Added local jquery-1.8.1-min.js so internet isn't needed
[p5sagit/Devel-Size.git] / static / excanvas.js
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94fab3d1 1// Copyright 2006 Google Inc.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15
16// Known Issues:
17//
18// * Patterns only support repeat.
19// * Radial gradient are not implemented. The VML version of these look very
20// different from the canvas one.
21// * Clipping paths are not implemented.
22// * Coordsize. The width and height attribute have higher priority than the
23// width and height style values which isn't correct.
24// * Painting mode isn't implemented.
25// * Canvas width/height should is using content-box by default. IE in
26// Quirks mode will draw the canvas using border-box. Either change your
27// doctype to HTML5
28// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29// or use Box Sizing Behavior from WebFX
30// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31// * Non uniform scaling does not correctly scale strokes.
32// * Optimize. There is always room for speed improvements.
33
34// Only add this code if we do not already have a canvas implementation
35if (!document.createElement('canvas').getContext) {
36
37(function() {
38
39 // alias some functions to make (compiled) code shorter
40 var m = Math;
41 var mr = m.round;
42 var ms = m.sin;
43 var mc = m.cos;
44 var abs = m.abs;
45 var sqrt = m.sqrt;
46
47 // this is used for sub pixel precision
48 var Z = 10;
49 var Z2 = Z / 2;
50
51 var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
52
53 /**
54 * This funtion is assigned to the <canvas> elements as element.getContext().
55 * @this {HTMLElement}
56 * @return {CanvasRenderingContext2D_}
57 */
58 function getContext() {
59 return this.context_ ||
60 (this.context_ = new CanvasRenderingContext2D_(this));
61 }
62
63 var slice = Array.prototype.slice;
64
65 /**
66 * Binds a function to an object. The returned function will always use the
67 * passed in {@code obj} as {@code this}.
68 *
69 * Example:
70 *
71 * g = bind(f, obj, a, b)
72 * g(c, d) // will do f.call(obj, a, b, c, d)
73 *
74 * @param {Function} f The function to bind the object to
75 * @param {Object} obj The object that should act as this when the function
76 * is called
77 * @param {*} var_args Rest arguments that will be used as the initial
78 * arguments when the function is called
79 * @return {Function} A new function that has bound this
80 */
81 function bind(f, obj, var_args) {
82 var a = slice.call(arguments, 2);
83 return function() {
84 return f.apply(obj, a.concat(slice.call(arguments)));
85 };
86 }
87
88 function encodeHtmlAttribute(s) {
89 return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
90 }
91
92 function addNamespace(doc, prefix, urn) {
93 if (!doc.namespaces[prefix]) {
94 doc.namespaces.add(prefix, urn, '#default#VML');
95 }
96 }
97
98 function addNamespacesAndStylesheet(doc) {
99 addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
100 addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
101
102 // Setup default CSS. Only add one style sheet per document
103 if (!doc.styleSheets['ex_canvas_']) {
104 var ss = doc.createStyleSheet();
105 ss.owningElement.id = 'ex_canvas_';
106 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
107 // default size is 300x150 in Gecko and Opera
108 'text-align:left;width:300px;height:150px}';
109 }
110 }
111
112 // Add namespaces and stylesheet at startup.
113 addNamespacesAndStylesheet(document);
114
115 var G_vmlCanvasManager_ = {
116 init: function(opt_doc) {
117 var doc = opt_doc || document;
118 // Create a dummy element so that IE will allow canvas elements to be
119 // recognized.
120 doc.createElement('canvas');
121 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
122 },
123
124 init_: function(doc) {
125 // find all canvas elements
126 var els = doc.getElementsByTagName('canvas');
127 for (var i = 0; i < els.length; i++) {
128 this.initElement(els[i]);
129 }
130 },
131
132 /**
133 * Public initializes a canvas element so that it can be used as canvas
134 * element from now on. This is called automatically before the page is
135 * loaded but if you are creating elements using createElement you need to
136 * make sure this is called on the element.
137 * @param {HTMLElement} el The canvas element to initialize.
138 * @return {HTMLElement} the element that was created.
139 */
140 initElement: function(el) {
141 if (!el.getContext) {
142 el.getContext = getContext;
143
144 // Add namespaces and stylesheet to document of the element.
145 addNamespacesAndStylesheet(el.ownerDocument);
146
147 // Remove fallback content. There is no way to hide text nodes so we
148 // just remove all childNodes. We could hide all elements and remove
149 // text nodes but who really cares about the fallback content.
150 el.innerHTML = '';
151
152 // do not use inline function because that will leak memory
153 el.attachEvent('onpropertychange', onPropertyChange);
154 el.attachEvent('onresize', onResize);
155
156 var attrs = el.attributes;
157 if (attrs.width && attrs.width.specified) {
158 // TODO: use runtimeStyle and coordsize
159 // el.getContext().setWidth_(attrs.width.nodeValue);
160 el.style.width = attrs.width.nodeValue + 'px';
161 } else {
162 el.width = el.clientWidth;
163 }
164 if (attrs.height && attrs.height.specified) {
165 // TODO: use runtimeStyle and coordsize
166 // el.getContext().setHeight_(attrs.height.nodeValue);
167 el.style.height = attrs.height.nodeValue + 'px';
168 } else {
169 el.height = el.clientHeight;
170 }
171 //el.getContext().setCoordsize_()
172 }
173 return el;
174 }
175 };
176
177 function onPropertyChange(e) {
178 var el = e.srcElement;
179
180 switch (e.propertyName) {
181 case 'width':
182 el.getContext().clearRect();
183 el.style.width = el.attributes.width.nodeValue + 'px';
184 // In IE8 this does not trigger onresize.
