7 First you need to understand what references are in Perl.
8 See L<perlref> for that. Second, if you still find the following
9 reference work too complicated, a tutorial on object-oriented programming
10 in Perl can be found in L<perltoot> and L<perltooc>.
12 If you're still with us, then
13 here are three very simple definitions that you should find reassuring.
19 An object is simply a reference that happens to know which class it
24 A class is simply a package that happens to provide methods to deal
25 with object references.
29 A method is simply a subroutine that expects an object reference (or
30 a package name, for class methods) as the first argument.
34 We'll cover these points now in more depth.
36 =head2 An Object is Simply a Reference
38 Unlike say C++, Perl doesn't provide any special syntax for
39 constructors. A constructor is merely a subroutine that returns a
40 reference to something "blessed" into a class, generally the
41 class that the subroutine is defined in. Here is a typical
47 That word C<new> isn't special. You could have written
48 a construct this way, too:
51 sub spawn { bless {} }
53 This might even be preferable, because the C++ programmers won't
54 be tricked into thinking that C<new> works in Perl as it does in C++.
55 It doesn't. We recommend that you name your constructors whatever
56 makes sense in the context of the problem you're solving. For example,
57 constructors in the Tk extension to Perl are named after the widgets
60 One thing that's different about Perl constructors compared with those in
61 C++ is that in Perl, they have to allocate their own memory. (The other
62 things is that they don't automatically call overridden base-class
63 constructors.) The C<{}> allocates an anonymous hash containing no
64 key/value pairs, and returns it The bless() takes that reference and
65 tells the object it references that it's now a Critter, and returns
66 the reference. This is for convenience, because the referenced object
67 itself knows that it has been blessed, and the reference to it could
68 have been returned directly, like this:
76 You often see such a thing in more complicated constructors
77 that wish to call methods in the class as part of the construction:
86 If you care about inheritance (and you should; see
87 L<perlmodlib/"Modules: Creation, Use, and Abuse">),
88 then you want to use the two-arg form of bless
89 so that your constructors may be inherited:
99 Or if you expect people to call not just C<< CLASS->new() >> but also
100 C<< $obj->new() >>, then use something like the following. (Note that using
101 this to call new() on an instance does not automatically perform any
102 copying. If you want a shallow or deep copy of an object, you'll have to
103 specifically allow for that.) The initialize() method used will be of
104 whatever $class we blessed the object into:
108 my $class = ref($this) || $this;
115 Within the class package, the methods will typically deal with the
116 reference as an ordinary reference. Outside the class package,
117 the reference is generally treated as an opaque value that may
118 be accessed only through the class's methods.
120 Although a constructor can in theory re-bless a referenced object
121 currently belonging to another class, this is almost certainly going
122 to get you into trouble. The new class is responsible for all
123 cleanup later. The previous blessing is forgotten, as an object
124 may belong to only one class at a time. (Although of course it's
125 free to inherit methods from many classes.) If you find yourself
126 having to do this, the parent class is probably misbehaving, though.
128 A clarification: Perl objects are blessed. References are not. Objects
129 know which package they belong to. References do not. The bless()
130 function uses the reference to find the object. Consider
131 the following example:
136 print "\$b is a ", ref($b), "\n";
138 This reports $b as being a BLAH, so obviously bless()
139 operated on the object and not on the reference.
141 =head2 A Class is Simply a Package
143 Unlike say C++, Perl doesn't provide any special syntax for class
144 definitions. You use a package as a class by putting method
145 definitions into the class.
147 There is a special array within each package called @ISA, which says
148 where else to look for a method if you can't find it in the current
149 package. This is how Perl implements inheritance. Each element of the
150 @ISA array is just the name of another package that happens to be a
151 class package. The classes are searched (depth first) for missing
152 methods in the order that they occur in @ISA. The classes accessible
153 through @ISA are known as base classes of the current class.
155 All classes implicitly inherit from class C<UNIVERSAL> as their
156 last base class. Several commonly used methods are automatically
157 supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
160 If a missing method is found in a base class, it is cached
161 in the current class for efficiency. Changing @ISA or defining new
162 subroutines invalidates the cache and causes Perl to do the lookup again.
164 If neither the current class, its named base classes, nor the UNIVERSAL
165 class contains the requested method, these three places are searched
166 all over again, this time looking for a method named AUTOLOAD(). If an
167 AUTOLOAD is found, this method is called on behalf of the missing method,
168 setting the package global $AUTOLOAD to be the fully qualified name of
169 the method that was intended to be called.
