Commit | Line | Data |
8fde61e3 |
1 | // SDL::OpenGL |
2 | // |
3 | // Copyright (C) 2002,2003,2004 David J. Goehrig |
4 | |
5 | #include "EXTERN.h" |
6 | #include "perl.h" |
7 | #include "XSUB.h" |
8 | |
9 | #ifndef aTHX_ |
10 | #define aTHX_ |
11 | #endif |
12 | |
13 | #include <SDL.h> |
14 | |
15 | #include <gl.h> |
16 | #include <glu.h> |
17 | |
18 | #ifdef USE_THREADS |
19 | #define HAVE_TLS_CONTEXT |
20 | #endif |
21 | |
22 | #ifndef GL_ALL_CLIENT_ATTRIB_BITS |
23 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF |
24 | #endif /* GL_ALL_CLIENT_BITS */ |
25 | |
e00a4871 |
26 | #include "defines.h" |
8fde61e3 |
27 | |
28 | SV* sdl_perl_nurbs_error_hook; |
29 | void |
30 | sdl_perl_nurbs_error_callback ( GLenum errorCode ) |
31 | { |
32 | ENTER_TLS_CONTEXT |
33 | dSP; |
34 | |
35 | ENTER; |
36 | SAVETMPS; |
37 | PUSHMARK(SP); |
38 | XPUSHs(sv_2mortal(newSViv(errorCode))); |
39 | PUTBACK; |
40 | |
41 | call_sv(sdl_perl_nurbs_error_hook,G_VOID); |
42 | |
43 | FREETMPS; |
44 | LEAVE; |
45 | LEAVE_TLS_CONTEXT |
46 | } |
47 | |
48 | void |
49 | sdl_perl_nurbs_being_callback ( GLenum type, void *cb ) |
50 | { |
51 | SV *cmd; |
52 | ENTER_TLS_CONTEXT |
53 | dSP; |
54 | |
55 | cmd = (SV*)cb; |
56 | |
57 | ENTER; |
58 | SAVETMPS; |
59 | PUSHMARK(SP); |
60 | XPUSHs(sv_2mortal(newSViv(type))); |
61 | PUTBACK; |
62 | |
63 | call_sv(cmd,G_VOID); |
64 | |
65 | FREETMPS; |
66 | LEAVE; |
67 | LEAVE_TLS_CONTEXT |
68 | } |
69 | |
70 | void |
71 | sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb ) |
72 | { |
73 | SV *cmd; |
74 | ENTER_TLS_CONTEXT |
75 | dSP; |
76 | |
77 | cmd = (SV*)cb; |
78 | |
79 | ENTER; |
80 | SAVETMPS; |
81 | PUSHMARK(SP); |
82 | XPUSHs(sv_2mortal(newSViv(PTR2IV(vec)))); |
83 | PUTBACK; |
84 | |
85 | call_sv(cmd,G_VOID); |
86 | |
87 | FREETMPS; |
88 | LEAVE; |
89 | LEAVE_TLS_CONTEXT |
90 | } |
91 | |
92 | void |
93 | sdl_perl_nurbs_end_callback ( void *cb ) |
94 | { |
95 | SV *cmd; |
96 | ENTER_TLS_CONTEXT |
97 | |
98 | cmd = (SV*)cb; |
99 | |
100 | ENTER; |
101 | SAVETMPS; |
102 | |
103 | call_sv(cmd,G_VOID); |
104 | |
105 | FREETMPS; |
106 | LEAVE; |
107 | LEAVE_TLS_CONTEXT |
108 | } |
109 | |
110 | void |
111 | sdl_perl_tess_end_callback ( void *cb ) |
112 | { |
113 | SV *cmd; |
114 | ENTER_TLS_CONTEXT |
115 | dSP; |
116 | |
117 | cmd = (SV*)cb; |
118 | |
119 | ENTER; |
120 | SAVETMPS; |
121 | PUSHMARK(SP); |
122 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
123 | PUTBACK; |
124 | |
125 | call_sv(cmd,G_VOID); |
126 | |
127 | FREETMPS; |
128 | LEAVE; |
129 | LEAVE_TLS_CONTEXT |
130 | } |
131 | |
132 | void |
133 | sdl_perl_tess_begin_callback ( GLenum type, void *cb ) |
134 | { |
135 | SV *cmd; |
136 | ENTER_TLS_CONTEXT |
137 | dSP; |
138 | |
139 | cmd = (SV*)cb; |
140 | |
141 | ENTER; |
142 | SAVETMPS; |
143 | PUSHMARK(SP); |
144 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
145 | XPUSHs(sv_2mortal(newSViv(type))); |
146 | PUTBACK; |
147 | |
148 | call_sv(cmd,G_VOID); |
149 | |
150 | FREETMPS; |
151 | LEAVE; |
152 | LEAVE_TLS_CONTEXT |
153 | } |
154 | |
155 | void |
156 | sdl_perl_tess_error_callback ( GLenum type, void *cb ) |
157 | { |
158 | SV *cmd; |
159 | ENTER_TLS_CONTEXT |
160 | dSP; |
161 | |
162 | cmd = (SV*)cb; |
163 | |
164 | ENTER; |
165 | SAVETMPS; |
166 | PUSHMARK(SP); |
167 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR))); |
168 | XPUSHs(sv_2mortal(newSViv(type))); |
169 | PUTBACK; |
170 | |
171 | call_sv(cmd,G_VOID); |
172 | |
173 | FREETMPS; |
174 | LEAVE; |
175 | LEAVE_TLS_CONTEXT |
176 | } |
177 | |
178 | void |
179 | sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb ) |
180 | { |
181 | SV *cmd; |
182 | ENTER_TLS_CONTEXT |
183 | dSP; |
184 | |
185 | cmd = (SV*)cb; |
186 | |
187 | ENTER; |
188 | SAVETMPS; |
189 | PUSHMARK(SP); |
190 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG))); |
191 | XPUSHs(sv_2mortal(newSViv(flag))); |
192 | PUTBACK; |
193 | |
194 | call_sv(cmd,G_VOID); |
195 | |
196 | FREETMPS; |
197 | LEAVE; |
198 | LEAVE_TLS_CONTEXT |
199 | } |
200 | |
201 | void |
202 | sdl_perl_tess_vertex_callback ( double *vd, void *cb ) |
203 | { |
204 | SV *cmd; |
205 | ENTER_TLS_CONTEXT |
206 | dSP; |
207 | |
208 | cmd = (SV*)cb; |
209 | |
210 | ENTER; |
211 | SAVETMPS; |
212 | PUSHMARK(SP); |
213 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX))); |
214 | XPUSHs(sv_2mortal(newSVnv(vd[0]))); |
215 | XPUSHs(sv_2mortal(newSVnv(vd[1]))); |
216 | XPUSHs(sv_2mortal(newSVnv(vd[2]))); |
217 | XPUSHs(sv_2mortal(newSVnv(vd[3]))); |
218 | XPUSHs(sv_2mortal(newSVnv(vd[4]))); |
219 | XPUSHs(sv_2mortal(newSVnv(vd[5]))); |
220 | PUTBACK; |
221 | |
222 | call_sv(cmd,G_VOID); |
223 | |
224 | FREETMPS; |
225 | LEAVE; |
226 | LEAVE_TLS_CONTEXT |
227 | } |
228 | |
229 | void |
230 | sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4], |
231 | GLdouble **out, void *cb ) |
232 | { |
233 | SV *cmd; |
234 | double *data; |
235 | int width; |
236 | ENTER_TLS_CONTEXT |
237 | dSP; |
238 | |
239 | cmd = (SV*)cb; |
240 | |
241 | ENTER; |
242 | SAVETMPS; |
243 | PUSHMARK(SP); |
244 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE))); |
245 | XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3))); |
246 | XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4))); |
247 | XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4))); |
248 | PUTBACK; |
249 | |
250 | if ( 1 != call_sv(cmd,G_SCALAR) ) { |
251 | Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed"); |
252 | } |
253 | |
254 | data = (double*)POPp; |
255 | width = (int)POPi; |
256 | *out = (double*)malloc(sizeof(double)*width); |
257 | memcpy(*out,data,sizeof(double)*width); |
258 | |
259 | FREETMPS; |
260 | LEAVE; |
261 | LEAVE_TLS_CONTEXT |
262 | } |
263 | |
264 | MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL |
265 | PROTOTYPES : DISABLE |
266 | |
267 | #ifdef HAVE_GL |
268 | |
269 | void |
270 | glClearColor ( r, g, b, a) |
271 | double r |
272 | double g |
273 | double b |
274 | double a |
275 | CODE: |
276 | glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
277 | |
278 | void |
279 | glClearIndex ( index ) |
280 | double index |
281 | CODE: |
282 | glClearIndex(index); |
283 | |
284 | void |
285 | glClearDepth ( depth ) |
286 | double depth |
287 | CODE: |
288 | glClearDepth(depth); |
289 | |
290 | void |
291 | glClearStencil ( s ) |
292 | int s |
293 | CODE: |
294 | glClearStencil(s); |
295 | |
296 | void |
297 | glClearAccum ( r, g, b, a ) |
298 | double r |
299 | double g |
300 | double b |
301 | double a |
302 | CODE: |
303 | glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
304 | |
305 | void |
306 | glClear ( m ) |
307 | GLbitfield m |
308 | CODE: |
309 | glClear(m); |
310 | |
311 | void |
312 | glFlush () |
313 | CODE: |
314 | glFlush(); |
315 | |
316 | void |
317 | glFinish () |
318 | CODE: |
319 | glFinish(); |
320 | |
321 | void |
322 | glRect ( r ) |
323 | SDL_Rect* r |
324 | CODE: |
325 | glRecti(r->x,r->y,r->x+r->w,r->y+r->h); |
326 | |
327 | void |
328 | glVertex ( x, y, ... ) |
329 | double x |
330 | double y |
331 | CODE: |
332 | double z,w; |
333 | if ( items == 4 ) { |
334 | w = SvNV(ST(3)); |
335 | z = SvNV(ST(2)); |
336 | glVertex4d(x,y,z,w); |
337 | } else if ( items == 3 ) { |
338 | z = SvNV(ST(2)); |
339 | glVertex3d(x,y,z); |
340 | } else { |
341 | glVertex2d(x,y); |
342 | } |
343 | |
344 | void |
345 | glBegin ( mode ) |
346 | GLenum mode |
347 | CODE: |
348 | glBegin(mode); |
349 | |
350 | void |
351 | glEnd () |
352 | CODE: |
353 | glEnd(); |
354 | |
355 | void |
356 | glEnable ( cap ) |
357 | GLenum cap |
358 | CODE: |
359 | glEnable(cap); |
360 | |
361 | void |
362 | glDisable ( cap ) |
363 | GLenum cap |
364 | CODE: |
365 | glDisable(cap); |
366 | |
367 | void |
368 | glGet ( param ) |
369 | GLenum param |
370 | PPCODE: |
371 | switch (param) { |
372 | case GL_EDGE_FLAG_ARRAY: |
373 | case GL_MAP1_TEXTURE_COORD_1: |
374 | case GL_LIGHT_MODEL_TWO_SIDE: |
375 | case GL_INDEX_LOGIC_OP: |
376 | case GL_PACK_ALIGNMENT: |
377 | case GL_CLIP_PLANE4: |
378 | case GL_TEXTURE_GEN_S: |
379 | case GL_MAP1_VERTEX_3: |
380 | case GL_LIGHT6: |
381 | case GL_LIGHT0: |
382 | case GL_NORMAL_ARRAY: |
383 | case GL_EDGE_FLAG: |
384 | case GL_INDEX_ARRAY: |
385 | case GL_AUTO_NORMAL: |
386 | case GL_POLYGON_OFFSET_FILL: |
387 | case GL_MAP1_TEXTURE_COORD_4: |
388 | case GL_FOG: |
389 | case GL_LIGHT2: |
390 | case GL_UNPACK_SWAP_BYTES: |
391 | case GL_RGBA_MODE: |
392 | case GL_POLYGON_OFFSET_POINT: |
393 | case GL_POINT_SMOOTH: |
394 | case GL_ALPHA_TEST: |
395 | case GL_MAP2_TEXTURE_COORD_4: |