185 el.firstChild.style.width = el.clientWidth + 'px';
186 break;
187 case 'height':
188 el.getContext().clearRect();
189 el.style.height = el.attributes.height.nodeValue + 'px';
190 el.firstChild.style.height = el.clientHeight + 'px';
191 break;
192 }
193 }
194
195 function onResize(e) {
196 var el = e.srcElement;
197 if (el.firstChild) {
198 el.firstChild.style.width = el.clientWidth + 'px';
199 el.firstChild.style.height = el.clientHeight + 'px';
200 }
201 }
202
203 G_vmlCanvasManager_.init();
204
205 // precompute "00" to "FF"
206 var decToHex = [];
207 for (var i = 0; i < 16; i++) {
208 for (var j = 0; j < 16; j++) {
209 decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
210 }
211 }
212
213 function createMatrixIdentity() {
214 return [
215 [1, 0, 0],
216 [0, 1, 0],
217 [0, 0, 1]
218 ];
219 }
220
221 function matrixMultiply(m1, m2) {
222 var result = createMatrixIdentity();
223
224 for (var x = 0; x < 3; x++) {
225 for (var y = 0; y < 3; y++) {
226 var sum = 0;
227
228 for (var z = 0; z < 3; z++) {
229 sum += m1[x][z] * m2[z][y];
230 }
231
232 result[x][y] = sum;
233 }
234 }
235 return result;
236 }
237
238 function copyState(o1, o2) {
239 o2.fillStyle = o1.fillStyle;
240 o2.lineCap = o1.lineCap;
241 o2.lineJoin = o1.lineJoin;
242 o2.lineWidth = o1.lineWidth;
243 o2.miterLimit = o1.miterLimit;
244 o2.shadowBlur = o1.shadowBlur;
245 o2.shadowColor = o1.shadowColor;
246 o2.shadowOffsetX = o1.shadowOffsetX;
247 o2.shadowOffsetY = o1.shadowOffsetY;
248 o2.strokeStyle = o1.strokeStyle;
249 o2.globalAlpha = o1.globalAlpha;
250 o2.font = o1.font;
251 o2.textAlign = o1.textAlign;
252 o2.textBaseline = o1.textBaseline;
253 o2.arcScaleX_ = o1.arcScaleX_;
254 o2.arcScaleY_ = o1.arcScaleY_;
255 o2.lineScale_ = o1.lineScale_;
256 }
257
258 var colorData = {
259 aliceblue: '#F0F8FF',
260 antiquewhite: '#FAEBD7',
261 aquamarine: '#7FFFD4',
262 azure: '#F0FFFF',
263 beige: '#F5F5DC',
264 bisque: '#FFE4C4',
265 black: '#000000',
266 blanchedalmond: '#FFEBCD',
267 blueviolet: '#8A2BE2',
268 brown: '#A52A2A',
269 burlywood: '#DEB887',
270 cadetblue: '#5F9EA0',
271 chartreuse: '#7FFF00',
272 chocolate: '#D2691E',
273 coral: '#FF7F50',
274 cornflowerblue: '#6495ED',
275 cornsilk: '#FFF8DC',
276 crimson: '#DC143C',
277 cyan: '#00FFFF',
278 darkblue: '#00008B',
279 darkcyan: '#008B8B',
280 darkgoldenrod: '#B8860B',
281 darkgray: '#A9A9A9',
282 darkgreen: '#006400',
283 darkgrey: '#A9A9A9',
284 darkkhaki: '#BDB76B',
285 darkmagenta: '#8B008B',
286 darkolivegreen: '#556B2F',
287 darkorange: '#FF8C00',
288 darkorchid: '#9932CC',
289 darkred: '#8B0000',
290 darksalmon: '#E9967A',
291 darkseagreen: '#8FBC8F',
292 darkslateblue: '#483D8B',
293 darkslategray: '#2F4F4F',
294 darkslategrey: '#2F4F4F',
295 darkturquoise: '#00CED1',
296 darkviolet: '#9400D3',
297 deeppink: '#FF1493',
298 deepskyblue: '#00BFFF',
299 dimgray: '#696969',
300 dimgrey: '#696969',
301 dodgerblue: '#1E90FF',
302 firebrick: '#B22222',
303 floralwhite: '#FFFAF0',
304 forestgreen: '#228B22',
305 gainsboro: '#DCDCDC',
306 ghostwhite: '#F8F8FF',
307 gold: '#FFD700',
308 goldenrod: '#DAA520',
309 grey: '#808080',
310 greenyellow: '#ADFF2F',
311 honeydew: '#F0FFF0',
312 hotpink: '#FF69B4',
313 indianred: '#CD5C5C',
314 indigo: '#4B0082',
315 ivory: '#FFFFF0',
316 khaki: '#F0E68C',
317 lavender: '#E6E6FA',
318 lavenderblush: '#FFF0F5',
319 lawngreen: '#7CFC00',
320 lemonchiffon: '#FFFACD',
321 lightblue: '#ADD8E6',
322 lightcoral: '#F08080',
323 lightcyan: '#E0FFFF',
324 lightgoldenrodyellow: '#FAFAD2',
325 lightgreen: '#90EE90',
326 lightgrey: '#D3D3D3',
327 lightpink: '#FFB6C1',
328 lightsalmon: '#FFA07A',
329 lightseagreen: '#20B2AA',
330 lightskyblue: '#87CEFA',
331 lightslategray: '#778899',
332 lightslategrey: '#778899',
333 lightsteelblue: '#B0C4DE',
334 lightyellow: '#FFFFE0',
335 limegreen: '#32CD32',
336 linen: '#FAF0E6',
337 magenta: '#FF00FF',
338 mediumaquamarine: '#66CDAA',
339 mediumblue: '#0000CD',
340 mediumorchid: '#BA55D3',
341 mediumpurple: '#9370DB',
342 mediumseagreen: '#3CB371',
