5 Moose::Manual::Construction - Object construction (and destruction) with Moose
7 =head1 WHERE'S THE CONSTRUCTOR?
9 B<Do not define a C<new()> method for your classes!>
11 When you C<use Moose> in your class, you will become a subclass of
12 L<Moose::Object>, which provides a C<new> method for you. If you
13 follow our recommendations in L<Moose::Manual::BestPractices> and make
14 your class immutable, then you actually get a class-specific C<new>
15 method "inlined" in your class.
17 =head1 OBJECT CONSTRUCTION AND ATTRIBUTES
19 The Moose-provided constructor accepts a hash or hash reference of
20 named parameters matching your attributes (actually, matching their
21 C<init_arg>s). This is just another way in which Moose keeps you from
22 worrying I<how> classes are implemented. Simply define a class and
23 you're ready to start creating objects!
25 =head1 OBJECT CONSTRUCTION HOOKS
27 Moose lets you hook into object construction. You can validate an
28 object's state, do logging, customize construction from parameters which
29 do not match your attributes, or maybe allow non-hash(ref) constructor
30 arguments. You can do this by creating C<BUILD> and/or C<BUILDARGS>
33 If these methods exist in your class, Moose will arrange for them to
34 be called as part of the object construction process.
38 The C<BUILDARGS> method is called as a class method I<before> an
39 object is created. It will receive all of the arguments that were
40 passed to C<new> I<as-is>, and is expected to return a hash
41 reference. This hash reference will be used to construct the object,
42 so it should contain keys matching your attributes' names (well,
45 One common use for C<BUILDARGS> is to accommodate a non-hash(ref)
46 calling style. For example, we might want to allow our Person class to
47 be called with a single argument of a social security number, C<<
50 Without a C<BUILDARGS> method, Moose will complain, because it expects
51 a hash or hash reference. We can use the C<BUILDARGS> method to
52 accommodate this calling style:
54 around BUILDARGS => sub {
58 if ( @_ == 1 && ! ref $_[0] ) {
59 return $class->$orig(ssn => $_[0]);
62 return $class->$orig(@_);
66 Note the call to C<< $class->$orig >>. This will call the default
67 C<BUILDARGS> in L<Moose::Object>. This method handles distinguishing
68 between a hash reference and a plain hash for you.
72 The C<BUILD> method is called I<after> an object is created. There are
73 several ways to use a C<BUILD> method. One of the most common is to
74 check that the object state is valid. While we can validate individual
75 attributes through the use of types, we can't validate the state of a
76 whole object that way.
81 if ( $self->country_of_residence eq 'USA' ) {
82 die 'All US residents must have an SSN'
83 unless $self->has_ssn;
87 Another use of a C<BUILD> method could be for logging or tracking
93 debug( 'Made a new person - SSN = ', $self->ssn, );
97 As C<BUILD> is called with the original hashref passed to new (or the
98 results of your C<BUILDARGS>, if you have overridden the default
99 C<BUILDARGS>.) it can also use be used to create a custom constructor
100 using parameters that weren't consumed by attributes. This can be
101 useful if you need to venture beyond what the default initialization
102 behavior and coercions can accomplish.
106 my $params_hashref = shift;
108 $self->addFriend( My::User->new ($params_hashref->{friendId},
109 $params_hashref->{activationCode}) );
114 =head3 BUILD and parent classes
116 The interaction between multiple C<BUILD> methods in an inheritance
117 hierarchy is different from normal Perl methods. B<You should never
118 call C<< $self->SUPER::BUILD >>.>
120 Moose arranges to have all of the C<BUILD> methods in a hierarchy
121 called when an object is constructed, I<from parents to
122 children>. This might be surprising at first, because it reverses the
123 normal order of method inheritance.
125 The theory behind this is that C<BUILD> methods can only be used for
126 increasing specialization of a class's constraints, so it makes sense
127 to call the least specific C<BUILD> method first. Also, this is how
130 =head1 OBJECT DESTRUCTION
132 Moose provides a hook for object destruction with the C<DEMOLISH>
133 method. As with C<BUILD>, you should never explicitly call C<<
134 $self->SUPER::DEMOLISH >>. Moose will arrange for all of the
135 C<DEMOLISH> methods in your hierarchy to be called, from most to least
138 Each C<DEMOLISH> method is called with a single argument.
140 In most cases, Perl's built-in garbage collection is sufficient, and
141 you won't need to provide a C<DEMOLISH> method.
143 =head2 Error Handling During Destruction
145 The interaction of object destruction and Perl's global C<$@> and C<$?>
146 variables can be very confusing.
148 Moose always localizes C<$?> when an object is being destroyed. This means
149 that if you explicitly call C<exit>, that exit code will be preserved even if
150 an object's destructor makes a system call.
152 Moose also preserves C<$@> against any C<eval> calls that may happen during
153 object destruction. However, if an object's C<DEMOLISH> method actually dies,
154 Moose explicitly rethrows that error.
156 If you do not like this behavior, you will have to provide your own C<DESTROY>
157 method and use that instead of the one provided by L<Moose::Object>. You can
158 do this to preserve C<$@> I<and> capture any errors from object destruction by
159 creating an error stack.
163 Dave Rolsky E<lt>autarch@urth.orgE<gt>
165 =head1 COPYRIGHT AND LICENSE
167 Copyright 2009 by Infinity Interactive, Inc.
169 L<http://www.iinteractive.com>
171 This library is free software; you can redistribute it and/or modify
172 it under the same terms as Perl itself.