396 | case GL_COLOR_ARRAY: |
397 | case GL_POLYGON_OFFSET_LINE: |
398 | case GL_MAP2_NORMAL: |
399 | case GL_MAP1_INDEX: |
400 | case GL_PACK_LSB_FIRST: |
401 | case GL_MAP1_TEXTURE_COORD_2: |
402 | case GL_MAP2_VERTEX_3: |
403 | case GL_MAP2_TEXTURE_COORD_2: |
404 | case GL_CULL_FACE: |
405 | case GL_DOUBLEBUFFER: |
406 | case GL_UNPACK_LSB_FIRST: |
407 | case GL_TEXTURE_COORD_ARRAY: |
408 | case GL_LIGHT1: |
409 | case GL_TEXTURE_GEN_Q: |
410 | case GL_MAP_STENCIL: |
411 | case GL_TEXTURE_1D: |
412 | case GL_LIGHT4: |
413 | case GL_LIGHTING: |
414 | case GL_LIGHT7: |
415 | case GL_MAP1_NORMAL: |
416 | case GL_CLIP_PLANE0: |
417 | case GL_TEXTURE_GEN_R: |
418 | case GL_PACK_SWAP_BYTES: |
419 | case GL_DEPTH_WRITEMASK: |
420 | case GL_COLOR_LOGIC_OP: |
421 | case GL_CLIP_PLANE5: |
422 | case GL_NORMALIZE: |
423 | case GL_TEXTURE_2D: |
424 | case GL_CLIP_PLANE3: |
425 | case GL_COLOR_MATERIAL: |
426 | case GL_BLEND: |
427 | case GL_CLIP_PLANE2: |
428 | case GL_MAP1_VERTEX_4: |
429 | case GL_DITHER: |
430 | case GL_CLIP_PLANE1: |
431 | case GL_MAP2_INDEX: |
432 | case GL_POLYGON_SMOOTH: |
433 | case GL_STEREO: |
434 | case GL_MAP2_COLOR_4: |
435 | case GL_LIGHT3: |
436 | case GL_VERTEX_ARRAY: |
437 | case GL_MAP1_TEXTURE_COORD_3: |
438 | case GL_STENCIL_TEST: |
439 | case GL_MAP2_TEXTURE_COORD_3: |
440 | case GL_TEXTURE_GEN_T: |
441 | case GL_LIGHT_MODEL_LOCAL_VIEWER: |
442 | case GL_LINE_SMOOTH: |
443 | case GL_MAP1_COLOR_4: |
444 | case GL_MAP2_TEXTURE_COORD_1: |
445 | case GL_CURRENT_RASTER_POSITION_VALID: |
446 | case GL_INDEX_MODE: |
447 | case GL_SCISSOR_TEST: |
448 | case GL_MAP_COLOR: |
449 | case GL_POLYGON_STIPPLE: |
450 | case GL_LIGHT5: |
451 | case GL_DEPTH_TEST: |
452 | case GL_LINE_STIPPLE: |
453 | case GL_MAP2_VERTEX_4: |
454 | { |
455 | GLboolean ret[1]; |
456 | int i; |
457 | glGetBooleanv(param, ret); |
458 | |
459 | for (i = 0; i < 1; i++) { |
460 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
461 | } |
462 | break; |
463 | } |
464 | case GL_COLOR_WRITEMASK: |
465 | { |
466 | GLboolean ret[4]; |
467 | int i; |
468 | glGetBooleanv(param, ret); |
469 | |
470 | for (i = 0; i < 4; i++) { |
471 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
472 | } |
473 | break; |
474 | } |
475 | case GL_ZOOM_Y: |
476 | case GL_ALPHA_TEST_REF: |
477 | case GL_POINT_SIZE_GRANULARITY: |
478 | case GL_CURRENT_RASTER_DISTANCE: |
479 | case GL_ALPHA_SCALE: |
480 | case GL_RED_BIAS: |
481 | case GL_DEPTH_BIAS: |
482 | case GL_FOG_DENSITY: |
483 | case GL_GREEN_BIAS: |
484 | case GL_DEPTH_CLEAR_VALUE: |
485 | case GL_ALPHA_BIAS: |
486 | case GL_FOG_END: |
487 | case GL_GREEN_SCALE: |
488 | case GL_BLUE_BIAS: |
489 | case GL_DEPTH_SCALE: |
490 | case GL_POINT_SIZE: |
491 | case GL_POLYGON_OFFSET_FACTOR: |
492 | case GL_ZOOM_X: |
493 | case GL_FOG_START: |
494 | case GL_POLYGON_OFFSET_UNITS: |
495 | case GL_LINE_WIDTH: |
496 | case GL_LINE_WIDTH_GRANULARITY: |
497 | case GL_BLUE_SCALE: |
498 | case GL_RED_SCALE: |
499 | { |
500 | GLdouble ret[1]; |
501 | int i; |
502 | glGetDoublev(param, ret); |
503 | |
504 | for (i = 0; i < 1; i++) { |
505 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
506 | } |
507 | break; |
508 | } |
509 | case GL_MODELVIEW_MATRIX: |
510 | case GL_TEXTURE_MATRIX: |
511 | case GL_PROJECTION_MATRIX: |
512 | { |
513 | GLdouble ret[16]; |
514 | int i; |
515 | glGetDoublev(param, ret); |
516 | |
517 | for (i = 0; i < 16; i++) { |
518 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
519 | } |
520 | break; |
521 | } |
522 | case GL_POINT_SIZE_RANGE: |
523 | case GL_LINE_WIDTH_RANGE: |
524 | case GL_MAP1_GRID_DOMAIN: |
525 | case GL_DEPTH_RANGE: |
526 | { |
527 | GLdouble ret[2]; |
528 | int i; |
529 | glGetDoublev(param, ret); |
530 | |
531 | for (i = 0; i < 2; i++) { |
532 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
533 | } |
534 | break; |
535 | } |
536 | case GL_CURRENT_NORMAL: |
537 | { |
538 | GLdouble ret[3]; |
539 | int i; |
540 | glGetDoublev(param, ret); |
541 | |
542 | for (i = 0; i < 3; i++) { |
543 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
544 | } |
545 | break; |
546 | } |
547 | case GL_FOG_COLOR: |
548 | case GL_MAP2_GRID_DOMAIN: |
549 | case GL_CURRENT_RASTER_POSITION: |
550 | case GL_CURRENT_COLOR: |
551 | case GL_LIGHT_MODEL_AMBIENT: |
552 | case GL_CURRENT_RASTER_TEXTURE_COORDS: |
553 | case GL_TEXTURE_ENV_COLOR: |
554 | case GL_CURRENT_RASTER_COLOR: |
555 | case GL_CURRENT_TEXTURE_COORDS: |
556 | case GL_COLOR_CLEAR_VALUE: |
557 | case GL_ACCUM_CLEAR_VALUE: |
558 | { |
559 | GLdouble ret[4]; |
560 | int i; |
561 | glGetDoublev(param, ret); |
562 | |
563 | for (i = 0; i < 4; i++) { |
564 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
565 | } |
566 | break; |
567 | } |
568 | case GL_CULL_FACE_MODE: |
569 | case GL_PIXEL_MAP_I_TO_A_SIZE: |
570 | case GL_PIXEL_MAP_A_TO_A_SIZE: |
571 | case GL_BLUE_BITS: |
572 | case GL_EDGE_FLAG_ARRAY_STRIDE: |
573 | case GL_RENDER_MODE: |
574 | case GL_FOG_MODE: |
575 | case GL_DEPTH_FUNC: |
576 | case GL_READ_BUFFER: |
577 | case GL_POINT_SMOOTH_HINT: |
578 | case GL_PACK_SKIP_PIXELS: |
579 | case GL_STENCIL_REF: |
580 | case GL_STENCIL_CLEAR_VALUE: |
581 | case GL_AUX_BUFFERS: |
582 | case GL_COLOR_MATERIAL_PARAMETER: |
583 | case GL_ACCUM_BLUE_BITS: |
584 | case GL_INDEX_SHIFT: |
585 | case GL_VERTEX_ARRAY_STRIDE: |
586 | case GL_STENCIL_PASS_DEPTH_PASS: |
587 | case GL_CLIENT_ATTRIB_STACK_DEPTH: |
588 | case GL_DRAW_BUFFER: |
589 | case GL_LINE_STIPPLE_REPEAT: |
590 | case GL_BLEND_SRC: |
591 | case GL_PIXEL_MAP_B_TO_B_SIZE: |
592 | case GL_MAX_PIXEL_MAP_TABLE: |
593 | case GL_MAX_TEXTURE_SIZE: |
594 | case GL_PIXEL_MAP_S_TO_S_SIZE: |
595 | case GL_LOGIC_OP_MODE: |
596 | case GL_DEPTH_BITS: |
597 | case GL_GREEN_BITS: |
598 | case GL_LINE_SMOOTH_HINT: |
599 | case GL_ALPHA_TEST_FUNC: |
600 | case GL_MAX_LIGHTS: |
601 | case GL_FOG_HINT: |
602 | case GL_MAX_NAME_STACK_DEPTH: |
603 | case GL_INDEX_ARRAY_TYPE: |
604 | case GL_TEXTURE_COORD_ARRAY_TYPE: |
605 | case GL_COLOR_ARRAY_TYPE: |
606 | case GL_MAX_LIST_NESTING: |
607 | case GL_STENCIL_WRITEMASK: |
608 | case GL_LIST_BASE: |
609 | case GL_ACCUM_ALPHA_BITS: |
610 | case GL_INDEX_ARRAY_STRIDE: |
611 | case GL_PIXEL_MAP_I_TO_B_SIZE: |
612 | case GL_INDEX_BITS: |
613 | case GL_STENCIL_FAIL: |
614 | case GL_UNPACK_ALIGNMENT: |
615 | case GL_STENCIL_PASS_DEPTH_FAIL: |
616 | case GL_ATTRIB_STACK_DEPTH: |
617 | case GL_PACK_SKIP_ROWS: |
618 | case GL_TEXTURE_STACK_DEPTH: |
619 | case GL_MATRIX_MODE: |
620 | case GL_COLOR_ARRAY_STRIDE: |
621 | case GL_LIST_MODE: |
622 | case GL_UNPACK_SKIP_PIXELS: |
623 | case GL_PIXEL_MAP_G_TO_G_SIZE: |
624 | case GL_VERTEX_ARRAY_TYPE: |
625 | case GL_RED_BITS: |
626 | case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
627 | case GL_INDEX_CLEAR_VALUE: |
628 | case GL_PIXEL_MAP_I_TO_G_SIZE: |
629 | case GL_ALPHA_BITS: |
630 | case GL_PIXEL_MAP_I_TO_R_SIZE: |
631 | case GL_COLOR_ARRAY_SIZE: |
632 | case GL_TEXTURE_COORD_ARRAY_SIZE: |
633 | case GL_MAP1_GRID_SEGMENTS: |
634 | case GL_VERTEX_ARRAY_SIZE: |
635 | case GL_PIXEL_MAP_R_TO_R_SIZE: |
636 | case GL_TEXTURE_COORD_ARRAY_STRIDE: |
637 | case GL_MODELVIEW_STACK_DEPTH: |
638 | case GL_MAX_TEXTURE_STACK_DEPTH: |
639 | case GL_PIXEL_MAP_I_TO_I_SIZE: |
640 | case GL_FOG_INDEX: |
641 | case GL_INDEX_WRITEMASK: |
642 | case GL_PACK_ROW_LENGTH: |
643 | case GL_CURRENT_INDEX: |
644 | case GL_STENCIL_VALUE_MASK: |
645 | case GL_UNPACK_SKIP_ROWS: |
646 | case GL_MAX_PROJECTION_STACK_DEPTH: |
647 | case GL_LIST_INDEX: |
648 | case GL_STENCIL_FUNC: |
649 | case GL_INDEX_OFFSET: |
650 | case GL_UNPACK_ROW_LENGTH: |
651 | case GL_COLOR_MATERIAL_FACE: |
652 | case GL_NORMAL_ARRAY_TYPE: |
653 | case GL_STENCIL_BITS: |
654 | case GL_PROJECTION_STACK_DEPTH: |
655 | case GL_CURRENT_RASTER_INDEX: |
656 | case GL_SHADE_MODEL: |
657 | case GL_TEXTURE_ENV_MODE: |
658 | case GL_NORMAL_ARRAY_STRIDE: |
659 | case GL_PERSPECTIVE_CORRECTION_HINT: |
660 | case GL_MAX_CLIP_PLANES: |
661 | case GL_MAX_MODELVIEW_STACK_DEPTH: |
662 | case GL_SUBPIXEL_BITS: |
663 | case GL_ACCUM_RED_BITS: |
664 | case GL_BLEND_DST: |
665 | case GL_FRONT_FACE: |
666 | case GL_MAX_EVAL_ORDER: |
667 | case GL_LINE_STIPPLE_PATTERN: |
668 | case GL_NAME_STACK_DEPTH: |
669 | case GL_MAX_ATTRIB_STACK_DEPTH: |
670 | case GL_POLYGON_SMOOTH_HINT: |
671 | case GL_ACCUM_GREEN_BITS: |
672 | { |
673 | GLint ret[1]; |
674 | int i; |
675 | glGetIntegerv(param, ret); |
676 | |
677 | for (i = 0; i < 1; i++) { |
678 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