343 mediumslateblue: '#7B68EE',
344 mediumspringgreen: '#00FA9A',
345 mediumturquoise: '#48D1CC',
346 mediumvioletred: '#C71585',
347 midnightblue: '#191970',
348 mintcream: '#F5FFFA',
349 mistyrose: '#FFE4E1',
350 moccasin: '#FFE4B5',
351 navajowhite: '#FFDEAD',
352 oldlace: '#FDF5E6',
353 olivedrab: '#6B8E23',
354 orange: '#FFA500',
355 orangered: '#FF4500',
356 orchid: '#DA70D6',
357 palegoldenrod: '#EEE8AA',
358 palegreen: '#98FB98',
359 paleturquoise: '#AFEEEE',
360 palevioletred: '#DB7093',
361 papayawhip: '#FFEFD5',
362 peachpuff: '#FFDAB9',
363 peru: '#CD853F',
364 pink: '#FFC0CB',
365 plum: '#DDA0DD',
366 powderblue: '#B0E0E6',
367 rosybrown: '#BC8F8F',
368 royalblue: '#4169E1',
369 saddlebrown: '#8B4513',
370 salmon: '#FA8072',
371 sandybrown: '#F4A460',
372 seagreen: '#2E8B57',
373 seashell: '#FFF5EE',
374 sienna: '#A0522D',
375 skyblue: '#87CEEB',
376 slateblue: '#6A5ACD',
377 slategray: '#708090',
378 slategrey: '#708090',
379 snow: '#FFFAFA',
380 springgreen: '#00FF7F',
381 steelblue: '#4682B4',
382 tan: '#D2B48C',
383 thistle: '#D8BFD8',
384 tomato: '#FF6347',
385 turquoise: '#40E0D0',
386 violet: '#EE82EE',
387 wheat: '#F5DEB3',
388 whitesmoke: '#F5F5F5',
389 yellowgreen: '#9ACD32'
390 };
391
392
393 function getRgbHslContent(styleString) {
394 var start = styleString.indexOf('(', 3);
395 var end = styleString.indexOf(')', start + 1);
396 var parts = styleString.substring(start + 1, end).split(',');
397 // add alpha if needed
398 if (parts.length != 4 || styleString.charAt(3) != 'a') {
399 parts[3] = 1;
400 }
401 return parts;
402 }
403
404 function percent(s) {
405 return parseFloat(s) / 100;
406 }
407
408 function clamp(v, min, max) {
409 return Math.min(max, Math.max(min, v));
410 }
411
412 function hslToRgb(parts){
413 var r, g, b, h, s, l;
414 h = parseFloat(parts[0]) / 360 % 360;
415 if (h < 0)
416 h++;
417 s = clamp(percent(parts[1]), 0, 1);
418 l = clamp(percent(parts[2]), 0, 1);
419 if (s == 0) {
420 r = g = b = l; // achromatic
421 } else {
422 var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
423 var p = 2 * l - q;
424 r = hueToRgb(p, q, h + 1 / 3);
425 g = hueToRgb(p, q, h);
426 b = hueToRgb(p, q, h - 1 / 3);
427 }
428
429 return '#' + decToHex[Math.floor(r * 255)] +
430 decToHex[Math.floor(g * 255)] +
431 decToHex[Math.floor(b * 255)];
432 }
433
434 function hueToRgb(m1, m2, h) {
435 if (h < 0)
436 h++;
437 if (h > 1)
438 h--;
439
440 if (6 * h < 1)
441 return m1 + (m2 - m1) * 6 * h;
442 else if (2 * h < 1)
443 return m2;
444 else if (3 * h < 2)
445 return m1 + (m2 - m1) * (2 / 3 - h) * 6;
446 else
447 return m1;
448 }
449
450 var processStyleCache = {};
451
452 function processStyle(styleString) {
453 if (styleString in processStyleCache) {
454 return processStyleCache[styleString];
455 }
456
457 var str, alpha = 1;
458
459 styleString = String(styleString);
460 if (styleString.charAt(0) == '#') {
461 str = styleString;
462 } else if (/^rgb/.test(styleString)) {
463 var parts = getRgbHslContent(styleString);
464 var str = '#', n;
465 for (var i = 0; i < 3; i++) {
466 if (parts[i].indexOf('%') != -1) {
467 n = Math.floor(percent(parts[i]) * 255);
468 } else {
469 n = +parts[i];
470 }
471 str += decToHex[clamp(n, 0, 255)];
472 }
473 alpha = +parts[3];
474 } else if (/^hsl/.test(styleString)) {
475 var parts = getRgbHslContent(styleString);
476 str = hslToRgb(parts);
477 alpha = parts[3];
478 } else {
479 str = colorData[styleString] || styleString;
480 }
481 return processStyleCache[styleString] = {color: str, alpha: alpha};
482 }
483
484 var DEFAULT_STYLE = {
485 style: 'normal',
486 variant: 'normal',
487 weight: 'normal',
488 size: 10,
489 family: 'sans-serif'
490 };
491
492 // Internal text style cache
493 var fontStyleCache = {};
494
495 function processFontStyle(styleString) {
496 if (fontStyleCache[styleString]) {
497 return fontStyleCache[styleString];
498 }
499
500 var el = document.createElement('div');
501 var style = el.style;
502 try {
503 style.font = styleString;
504 } catch (ex) {
505 // Ignore failures to set to invalid font.
