Commit | Line | Data |
8fde61e3 |
1 | // SDL::OpenGL |
2 | // |
3 | // Copyright (C) 2002,2003,2004 David J. Goehrig |
4 | |
5 | #include "EXTERN.h" |
6 | #include "perl.h" |
7 | #include "XSUB.h" |
8 | |
9 | #ifndef aTHX_ |
10 | #define aTHX_ |
11 | #endif |
12 | |
13 | #include <SDL.h> |
14 | |
15 | #include <gl.h> |
16 | #include <glu.h> |
faad43be |
17 | #include <GL/glx.h> |
8fde61e3 |
18 | |
19 | #ifdef USE_THREADS |
20 | #define HAVE_TLS_CONTEXT |
21 | #endif |
22 | |
23 | #ifndef GL_ALL_CLIENT_ATTRIB_BITS |
24 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF |
25 | #endif /* GL_ALL_CLIENT_BITS */ |
26 | |
e00a4871 |
27 | #include "defines.h" |
8fde61e3 |
28 | |
29 | SV* sdl_perl_nurbs_error_hook; |
30 | void |
31 | sdl_perl_nurbs_error_callback ( GLenum errorCode ) |
32 | { |
33 | ENTER_TLS_CONTEXT |
34 | dSP; |
35 | |
36 | ENTER; |
37 | SAVETMPS; |
38 | PUSHMARK(SP); |
39 | XPUSHs(sv_2mortal(newSViv(errorCode))); |
40 | PUTBACK; |
41 | |
42 | call_sv(sdl_perl_nurbs_error_hook,G_VOID); |
43 | |
44 | FREETMPS; |
45 | LEAVE; |
46 | LEAVE_TLS_CONTEXT |
47 | } |
48 | |
49 | void |
50 | sdl_perl_nurbs_being_callback ( GLenum type, void *cb ) |
51 | { |
52 | SV *cmd; |
53 | ENTER_TLS_CONTEXT |
54 | dSP; |
55 | |
56 | cmd = (SV*)cb; |
57 | |
58 | ENTER; |
59 | SAVETMPS; |
60 | PUSHMARK(SP); |
61 | XPUSHs(sv_2mortal(newSViv(type))); |
62 | PUTBACK; |
63 | |
64 | call_sv(cmd,G_VOID); |
65 | |
66 | FREETMPS; |
67 | LEAVE; |
68 | LEAVE_TLS_CONTEXT |
69 | } |
70 | |
71 | void |
72 | sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb ) |
73 | { |
74 | SV *cmd; |
75 | ENTER_TLS_CONTEXT |
76 | dSP; |
77 | |
78 | cmd = (SV*)cb; |
79 | |
80 | ENTER; |
81 | SAVETMPS; |
82 | PUSHMARK(SP); |
83 | XPUSHs(sv_2mortal(newSViv(PTR2IV(vec)))); |
84 | PUTBACK; |
85 | |
86 | call_sv(cmd,G_VOID); |
87 | |
88 | FREETMPS; |
89 | LEAVE; |
90 | LEAVE_TLS_CONTEXT |
91 | } |
92 | |
93 | void |
94 | sdl_perl_nurbs_end_callback ( void *cb ) |
95 | { |
96 | SV *cmd; |
97 | ENTER_TLS_CONTEXT |
98 | |
99 | cmd = (SV*)cb; |
100 | |
101 | ENTER; |
102 | SAVETMPS; |
103 | |
104 | call_sv(cmd,G_VOID); |
105 | |
106 | FREETMPS; |
107 | LEAVE; |
108 | LEAVE_TLS_CONTEXT |
109 | } |
110 | |
111 | void |
112 | sdl_perl_tess_end_callback ( void *cb ) |
113 | { |
114 | SV *cmd; |
115 | ENTER_TLS_CONTEXT |
116 | dSP; |
117 | |
118 | cmd = (SV*)cb; |
119 | |
120 | ENTER; |
121 | SAVETMPS; |
122 | PUSHMARK(SP); |
123 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
124 | PUTBACK; |
125 | |
126 | call_sv(cmd,G_VOID); |
127 | |
128 | FREETMPS; |
129 | LEAVE; |
130 | LEAVE_TLS_CONTEXT |
131 | } |
132 | |
133 | void |
134 | sdl_perl_tess_begin_callback ( GLenum type, void *cb ) |
135 | { |
136 | SV *cmd; |
137 | ENTER_TLS_CONTEXT |
138 | dSP; |
139 | |
140 | cmd = (SV*)cb; |
141 | |
142 | ENTER; |
143 | SAVETMPS; |
144 | PUSHMARK(SP); |
145 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
146 | XPUSHs(sv_2mortal(newSViv(type))); |
147 | PUTBACK; |
148 | |
149 | call_sv(cmd,G_VOID); |
150 | |
151 | FREETMPS; |
152 | LEAVE; |
153 | LEAVE_TLS_CONTEXT |
154 | } |
155 | |
156 | void |
157 | sdl_perl_tess_error_callback ( GLenum type, void *cb ) |
158 | { |
159 | SV *cmd; |
160 | ENTER_TLS_CONTEXT |
161 | dSP; |
162 | |
163 | cmd = (SV*)cb; |
164 | |
165 | ENTER; |
166 | SAVETMPS; |
167 | PUSHMARK(SP); |
168 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR))); |
169 | XPUSHs(sv_2mortal(newSViv(type))); |
170 | PUTBACK; |
171 | |
172 | call_sv(cmd,G_VOID); |
173 | |
174 | FREETMPS; |
175 | LEAVE; |
176 | LEAVE_TLS_CONTEXT |
177 | } |
178 | |
179 | void |
180 | sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb ) |
181 | { |
182 | SV *cmd; |
183 | ENTER_TLS_CONTEXT |
184 | dSP; |
185 | |
186 | cmd = (SV*)cb; |
187 | |
188 | ENTER; |
189 | SAVETMPS; |
190 | PUSHMARK(SP); |
191 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG))); |
192 | XPUSHs(sv_2mortal(newSViv(flag))); |
193 | PUTBACK; |
194 | |
195 | call_sv(cmd,G_VOID); |
196 | |
197 | FREETMPS; |
198 | LEAVE; |
199 | LEAVE_TLS_CONTEXT |
200 | } |
201 | |
202 | void |
203 | sdl_perl_tess_vertex_callback ( double *vd, void *cb ) |
204 | { |
205 | SV *cmd; |
206 | ENTER_TLS_CONTEXT |
207 | dSP; |
208 | |
209 | cmd = (SV*)cb; |
210 | |
211 | ENTER; |
212 | SAVETMPS; |
213 | PUSHMARK(SP); |
214 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX))); |
215 | XPUSHs(sv_2mortal(newSVnv(vd[0]))); |
216 | XPUSHs(sv_2mortal(newSVnv(vd[1]))); |
217 | XPUSHs(sv_2mortal(newSVnv(vd[2]))); |
218 | XPUSHs(sv_2mortal(newSVnv(vd[3]))); |
219 | XPUSHs(sv_2mortal(newSVnv(vd[4]))); |
220 | XPUSHs(sv_2mortal(newSVnv(vd[5]))); |
221 | PUTBACK; |
222 | |
223 | call_sv(cmd,G_VOID); |
224 | |
225 | FREETMPS; |
226 | LEAVE; |
227 | LEAVE_TLS_CONTEXT |
228 | } |
229 | |
230 | void |
231 | sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4], |
232 | GLdouble **out, void *cb ) |
233 | { |
234 | SV *cmd; |
235 | double *data; |
236 | int width; |
237 | ENTER_TLS_CONTEXT |
238 | dSP; |
239 | |
240 | cmd = (SV*)cb; |
241 | |
242 | ENTER; |
243 | SAVETMPS; |
244 | PUSHMARK(SP); |
245 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE))); |
246 | XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3))); |
247 | XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4))); |
248 | XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4))); |
249 | PUTBACK; |
250 | |
251 | if ( 1 != call_sv(cmd,G_SCALAR) ) { |
252 | Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed"); |
253 | } |
254 | |
255 | data = (double*)POPp; |
256 | width = (int)POPi; |
257 | *out = (double*)malloc(sizeof(double)*width); |
258 | memcpy(*out,data,sizeof(double)*width); |
259 | |
260 | FREETMPS; |
261 | LEAVE; |
262 | LEAVE_TLS_CONTEXT |
263 | } |
264 | |
265 | MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL |
266 | PROTOTYPES : DISABLE |
267 | |
268 | #ifdef HAVE_GL |
269 | |
270 | void |
271 | glClearColor ( r, g, b, a) |
272 | double r |
273 | double g |
274 | double b |
275 | double a |
276 | CODE: |
277 | glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
278 | |
279 | void |
280 | glClearIndex ( index ) |
281 | double index |
282 | CODE: |
283 | glClearIndex(index); |
284 | |
285 | void |
286 | glClearDepth ( depth ) |
287 | double depth |
288 | CODE: |
289 | glClearDepth(depth); |
290 | |
291 | void |
292 | glClearStencil ( s ) |
293 | int s |
294 | CODE: |
295 | glClearStencil(s); |
296 | |
297 | void |
298 | glClearAccum ( r, g, b, a ) |
299 | double r |
300 | double g |
301 | double b |
302 | double a |
303 | CODE: |
304 | glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
305 | |
306 | void |
307 | glClear ( m ) |
308 | GLbitfield m |
309 | CODE: |
310 | glClear(m); |
311 | |
312 | void |
313 | glFlush () |
314 | CODE: |
315 | glFlush(); |
316 | |
317 | void |
318 | glFinish () |
319 | CODE: |
320 | glFinish(); |
321 | |
322 | void |
323 | glRect ( r ) |
324 | SDL_Rect* r |
325 | CODE: |
326 | glRecti(r->x,r->y,r->x+r->w,r->y+r->h); |
327 | |
328 | void |
329 | glVertex ( x, y, ... ) |
330 | double x |
331 | double y |
332 | CODE: |
333 | double z,w; |
334 | if ( items == 4 ) { |
335 | w = SvNV(ST(3)); |
336 | z = SvNV(ST(2)); |
337 | glVertex4d(x,y,z,w); |
338 | } else if ( items == 3 ) { |
339 | z = SvNV(ST(2)); |
340 | glVertex3d(x,y,z); |
341 | } else { |
342 | glVertex2d(x,y); |
343 | } |
344 | |
345 | void |
346 | glBegin ( mode ) |
347 | GLenum mode |
348 | CODE: |
349 | glBegin(mode); |
350 | |
351 | void |
352 | glEnd () |
353 | CODE: |
354 | glEnd(); |
355 | |
356 | void |
357 | glEnable ( cap ) |
358 | GLenum cap |
359 | CODE: |
360 | glEnable(cap); |
361 | |
362 | void |
363 | glDisable ( cap ) |
364 | GLenum cap |
365 | CODE: |
366 | glDisable(cap); |
367 | |
368 | void |
369 | glGet ( param ) |
370 | GLenum param |
371 | PPCODE: |
372 | switch (param) { |
373 | case GL_EDGE_FLAG_ARRAY: |
374 | case GL_MAP1_TEXTURE_COORD_1: |
375 | case GL_LIGHT_MODEL_TWO_SIDE: |
376 | case GL_INDEX_LOGIC_OP: |
377 | case GL_PACK_ALIGNMENT: |
378 | case GL_CLIP_PLANE4: |
379 | case GL_TEXTURE_GEN_S: |
380 | case GL_MAP1_VERTEX_3: |
381 | case GL_LIGHT6: |
382 | case GL_LIGHT0: |
383 | case GL_NORMAL_ARRAY: |
384 | case GL_EDGE_FLAG: |
385 | case GL_INDEX_ARRAY: |
386 | case GL_AUTO_NORMAL: |
387 | case GL_POLYGON_OFFSET_FILL: |
388 | case GL_MAP1_TEXTURE_COORD_4: |
389 | case GL_FOG: |
390 | case GL_LIGHT2: |
391 | case GL_UNPACK_SWAP_BYTES: |
392 | case GL_RGBA_MODE: |
393 | case GL_POLYGON_OFFSET_POINT: |
394 | case GL_POINT_SMOOTH: |
395 | case GL_ALPHA_TEST: |
396 | case GL_MAP2_TEXTURE_COORD_4: |
397 | case GL_COLOR_ARRAY: |
398 | case GL_POLYGON_OFFSET_LINE: |
399 | case GL_MAP2_NORMAL: |
400 | case GL_MAP1_INDEX: |
401 | case GL_PACK_LSB_FIRST: |
402 | case GL_MAP1_TEXTURE_COORD_2: |
403 | case GL_MAP2_VERTEX_3: |
404 | case GL_MAP2_TEXTURE_COORD_2: |