679 | } |
680 | break; |
681 | } |
682 | case GL_POLYGON_MODE: |
683 | case GL_MAX_VIEWPORT_DIMS: |
684 | case GL_MAP2_GRID_SEGMENTS: |
685 | { |
686 | GLint ret[2]; |
687 | int i; |
688 | glGetIntegerv(param, ret); |
689 | |
690 | for (i = 0; i < 2; i++) { |
691 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
692 | } |
693 | break; |
694 | } |
695 | case GL_SCISSOR_BOX: |
696 | case GL_VIEWPORT: |
697 | { |
698 | GLint ret[4]; |
699 | int i; |
700 | glGetIntegerv(param, ret); |
701 | |
702 | for (i = 0; i < 4; i++) { |
703 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
704 | } |
705 | break; |
706 | } |
707 | default: |
708 | croak("Unknown glGet parameter!"); |
709 | } |
710 | |
711 | |
712 | Uint32 |
713 | glIsEnabled ( cap ) |
714 | Uint32 cap |
715 | CODE: |
716 | RETVAL = glIsEnabled(cap); |
717 | OUTPUT: |
718 | RETVAL |
719 | |
720 | void |
721 | glPointSize ( size ) |
722 | double size |
723 | CODE: |
724 | glPointSize((GLfloat)size); |
725 | |
726 | void |
727 | glLineWidth ( size ) |
728 | double size |
729 | CODE: |
730 | glLineWidth((GLfloat)size); |
731 | |
732 | void |
733 | glLineStipple ( factor, pattern ) |
734 | Sint32 factor |
735 | Uint16 pattern |
736 | CODE: |
737 | glLineStipple(factor,pattern); |
738 | |
739 | void |
740 | glPolygonMode ( face, mode ) |
741 | GLenum face |
742 | GLenum mode |
743 | CODE: |
744 | glPolygonMode(face,mode); |
745 | |
746 | void |
747 | glFrontFace ( mode ) |
748 | GLenum mode |
749 | CODE: |
750 | glFrontFace(mode); |
751 | |
752 | void |
753 | glCullFace ( mode ) |
754 | GLenum mode |
755 | CODE: |
756 | glCullFace(mode); |
757 | |
758 | void |
759 | glPolygonStipple ( mask ) |
760 | char *mask |
761 | CODE: |
762 | glPolygonStipple(mask); |
763 | |
764 | void |
765 | glEdgeFlag ( flag ) |
766 | GLenum flag |
767 | CODE: |
768 | glEdgeFlag(flag); |
769 | |
770 | void |
771 | glNormal ( x, y, z ) |
772 | double x |
773 | double y |
774 | double z |
775 | CODE: |
776 | glNormal3d(x,y,z); |
777 | |
778 | void |
779 | glEnableClientState ( array ) |
780 | GLenum array |
781 | CODE: |
782 | glEnableClientState(array); |
783 | |
784 | void |
785 | glDisableClientState ( array ) |
786 | GLenum array |
787 | CODE: |
788 | glDisableClientState(array); |
789 | |
790 | void |
791 | glVertexPointer ( size, type, stride, pointer) |
792 | int size |
793 | GLenum type |
794 | Uint32 stride |
795 | char *pointer |
796 | CODE: |
797 | glVertexPointer(size,type,stride,pointer); |
798 | |
799 | void |
800 | glColorPointer ( size, type, stride, pointer ) |
801 | Sint32 size |
802 | GLenum type |
803 | Uint32 stride |
804 | char *pointer |
805 | CODE: |
806 | glColorPointer(size,type,stride,pointer); |
807 | |
808 | void |
809 | glNormalPointer ( type, stride, pointer ) |
810 | GLenum type |
811 | Uint32 stride |
812 | char *pointer |
813 | CODE: |
814 | glNormalPointer(type,stride,pointer); |
815 | |
816 | void |
817 | glTexCoordPointer ( size, type, stride, pointer ) |
818 | Sint32 size |
819 | GLenum type |
820 | Uint32 stride |
821 | char *pointer |
822 | CODE: |
823 | glTexCoordPointer(size,type,stride,pointer); |
824 | |
825 | void |
826 | glEdgeFlagPointer ( stride, pointer ) |
827 | Uint32 stride |
828 | char *pointer |
829 | CODE: |
830 | glEdgeFlagPointer(stride,pointer); |
831 | |
832 | void |
833 | glArrayElement ( ith ) |
834 | Uint32 ith |
835 | CODE: |
836 | glArrayElement(ith); |
837 | |
838 | void |
839 | glDrawElements ( mode, count, type, indices ) |
840 | GLenum mode |
841 | Uint32 count |
842 | GLenum type |
843 | char *indices |
844 | CODE: |
845 | glDrawElements( mode, count, type, indices); |
846 | |
847 | void |
848 | glDrawRangeElements ( mode, start, end, count, type, indices ) |
849 | GLenum mode |
850 | Uint32 start |
851 | Uint32 end |
852 | Uint32 count |
853 | GLenum type |
854 | char *indices |
855 | CODE: |
856 | glDrawRangeElements(mode,start,end,count,type,indices); |
857 | |
858 | void |
859 | glDrawArrays ( mode, first, count ) |
860 | GLenum mode |
861 | Uint32 first |
862 | Uint32 count |
863 | CODE: |
864 | glDrawArrays(mode,first,count); |
865 | |
866 | void |
867 | glInterleavedArrays ( format, stride, pointer ) |
868 | GLenum format |
869 | Uint32 stride |
870 | char *pointer |
871 | CODE: |
872 | glInterleavedArrays(format,stride,pointer); |
873 | |
874 | void |
875 | glPushAttrib ( mask ) |
876 | GLbitfield mask |
877 | CODE: |
878 | glPushAttrib(mask); |
879 | |
880 | void |
881 | glPopAttrib () |
882 | CODE: |
883 | glPopAttrib(); |
884 | |
885 | void |
886 | glPushClientAttrib ( mask ) |
887 | GLbitfield mask |
888 | CODE: |
889 | glPushClientAttrib(mask); |
890 | |
891 | void |
892 | glPopClientAttrib () |
893 | CODE: |
894 | glPopClientAttrib(); |
895 | |
896 | void |
897 | glMatrixMode ( mode ) |
898 | GLenum mode |
899 | CODE: |
900 | glMatrixMode(mode); |
901 | |
902 | void |
903 | glLoadIdentity () |
904 | CODE: |
905 | glLoadIdentity(); |
906 | |
907 | void |
908 | glLoadMatrix ( ... ) |
909 | CODE: |
910 | int i; |
911 | double mat[16]; |
912 | for ( i = 0; i < 16; i++ ) { |
913 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
914 | } |
915 | glLoadMatrixd(mat); |
916 | |
917 | void |
918 | glMultMatrix ( ... ) |
919 | CODE: |
920 | int i; |
921 | double mat[16]; |
922 | for ( i = 0; i < 16; i++ ) { |
923 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
924 | } |
925 | glMultMatrixd(mat); |
926 | |
927 | void |
928 | glTranslate ( x, y, z ) |
929 | double x |
930 | double y |
931 | double z |
932 | CODE: |
933 | glTranslated(x,y,z); |
934 | |
935 | void |
936 | glRotate ( angle, x, y, z ) |
937 | double angle |
938 | double x |
939 | double y |
940 | double z |
941 | CODE: |
942 | glRotated(angle,x,y,z); |
943 | |
944 | void |
945 | glScale ( x, y, z ) |
946 | double x |
947 | double y |
948 | double z |
949 | CODE: |
950 | glScaled(x,y,z); |
951 | |
952 | void |
953 | glFrustum ( left, right, bottom, top, n, f ) |
954 | double left |
955 | double right |
956 | double bottom |
957 | double top |
958 | double n |
959 | double f |
960 | CODE: |
961 | glFrustum(left,right,bottom,top,n,f); |
962 | |
963 | void |
964 | glOrtho ( left, right, bottom, top, n, f ) |
965 | double left |
966 | double right |
967 | double bottom |
968 | double top |
969 | double n |
970 | double f |
971 | CODE: |
972 | glOrtho(left,right,bottom,top,n,f); |
973 | |
974 | void |
975 | glViewport ( x, y, width, height ) |
976 | Sint32 x |
977 | Sint32 y |
978 | Uint32 width |
979 | Uint32 height |
980 | CODE: |
981 | glViewport(x,y,width,height); |
982 | |
983 | void |
984 | glDepthRange ( n, f ) |
985 | double n |
986 | double f |
987 | CODE: |
988 | glDepthRange(n,f); |
989 | |
990 | void |
991 | glPushMatrix () |
992 | CODE: |
993 | glPushMatrix(); |
994 | |
995 | void |
996 | glPopMatrix () |
997 | CODE: |
998 | glPopMatrix(); |
999 | |
1000 | void |
1001 | glClipPlane ( plane, ... ) |
1002 | GLenum plane |
1003 | CODE: |
1004 | double v[4]; |
1005 | int i; |
1006 | for (i = 0; i < 4; i++ ) { |
1007 | v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0; |
1008 | } |
1009 | glClipPlane(plane,v); |
1010 | |
1011 | void |
1012 | glColor ( r, g, b, ... ) |
1013 | double r |
1014 | double g |
1015 | double b |
1016 | CODE: |
1017 | if ( items == 4 ) { |
1018 | double a; |
1019 | a = SvNV(ST(3)); |
1020 | glColor4d(r,g,b,a); |
1021 | } else { |
1022 | glColor3d(r,g,b); |
1023 | } |
1024 | |
1025 | void |
1026 | glIndex ( c ) |
1027 | Uint32 c |
1028 | CODE: |
1029 | glIndexi(c); |
1030 | |
1031 | void |
1032 | glShadeModel ( mode ) |
1033 | GLenum mode |
1034 | CODE: |
1035 | glShadeModel(mode); |
1036 | |
1037 | void |
1038 | glLight ( light, name, ... ) |
1039 | GLenum light |
1040 | GLenum name |
1041 | CODE: |
1042 | int i; |
1043 | if ( items == 6 ) { |
1044 | float v[4]; |
1045 | for ( i = 0; i < 4; i++ ) { |
1046 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1047 | } |
1048 | glLightfv(light,name,v); |
1049 | } else if ( items == 5 ) { |
1050 | float v[3]; |
1051 | for ( i = 0; i < 3; i++ ) { |
1052 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1053 | } |
1054 | glLightfv(light,name,v); |
1055 | } else if ( items == 3 ) { |
1056 | float v; |
1057 | v = SvNV(ST(2)); |
1058 | glLightf(light,name,v); |
1059 | } else { |
1060 | Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments"); |
1061 | } |
1062 | |
1063 | void |
1064 | glLightModel ( pname, ... ) |
1065 | GLenum pname |
1066 | CODE: |
1067 | GLfloat vec[4]; |