506 }
507
508 return fontStyleCache[styleString] = {
509 style: style.fontStyle || DEFAULT_STYLE.style,
510 variant: style.fontVariant || DEFAULT_STYLE.variant,
511 weight: style.fontWeight || DEFAULT_STYLE.weight,
512 size: style.fontSize || DEFAULT_STYLE.size,
513 family: style.fontFamily || DEFAULT_STYLE.family
514 };
515 }
516
517 function getComputedStyle(style, element) {
518 var computedStyle = {};
519
520 for (var p in style) {
521 computedStyle[p] = style[p];
522 }
523
524 // Compute the size
525 var canvasFontSize = parseFloat(element.currentStyle.fontSize),
526 fontSize = parseFloat(style.size);
527
528 if (typeof style.size == 'number') {
529 computedStyle.size = style.size;
530 } else if (style.size.indexOf('px') != -1) {
531 computedStyle.size = fontSize;
532 } else if (style.size.indexOf('em') != -1) {
533 computedStyle.size = canvasFontSize * fontSize;
534 } else if(style.size.indexOf('%') != -1) {
535 computedStyle.size = (canvasFontSize / 100) * fontSize;
536 } else if (style.size.indexOf('pt') != -1) {
537 computedStyle.size = fontSize / .75;
538 } else {
539 computedStyle.size = canvasFontSize;
540 }
541
542 // Different scaling between normal text and VML text. This was found using
543 // trial and error to get the same size as non VML text.
544 computedStyle.size *= 0.981;
545
546 return computedStyle;
547 }
548
549 function buildStyle(style) {
550 return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
551 style.size + 'px ' + style.family;
552 }
553
554 var lineCapMap = {
555 'butt': 'flat',
556 'round': 'round'
557 };
558
559 function processLineCap(lineCap) {
560 return lineCapMap[lineCap] || 'square';
561 }
562
563 /**
564 * This class implements CanvasRenderingContext2D interface as described by
565 * the WHATWG.
566 * @param {HTMLElement} canvasElement The element that the 2D context should
567 * be associated with
568 */
569 function CanvasRenderingContext2D_(canvasElement) {
570 this.m_ = createMatrixIdentity();
571
572 this.mStack_ = [];
573 this.aStack_ = [];
574 this.currentPath_ = [];
575
576 // Canvas context properties
577 this.strokeStyle = '#000';
578 this.fillStyle = '#000';
579
580 this.lineWidth = 1;
581 this.lineJoin = 'miter';
582 this.lineCap = 'butt';
583 this.miterLimit = Z * 1;
584 this.globalAlpha = 1;
585 this.font = '10px sans-serif';
586 this.textAlign = 'left';
587 this.textBaseline = 'alphabetic';
588 this.canvas = canvasElement;
589
590 var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
591 canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
592 var el = canvasElement.ownerDocument.createElement('div');
593 el.style.cssText = cssText;
594 canvasElement.appendChild(el);
595
596 var overlayEl = el.cloneNode(false);
597 // Use a non transparent background.
598 overlayEl.style.backgroundColor = 'red';
599 overlayEl.style.filter = 'alpha(opacity=0)';
600 canvasElement.appendChild(overlayEl);
601
602 this.element_ = el;
603 this.arcScaleX_ = 1;
604 this.arcScaleY_ = 1;
605 this.lineScale_ = 1;
606 }
607
608 var contextPrototype = CanvasRenderingContext2D_.prototype;
609 contextPrototype.clearRect = function() {
610 if (this.textMeasureEl_) {
611 this.textMeasureEl_.removeNode(true);
612 this.textMeasureEl_ = null;
613 }
614 this.element_.innerHTML = '';
615 };
616
617 contextPrototype.beginPath = function() {
618 // TODO: Branch current matrix so that save/restore has no effect
619 // as per safari docs.
620 this.currentPath_ = [];
621 };
622
623 contextPrototype.moveTo = function(aX, aY) {
624 var p = getCoords(this, aX, aY);
625 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
626 this.currentX_ = p.x;
627 this.currentY_ = p.y;
628 };
629
630 contextPrototype.lineTo = function(aX, aY) {
631 var p = getCoords(this, aX, aY);
632 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
633
634 this.currentX_ = p.x;
635 this.currentY_ = p.y;
636 };
637
638 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
639 aCP2x, aCP2y,
640 aX, aY) {
641 var p = getCoords(this, aX, aY);
642 var cp1 = getCoords(this, aCP1x, aCP1y);
643 var cp2 = getCoords(this, aCP2x, aCP2y);
644 bezierCurveTo(this, cp1, cp2, p);
645 };
646
647 // Helper function that takes the already fixed cordinates.
648 function bezierCurveTo(self, cp1, cp2, p) {
649 self.currentPath_.push({
650 type: 'bezierCurveTo',
651 cp1x: cp1.x,
652 cp1y: cp1.y,
653 cp2x: cp2.x,
654 cp2y: cp2.y,
655 x: p.x,
656 y: p.y
657 });
658 self.currentX_ = p.x;
659 self.currentY_ = p.y;
660 }
661
662 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
663 // the following is lifted almost directly from
664 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
665
666 var cp = getCoords(this, aCPx, aCPy);
667 var p = getCoords(this, aX, aY);
668
669 var cp1 = {
670 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
671 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
672 };
673 var cp2 = {
674 x: cp1.x + (p.x - this.currentX_) / 3.0,
675 y: cp1.y + (p.y - this.currentY_) / 3.0
676 };
677
678 bezierCurveTo(this, cp1, cp2, p);
679 };
680
681 contextPrototype.arc = function(aX, aY, aRadius,
682 aStartAngle, aEndAngle, aClockwise) {
683 aRadius *= Z;
684 var arcType = aClockwise ? 'at' : 'wa';
685
686 var xStart = aX + mc(aStartAngle) * aRadius - Z2;
687 var yStart = aY + ms(aStartAngle) * aRadius - Z2;
688
689 var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
690 var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
691
692 // IE won't render arches drawn counter clockwise if xStart == xEnd.
