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bfd90409 |
1 | // |
2 | // OpenGL.xs |
3 | // |
4 | // Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org> |
5 | // |
6 | // ------------------------------------------------------------------------------ |
7 | // |
8 | // This library is free software; you can redistribute it and/or |
9 | // modify it under the terms of the GNU Lesser General Public |
10 | // License as published by the Free Software Foundation; either |
11 | // version 2.1 of the License, or (at your option) any later version. |
12 | // |
13 | // This library is distributed in the hope that it will be useful, |
14 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
16 | // Lesser General Public License for more details. |
17 | // |
18 | // You should have received a copy of the GNU Lesser General Public |
19 | // License along with this library; if not, write to the Free Software |
20 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | // |
22 | // ------------------------------------------------------------------------------ |
23 | // |
24 | // Please feel free to send questions, suggestions or improvements to: |
25 | // |
26 | // David J. Goehrig |
27 | // dgoehrig@cpan.org |
28 | // |
29 | |
30 | #include "EXTERN.h" |
31 | #include "perl.h" |
32 | #include "XSUB.h" |
33 | |
34 | #ifndef aTHX_ |
35 | #define aTHX_ |
36 | #endif |
37 | |
38 | #include <SDL.h> |
39 | |
3a32e86d |
40 | #ifdef PERL_DARWIN |
41 | #include <gl.h> |
42 | #include <glu.h> |
43 | #else |
85fcc9ee |
44 | #include <GL/gl.h> |
2a668066 |
45 | |
46 | #if defined(__WIN32__) && defined(__MINGW32__) |
47 | /* |
48 | this is a sort of dirty hack - MS Windows supports just OpenGL 1.1 and all 1.2+ |
49 | related stuff was moved from GL/gl.h to GL/glext.h; however this separation |
50 | was done not properly and even if we are OK with OpenGL 1.1 there are some |
51 | constants missing in GL/gl.h thus we need also GL/glext.h |
52 | */ |
53 | #include <GL/glext.h> |
54 | #undef GL_VERSION_1_3 |
55 | #undef GL_VERSION_1_2 |
56 | #endif |
57 | |
85fcc9ee |
58 | #include <GL/glu.h> |
3a32e86d |
59 | #endif |
60 | |
bfd90409 |
61 | |
62 | #ifdef USE_THREADS |
63 | #define HAVE_TLS_CONTEXT |
64 | #endif |
65 | |
66 | #ifndef GL_ALL_CLIENT_ATTRIB_BITS |
67 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF |
68 | #endif /* GL_ALL_CLIENT_BITS */ |
69 | |
24379be6 |
70 | #define GL_HAS_NURBS |
71 | |
2a668066 |
72 | #include "../../src/defines.h" |
bfd90409 |
73 | |
74 | SV* sdl_perl_nurbs_error_hook; |
75 | void |
76 | sdl_perl_nurbs_error_callback ( GLenum errorCode ) |
77 | { |
78 | ENTER_TLS_CONTEXT |
79 | dSP; |
80 | |
81 | ENTER; |
82 | SAVETMPS; |
83 | PUSHMARK(SP); |
84 | XPUSHs(sv_2mortal(newSViv(errorCode))); |
85 | PUTBACK; |
86 | |
87 | call_sv(sdl_perl_nurbs_error_hook,G_VOID); |
88 | |
89 | FREETMPS; |
90 | LEAVE; |
91 | LEAVE_TLS_CONTEXT |
92 | } |
93 | |
94 | void |
95 | sdl_perl_nurbs_being_callback ( GLenum type, void *cb ) |
96 | { |
97 | SV *cmd; |
98 | ENTER_TLS_CONTEXT |
99 | dSP; |
100 | |
101 | cmd = (SV*)cb; |
102 | |
103 | ENTER; |
104 | SAVETMPS; |
105 | PUSHMARK(SP); |
106 | XPUSHs(sv_2mortal(newSViv(type))); |
107 | PUTBACK; |
108 | |
109 | call_sv(cmd,G_VOID); |
110 | |
111 | FREETMPS; |
112 | LEAVE; |
113 | LEAVE_TLS_CONTEXT |
114 | } |
115 | |
116 | void |
117 | sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb ) |
118 | { |
119 | SV *cmd; |
120 | ENTER_TLS_CONTEXT |
121 | dSP; |
122 | |
123 | cmd = (SV*)cb; |
124 | |
125 | ENTER; |
126 | SAVETMPS; |
127 | PUSHMARK(SP); |
128 | XPUSHs(sv_2mortal(newSViv(PTR2IV(vec)))); |
129 | PUTBACK; |
130 | |
131 | call_sv(cmd,G_VOID); |
132 | |
133 | FREETMPS; |
134 | LEAVE; |
135 | LEAVE_TLS_CONTEXT |
136 | } |
137 | |
138 | void |
139 | sdl_perl_nurbs_end_callback ( void *cb ) |
140 | { |
141 | SV *cmd; |
142 | ENTER_TLS_CONTEXT |
143 | |
144 | cmd = (SV*)cb; |
145 | |
146 | ENTER; |
147 | SAVETMPS; |
148 | |
149 | call_sv(cmd,G_VOID); |
150 | |
151 | FREETMPS; |
152 | LEAVE; |
153 | LEAVE_TLS_CONTEXT |
154 | } |
155 | |
156 | void |
157 | sdl_perl_tess_end_callback ( void *cb ) |
158 | { |
159 | SV *cmd; |
160 | ENTER_TLS_CONTEXT |
161 | dSP; |
162 | |
163 | cmd = (SV*)cb; |
164 | |
165 | ENTER; |
166 | SAVETMPS; |
167 | PUSHMARK(SP); |
168 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
169 | PUTBACK; |
170 | |
171 | call_sv(cmd,G_VOID); |
172 | |
173 | FREETMPS; |
174 | LEAVE; |
175 | LEAVE_TLS_CONTEXT |
176 | } |
177 | |
178 | void |
179 | sdl_perl_tess_begin_callback ( GLenum type, void *cb ) |
180 | { |
181 | SV *cmd; |
182 | ENTER_TLS_CONTEXT |
183 | dSP; |
184 | |
185 | cmd = (SV*)cb; |
186 | |
187 | ENTER; |
188 | SAVETMPS; |
189 | PUSHMARK(SP); |
190 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
191 | XPUSHs(sv_2mortal(newSViv(type))); |
192 | PUTBACK; |
193 | |
194 | call_sv(cmd,G_VOID); |
195 | |
196 | FREETMPS; |
197 | LEAVE; |
198 | LEAVE_TLS_CONTEXT |
199 | } |
200 | |
201 | void |
202 | sdl_perl_tess_error_callback ( GLenum type, void *cb ) |
203 | { |
204 | SV *cmd; |
205 | ENTER_TLS_CONTEXT |
206 | dSP; |
207 | |
208 | cmd = (SV*)cb; |
209 | |
210 | ENTER; |
211 | SAVETMPS; |
212 | PUSHMARK(SP); |
213 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR))); |
214 | XPUSHs(sv_2mortal(newSViv(type))); |
215 | PUTBACK; |
216 | |
217 | call_sv(cmd,G_VOID); |
218 | |
219 | FREETMPS; |
220 | LEAVE; |
221 | LEAVE_TLS_CONTEXT |
222 | } |
223 | |
224 | void |
225 | sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb ) |
226 | { |
227 | SV *cmd; |
228 | ENTER_TLS_CONTEXT |
229 | dSP; |
230 | |
231 | cmd = (SV*)cb; |
232 | |
233 | ENTER; |
234 | SAVETMPS; |
235 | PUSHMARK(SP); |
236 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG))); |
237 | XPUSHs(sv_2mortal(newSViv(flag))); |
238 | PUTBACK; |
239 | |
240 | call_sv(cmd,G_VOID); |
241 | |
242 | FREETMPS; |
243 | LEAVE; |
244 | LEAVE_TLS_CONTEXT |
245 | } |
246 | |
247 | void |
248 | sdl_perl_tess_vertex_callback ( double *vd, void *cb ) |
249 | { |
250 | SV *cmd; |
251 | ENTER_TLS_CONTEXT |
252 | dSP; |
253 | |
254 | cmd = (SV*)cb; |
