<move> above are functions or methods.
354 Usually Perl gets it right, but when it doesn't it, you get a function
355 call compiled as a method, or vice versa. This can introduce subtle
356 bugs that are hard to unravel. For example, calling a method C<new>
357 in indirect notation--as C++ programmers are so wont to do--can
358 be miscompiled into a subroutine call if there's already a C<new>
359 function in scope. You'd end up calling the current package's C<new>
360 as a subroutine, rather than the desired class's method. The compiler
361 tries to cheat by remembering bareword C<require>s, but the grief if it
362 messes up just isn't worth the years of debugging it would likely take
363 you to track such subtle bugs down.
365 The infix arrow notation using ``C<-E<gt>>'' doesn't suffer from either
366 of these disturbing ambiguities, so we recommend you use it exclusively.
368 =head2 Default UNIVERSAL methods
370 The C<UNIVERSAL> package automatically contains the following methods that
371 are inherited by all other classes:
377 C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
379 C<isa> is also exportable and can be called as a sub with two arguments. This
380 allows the ability to check what a reference points to. Example
382 use UNIVERSAL qw(isa);
384 if(isa($ref, 'ARRAY')) {
390 C<can> checks to see if its object has a method called C<METHOD>,
391 if it does then a reference to the sub is returned, if it does not then
392 I<undef> is returned.
394 =item VERSION( [NEED] )
396 C<VERSION> returns the version number of the class (package). If the
397 NEED argument is given then it will check that the current version (as
398 defined by the $VERSION variable in the given package) not less than
399 NEED; it will die if this is not the case. This method is normally
400 called as a class method. This method is called automatically by the
401 C<VERSION> form of C<use>.
403 use A 1.2 qw(some imported subs);
409 B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
410 C<isa> uses a very similar method and cache-ing strategy. This may cause
411 strange effects if the Perl code dynamically changes @ISA in any package.
413 You may add other methods to the UNIVERSAL class via Perl or XS code.
414 You do not need to C<use UNIVERSAL> to make these methods
415 available to your program. This is necessary only if you wish to
416 have C<isa> available as a plain subroutine in the current package.
420 When the last reference to an object goes away, the object is
421 automatically destroyed. (This may even be after you exit, if you've
422 stored references in global variables.) If you want to capture control
423 just before the object is freed, you may define a DESTROY method in
424 your class. It will automatically be called at the appropriate moment,
425 and you can do any extra cleanup you need to do. Perl passes a reference
426 to the object under destruction as the first (and only) argument. Beware
427 that the reference is a read-only value, and cannot be modified by
428 manipulating C<$_[0]> within the destructor. The object itself (i.e.
429 the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
430 C<%{$_[0]}> etc.) is not similarly constrained.
432 If you arrange to re-bless the reference before the destructor returns,
433 perl will again call the DESTROY method for the re-blessed object after
434 the current one returns. This can be used for clean delegation of
435 object destruction, or for ensuring that destructors in the base classes
436 of your choosing get called. Explicitly calling DESTROY is also possible,
437 but is usually never needed.
439 Do not confuse the previous discussion with how objects I<CONTAINED> in the current
440 one are destroyed. Such objects will be freed and destroyed automatically
441 when the current object is freed, provided no other references to them exist
446 That's about all there is to it. Now you need just to go off and buy a
447 book about object-oriented design methodology, and bang your forehead
448 with it for the next six months or so.
450 =head2 Two-Phased Garbage Collection
452 For most purposes, Perl uses a fast and simple, reference-based
453 garbage collection system. That means there's an extra
454 dereference going on at some level, so if you haven't built
455 your Perl executable using your C compiler's C<-O> flag, performance
456 will suffer. If you I<have> built Perl with C<cc -O>, then this
457 probably won't matter.
459 A more serious concern is that unreachable memory with a non-zero
460 reference count will not normally get freed. Therefore, this is a bad
468 Even thought $a I<should> go away, it can't. When building recursive data
469 structures, you'll have to break the self-reference yourself explicitly
470 if you don't care to leak. For example, here's a self-referential
471 node such as one might use in a sophisticated tree structure:
475 my $class = ref($self) || $self;
477 $node->{LEFT} = $node->{RIGHT} = $node;
478 $node->{DATA} = [ @_ ];
479 return bless $node => $class;
482 If you create nodes like that, they (currently) won't go away unless you
483 break their self reference yourself. (In other words, this is not to be
484 construed as a feature, and you shouldn't depend on it.)
488 When an interpreter thread finally shuts down (usually when your program
489 exits), then a rather costly but complete mark-and-sweep style of garbage
490 collection is performed, and everything allocated by that thread gets
491 destroyed. This is essential to support Perl as an embedded or a
492 multithreadable language. For example, this program demonstrates Perl's
493 two-phased garbage collection:
501 warn "CREATING " . \$test;
507 warn "DESTROYING $self";
512 warn "starting program";
516 $$a = 0; # break selfref
517 warn "leaving block";
520 warn "just exited block";
521 warn "time to die...";
524 When run as F</tmp/test>, the following output is produced:
526 starting program at /tmp/test line 18.
527 CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
528 CREATING SCALAR(0x8e57c) at /tmp/test line 7.
529 leaving block at /tmp/test line 23.
530 DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
531 just exited block at /tmp/test line 26.
532 time to die... at /tmp/test line 27.
533 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
535 Notice that "global destruction" bit there? That's the thread
536 garbage collector reaching the unreachable.
538 Objects are always destructed, even when regular refs aren't. Objects
539 are destructed in a separate pass before ordinary refs just to
540 prevent object destructors from using refs that have been themselves
541 destructed. Plain refs are only garbage-collected if the destruct level
542 is greater than 0. You can test the higher levels of global destruction
543 by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
544 C<-DDEBUGGING> was enabled during perl build time.
546 A more complete garbage collection strategy will be implemented
549 In the meantime, the best solution is to create a non-recursive container
550 class that holds a pointer to the self-referential data structure.
551 Define a DESTROY method for the containing object's class that manually
552 breaks the circularities in the self-referential structure.
556 A kinder, gentler tutorial on object-oriented programming in Perl
557 can be found in L<perltoot> and L<perltootc>. You should also check
558 out L<perlbot> for other object tricks, traps, and tips, as well
559 as L<perlmodlib> for some style guides on constructing both modules