405 | case GL_CULL_FACE: |
406 | case GL_DOUBLEBUFFER: |
407 | case GL_UNPACK_LSB_FIRST: |
408 | case GL_TEXTURE_COORD_ARRAY: |
409 | case GL_LIGHT1: |
410 | case GL_TEXTURE_GEN_Q: |
411 | case GL_MAP_STENCIL: |
412 | case GL_TEXTURE_1D: |
413 | case GL_LIGHT4: |
414 | case GL_LIGHTING: |
415 | case GL_LIGHT7: |
416 | case GL_MAP1_NORMAL: |
417 | case GL_CLIP_PLANE0: |
418 | case GL_TEXTURE_GEN_R: |
419 | case GL_PACK_SWAP_BYTES: |
420 | case GL_DEPTH_WRITEMASK: |
421 | case GL_COLOR_LOGIC_OP: |
422 | case GL_CLIP_PLANE5: |
423 | case GL_NORMALIZE: |
424 | case GL_TEXTURE_2D: |
425 | case GL_CLIP_PLANE3: |
426 | case GL_COLOR_MATERIAL: |
427 | case GL_BLEND: |
428 | case GL_CLIP_PLANE2: |
429 | case GL_MAP1_VERTEX_4: |
430 | case GL_DITHER: |
431 | case GL_CLIP_PLANE1: |
432 | case GL_MAP2_INDEX: |
433 | case GL_POLYGON_SMOOTH: |
434 | case GL_STEREO: |
435 | case GL_MAP2_COLOR_4: |
436 | case GL_LIGHT3: |
437 | case GL_VERTEX_ARRAY: |
438 | case GL_MAP1_TEXTURE_COORD_3: |
439 | case GL_STENCIL_TEST: |
440 | case GL_MAP2_TEXTURE_COORD_3: |
441 | case GL_TEXTURE_GEN_T: |
442 | case GL_LIGHT_MODEL_LOCAL_VIEWER: |
443 | case GL_LINE_SMOOTH: |
444 | case GL_MAP1_COLOR_4: |
445 | case GL_MAP2_TEXTURE_COORD_1: |
446 | case GL_CURRENT_RASTER_POSITION_VALID: |
447 | case GL_INDEX_MODE: |
448 | case GL_SCISSOR_TEST: |
449 | case GL_MAP_COLOR: |
450 | case GL_POLYGON_STIPPLE: |
451 | case GL_LIGHT5: |
452 | case GL_DEPTH_TEST: |
453 | case GL_LINE_STIPPLE: |
454 | case GL_MAP2_VERTEX_4: |
455 | { |
456 | GLboolean ret[1]; |
457 | int i; |
458 | glGetBooleanv(param, ret); |
459 | |
460 | for (i = 0; i < 1; i++) { |
461 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
462 | } |
463 | break; |
464 | } |
465 | case GL_COLOR_WRITEMASK: |
466 | { |
467 | GLboolean ret[4]; |
468 | int i; |
469 | glGetBooleanv(param, ret); |
470 | |
471 | for (i = 0; i < 4; i++) { |
472 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
473 | } |
474 | break; |
475 | } |
476 | case GL_ZOOM_Y: |
477 | case GL_ALPHA_TEST_REF: |
478 | case GL_POINT_SIZE_GRANULARITY: |
479 | case GL_CURRENT_RASTER_DISTANCE: |
480 | case GL_ALPHA_SCALE: |
481 | case GL_RED_BIAS: |
482 | case GL_DEPTH_BIAS: |
483 | case GL_FOG_DENSITY: |
484 | case GL_GREEN_BIAS: |
485 | case GL_DEPTH_CLEAR_VALUE: |
486 | case GL_ALPHA_BIAS: |
487 | case GL_FOG_END: |
488 | case GL_GREEN_SCALE: |
489 | case GL_BLUE_BIAS: |
490 | case GL_DEPTH_SCALE: |
491 | case GL_POINT_SIZE: |
492 | case GL_POLYGON_OFFSET_FACTOR: |
493 | case GL_ZOOM_X: |
494 | case GL_FOG_START: |
495 | case GL_POLYGON_OFFSET_UNITS: |
496 | case GL_LINE_WIDTH: |
497 | case GL_LINE_WIDTH_GRANULARITY: |
498 | case GL_BLUE_SCALE: |
499 | case GL_RED_SCALE: |
500 | { |
501 | GLdouble ret[1]; |
502 | int i; |
503 | glGetDoublev(param, ret); |
504 | |
505 | for (i = 0; i < 1; i++) { |
506 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
507 | } |
508 | break; |
509 | } |
510 | case GL_MODELVIEW_MATRIX: |
511 | case GL_TEXTURE_MATRIX: |
512 | case GL_PROJECTION_MATRIX: |
513 | { |
514 | GLdouble ret[16]; |
515 | int i; |
516 | glGetDoublev(param, ret); |
517 | |
518 | for (i = 0; i < 16; i++) { |
519 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
520 | } |
521 | break; |
522 | } |
523 | case GL_POINT_SIZE_RANGE: |
524 | case GL_LINE_WIDTH_RANGE: |
525 | case GL_MAP1_GRID_DOMAIN: |
526 | case GL_DEPTH_RANGE: |
527 | { |
528 | GLdouble ret[2]; |
529 | int i; |
530 | glGetDoublev(param, ret); |
531 | |
532 | for (i = 0; i < 2; i++) { |
533 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
534 | } |
535 | break; |
536 | } |
537 | case GL_CURRENT_NORMAL: |
538 | { |
539 | GLdouble ret[3]; |
540 | int i; |
541 | glGetDoublev(param, ret); |
542 | |
543 | for (i = 0; i < 3; i++) { |
544 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
545 | } |
546 | break; |
547 | } |
548 | case GL_FOG_COLOR: |
549 | case GL_MAP2_GRID_DOMAIN: |
550 | case GL_CURRENT_RASTER_POSITION: |
551 | case GL_CURRENT_COLOR: |
552 | case GL_LIGHT_MODEL_AMBIENT: |
553 | case GL_CURRENT_RASTER_TEXTURE_COORDS: |
554 | case GL_TEXTURE_ENV_COLOR: |
555 | case GL_CURRENT_RASTER_COLOR: |
556 | case GL_CURRENT_TEXTURE_COORDS: |
557 | case GL_COLOR_CLEAR_VALUE: |
558 | case GL_ACCUM_CLEAR_VALUE: |
559 | { |
560 | GLdouble ret[4]; |
561 | int i; |
562 | glGetDoublev(param, ret); |
563 | |
564 | for (i = 0; i < 4; i++) { |
565 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
566 | } |
567 | break; |
568 | } |
569 | case GL_CULL_FACE_MODE: |
570 | case GL_PIXEL_MAP_I_TO_A_SIZE: |
571 | case GL_PIXEL_MAP_A_TO_A_SIZE: |
572 | case GL_BLUE_BITS: |
573 | case GL_EDGE_FLAG_ARRAY_STRIDE: |
574 | case GL_RENDER_MODE: |
575 | case GL_FOG_MODE: |
576 | case GL_DEPTH_FUNC: |
577 | case GL_READ_BUFFER: |
578 | case GL_POINT_SMOOTH_HINT: |
579 | case GL_PACK_SKIP_PIXELS: |
580 | case GL_STENCIL_REF: |
581 | case GL_STENCIL_CLEAR_VALUE: |
582 | case GL_AUX_BUFFERS: |
583 | case GL_COLOR_MATERIAL_PARAMETER: |
584 | case GL_ACCUM_BLUE_BITS: |
585 | case GL_INDEX_SHIFT: |
586 | case GL_VERTEX_ARRAY_STRIDE: |
587 | case GL_STENCIL_PASS_DEPTH_PASS: |
588 | case GL_CLIENT_ATTRIB_STACK_DEPTH: |
589 | case GL_DRAW_BUFFER: |
590 | case GL_LINE_STIPPLE_REPEAT: |
591 | case GL_BLEND_SRC: |
592 | case GL_PIXEL_MAP_B_TO_B_SIZE: |
593 | case GL_MAX_PIXEL_MAP_TABLE: |
594 | case GL_MAX_TEXTURE_SIZE: |
595 | case GL_PIXEL_MAP_S_TO_S_SIZE: |
596 | case GL_LOGIC_OP_MODE: |
597 | case GL_DEPTH_BITS: |
598 | case GL_GREEN_BITS: |
599 | case GL_LINE_SMOOTH_HINT: |
600 | case GL_ALPHA_TEST_FUNC: |
601 | case GL_MAX_LIGHTS: |
602 | case GL_FOG_HINT: |
603 | case GL_MAX_NAME_STACK_DEPTH: |
604 | case GL_INDEX_ARRAY_TYPE: |
605 | case GL_TEXTURE_COORD_ARRAY_TYPE: |
606 | case GL_COLOR_ARRAY_TYPE: |
607 | case GL_MAX_LIST_NESTING: |
608 | case GL_STENCIL_WRITEMASK: |
609 | case GL_LIST_BASE: |
610 | case GL_ACCUM_ALPHA_BITS: |
611 | case GL_INDEX_ARRAY_STRIDE: |
612 | case GL_PIXEL_MAP_I_TO_B_SIZE: |
613 | case GL_INDEX_BITS: |
614 | case GL_STENCIL_FAIL: |
615 | case GL_UNPACK_ALIGNMENT: |
616 | case GL_STENCIL_PASS_DEPTH_FAIL: |
617 | case GL_ATTRIB_STACK_DEPTH: |
618 | case GL_PACK_SKIP_ROWS: |
619 | case GL_TEXTURE_STACK_DEPTH: |
620 | case GL_MATRIX_MODE: |
621 | case GL_COLOR_ARRAY_STRIDE: |
622 | case GL_LIST_MODE: |
623 | case GL_UNPACK_SKIP_PIXELS: |
624 | case GL_PIXEL_MAP_G_TO_G_SIZE: |
625 | case GL_VERTEX_ARRAY_TYPE: |
626 | case GL_RED_BITS: |
627 | case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
628 | case GL_INDEX_CLEAR_VALUE: |
629 | case GL_PIXEL_MAP_I_TO_G_SIZE: |
630 | case GL_ALPHA_BITS: |
631 | case GL_PIXEL_MAP_I_TO_R_SIZE: |
632 | case GL_COLOR_ARRAY_SIZE: |
633 | case GL_TEXTURE_COORD_ARRAY_SIZE: |
634 | case GL_MAP1_GRID_SEGMENTS: |
635 | case GL_VERTEX_ARRAY_SIZE: |
636 | case GL_PIXEL_MAP_R_TO_R_SIZE: |
637 | case GL_TEXTURE_COORD_ARRAY_STRIDE: |
638 | case GL_MODELVIEW_STACK_DEPTH: |
639 | case GL_MAX_TEXTURE_STACK_DEPTH: |
640 | case GL_PIXEL_MAP_I_TO_I_SIZE: |
641 | case GL_FOG_INDEX: |
642 | case GL_INDEX_WRITEMASK: |
643 | case GL_PACK_ROW_LENGTH: |
644 | case GL_CURRENT_INDEX: |
645 | case GL_STENCIL_VALUE_MASK: |
646 | case GL_UNPACK_SKIP_ROWS: |
647 | case GL_MAX_PROJECTION_STACK_DEPTH: |
648 | case GL_LIST_INDEX: |
649 | case GL_STENCIL_FUNC: |
650 | case GL_INDEX_OFFSET: |
651 | case GL_UNPACK_ROW_LENGTH: |
652 | case GL_COLOR_MATERIAL_FACE: |
653 | case GL_NORMAL_ARRAY_TYPE: |
654 | case GL_STENCIL_BITS: |
655 | case GL_PROJECTION_STACK_DEPTH: |
656 | case GL_CURRENT_RASTER_INDEX: |
657 | case GL_SHADE_MODEL: |
658 | case GL_TEXTURE_ENV_MODE: |
659 | case GL_NORMAL_ARRAY_STRIDE: |
660 | case GL_PERSPECTIVE_CORRECTION_HINT: |
661 | case GL_MAX_CLIP_PLANES: |
662 | case GL_MAX_MODELVIEW_STACK_DEPTH: |
663 | case GL_SUBPIXEL_BITS: |
664 | case GL_ACCUM_RED_BITS: |
665 | case GL_BLEND_DST: |
666 | case GL_FRONT_FACE: |
667 | case GL_MAX_EVAL_ORDER: |
668 | case GL_LINE_STIPPLE_PATTERN: |
669 | case GL_NAME_STACK_DEPTH: |
670 | case GL_MAX_ATTRIB_STACK_DEPTH: |
671 | case GL_POLYGON_SMOOTH_HINT: |
672 | case GL_ACCUM_GREEN_BITS: |
673 | { |
674 | GLint ret[1]; |
675 | int i; |
676 | glGetIntegerv(param, ret); |
677 | |
678 | for (i = 0; i < 1; i++) { |
679 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
680 | } |
681 | break; |
682 | } |
683 | case GL_POLYGON_MODE: |
684 | case GL_MAX_VIEWPORT_DIMS: |
685 | case GL_MAP2_GRID_SEGMENTS: |
686 | { |
687 | GLint ret[2]; |
688 | int i; |
689 | glGetIntegerv(param, ret); |
690 | |
691 | for (i = 0; i < 2; i++) { |
692 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
693 | } |
694 | break; |
695 | } |
696 | case GL_SCISSOR_BOX: |
697 | case GL_VIEWPORT: |
698 | { |
699 | GLint ret[4]; |
700 | int i; |
701 | glGetIntegerv(param, ret); |
702 | |
703 | for (i = 0; i < 4; i++) { |
704 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