255 | |
256 | ENTER; |
257 | SAVETMPS; |
258 | PUSHMARK(SP); |
259 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX))); |
260 | XPUSHs(sv_2mortal(newSVnv(vd[0]))); |
261 | XPUSHs(sv_2mortal(newSVnv(vd[1]))); |
262 | XPUSHs(sv_2mortal(newSVnv(vd[2]))); |
263 | XPUSHs(sv_2mortal(newSVnv(vd[3]))); |
264 | XPUSHs(sv_2mortal(newSVnv(vd[4]))); |
265 | XPUSHs(sv_2mortal(newSVnv(vd[5]))); |
266 | PUTBACK; |
267 | |
268 | call_sv(cmd,G_VOID); |
269 | |
270 | FREETMPS; |
271 | LEAVE; |
272 | LEAVE_TLS_CONTEXT |
273 | } |
274 | |
275 | void |
276 | sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4], |
277 | GLdouble **out, void *cb ) |
278 | { |
279 | SV *cmd; |
280 | double *data; |
281 | int width; |
282 | ENTER_TLS_CONTEXT |
283 | dSP; |
284 | |
285 | cmd = (SV*)cb; |
286 | |
287 | ENTER; |
288 | SAVETMPS; |
289 | PUSHMARK(SP); |
290 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE))); |
291 | XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3))); |
292 | XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4))); |
293 | XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4))); |
294 | PUTBACK; |
295 | |
296 | if ( 1 != call_sv(cmd,G_SCALAR) ) { |
297 | Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed"); |
298 | } |
299 | |
300 | data = (double*)POPp; |
301 | width = (int)POPi; |
302 | *out = (double*)malloc(sizeof(double)*width); |
303 | memcpy(*out,data,sizeof(double)*width); |
304 | |
305 | FREETMPS; |
306 | LEAVE; |
307 | LEAVE_TLS_CONTEXT |
308 | } |
309 | |
310 | MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL |
311 | PROTOTYPES : DISABLE |
312 | |
313 | #ifdef HAVE_GL |
314 | |
315 | void |
316 | glClearColor ( r, g, b, a) |
317 | double r |
318 | double g |
319 | double b |
320 | double a |
321 | CODE: |
322 | glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
323 | |
324 | void |
325 | glClearIndex ( index ) |
326 | double index |
327 | CODE: |
328 | glClearIndex(index); |
329 | |
330 | void |
331 | glClearDepth ( depth ) |
332 | double depth |
333 | CODE: |
334 | glClearDepth(depth); |
335 | |
336 | void |
337 | glClearStencil ( s ) |
338 | int s |
339 | CODE: |
340 | glClearStencil(s); |
341 | |
342 | void |
343 | glClearAccum ( r, g, b, a ) |
344 | double r |
345 | double g |
346 | double b |
347 | double a |
348 | CODE: |
349 | glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
350 | |
351 | void |
352 | glClear ( m ) |
353 | GLbitfield m |
354 | CODE: |
355 | glClear(m); |
356 | |
357 | void |
358 | glFlush () |
359 | CODE: |
360 | glFlush(); |
361 | |
362 | void |
363 | glFinish () |
364 | CODE: |
365 | glFinish(); |
366 | |
367 | void |
368 | glRect ( r ) |
369 | SDL_Rect* r |
370 | CODE: |
371 | glRecti(r->x,r->y,r->x+r->w,r->y+r->h); |
372 | |
373 | void |
374 | glVertex ( x, y, ... ) |
375 | double x |
376 | double y |
377 | CODE: |
378 | double z,w; |
379 | if ( items == 4 ) { |
380 | w = SvNV(ST(3)); |
381 | z = SvNV(ST(2)); |
382 | glVertex4d(x,y,z,w); |
383 | } else if ( items == 3 ) { |
384 | z = SvNV(ST(2)); |
385 | glVertex3d(x,y,z); |
386 | } else { |
387 | glVertex2d(x,y); |
388 | } |
389 | |
390 | void |
391 | glBegin ( mode ) |
392 | GLenum mode |
393 | CODE: |
394 | glBegin(mode); |
395 | |
396 | void |
397 | glEnd () |
398 | CODE: |
399 | glEnd(); |
400 | |
401 | void |
402 | glEnable ( cap ) |
403 | GLenum cap |
404 | CODE: |
405 | glEnable(cap); |
406 | |
407 | void |
408 | glDisable ( cap ) |
409 | GLenum cap |
410 | CODE: |
411 | glDisable(cap); |
412 | |
413 | void |
414 | glGet ( param ) |
415 | GLenum param |
416 | PPCODE: |
417 | switch (param) { |
418 | case GL_EDGE_FLAG_ARRAY: |
419 | case GL_MAP1_TEXTURE_COORD_1: |
420 | case GL_LIGHT_MODEL_TWO_SIDE: |
421 | case GL_INDEX_LOGIC_OP: |
422 | case GL_PACK_ALIGNMENT: |
423 | case GL_CLIP_PLANE4: |
424 | case GL_TEXTURE_GEN_S: |
425 | case GL_MAP1_VERTEX_3: |
426 | case GL_LIGHT6: |
427 | case GL_LIGHT0: |
428 | case GL_NORMAL_ARRAY: |
429 | case GL_EDGE_FLAG: |
430 | case GL_INDEX_ARRAY: |
431 | case GL_AUTO_NORMAL: |
432 | case GL_POLYGON_OFFSET_FILL: |
433 | case GL_MAP1_TEXTURE_COORD_4: |
434 | case GL_FOG: |
435 | case GL_LIGHT2: |
436 | case GL_UNPACK_SWAP_BYTES: |
437 | case GL_RGBA_MODE: |
438 | case GL_POLYGON_OFFSET_POINT: |
439 | case GL_POINT_SMOOTH: |
440 | case GL_ALPHA_TEST: |
441 | case GL_MAP2_TEXTURE_COORD_4: |
442 | case GL_COLOR_ARRAY: |
443 | case GL_POLYGON_OFFSET_LINE: |
444 | case GL_MAP2_NORMAL: |
445 | case GL_MAP1_INDEX: |
446 | case GL_PACK_LSB_FIRST: |
447 | case GL_MAP1_TEXTURE_COORD_2: |
448 | case GL_MAP2_VERTEX_3: |
449 | case GL_MAP2_TEXTURE_COORD_2: |
450 | case GL_CULL_FACE: |
451 | case GL_DOUBLEBUFFER: |
452 | case GL_UNPACK_LSB_FIRST: |
453 | case GL_TEXTURE_COORD_ARRAY: |
454 | case GL_LIGHT1: |
455 | case GL_TEXTURE_GEN_Q: |
456 | case GL_MAP_STENCIL: |
457 | case GL_TEXTURE_1D: |
458 | case GL_LIGHT4: |
459 | case GL_LIGHTING: |
460 | case GL_LIGHT7: |
461 | case GL_MAP1_NORMAL: |
462 | case GL_CLIP_PLANE0: |
463 | case GL_TEXTURE_GEN_R: |
464 | case GL_PACK_SWAP_BYTES: |
465 | case GL_DEPTH_WRITEMASK: |
466 | case GL_COLOR_LOGIC_OP: |
467 | case GL_CLIP_PLANE5: |
468 | case GL_NORMALIZE: |
469 | case GL_TEXTURE_2D: |
470 | case GL_CLIP_PLANE3: |
471 | case GL_COLOR_MATERIAL: |
472 | case GL_BLEND: |
473 | case GL_CLIP_PLANE2: |
474 | case GL_MAP1_VERTEX_4: |
475 | case GL_DITHER: |
476 | case GL_CLIP_PLANE1: |
477 | case GL_MAP2_INDEX: |
478 | case GL_POLYGON_SMOOTH: |
479 | case GL_STEREO: |
480 | case GL_MAP2_COLOR_4: |
481 | case GL_LIGHT3: |
482 | case GL_VERTEX_ARRAY: |
483 | case GL_MAP1_TEXTURE_COORD_3: |
484 | case GL_STENCIL_TEST: |
485 | case GL_MAP2_TEXTURE_COORD_3: |
486 | case GL_TEXTURE_GEN_T: |
487 | case GL_LIGHT_MODEL_LOCAL_VIEWER: |
488 | case GL_LINE_SMOOTH: |
489 | case GL_MAP1_COLOR_4: |
490 | case GL_MAP2_TEXTURE_COORD_1: |
491 | case GL_CURRENT_RASTER_POSITION_VALID: |
492 | case GL_INDEX_MODE: |
493 | case GL_SCISSOR_TEST: |
494 | case GL_MAP_COLOR: |
495 | case GL_POLYGON_STIPPLE: |
496 | case GL_LIGHT5: |
497 | case GL_DEPTH_TEST: |
498 | case GL_LINE_STIPPLE: |
499 | case GL_MAP2_VERTEX_4: |
