Made files stubs for heiarchy of XS
[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 ******************************** !!!WARNING!!! ******************************** 
20 Windows support is currently experimental - you can continue, but you've been warned! 
21 If you are interested in helping please contact us at sdl-devel\@perl.org.
22 *******************************************************************************
23 BROKENWIN
24
25 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26 my $sdl_link_flags    = SDL::Utility->sdl_libs();
27 # subsystem to build
28 #       file
29 #               location of source file => location of build file to get name right
30 #       libraries
31 #               name of shared library (soname)
32 #                       preprocessor definition
33 #                       name of header file
34 my %subsystems =
35 (
36         SDL => {
37                 file      => {
38                         from  => 'src/SDL.xs',
39                         to    => 'lib/SDL_perl.xs',
40                 },
41                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42                                   png jpeg smpeg )],
43         },
44         Rect => {
45                 file      => {
46                         from  => 'src/Rect.xs',
47                         to    => 'lib/SDL/Rect.xs',
48                 },
49                 libraries => [qw( SDL  )],
50         },
51         Color => {
52                 file      => {
53                         from  => 'src/Color.xs',
54                         to    => 'lib/SDL/Color.xs',
55                 },
56                 libraries => [qw( SDL )],
57         },
58         OpenGL => {
59                 file      => {
60                         from => 'src/OpenGL.xs',
61                         to   => 'lib/SDL/OpenGL.xs', 
62                 },
63                 libraries => [qw( SDL GL GLU )],
64         },
65         SFont => {
66                 file    => {
67                         from => 'src/SFont.xs',
68                         to   => 'lib/SDL/SFont.xs',
69                 },
70                 libraries => [qw( SDL SDL_image )],
71         },      
72 );
73
74 my %libraries = (
75         SDL         => {
76                 define => 'HAVE_SDL', 
77                 header => 'SDL.h',
78         },
79         SDL_image   => {
80                 define => 'HAVE_SDL_IMAGE',   
81                 header => 'SDL_image.h'
82         },
83         SDL_mixer   => {
84                 define => 'HAVE_SDL_MIXER',   
85                 header => 'SDL_mixer.h'
86         },
87         SDL_net     => {
88                 define => 'HAVE_SDL_NET',     
89                 header => 'SDL_net.h'
90         },
91         SDL_ttf     => {
92                 define => 'HAVE_SDL_TTF',     
93                 header => 'SDL_ttf.h'
94         },
95         SDL_gfx     => {
96                 define => 'HAVE_SDL_GFX',     
97                 header => 'SDL_gfxPrimitives.h'
98         },
99         png         => {
100                 define    => 'HAVE_PNG',
101                 header    => 'png.h',
102         },
103         jpeg        => {        
104                 define    => 'HAVE_JPEG',
105                 header    => 'jpeglib.h',
106         },
107         smpeg       => {
108                 define    => 'HAVE_SMPEG',
109                 header    => 'smpeg.h',
110         },
111         GL          => {
112                 define => 'HAVE_GL',  
113                 header => 'gl.h'
114         },
115         GLU         => {
116                 define => 'HAVE_GLU', 
117                 header => 'glu.h'
118         },
119 );
120
121 # need the platform-specific module to find include paths correctly
122 # see build/lib/SDL/Build/*pm
123 my $arch          = SDL::Build->get_arch( $^O );
124
125 # see which subsystems can be built -- do we have headers for them?
126 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
127
128 # now write SDL::Config
129 $arch->write_sdl_config( $build_systems );
130
131 # and fetch all of the information needed to compile
132 my $defines       = $arch->build_defines( \%libraries, $build_systems );
133 my $includes      = $arch->build_includes( \%libraries, $build_systems );
134 my $links         = $arch->build_links( \%libraries, $build_systems );
135
136 # mangle the compilable files into a format Module::Build can understand
137 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
138              keys %subsystems;
139 my $build   = SDL::Build->new(
140         module_name          => 'SDL',
141         dist_name            => 'SDL_Perl', 
142         license              => 'lgpl',
143         dist_version_from    => 'lib/SDL.pm',
144         configure_requires            =>
145         {
146                 'YAML'  => '0.68',
147                 'ExtUtils::CBuilder' => '0.260301',
148                 'Alien::SDL' => '0.7.1',
149         },
150         build_requires =>
151         {
152                 'Test::Simple' => '0.47',
153
154         },
155         build_recommends     =>
156         {
157                 'Pod::ToDemo'  => '0.20'                
158         },
159         c_source             => 'src',
160         xs_files             => \%xs,
161         meta_add             =>      
162         {
163                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
164         },
165         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
166 );
167
168 if($arch eq 'Darwin')
169 {
170         $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
171         $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
172         $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
173
174 }
175
176 # and here's where the real (and ugly) magic works... see SDL::Build
177 $build->set_flags(
178         \%subsystems,
179         $build_systems,
180         $defines,
181         $includes,
182         $links,
183         $sdl_compile_flags,
184         $sdl_link_flags,
185 );
186 # now we're ready to go!
187 $build->create_build_script();