3 <h3 id="TOP">Index</h3>
5 <ul><li><a href="#NAME">NAME</a></li>
6 <li><a href="#CATEGORY">CATEGORY</a></li>
7 <li><a href="#SYNOPSIS">SYNOPSIS</a></li>
8 <li><a href="#DESCRIPTION">DESCRIPTION</a></li>
9 <li><a href="#METHODS">METHODS</a>
10 <ul><li><a href="#new_flags_width_height_depth_Rmask_G">new ( flags, width, height, depth, Rmask, Gmask, Bmask, Amask )</a></li>
11 <li><a href="#new_from_surface_width_height_depth_">new_from ( surface, width, height, depth, Rmask, Gmask, Bmask, Amask )</a>
12 <ul><li><a href="#Construtor_Parameters">Construtor Parameters</a></li>
15 <li><a href="#w">w</a></li>
16 <li><a href="#h">h</a></li>
19 <li><a href="#SEE_ALSO">SEE ALSO</a>
24 <h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
25 <div id="NAME_CONTENT">
26 <p>SDL::Surface - Graphic surface structure.</p>
29 <h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
30 <div id="CATEGORY_CONTENT">
31 <p>Core, Video, Structure</p>
34 <h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
35 <div id="SYNOPSIS_CONTENT">
36 <p>The main surface (display) is provided by <a href="/SDL-Video::set_video_mode.html">SDL::Video::set_video_mode</a>.
37 use SDL; #provides flags & constants
38 use SDL::Video; #provides access to set_video_mode
39 use SDL::Surface; #provides access to SDL_Surface struct internals</p>
40 <pre> SDL::init(SDL_INIT_VIDEO);
41 my $display = SDL::Video::set_video_mode();
44 <p>All surfaces constructed from now on are attached to the $display. There are two constructors available to do this.</p>
45 <pre> my $surface = SDL::Surface->new ( ... );
46 my $surface2 = SDL::Surface->new_from ( surface, ... );
51 <h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
52 <div id="DESCRIPTION_CONTENT">
53 <p>An <code>SDL_Surface</code> defines a surfaceangular area of pixels.</p>
56 <h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
57 <div id="METHODS_CONTENT">
60 <h2 id="new_flags_width_height_depth_Rmask_G">new ( flags, width, height, depth, Rmask, Gmask, Bmask, Amask )</h2>
61 <div id="new_flags_width_height_depth_Rmask_G-2">
62 <p>The constructor creates a new surface with the specified parameter values.</p>
63 <pre> my $surface = SDL::Surface->new( ... );
68 <h2 id="new_from_surface_width_height_depth_">new_from ( surface, width, height, depth, Rmask, Gmask, Bmask, Amask )</h2>
69 <div id="new_from_surface_width_height_depth_-2">
70 <p>The constructor creates a new surface with the specified parameter values. </p>
71 <pre> my $surface = SDL::Surface->new_from( $old_surface, ... );
79 <h3 id="Construtor_Parameters">Construtor Parameters</h3>
80 <div id="Construtor_Parameters_CONTENT">
92 <p>SDL::Surface width are defined at construction. Thus the following is read only. </p>
93 <pre> my $w = $surface->w;
100 <p>SDL::Surface height are defined at construction. Thus the following is read only. </p>
101 <pre> my $h = $surface->h;
106 <h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
107 <div id="SEE_ALSO_CONTENT">
108 <p><a href="/SDL.html">SDL</a>, <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>, <a href="/SDL-Video.html">SDL::Video</a> </p>