500 | { |
501 | GLboolean ret[1]; |
502 | int i; |
503 | glGetBooleanv(param, ret); |
504 | |
505 | for (i = 0; i < 1; i++) { |
506 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
507 | } |
508 | break; |
509 | } |
510 | case GL_COLOR_WRITEMASK: |
511 | { |
512 | GLboolean ret[4]; |
513 | int i; |
514 | glGetBooleanv(param, ret); |
515 | |
516 | for (i = 0; i < 4; i++) { |
517 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
518 | } |
519 | break; |
520 | } |
521 | case GL_ZOOM_Y: |
522 | case GL_ALPHA_TEST_REF: |
523 | case GL_POINT_SIZE_GRANULARITY: |
524 | case GL_CURRENT_RASTER_DISTANCE: |
525 | case GL_ALPHA_SCALE: |
526 | case GL_RED_BIAS: |
527 | case GL_DEPTH_BIAS: |
528 | case GL_FOG_DENSITY: |
529 | case GL_GREEN_BIAS: |
530 | case GL_DEPTH_CLEAR_VALUE: |
531 | case GL_ALPHA_BIAS: |
532 | case GL_FOG_END: |
533 | case GL_GREEN_SCALE: |
534 | case GL_BLUE_BIAS: |
535 | case GL_DEPTH_SCALE: |
536 | case GL_POINT_SIZE: |
537 | case GL_POLYGON_OFFSET_FACTOR: |
538 | case GL_ZOOM_X: |
539 | case GL_FOG_START: |
540 | case GL_POLYGON_OFFSET_UNITS: |
541 | case GL_LINE_WIDTH: |
542 | case GL_LINE_WIDTH_GRANULARITY: |
543 | case GL_BLUE_SCALE: |
544 | case GL_RED_SCALE: |
545 | { |
546 | GLdouble ret[1]; |
547 | int i; |
548 | glGetDoublev(param, ret); |
549 | |
550 | for (i = 0; i < 1; i++) { |
551 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
552 | } |
553 | break; |
554 | } |
555 | case GL_MODELVIEW_MATRIX: |
556 | case GL_TEXTURE_MATRIX: |
557 | case GL_PROJECTION_MATRIX: |
558 | { |
559 | GLdouble ret[16]; |
560 | int i; |
561 | glGetDoublev(param, ret); |
562 | |
563 | for (i = 0; i < 16; i++) { |
564 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
565 | } |
566 | break; |
567 | } |
568 | case GL_POINT_SIZE_RANGE: |
569 | case GL_LINE_WIDTH_RANGE: |
570 | case GL_MAP1_GRID_DOMAIN: |
571 | case GL_DEPTH_RANGE: |
572 | { |
573 | GLdouble ret[2]; |
574 | int i; |
575 | glGetDoublev(param, ret); |
576 | |
577 | for (i = 0; i < 2; i++) { |
578 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
579 | } |
580 | break; |
581 | } |
582 | case GL_CURRENT_NORMAL: |
583 | { |
584 | GLdouble ret[3]; |
585 | int i; |
586 | glGetDoublev(param, ret); |
587 | |
588 | for (i = 0; i < 3; i++) { |
589 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
590 | } |
591 | break; |
592 | } |
593 | case GL_FOG_COLOR: |
594 | case GL_MAP2_GRID_DOMAIN: |
595 | case GL_CURRENT_RASTER_POSITION: |
596 | case GL_CURRENT_COLOR: |
597 | case GL_LIGHT_MODEL_AMBIENT: |
598 | case GL_CURRENT_RASTER_TEXTURE_COORDS: |
599 | case GL_TEXTURE_ENV_COLOR: |
600 | case GL_CURRENT_RASTER_COLOR: |
601 | case GL_CURRENT_TEXTURE_COORDS: |
602 | case GL_COLOR_CLEAR_VALUE: |
603 | case GL_ACCUM_CLEAR_VALUE: |
604 | { |
605 | GLdouble ret[4]; |
606 | int i; |
607 | glGetDoublev(param, ret); |
608 | |
609 | for (i = 0; i < 4; i++) { |
610 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
611 | } |
612 | break; |
613 | } |
614 | case GL_CULL_FACE_MODE: |
615 | case GL_PIXEL_MAP_I_TO_A_SIZE: |
616 | case GL_PIXEL_MAP_A_TO_A_SIZE: |
617 | case GL_BLUE_BITS: |
618 | case GL_EDGE_FLAG_ARRAY_STRIDE: |
619 | case GL_RENDER_MODE: |
620 | case GL_FOG_MODE: |
621 | case GL_DEPTH_FUNC: |
622 | case GL_READ_BUFFER: |
623 | case GL_POINT_SMOOTH_HINT: |
624 | case GL_PACK_SKIP_PIXELS: |
625 | case GL_STENCIL_REF: |
626 | case GL_STENCIL_CLEAR_VALUE: |
627 | case GL_AUX_BUFFERS: |
628 | case GL_COLOR_MATERIAL_PARAMETER: |
629 | case GL_ACCUM_BLUE_BITS: |
630 | case GL_INDEX_SHIFT: |
631 | case GL_VERTEX_ARRAY_STRIDE: |
632 | case GL_STENCIL_PASS_DEPTH_PASS: |
633 | case GL_CLIENT_ATTRIB_STACK_DEPTH: |
634 | case GL_DRAW_BUFFER: |
635 | case GL_LINE_STIPPLE_REPEAT: |
636 | case GL_BLEND_SRC: |
637 | case GL_PIXEL_MAP_B_TO_B_SIZE: |
638 | case GL_MAX_PIXEL_MAP_TABLE: |
639 | case GL_MAX_TEXTURE_SIZE: |
640 | case GL_PIXEL_MAP_S_TO_S_SIZE: |
641 | case GL_LOGIC_OP_MODE: |
642 | case GL_DEPTH_BITS: |
643 | case GL_GREEN_BITS: |
644 | case GL_LINE_SMOOTH_HINT: |
645 | case GL_ALPHA_TEST_FUNC: |
646 | case GL_MAX_LIGHTS: |
647 | case GL_FOG_HINT: |
648 | case GL_MAX_NAME_STACK_DEPTH: |
649 | case GL_INDEX_ARRAY_TYPE: |
650 | case GL_TEXTURE_COORD_ARRAY_TYPE: |
651 | case GL_COLOR_ARRAY_TYPE: |
652 | case GL_MAX_LIST_NESTING: |
653 | case GL_STENCIL_WRITEMASK: |
654 | case GL_LIST_BASE: |
655 | case GL_ACCUM_ALPHA_BITS: |
656 | case GL_INDEX_ARRAY_STRIDE: |
657 | case GL_PIXEL_MAP_I_TO_B_SIZE: |
658 | case GL_INDEX_BITS: |
659 | case GL_STENCIL_FAIL: |
660 | case GL_UNPACK_ALIGNMENT: |
661 | case GL_STENCIL_PASS_DEPTH_FAIL: |
662 | case GL_ATTRIB_STACK_DEPTH: |
663 | case GL_PACK_SKIP_ROWS: |
664 | case GL_TEXTURE_STACK_DEPTH: |
665 | case GL_MATRIX_MODE: |
666 | case GL_COLOR_ARRAY_STRIDE: |
667 | case GL_LIST_MODE: |
668 | case GL_UNPACK_SKIP_PIXELS: |
669 | case GL_PIXEL_MAP_G_TO_G_SIZE: |
670 | case GL_VERTEX_ARRAY_TYPE: |
671 | case GL_RED_BITS: |
672 | case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
673 | case GL_INDEX_CLEAR_VALUE: |
674 | case GL_PIXEL_MAP_I_TO_G_SIZE: |
675 | case GL_ALPHA_BITS: |
676 | case GL_PIXEL_MAP_I_TO_R_SIZE: |
677 | case GL_COLOR_ARRAY_SIZE: |
678 | case GL_TEXTURE_COORD_ARRAY_SIZE: |
679 | case GL_MAP1_GRID_SEGMENTS: |
680 | case GL_VERTEX_ARRAY_SIZE: |
681 | case GL_PIXEL_MAP_R_TO_R_SIZE: |
682 | case GL_TEXTURE_COORD_ARRAY_STRIDE: |
683 | case GL_MODELVIEW_STACK_DEPTH: |
684 | case GL_MAX_TEXTURE_STACK_DEPTH: |
685 | case GL_PIXEL_MAP_I_TO_I_SIZE: |
686 | case GL_FOG_INDEX: |
687 | case GL_INDEX_WRITEMASK: |
688 | case GL_PACK_ROW_LENGTH: |
689 | case GL_CURRENT_INDEX: |
690 | case GL_STENCIL_VALUE_MASK: |
691 | case GL_UNPACK_SKIP_ROWS: |
692 | case GL_MAX_PROJECTION_STACK_DEPTH: |
693 | case GL_LIST_INDEX: |
694 | case GL_STENCIL_FUNC: |
695 | case GL_INDEX_OFFSET: |
696 | case GL_UNPACK_ROW_LENGTH: |
697 | case GL_COLOR_MATERIAL_FACE: |
698 | case GL_NORMAL_ARRAY_TYPE: |
699 | case GL_STENCIL_BITS: |
700 | case GL_PROJECTION_STACK_DEPTH: |
701 | case GL_CURRENT_RASTER_INDEX: |
702 | case GL_SHADE_MODEL: |
703 | case GL_TEXTURE_ENV_MODE: |