705 | } |
706 | break; |
707 | } |
708 | default: |
709 | croak("Unknown glGet parameter!"); |
710 | } |
711 | |
4db254ce |
712 | const char * glGetString ( name ) |
713 | GLenum name |
714 | CODE: |
715 | RETVAL = (const char *)glGetString (name); |
716 | OUTPUT: |
717 | RETVAL |
8fde61e3 |
718 | |
719 | Uint32 |
720 | glIsEnabled ( cap ) |
721 | Uint32 cap |
722 | CODE: |
723 | RETVAL = glIsEnabled(cap); |
724 | OUTPUT: |
725 | RETVAL |
726 | |
727 | void |
728 | glPointSize ( size ) |
729 | double size |
730 | CODE: |
731 | glPointSize((GLfloat)size); |
732 | |
733 | void |
734 | glLineWidth ( size ) |
735 | double size |
736 | CODE: |
737 | glLineWidth((GLfloat)size); |
738 | |
739 | void |
740 | glLineStipple ( factor, pattern ) |
741 | Sint32 factor |
742 | Uint16 pattern |
743 | CODE: |
744 | glLineStipple(factor,pattern); |
745 | |
746 | void |
747 | glPolygonMode ( face, mode ) |
748 | GLenum face |
749 | GLenum mode |
750 | CODE: |
751 | glPolygonMode(face,mode); |
752 | |
753 | void |
754 | glFrontFace ( mode ) |
755 | GLenum mode |
756 | CODE: |
757 | glFrontFace(mode); |
758 | |
759 | void |
760 | glCullFace ( mode ) |
761 | GLenum mode |
762 | CODE: |
763 | glCullFace(mode); |
764 | |
765 | void |
766 | glPolygonStipple ( mask ) |
767 | char *mask |
768 | CODE: |
769 | glPolygonStipple(mask); |
770 | |
771 | void |
772 | glEdgeFlag ( flag ) |
773 | GLenum flag |
774 | CODE: |
775 | glEdgeFlag(flag); |
776 | |
777 | void |
778 | glNormal ( x, y, z ) |
779 | double x |
780 | double y |
781 | double z |
782 | CODE: |
783 | glNormal3d(x,y,z); |
784 | |
785 | void |
786 | glEnableClientState ( array ) |
787 | GLenum array |
788 | CODE: |
789 | glEnableClientState(array); |
790 | |
791 | void |
792 | glDisableClientState ( array ) |
793 | GLenum array |
794 | CODE: |
795 | glDisableClientState(array); |
796 | |
797 | void |
798 | glVertexPointer ( size, type, stride, pointer) |
799 | int size |
800 | GLenum type |
801 | Uint32 stride |
802 | char *pointer |
803 | CODE: |
804 | glVertexPointer(size,type,stride,pointer); |
805 | |
806 | void |
807 | glColorPointer ( size, type, stride, pointer ) |
808 | Sint32 size |
809 | GLenum type |
810 | Uint32 stride |
811 | char *pointer |
812 | CODE: |
813 | glColorPointer(size,type,stride,pointer); |
814 | |
815 | void |
816 | glNormalPointer ( type, stride, pointer ) |
817 | GLenum type |
818 | Uint32 stride |
819 | char *pointer |
820 | CODE: |
821 | glNormalPointer(type,stride,pointer); |
822 | |
823 | void |
824 | glTexCoordPointer ( size, type, stride, pointer ) |
825 | Sint32 size |
826 | GLenum type |
827 | Uint32 stride |
828 | char *pointer |
829 | CODE: |
830 | glTexCoordPointer(size,type,stride,pointer); |
831 | |
832 | void |
833 | glEdgeFlagPointer ( stride, pointer ) |
834 | Uint32 stride |
835 | char *pointer |
836 | CODE: |
837 | glEdgeFlagPointer(stride,pointer); |
838 | |
839 | void |
840 | glArrayElement ( ith ) |
841 | Uint32 ith |
842 | CODE: |
843 | glArrayElement(ith); |
844 | |
845 | void |
846 | glDrawElements ( mode, count, type, indices ) |
847 | GLenum mode |
848 | Uint32 count |
849 | GLenum type |
850 | char *indices |
851 | CODE: |
852 | glDrawElements( mode, count, type, indices); |
853 | |
854 | void |
855 | glDrawRangeElements ( mode, start, end, count, type, indices ) |
856 | GLenum mode |
857 | Uint32 start |
858 | Uint32 end |
859 | Uint32 count |
860 | GLenum type |
861 | char *indices |
862 | CODE: |
863 | glDrawRangeElements(mode,start,end,count,type,indices); |
864 | |
865 | void |
866 | glDrawArrays ( mode, first, count ) |
867 | GLenum mode |
868 | Uint32 first |
869 | Uint32 count |
870 | CODE: |
871 | glDrawArrays(mode,first,count); |
872 | |
873 | void |
874 | glInterleavedArrays ( format, stride, pointer ) |
875 | GLenum format |
876 | Uint32 stride |
877 | char *pointer |
878 | CODE: |
879 | glInterleavedArrays(format,stride,pointer); |
880 | |
881 | void |
882 | glPushAttrib ( mask ) |
883 | GLbitfield mask |
884 | CODE: |
885 | glPushAttrib(mask); |
886 | |
887 | void |
888 | glPopAttrib () |
889 | CODE: |
890 | glPopAttrib(); |
891 | |
892 | void |
893 | glPushClientAttrib ( mask ) |
894 | GLbitfield mask |
895 | CODE: |
896 | glPushClientAttrib(mask); |
897 | |
898 | void |
899 | glPopClientAttrib () |
900 | CODE: |
901 | glPopClientAttrib(); |
902 | |
903 | void |
904 | glMatrixMode ( mode ) |
905 | GLenum mode |
906 | CODE: |
907 | glMatrixMode(mode); |
908 | |
909 | void |
910 | glLoadIdentity () |
911 | CODE: |
912 | glLoadIdentity(); |
913 | |
914 | void |
915 | glLoadMatrix ( ... ) |
916 | CODE: |
917 | int i; |
918 | double mat[16]; |
919 | for ( i = 0; i < 16; i++ ) { |
920 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
921 | } |
922 | glLoadMatrixd(mat); |
923 | |
924 | void |
925 | glMultMatrix ( ... ) |
926 | CODE: |
927 | int i; |
928 | double mat[16]; |
929 | for ( i = 0; i < 16; i++ ) { |
930 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
931 | } |
932 | glMultMatrixd(mat); |
933 | |
934 | void |
935 | glTranslate ( x, y, z ) |
936 | double x |
937 | double y |
938 | double z |
939 | CODE: |
940 | glTranslated(x,y,z); |
941 | |
942 | void |
943 | glRotate ( angle, x, y, z ) |
944 | double angle |
945 | double x |
946 | double y |
947 | double z |
948 | CODE: |
949 | glRotated(angle,x,y,z); |
950 | |
951 | void |
952 | glScale ( x, y, z ) |
953 | double x |
954 | double y |
955 | double z |
956 | CODE: |
957 | glScaled(x,y,z); |
958 | |
959 | void |
960 | glFrustum ( left, right, bottom, top, n, f ) |
961 | double left |
962 | double right |
963 | double bottom |
964 | double top |
965 | double n |
966 | double f |
967 | CODE: |
968 | glFrustum(left,right,bottom,top,n,f); |
969 | |
970 | void |
971 | glOrtho ( left, right, bottom, top, n, f ) |
972 | double left |
973 | double right |
974 | double bottom |
975 | double top |
976 | double n |
977 | double f |
978 | CODE: |
979 | glOrtho(left,right,bottom,top,n,f); |
980 | |
981 | void |
982 | glViewport ( x, y, width, height ) |
983 | Sint32 x |
984 | Sint32 y |
985 | Uint32 width |
986 | Uint32 height |
987 | CODE: |
988 | glViewport(x,y,width,height); |
989 | |
990 | void |
991 | glDepthRange ( n, f ) |
992 | double n |
993 | double f |
994 | CODE: |
995 | glDepthRange(n,f); |
996 | |
997 | void |
998 | glPushMatrix () |
999 | CODE: |
1000 | glPushMatrix(); |
1001 | |
1002 | void |
1003 | glPopMatrix () |
1004 | CODE: |
1005 | glPopMatrix(); |
1006 | |
1007 | void |
1008 | glClipPlane ( plane, ... ) |
1009 | GLenum plane |
1010 | CODE: |
1011 | double v[4]; |
1012 | int i; |
1013 | for (i = 0; i < 4; i++ ) { |
1014 | v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0; |
1015 | } |
1016 | glClipPlane(plane,v); |
1017 | |
1018 | void |
1019 | glColor ( r, g, b, ... ) |
1020 | double r |
1021 | double g |
1022 | double b |
1023 | CODE: |
1024 | if ( items == 4 ) { |
1025 | double a; |
1026 | a = SvNV(ST(3)); |
1027 | glColor4d(r,g,b,a); |
1028 | } else { |
1029 | glColor3d(r,g,b); |
1030 | } |
1031 | |
1032 | void |
1033 | glIndex ( c ) |
1034 | Uint32 c |
1035 | CODE: |
1036 | glIndexi(c); |
1037 | |
1038 | void |
1039 | glShadeModel ( mode ) |
1040 | GLenum mode |
1041 | CODE: |
1042 | glShadeModel(mode); |
1043 | |
1044 | void |
1045 | glLight ( light, name, ... ) |
1046 | GLenum light |
1047 | GLenum name |
1048 | CODE: |
1049 | int i; |
1050 | if ( items == 6 ) { |
1051 | float v[4]; |
1052 | for ( i = 0; i < 4; i++ ) { |
1053 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1054 | } |
1055 | glLightfv(light,name,v); |
1056 | } else if ( items == 5 ) { |
1057 | float v[3]; |
1058 | for ( i = 0; i < 3; i++ ) { |
1059 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1060 | } |
1061 | glLightfv(light,name,v); |
1062 | } else if ( items == 3 ) { |
1063 | float v; |
1064 | v = SvNV(ST(2)); |
1065 | glLightf(light,name,v); |
1066 | } else { |
1067 | Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments"); |
1068 | } |
1069 | |
1070 | void |
1071 | glLightModel ( pname, ... ) |
1072 | GLenum pname |
1073 | CODE: |
1074 | GLfloat vec[4]; |
1075 | if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER || |
1076 | pname == GL_LIGHT_MODEL_TWO_SIDE || |
1077 | pname == GL_LIGHT_MODEL_COLOR_CONTROL ) { |
1078 | glLightModelf(pname,SvNV(ST(1))); |
1079 | } else if ( pname == GL_LIGHT_MODEL_AMBIENT) { |
1080 | vec[0] = SvNV(ST(1)); |
1081 | vec[1] = SvNV(ST(2)); |
1082 | vec[2] = SvNV(ST(3)); |
1083 | vec[3] = SvNV(ST(4)); |
1084 | glLightModelfv(pname,vec); |
1085 | } else { |
1086 | Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname); |
1087 | } |
1088 | |
1089 | void |
1090 | glMaterial ( face, name, ... ) |
1091 | GLenum face |
1092 | GLenum name |
1093 | CODE: |
1094 | int i; |
1095 | if ( items == 6 ) { |
1096 | float v[4]; |
1097 | for ( i = 0; i < 4; i++ ) { |