693 if (xStart == xEnd && !aClockwise) {
694 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
695 // that can be represented in binary
696 }
697
698 var p = getCoords(this, aX, aY);
699 var pStart = getCoords(this, xStart, yStart);
700 var pEnd = getCoords(this, xEnd, yEnd);
701
702 this.currentPath_.push({type: arcType,
703 x: p.x,
704 y: p.y,
705 radius: aRadius,
706 xStart: pStart.x,
707 yStart: pStart.y,
708 xEnd: pEnd.x,
709 yEnd: pEnd.y});
710
711 };
712
713 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
714 this.moveTo(aX, aY);
715 this.lineTo(aX + aWidth, aY);
716 this.lineTo(aX + aWidth, aY + aHeight);
717 this.lineTo(aX, aY + aHeight);
718 this.closePath();
719 };
720
721 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
722 var oldPath = this.currentPath_;
723 this.beginPath();
724
725 this.moveTo(aX, aY);
726 this.lineTo(aX + aWidth, aY);
727 this.lineTo(aX + aWidth, aY + aHeight);
728 this.lineTo(aX, aY + aHeight);
729 this.closePath();
730 this.stroke();
731
732 this.currentPath_ = oldPath;
733 };
734
735 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
736 var oldPath = this.currentPath_;
737 this.beginPath();
738
739 this.moveTo(aX, aY);
740 this.lineTo(aX + aWidth, aY);
741 this.lineTo(aX + aWidth, aY + aHeight);
742 this.lineTo(aX, aY + aHeight);
743 this.closePath();
744 this.fill();
745
746 this.currentPath_ = oldPath;
747 };
748
749 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
750 var gradient = new CanvasGradient_('gradient');
751 gradient.x0_ = aX0;
752 gradient.y0_ = aY0;
753 gradient.x1_ = aX1;
754 gradient.y1_ = aY1;
755 return gradient;
756 };
757
758 contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
759 aX1, aY1, aR1) {
760 var gradient = new CanvasGradient_('gradientradial');
761 gradient.x0_ = aX0;
762 gradient.y0_ = aY0;
763 gradient.r0_ = aR0;
764 gradient.x1_ = aX1;
765 gradient.y1_ = aY1;
766 gradient.r1_ = aR1;
767 return gradient;
768 };
769
770 contextPrototype.drawImage = function(image, var_args) {
771 var dx, dy, dw, dh, sx, sy, sw, sh;
772
773 // to find the original width we overide the width and height
774 var oldRuntimeWidth = image.runtimeStyle.width;
775 var oldRuntimeHeight = image.runtimeStyle.height;
776 image.runtimeStyle.width = 'auto';
777 image.runtimeStyle.height = 'auto';
778
779 // get the original size
780 var w = image.width;
781 var h = image.height;
782
783 // and remove overides
784 image.runtimeStyle.width = oldRuntimeWidth;
785 image.runtimeStyle.height = oldRuntimeHeight;
786
787 if (arguments.length == 3) {
788 dx = arguments[1];
789 dy = arguments[2];
790 sx = sy = 0;
791 sw = dw = w;
792 sh = dh = h;
793 } else if (arguments.length == 5) {
794 dx = arguments[1];
795 dy = arguments[2];
796 dw = arguments[3];
797 dh = arguments[4];
798 sx = sy = 0;
799 sw = w;
800 sh = h;
801 } else if (arguments.length == 9) {
802 sx = arguments[1];
803 sy = arguments[2];
804 sw = arguments[3];
805 sh = arguments[4];
806 dx = arguments[5];
807 dy = arguments[6];
808 dw = arguments[7];
809 dh = arguments[8];
810 } else {
811 throw Error('Invalid number of arguments');
812 }
813
814 var d = getCoords(this, dx, dy);
815
816 var w2 = sw / 2;
817 var h2 = sh / 2;
818
819 var vmlStr = [];
820
821 var W = 10;
822 var H = 10;
823
824 // For some reason that I've now forgotten, using divs didn't work
825 vmlStr.push(' <g_vml_:group',
826 ' coordsize="', Z * W, ',', Z * H, '"',
827 ' coordorigin="0,0"' ,
828 ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
829
830 // If filters are necessary (rotation exists), create them
831 // filters are bog-slow, so only create them if abbsolutely necessary
832 // The following check doesn't account for skews (which don't exist
833 // in the canvas spec (yet) anyway.
834
835 if (this.m_[0][0] != 1 || this.m_[0][1] ||
836 this.m_[1][1] != 1 || this.m_[1][0]) {
837 var filter = [];
838
839 // Note the 12/21 reversal
840 filter.push('M11=', this.m_[0][0], ',',
841 'M12=', this.m_[1][0], ',',
842 'M21=', this.m_[0][1], ',',
843 'M22=', this.m_[1][1], ',',
844 'Dx=', mr(d.x / Z), ',',
845 'Dy=', mr(d.y / Z), '');
846
847 // Bounding box calculation (need to minimize displayed area so that
848 // filters don't waste time on unused pixels.