704 | case GL_NORMAL_ARRAY_STRIDE: |
705 | case GL_PERSPECTIVE_CORRECTION_HINT: |
706 | case GL_MAX_CLIP_PLANES: |
707 | case GL_MAX_MODELVIEW_STACK_DEPTH: |
708 | case GL_SUBPIXEL_BITS: |
709 | case GL_ACCUM_RED_BITS: |
710 | case GL_BLEND_DST: |
711 | case GL_FRONT_FACE: |
712 | case GL_MAX_EVAL_ORDER: |
713 | case GL_LINE_STIPPLE_PATTERN: |
714 | case GL_NAME_STACK_DEPTH: |
715 | case GL_MAX_ATTRIB_STACK_DEPTH: |
716 | case GL_POLYGON_SMOOTH_HINT: |
717 | case GL_ACCUM_GREEN_BITS: |
718 | { |
719 | GLint ret[1]; |
720 | int i; |
721 | glGetIntegerv(param, ret); |
722 | |
723 | for (i = 0; i < 1; i++) { |
724 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
725 | } |
726 | break; |
727 | } |
728 | case GL_POLYGON_MODE: |
729 | case GL_MAX_VIEWPORT_DIMS: |
730 | case GL_MAP2_GRID_SEGMENTS: |
731 | { |
732 | GLint ret[2]; |
733 | int i; |
734 | glGetIntegerv(param, ret); |
735 | |
736 | for (i = 0; i < 2; i++) { |
737 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
738 | } |
739 | break; |
740 | } |
741 | case GL_SCISSOR_BOX: |
742 | case GL_VIEWPORT: |
743 | { |
744 | GLint ret[4]; |
745 | int i; |
746 | glGetIntegerv(param, ret); |
747 | |
748 | for (i = 0; i < 4; i++) { |
749 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
750 | } |
751 | break; |
752 | } |
753 | default: |
754 | croak("Unknown glGet parameter!"); |
755 | } |
756 | |
757 | |
758 | Uint32 |
759 | glIsEnabled ( cap ) |
760 | Uint32 cap |
761 | CODE: |
762 | RETVAL = glIsEnabled(cap); |
763 | OUTPUT: |
764 | RETVAL |
765 | |
766 | void |
767 | glPointSize ( size ) |
768 | double size |
769 | CODE: |
770 | glPointSize((GLfloat)size); |
771 | |
772 | void |
773 | glLineWidth ( size ) |
774 | double size |
775 | CODE: |
776 | glLineWidth((GLfloat)size); |
777 | |
778 | void |
779 | glLineStipple ( factor, pattern ) |
780 | Sint32 factor |
781 | Uint16 pattern |
782 | CODE: |
783 | glLineStipple(factor,pattern); |
784 | |
785 | void |
786 | glPolygonMode ( face, mode ) |
787 | GLenum face |
788 | GLenum mode |
789 | CODE: |
790 | glPolygonMode(face,mode); |
791 | |
792 | void |
793 | glFrontFace ( mode ) |
794 | GLenum mode |
795 | CODE: |
796 | glFrontFace(mode); |
797 | |
798 | void |
799 | glCullFace ( mode ) |
800 | GLenum mode |
801 | CODE: |
802 | glCullFace(mode); |
803 | |
804 | void |
805 | glPolygonStipple ( mask ) |
806 | char *mask |
807 | CODE: |
808 | glPolygonStipple(mask); |
809 | |
810 | void |
811 | glEdgeFlag ( flag ) |
812 | GLenum flag |
813 | CODE: |
814 | glEdgeFlag(flag); |
815 | |
816 | void |
817 | glNormal ( x, y, z ) |
818 | double x |
819 | double y |
820 | double z |
821 | CODE: |
822 | glNormal3d(x,y,z); |
823 | |
824 | void |
825 | glEnableClientState ( array ) |
826 | GLenum array |
827 | CODE: |
828 | glEnableClientState(array); |
829 | |
830 | void |
831 | glDisableClientState ( array ) |
832 | GLenum array |
833 | CODE: |
834 | glDisableClientState(array); |
835 | |
836 | void |
837 | glVertexPointer ( size, type, stride, pointer) |
838 | int size |
839 | GLenum type |
840 | Uint32 stride |
841 | char *pointer |
842 | CODE: |
843 | glVertexPointer(size,type,stride,pointer); |
844 | |
845 | void |
846 | glColorPointer ( size, type, stride, pointer ) |
847 | Sint32 size |
848 | GLenum type |
849 | Uint32 stride |
850 | char *pointer |
851 | CODE: |
852 | glColorPointer(size,type,stride,pointer); |
853 | |
854 | void |
855 | glNormalPointer ( type, stride, pointer ) |
856 | GLenum type |
857 | Uint32 stride |
858 | char *pointer |
859 | CODE: |
860 | glNormalPointer(type,stride,pointer); |
861 | |
862 | void |
863 | glTexCoordPointer ( size, type, stride, pointer ) |
864 | Sint32 size |
865 | GLenum type |
866 | Uint32 stride |
867 | char *pointer |
868 | CODE: |
869 | glTexCoordPointer(size,type,stride,pointer); |
870 | |
871 | void |
872 | glEdgeFlagPointer ( stride, pointer ) |
873 | Uint32 stride |
874 | char *pointer |
875 | CODE: |
876 | glEdgeFlagPointer(stride,pointer); |
877 | |
878 | void |
879 | glArrayElement ( ith ) |
880 | Uint32 ith |
881 | CODE: |
882 | glArrayElement(ith); |
883 | |
884 | void |
885 | glDrawElements ( mode, count, type, indices ) |
886 | GLenum mode |
887 | Uint32 count |
888 | GLenum type |
889 | char *indices |
890 | CODE: |
891 | glDrawElements( mode, count, type, indices); |
892 | |
2a668066 |
893 | #ifdef GL_VERSION_1_2 |
894 | |
bfd90409 |
895 | void |
896 | glDrawRangeElements ( mode, start, end, count, type, indices ) |
897 | GLenum mode |
898 | Uint32 start |
899 | Uint32 end |
900 | Uint32 count |
901 | GLenum type |
902 | char *indices |
903 | CODE: |
904 | glDrawRangeElements(mode,start,end,count,type,indices); |
905 | |
2a668066 |
906 | #endif // GL_VERSION_1_2 |
907 | |
bfd90409 |
908 | void |
909 | glDrawArrays ( mode, first, count ) |
910 | GLenum mode |
911 | Uint32 first |
912 | Uint32 count |
913 | CODE: |
914 | glDrawArrays(mode,first,count); |
915 | |
916 | void |
917 | glInterleavedArrays ( format, stride, pointer ) |
918 | GLenum format |
919 | Uint32 stride |
920 | char *pointer |
921 | CODE: |
922 | glInterleavedArrays(format,stride,pointer); |
923 | |
924 | void |
925 | glPushAttrib ( mask ) |
926 | GLbitfield mask |
927 | CODE: |
928 | glPushAttrib(mask); |
929 | |
930 | void |
931 | glPopAttrib () |
932 | CODE: |
933 | glPopAttrib(); |
934 | |
935 | void |
936 | glPushClientAttrib ( mask ) |
937 | GLbitfield mask |
938 | CODE: |
939 | glPushClientAttrib(mask); |
940 | |
941 | void |
942 | glPopClientAttrib () |
943 | CODE: |
944 | glPopClientAttrib(); |
945 | |
946 | void |
947 | glMatrixMode ( mode ) |
948 | GLenum mode |
949 | CODE: |
950 | glMatrixMode(mode); |
951 | |
952 | void |
953 | glLoadIdentity () |
954 | CODE: |
955 | glLoadIdentity(); |
956 | |
957 | void |
958 | glLoadMatrix ( ... ) |
959 | CODE: |
960 | int i; |
961 | double mat[16]; |
962 | for ( i = 0; i < 16; i++ ) { |
24379be6 |
963 | mat[i] = i < items ? SvNV(ST(i)) : 0.0; |
bfd90409 |
964 | } |
965 | glLoadMatrixd(mat); |
966 | |
967 | void |
968 | glMultMatrix ( ... ) |
969 | CODE: |
970 | int i; |
971 | double mat[16]; |
972 | for ( i = 0; i < 16; i++ ) { |
