048d303141a4d0a9fa220660e968176418bcd478
[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 ******************************** !!!WARNING!!! ******************************** 
20 Windows support is currently experimental - you can continue, but you've been warned! 
21 If you are interested in helping please contact us at sdl-devel\@perl.org.
22 *******************************************************************************
23 BROKENWIN
24
25 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26 my $sdl_link_flags    = SDL::Utility->sdl_libs();
27 # subsystem to build
28 #       file
29 #               location of source file => location of build file to get name right
30 #       libraries
31 #               name of shared library (soname)
32 #                       preprocessor definition
33 #                       name of header file
34 my %subsystems =
35 (
36         SDL => {
37                 file      => {
38                         from  => 'src/SDL.xs',
39                         to    => 'lib/SDL_perl.xs',
40                 },
41                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42                                   png jpeg smpeg )],
43         },
44         Rect => {
45                 file      => {
46                         from  => 'src/Core/objects/Rect.xs',
47                         to    => 'lib/SDL/Rect.xs',
48                 },
49                 libraries => [qw( SDL  )],
50         },
51         Color => {
52                 file      => {
53                         from  => 'src/Core/objects/Color.xs',
54                         to    => 'lib/SDL/Color.xs',
55                 },
56                 libraries => [qw( SDL )],
57         },
58         Surface => {
59                 file      => {
60                         from  => 'src/Surface.xs',
61                         to    => 'lib/SDL/Surface.xs',
62                 },
63                 libraries => [qw( SDL SDL_image )],
64         },
65         OpenGL => {
66                 file      => {
67                         from => 'src/OpenGL.xs',
68                         to   => 'lib/SDL/OpenGL.xs', 
69                 },
70                 libraries => [qw( SDL GL GLU )],
71         },
72         SFont => {
73                 file    => {
74                         from => 'src/SFont.xs',
75                         to   => 'lib/SDL/SFont.xs',
76                 },
77                 libraries => [qw( SDL SDL_image )],
78         },      
79 );
80
81 my %libraries = (
82         SDL         => {
83                 define => 'HAVE_SDL', 
84                 header => 'SDL.h',
85         },
86         SDL_image   => {
87                 define => 'HAVE_SDL_IMAGE',   
88                 header => 'SDL_image.h'
89         },
90         SDL_mixer   => {
91                 define => 'HAVE_SDL_MIXER',   
92                 header => 'SDL_mixer.h'
93         },
94         SDL_net     => {
95                 define => 'HAVE_SDL_NET',     
96                 header => 'SDL_net.h'
97         },
98         SDL_ttf     => {
99                 define => 'HAVE_SDL_TTF',     
100                 header => 'SDL_ttf.h'
101         },
102         SDL_gfx     => {
103                 define => 'HAVE_SDL_GFX',     
104                 header => 'SDL_gfxPrimitives.h'
105         },
106         png         => {
107                 define    => 'HAVE_PNG',
108                 header    => 'png.h',
109         },
110         jpeg        => {        
111                 define    => 'HAVE_JPEG',
112                 header    => 'jpeglib.h',
113         },
114         smpeg       => {
115                 define    => 'HAVE_SMPEG',
116                 header    => 'smpeg.h',
117         },
118         GL          => {
119                 define => 'HAVE_GL',  
120                 header => 'gl.h'
121         },
122         GLU         => {
123                 define => 'HAVE_GLU', 
124                 header => 'glu.h'
125         },
126 );
127
128 # need the platform-specific module to find include paths correctly
129 # see build/lib/SDL/Build/*pm
130 my $arch          = SDL::Build->get_arch( $^O );
131
132 # see which subsystems can be built -- do we have headers for them?
133 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
134
135 # now write SDL::Config
136 $arch->write_sdl_config( $build_systems );
137
138 # and fetch all of the information needed to compile
139 my $defines       = $arch->build_defines( \%libraries, $build_systems );
140 my $includes      = $arch->build_includes( \%libraries, $build_systems );
141 my $links         = $arch->build_links( \%libraries, $build_systems );
142
143 # mangle the compilable files into a format Module::Build can understand
144 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
145              keys %subsystems;
146 my $build   = SDL::Build->new(
147         module_name          => 'SDL',
148         dist_name            => 'SDL_Perl', 
149         license              => 'lgpl',
150         dist_version_from    => 'lib/SDL.pm',
151         configure_requires            =>
152         {
153                 'YAML'  => '0.68',
154                 'ExtUtils::CBuilder' => '0.260301',
155                 'Alien::SDL' => '0.7.1',
156         },
157         build_requires =>
158         {
159                 'Test::Simple' => '0.47',
160
161         },
162         build_recommends     =>
163         {
164                 'Pod::ToDemo'  => '0.20'                
165         },
166         c_source             => 'src',
167         xs_files             => \%xs,
168         meta_add             =>      
169         {
170                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
171         },
172         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
173 );
174
175 if($arch eq 'Darwin')
176 {
177         $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
178         $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
179         $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
180
181 }
182
183 # and here's where the real (and ugly) magic works... see SDL::Build
184 $build->set_flags(
185         \%subsystems,
186         $build_systems,
187         $defines,
188         $includes,
189         $links,
190         $sdl_compile_flags,
191         $sdl_link_flags,
192 );
193 # now we're ready to go!
194 $build->create_build_script();