implemented collidehash
[sdlgit/SDL_perl.git] / test / OpenGL / test4.pl
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8fde61e3 1#!/usr/bin/env perl
2#
3# Bezier Surface example
4#
5
6use SDL;
7use SDL::App;
8use SDL::Event;
9use SDL::OpenGL;
10
11my $app = new SDL::App -w => 800, -h => 600, -d => 16, -gl => 1;
12
13my @points = ( [-1.5, -1.5, 4.0 ], [-0.5, -1.5, 2.0 ],
14 [-0.5, -1.5, -1.0 ], [ 1.5, -1.5, 2.0 ],
15 [-1.5, -0.5, 1.0 ], [-0.5, -0.5, 3.0 ],
16 [ 0.5, -0.5, 0.0 ], [ 1.5, -0.5, -1.0 ],
17 [-1.5, 0.5, 4.0 ], [-0.5, 0.5, 0.0 ],
18 [ 0.5, 0.5, 3.0 ], [ 1.5, 0.5, 4.0 ],
19 [-1.5, 1.5, -2.0 ], [-0.5, 1.5, -2.0 ],
20 [ 0.5, 1.5, 0.0 ], [ 1.5, 1.5, -1.0 ],
21 );
22
23my $ctrlpoints = pack "d48", map { @$_ } @points;
24
25sub init {
26
27 glViewport(0,0,800,600);
28 glMatrixMode(GL_PROJECTION());
29 glLoadIdentity();
30
31 glFrustum (-0.1,0.1,-0.075,0.075,0.3,100.0 );
32
33 glMatrixMode(GL_MODELVIEW());
34 glLoadIdentity();
35
36 glTranslate(0,0,-15);
37
38 glClearColor(0.0, 0.0, 0.0, 0.0);
39 glMap2(GL_MAP2_VERTEX_3(), 0, 1, 3, 4, 0, 1, 12, 4, $ctrlpoints);
40 glEnable(GL_MAP2_VERTEX_3());
41 glMapGrid2(20,0,1,20,0,1);
42 glEnable(GL_DEPTH_TEST);
43 glShadeModel(GL_SMOOTH());
44}
45
46sub initlight {
47
48 glEnable(GL_LIGHTING());
49 glEnable(GL_LIGHT0());
50
51 glLight(GL_LIGHT0(),GL_AMBIENT(),0.2,0.2,0.2,1.0);
52 glLight(GL_LIGHT0(),GL_POSITION(), 0.0,0.0,2.0,1.0);
53
54 glMaterial(GL_FRONT(), GL_DIFFUSE(),0.6,0.6,0.6,1.0);
55 glMaterial(GL_FRONT(), GL_SPECULAR(), 1.0, 1.0, 1.0, 1.0);
56 glMaterial(GL_FRONT(), GL_SHININESS(), 50.0);
57
58}
59
60my ($a1,$a2) = (89,305);
61
62sub display {
63 glClear(GL_COLOR_BUFFER_BIT() | GL_DEPTH_BUFFER_BIT());
64 glColor(1.0,1.0,1.0);
65 glPushMatrix();
66 glRotate($a1 % 360, 0.0, 1.0, 1.0);
67 glRotate($a2 % 360, 1.0, 1.0, 0.0);
68 if ($toggle) {
69 glEvalMesh2(GL_FILL,0,20,0,20);
70 } else {
71 glBegin(GL_LINE_STRIP);
72 for my $j ( 0 .. 8 ) {
73 for my $i ( 0 .. 30 ) {
74 glEvalCoord2($i/30,$j/8);
75 }
76 for my $i ( 0 .. 30 ) {
77 glEvalCoord2($j/8,$i/30);
78 }
79 }
80 glEnd();
81 }
82 glPopMatrix();
83 $app->sync();
84}
85
86print STDERR <<USAGE;
87$0
88 Press: t Toggle wireframe / solid
89 f Toggle fullscreen
90 q Quit
91 any Rotate Bezier Surface
92USAGE
93
94init();
95initlight();
96display();
97
98my $event = new SDL::Event;
99$app->loop ({
100 SDL_QUIT() => sub { exit(); },
101 SDL_KEYDOWN() => sub {
102 my ($event) = @_;
103 if ( $event->key_sym() == SDLK_f ) {
104 $app->fullscreen();
105 display();
106 } elsif ( $event->key_sym() == SDLK_t ) {
107 $toggle = $toggle ? 0 : 1;
108 display();
109 } elsif ( $event->key_sym() == SDLK_q ) {
110 exit();
111 } else {
112 $a1 += 33; $a2 += 5;
113 display();
114 }
115 },
116});
117