24379be6 |
973 | mat[i] = i < items ? SvNV(ST(i)) : 0.0; |
bfd90409 |
974 | } |
975 | glMultMatrixd(mat); |
976 | |
977 | void |
978 | glTranslate ( x, y, z ) |
979 | double x |
980 | double y |
981 | double z |
982 | CODE: |
983 | glTranslated(x,y,z); |
984 | |
985 | void |
986 | glRotate ( angle, x, y, z ) |
987 | double angle |
988 | double x |
989 | double y |
990 | double z |
991 | CODE: |
992 | glRotated(angle,x,y,z); |
993 | |
994 | void |
995 | glScale ( x, y, z ) |
996 | double x |
997 | double y |
998 | double z |
999 | CODE: |
1000 | glScaled(x,y,z); |
1001 | |
1002 | void |
1003 | glFrustum ( left, right, bottom, top, n, f ) |
1004 | double left |
1005 | double right |
1006 | double bottom |
1007 | double top |
1008 | double n |
1009 | double f |
1010 | CODE: |
1011 | glFrustum(left,right,bottom,top,n,f); |
1012 | |
1013 | void |
1014 | glOrtho ( left, right, bottom, top, n, f ) |
1015 | double left |
1016 | double right |
1017 | double bottom |
1018 | double top |
1019 | double n |
1020 | double f |
1021 | CODE: |
1022 | glOrtho(left,right,bottom,top,n,f); |
1023 | |
1024 | void |
1025 | glViewport ( x, y, width, height ) |
1026 | Sint32 x |
1027 | Sint32 y |
1028 | Uint32 width |
1029 | Uint32 height |
1030 | CODE: |
1031 | glViewport(x,y,width,height); |
1032 | |
1033 | void |
1034 | glDepthRange ( n, f ) |
1035 | double n |
1036 | double f |
1037 | CODE: |
1038 | glDepthRange(n,f); |
1039 | |
1040 | void |
1041 | glPushMatrix () |
1042 | CODE: |
1043 | glPushMatrix(); |
1044 | |
1045 | void |
1046 | glPopMatrix () |
1047 | CODE: |
1048 | glPopMatrix(); |
1049 | |
1050 | void |
1051 | glClipPlane ( plane, ... ) |
1052 | GLenum plane |
1053 | CODE: |
1054 | double v[4]; |
1055 | int i; |
1056 | for (i = 0; i < 4; i++ ) { |
24379be6 |
1057 | v[i] = i+1 < items ? SvNV(ST(i+1)) : 0.0; |
bfd90409 |
1058 | } |
1059 | glClipPlane(plane,v); |
1060 | |
1061 | void |
1062 | glColor ( r, g, b, ... ) |
1063 | double r |
1064 | double g |
1065 | double b |
1066 | CODE: |
1067 | if ( items == 4 ) { |
1068 | double a; |
1069 | a = SvNV(ST(3)); |
1070 | glColor4d(r,g,b,a); |
1071 | } else { |
1072 | glColor3d(r,g,b); |
1073 | } |
1074 | |
1075 | void |
1076 | glIndex ( c ) |
1077 | Uint32 c |
1078 | CODE: |
1079 | glIndexi(c); |
1080 | |
1081 | void |
1082 | glShadeModel ( mode ) |
1083 | GLenum mode |
1084 | CODE: |
1085 | glShadeModel(mode); |
1086 | |
1087 | void |
1088 | glLight ( light, name, ... ) |
1089 | GLenum light |
1090 | GLenum name |
1091 | CODE: |
1092 | int i; |
1093 | if ( items == 6 ) { |
1094 | float v[4]; |
1095 | for ( i = 0; i < 4; i++ ) { |
24379be6 |
1096 | v[i] = SvNV(ST(i+2)); |
bfd90409 |
1097 | } |
1098 | glLightfv(light,name,v); |
1099 | } else if ( items == 5 ) { |
1100 | float v[3]; |
1101 | for ( i = 0; i < 3; i++ ) { |
24379be6 |
1102 | v[i] = SvNV(ST(i+2)); |
bfd90409 |
1103 | } |
1104 | glLightfv(light,name,v); |
1105 | } else if ( items == 3 ) { |
1106 | float v; |
1107 | v = SvNV(ST(2)); |
1108 | glLightf(light,name,v); |
1109 | } else { |
1110 | Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments"); |
1111 | } |
1112 | |
1113 | void |
1114 | glLightModel ( pname, ... ) |
1115 | GLenum pname |
1116 | CODE: |
1117 | GLfloat vec[4]; |
1118 | if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER || |
1119 | pname == GL_LIGHT_MODEL_TWO_SIDE || |
1120 | pname == GL_LIGHT_MODEL_COLOR_CONTROL ) { |
1121 | glLightModelf(pname,SvNV(ST(1))); |
1122 | } else if ( pname == GL_LIGHT_MODEL_AMBIENT) { |
1123 | vec[0] = SvNV(ST(1)); |
1124 | vec[1] = SvNV(ST(2)); |
1125 | vec[2] = SvNV(ST(3)); |
1126 | vec[3] = SvNV(ST(4)); |
1127 | glLightModelfv(pname,vec); |
1128 | } else { |
1129 | Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname); |
1130 | } |
1131 | |
1132 | void |
1133 | glMaterial ( face, name, ... ) |
1134 | GLenum face |
1135 | GLenum name |
1136 | CODE: |
1137 | int i; |
1138 | if ( items == 6 ) { |
1139 | float v[4]; |
1140 | for ( i = 0; i < 4; i++ ) { |
24379be6 |
1141 | v[i] = SvNV(ST(i+2)); |
bfd90409 |
1142 | } |
1143 | glMaterialfv(face,name,v); |
1144 | } else if ( items == 5 ) { |
1145 | float v[3]; |
24379be6 |
1146 | for ( i = 0; i < 3; i++ ) { |
1147 | v[i] = SvNV(ST(i+2)); |
bfd90409 |
1148 | } |
1149 | glMaterialfv(face,name,v); |
1150 | } else if ( items == 3 ) { |
1151 | float v; |
1152 | v = SvNV(ST(2)); |
1153 | glMaterialf(face,name,v); |
1154 | } else { |
1155 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1156 | } |
1157 | |
1158 | void |
1159 | glColorMaterial ( face, mode ) |
1160 | GLenum face |
1161 | GLenum mode |
1162 | CODE: |
1163 | glColorMaterial(face,mode); |
1164 | |
1165 | void |
1166 | glBlendFunc ( sfactor, dfactor ) |
1167 | GLenum sfactor |
1168 | GLenum dfactor |
1169 | CODE: |
1170 | glBlendFunc(sfactor,dfactor); |
1171 | |
1172 | |
1173 | void |
1174 | glHint ( target, hint ) |
1175 | GLenum target |
1176 | GLenum hint |
1177 | CODE: |
1178 | glHint(target,hint); |
1179 | |
1180 | void |
1181 | glFog ( name, ... ) |
1182 | GLenum name |
1183 | CODE: |
1184 | if ( items == 5 ) { |
1185 | float v[4]; |
1186 | v[0] = SvNV(ST(1)); |
1187 | v[1] = SvNV(ST(2)); |
1188 | v[2] = SvNV(ST(3)); |
1189 | v[3] = SvNV(ST(4)); |
1190 | glFogfv(name,v); |
1191 | } else if ( items == 2 ) { |
1192 | float v; |
1193 | v = SvNV(ST(1)); |
1194 | glFogf(name,v); |
1195 | } else { |
1196 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1197 | } |
1198 | |
1199 | void |
1200 | glPolygonOffset ( factor, units ) |
1201 | double factor |
1202 | double units |
1203 | CODE: |
1204 | glPolygonOffset(factor,units); |
1205 | |
1206 | Uint32 |
1207 | glGenLists ( range ) |
1208 | Uint32 range |
1209 | CODE: |
1210 | RETVAL = glGenLists(range); |
1211 | OUTPUT: |
1212 | RETVAL |
1213 | |
1214 | void |
1215 | glNewList ( list, mode ) |
1216 | Uint32 list |
1217 | GLenum mode |
1218 | CODE: |
1219 | glNewList(list,mode); |
1220 | |
1221 | void |
1222 | glEndList () |
1223 | CODE: |
1224 | glEndList(); |
1225 | |
1226 | void |
1227 | glDeleteLists ( base, count ) |
1228 | Uint32 base |
1229 | Uint32 count |
1230 | CODE: |