1098 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1099 | } |
1100 | glMaterialfv(face,name,v); |
1101 | } else if ( items == 5 ) { |
1102 | float v[3]; |
1103 | for ( i = 0; i < 4; i++ ) { |
1104 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1105 | } |
1106 | glMaterialfv(face,name,v); |
1107 | } else if ( items == 3 ) { |
1108 | float v; |
1109 | v = SvNV(ST(2)); |
1110 | glMaterialf(face,name,v); |
1111 | } else { |
1112 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1113 | } |
1114 | |
1115 | void |
1116 | glColorMaterial ( face, mode ) |
1117 | GLenum face |
1118 | GLenum mode |
1119 | CODE: |
1120 | glColorMaterial(face,mode); |
1121 | |
1122 | void |
1123 | glBlendFunc ( sfactor, dfactor ) |
1124 | GLenum sfactor |
1125 | GLenum dfactor |
1126 | CODE: |
1127 | glBlendFunc(sfactor,dfactor); |
1128 | |
1129 | |
1130 | void |
1131 | glHint ( target, hint ) |
1132 | GLenum target |
1133 | GLenum hint |
1134 | CODE: |
1135 | glHint(target,hint); |
1136 | |
1137 | void |
1138 | glFog ( name, ... ) |
1139 | GLenum name |
1140 | CODE: |
1141 | if ( items == 5 ) { |
1142 | float v[4]; |
1143 | v[0] = SvNV(ST(1)); |
1144 | v[1] = SvNV(ST(2)); |
1145 | v[2] = SvNV(ST(3)); |
1146 | v[3] = SvNV(ST(4)); |
1147 | glFogfv(name,v); |
1148 | } else if ( items == 2 ) { |
1149 | float v; |
1150 | v = SvNV(ST(1)); |
1151 | glFogf(name,v); |
1152 | } else { |
1153 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1154 | } |
1155 | |
1156 | void |
1157 | glPolygonOffset ( factor, units ) |
1158 | double factor |
1159 | double units |
1160 | CODE: |
1161 | glPolygonOffset(factor,units); |
1162 | |
1163 | Uint32 |
1164 | glGenLists ( range ) |
1165 | Uint32 range |
1166 | CODE: |
1167 | RETVAL = glGenLists(range); |
1168 | OUTPUT: |
1169 | RETVAL |
1170 | |
1171 | void |
1172 | glNewList ( list, mode ) |
1173 | Uint32 list |
1174 | GLenum mode |
1175 | CODE: |
1176 | glNewList(list,mode); |
1177 | |
1178 | void |
1179 | glEndList () |
1180 | CODE: |
1181 | glEndList(); |
1182 | |
1183 | void |
1184 | glDeleteLists ( base, count ) |
1185 | Uint32 base |
1186 | Uint32 count |
1187 | CODE: |
1188 | glDeleteLists(base, count); |
1189 | |
1190 | void |
1191 | glCallList ( list ) |
1192 | Uint32 list |
1193 | CODE: |
1194 | glCallList(list); |
1195 | |
1196 | Uint32 |
1197 | glIsList ( list ) |
1198 | Uint32 list |
1199 | CODE: |
1200 | RETVAL = glIsList(list); |
1201 | OUTPUT: |
1202 | RETVAL |
1203 | |
1204 | void |
1205 | glListBase ( base ) |
1206 | Uint32 base |
1207 | CODE: |
1208 | glListBase(base); |
1209 | |
1210 | void |
1211 | glCallLists ( ... ) |
1212 | CODE: |
1213 | int *i, j; |
1214 | if ( items > 0 ) { |
1215 | i = (int*)safemalloc(sizeof(int)* (items)); |
1216 | for ( j = 0; j < items; j++ ) { |
1217 | i[j] = SvIV(ST(j)); |
1218 | } |
1219 | } else { |
1220 | Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)"); |
1221 | } |
1222 | glCallLists(items, GL_INT, i); |
1223 | safefree(i); |
1224 | |
1225 | void |
1226 | glCallListsString ( string ) |
1227 | SV* string |
1228 | CODE: |
1229 | char *str; |
1230 | STRLEN len; |
1231 | str = SvPV(string,len); |
1232 | glCallLists(len,GL_BYTE,str); |
1233 | |
1234 | void |
4fb8d960 |
1235 | glRasterPos ( x, y, ... ) |
8fde61e3 |
1236 | double x |
1237 | double y |
8fde61e3 |
1238 | CODE: |
4fb8d960 |
1239 | if (items == 2) |
1240 | { |
1241 | glRasterPos2d (x,y); |
1242 | } |
1243 | else if (items == 3) |
1244 | { |
1245 | double z = SvNV (ST(2)); |
1246 | glRasterPos3d (x,y,z); |
1247 | } |
1248 | else if (items == 4) |
1249 | { |
1250 | double z = SvNV (ST(2)); |
1251 | double w = SvNV (ST(3)); |
1252 | glRasterPos4d (x,y,z,w); |
8fde61e3 |
1253 | } |
1254 | |
1255 | void |
1256 | glBitmap ( width, height, x1, y1, x2, y2, data ) |
1257 | Uint32 width |
1258 | Uint32 height |
1259 | double x1 |
1260 | double y1 |
1261 | double x2 |
1262 | double y2 |
1263 | char *data |
1264 | CODE: |
1265 | glBitmap(width,height,x1,y1,x2,y2,data); |
1266 | |
1267 | void |
1268 | glDrawPixels ( width, height, format, type, pixels ) |
1269 | Uint32 width |
1270 | Uint32 height |
1271 | GLenum format |
1272 | GLenum type |
1273 | char *pixels |
1274 | CODE: |
1275 | glDrawPixels(width,height,format,type,pixels); |
1276 | |
1277 | |
1278 | SV* |
1279 | glReadPixels ( x, y, width, height, format, type ) |
1280 | Uint32 x |
1281 | Uint32 y |
1282 | Uint32 height |
1283 | Uint32 width |
1284 | GLenum format |
1285 | GLenum type |
1286 | CODE: |
1287 | int len, size; |
1288 | char *buf; |
1289 | size = 1; /* ALPHA, BLUE, GREEN or RED */ |
1290 | if (format == GL_BGR || format == GL_RGB) |
1291 | size = 3; |
1292 | if (format == GL_BGRA || format == GL_RGBA) |
1293 | size = 4; |
1294 | len = height * width * size; /* in bytes */ |
1295 | RETVAL = newSV(len); /* alloc len+1 bytes */ |
1296 | SvPOK_on(RETVAL); /* make an PV */ |
1297 | buf = SvPVX(RETVAL); /* get ptr to buffer */ |
1298 | glReadPixels(x,y,width,height,format,type,buf); |
1299 | SvCUR_set(RETVAL, len); /* set real length */ |
1300 | OUTPUT: |
1301 | RETVAL |
1302 | |
1303 | AV* |
1304 | glReadPixel ( x, y ) |
1305 | Uint32 x |
1306 | Uint32 y |
1307 | CODE: |
1308 | int rgba[4]; /* r,g,b,a */ |
1309 | int i; |
1310 | glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba); |
1311 | RETVAL = newAV(); |
1312 | for ( i = 0; i < 4; i++ ) { |
1313 | av_push(RETVAL,newSViv(rgba[i])); |
1314 | } |
1315 | OUTPUT: |
1316 | RETVAL |
1317 | |
1318 | void |
1319 | glCopyPixels ( x, y, width, height, buffer ) |
1320 | Sint32 x |
1321 | Sint32 y |
1322 | Uint32 width |
1323 | Uint32 height |
1324 | GLenum buffer |
1325 | CODE: |
1326 | glCopyPixels(x,y,width,height,buffer); |
1327 | |
1328 | void |
1329 | glPixelStore ( name, param ) |
1330 | Sint32 name |
1331 | double param |
1332 | CODE: |
1333 | glPixelStorei(name,param); |
1334 | |
1335 | void |
1336 | glPixelTransfer ( name, ... ) |
1337 | GLenum name |
1338 | CODE: |
1339 | switch ( name ) { |
1340 | case GL_MAP_COLOR: |
1341 | case GL_MAP_STENCIL: |
1342 | case GL_INDEX_SHIFT: |
1343 | case GL_INDEX_OFFSET: |
1344 | glPixelTransferi(name,SvIV(ST(1))); |
1345 | break; |
1346 | default: |
1347 | glPixelTransferf(name,SvNV(ST(1))); |
1348 | break; |
1349 | } |
1350 | |
1351 | void |
1352 | glPixelMap ( type, map, mapsize, values ) |
1353 | GLenum type |
1354 | GLenum map |
1355 | Sint32 mapsize |
1356 | char *values |
1357 | CODE: |
1358 | switch (type) { |
1359 | case GL_UNSIGNED_INT: |
1360 | glPixelMapuiv(map,mapsize,(GLint*)values); |
1361 | break; |
1362 | case GL_UNSIGNED_SHORT: |
1363 | glPixelMapusv(map,mapsize,(GLushort*)values); |
1364 | break; |
1365 | case GL_FLOAT: |
1366 | glPixelMapfv(map,mapsize,(GLfloat*)values); |
1367 | break; |
1368 | } |
1369 | |
1370 | void |
1371 | glPixelZoom ( zoomx, zoomy ) |
1372 | double zoomx |
1373 | double zoomy |
1374 | CODE: |
1375 | glPixelZoom(zoomx,zoomy); |
1376 | |
1377 | #ifdef GL_VERSION_1_3 |
1378 | |
1379 | void |
1380 | glColorTable ( target, internalFormat, width, format, type, data ) |
1381 | GLenum target |
1382 | GLenum internalFormat |
1383 | Uint32 width |
1384 | GLenum format |
1385 | GLenum type |
1386 | char *data |
1387 | CODE: |
1388 | glColorTable(target,internalFormat,width,format,type,data); |
1389 | |
1390 | void |
1391 | glColorTableParameter ( target, name, r, g, b, a) |
1392 | GLenum target |
1393 | GLenum name |
1394 | double r |
1395 | double g |
1396 | double b |
1397 | double a |
1398 | CODE: |
1399 | GLfloat vec[4]; |
1400 | vec[0] = r; |
1401 | vec[1] = g; |
1402 | vec[2] = b; |
1403 | vec[3] = a; |
1404 | glColorTableParameterfv(target,name,vec); |
1405 | |
1406 | void |
1407 | glCopyColorTable ( target, internalFormat, x, y, width ) |
1408 | GLenum target |
1409 | GLenum internalFormat |
1410 | Sint32 x |
1411 | Sint32 y |
1412 | Uint32 width |
1413 | CODE: |
1414 | glCopyColorTable(target,internalFormat,x,y,width); |
1415 | |
1416 | void |
1417 | glColorSubTable ( target, start, count, format, type, data ) |
1418 | Uint32 target |
1419 | Uint32 start |
1420 | Uint32 count |
1421 | Uint32 format |
1422 | Uint32 type |
1423 | char *data |
1424 | CODE: |
1425 | glColorSubTable(target,start,count,format,type,data); |
1426 | |
1427 | void |
1428 | glCopyColorSubTable ( target, start, x, y, count ) |
1429 | Uint32 target |
1430 | Uint32 start |
1431 | Sint32 x |
1432 | Sint32 y |
1433 | Uint32 count |
1434 | CODE: |
1435 | glCopyColorSubTable(target,start,x,y,count); |
1436 | |
1437 | void |
1438 | glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image ) |
1439 | Uint32 target |
1440 | Uint32 internalFormat |
1441 | Uint32 width |
1442 | Uint32 height |
1443 | Uint32 format |
1444 | Uint32 type |
1445 | char *image |
1446 | CODE: |
1447 | glConvolutionFilter2D(target,internalFormat,width,height,format,type,image); |
1448 | |
1449 | void |
