3 <h3 id="TOP">Index</h3>
5 <ul><li><a href="#NAME">NAME</a>
6 <ul><li><a href="#CATEGORY">CATEGORY</a></li>
9 <li><a href="#SYNOPSIS">SYNOPSIS</a></li>
10 <li><a href="#DESCRIPTION">DESCRIPTION</a></li>
11 <li><a href="#METHODS">METHODS</a>
12 <ul><li><a href="#new_flags_width_height_depth_Rmask_G">new ( flags, width, height, depth, Rmask, Gmask, Bmask, Amask )</a></li>
13 <li><a href="#new_from_surface_width_height_depth_">new_from ( surface, width, height, depth, Rmask, Gmask, Bmask, Amask )</a>
14 <ul><li><a href="#Construtor_Parameters">Construtor Parameters</a></li>
17 <li><a href="#w">w</a></li>
18 <li><a href="#h">h</a></li>
21 <li><a href="#SEE_ALSO">SEE ALSO</a>
26 <h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
27 <div id="NAME_CONTENT">
28 <p>SDL::Surface - Graphic surface structure. Access to <code>SDL_Surface</code>.</p>
31 <h2 id="CATEGORY">CATEGORY</h2>
32 <div id="CATEGORY_CONTENT">
33 <p>Core, Video, Structure</p>
40 <h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
41 <div id="SYNOPSIS_CONTENT">
42 <p>The main surface (display) is provided by <cite>SDL::Video::set_video_mode</cite>.
43 use SDL; #provides flags & constants
44 use SDL::Video; #provides access to set_video_mode
45 use SDL::Surface; #provides access to SDL_Surface struct internals</p>
46 <pre> SDL::init(SDL_INIT_VIDEO);
47 my $display = SDL::Video::set_video_mode();
50 <p>All surfaces constructed from now on are attached to the $display. There are two constructors available to do this.</p>
51 <pre> my $surface = SDL::Surface->new ( ... );
52 my $surface2 = SDL::Surface->new_from ( surface, ... );
57 <h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
58 <div id="DESCRIPTION_CONTENT">
59 <p>An <code>SDL_Surface</code> defines a surfaceangular area of pixels.</p>
62 <h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
63 <div id="METHODS_CONTENT">
66 <h2 id="new_flags_width_height_depth_Rmask_G">new ( flags, width, height, depth, Rmask, Gmask, Bmask, Amask )</h2>
67 <div id="new_flags_width_height_depth_Rmask_G-2">
68 <p>The constructor creates a new surface with the specified parameter values.</p>
69 <pre> my $surface = SDL::Surface->new( ... );
74 <h2 id="new_from_surface_width_height_depth_">new_from ( surface, width, height, depth, Rmask, Gmask, Bmask, Amask )</h2>
75 <div id="new_from_surface_width_height_depth_-2">
76 <p>The constructor creates a new surface with the specified parameter values. </p>
77 <pre> my $surface = SDL::Surface->new_from( $old_surface, ... );
85 <h3 id="Construtor_Parameters">Construtor Parameters</h3>
86 <div id="Construtor_Parameters_CONTENT">
98 <p>SDL::Surface width are defined at construction. Thus the following is read only. </p>
99 <pre> my $w = $surface->w;
106 <p>SDL::Surface height are defined at construction. Thus the following is read only. </p>
107 <pre> my $h = $surface->h;
112 <h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
113 <div id="SEE_ALSO_CONTENT">
114 <p><cite>SDL</cite>, <cite>SDL::PixelFormat</cite>, <cite>SDL::Video</cite> </p>