1068 | if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER || |
1069 | pname == GL_LIGHT_MODEL_TWO_SIDE || |
1070 | pname == GL_LIGHT_MODEL_COLOR_CONTROL ) { |
1071 | glLightModelf(pname,SvNV(ST(1))); |
1072 | } else if ( pname == GL_LIGHT_MODEL_AMBIENT) { |
1073 | vec[0] = SvNV(ST(1)); |
1074 | vec[1] = SvNV(ST(2)); |
1075 | vec[2] = SvNV(ST(3)); |
1076 | vec[3] = SvNV(ST(4)); |
1077 | glLightModelfv(pname,vec); |
1078 | } else { |
1079 | Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname); |
1080 | } |
1081 | |
1082 | void |
1083 | glMaterial ( face, name, ... ) |
1084 | GLenum face |
1085 | GLenum name |
1086 | CODE: |
1087 | int i; |
1088 | if ( items == 6 ) { |
1089 | float v[4]; |
1090 | for ( i = 0; i < 4; i++ ) { |
1091 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1092 | } |
1093 | glMaterialfv(face,name,v); |
1094 | } else if ( items == 5 ) { |
1095 | float v[3]; |
1096 | for ( i = 0; i < 4; i++ ) { |
1097 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1098 | } |
1099 | glMaterialfv(face,name,v); |
1100 | } else if ( items == 3 ) { |
1101 | float v; |
1102 | v = SvNV(ST(2)); |
1103 | glMaterialf(face,name,v); |
1104 | } else { |
1105 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1106 | } |
1107 | |
1108 | void |
1109 | glColorMaterial ( face, mode ) |
1110 | GLenum face |
1111 | GLenum mode |
1112 | CODE: |
1113 | glColorMaterial(face,mode); |
1114 | |
1115 | void |
1116 | glBlendFunc ( sfactor, dfactor ) |
1117 | GLenum sfactor |
1118 | GLenum dfactor |
1119 | CODE: |
1120 | glBlendFunc(sfactor,dfactor); |
1121 | |
1122 | |
1123 | void |
1124 | glHint ( target, hint ) |
1125 | GLenum target |
1126 | GLenum hint |
1127 | CODE: |
1128 | glHint(target,hint); |
1129 | |
1130 | void |
1131 | glFog ( name, ... ) |
1132 | GLenum name |
1133 | CODE: |
1134 | if ( items == 5 ) { |
1135 | float v[4]; |
1136 | v[0] = SvNV(ST(1)); |
1137 | v[1] = SvNV(ST(2)); |
1138 | v[2] = SvNV(ST(3)); |
1139 | v[3] = SvNV(ST(4)); |
1140 | glFogfv(name,v); |
1141 | } else if ( items == 2 ) { |
1142 | float v; |
1143 | v = SvNV(ST(1)); |
1144 | glFogf(name,v); |
1145 | } else { |
1146 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1147 | } |
1148 | |
1149 | void |
1150 | glPolygonOffset ( factor, units ) |
1151 | double factor |
1152 | double units |
1153 | CODE: |
1154 | glPolygonOffset(factor,units); |
1155 | |
1156 | Uint32 |
1157 | glGenLists ( range ) |
1158 | Uint32 range |
1159 | CODE: |
1160 | RETVAL = glGenLists(range); |
1161 | OUTPUT: |
1162 | RETVAL |
1163 | |
1164 | void |
1165 | glNewList ( list, mode ) |
1166 | Uint32 list |
1167 | GLenum mode |
1168 | CODE: |
1169 | glNewList(list,mode); |
1170 | |
1171 | void |
1172 | glEndList () |
1173 | CODE: |
1174 | glEndList(); |
1175 | |
1176 | void |
1177 | glDeleteLists ( base, count ) |
1178 | Uint32 base |
1179 | Uint32 count |
1180 | CODE: |
1181 | glDeleteLists(base, count); |
1182 | |
1183 | void |
1184 | glCallList ( list ) |
1185 | Uint32 list |
1186 | CODE: |
1187 | glCallList(list); |
1188 | |
1189 | Uint32 |
1190 | glIsList ( list ) |
1191 | Uint32 list |
1192 | CODE: |
1193 | RETVAL = glIsList(list); |
1194 | OUTPUT: |
1195 | RETVAL |
1196 | |
1197 | void |
1198 | glListBase ( base ) |
1199 | Uint32 base |
1200 | CODE: |
1201 | glListBase(base); |
1202 | |
1203 | void |
1204 | glCallLists ( ... ) |
1205 | CODE: |
1206 | int *i, j; |
1207 | if ( items > 0 ) { |
1208 | i = (int*)safemalloc(sizeof(int)* (items)); |
1209 | for ( j = 0; j < items; j++ ) { |
1210 | i[j] = SvIV(ST(j)); |
1211 | } |
1212 | } else { |
1213 | Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)"); |
1214 | } |
1215 | glCallLists(items, GL_INT, i); |
1216 | safefree(i); |
1217 | |
1218 | void |
1219 | glCallListsString ( string ) |
1220 | SV* string |
1221 | CODE: |
1222 | char *str; |
1223 | STRLEN len; |
1224 | str = SvPV(string,len); |
1225 | glCallLists(len,GL_BYTE,str); |
1226 | |
1227 | void |
1228 | glRasterPos ( x, y, z, ... ) |
1229 | double x |
1230 | double y |
1231 | double z |
1232 | CODE: |
1233 | if ( items == 4 ) { |
1234 | double w = SvNV(ST(3)); |
1235 | glRasterPos4d(x,y,z,w); |
1236 | } else { |
1237 | glRasterPos3d(x,y,z); |
1238 | } |
1239 | |
1240 | void |
1241 | glBitmap ( width, height, x1, y1, x2, y2, data ) |
1242 | Uint32 width |
1243 | Uint32 height |
1244 | double x1 |
1245 | double y1 |
1246 | double x2 |
1247 | double y2 |
1248 | char *data |
1249 | CODE: |
1250 | glBitmap(width,height,x1,y1,x2,y2,data); |
1251 | |
1252 | void |
1253 | glDrawPixels ( width, height, format, type, pixels ) |
1254 | Uint32 width |
1255 | Uint32 height |
1256 | GLenum format |
1257 | GLenum type |
1258 | char *pixels |
1259 | CODE: |
1260 | glDrawPixels(width,height,format,type,pixels); |
1261 | |
1262 | |
1263 | SV* |
1264 | glReadPixels ( x, y, width, height, format, type ) |
1265 | Uint32 x |
1266 | Uint32 y |
1267 | Uint32 height |
1268 | Uint32 width |
1269 | GLenum format |
1270 | GLenum type |
1271 | CODE: |
1272 | int len, size; |
1273 | char *buf; |
1274 | size = 1; /* ALPHA, BLUE, GREEN or RED */ |
1275 | if (format == GL_BGR || format == GL_RGB) |
1276 | size = 3; |
1277 | if (format == GL_BGRA || format == GL_RGBA) |
1278 | size = 4; |
1279 | len = height * width * size; /* in bytes */ |
1280 | RETVAL = newSV(len); /* alloc len+1 bytes */ |
1281 | SvPOK_on(RETVAL); /* make an PV */ |
1282 | buf = SvPVX(RETVAL); /* get ptr to buffer */ |
1283 | glReadPixels(x,y,width,height,format,type,buf); |
1284 | SvCUR_set(RETVAL, len); /* set real length */ |
1285 | OUTPUT: |
1286 | RETVAL |
1287 | |
1288 | AV* |
1289 | glReadPixel ( x, y ) |
1290 | Uint32 x |
1291 | Uint32 y |
1292 | CODE: |
1293 | int rgba[4]; /* r,g,b,a */ |
1294 | int i; |
1295 | glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba); |
1296 | RETVAL = newAV(); |
1297 | for ( i = 0; i < 4; i++ ) { |
1298 | av_push(RETVAL,newSViv(rgba[i])); |
1299 | } |
1300 | OUTPUT: |
1301 | RETVAL |
1302 | |
1303 | void |
1304 | glCopyPixels ( x, y, width, height, buffer ) |
1305 | Sint32 x |
1306 | Sint32 y |
1307 | Uint32 width |
1308 | Uint32 height |
1309 | GLenum buffer |
1310 | CODE: |
1311 | glCopyPixels(x,y,width,height,buffer); |
1312 | |
1313 | void |
1314 | glPixelStore ( name, param ) |
1315 | Sint32 name |
1316 | double param |
1317 | CODE: |
1318 | glPixelStorei(name,param); |
1319 | |
1320 | void |
1321 | glPixelTransfer ( name, ... ) |
1322 | GLenum name |
1323 | CODE: |
1324 | switch ( name ) { |
1325 | case GL_MAP_COLOR: |
1326 | case GL_MAP_STENCIL: |
1327 | case GL_INDEX_SHIFT: |
1328 | case GL_INDEX_OFFSET: |
1329 | glPixelTransferi(name,SvIV(ST(1))); |
1330 | break; |
1331 | default: |
1332 | glPixelTransferf(name,SvNV(ST(1))); |
1333 | break; |
1334 | } |
1335 | |
1336 | void |
1337 | glPixelMap ( type, map, mapsize, values ) |
1338 | GLenum type |
1339 | GLenum map |
1340 | Sint32 mapsize |
1341 | char *values |
1342 | CODE: |
1343 | switch (type) { |
1344 | case GL_UNSIGNED_INT: |
1345 | glPixelMapuiv(map,mapsize,(GLint*)values); |
1346 | break; |
1347 | case GL_UNSIGNED_SHORT: |
1348 | glPixelMapusv(map,mapsize,(GLushort*)values); |
1349 | break; |
1350 | case GL_FLOAT: |
1351 | glPixelMapfv(map,mapsize,(GLfloat*)values); |
1352 | break; |
1353 | } |
1354 | |
1355 | void |
1356 | glPixelZoom ( zoomx, zoomy ) |
1357 | double zoomx |
1358 | double zoomy |
1359 | CODE: |
1360 | glPixelZoom(zoomx,zoomy); |
1361 | |
1362 | #ifdef GL_VERSION_1_3 |
1363 | |
1364 | void |
1365 | glColorTable ( target, internalFormat, width, format, type, data ) |
1366 | GLenum target |
1367 | GLenum internalFormat |
1368 | Uint32 width |
1369 | GLenum format |
1370 | GLenum type |
1371 | char *data |
1372 | CODE: |
1373 | glColorTable(target,internalFormat,width,format,type,data); |
1374 | |
1375 | void |
1376 | glColorTableParameter ( target, name, r, g, b, a) |
1377 | GLenum target |
1378 | GLenum name |
1379 | double r |
1380 | double g |
1381 | double b |
1382 | double a |
1383 | CODE: |
1384 | GLfloat vec[4]; |
1385 | vec[0] = r; |
1386 | vec[1] = g; |
1387 | vec[2] = b; |
1388 | vec[3] = a; |
1389 | glColorTableParameterfv(target,name,vec); |
1390 | |
1391 | void |
1392 | glCopyColorTable ( target, internalFormat, x, y, width ) |
1393 | GLenum target |
1394 | GLenum internalFormat |
1395 | Sint32 x |
1396 | Sint32 y |
1397 | Uint32 width |
1398 | CODE: |
1399 | glCopyColorTable(target,internalFormat,x,y,width); |
1400 | |
1401 | void |
1402 | glColorSubTable ( target, start, count, format, type, data ) |
1403 | Uint32 target |
