3 <h3 id="TOP">Index</h3>
5 <ul><li><a href="#NAME">NAME</a></li>
6 <li><a href="#CATEGORY">CATEGORY</a></li>
7 <li><a href="#DESCRIPTION">DESCRIPTION</a></li>
8 <li><a href="#METHODS">METHODS</a>
9 <ul><li><a href="#int_mixsam_get_num_chunk_decoders_CO">int
10 mixsam_get_num_chunk_decoders ()
12 RETVAL = Mix_GetNumChunkDecoders();
21 <h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
22 <div id="NAME_CONTENT">
23 <p>SDL::Mixer::Samples - functions for loading sound samples</p>
26 <h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
27 <div id="CATEGORY_CONTENT">
31 <h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
32 <div id="DESCRIPTION_CONTENT">
35 <h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
36 <div id="METHODS_CONTENT">
39 <h2 id="int_mixsam_get_num_chunk_decoders_CO">int
40 mixsam_get_num_chunk_decoders ()
42 RETVAL = Mix_GetNumChunkDecoders();
45 <div id="int_mixsam_get_num_chunk_decoders_CO-2">
47 mixsam_get_chunk_decoder (idecoder)
50 RETVAL = (char *)Mix_GetChunkDecoder(idecoder);
59 mixsam_load_WAV ( filename )
62 char * CLASS = "SDL::Mixer::MixChunk";
65 mixchunk = Mix_LoadWAV(filename);
74 mixsam_load_WAV_RW ( src, freesrc)
78 char * CLASS = "SDL::Mixer::MixChunk";
81 mixchunk = Mix_LoadWAV_RW(src, freesrc);
90 mixsam_quick_load_WAV ( buf )
93 char * CLASS = "SDL::Mixer::MixChunk";
95 RETVAL = Mix_QuickLoad_WAV(buf);
103 mixsam_quick_load_RAW ( buf , len)
107 char * CLASS = "SDL::Mixer::MixChunk";
109 RETVAL = Mix_QuickLoad_RAW( buf, len );
117 mixsam_volume_chunk ( chunk, volume )
121 RETVAL = Mix_VolumeChunk(chunk,volume);
129 mixsam_free_chunk( chunk )
132 Mix_FreeChunk(chunk);</p>