1450 | glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height ) |
1451 | Uint32 target |
1452 | Uint32 internalFormat |
1453 | Sint32 x |
1454 | Sint32 y |
1455 | Uint32 width |
1456 | Uint32 height |
1457 | CODE: |
1458 | glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height); |
1459 | |
1460 | void |
1461 | glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column ) |
1462 | Uint32 target |
1463 | Uint32 internalFormat |
1464 | Uint32 width |
1465 | Uint32 height |
1466 | Uint32 format |
1467 | Uint32 type |
1468 | char *row |
1469 | char *column |
1470 | CODE: |
1471 | glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column); |
1472 | |
1473 | void |
1474 | glConvolutionFilter1D ( target, internalFormat, width, format, type, image ) |
1475 | Uint32 target |
1476 | Uint32 internalFormat |
1477 | Uint32 width |
1478 | Uint32 format |
1479 | Uint32 type |
1480 | char *image |
1481 | CODE: |
1482 | glConvolutionFilter1D(target,internalFormat,width,format,type,image); |
1483 | |
1484 | void |
1485 | glCopyConvolutionFilter1D ( target, internalFormat, x, y, width ) |
1486 | Uint32 target |
1487 | Uint32 internalFormat |
1488 | Sint32 x |
1489 | Sint32 y |
1490 | Uint32 width |
1491 | CODE: |
1492 | glCopyConvolutionFilter1D(target,internalFormat,x,y,width); |
1493 | |
1494 | void |
1495 | glConvolutionParameter ( target, pname, ... ) |
1496 | Uint32 target |
1497 | Uint32 pname |
1498 | CODE: |
1499 | Uint32 pi; |
1500 | GLfloat pv[4]; |
1501 | switch(pname) { |
1502 | case GL_CONVOLUTION_BORDER_MODE: |
1503 | if ( items != 3 ) |
1504 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1505 | pi = SvIV(ST(2)); |
1506 | glConvolutionParameteri(target,pname,pi); |
1507 | break; |
1508 | case GL_CONVOLUTION_FILTER_SCALE: |
1509 | case GL_CONVOLUTION_FILTER_BIAS: |
1510 | if ( items != 6 ) |
1511 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1512 | pv[0] = (GLfloat)SvNV(ST(2)); |
1513 | pv[1] = (GLfloat)SvNV(ST(3)); |
1514 | pv[2] = (GLfloat)SvNV(ST(4)); |
1515 | pv[3] = (GLfloat)SvNV(ST(5)); |
1516 | glConvolutionParameterfv(target,pname,pv); |
1517 | break; |
1518 | default: |
1519 | Perl_croak(aTHX_ "ConvolutionParameter invalid parameter"); |
1520 | break; |
1521 | } |
1522 | |
1523 | void |
1524 | glHistogram ( target, width, internalFormat, sink ) |
1525 | Uint32 target |
1526 | Uint32 width |
1527 | Uint32 internalFormat |
1528 | GLboolean sink |
1529 | CODE: |
1530 | glHistogram(target,width,internalFormat,sink); |
1531 | |
1532 | void |
1533 | glGetHistogram ( target, reset, format, type, values ) |
1534 | Uint32 target |
1535 | GLboolean reset |
1536 | Uint32 format |
1537 | Uint32 type |
1538 | char *values |
1539 | CODE: |
1540 | glGetHistogram(target,reset,format,type,values); |
1541 | |
1542 | void |
1543 | glResetHistogram ( target ) |
1544 | Uint32 target |
1545 | CODE: |
1546 | glResetHistogram(target); |
1547 | |
1548 | void |
1549 | glMinmax ( target, internalFormat, sink ) |
1550 | Uint32 target |
1551 | Uint32 internalFormat |
1552 | GLboolean sink |
1553 | CODE: |
1554 | glMinmax(target,internalFormat,sink); |
1555 | |
1556 | void |
1557 | glGetMinmax ( target, reset, format, type, values ) |
1558 | Uint32 target |
1559 | GLboolean reset |
1560 | Uint32 format |
1561 | Uint32 type |
1562 | char *values |
1563 | CODE: |
1564 | glGetMinmax(target,reset,format,type,values); |
1565 | |
1566 | void |
1567 | glResetMinmax ( target ) |
1568 | Uint32 target |
1569 | CODE: |
1570 | glResetMinmax(target); |
1571 | |
1572 | void |
1573 | glBlendEquation ( mode ) |
1574 | Uint32 mode |
1575 | CODE: |
1576 | glBlendEquation(mode); |
1577 | |
1578 | #endif // GL_VERSION_1_3 |
1579 | |
1580 | void |
1581 | glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data ) |
1582 | GLenum target |
1583 | Sint32 level |
1584 | Sint32 internalFormat |
1585 | Uint32 width |
1586 | Uint32 height |
1587 | Sint32 border |
1588 | GLenum format |
1589 | GLenum type |
1590 | char *data |
1591 | CODE: |
1592 | glTexImage2D(target,level,internalFormat,width,height,border,format,type,data); |
1593 | |
1594 | void |
1595 | glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border ) |
1596 | GLenum target |
1597 | Sint32 level |
1598 | Sint32 internalFormat |
1599 | Sint32 x |
1600 | Sint32 y |
1601 | Uint32 width |
1602 | Uint32 height |
1603 | Sint32 border |
1604 | CODE: |
1605 | glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border); |
1606 | |
1607 | void |
1608 | glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data ) |
1609 | GLenum target |
1610 | Sint32 level |
1611 | Sint32 xoffset |
1612 | Sint32 yoffset |
1613 | Uint32 width |
1614 | Uint32 height |
1615 | GLenum format |
1616 | GLenum type |
1617 | char *data |
1618 | CODE: |
1619 | glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data); |
1620 | |
1621 | void |
1622 | glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height ) |
1623 | GLenum target |
1624 | Sint32 level |
1625 | Sint32 xoffset |
1626 | Sint32 yoffset |
1627 | Sint32 x |
1628 | Sint32 y |
1629 | Uint32 width |
1630 | Uint32 height |
1631 | CODE: |
1632 | glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height); |
1633 | |
1634 | void |
1635 | glTexImage1D ( target, level, internalFormat, width, border, format, type, data ) |
1636 | GLenum target |
1637 | Sint32 level |
1638 | Sint32 internalFormat |
1639 | Uint32 width |
1640 | Sint32 border |
1641 | GLenum format |
1642 | GLenum type |
1643 | char *data |
1644 | CODE: |
1645 | glTexImage1D(target,level,internalFormat,width,border,format,type,data); |
1646 | |
1647 | void |
1648 | glTexSubImage1D ( target, level, xoffset, width, format, type, data ) |
1649 | GLenum target |
1650 | Sint32 level |
1651 | Sint32 xoffset |
1652 | Uint32 width |
1653 | GLenum format |
1654 | GLenum type |
1655 | char *data |
1656 | CODE: |
1657 | glTexSubImage1D(target,level,xoffset,width,format,type,data); |
1658 | |
1659 | void |
1660 | glCopyTexImage1D ( target, level, internalFormat, x, y, width, border ) |
1661 | GLenum target |
1662 | Sint32 level |
1663 | Sint32 internalFormat |
1664 | Sint32 x |
1665 | Sint32 y |
1666 | Uint32 width |
1667 | Sint32 border |
1668 | CODE: |
1669 | glCopyTexImage1D(target,level,internalFormat,x,y,width,border); |
1670 | |
1671 | void |
1672 | glCopyTexSubImage1D ( target, level, xoffset, x, y, width ) |
1673 | GLenum target |
1674 | Sint32 level |
1675 | Sint32 xoffset |
1676 | Sint32 x |
1677 | Sint32 y |
1678 | Uint32 width |
1679 | CODE: |
1680 | glCopyTexSubImage1D(target,level,xoffset,x,y,width); |
1681 | |
1682 | #ifdef GL_VERSION_1_3 |
1683 | |
1684 | void |
1685 | glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data ) |
1686 | GLenum target |
1687 | Sint32 level |
1688 | Sint32 internalFormat |
1689 | Uint32 width |
1690 | Uint32 height |
1691 | Uint32 depth |
1692 | Sint32 border |
1693 | GLenum format |
1694 | GLenum type |
1695 | char *data |
1696 | CODE: |
1697 | glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data); |
1698 | |
1699 | void |
1700 | glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data ) |
1701 | GLenum target |
1702 | Sint32 level |
1703 | Sint32 xoffset |
1704 | Sint32 yoffset |
1705 | Sint32 zoffset |
1706 | Uint32 width |
1707 | Uint32 height |
1708 | Uint32 depth |
1709 | GLenum format |
1710 | GLenum type |
1711 | char *data |
1712 | CODE: |
1713 | glTexSubImage3D(target,level,xoffset,yoffset,zoffset, |
1714 | width,height,depth,format,type,data); |
1715 | |
1716 | void |
1717 | glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height ) |
1718 | GLenum target |
1719 | Sint32 level |
1720 | Sint32 xoffset |
1721 | Sint32 yoffset |
1722 | Sint32 zoffset |
1723 | Sint32 x |
1724 | Sint32 y |
1725 | Uint32 width |
1726 | Uint32 height |
1727 | CODE: |
1728 | glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height); |
1729 | |
1730 | #endif // GL_VERSION_1_3 |
1731 | |
1732 | AV* |
1733 | glGenTextures ( n ) |
1734 | Uint32 n; |
1735 | CODE: |
1736 | Uint32 i; |
1737 | Uint32 *names; |
1738 | names = (Uint32*)safemalloc(sizeof(Uint32)*n); |
1739 | RETVAL = newAV(); |
1740 | glGenTextures(n,names); |
1741 | for ( i = 0; i < n; i++ ) { |
1742 | av_push(RETVAL,newSViv(names[i])); |
1743 | } |
1744 | safefree(names); |
1745 | OUTPUT: |
1746 | RETVAL |
1747 | |
1748 | GLboolean |
1749 | glIsTexture ( texture ) |
1750 | Uint32 texture |
1751 | CODE: |
1752 | RETVAL = glIsTexture(texture); |
1753 | OUTPUT: |
1754 | RETVAL |
1755 | |
1756 | void |
1757 | glBindTexture ( target, texture ) |
1758 | GLenum target |
1759 | Uint32 texture |
1760 | CODE: |
1761 | glBindTexture(target,texture); |
1762 | |
1763 | void |
1764 | glDeleteTextures ( ... ) |
1765 | CODE: |
1766 | Uint32 *textures; |
1767 | int i; |
1768 | textures = (Uint32*)safemalloc(sizeof(Uint32) * items); |
1769 | if ( textures ) { |