1404 | Uint32 start |
1405 | Uint32 count |
1406 | Uint32 format |
1407 | Uint32 type |
1408 | char *data |
1409 | CODE: |
1410 | glColorSubTable(target,start,count,format,type,data); |
1411 | |
1412 | void |
1413 | glCopyColorSubTable ( target, start, x, y, count ) |
1414 | Uint32 target |
1415 | Uint32 start |
1416 | Sint32 x |
1417 | Sint32 y |
1418 | Uint32 count |
1419 | CODE: |
1420 | glCopyColorSubTable(target,start,x,y,count); |
1421 | |
1422 | void |
1423 | glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image ) |
1424 | Uint32 target |
1425 | Uint32 internalFormat |
1426 | Uint32 width |
1427 | Uint32 height |
1428 | Uint32 format |
1429 | Uint32 type |
1430 | char *image |
1431 | CODE: |
1432 | glConvolutionFilter2D(target,internalFormat,width,height,format,type,image); |
1433 | |
1434 | void |
1435 | glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height ) |
1436 | Uint32 target |
1437 | Uint32 internalFormat |
1438 | Sint32 x |
1439 | Sint32 y |
1440 | Uint32 width |
1441 | Uint32 height |
1442 | CODE: |
1443 | glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height); |
1444 | |
1445 | void |
1446 | glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column ) |
1447 | Uint32 target |
1448 | Uint32 internalFormat |
1449 | Uint32 width |
1450 | Uint32 height |
1451 | Uint32 format |
1452 | Uint32 type |
1453 | char *row |
1454 | char *column |
1455 | CODE: |
1456 | glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column); |
1457 | |
1458 | void |
1459 | glConvolutionFilter1D ( target, internalFormat, width, format, type, image ) |
1460 | Uint32 target |
1461 | Uint32 internalFormat |
1462 | Uint32 width |
1463 | Uint32 format |
1464 | Uint32 type |
1465 | char *image |
1466 | CODE: |
1467 | glConvolutionFilter1D(target,internalFormat,width,format,type,image); |
1468 | |
1469 | void |
1470 | glCopyConvolutionFilter1D ( target, internalFormat, x, y, width ) |
1471 | Uint32 target |
1472 | Uint32 internalFormat |
1473 | Sint32 x |
1474 | Sint32 y |
1475 | Uint32 width |
1476 | CODE: |
1477 | glCopyConvolutionFilter1D(target,internalFormat,x,y,width); |
1478 | |
1479 | void |
1480 | glConvolutionParameter ( target, pname, ... ) |
1481 | Uint32 target |
1482 | Uint32 pname |
1483 | CODE: |
1484 | Uint32 pi; |
1485 | GLfloat pv[4]; |
1486 | switch(pname) { |
1487 | case GL_CONVOLUTION_BORDER_MODE: |
1488 | if ( items != 3 ) |
1489 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1490 | pi = SvIV(ST(2)); |
1491 | glConvolutionParameteri(target,pname,pi); |
1492 | break; |
1493 | case GL_CONVOLUTION_FILTER_SCALE: |
1494 | case GL_CONVOLUTION_FILTER_BIAS: |
1495 | if ( items != 6 ) |
1496 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1497 | pv[0] = (GLfloat)SvNV(ST(2)); |
1498 | pv[1] = (GLfloat)SvNV(ST(3)); |
1499 | pv[2] = (GLfloat)SvNV(ST(4)); |
1500 | pv[3] = (GLfloat)SvNV(ST(5)); |
1501 | glConvolutionParameterfv(target,pname,pv); |
1502 | break; |
1503 | default: |
1504 | Perl_croak(aTHX_ "ConvolutionParameter invalid parameter"); |
1505 | break; |
1506 | } |
1507 | |
1508 | void |
1509 | glHistogram ( target, width, internalFormat, sink ) |
1510 | Uint32 target |
1511 | Uint32 width |
1512 | Uint32 internalFormat |
1513 | GLboolean sink |
1514 | CODE: |
1515 | glHistogram(target,width,internalFormat,sink); |
1516 | |
1517 | void |
1518 | glGetHistogram ( target, reset, format, type, values ) |
1519 | Uint32 target |
1520 | GLboolean reset |
1521 | Uint32 format |
1522 | Uint32 type |
1523 | char *values |
1524 | CODE: |
1525 | glGetHistogram(target,reset,format,type,values); |
1526 | |
1527 | void |
1528 | glResetHistogram ( target ) |
1529 | Uint32 target |
1530 | CODE: |
1531 | glResetHistogram(target); |
1532 | |
1533 | void |
1534 | glMinmax ( target, internalFormat, sink ) |
1535 | Uint32 target |
1536 | Uint32 internalFormat |
1537 | GLboolean sink |
1538 | CODE: |
1539 | glMinmax(target,internalFormat,sink); |
1540 | |
1541 | void |
1542 | glGetMinmax ( target, reset, format, type, values ) |
1543 | Uint32 target |
1544 | GLboolean reset |
1545 | Uint32 format |
1546 | Uint32 type |
1547 | char *values |
1548 | CODE: |
1549 | glGetMinmax(target,reset,format,type,values); |
1550 | |
1551 | void |
1552 | glResetMinmax ( target ) |
1553 | Uint32 target |
1554 | CODE: |
1555 | glResetMinmax(target); |
1556 | |
1557 | void |
1558 | glBlendEquation ( mode ) |
1559 | Uint32 mode |
1560 | CODE: |
1561 | glBlendEquation(mode); |
1562 | |
1563 | #endif // GL_VERSION_1_3 |
1564 | |
1565 | void |
1566 | glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data ) |
1567 | GLenum target |
1568 | Sint32 level |
1569 | Sint32 internalFormat |
1570 | Uint32 width |
1571 | Uint32 height |
1572 | Sint32 border |
1573 | GLenum format |
1574 | GLenum type |
1575 | char *data |
1576 | CODE: |
1577 | glTexImage2D(target,level,internalFormat,width,height,border,format,type,data); |
1578 | |
1579 | void |
1580 | glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border ) |
1581 | GLenum target |
1582 | Sint32 level |
1583 | Sint32 internalFormat |
1584 | Sint32 x |
1585 | Sint32 y |
1586 | Uint32 width |
1587 | Uint32 height |
1588 | Sint32 border |
1589 | CODE: |
1590 | glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border); |
1591 | |
1592 | void |
1593 | glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data ) |
1594 | GLenum target |
1595 | Sint32 level |
1596 | Sint32 xoffset |
1597 | Sint32 yoffset |
1598 | Uint32 width |
1599 | Uint32 height |
1600 | GLenum format |
1601 | GLenum type |
1602 | char *data |
1603 | CODE: |
1604 | glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data); |
1605 | |
1606 | void |
1607 | glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height ) |
1608 | GLenum target |
1609 | Sint32 level |
1610 | Sint32 xoffset |
1611 | Sint32 yoffset |
1612 | Sint32 x |
1613 | Sint32 y |
1614 | Uint32 width |
1615 | Uint32 height |
1616 | CODE: |
1617 | glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height); |
1618 | |
1619 | void |
1620 | glTexImage1D ( target, level, internalFormat, width, border, format, type, data ) |
1621 | GLenum target |
1622 | Sint32 level |
1623 | Sint32 internalFormat |
1624 | Uint32 width |
1625 | Sint32 border |
1626 | GLenum format |
1627 | GLenum type |
1628 | char *data |
1629 | CODE: |
1630 | glTexImage1D(target,level,internalFormat,width,border,format,type,data); |
1631 | |
1632 | void |
1633 | glTexSubImage1D ( target, level, xoffset, width, format, type, data ) |
1634 | GLenum target |
1635 | Sint32 level |
1636 | Sint32 xoffset |
1637 | Uint32 width |
1638 | GLenum format |
1639 | GLenum type |
1640 | char *data |
1641 | CODE: |
1642 | glTexSubImage1D(target,level,xoffset,width,format,type,data); |
1643 | |
1644 | void |
1645 | glCopyTexImage1D ( target, level, internalFormat, x, y, width, border ) |
1646 | GLenum target |
1647 | Sint32 level |
1648 | Sint32 internalFormat |
1649 | Sint32 x |
1650 | Sint32 y |
1651 | Uint32 width |
1652 | Sint32 border |
1653 | CODE: |
1654 | glCopyTexImage1D(target,level,internalFormat,x,y,width,border); |
1655 | |
1656 | void |
1657 | glCopyTexSubImage1D ( target, level, xoffset, x, y, width ) |
1658 | GLenum target |
1659 | Sint32 level |
1660 | Sint32 xoffset |
1661 | Sint32 x |
1662 | Sint32 y |
1663 | Uint32 width |
1664 | CODE: |
1665 | glCopyTexSubImage1D(target,level,xoffset,x,y,width); |
1666 | |
1667 | #ifdef GL_VERSION_1_3 |
1668 | |
1669 | void |
1670 | glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data ) |
1671 | GLenum target |
1672 | Sint32 level |
1673 | Sint32 internalFormat |
1674 | Uint32 width |
1675 | Uint32 height |
1676 | Uint32 depth |
1677 | Sint32 border |
1678 | GLenum format |
1679 | GLenum type |
1680 | char *data |
1681 | CODE: |
1682 | glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data); |
1683 | |
1684 | void |
1685 | glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data ) |
1686 | GLenum target |
1687 | Sint32 level |
1688 | Sint32 xoffset |
1689 | Sint32 yoffset |
1690 | Sint32 zoffset |
1691 | Uint32 width |
1692 | Uint32 height |
1693 | Uint32 depth |
1694 | GLenum format |
1695 | GLenum type |
1696 | char *data |
1697 | CODE: |
1698 | glTexSubImage3D(target,level,xoffset,yoffset,zoffset, |
1699 | width,height,depth,format,type,data); |
1700 | |
1701 | void |
1702 | glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height ) |
1703 | GLenum target |
1704 | Sint32 level |
1705 | Sint32 xoffset |
1706 | Sint32 yoffset |
1707 | Sint32 zoffset |