171 If none of that works, Perl finally gives up and complains.
173 If you want to stop the AUTOLOAD inheritance say simply
177 and the call will die using the name of the sub being called.
179 Perl classes do method inheritance only. Data inheritance is left up
180 to the class itself. By and large, this is not a problem in Perl,
181 because most classes model the attributes of their object using an
182 anonymous hash, which serves as its own little namespace to be carved up
183 by the various classes that might want to do something with the object.
184 The only problem with this is that you can't sure that you aren't using
185 a piece of the hash that isn't already used. A reasonable workaround
186 is to prepend your fieldname in the hash with the package name.
190 $self->{ __PACKAGE__ . ".count"}++;
193 =head2 A Method is Simply a Subroutine
195 Unlike say C++, Perl doesn't provide any special syntax for method
196 definition. (It does provide a little syntax for method invocation
197 though. More on that later.) A method expects its first argument
198 to be the object (reference) or package (string) it is being invoked
199 on. There are two ways of calling methods, which we'll call class
200 methods and instance methods.
202 A class method expects a class name as the first argument. It
203 provides functionality for the class as a whole, not for any
204 individual object belonging to the class. Constructors are often
205 class methods, but see L<perltoot> and L<perltooc> for alternatives.
206 Many class methods simply ignore their first argument, because they
207 already know what package they're in and don't care what package
208 they were invoked via. (These aren't necessarily the same, because
209 class methods follow the inheritance tree just like ordinary instance
210 methods.) Another typical use for class methods is to look up an
214 my ($class, $name) = @_;
218 An instance method expects an object reference as its first argument.
219 Typically it shifts the first argument into a "self" or "this" variable,
220 and then uses that as an ordinary reference.
224 my @keys = @_ ? @_ : sort keys %$self;
225 foreach $key (@keys) {
226 print "\t$key => $self->{$key}\n";
230 =head2 Method Invocation
232 For various historical and other reasons, Perl offers two equivalent
233 ways to write a method call. The simpler and more common way is to use
236 my $fred = Critter->find("Fred");
237 $fred->display("Height", "Weight");
239 You should already be familiar with the use of the C<< -> >> operator with
240 references. In fact, since C<$fred> above is a reference to an object,
241 you could think of the method call as just another form of
244 Whatever is on the left side of the arrow, whether a reference or a
245 class name, is passed to the method subroutine as its first argument.
246 So the above code is mostly equivalent to:
248 my $fred = Critter::find("Critter", "Fred");
249 Critter::display($fred, "Height", "Weight");
251 How does Perl know which package the subroutine is in? By looking at
252 the left side of the arrow, which must be either a package name or a
253 reference to an object, i.e. something that has been blessed to a
254 package. Either way, that's the package where Perl starts looking. If
255 that package has no subroutine with that name, Perl starts looking for
256 it in any base classes of that package, and so on.
258 If you need to, you I<can> force Perl to start looking in some other package:
260 my $barney = MyCritter->Critter::find("Barney");
261 $barney->Critter::display("Height", "Weight");
263 Here C<MyCritter> is presumably a subclass of C<Critter> that defines
264 its own versions of find() and display(). We haven't specified what
265 those methods do, but that doesn't matter above since we've forced Perl
266 to start looking for the subroutines in C<Critter>.
268 As a special case of the above, you may use the C<SUPER> pseudo-class to
269 tell Perl to start looking for the method in the packages named in the
270 current class's C<@ISA> list.
273 use base 'Critter'; # sets @MyCritter::ISA = ('Critter');
276 my ($self, @args) = @_;
277 $self->SUPER::display("Name", @args);
280 It is important to note that C<SUPER> refers to the superclass(es) of the
281 I<current package> and not to the superclass(es) of the object. Also, the
282 C<SUPER> pseudo-class can only currently be used as a modifier to a method
283 name, but not in any of the other ways that class names are normally used,
286 something->SUPER::method(...); # OK
287 SUPER::method(...); # WRONG
288 SUPER->method(...); # WRONG
290 Instead of a class name or an object reference, you can also use any
291 expression that returns either of those on the left side of the arrow.
