Added VideoInfo as an object with appropriate docs
[sdlgit/SDL_perl.git] / test / OpenGL / README
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bfd90409 1README
2
3These scripts are intended to demonstrate how
4the SDLperl OpenGL API can be used.
5
6Due to the high level nature of the perl language,
7much of the OpenGL API's complexity has been
8reduced to a lowest common denominator, that is
9to say, real numbers.
10
11Given the overhead of perl itself, hardware accleration
12is pretty much mandatory for good performance. That
13said, perl and good hardware acceleration go hand in
14hand like fine wine and delicious cheese.
15
16Descriptions:
17
18test1.pl Basic Triangle and Square
19test2.pl 3D Cube example
20test3.pl Bezier Curve example
21test4.pl Bezier Surface (wireframe & solid)
22test5.pl Nurbs Surfaces, Curves, and Trims
23
24The tutorial directory contains SDL_perl specific
25adaptations of Jeff Molofee's OpenGL tutorial examples.
26The original tutorials and accompanying C programs
27can be found at http://nehe.gamedev.net
28
29tutorial/lesson02.pl Basic Triangle and Square
30tutorial/lesson03.pl Color Triangle and Square
31tutorial/lesson04.pl Rotating Triangle and Square
32tutorial/lesson05.pl Rotating Pyramid and Cube
33tutorial/lesson06.pl Rotating Textured Cube
34tutorial/lesson07.pl Lighting and Filters Cube
35tutorial/lesson08.pl Blending (aka transperancy) Cube
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