3 <h3 id="TOP">Index</h3>
5 <ul><li><a href="#NAME">NAME</a></li>
6 <li><a href="#CATEGORY">CATEGORY</a></li>
7 <li><a href="#METHODS">METHODS</a>
8 <ul><li><a href="#create_cursor">create_cursor</a></li>
9 <li><a href="#warp_mouse">warp_mouse</a></li>
10 <li><a href="#free_cursor">free_cursor</a></li>
11 <li><a href="#set_cursor">set_cursor</a></li>
12 <li><a href="#get_cursor">get_cursor</a></li>
13 <li><a href="#show_cursor">show_cursor</a>
20 <h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
21 <div id="NAME_CONTENT">
22 <p>SDL::Mouse -- SDL Bindings for the Mouse device</p>
25 <h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
26 <div id="CATEGORY_CONTENT">
30 <h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
31 <div id="METHODS_CONTENT">
34 <h2 id="create_cursor">create_cursor</h2>
35 <div id="create_cursor_CONTENT">
36 <pre> my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, $width, $height, $hotspot_left, $hotspot_top );
39 <p>Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.</p>
40 <p>The cursor is created in black and white according to the following:</p>
41 <pre> Data / Mask Resulting pixel on screen
45 1 / 0 Inverted color if possible, black if not.
48 <p>Cursors created with this function must be freed with SDL_FreeCursor.</p>
49 <p>If you want to have color cursor, then this function is not for you; instead, you must hide normal system cursor with <code>SDL::Mouse::show_cursor</code>
50 and in your main loop, when you draw graphics, also draw a <code>SDL::Surface</code> at the location of the mouse cursor. </p>
58 SDL::init(SDL_INIT_VIDEO);
59 SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
83 my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, 8, 8, 0, 0 );
86 SDL::Mouse::set_cursor($cursor);
91 my $str = unpack("B64", pack("N", shift));
92 $str =~ s/^0+(?=\d)//; # otherwise you'll get leading zeros
97 return unpack("N", pack("B64", substr("0" x 32 . shift, -32)));
103 <h2 id="warp_mouse">warp_mouse</h2>
104 <div id="warp_mouse_CONTENT">
105 <pre> void warp_mouse( int $x, int $y );
108 <p>Set the position of the mouse cursor (generates a mouse motion event).</p>
111 <h2 id="free_cursor">free_cursor</h2>
112 <div id="free_cursor_CONTENT">
113 <pre> void free_cursor( object );
116 <p>Frees a cursor that was created using <code>SDL::Cursor-</code>new()>. </p>
119 <h2 id="set_cursor">set_cursor</h2>
120 <div id="set_cursor_CONTENT">
121 <pre> void set_cursor( object );
124 <p>Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented
125 on the display. <code>set_cursor()</code> can be used to force cursor redraw, if this is desired for any reason. </p>
128 <h2 id="get_cursor">get_cursor</h2>
129 <div id="get_cursor_CONTENT">
130 <pre> object get_cursor();
133 <p>Gets the currently active mouse cursor.</p>
136 <h2 id="show_cursor">show_cursor</h2>
137 <div id="show_cursor_CONTENT">
138 <pre> int show_cursor( int toggle );
141 <p>Toggle whether or not the cursor is shown on the screen. Passing <code>SDL_ENABLE</code> displays the cursor and passing <code>SDL_DISABLE</code> hides it.
142 The current state of the mouse cursor can be queried by passing <code>SDL_QUERY</code>, either <code>SDL_DISABLE</code> or <code>SDL_ENABLE</code> will be returned.</p>
147 SDL::init(SDL_INIT_VIDEO);
148 SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
150 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
154 SDL::Mouse::show_cursor(SDL_DISABLE);
155 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
159 SDL::Mouse::show_cursor(SDL_ENABLE);
160 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');