Commit | Line | Data |
bfd90409 |
1 | README |
2 | |
3 | These scripts are intended to demonstrate how |
4 | the SDLperl OpenGL API can be used. |
5 | |
6 | Due to the high level nature of the perl language, |
7 | much of the OpenGL API's complexity has been |
8 | reduced to a lowest common denominator, that is |
9 | to say, real numbers. |
10 | |
11 | Given the overhead of perl itself, hardware accleration |
12 | is pretty much mandatory for good performance. That |
13 | said, perl and good hardware acceleration go hand in |
14 | hand like fine wine and delicious cheese. |
15 | |
16 | Descriptions: |
17 | |
18 | test1.pl Basic Triangle and Square |
19 | test2.pl 3D Cube example |
20 | test3.pl Bezier Curve example |
21 | test4.pl Bezier Surface (wireframe & solid) |
22 | test5.pl Nurbs Surfaces, Curves, and Trims |
23 | |
24 | The tutorial directory contains SDL_perl specific |
25 | adaptations of Jeff Molofee's OpenGL tutorial examples. |
26 | The original tutorials and accompanying C programs |
27 | can be found at http://nehe.gamedev.net |
28 | |
29 | tutorial/lesson02.pl Basic Triangle and Square |
30 | tutorial/lesson03.pl Color Triangle and Square |
31 | tutorial/lesson04.pl Rotating Triangle and Square |
32 | tutorial/lesson05.pl Rotating Pyramid and Cube |
33 | tutorial/lesson06.pl Rotating Textured Cube |
34 | tutorial/lesson07.pl Lighting and Filters Cube |
35 | tutorial/lesson08.pl Blending (aka transperancy) Cube |
36 | |
37 | |