5 use Mouse::Util qw(does dump);
10 $class->throw_error('Cannot call new() on an instance') if ref $class;
12 my $args = $class->BUILDARGS(@_);
14 my $instance = Mouse::Meta::Class->initialize($class)->new_object($args);
15 $instance->BUILDALL($args);
23 (ref($_[0]) eq 'HASH')
24 || $class->meta->throw_error("Single parameters to new() must be a HASH ref");
43 return unless $self->can('BUILD');
45 for my $class (reverse $self->meta->linearized_isa) {
46 my $build = do{ no strict 'refs'; *{ $class . '::BUILD' }{CODE} }
58 return unless $self->can('DEMOLISH');
60 # We cannot count on being able to retrieve a previously made
61 # metaclass, _or_ being able to make a new one during global
62 # destruction. However, we should still be able to use mro at
63 # that time (at least tests suggest so ;)
65 foreach my $class (@{ Mouse::Util::get_linear_isa(ref $self) }) {
66 my $demolish = do{ no strict 'refs'; *{ $class . '::DEMOLISH'}{CODE} }
80 Mouse::Object - The base object for Mouse classes
84 =head2 C<< new (Arguments) -> Object >>
86 Instantiates a new C<Mouse::Object>. This is obviously intended for subclasses.
88 =head2 C<< BUILDARGS (Arguments) -> HashRef >>
90 Lets you override the arguments that C<new> takes. Return a hashref of
93 =head2 C<< BUILDALL (\%args) >>
95 Calls C<BUILD> on each class in the class hierarchy. This is called at the
98 =head2 C<< BUILD (\%args) >>
100 You may put any business logic initialization in BUILD methods. You don't
101 need to redispatch or return any specific value.
103 =head2 C<< DEMOLISHALL >>
105 Calls C<DEMOLISH> on each class in the class hierarchy. This is called at
108 =head2 C<< DEMOLISH >>
110 You may put any business logic deinitialization in DEMOLISH methods. You don't
111 need to redispatch or return any specific value.
114 =head2 C<< does ($role_name) -> Bool >>
116 This will check if the invocant's class B<does> a given C<$role_name>.
117 This is similar to "isa" for object, but it checks the roles instead.
119 =head2 C<<dump ($maxdepth) -> Str >>
123 C'mon, how many times have you written the following code while debugging:
128 It can get seriously annoying, so why not just use this.
130 The implementation was lifted directly from Moose::Object.