1770 | for ( i = 0; i < items; i++ ) { |
1771 | textures[i] = SvIV(ST(i)); |
1772 | } |
1773 | } |
1774 | glDeleteTextures(items,textures); |
1775 | safefree(textures); |
1776 | |
1777 | AV* |
1778 | glAreTexturesResident ( ... ) |
1779 | CODE: |
1780 | Uint32 *textures; |
1781 | GLboolean *homes; |
1782 | int i; |
1783 | RETVAL = newAV(); |
1784 | textures = (Uint32*)safemalloc(sizeof(Uint32) * items); |
1785 | homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items); |
1786 | if ( textures ) { |
1787 | for ( i = 0; i < items; i++ ) { |
1788 | textures[i] = SvIV(ST(i)); |
1789 | } |
1790 | } |
1791 | if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) { |
1792 | for (i = 0; i < items; i++ ) { |
1793 | av_push(RETVAL,newSViv(homes[i])); |
1794 | } |
1795 | } |
1796 | safefree(homes); |
1797 | safefree(textures); |
1798 | OUTPUT: |
1799 | RETVAL |
1800 | |
1801 | void |
1802 | glPrioritizeTextures ( n, names, priorities ) |
1803 | Uint32 n |
1804 | char *names |
1805 | char *priorities |
1806 | CODE: |
1807 | glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities); |
1808 | |
1809 | void |
1810 | glTexEnv ( target, name, ... ) |
1811 | GLenum target |
1812 | GLenum name |
1813 | CODE: |
1814 | float pv[4]; |
1815 | GLint p; |
1816 | switch(name) { |
1817 | case GL_TEXTURE_ENV_MODE: |
1818 | p = SvIV(ST(2)); |
1819 | glTexEnvi(target,name,p); |
1820 | break; |
1821 | case GL_TEXTURE_ENV_COLOR: |
1822 | pv[0] = SvNV(ST(2)); |
1823 | pv[1] = SvNV(ST(3)); |
1824 | pv[2] = SvNV(ST(4)); |
1825 | pv[3] = SvNV(ST(5)); |
1826 | glTexEnvfv(target,name,pv); |
1827 | break; |
1828 | } |
1829 | |
1830 | void |
1831 | glTexCoord ( ... ) |
1832 | CODE: |
1833 | double s,t,r,q; |
1834 | if ( items < 1 || items > 4 ) |
1835 | Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])"); |
1836 | s = t = r = 0.0; |
1837 | q = 1.0; |
1838 | switch(items) { |
1839 | case 4: |
1840 | q = SvNV(ST(3)); |
1841 | case 3: |
1842 | r = SvNV(ST(2)); |
1843 | case 2: |
1844 | t = SvNV(ST(1)); |
1845 | case 1: |
1846 | s = SvNV(ST(0)); |
1847 | } |
1848 | glTexCoord4d(s,t,r,q); |
1849 | |
1850 | void |
1851 | glTexParameter ( target, name, ... ) |
1852 | GLenum target |
1853 | GLenum name |
1854 | CODE: |
1855 | GLfloat pv[4]; |
1856 | GLint p; |
1857 | switch (name) { |
1858 | case GL_TEXTURE_BORDER_COLOR: |
1859 | pv[0] = SvNV(ST(2)); |
1860 | pv[1] = SvNV(ST(3)); |
1861 | pv[2] = SvNV(ST(4)); |
1862 | pv[3] = SvNV(ST(5)); |
1863 | glTexParameterfv(target,name,pv); |
1864 | break; |
1865 | case GL_TEXTURE_PRIORITY: |
1866 | case GL_TEXTURE_MIN_LOD: |
1867 | case GL_TEXTURE_MAX_LOD: |
1868 | pv[0] = SvNV(ST(2)); |
1869 | glTexParameterf(target,name,pv[0]); |
1870 | break; |
1871 | case GL_TEXTURE_BASE_LEVEL: |
1872 | case GL_TEXTURE_MAX_LEVEL: |
1873 | default: |
1874 | p = SvIV(ST(2)); |
1875 | glTexParameteri(target,name,p); |
1876 | break; |
1877 | } |
1878 | |
1879 | void |
1880 | glTexGen ( coord, name, ... ) |
1881 | GLenum coord |
1882 | GLenum name |
1883 | CODE: |
1884 | GLdouble *pv; |
1885 | GLint p; |
1886 | int i; |
1887 | switch (name) { |
1888 | case GL_TEXTURE_GEN_MODE: |
1889 | p = SvIV(ST(2)); |
1890 | glTexGeni(coord,name,p); |
1891 | break; |
1892 | default: |
1893 | if ( items == 2 ) |
1894 | Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)"); |
1895 | pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2)); |
1896 | for ( i = 0; i < items - 2; i++ ) { |
1897 | pv[i] = SvNV(ST(i+2)); |
1898 | } |
1899 | glTexGendv(coord,name,pv); |
1900 | safefree(pv); |
1901 | break; |
1902 | } |
1903 | |
1904 | #ifdef GL_VERSION_1_3 |
1905 | |
1906 | void |
1907 | glActiveTextureARB ( texUnit ) |
1908 | GLenum texUnit |
1909 | CODE: |
1910 | glActiveTextureARB(texUnit); |
1911 | |
1912 | void |
1913 | glMultiTexCoord ( texUnit, ... ) |
1914 | Uint32 texUnit |
1915 | CODE: |
1916 | double s,t,r,q; |
1917 | if ( items < 2 || items > 5 ) |
1918 | Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])"); |
1919 | s = t = r = 0.0; |
1920 | q = 1.0; |
1921 | switch(items) { |
1922 | case 5: |
1923 | q = SvNV(ST(3)); |
1924 | case 4: |
1925 | r = SvNV(ST(2)); |
1926 | case 3: |
1927 | t = SvNV(ST(1)); |
1928 | case 2: |
1929 | s = SvNV(ST(0)); |
1930 | } |
1931 | glMultiTexCoord4dARB(texUnit,s,t,r,q); |
1932 | |
1933 | #endif // GL_VERSION_1_3 |
1934 | |
1935 | void |
1936 | glDrawBuffer ( mode ) |
1937 | GLenum mode |
1938 | CODE: |
1939 | glDrawBuffer(mode); |
1940 | |
1941 | void |
1942 | glReadBuffer ( mode ) |
1943 | GLenum mode |
1944 | CODE: |
1945 | glReadBuffer(mode); |
1946 | |
1947 | void |
1948 | glIndexMask ( mask ) |
1949 | Uint32 mask |
1950 | CODE: |
1951 | glIndexMask(mask); |
1952 | |
1953 | void |
1954 | glColorMask ( red, green, blue, alpha ) |
1955 | GLboolean red |
1956 | GLboolean green |
1957 | GLboolean blue |
1958 | GLboolean alpha |
1959 | CODE: |
1960 | glColorMask(red,green,blue,alpha); |
1961 | |
1962 | void |
1963 | glDepthMask ( flag ) |
1964 | GLboolean flag |
1965 | CODE: |
1966 | glDepthMask(flag); |
1967 | |
1968 | void |
1969 | glStencilMask ( mask ) |
1970 | Uint32 mask |
1971 | CODE: |
1972 | glStencilMask(mask); |
1973 | |
1974 | void |
1975 | glScissor ( x , y, width, height ) |
1976 | Sint32 x |
1977 | Sint32 y |
1978 | Uint32 width |
1979 | Uint32 height |
1980 | CODE: |
1981 | glScissor(x,y,width,height); |
1982 | |
1983 | void |
1984 | glAlphaFunc ( func, ref ) |
1985 | GLenum func |
1986 | double ref |
1987 | CODE: |
1988 | glAlphaFunc(func,ref); |
1989 | |
1990 | void |
1991 | glStencilFunc ( func, ref, mask ) |
1992 | GLenum func |
1993 | Sint32 ref |
1994 | Uint32 mask |
1995 | CODE: |
1996 | glStencilFunc(func,ref,mask); |
1997 | |
1998 | void |
1999 | glStencilOp ( fail, zfail, zpass ) |
2000 | GLenum fail |
2001 | GLenum zfail |
2002 | GLenum zpass |
2003 | CODE: |
2004 | glStencilOp(fail,zfail,zpass); |
2005 | |
2006 | void |
2007 | glDepthFunc ( func ) |
2008 | GLenum func |
2009 | CODE: |
2010 | glDepthFunc(func); |
2011 | |
2012 | void |
2013 | glLogicOp ( opcode ) |
2014 | GLenum opcode |
2015 | CODE: |
2016 | glLogicOp(opcode); |
2017 | |
2018 | void |
2019 | glAccum ( op, value ) |
2020 | GLenum op |
2021 | double value |
2022 | CODE: |
2023 | glAccum(op,value); |
2024 | |
2025 | void |
2026 | glMap1 ( target, u1, u2, stride, order, points ) |
2027 | GLenum target |
2028 | double u1 |
2029 | double u2 |
2030 | Sint32 stride |
2031 | Sint32 order |
2032 | char *points |
2033 | CODE: |
2034 | glMap1d(target,u1,u2,stride,order,(double*)points); |
2035 | |
2036 | void |
2037 | glEvalCoord1 ( u ) |
2038 | double u |
2039 | CODE: |
2040 | glEvalCoord1d(u); |
2041 | |
2042 | void |
2043 | glMapGrid1 ( n, u1, u2 ) |
2044 | Sint32 n |
2045 | double u1 |
2046 | double u2 |
2047 | CODE: |
2048 | glMapGrid1d(n,u1,u2); |
2049 | |
2050 | void |
2051 | glEvalMesh1 ( mode, p1, p2 ) |
2052 | GLenum mode |
2053 | Sint32 p1 |
2054 | Sint32 p2 |
2055 | CODE: |
2056 | glEvalMesh1(mode,p1,p2); |
2057 | |
2058 | void |
2059 | glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) |
2060 | GLenum target |
2061 | double u1 |
2062 | double u2 |
2063 | Sint32 ustride |
2064 | Sint32 uorder |
2065 | double v1 |
2066 | double v2 |
2067 | Sint32 vstride |
2068 | Sint32 vorder |
2069 | char *points |
2070 | CODE: |
2071 | glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points); |
2072 | |
2073 | void |
2074 | glEvalCoord2 ( u, v ) |
2075 | double u |
2076 | double v |
2077 | CODE: |
2078 | glEvalCoord2d(u,v); |
2079 | |
2080 | void |
2081 | glMapGrid2 ( nu, u1, u2, nv, v1, v2 ) |
2082 | Sint32 nu |
2083 | double u1 |
2084 | double u2 |
2085 | Sint32 nv |
2086 | double v1 |
2087 | double v2 |
2088 | CODE: |
2089 | glMapGrid2d(nu,u1,u2,nv,v1,v2); |
2090 | |
2091 | void |
2092 | glEvalMesh2 ( mode, i1, i2, j1, j2 ) |
2093 | GLenum mode |
2094 | Sint32 i1 |
2095 | Sint32 i2 |
2096 | Sint32 j1 |
2097 | Sint32 j2 |
2098 | CODE: |
2099 | glEvalMesh2(mode,i1,i2,j1,j2); |
2100 | |
2101 | GLenum |
2102 | glGetError ( ) |
2103 | CODE: |
2104 | RETVAL = glGetError(); |
2105 | OUTPUT: |
2106 | RETVAL |
2107 | |
2108 | GLint |
2109 | glRenderMode ( mode ) |
2110 | GLenum mode |
2111 | CODE: |
2112 | RETVAL = glRenderMode( mode ); |
2113 | OUTPUT: |
2114 | RETVAL |
2115 | |
2116 | void |
2117 | glInitNames ( ) |
2118 | CODE: |
2119 | glInitNames(); |
2120 | |
2121 | void |
2122 | glPushName ( name ) |
2123 | GLuint name |
2124 | CODE: |
2125 | glPushName(name); |
2126 | |
2127 | void |
2128 | glPopName ( ) |
2129 | CODE: |
2130 | glPopName(); |
2131 | |
2132 | void |
2133 | glLoadName ( name ) |
2134 | GLuint name |
2135 | CODE: |
2136 | glLoadName(name); |
2137 | |
2138 | void |
2139 | glFeedbackBuffer ( size, type, buffer ) |
2140 | GLuint size |
2141 | GLenum type |
2142 | float* buffer |
2143 | CODE: |
2144 | glFeedbackBuffer(size,type,buffer); |