1708 | Sint32 x |
1709 | Sint32 y |
1710 | Uint32 width |
1711 | Uint32 height |
1712 | CODE: |
1713 | glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height); |
1714 | |
1715 | #endif // GL_VERSION_1_3 |
1716 | |
1717 | AV* |
1718 | glGenTextures ( n ) |
1719 | Uint32 n; |
1720 | CODE: |
1721 | Uint32 i; |
1722 | Uint32 *names; |
1723 | names = (Uint32*)safemalloc(sizeof(Uint32)*n); |
1724 | RETVAL = newAV(); |
1725 | glGenTextures(n,names); |
1726 | for ( i = 0; i < n; i++ ) { |
1727 | av_push(RETVAL,newSViv(names[i])); |
1728 | } |
1729 | safefree(names); |
1730 | OUTPUT: |
1731 | RETVAL |
1732 | |
1733 | GLboolean |
1734 | glIsTexture ( texture ) |
1735 | Uint32 texture |
1736 | CODE: |
1737 | RETVAL = glIsTexture(texture); |
1738 | OUTPUT: |
1739 | RETVAL |
1740 | |
1741 | void |
1742 | glBindTexture ( target, texture ) |
1743 | GLenum target |
1744 | Uint32 texture |
1745 | CODE: |
1746 | glBindTexture(target,texture); |
1747 | |
1748 | void |
1749 | glDeleteTextures ( ... ) |
1750 | CODE: |
1751 | Uint32 *textures; |
1752 | int i; |
1753 | textures = (Uint32*)safemalloc(sizeof(Uint32) * items); |
1754 | if ( textures ) { |
1755 | for ( i = 0; i < items; i++ ) { |
1756 | textures[i] = SvIV(ST(i)); |
1757 | } |
1758 | } |
1759 | glDeleteTextures(items,textures); |
1760 | safefree(textures); |
1761 | |
1762 | AV* |
1763 | glAreTexturesResident ( ... ) |
1764 | CODE: |
1765 | Uint32 *textures; |
1766 | GLboolean *homes; |
1767 | int i; |
1768 | RETVAL = newAV(); |
1769 | textures = (Uint32*)safemalloc(sizeof(Uint32) * items); |
1770 | homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items); |
1771 | if ( textures ) { |
1772 | for ( i = 0; i < items; i++ ) { |
1773 | textures[i] = SvIV(ST(i)); |
1774 | } |
1775 | } |
1776 | if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) { |
1777 | for (i = 0; i < items; i++ ) { |
1778 | av_push(RETVAL,newSViv(homes[i])); |
1779 | } |
1780 | } |
1781 | safefree(homes); |
1782 | safefree(textures); |
1783 | OUTPUT: |
1784 | RETVAL |
1785 | |
1786 | void |
1787 | glPrioritizeTextures ( n, names, priorities ) |
1788 | Uint32 n |
1789 | char *names |
1790 | char *priorities |
1791 | CODE: |
1792 | glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities); |
1793 | |
1794 | void |
1795 | glTexEnv ( target, name, ... ) |
1796 | GLenum target |
1797 | GLenum name |
1798 | CODE: |
1799 | float pv[4]; |
1800 | GLint p; |
1801 | switch(name) { |
1802 | case GL_TEXTURE_ENV_MODE: |
1803 | p = SvIV(ST(2)); |
1804 | glTexEnvi(target,name,p); |
1805 | break; |
1806 | case GL_TEXTURE_ENV_COLOR: |
1807 | pv[0] = SvNV(ST(2)); |
1808 | pv[1] = SvNV(ST(3)); |
1809 | pv[2] = SvNV(ST(4)); |
1810 | pv[3] = SvNV(ST(5)); |
1811 | glTexEnvfv(target,name,pv); |
1812 | break; |
1813 | } |
1814 | |
1815 | void |
1816 | glTexCoord ( ... ) |
1817 | CODE: |
1818 | double s,t,r,q; |
1819 | if ( items < 1 || items > 4 ) |
1820 | Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])"); |
1821 | s = t = r = 0.0; |
1822 | q = 1.0; |
1823 | switch(items) { |
1824 | case 4: |
1825 | q = SvNV(ST(3)); |
1826 | case 3: |
1827 | r = SvNV(ST(2)); |
1828 | case 2: |
1829 | t = SvNV(ST(1)); |
1830 | case 1: |
1831 | s = SvNV(ST(0)); |
1832 | } |
1833 | glTexCoord4d(s,t,r,q); |
1834 | |
1835 | void |
1836 | glTexParameter ( target, name, ... ) |
1837 | GLenum target |
1838 | GLenum name |
1839 | CODE: |
1840 | GLfloat pv[4]; |
1841 | GLint p; |
1842 | switch (name) { |
1843 | case GL_TEXTURE_BORDER_COLOR: |
1844 | pv[0] = SvNV(ST(2)); |
1845 | pv[1] = SvNV(ST(3)); |
1846 | pv[2] = SvNV(ST(4)); |
1847 | pv[3] = SvNV(ST(5)); |
1848 | glTexParameterfv(target,name,pv); |
1849 | break; |
1850 | case GL_TEXTURE_PRIORITY: |
1851 | case GL_TEXTURE_MIN_LOD: |
1852 | case GL_TEXTURE_MAX_LOD: |
1853 | pv[0] = SvNV(ST(2)); |
1854 | glTexParameterf(target,name,pv[0]); |
1855 | break; |
1856 | case GL_TEXTURE_BASE_LEVEL: |
1857 | case GL_TEXTURE_MAX_LEVEL: |
1858 | default: |
1859 | p = SvIV(ST(2)); |
1860 | glTexParameteri(target,name,p); |
1861 | break; |
1862 | } |
1863 | |
1864 | void |
1865 | glTexGen ( coord, name, ... ) |
1866 | GLenum coord |
1867 | GLenum name |
1868 | CODE: |
1869 | GLdouble *pv; |
1870 | GLint p; |
1871 | int i; |
1872 | switch (name) { |
1873 | case GL_TEXTURE_GEN_MODE: |
1874 | p = SvIV(ST(2)); |
1875 | glTexGeni(coord,name,p); |
1876 | break; |
1877 | default: |
1878 | if ( items == 2 ) |
1879 | Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)"); |
1880 | pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2)); |
1881 | for ( i = 0; i < items - 2; i++ ) { |
1882 | pv[i] = SvNV(ST(i+2)); |
1883 | } |
1884 | glTexGendv(coord,name,pv); |
1885 | safefree(pv); |
1886 | break; |
1887 | } |
1888 | |
1889 | #ifdef GL_VERSION_1_3 |
1890 | |
1891 | void |
1892 | glActiveTextureARB ( texUnit ) |
1893 | GLenum texUnit |
1894 | CODE: |
1895 | glActiveTextureARB(texUnit); |
1896 | |
1897 | void |
1898 | glMultiTexCoord ( texUnit, ... ) |
1899 | Uint32 texUnit |
1900 | CODE: |
1901 | double s,t,r,q; |
1902 | if ( items < 2 || items > 5 ) |
1903 | Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])"); |
1904 | s = t = r = 0.0; |
1905 | q = 1.0; |
1906 | switch(items) { |
1907 | case 5: |
1908 | q = SvNV(ST(3)); |
1909 | case 4: |
1910 | r = SvNV(ST(2)); |
1911 | case 3: |
1912 | t = SvNV(ST(1)); |
1913 | case 2: |
1914 | s = SvNV(ST(0)); |
1915 | } |
1916 | glMultiTexCoord4dARB(texUnit,s,t,r,q); |
1917 | |
1918 | #endif // GL_VERSION_1_3 |
1919 | |
1920 | void |
1921 | glDrawBuffer ( mode ) |
1922 | GLenum mode |
1923 | CODE: |
1924 | glDrawBuffer(mode); |
1925 | |
1926 | void |
1927 | glReadBuffer ( mode ) |
1928 | GLenum mode |
1929 | CODE: |
1930 | glReadBuffer(mode); |
1931 | |
1932 | void |
1933 | glIndexMask ( mask ) |
1934 | Uint32 mask |
1935 | CODE: |
1936 | glIndexMask(mask); |
1937 | |
1938 | void |
1939 | glColorMask ( red, green, blue, alpha ) |
1940 | GLboolean red |
1941 | GLboolean green |
1942 | GLboolean blue |
1943 | GLboolean alpha |
1944 | CODE: |
1945 | glColorMask(red,green,blue,alpha); |
1946 | |
1947 | void |
1948 | glDepthMask ( flag ) |
1949 | GLboolean flag |
1950 | CODE: |
1951 | glDepthMask(flag); |
1952 | |
1953 | void |
1954 | glStencilMask ( mask ) |
1955 | Uint32 mask |
1956 | CODE: |
1957 | glStencilMask(mask); |
1958 | |
1959 | void |
1960 | glScissor ( x , y, width, height ) |
1961 | Sint32 x |
1962 | Sint32 y |
1963 | Uint32 width |
1964 | Uint32 height |
1965 | CODE: |
1966 | glScissor(x,y,width,height); |
1967 | |
1968 | void |
1969 | glAlphaFunc ( func, ref ) |
1970 | GLenum func |
1971 | double ref |
1972 | CODE: |
1973 | glAlphaFunc(func,ref); |
1974 | |
1975 | void |
1976 | glStencilFunc ( func, ref, mask ) |
1977 | GLenum func |
1978 | Sint32 ref |
1979 | Uint32 mask |
1980 | CODE: |
1981 | glStencilFunc(func,ref,mask); |
1982 | |
1983 | void |
1984 | glStencilOp ( fail, zfail, zpass ) |
1985 | GLenum fail |
1986 | GLenum zfail |
1987 | GLenum zpass |
1988 | CODE: |
1989 | glStencilOp(fail,zfail,zpass); |
1990 | |
1991 | void |
1992 | glDepthFunc ( func ) |
1993 | GLenum func |
1994 | CODE: |
1995 | glDepthFunc(func); |
1996 | |
1997 | void |
1998 | glLogicOp ( opcode ) |
1999 | GLenum opcode |
2000 | CODE: |
2001 | glLogicOp(opcode); |
2002 | |
2003 | void |
2004 | glAccum ( op, value ) |
2005 | GLenum op |
2006 | double value |
2007 | CODE: |
2008 | glAccum(op,value); |
2009 | |
2010 | void |
2011 | glMap1 ( target, u1, u2, stride, order, points ) |
2012 | GLenum target |
2013 | double u1 |
2014 | double u2 |
2015 | Sint32 stride |
2016 | Sint32 order |
2017 | char *points |
2018 | CODE: |
2019 | glMap1d(target,u1,u2,stride,order,(double*)points); |
2020 | |
2021 | void |
2022 | glEvalCoord1 ( u ) |
2023 | double u |
2024 | CODE: |
2025 | glEvalCoord1d(u); |
2026 | |
2027 | void |
2028 | glMapGrid1 ( n, u1, u2 ) |
2029 | Sint32 n |
2030 | double u1 |
2031 | double u2 |
2032 | CODE: |
2033 | glMapGrid1d(n,u1,u2); |
2034 | |
2035 | void |
2036 | glEvalMesh1 ( mode, p1, p2 ) |
2037 | GLenum mode |
2038 | Sint32 p1 |
2039 | Sint32 p2 |
2040 | CODE: |
2041 | glEvalMesh1(mode,p1,p2); |
2042 | |
2043 | void |
2044 | glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) |
2045 | GLenum target |
2046 | double u1 |
2047 | double u2 |
2048 | Sint32 ustride |
2049 | Sint32 uorder |
2050 | double v1 |
2051 | double v2 |
2052 | Sint32 vstride |
2053 | Sint32 vorder |
2054 | char *points |
2055 | CODE: |
2056 | glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points); |
2057 | |