1231 | glDeleteLists(base, count); |
1232 | |
1233 | void |
1234 | glCallList ( list ) |
1235 | Uint32 list |
1236 | CODE: |
1237 | glCallList(list); |
1238 | |
1239 | Uint32 |
1240 | glIsList ( list ) |
1241 | Uint32 list |
1242 | CODE: |
1243 | RETVAL = glIsList(list); |
1244 | OUTPUT: |
1245 | RETVAL |
1246 | |
1247 | void |
1248 | glListBase ( base ) |
1249 | Uint32 base |
1250 | CODE: |
1251 | glListBase(base); |
1252 | |
1253 | void |
1254 | glCallLists ( ... ) |
1255 | CODE: |
1256 | int *i, j; |
1257 | if ( items > 0 ) { |
1258 | i = (int*)safemalloc(sizeof(int)* (items)); |
1259 | for ( j = 0; j < items; j++ ) { |
1260 | i[j] = SvIV(ST(j)); |
1261 | } |
1262 | } else { |
1263 | Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)"); |
1264 | } |
1265 | glCallLists(items, GL_INT, i); |
1266 | safefree(i); |
1267 | |
1268 | void |
1269 | glCallListsString ( string ) |
1270 | SV* string |
1271 | CODE: |
1272 | char *str; |
1273 | STRLEN len; |
1274 | str = SvPV(string,len); |
1275 | glCallLists(len,GL_BYTE,str); |
1276 | |
1277 | void |
1278 | glRasterPos ( x, y, z, ... ) |
1279 | double x |
1280 | double y |
1281 | double z |
1282 | CODE: |
1283 | if ( items == 4 ) { |
1284 | double w = SvNV(ST(3)); |
1285 | glRasterPos4d(x,y,z,w); |
1286 | } else { |
1287 | glRasterPos3d(x,y,z); |
1288 | } |
1289 | |
1290 | void |
1291 | glBitmap ( width, height, x1, y1, x2, y2, data ) |
1292 | Uint32 width |
1293 | Uint32 height |
1294 | double x1 |
1295 | double y1 |
1296 | double x2 |
1297 | double y2 |
1298 | char *data |
1299 | CODE: |
1300 | glBitmap(width,height,x1,y1,x2,y2,data); |
1301 | |
1302 | void |
1303 | glDrawPixels ( width, height, format, type, pixels ) |
1304 | Uint32 width |
1305 | Uint32 height |
1306 | GLenum format |
1307 | GLenum type |
1308 | char *pixels |
1309 | CODE: |
1310 | glDrawPixels(width,height,format,type,pixels); |
1311 | |
1312 | |
1313 | SV* |
1314 | glReadPixels ( x, y, width, height, format, type ) |
1315 | Uint32 x |
1316 | Uint32 y |
1317 | Uint32 height |
1318 | Uint32 width |
1319 | GLenum format |
1320 | GLenum type |
1321 | CODE: |
1322 | int len, size; |
1323 | char *buf; |
1324 | size = 1; /* ALPHA, BLUE, GREEN or RED */ |
1325 | if (format == GL_BGR || format == GL_RGB) |
1326 | size = 3; |
1327 | if (format == GL_BGRA || format == GL_RGBA) |
1328 | size = 4; |
1329 | len = height * width * size; /* in bytes */ |
1330 | RETVAL = newSV(len); /* alloc len+1 bytes */ |
1331 | SvPOK_on(RETVAL); /* make an PV */ |
1332 | buf = SvPVX(RETVAL); /* get ptr to buffer */ |
1333 | glReadPixels(x,y,width,height,format,type,buf); |
1334 | SvCUR_set(RETVAL, len); /* set real length */ |
1335 | OUTPUT: |
1336 | RETVAL |
1337 | |
1338 | AV* |
1339 | glReadPixel ( x, y ) |
1340 | Uint32 x |
1341 | Uint32 y |
1342 | CODE: |
1343 | int rgba[4]; /* r,g,b,a */ |
1344 | int i; |
1345 | glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba); |
1346 | RETVAL = newAV(); |
1347 | for ( i = 0; i < 4; i++ ) { |
1348 | av_push(RETVAL,newSViv(rgba[i])); |
1349 | } |
1350 | OUTPUT: |
1351 | RETVAL |
1352 | |
1353 | void |
1354 | glCopyPixels ( x, y, width, height, buffer ) |
1355 | Sint32 x |
1356 | Sint32 y |
1357 | Uint32 width |
1358 | Uint32 height |
1359 | GLenum buffer |
1360 | CODE: |
1361 | glCopyPixels(x,y,width,height,buffer); |
1362 | |
1363 | void |
1364 | glPixelStore ( name, param ) |
1365 | Sint32 name |
1366 | double param |
1367 | CODE: |
1368 | glPixelStorei(name,param); |
1369 | |
1370 | void |
1371 | glPixelTransfer ( name, ... ) |
1372 | GLenum name |
1373 | CODE: |
1374 | switch ( name ) { |
1375 | case GL_MAP_COLOR: |
1376 | case GL_MAP_STENCIL: |
1377 | case GL_INDEX_SHIFT: |
1378 | case GL_INDEX_OFFSET: |
1379 | glPixelTransferi(name,SvIV(ST(1))); |
1380 | break; |
1381 | default: |
1382 | glPixelTransferf(name,SvNV(ST(1))); |
1383 | break; |
1384 | } |
1385 | |
1386 | void |
1387 | glPixelMap ( type, map, mapsize, values ) |
1388 | GLenum type |
1389 | GLenum map |
1390 | Sint32 mapsize |
1391 | char *values |
1392 | CODE: |
1393 | switch (type) { |
1394 | case GL_UNSIGNED_INT: |
1395 | glPixelMapuiv(map,mapsize,(GLint*)values); |
1396 | break; |
1397 | case GL_UNSIGNED_SHORT: |
1398 | glPixelMapusv(map,mapsize,(GLushort*)values); |
1399 | break; |
1400 | case GL_FLOAT: |
1401 | glPixelMapfv(map,mapsize,(GLfloat*)values); |
1402 | break; |
1403 | } |
1404 | |
1405 | void |
1406 | glPixelZoom ( zoomx, zoomy ) |
1407 | double zoomx |
1408 | double zoomy |
1409 | CODE: |
1410 | glPixelZoom(zoomx,zoomy); |
1411 | |
1412 | #ifdef GL_VERSION_1_3 |
1413 | |
1414 | void |
1415 | glColorTable ( target, internalFormat, width, format, type, data ) |
1416 | GLenum target |
1417 | GLenum internalFormat |
1418 | Uint32 width |
1419 | GLenum format |
1420 | GLenum type |
1421 | char *data |
1422 | CODE: |
1423 | glColorTable(target,internalFormat,width,format,type,data); |
1424 | |
1425 | void |
1426 | glColorTableParameter ( target, name, r, g, b, a) |
1427 | GLenum target |
1428 | GLenum name |
1429 | double r |
1430 | double g |
1431 | double b |
1432 | double a |
1433 | CODE: |
1434 | GLfloat vec[4]; |
1435 | vec[0] = r; |
1436 | vec[1] = g; |
1437 | vec[2] = b; |
1438 | vec[3] = a; |
1439 | glColorTableParameterfv(target,name,vec); |
1440 | |
1441 | void |
1442 | glCopyColorTable ( target, internalFormat, x, y, width ) |
1443 | GLenum target |
1444 | GLenum internalFormat |
1445 | Sint32 x |
1446 | Sint32 y |
1447 | Uint32 width |
1448 | CODE: |
1449 | glCopyColorTable(target,internalFormat,x,y,width); |
1450 | |
1451 | void |
1452 | glColorSubTable ( target, start, count, format, type, data ) |
1453 | Uint32 target |
1454 | Uint32 start |
1455 | Uint32 count |
1456 | Uint32 format |
1457 | Uint32 type |
1458 | char *data |
1459 | CODE: |
1460 | glColorSubTable(target,start,count,format,type,data); |
1461 | |
1462 | void |
1463 | glCopyColorSubTable ( target, start, x, y, count ) |
1464 | Uint32 target |
1465 | Uint32 start |
1466 | Sint32 x |
1467 | Sint32 y |
1468 | Uint32 count |
1469 | CODE: |
1470 | glCopyColorSubTable(target,start,x,y,count); |