2145 | |
2146 | void |
2147 | glPassThrough ( token ) |
2148 | GLfloat token |
2149 | CODE: |
2150 | glPassThrough(token); |
2151 | |
2152 | |
2153 | #endif |
2154 | |
2155 | #ifdef HAVE_GLU |
2156 | |
2157 | void |
2158 | gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz ) |
2159 | double eyex |
2160 | double eyey |
2161 | double eyez |
2162 | double centerx |
2163 | double centery |
2164 | double centerz |
2165 | double upx |
2166 | double upy |
2167 | double upz |
2168 | CODE: |
2169 | gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz); |
2170 | |
2171 | void |
2172 | gluPerspective ( fovy, aspect, n, f ) |
2173 | double fovy |
2174 | double aspect |
2175 | double n |
2176 | double f |
2177 | CODE: |
2178 | gluPerspective(fovy,aspect,n,f); |
2179 | |
2180 | void |
2181 | gluPickMatrix ( x, y, delx, dely, viewport ) |
2182 | double x |
2183 | double y |
2184 | double delx |
2185 | double dely |
2186 | GLint* viewport |
2187 | CODE: |
2188 | gluPickMatrix(x,y,delx,dely,viewport); |
2189 | |
2190 | void |
2191 | gluOrtho2D ( left, right, bottom, top ) |
2192 | double left |
2193 | double right |
2194 | double bottom |
2195 | double top |
2196 | CODE: |
2197 | gluOrtho2D(left,right,bottom,top); |
2198 | |
2199 | int |
2200 | gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout ) |
2201 | GLenum format |
2202 | Uint32 widthin |
2203 | Uint32 heightin |
2204 | GLenum typein |
2205 | char *datain |
2206 | Uint32 widthout |
2207 | Uint32 heightout |
2208 | GLenum typeout |
2209 | char *dataout |
2210 | CODE: |
2211 | RETVAL = gluScaleImage(format,widthin,heightin,typein,datain, |
2212 | widthout,heightout,typeout,dataout); |
2213 | OUTPUT: |
2214 | RETVAL |
2215 | |
2216 | int |
2217 | gluBuild1DMipmaps ( target, internalFormat, width, format, type, data ) |
2218 | GLenum target |
2219 | Sint32 internalFormat |
2220 | Uint32 width |
2221 | GLenum format |
2222 | GLenum type |
2223 | char *data |
2224 | CODE: |
2225 | RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data); |
2226 | OUTPUT: |
2227 | RETVAL |
2228 | |
2229 | int |
2230 | gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data ) |
2231 | GLenum target |
2232 | Sint32 internalFormat |
2233 | Uint32 width |
2234 | Uint32 height |
2235 | GLenum format |
2236 | GLenum type |
2237 | char *data |
2238 | CODE: |
2239 | RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data); |
2240 | OUTPUT: |
2241 | RETVAL |
2242 | |
2243 | |
2244 | #if HAVE_GLU_VERSION >= 12 |
2245 | int |
2246 | gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data ) |
2247 | GLenum target |
2248 | Sint32 internalFormat |
2249 | Uint32 width |
2250 | Uint32 height |
2251 | Uint32 depth |
2252 | GLenum format |
2253 | GLenum type |
2254 | char *data |
2255 | CODE: |
2256 | RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth, |
2257 | format,type,data); |
2258 | OUTPUT: |
2259 | RETVAL |
2260 | |
2261 | #else |
2262 | void |
2263 | gluBuild3DMipmaps ( ) |
2264 | CODE: |
2265 | Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2"); |
2266 | |
2267 | #endif |
2268 | |
2269 | #if HAVE_GLU_VERSION >= 12 |
2270 | int |
2271 | gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data ) |
2272 | GLenum target |
2273 | Sint32 internalFormat |
2274 | Uint32 width |
2275 | GLenum format |
2276 | GLenum type |
2277 | Sint32 level |
2278 | Sint32 base |
2279 | Sint32 max |
2280 | char *data |
2281 | CODE: |
2282 | RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width, |
2283 | format,type,level,base,max,data); |
2284 | OUTPUT: |
2285 | RETVAL |
2286 | |
2287 | #else |
2288 | void |
2289 | gluBuild1DMipmapLevels () |
2290 | CODE: |
2291 | Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2"); |
2292 | |
2293 | #endif |
2294 | |
2295 | #if HAVE_GLU_VERSION >= 12 |
2296 | int |
2297 | gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data ) |
2298 | GLenum target |
2299 | Sint32 internalFormat |
2300 | Uint32 width |
2301 | Uint32 height |
2302 | GLenum format |
2303 | GLenum type |
2304 | Sint32 level |
2305 | Sint32 base |
2306 | Sint32 max |
2307 | char *data |
2308 | CODE: |
2309 | RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height, |
2310 | format,type,level,base,max,data); |
2311 | OUTPUT: |
2312 | RETVAL |
2313 | |
2314 | #else |
2315 | void |
2316 | gluBuild2DMipmapLevels () |
2317 | CODE: |
2318 | Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2"); |
2319 | |
2320 | #endif |
2321 | |
2322 | #if HAVE_GLU_VERSION >= 12 |
2323 | int |
2324 | gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data ) |
2325 | GLenum target |
2326 | Sint32 internalFormat |
2327 | Uint32 width |
2328 | Uint32 height |
2329 | Uint32 depth |
2330 | GLenum format |
2331 | GLenum type |
2332 | Sint32 level |
2333 | Sint32 base |
2334 | Sint32 max |
2335 | char *data |
2336 | CODE: |
2337 | RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth, |
2338 | format,type,level,base,max,data); |
2339 | OUTPUT: |
2340 | RETVAL |
2341 | |
2342 | #else |
2343 | void |
2344 | gluBuild3DMipmapLevels () |
2345 | CODE: |
2346 | Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2"); |
2347 | |
2348 | #endif |
2349 | |
2350 | char* |
2351 | gluErrorString ( code ) |
2352 | GLenum code |
2353 | CODE: |
2354 | RETVAL = (char*)gluErrorString(code); |
2355 | OUTPUT: |
2356 | RETVAL |
2357 | |
2358 | GLUnurbsObj* |
2359 | gluNewNurbsRenderer () |
2360 | CODE: |
2361 | RETVAL = gluNewNurbsRenderer(); |
2362 | OUTPUT: |
2363 | RETVAL |
2364 | |
2365 | void |
2366 | gluDeleteNurbsRenderer ( obj ) |
2367 | GLUnurbsObj *obj |
2368 | CODE: |
2369 | gluDeleteNurbsRenderer(obj); |
2370 | |
2371 | void |
2372 | gluNurbsProperty ( obj, property, value ) |
2373 | GLUnurbsObj *obj |
2374 | GLenum property |
2375 | double value |
2376 | CODE: |
2377 | gluNurbsProperty(obj,property,(float)value); |
2378 | |
2379 | void |
2380 | gluLoadSamplingMatrices ( obj, mm, pm, vp ) |
2381 | GLUnurbsObj *obj |
2382 | char *mm |
2383 | char *pm |
2384 | char *vp |
2385 | CODE: |
2386 | gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp); |
2387 | |
2388 | double |
2389 | gluGetNurbsProperty ( obj, property ) |
2390 | GLUnurbsObj *obj |
2391 | GLenum property |
2392 | CODE: |
2393 | float f; |
2394 | gluGetNurbsProperty(obj,property,&f); |
2395 | RETVAL = (double)f; |
2396 | OUTPUT: |
2397 | RETVAL |
2398 | |
2399 | void |
2400 | gluNurbsCallback ( obj, which, cb ) |
2401 | GLUnurbsObj *obj |
2402 | GLenum which |
2403 | SV *cb |
2404 | CODE: |
2405 | switch(which) { |
2406 | case GLU_ERROR: |
2407 | sdl_perl_nurbs_error_hook = cb; |
2408 | gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback); |
2409 | break; |
2410 | #ifdef GLU_NURBS_BEGIN |
2411 | case GLU_NURBS_BEGIN: |
2412 | case GLU_NURBS_BEGIN_DATA: |
2413 | gluNurbsCallbackData(obj,(void*)cb); |
2414 | gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA, |
2415 | (GLvoid*)sdl_perl_nurbs_being_callback); |
2416 | break; |
2417 | case GLU_NURBS_TEXTURE_COORD: |
2418 | case GLU_NURBS_TEXTURE_COORD_DATA: |
2419 | gluNurbsCallbackData(obj,(void*)cb); |
2420 | gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA, |
2421 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2422 | break; |
2423 | case GLU_NURBS_COLOR: |
2424 | case GLU_NURBS_COLOR_DATA: |
2425 | gluNurbsCallbackData(obj,(void*)cb); |
2426 | gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA, |
2427 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2428 | break; |
2429 | case GLU_NURBS_NORMAL: |
2430 | case GLU_NURBS_NORMAL_DATA: |
2431 | gluNurbsCallbackData(obj,(void*)cb); |
2432 | gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA, |
2433 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2434 | break; |
2435 | case GLU_NURBS_VERTEX: |
2436 | case GLU_NURBS_VERTEX_DATA: |
2437 | gluNurbsCallbackData(obj,(void*)cb); |
2438 | gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA, |
2439 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2440 | break; |
2441 | case GLU_NURBS_END: |
2442 | case GLU_NURBS_END_DATA: |
2443 | gluNurbsCallbackData(obj,(void*)cb); |
2444 | gluNurbsCallback(obj,GLU_NURBS_END_DATA, |
2445 | (GLvoid*)sdl_perl_nurbs_end_callback); |
2446 | break; |
2447 | #endif |
2448 | default: |
2449 | Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type"); |
2450 | } |
2451 | |
2452 | void |
2453 | gluNurbsCallbackData ( obj, cb ) |
2454 | GLUnurbsObj *obj |
2455 | SV *cb |
2456 | CODE: |
2457 | gluNurbsCallbackData(obj,(void*)cb); |
2458 | |
2459 | void |
2460 | gluBeginSurface ( obj ) |
2461 | GLUnurbsObj *obj |
2462 | CODE: |
2463 | gluBeginSurface(obj); |
2464 | |
2465 | void |
2466 | gluEndSurface ( obj ) |
2467 | GLUnurbsObj *obj |
2468 | CODE: |
2469 | gluEndSurface(obj); |
2470 | |
2471 | void |
2472 | gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type ) |
2473 | GLUnurbsObj *obj |