849 var max = d;
850 var c2 = getCoords(this, dx + dw, dy);
851 var c3 = getCoords(this, dx, dy + dh);
852 var c4 = getCoords(this, dx + dw, dy + dh);
853
854 max.x = m.max(max.x, c2.x, c3.x, c4.x);
855 max.y = m.max(max.y, c2.y, c3.y, c4.y);
856
857 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
858 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
859 filter.join(''), ", sizingmethod='clip');");
860
861 } else {
862 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
863 }
864
865 vmlStr.push(' ">' ,
866 '<g_vml_:image src="', image.src, '"',
867 ' style="width:', Z * dw, 'px;',
868 ' height:', Z * dh, 'px"',
869 ' cropleft="', sx / w, '"',
870 ' croptop="', sy / h, '"',
871 ' cropright="', (w - sx - sw) / w, '"',
872 ' cropbottom="', (h - sy - sh) / h, '"',
873 ' />',
874 '</g_vml_:group>');
875
876 this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
877 };
878
879 contextPrototype.stroke = function(aFill) {
880 var lineStr = [];
881 var lineOpen = false;
882
883 var W = 10;
884 var H = 10;
885
886 lineStr.push('<g_vml_:shape',
887 ' filled="', !!aFill, '"',
888 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
889 ' coordorigin="0,0"',
890 ' coordsize="', Z * W, ',', Z * H, '"',
891 ' stroked="', !aFill, '"',
892 ' path="');
893
894 var newSeq = false;
895 var min = {x: null, y: null};
896 var max = {x: null, y: null};
897
898 for (var i = 0; i < this.currentPath_.length; i++) {
899 var p = this.currentPath_[i];
900 var c;
901
902 switch (p.type) {
903 case 'moveTo':
904 c = p;
905 lineStr.push(' m ', mr(p.x), ',', mr(p.y));
906 break;
907 case 'lineTo':
908 lineStr.push(' l ', mr(p.x), ',', mr(p.y));
909 break;
910 case 'close':
911 lineStr.push(' x ');
912 p = null;
913 break;
914 case 'bezierCurveTo':
915 lineStr.push(' c ',
916 mr(p.cp1x), ',', mr(p.cp1y), ',',
917 mr(p.cp2x), ',', mr(p.cp2y), ',',
918 mr(p.x), ',', mr(p.y));
919 break;
920 case 'at':
921 case 'wa':
922 lineStr.push(' ', p.type, ' ',
923 mr(p.x - this.arcScaleX_ * p.radius), ',',
924 mr(p.y - this.arcScaleY_ * p.radius), ' ',
925 mr(p.x + this.arcScaleX_ * p.radius), ',',
926 mr(p.y + this.arcScaleY_ * p.radius), ' ',
927 mr(p.xStart), ',', mr(p.yStart), ' ',
928 mr(p.xEnd), ',', mr(p.yEnd));
929 break;
930 }
931
932
933 // TODO: Following is broken for curves due to
934 // move to proper paths.
935
936 // Figure out dimensions so we can do gradient fills
937 // properly
938 if (p) {
939 if (min.x == null || p.x < min.x) {
940 min.x = p.x;
941 }
942 if (max.x == null || p.x > max.x) {
943 max.x = p.x;
944 }
945 if (min.y == null || p.y < min.y) {
946 min.y = p.y;
947 }
948 if (max.y == null || p.y > max.y) {
949 max.y = p.y;
950 }
951 }
952 }
953 lineStr.push(' ">');
954
955 if (!aFill) {
956 appendStroke(this, lineStr);
957 } else {
958 appendFill(this, lineStr, min, max);
959 }
960
961 lineStr.push('</g_vml_:shape>');
962
963 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
964 };
965
966 function appendStroke(ctx, lineStr) {
967 var a = processStyle(ctx.strokeStyle);
968 var color = a.color;
969 var opacity = a.alpha * ctx.globalAlpha;
970 var lineWidth = ctx.lineScale_ * ctx.lineWidth;
971
972 // VML cannot correctly render a line if the width is less than 1px.
973 // In that case, we dilute the color to make the line look thinner.
974 if (lineWidth < 1) {
975 opacity *= lineWidth;
976 }
977
978 lineStr.push(
979 '<g_vml_:stroke',
980 ' opacity="', opacity, '"',
981 ' joinstyle="', ctx.lineJoin, '"',
982 ' miterlimit="', ctx.miterLimit, '"',
983 ' endcap="', processLineCap(ctx.lineCap), '"',
984 ' weight="', lineWidth, 'px"',
985 ' color="', color, '" />'
986 );
987 }
988
989 function appendFill(ctx, lineStr, min, max) {
990 var fillStyle = ctx.fillStyle;
991 var arcScaleX = ctx.arcScaleX_;
992 var arcScaleY = ctx.arcScaleY_;
993 var width = max.x - min.x;
994 var height = max.y - min.y;
995 if (fillStyle instanceof CanvasGradient_) {
996 // TODO: Gradients transformed with the transformation matrix.
997 var angle = 0;
998 var focus = {x: 0, y: 0};
999
1000 // additional offset
1001 var shift = 0;
1002 // scale factor for offset
1003 var expansion = 1;
1004
1005 if (fillStyle.type_ == 'gradient') {
1006 var x0 = fillStyle.x0_ / arcScaleX;
1007 var y0 = fillStyle.y0_ / arcScaleY;
1008 var x1 = fillStyle.x1_ / arcScaleX;
1009 var y1 = fillStyle.y1_ / arcScaleY;
1010 var p0 = getCoords(ctx, x0, y0);
1011 var p1 = getCoords(ctx, x1, y1);
1012 var dx = p1.x - p0.x;
1013 var dy = p1.y - p0.y;
1014 angle = Math.atan2(dx, dy) * 180 / Math.PI;
1015
1016 // The angle should be a non-negative number.
1017 if (angle < 0) {
1018 angle += 360;
1019 }
1020
1021 // Very small angles produce an unexpected result because they are
1022 // converted to a scientific notation string.
1023 if (angle < 1e-6) {
1024 angle = 0;
1025 }
1026 } else {
1027 var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1028 focus = {
1029 x: (p0.x - min.x) / width,
1030 y: (p0.y - min.y) / height
1031 };
1032
1033 width /= arcScaleX * Z;
1034 height /= arcScaleY * Z;
1035 var dimension = m.max(width, height);
1036 shift = 2 * fillStyle.r0_ / dimension;
1037 expansion = 2 * fillStyle.r1_ / dimension - shift;
1038 }
1039
1040 // We need to sort the color stops in ascending order by offset,
1041 // otherwise IE won't interpret it correctly.
1042 var stops = fillStyle.colors_;
1043 stops.sort(function(cs1, cs2) {
1044 return cs1.offset - cs2.offset;
1045 });
1046
1047 var length = stops.length;
1048 var color1 = stops[0].color;
1049 var color2 = stops[length - 1].color;
1050 var opacity1 = stops[0].alpha * ctx.globalAlpha;
1051 var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1052
1053 var colors = [];
1054 for (var i = 0; i < length; i++) {
1055 var stop = stops[i];
1056 colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1057 }
1058
1059 // When colors attribute is used, the meanings of opacity and o:opacity2
1060 // are reversed.