1471 | |
1472 | void |
1473 | glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image ) |
1474 | Uint32 target |
1475 | Uint32 internalFormat |
1476 | Uint32 width |
1477 | Uint32 height |
1478 | Uint32 format |
1479 | Uint32 type |
1480 | char *image |
1481 | CODE: |
1482 | glConvolutionFilter2D(target,internalFormat,width,height,format,type,image); |
1483 | |
1484 | void |
1485 | glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height ) |
1486 | Uint32 target |
1487 | Uint32 internalFormat |
1488 | Sint32 x |
1489 | Sint32 y |
1490 | Uint32 width |
1491 | Uint32 height |
1492 | CODE: |
1493 | glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height); |
1494 | |
1495 | void |
1496 | glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column ) |
1497 | Uint32 target |
1498 | Uint32 internalFormat |
1499 | Uint32 width |
1500 | Uint32 height |
1501 | Uint32 format |
1502 | Uint32 type |
1503 | char *row |
1504 | char *column |
1505 | CODE: |
1506 | glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column); |
1507 | |
1508 | void |
1509 | glConvolutionFilter1D ( target, internalFormat, width, format, type, image ) |
1510 | Uint32 target |
1511 | Uint32 internalFormat |
1512 | Uint32 width |
1513 | Uint32 format |
1514 | Uint32 type |
1515 | char *image |
1516 | CODE: |
1517 | glConvolutionFilter1D(target,internalFormat,width,format,type,image); |
1518 | |
1519 | void |
1520 | glCopyConvolutionFilter1D ( target, internalFormat, x, y, width ) |
1521 | Uint32 target |
1522 | Uint32 internalFormat |
1523 | Sint32 x |
1524 | Sint32 y |
1525 | Uint32 width |
1526 | CODE: |
1527 | glCopyConvolutionFilter1D(target,internalFormat,x,y,width); |
1528 | |
1529 | void |
1530 | glConvolutionParameter ( target, pname, ... ) |
1531 | Uint32 target |
1532 | Uint32 pname |
1533 | CODE: |
1534 | Uint32 pi; |
1535 | GLfloat pv[4]; |
1536 | switch(pname) { |
1537 | case GL_CONVOLUTION_BORDER_MODE: |
1538 | if ( items != 3 ) |
1539 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1540 | pi = SvIV(ST(2)); |
1541 | glConvolutionParameteri(target,pname,pi); |
1542 | break; |
1543 | case GL_CONVOLUTION_FILTER_SCALE: |
1544 | case GL_CONVOLUTION_FILTER_BIAS: |
1545 | if ( items != 6 ) |
1546 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1547 | pv[0] = (GLfloat)SvNV(ST(2)); |
1548 | pv[1] = (GLfloat)SvNV(ST(3)); |
1549 | pv[2] = (GLfloat)SvNV(ST(4)); |
1550 | pv[3] = (GLfloat)SvNV(ST(5)); |
1551 | glConvolutionParameterfv(target,pname,pv); |
1552 | break; |
1553 | default: |
1554 | Perl_croak(aTHX_ "ConvolutionParameter invalid parameter"); |
1555 | break; |
1556 | } |
1557 | |
1558 | void |
1559 | glHistogram ( target, width, internalFormat, sink ) |
1560 | Uint32 target |
1561 | Uint32 width |
1562 | Uint32 internalFormat |
1563 | GLboolean sink |
1564 | CODE: |
1565 | glHistogram(target,width,internalFormat,sink); |
1566 | |
1567 | void |
1568 | glGetHistogram ( target, reset, format, type, values ) |
1569 | Uint32 target |
1570 | GLboolean reset |
1571 | Uint32 format |
1572 | Uint32 type |
1573 | char *values |
1574 | CODE: |
1575 | glGetHistogram(target,reset,format,type,values); |
1576 | |
1577 | void |
1578 | glResetHistogram ( target ) |
1579 | Uint32 target |
1580 | CODE: |
1581 | glResetHistogram(target); |
1582 | |
1583 | void |
1584 | glMinmax ( target, internalFormat, sink ) |
1585 | Uint32 target |
1586 | Uint32 internalFormat |
1587 | GLboolean sink |
1588 | CODE: |
1589 | glMinmax(target,internalFormat,sink); |
1590 | |
1591 | void |
1592 | glGetMinmax ( target, reset, format, type, values ) |
1593 | Uint32 target |
1594 | GLboolean reset |
1595 | Uint32 format |
1596 | Uint32 type |
1597 | char *values |
1598 | CODE: |
1599 | glGetMinmax(target,reset,format,type,values); |
1600 | |
1601 | void |
1602 | glResetMinmax ( target ) |
1603 | Uint32 target |
1604 | CODE: |
1605 | glResetMinmax(target); |
1606 | |
1607 | void |
1608 | glBlendEquation ( mode ) |
1609 | Uint32 mode |
1610 | CODE: |
1611 | glBlendEquation(mode); |
1612 | |
1613 | #endif // GL_VERSION_1_3 |
1614 | |
1615 | void |
1616 | glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data ) |
1617 | GLenum target |
1618 | Sint32 level |
1619 | Sint32 internalFormat |
1620 | Uint32 width |
1621 | Uint32 height |
1622 | Sint32 border |
1623 | GLenum format |
1624 | GLenum type |
1625 | char *data |
1626 | CODE: |
1627 | glTexImage2D(target,level,internalFormat,width,height,border,format,type,data); |
1628 | |
1629 | void |
1630 | glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border ) |
1631 | GLenum target |
1632 | Sint32 level |
1633 | Sint32 internalFormat |
1634 | Sint32 x |
1635 | Sint32 y |
1636 | Uint32 width |
1637 | Uint32 height |
1638 | Sint32 border |
1639 | CODE: |
1640 | glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border); |
1641 | |
1642 | void |
1643 | glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data ) |
1644 | GLenum target |
1645 | Sint32 level |
1646 | Sint32 xoffset |
1647 | Sint32 yoffset |
1648 | Uint32 width |
1649 | Uint32 height |
1650 | GLenum format |
1651 | GLenum type |
1652 | char *data |
1653 | CODE: |
1654 | glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data); |
1655 | |
1656 | void |
1657 | glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height ) |
1658 | GLenum target |
1659 | Sint32 level |
1660 | Sint32 xoffset |
1661 | Sint32 yoffset |
1662 | Sint32 x |
1663 | Sint32 y |
1664 | Uint32 width |
1665 | Uint32 height |
1666 | CODE: |
1667 | glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height); |
1668 | |
1669 | void |
1670 | glTexImage1D ( target, level, internalFormat, width, border, format, type, data ) |
1671 | GLenum target |
1672 | Sint32 level |
1673 | Sint32 internalFormat |
1674 | Uint32 width |
1675 | Sint32 border |
1676 | GLenum format |
1677 | GLenum type |
1678 | char *data |
1679 | CODE: |
1680 | glTexImage1D(target,level,internalFormat,width,border,format,type,data); |
1681 | |
1682 | void |
1683 | glTexSubImage1D ( target, level, xoffset, width, format, type, data ) |
1684 | GLenum target |