2474 | Sint32 uknot_count |
2475 | char *uknot |
2476 | Sint32 vknot_count |
2477 | char *vknot |
2478 | Sint32 u_stride |
2479 | Sint32 v_stride |
2480 | char *ctlarray |
2481 | Sint32 uorder |
2482 | Sint32 vorder |
2483 | GLenum type |
2484 | CODE: |
2485 | gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot, |
2486 | u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type); |
2487 | |
2488 | void |
2489 | gluBeginCurve ( obj ) |
2490 | GLUnurbsObj *obj |
2491 | CODE: |
2492 | gluBeginCurve(obj); |
2493 | |
2494 | void |
2495 | gluEndCurve ( obj ) |
2496 | GLUnurbsObj *obj |
2497 | CODE: |
2498 | gluEndCurve(obj); |
2499 | |
2500 | void |
2501 | gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type ) |
2502 | GLUnurbsObj *obj |
2503 | Sint32 uknot_count |
2504 | char *uknot |
2505 | Sint32 u_stride |
2506 | char *ctlarray |
2507 | Sint32 uorder |
2508 | GLenum type |
2509 | CODE: |
2510 | gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray, |
2511 | uorder,type); |
2512 | |
2513 | void |
2514 | gluBeginTrim ( obj ) |
2515 | GLUnurbsObj *obj |
2516 | CODE: |
2517 | gluBeginTrim(obj); |
2518 | |
2519 | void |
2520 | gluEndTrim ( obj ) |
2521 | GLUnurbsObj *obj |
2522 | CODE: |
2523 | gluEndTrim(obj); |
2524 | |
2525 | void |
2526 | gluPwlCurve ( obj, count, array, stride, type ) |
2527 | GLUnurbsObj *obj |
2528 | Sint32 count |
2529 | char *array |
2530 | Sint32 stride |
2531 | GLenum type |
2532 | CODE: |
2533 | gluPwlCurve(obj,count,(GLfloat*)array,stride,type); |
2534 | |
2535 | AV* |
2536 | gluUnProject ( winx, winy, winz, mm, pm, vp ) |
2537 | double winx |
2538 | double winy |
2539 | double winz |
2540 | char *mm |
2541 | char *pm |
2542 | char *vp |
2543 | CODE: |
2544 | GLdouble objx, objy, objz; |
2545 | RETVAL = newAV(); |
2546 | av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm, |
2547 | (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz))); |
2548 | av_push(RETVAL,newSVnv((double)objx)); |
2549 | av_push(RETVAL,newSVnv((double)objy)); |
2550 | av_push(RETVAL,newSVnv((double)objz)); |
2551 | OUTPUT: |
2552 | RETVAL |
2553 | |
2554 | |
2555 | #ifdef GL_VERSION_1_3 |
2556 | |
2557 | AV* |
2558 | gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f ) |
2559 | double winx |
2560 | double winy |
2561 | double winz |
2562 | double clipw |
2563 | char *mm |
2564 | char *pm |
2565 | char *vp |
2566 | double n |
2567 | double f |
2568 | CODE: |
2569 | GLdouble objx, objy, objz, objw; |
2570 | RETVAL = newAV(); |
2571 | av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm, |
2572 | (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f, |
2573 | &objx,&objy,&objz,&objw))); |
2574 | av_push(RETVAL,newSVnv((double)objx)); |
2575 | av_push(RETVAL,newSVnv((double)objy)); |
2576 | av_push(RETVAL,newSVnv((double)objz)); |
2577 | av_push(RETVAL,newSVnv((double)objw)); |
2578 | OUTPUT: |
2579 | RETVAL |
2580 | |
2581 | #endif // GL_VERSION_1_3 |
2582 | |
2583 | AV* |
2584 | gluProject ( objx, objy, objz, mm, pm, vp ) |
2585 | double objx |
2586 | double objy |
2587 | double objz |
2588 | char *mm |
2589 | char *pm |
2590 | char *vp |
2591 | CODE: |
2592 | GLdouble winx, winy, winz; |
2593 | RETVAL = newAV(); |
2594 | av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm, |
2595 | (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz))); |
2596 | av_push(RETVAL,newSVnv((double)winx)); |
2597 | av_push(RETVAL,newSVnv((double)winy)); |
2598 | av_push(RETVAL,newSVnv((double)winz)); |
2599 | OUTPUT: |
2600 | RETVAL |
2601 | |
2602 | #ifdef GL_VERSION_1_2 |
2603 | |
2604 | GLUtesselator* |
2605 | gluNewTess () |
2606 | CODE: |
2607 | RETVAL = gluNewTess(); |
2608 | OUTPUT: |
2609 | RETVAL |
2610 | |
2611 | void |
2612 | gluTessCallback ( tess, type ) |
2613 | GLUtesselator *tess |
2614 | GLenum type |
2615 | CODE: |
2616 | switch(type) { |
2617 | case GLU_TESS_BEGIN: |
2618 | case GLU_TESS_BEGIN_DATA: |
2619 | gluTessCallback(tess,GLU_TESS_BEGIN_DATA, |
2620 | (GLvoid*)sdl_perl_tess_begin_callback); |
2621 | break; |
2622 | |
2623 | case GLU_TESS_EDGE_FLAG: |
2624 | case GLU_TESS_EDGE_FLAG_DATA: |
2625 | gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA, |
2626 | (GLvoid*)sdl_perl_tess_edge_flag_callback); |
2627 | break; |
2628 | |
2629 | case GLU_TESS_VERTEX: |
2630 | case GLU_TESS_VERTEX_DATA: |
2631 | gluTessCallback(tess,GLU_TESS_VERTEX_DATA, |
2632 | (GLvoid*)sdl_perl_tess_vertex_callback); |
2633 | break; |
2634 | |
2635 | case GLU_TESS_END: |
2636 | case GLU_TESS_END_DATA: |
2637 | gluTessCallback(tess,GLU_TESS_END_DATA, |
2638 | (GLvoid*)sdl_perl_tess_end_callback); |
2639 | break; |
2640 | |
2641 | case GLU_TESS_COMBINE: |
2642 | case GLU_TESS_COMBINE_DATA: |
2643 | gluTessCallback(tess,GLU_TESS_COMBINE_DATA, |
2644 | (GLvoid*)sdl_perl_tess_combine_callback); |
2645 | break; |
2646 | |
2647 | case GLU_TESS_ERROR: |
2648 | case GLU_TESS_ERROR_DATA: |
2649 | gluTessCallback(tess,GLU_TESS_ERROR_DATA, |
2650 | (GLvoid*)sdl_perl_tess_error_callback); |
2651 | break; |
2652 | } |
2653 | |
2654 | void |
2655 | gluTessProperty ( tessobj, property, value ) |
2656 | GLUtesselator *tessobj |
2657 | Uint32 property |
2658 | double value |
2659 | CODE: |
2660 | gluTessProperty(tessobj,property,value); |
2661 | |
2662 | double |
2663 | gluGetTessProperty ( tessobj, property ) |
2664 | GLUtesselator *tessobj |
2665 | Uint32 property |
2666 | CODE: |
2667 | gluGetTessProperty(tessobj,property,&RETVAL); |
2668 | OUTPUT: |
2669 | RETVAL |
2670 | |
2671 | void |
2672 | gluTessNormal ( tessobj, x, y, z ) |
2673 | GLUtesselator *tessobj |
2674 | double x |
2675 | double y |
2676 | double z |
2677 | CODE: |
2678 | gluTessNormal(tessobj,x,y,z); |
2679 | |
2680 | void |
2681 | gluTessBeginPolygon ( tessobj, cb ) |
2682 | GLUtesselator *tessobj |
2683 | SV *cb |
2684 | CODE: |
2685 | gluTessBeginPolygon(tessobj,cb); |
2686 | |
2687 | void |
2688 | gluTessEndPolygon ( tessobj ) |
2689 | GLUtesselator *tessobj |
2690 | CODE: |
2691 | gluTessEndPolygon(tessobj); |
2692 | |
2693 | void |
2694 | gluTessBeginContour ( tessobj ) |
2695 | GLUtesselator *tessobj |
2696 | CODE: |
2697 | gluTessBeginContour(tessobj); |
2698 | |
2699 | void |
2700 | gluTessEndContour ( tessobj ) |
2701 | GLUtesselator *tessobj |
2702 | CODE: |
2703 | gluTessEndContour(tessobj); |
2704 | |
2705 | void |
2706 | gluDeleteTess ( tessobj ) |
2707 | GLUtesselator *tessobj |
2708 | CODE: |
2709 | gluDeleteTess(tessobj); |
2710 | |
2711 | void |
2712 | gluTessVertex ( tessobj, coords, vd ) |
2713 | GLUtesselator *tessobj |
2714 | char *coords |
2715 | char *vd |
2716 | CODE: |
2717 | gluTessVertex(tessobj,(GLdouble*)coords,vd); |
2718 | |
5a2c431f |
2719 | #endif |
4db254ce |
2720 | |
2721 | GLUquadric * |
2722 | gluNewQuadric () |
2723 | CODE: |
2724 | RETVAL = gluNewQuadric (); |
2725 | OUTPUT: |
2726 | RETVAL |
2727 | |
2728 | void |
2729 | gluDeleteQuadric (quad) |
2730 | GLUquadric *quad |
2731 | CODE: |
2732 | gluDeleteQuadric(quad); |
2733 | |
2734 | void |
2735 | gluQuadricNormals ( quad, normal ) |
2736 | GLUquadric *quad |
2737 | GLenum normal |
2738 | CODE: |
2739 | gluQuadricNormals(quad, normal); |
2740 | |
2741 | |
2742 | void |
2743 | gluQuadricTexture ( quad, texture ) |
2744 | GLUquadric *quad |
2745 | GLboolean texture |
2746 | CODE: |
2747 | gluQuadricTexture ( quad, texture ); |
2748 | |
2749 | void |
2750 | gluCylinder ( quad, base, top, height, slices, stacks ) |
2751 | GLUquadric *quad |
2752 | GLdouble base |
2753 | GLdouble top |
2754 | GLdouble height |
2755 | GLint slices |
2756 | GLint stacks |
2757 | CODE: |
2758 | gluCylinder ( quad, base, top, height, slices, stacks ); |
5a2c431f |
2759 | |
4db254ce |
2760 | void |
2761 | gluDisk ( quad, inner, outer, slices, loops ) |
2762 | GLUquadric *quad |
2763 | GLdouble inner |
2764 | GLdouble outer |
2765 | GLint slices |
2766 | GLint loops |
2767 | CODE: |
2768 | gluDisk ( quad, inner, outer, slices, loops ); |
2769 | |
2770 | void |
2771 | gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep ) |
2772 | GLUquadric *quad |
2773 | GLdouble inner |
2774 | GLdouble outer |
2775 | GLint slices |
2776 | GLint loops |
2777 | GLdouble start |
2778 | GLdouble sweep |
2779 | |
2780 | CODE: |
2781 | gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep ); |
2782 | |
2783 | void |
2784 | gluSphere ( quad, radius, slices, stacks ) |
2785 | GLUquadric *quad |
2786 | GLdouble radius |
2787 | GLint slices |
2788 | GLint stacks |
2789 | CODE: |
2790 | gluSphere ( quad, radius, slices, stacks ); |
8fde61e3 |
2791 | |
5a2c431f |
2792 | |
faad43be |
2793 | |
2794 | void |
2795 | glXUseXFont ( font, first, count, list_base ) |
2796 | Font font |
2797 | int first |
2798 | int count |
2799 | int list_base |
2800 | CODE: |
2801 | glXUseXFont ( font, first, count, list_base ); |
2802 | |
8fde61e3 |
2803 | #endif |
2804 | |