292 So the following statement is valid:
294 Critter->find("Fred")->display("Height", "Weight");
296 and so is the following:
298 my $fred = (reverse "rettirC")->find(reverse "derF");
300 =head2 Indirect Object Syntax
302 The other way to invoke a method is by using the so-called "indirect
303 object" notation. This syntax was available in Perl 4 long before
304 objects were introduced, and is still used with filehandles like this:
306 print STDERR "help!!!\n";
308 The same syntax can be used to call either object or class methods.
310 my $fred = find Critter "Fred";
311 display $fred "Height", "Weight";
313 Notice that there is no comma between the object or class name and the
314 parameters. This is how Perl can tell you want an indirect method call
315 instead of an ordinary subroutine call.
317 But what if there are no arguments? In that case, Perl must guess what
318 you want. Even worse, it must make that guess I<at compile time>.
319 Usually Perl gets it right, but when it doesn't you get a function
320 call compiled as a method, or vice versa. This can introduce subtle bugs
321 that are hard to detect.
323 For example, a call to a method C<new> in indirect notation -- as C++
324 programmers are wont to make -- can be miscompiled into a subroutine
325 call if there's already a C<new> function in scope. You'd end up
326 calling the current package's C<new> as a subroutine, rather than the
327 desired class's method. The compiler tries to cheat by remembering
328 bareword C<require>s, but the grief when it messes up just isn't worth the
329 years of debugging it will take you to track down such subtle bugs.
331 There is another problem with this syntax: the indirect object is
332 limited to a name, a scalar variable, or a block, because it would have
333 to do too much lookahead otherwise, just like any other postfix
334 dereference in the language. (These are the same quirky rules as are
335 used for the filehandle slot in functions like C<print> and C<printf>.)
336 This can lead to horribly confusing precedence problems, as in these
339 move $obj->{FIELD}; # probably wrong!
340 move $ary[$i]; # probably wrong!
342 Those actually parse as the very surprising:
344 $obj->move->{FIELD}; # Well, lookee here
345 $ary->move([$i]); # Didn't expect this one, eh?
347 Rather than what you might have expected:
349 $obj->{FIELD}->move(); # You should be so lucky.
350 $ary[$i]->move; # Yeah, sure.
352 To get the correct behavior with indirect object syntax, you would have
353 to use a block around the indirect object:
355 move {$obj->{FIELD}};
358 Even then, you still have the same potential problem if there happens to
359 be a function named C<move> in the current package. B<The C<< -> >>
360 notation suffers from neither of these disturbing ambiguities, so we
361 recommend you use it exclusively.> However, you may still end up having
362 to read code using the indirect object notation, so it's important to be
365 =head2 Default UNIVERSAL methods
367 The C<UNIVERSAL> package automatically contains the following methods that
368 are inherited by all other classes:
374 C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
376 You can also call C<UNIVERSAL::isa> as a subroutine with two arguments.
377 The first does not need to be an object or even a reference. This
378 allows you to check what a reference points to, or whether
379 something is a reference of a given type. Example
381 if(UNIVERSAL::isa($ref, 'ARRAY')) {
385 To determine if a reference is a blessed object, you can write
387 print "It's an object\n" if UNIVERSAL::isa($val, 'UNIVERSAL');
391 C<can> checks to see if its object has a method called C<METHOD>,
392 if it does then a reference to the sub is returned, if it does not then
393 I<undef> is returned.
395 C<UNIVERSAL::can> can also be called as a subroutine with two arguments.
396 It'll always return I<undef> if its first argument isn't an object or a
397 class name. So here's another way to check if a reference is a
400 print "It's still an object\n" if UNIVERSAL::can($val, 'can');
402 You can also use the C<blessed> function of Scalar::Util:
404 use Scalar::Util 'blessed';
406 my $blessing = blessed $suspected_object;
408 C<blessed> returns the name of the package the argument has been
409 blessed into, or C<undef>.
411 =item VERSION( [NEED] )
413 C<VERSION> returns the version number of the class (package). If the
414 NEED argument is given then it will check that the current version (as
415 defined by the $VERSION variable in the given package) not less than
416 NEED; it will die if this is not the case. This method is normally
417 called as a class method. This method is called automatically by the
418 C<VERSION> form of C<use>.
420 use A 1.2 qw(some imported subs);
426 B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
427 C<isa> uses a very similar method and cache-ing strategy. This may cause
428 strange effects if the Perl code dynamically changes @ISA in any package.
430 You may add other methods to the UNIVERSAL class via Perl or XS code.
431 You do not need to C<use UNIVERSAL> to make these methods
432 available to your program (and you should not do so).