1061 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1062 ' method="none" focus="100%"',
1063 ' color="', color1, '"',
1064 ' color2="', color2, '"',
1065 ' colors="', colors.join(','), '"',
1066 ' opacity="', opacity2, '"',
1067 ' g_o_:opacity2="', opacity1, '"',
1068 ' angle="', angle, '"',
1069 ' focusposition="', focus.x, ',', focus.y, '" />');
1070 } else if (fillStyle instanceof CanvasPattern_) {
1071 if (width && height) {
1072 var deltaLeft = -min.x;
1073 var deltaTop = -min.y;
1074 lineStr.push('<g_vml_:fill',
1075 ' position="',
1076 deltaLeft / width * arcScaleX * arcScaleX, ',',
1077 deltaTop / height * arcScaleY * arcScaleY, '"',
1078 ' type="tile"',
1079 // TODO: Figure out the correct size to fit the scale.
1080 //' size="', w, 'px ', h, 'px"',
1081 ' src="', fillStyle.src_, '" />');
1082 }
1083 } else {
1084 var a = processStyle(ctx.fillStyle);
1085 var color = a.color;
1086 var opacity = a.alpha * ctx.globalAlpha;
1087 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1088 '" />');
1089 }
1090 }
1091
1092 contextPrototype.fill = function() {
1093 this.stroke(true);
1094 };
1095
1096 contextPrototype.closePath = function() {
1097 this.currentPath_.push({type: 'close'});
1098 };
1099
1100 function getCoords(ctx, aX, aY) {
1101 var m = ctx.m_;
1102 return {
1103 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1104 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1105 };
1106 };
1107
1108 contextPrototype.save = function() {
1109 var o = {};
1110 copyState(this, o);
1111 this.aStack_.push(o);
1112 this.mStack_.push(this.m_);
1113 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1114 };
1115
1116 contextPrototype.restore = function() {
1117 if (this.aStack_.length) {
1118 copyState(this.aStack_.pop(), this);
1119 this.m_ = this.mStack_.pop();
1120 }
1121 };
1122
1123 function matrixIsFinite(m) {
1124 return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1125 isFinite(m[1][0]) && isFinite(m[1][1]) &&
1126 isFinite(m[2][0]) && isFinite(m[2][1]);
1127 }
1128
1129 function setM(ctx, m, updateLineScale) {
1130 if (!matrixIsFinite(m)) {
1131 return;
1132 }
1133 ctx.m_ = m;
1134
1135 if (updateLineScale) {
1136 // Get the line scale.
1137 // Determinant of this.m_ means how much the area is enlarged by the
1138 // transformation. So its square root can be used as a scale factor
1139 // for width.
1140 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1141 ctx.lineScale_ = sqrt(abs(det));
1142 }
1143 }
1144
1145 contextPrototype.translate = function(aX, aY) {
1146 var m1 = [
1147 [1, 0, 0],
1148 [0, 1, 0],
1149 [aX, aY, 1]
1150 ];
1151
1152 setM(this, matrixMultiply(m1, this.m_), false);
1153 };
1154
1155 contextPrototype.rotate = function(aRot) {
1156 var c = mc(aRot);
1157 var s = ms(aRot);
1158
1159 var m1 = [
1160 [c, s, 0],
1161 [-s, c, 0],
1162 [0, 0, 1]
1163 ];
1164
1165 setM(this, matrixMultiply(m1, this.m_), false);
1166 };
1167
1168 contextPrototype.scale = function(aX, aY) {
1169 this.arcScaleX_ *= aX;
1170 this.arcScaleY_ *= aY;
1171 var m1 = [
1172 [aX, 0, 0],
1173 [0, aY, 0],
1174 [0, 0, 1]
1175 ];
1176
1177 setM(this, matrixMultiply(m1, this.m_), true);
1178 };
1179
1180 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1181 var m1 = [
1182 [m11, m12, 0],
1183 [m21, m22, 0],
1184 [dx, dy, 1]
1185 ];
1186
1187 setM(this, matrixMultiply(m1, this.m_), true);
1188 };
1189
1190 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1191 var m = [
1192 [m11, m12, 0],
1193 [m21, m22, 0],
1194 [dx, dy, 1]
1195 ];
1196
1197 setM(this, m, true);
1198 };
1199
1200 /**
1201 * The text drawing function.
1202 * The maxWidth argument isn't taken in account, since no browser supports
1203 * it yet.
1204 */
1205 contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1206 var m = this.m_,
1207 delta = 1000,
1208 left = 0,
1209 right = delta,
1210 offset = {x: 0, y: 0},
1211 lineStr = [];
1212
1213 var fontStyle = getComputedStyle(processFontStyle(this.font),
1214 this.element_);
1215
1216 var fontStyleString = buildStyle(fontStyle);
1217
1218 var elementStyle = this.element_.currentStyle;
1219 var textAlign = this.textAlign.toLowerCase();
1220 switch (textAlign) {
1221 case 'left':
1222 case 'center':
1223 case 'right':
1224 break;
1225 case 'end':
1226 textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1227 break;
1228 case 'start':
1229 textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1230 break;
1231 default:
1232 textAlign = 'left';
1233 }
1234
1235 // 1.75 is an arbitrary number, as there is no info about the text baseline
1236 switch (this.textBaseline) {
1237 case 'hanging':
1238 case 'top':
1239 offset.y = fontStyle.size / 1.75;
1240 break;
1241 case 'middle':
1242 break;
1243 default:
1244 case null:
1245 case 'alphabetic':
1246 case 'ideographic':
1247 case 'bottom':
1248 offset.y = -fontStyle.size / 2.25;
1249 break;
1250 }
1251
1252 switch(textAlign) {
1253 case 'right':
1254 left = delta;
1255 right = 0.05;
1256 break;
1257 case 'center':
1258 left = right = delta / 2;
1259 break;
1260 }
1261
1262 var d = getCoords(this, x + offset.x, y + offset.y);
1263
1264 lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1265 ' coordsize="100 100" coordorigin="0 0"',
1266 ' filled="', !stroke, '" stroked="', !!stroke,
1267 '" style="position:absolute;width:1px;height:1px;">');
1268
1269 if (stroke) {
1270 appendStroke(this, lineStr);
1271 } else {
1272 // TODO: Fix the min and max params.