2058 | void |
2059 | glEvalCoord2 ( u, v ) |
2060 | double u |
2061 | double v |
2062 | CODE: |
2063 | glEvalCoord2d(u,v); |
2064 | |
2065 | void |
2066 | glMapGrid2 ( nu, u1, u2, nv, v1, v2 ) |
2067 | Sint32 nu |
2068 | double u1 |
2069 | double u2 |
2070 | Sint32 nv |
2071 | double v1 |
2072 | double v2 |
2073 | CODE: |
2074 | glMapGrid2d(nu,u1,u2,nv,v1,v2); |
2075 | |
2076 | void |
2077 | glEvalMesh2 ( mode, i1, i2, j1, j2 ) |
2078 | GLenum mode |
2079 | Sint32 i1 |
2080 | Sint32 i2 |
2081 | Sint32 j1 |
2082 | Sint32 j2 |
2083 | CODE: |
2084 | glEvalMesh2(mode,i1,i2,j1,j2); |
2085 | |
2086 | GLenum |
2087 | glGetError ( ) |
2088 | CODE: |
2089 | RETVAL = glGetError(); |
2090 | OUTPUT: |
2091 | RETVAL |
2092 | |
2093 | GLint |
2094 | glRenderMode ( mode ) |
2095 | GLenum mode |
2096 | CODE: |
2097 | RETVAL = glRenderMode( mode ); |
2098 | OUTPUT: |
2099 | RETVAL |
2100 | |
2101 | void |
2102 | glInitNames ( ) |
2103 | CODE: |
2104 | glInitNames(); |
2105 | |
2106 | void |
2107 | glPushName ( name ) |
2108 | GLuint name |
2109 | CODE: |
2110 | glPushName(name); |
2111 | |
2112 | void |
2113 | glPopName ( ) |
2114 | CODE: |
2115 | glPopName(); |
2116 | |
2117 | void |
2118 | glLoadName ( name ) |
2119 | GLuint name |
2120 | CODE: |
2121 | glLoadName(name); |
2122 | |
2123 | void |
2124 | glFeedbackBuffer ( size, type, buffer ) |
2125 | GLuint size |
2126 | GLenum type |
2127 | float* buffer |
2128 | CODE: |
2129 | glFeedbackBuffer(size,type,buffer); |
2130 | |
2131 | void |
2132 | glPassThrough ( token ) |
2133 | GLfloat token |
2134 | CODE: |
2135 | glPassThrough(token); |
2136 | |
2137 | |
2138 | #endif |
2139 | |
2140 | #ifdef HAVE_GLU |
2141 | |
2142 | void |
2143 | gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz ) |
2144 | double eyex |
2145 | double eyey |
2146 | double eyez |
2147 | double centerx |
2148 | double centery |
2149 | double centerz |
2150 | double upx |
2151 | double upy |
2152 | double upz |
2153 | CODE: |
2154 | gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz); |
2155 | |
2156 | void |
2157 | gluPerspective ( fovy, aspect, n, f ) |
2158 | double fovy |
2159 | double aspect |
2160 | double n |
2161 | double f |
2162 | CODE: |
2163 | gluPerspective(fovy,aspect,n,f); |
2164 | |
2165 | void |
2166 | gluPickMatrix ( x, y, delx, dely, viewport ) |
2167 | double x |
2168 | double y |
2169 | double delx |
2170 | double dely |
2171 | GLint* viewport |
2172 | CODE: |
2173 | gluPickMatrix(x,y,delx,dely,viewport); |
2174 | |
2175 | void |
2176 | gluOrtho2D ( left, right, bottom, top ) |
2177 | double left |
2178 | double right |
2179 | double bottom |
2180 | double top |
2181 | CODE: |
2182 | gluOrtho2D(left,right,bottom,top); |
2183 | |
2184 | int |
2185 | gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout ) |
2186 | GLenum format |
2187 | Uint32 widthin |
2188 | Uint32 heightin |
2189 | GLenum typein |
2190 | char *datain |
2191 | Uint32 widthout |
2192 | Uint32 heightout |
2193 | GLenum typeout |
2194 | char *dataout |
2195 | CODE: |
2196 | RETVAL = gluScaleImage(format,widthin,heightin,typein,datain, |
2197 | widthout,heightout,typeout,dataout); |
2198 | OUTPUT: |
2199 | RETVAL |
2200 | |
2201 | int |
2202 | gluBuild1DMipmaps ( target, internalFormat, width, format, type, data ) |
2203 | GLenum target |
2204 | Sint32 internalFormat |
2205 | Uint32 width |
2206 | GLenum format |
2207 | GLenum type |
2208 | char *data |
2209 | CODE: |
2210 | RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data); |
2211 | OUTPUT: |
2212 | RETVAL |
2213 | |
2214 | int |
2215 | gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data ) |
2216 | GLenum target |
2217 | Sint32 internalFormat |
2218 | Uint32 width |
2219 | Uint32 height |
2220 | GLenum format |
2221 | GLenum type |
2222 | char *data |
2223 | CODE: |
2224 | RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data); |
2225 | OUTPUT: |
2226 | RETVAL |
2227 | |
2228 | |
2229 | #if HAVE_GLU_VERSION >= 12 |
2230 | int |
2231 | gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data ) |
2232 | GLenum target |
2233 | Sint32 internalFormat |
2234 | Uint32 width |
2235 | Uint32 height |
2236 | Uint32 depth |
2237 | GLenum format |
2238 | GLenum type |
2239 | char *data |
2240 | CODE: |
2241 | RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth, |
2242 | format,type,data); |
2243 | OUTPUT: |
2244 | RETVAL |
2245 | |
2246 | #else |
2247 | void |
2248 | gluBuild3DMipmaps ( ) |
2249 | CODE: |
2250 | Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2"); |
2251 | |
2252 | #endif |
2253 | |
2254 | #if HAVE_GLU_VERSION >= 12 |
2255 | int |
2256 | gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data ) |
2257 | GLenum target |
2258 | Sint32 internalFormat |
2259 | Uint32 width |
2260 | GLenum format |
2261 | GLenum type |
2262 | Sint32 level |
2263 | Sint32 base |
2264 | Sint32 max |
2265 | char *data |
2266 | CODE: |
2267 | RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width, |
2268 | format,type,level,base,max,data); |
2269 | OUTPUT: |
2270 | RETVAL |
2271 | |
2272 | #else |
2273 | void |
2274 | gluBuild1DMipmapLevels () |
2275 | CODE: |
2276 | Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2"); |
2277 | |
2278 | #endif |
2279 | |
2280 | #if HAVE_GLU_VERSION >= 12 |
2281 | int |
2282 | gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data ) |
2283 | GLenum target |
2284 | Sint32 internalFormat |
2285 | Uint32 width |
2286 | Uint32 height |
2287 | GLenum format |
2288 | GLenum type |
2289 | Sint32 level |
2290 | Sint32 base |
2291 | Sint32 max |
2292 | char *data |
2293 | CODE: |
2294 | RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height, |
2295 | format,type,level,base,max,data); |
2296 | OUTPUT: |
2297 | RETVAL |
2298 | |
2299 | #else |
2300 | void |
2301 | gluBuild2DMipmapLevels () |
2302 | CODE: |
2303 | Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2"); |
2304 | |
2305 | #endif |
2306 | |
2307 | #if HAVE_GLU_VERSION >= 12 |
2308 | int |
2309 | gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data ) |
2310 | GLenum target |
2311 | Sint32 internalFormat |
2312 | Uint32 width |
2313 | Uint32 height |
2314 | Uint32 depth |
2315 | GLenum format |
2316 | GLenum type |
2317 | Sint32 level |
2318 | Sint32 base |
2319 | Sint32 max |
2320 | char *data |
2321 | CODE: |
2322 | RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth, |
2323 | format,type,level,base,max,data); |
2324 | OUTPUT: |
2325 | RETVAL |
2326 | |
2327 | #else |
2328 | void |
2329 | gluBuild3DMipmapLevels () |
2330 | CODE: |
2331 | Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2"); |
2332 | |
2333 | #endif |
2334 | |
2335 | char* |
2336 | gluErrorString ( code ) |
2337 | GLenum code |
2338 | CODE: |
2339 | RETVAL = (char*)gluErrorString(code); |
2340 | OUTPUT: |
2341 | RETVAL |
2342 | |
2343 | GLUnurbsObj* |
2344 | gluNewNurbsRenderer () |
2345 | CODE: |
2346 | RETVAL = gluNewNurbsRenderer(); |
2347 | OUTPUT: |
2348 | RETVAL |
2349 | |
2350 | void |
2351 | gluDeleteNurbsRenderer ( obj ) |
2352 | GLUnurbsObj *obj |
2353 | CODE: |
2354 | gluDeleteNurbsRenderer(obj); |
2355 | |
2356 | void |
2357 | gluNurbsProperty ( obj, property, value ) |
2358 | GLUnurbsObj *obj |
2359 | GLenum property |
2360 | double value |
2361 | CODE: |
2362 | gluNurbsProperty(obj,property,(float)value); |
2363 | |
2364 | void |
2365 | gluLoadSamplingMatrices ( obj, mm, pm, vp ) |
2366 | GLUnurbsObj *obj |
2367 | char *mm |
2368 | char *pm |
2369 | char *vp |
2370 | CODE: |
2371 | gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp); |
2372 | |
2373 | double |
2374 | gluGetNurbsProperty ( obj, property ) |
2375 | GLUnurbsObj *obj |
2376 | GLenum property |
2377 | CODE: |
2378 | float f; |
2379 | gluGetNurbsProperty(obj,property,&f); |
2380 | RETVAL = (double)f; |
2381 | OUTPUT: |
2382 | RETVAL |
2383 | |
2384 | void |
2385 | gluNurbsCallback ( obj, which, cb ) |
2386 | GLUnurbsObj *obj |
2387 | GLenum which |
2388 | SV *cb |
2389 | CODE: |
2390 | switch(which) { |
2391 | case GLU_ERROR: |
2392 | sdl_perl_nurbs_error_hook = cb; |
2393 | gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback); |
2394 | break; |
2395 | #ifdef GLU_NURBS_BEGIN |
2396 | case GLU_NURBS_BEGIN: |
2397 | case GLU_NURBS_BEGIN_DATA: |
2398 | gluNurbsCallbackData(obj,(void*)cb); |
2399 | gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA, |
2400 | (GLvoid*)sdl_perl_nurbs_being_callback); |
2401 | break; |
2402 | case GLU_NURBS_TEXTURE_COORD: |
2403 | case GLU_NURBS_TEXTURE_COORD_DATA: |
