5 SDL::Video - Bindings to the video category in SDL API
9 This module is not an object. Please read the
17 =head2 get_video_surface
19 Returns a pointer to the current display surface
23 Returns a pointer to information about the video hardware
25 =head2 video_driver_name
27 Obtain the name of the video driver
31 Returns a pointer to an array of available screen dimensions for the given format and video flags
35 Checks to see if a particular video mode is supported.
39 Sets up a video mode with the specified width, height and bits-per-pixel.
43 Makes sure the given area is updated on the given screen.
47 Makes sure the given list of rectangles is updated on the given screen.
55 Sets a portion of the colormap for the given 8-bit surface.
59 Sets the colors in the palette of an 8-bit surface.
63 Sets the color gamma function for the display
67 Gets the color gamma lookup tables for the display
71 Sets the color gamma lookup tables for the display
75 Maps a RGB color value to a pixel format.
79 Maps a RGBA color value to a pixel format.
83 Gets RGB values from a pixel in the specified pixel format.
87 Gets RGBA values from a pixel in the specified pixel format.
89 =head2 create_RGB_surface_from
91 Creates an empty SDL::Surface from pixel data
95 Locks a surface for direct access.
99 Unlocks a previously locked surface.
101 =head2 convert_surface
103 Converts a surface to the same format as another surface.
105 =head2 display_format
107 Converts a surface to the display format
109 =head2 display_format_alpha
111 Converts a surface to the display format
137 =head2 GL_load_library
140 =head2 GL_get_proc_address
143 =head2 GL_get_attribute
146 =head2 GL_set_attribute
149 =head2 GL_swap_buffers
155 =head2 lock_YUV_overlay
158 =head2 unlock_YUV_overlay
161 =head2 display_YUV_overlay
167 =head2 Category Objects
169 L<SDL::Surface>, L<SDL::Overlay>, L<SDL::Color>,
170 L<SDL::Rect>, L<SDL::Palette>, L<SDL::PixelFormat>,