1273 appendFill(this, lineStr, {x: -left, y: 0},
1274 {x: right, y: fontStyle.size});
1275 }
1276
1277 var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1278 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1279
1280 var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1281
1282 lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1283 ' offset="', skewOffset, '" origin="', left ,' 0" />',
1284 '<g_vml_:path textpathok="true" />',
1285 '<g_vml_:textpath on="true" string="',
1286 encodeHtmlAttribute(text),
1287 '" style="v-text-align:', textAlign,
1288 ';font:', encodeHtmlAttribute(fontStyleString),
1289 '" /></g_vml_:line>');
1290
1291 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1292 };
1293
1294 contextPrototype.fillText = function(text, x, y, maxWidth) {
1295 this.drawText_(text, x, y, maxWidth, false);
1296 };
1297
1298 contextPrototype.strokeText = function(text, x, y, maxWidth) {
1299 this.drawText_(text, x, y, maxWidth, true);
1300 };
1301
1302 contextPrototype.measureText = function(text) {
1303 if (!this.textMeasureEl_) {
1304 var s = '<span style="position:absolute;' +
1305 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1306 'white-space:pre;"></span>';
1307 this.element_.insertAdjacentHTML('beforeEnd', s);
1308 this.textMeasureEl_ = this.element_.lastChild;
1309 }
1310 var doc = this.element_.ownerDocument;
1311 this.textMeasureEl_.innerHTML = '';
1312 this.textMeasureEl_.style.font = this.font;
1313 // Don't use innerHTML or innerText because they allow markup/whitespace.
1314 this.textMeasureEl_.appendChild(doc.createTextNode(text));
1315 return {width: this.textMeasureEl_.offsetWidth};
1316 };
1317
1318 /******** STUBS ********/
1319 contextPrototype.clip = function() {
1320 // TODO: Implement
1321 };
1322
1323 contextPrototype.arcTo = function() {
1324 // TODO: Implement
1325 };
1326
1327 contextPrototype.createPattern = function(image, repetition) {
1328 return new CanvasPattern_(image, repetition);
1329 };
1330
1331 // Gradient / Pattern Stubs
1332 function CanvasGradient_(aType) {
1333 this.type_ = aType;
1334 this.x0_ = 0;
1335 this.y0_ = 0;
1336 this.r0_ = 0;
1337 this.x1_ = 0;
1338 this.y1_ = 0;
1339 this.r1_ = 0;
1340 this.colors_ = [];
1341 }
1342
1343 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1344 aColor = processStyle(aColor);
1345 this.colors_.push({offset: aOffset,
1346 color: aColor.color,
1347 alpha: aColor.alpha});
1348 };
1349
1350 function CanvasPattern_(image, repetition) {
1351 assertImageIsValid(image);
1352 switch (repetition) {
1353 case 'repeat':
1354 case null:
1355 case '':
1356 this.repetition_ = 'repeat';
1357 break
1358 case 'repeat-x':
1359 case 'repeat-y':
1360 case 'no-repeat':
1361 this.repetition_ = repetition;
1362 break;
1363 default:
1364 throwException('SYNTAX_ERR');
1365 }
1366
1367 this.src_ = image.src;
1368 this.width_ = image.width;
1369 this.height_ = image.height;
1370 }
1371
1372 function throwException(s) {
1373 throw new DOMException_(s);
1374 }
1375
1376 function assertImageIsValid(img) {
1377 if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1378 throwException('TYPE_MISMATCH_ERR');
1379 }
1380 if (img.readyState != 'complete') {
1381 throwException('INVALID_STATE_ERR');
1382 }
1383 }
1384
1385 function DOMException_(s) {
1386 this.code = this[s];
1387 this.message = s +': DOM Exception ' + this.code;
1388 }
1389 var p = DOMException_.prototype = new Error;
1390 p.INDEX_SIZE_ERR = 1;
1391 p.DOMSTRING_SIZE_ERR = 2;
1392 p.HIERARCHY_REQUEST_ERR = 3;
1393 p.WRONG_DOCUMENT_ERR = 4;
1394 p.INVALID_CHARACTER_ERR = 5;
1395 p.NO_DATA_ALLOWED_ERR = 6;
1396 p.NO_MODIFICATION_ALLOWED_ERR = 7;
1397 p.NOT_FOUND_ERR = 8;
1398 p.NOT_SUPPORTED_ERR = 9;
1399 p.INUSE_ATTRIBUTE_ERR = 10;
1400 p.INVALID_STATE_ERR = 11;
1401 p.SYNTAX_ERR = 12;
1402 p.INVALID_MODIFICATION_ERR = 13;
1403 p.NAMESPACE_ERR = 14;
1404 p.INVALID_ACCESS_ERR = 15;
1405 p.VALIDATION_ERR = 16;
1406 p.TYPE_MISMATCH_ERR = 17;
1407
1408 // set up externs
1409 G_vmlCanvasManager = G_vmlCanvasManager_;
1410 CanvasRenderingContext2D = CanvasRenderingContext2D_;
1411 CanvasGradient = CanvasGradient_;
1412 CanvasPattern = CanvasPattern_;
1413 DOMException = DOMException_;
1414})();
1415
1416} // if