2404 | gluNurbsCallbackData(obj,(void*)cb); |
2405 | gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA, |
2406 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2407 | break; |
2408 | case GLU_NURBS_COLOR: |
2409 | case GLU_NURBS_COLOR_DATA: |
2410 | gluNurbsCallbackData(obj,(void*)cb); |
2411 | gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA, |
2412 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2413 | break; |
2414 | case GLU_NURBS_NORMAL: |
2415 | case GLU_NURBS_NORMAL_DATA: |
2416 | gluNurbsCallbackData(obj,(void*)cb); |
2417 | gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA, |
2418 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2419 | break; |
2420 | case GLU_NURBS_VERTEX: |
2421 | case GLU_NURBS_VERTEX_DATA: |
2422 | gluNurbsCallbackData(obj,(void*)cb); |
2423 | gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA, |
2424 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2425 | break; |
2426 | case GLU_NURBS_END: |
2427 | case GLU_NURBS_END_DATA: |
2428 | gluNurbsCallbackData(obj,(void*)cb); |
2429 | gluNurbsCallback(obj,GLU_NURBS_END_DATA, |
2430 | (GLvoid*)sdl_perl_nurbs_end_callback); |
2431 | break; |
2432 | #endif |
2433 | default: |
2434 | Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type"); |
2435 | } |
2436 | |
2437 | void |
2438 | gluNurbsCallbackData ( obj, cb ) |
2439 | GLUnurbsObj *obj |
2440 | SV *cb |
2441 | CODE: |
2442 | gluNurbsCallbackData(obj,(void*)cb); |
2443 | |
2444 | void |
2445 | gluBeginSurface ( obj ) |
2446 | GLUnurbsObj *obj |
2447 | CODE: |
2448 | gluBeginSurface(obj); |
2449 | |
2450 | void |
2451 | gluEndSurface ( obj ) |
2452 | GLUnurbsObj *obj |
2453 | CODE: |
2454 | gluEndSurface(obj); |
2455 | |
2456 | void |
2457 | gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type ) |
2458 | GLUnurbsObj *obj |
2459 | Sint32 uknot_count |
2460 | char *uknot |
2461 | Sint32 vknot_count |
2462 | char *vknot |
2463 | Sint32 u_stride |
2464 | Sint32 v_stride |
2465 | char *ctlarray |
2466 | Sint32 uorder |
2467 | Sint32 vorder |
2468 | GLenum type |
2469 | CODE: |
2470 | gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot, |
2471 | u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type); |
2472 | |
2473 | void |
2474 | gluBeginCurve ( obj ) |
2475 | GLUnurbsObj *obj |
2476 | CODE: |
2477 | gluBeginCurve(obj); |
2478 | |
2479 | void |
2480 | gluEndCurve ( obj ) |
2481 | GLUnurbsObj *obj |
2482 | CODE: |
2483 | gluEndCurve(obj); |
2484 | |
2485 | void |
2486 | gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type ) |
2487 | GLUnurbsObj *obj |
2488 | Sint32 uknot_count |
2489 | char *uknot |
2490 | Sint32 u_stride |
2491 | char *ctlarray |
2492 | Sint32 uorder |
2493 | GLenum type |
2494 | CODE: |
2495 | gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray, |
2496 | uorder,type); |
2497 | |
2498 | void |
2499 | gluBeginTrim ( obj ) |
2500 | GLUnurbsObj *obj |
2501 | CODE: |
2502 | gluBeginTrim(obj); |
2503 | |
2504 | void |
2505 | gluEndTrim ( obj ) |
2506 | GLUnurbsObj *obj |
2507 | CODE: |
2508 | gluEndTrim(obj); |
2509 | |
2510 | void |
2511 | gluPwlCurve ( obj, count, array, stride, type ) |
2512 | GLUnurbsObj *obj |
2513 | Sint32 count |
2514 | char *array |
2515 | Sint32 stride |
2516 | GLenum type |
2517 | CODE: |
2518 | gluPwlCurve(obj,count,(GLfloat*)array,stride,type); |
2519 | |
2520 | AV* |
2521 | gluUnProject ( winx, winy, winz, mm, pm, vp ) |
2522 | double winx |
2523 | double winy |
2524 | double winz |
2525 | char *mm |
2526 | char *pm |
2527 | char *vp |
2528 | CODE: |
2529 | GLdouble objx, objy, objz; |
2530 | RETVAL = newAV(); |
2531 | av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm, |
2532 | (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz))); |
2533 | av_push(RETVAL,newSVnv((double)objx)); |
2534 | av_push(RETVAL,newSVnv((double)objy)); |
2535 | av_push(RETVAL,newSVnv((double)objz)); |
2536 | OUTPUT: |
2537 | RETVAL |
2538 | |
2539 | |
2540 | #ifdef GL_VERSION_1_3 |
2541 | |
2542 | AV* |
2543 | gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f ) |
2544 | double winx |
2545 | double winy |
2546 | double winz |
2547 | double clipw |
2548 | char *mm |
2549 | char *pm |
2550 | char *vp |
2551 | double n |
2552 | double f |
2553 | CODE: |
2554 | GLdouble objx, objy, objz, objw; |
2555 | RETVAL = newAV(); |
2556 | av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm, |
2557 | (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f, |
2558 | &objx,&objy,&objz,&objw))); |
2559 | av_push(RETVAL,newSVnv((double)objx)); |
2560 | av_push(RETVAL,newSVnv((double)objy)); |
2561 | av_push(RETVAL,newSVnv((double)objz)); |
2562 | av_push(RETVAL,newSVnv((double)objw)); |
2563 | OUTPUT: |
2564 | RETVAL |
2565 | |
2566 | #endif // GL_VERSION_1_3 |
2567 | |
2568 | AV* |
2569 | gluProject ( objx, objy, objz, mm, pm, vp ) |
2570 | double objx |
2571 | double objy |
2572 | double objz |
2573 | char *mm |
2574 | char *pm |
2575 | char *vp |
2576 | CODE: |
2577 | GLdouble winx, winy, winz; |
2578 | RETVAL = newAV(); |
2579 | av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm, |
2580 | (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz))); |
2581 | av_push(RETVAL,newSVnv((double)winx)); |
2582 | av_push(RETVAL,newSVnv((double)winy)); |
2583 | av_push(RETVAL,newSVnv((double)winz)); |
2584 | OUTPUT: |
2585 | RETVAL |
2586 | |
2587 | #ifdef GL_VERSION_1_2 |
2588 | |
2589 | GLUtesselator* |
2590 | gluNewTess () |
2591 | CODE: |
2592 | RETVAL = gluNewTess(); |
2593 | OUTPUT: |
2594 | RETVAL |
2595 | |
2596 | void |
2597 | gluTessCallback ( tess, type ) |
2598 | GLUtesselator *tess |
2599 | GLenum type |
2600 | CODE: |
2601 | switch(type) { |
2602 | case GLU_TESS_BEGIN: |
2603 | case GLU_TESS_BEGIN_DATA: |
2604 | gluTessCallback(tess,GLU_TESS_BEGIN_DATA, |
2605 | (GLvoid*)sdl_perl_tess_begin_callback); |
2606 | break; |
2607 | |
2608 | case GLU_TESS_EDGE_FLAG: |
2609 | case GLU_TESS_EDGE_FLAG_DATA: |
2610 | gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA, |
2611 | (GLvoid*)sdl_perl_tess_edge_flag_callback); |
2612 | break; |
2613 | |
2614 | case GLU_TESS_VERTEX: |
2615 | case GLU_TESS_VERTEX_DATA: |
2616 | gluTessCallback(tess,GLU_TESS_VERTEX_DATA, |
2617 | (GLvoid*)sdl_perl_tess_vertex_callback); |
2618 | break; |
2619 | |
2620 | case GLU_TESS_END: |
2621 | case GLU_TESS_END_DATA: |
2622 | gluTessCallback(tess,GLU_TESS_END_DATA, |
2623 | (GLvoid*)sdl_perl_tess_end_callback); |
2624 | break; |
2625 | |
2626 | case GLU_TESS_COMBINE: |
2627 | case GLU_TESS_COMBINE_DATA: |
2628 | gluTessCallback(tess,GLU_TESS_COMBINE_DATA, |
2629 | (GLvoid*)sdl_perl_tess_combine_callback); |
2630 | break; |
2631 | |
2632 | case GLU_TESS_ERROR: |
2633 | case GLU_TESS_ERROR_DATA: |
2634 | gluTessCallback(tess,GLU_TESS_ERROR_DATA, |
2635 | (GLvoid*)sdl_perl_tess_error_callback); |
2636 | break; |
2637 | } |
2638 | |
2639 | void |
2640 | gluTessProperty ( tessobj, property, value ) |
2641 | GLUtesselator *tessobj |
2642 | Uint32 property |
2643 | double value |
2644 | CODE: |
2645 | gluTessProperty(tessobj,property,value); |
2646 | |
2647 | double |
2648 | gluGetTessProperty ( tessobj, property ) |
2649 | GLUtesselator *tessobj |
2650 | Uint32 property |
2651 | CODE: |
2652 | gluGetTessProperty(tessobj,property,&RETVAL); |
2653 | OUTPUT: |
2654 | RETVAL |
2655 | |
2656 | void |
2657 | gluTessNormal ( tessobj, x, y, z ) |
2658 | GLUtesselator *tessobj |
2659 | double x |
2660 | double y |
2661 | double z |
2662 | CODE: |
2663 | gluTessNormal(tessobj,x,y,z); |
2664 | |
2665 | void |
2666 | gluTessBeginPolygon ( tessobj, cb ) |
2667 | GLUtesselator *tessobj |
2668 | SV *cb |
2669 | CODE: |
2670 | gluTessBeginPolygon(tessobj,cb); |
2671 | |
2672 | void |
2673 | gluTessEndPolygon ( tessobj ) |
2674 | GLUtesselator *tessobj |
2675 | CODE: |
2676 | gluTessEndPolygon(tessobj); |
2677 | |
2678 | void |
2679 | gluTessBeginContour ( tessobj ) |
2680 | GLUtesselator *tessobj |
2681 | CODE: |
2682 | gluTessBeginContour(tessobj); |
2683 | |
2684 | void |
2685 | gluTessEndContour ( tessobj ) |
2686 | GLUtesselator *tessobj |
2687 | CODE: |
2688 | gluTessEndContour(tessobj); |
2689 | |
2690 | void |
2691 | gluDeleteTess ( tessobj ) |
2692 | GLUtesselator *tessobj |
2693 | CODE: |
2694 | gluDeleteTess(tessobj); |
2695 | |
2696 | void |
2697 | gluTessVertex ( tessobj, coords, vd ) |
2698 | GLUtesselator *tessobj |
2699 | char *coords |
2700 | char *vd |
2701 | CODE: |
2702 | gluTessVertex(tessobj,(GLdouble*)coords,vd); |
2703 | |
2704 | #endif |
2705 | |
2706 | #endif |
2707 | |