436 When the last reference to an object goes away, the object is
437 automatically destroyed. (This may even be after you exit, if you've
438 stored references in global variables.) If you want to capture control
439 just before the object is freed, you may define a DESTROY method in
440 your class. It will automatically be called at the appropriate moment,
441 and you can do any extra cleanup you need to do. Perl passes a reference
442 to the object under destruction as the first (and only) argument. Beware
443 that the reference is a read-only value, and cannot be modified by
444 manipulating C<$_[0]> within the destructor. The object itself (i.e.
445 the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
446 C<%{$_[0]}> etc.) is not similarly constrained.
448 If you arrange to re-bless the reference before the destructor returns,
449 perl will again call the DESTROY method for the re-blessed object after
450 the current one returns. This can be used for clean delegation of
451 object destruction, or for ensuring that destructors in the base classes
452 of your choosing get called. Explicitly calling DESTROY is also possible,
453 but is usually never needed.
455 Do not confuse the previous discussion with how objects I<CONTAINED> in the current
456 one are destroyed. Such objects will be freed and destroyed automatically
457 when the current object is freed, provided no other references to them exist
462 That's about all there is to it. Now you need just to go off and buy a
463 book about object-oriented design methodology, and bang your forehead
464 with it for the next six months or so.
466 =head2 Two-Phased Garbage Collection
468 For most purposes, Perl uses a fast and simple, reference-based
469 garbage collection system. That means there's an extra
470 dereference going on at some level, so if you haven't built
471 your Perl executable using your C compiler's C<-O> flag, performance
472 will suffer. If you I<have> built Perl with C<cc -O>, then this
473 probably won't matter.
475 A more serious concern is that unreachable memory with a non-zero
476 reference count will not normally get freed. Therefore, this is a bad
484 Even thought $a I<should> go away, it can't. When building recursive data
485 structures, you'll have to break the self-reference yourself explicitly
486 if you don't care to leak. For example, here's a self-referential
487 node such as one might use in a sophisticated tree structure:
492 $node->{LEFT} = $node->{RIGHT} = $node;
493 $node->{DATA} = [ @_ ];
494 return bless $node => $class;
497 If you create nodes like that, they (currently) won't go away unless you
498 break their self reference yourself. (In other words, this is not to be
499 construed as a feature, and you shouldn't depend on it.)
503 When an interpreter thread finally shuts down (usually when your program
504 exits), then a rather costly but complete mark-and-sweep style of garbage
505 collection is performed, and everything allocated by that thread gets
506 destroyed. This is essential to support Perl as an embedded or a
507 multithreadable language. For example, this program demonstrates Perl's
508 two-phased garbage collection:
516 warn "CREATING " . \$test;
522 warn "DESTROYING $self";
527 warn "starting program";
531 $$a = 0; # break selfref
532 warn "leaving block";
535 warn "just exited block";
536 warn "time to die...";
539 When run as F</foo/test>, the following output is produced:
541 starting program at /foo/test line 18.
542 CREATING SCALAR(0x8e5b8) at /foo/test line 7.
543 CREATING SCALAR(0x8e57c) at /foo/test line 7.
544 leaving block at /foo/test line 23.
545 DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13.
546 just exited block at /foo/test line 26.
547 time to die... at /foo/test line 27.
548 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
550 Notice that "global destruction" bit there? That's the thread
551 garbage collector reaching the unreachable.
553 Objects are always destructed, even when regular refs aren't. Objects
554 are destructed in a separate pass before ordinary refs just to
555 prevent object destructors from using refs that have been themselves
556 destructed. Plain refs are only garbage-collected if the destruct level
557 is greater than 0. You can test the higher levels of global destruction
558 by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
559 C<-DDEBUGGING> was enabled during perl build time.
560 See L<perlhack/PERL_DESTRUCT_LEVEL> for more information.
562 A more complete garbage collection strategy will be implemented
565 In the meantime, the best solution is to create a non-recursive container
566 class that holds a pointer to the self-referential data structure.
567 Define a DESTROY method for the containing object's class that manually
568 breaks the circularities in the self-referential structure.
572 A kinder, gentler tutorial on object-oriented programming in Perl can
573 be found in L<perltoot>, L<perlboot> and L<perltooc>. You should
574 also check out L<perlbot> for other object tricks, traps, and tips, as
575 well as L<perlmodlib> for some style guides on constructing both