1685 | Sint32 level |
1686 | Sint32 xoffset |
1687 | Uint32 width |
1688 | GLenum format |
1689 | GLenum type |
1690 | char *data |
1691 | CODE: |
1692 | glTexSubImage1D(target,level,xoffset,width,format,type,data); |
1693 | |
1694 | void |
1695 | glCopyTexImage1D ( target, level, internalFormat, x, y, width, border ) |
1696 | GLenum target |
1697 | Sint32 level |
1698 | Sint32 internalFormat |
1699 | Sint32 x |
1700 | Sint32 y |
1701 | Uint32 width |
1702 | Sint32 border |
1703 | CODE: |
1704 | glCopyTexImage1D(target,level,internalFormat,x,y,width,border); |
1705 | |
1706 | void |
1707 | glCopyTexSubImage1D ( target, level, xoffset, x, y, width ) |
1708 | GLenum target |
1709 | Sint32 level |
1710 | Sint32 xoffset |
1711 | Sint32 x |
1712 | Sint32 y |
1713 | Uint32 width |
1714 | CODE: |
1715 | glCopyTexSubImage1D(target,level,xoffset,x,y,width); |
1716 | |
1717 | #ifdef GL_VERSION_1_3 |
1718 | |
1719 | void |
1720 | glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data ) |
1721 | GLenum target |
1722 | Sint32 level |
1723 | Sint32 internalFormat |
1724 | Uint32 width |
1725 | Uint32 height |
1726 | Uint32 depth |
1727 | Sint32 border |
1728 | GLenum format |
1729 | GLenum type |
1730 | char *data |
1731 | CODE: |
1732 | glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data); |
1733 | |
1734 | void |
1735 | glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data ) |
1736 | GLenum target |
1737 | Sint32 level |
1738 | Sint32 xoffset |
1739 | Sint32 yoffset |
1740 | Sint32 zoffset |
1741 | Uint32 width |
1742 | Uint32 height |
1743 | Uint32 depth |
1744 | GLenum format |
1745 | GLenum type |
1746 | char *data |
1747 | CODE: |
1748 | glTexSubImage3D(target,level,xoffset,yoffset,zoffset, |
1749 | width,height,depth,format,type,data); |
1750 | |
1751 | void |
1752 | glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height ) |
1753 | GLenum target |
1754 | Sint32 level |
1755 | Sint32 xoffset |
1756 | Sint32 yoffset |
1757 | Sint32 zoffset |
1758 | Sint32 x |
1759 | Sint32 y |
1760 | Uint32 width |
1761 | Uint32 height |
1762 | CODE: |
1763 | glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height); |
1764 | |
1765 | #endif // GL_VERSION_1_3 |
1766 | |
1767 | AV* |
1768 | glGenTextures ( n ) |
1769 | Uint32 n; |
1770 | CODE: |
1771 | GLsizei i; |
1772 | GLuint* names; |
1773 | names = (GLuint*)safemalloc(sizeof(GLuint)*n); |
1774 | RETVAL = newAV(); |
1775 | glGenTextures(n,names); |
1776 | for ( i = 0; i < n; i++ ) { |
1777 | av_push(RETVAL,newSViv(names[i])); |
1778 | } |
1779 | safefree(names); |
1780 | OUTPUT: |
1781 | RETVAL |
1782 | |
1783 | GLboolean |
1784 | glIsTexture ( texture ) |
1785 | Uint32 texture |
1786 | CODE: |
1787 | RETVAL = glIsTexture(texture); |
1788 | OUTPUT: |
1789 | RETVAL |
1790 | |
1791 | void |
1792 | glBindTexture ( target, texture ) |
1793 | GLenum target |
1794 | Uint32 texture |
1795 | CODE: |
1796 | glBindTexture(target,texture); |
1797 | |
1798 | void |
1799 | glDeleteTextures ( ... ) |
1800 | CODE: |
1801 | GLuint* textures; |
1802 | int i; |
1803 | textures = (GLuint*)safemalloc(sizeof(GLuint) * items); |
1804 | if ( textures ) { |
1805 | for ( i = 0; i < items; i++ ) { |
1806 | textures[i] = SvIV(ST(i)); |
1807 | } |
1808 | } |
1809 | glDeleteTextures(items,textures); |
1810 | safefree(textures); |
1811 | |
1812 | AV* |
1813 | glAreTexturesResident ( ... ) |
1814 | CODE: |
1815 | GLuint* textures; |
1816 | GLboolean *homes; |
1817 | int i; |
1818 | RETVAL = newAV(); |
1819 | textures = (GLuint*)safemalloc(sizeof(GLuint) * items); |
1820 | homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items); |
1821 | if ( textures ) { |
1822 | for ( i = 0; i < items; i++ ) { |
1823 | textures[i] = SvIV(ST(i)); |
1824 | } |
1825 | } |
1826 | if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) { |
1827 | for (i = 0; i < items; i++ ) { |
1828 | av_push(RETVAL,newSViv(homes[i])); |
1829 | } |
1830 | } |
1831 | safefree(homes); |
1832 | safefree(textures); |
1833 | OUTPUT: |
1834 | RETVAL |
1835 | |
1836 | void |
1837 | glPrioritizeTextures ( n, names, priorities ) |
1838 | Uint32 n |
1839 | char *names |
1840 | char *priorities |
1841 | CODE: |
1842 | glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities); |
1843 | |
1844 | void |
1845 | glTexEnv ( target, name, ... ) |
1846 | GLenum target |
1847 | GLenum name |
1848 | CODE: |
1849 | float pv[4]; |
1850 | GLint p; |
1851 | switch(name) { |
1852 | case GL_TEXTURE_ENV_MODE: |
1853 | p = SvIV(ST(2)); |
1854 | glTexEnvi(target,name,p); |
1855 | break; |
1856 | case GL_TEXTURE_ENV_COLOR: |
1857 | pv[0] = SvNV(ST(2)); |
1858 | pv[1] = SvNV(ST(3)); |
1859 | pv[2] = SvNV(ST(4)); |
1860 | pv[3] = SvNV(ST(5)); |
1861 | glTexEnvfv(target,name,pv); |
1862 | break; |
1863 | } |
1864 | |
1865 | void |
1866 | glTexCoord ( ... ) |
1867 | CODE: |
1868 | double s,t,r,q; |
1869 | if ( items < 1 || items > 4 ) |
1870 | Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])"); |
1871 | s = t = r = 0.0; |
1872 | q = 1.0; |
1873 | switch(items) { |
1874 | case 4: |
1875 | q = SvNV(ST(3)); |
1876 | case 3: |
1877 | r = SvNV(ST(2)); |
1878 | case 2: |
1879 | t = SvNV(ST(1)); |
1880 | case 1: |
1881 | s = SvNV(ST(0)); |
1882 | } |
1883 | glTexCoord4d(s,t,r,q); |
1884 | |
1885 | void |
1886 | glTexParameter ( target, name, ... ) |
1887 | GLenum target |
1888 | GLenum name |
1889 | CODE: |
1890 | GLfloat pv[4]; |
1891 | GLint p; |
1892 | switch (name) { |
1893 | case GL_TEXTURE_BORDER_COLOR: |
1894 | pv[0] = SvNV(ST(2)); |
1895 | pv[1] = SvNV(ST(3)); |
1896 | pv[2] = SvNV(ST(4)); |
1897 | pv[3] = SvNV(ST(5)); |
1898 | glTexParameterfv(target,name,pv); |
1899 | break; |
1900 | case GL_TEXTURE_PRIORITY: |
1901 | case GL_TEXTURE_MIN_LOD: |
1902 | case GL_TEXTURE_MAX_LOD: |
1903 | pv[0] = SvNV(ST(2)); |
1904 | glTexParameterf(target,name,pv[0]); |
1905 | break; |
1906 | case GL_TEXTURE_BASE_LEVEL: |
1907 | case GL_TEXTURE_MAX_LEVEL: |
1908 | default: |
1909 | p = SvIV(ST(2)); |
1910 | glTexParameteri(target,name,p); |
1911 | break; |
1912 | } |
1913 | |
1914 | void |
1915 | glTexGen ( coord, name, ... ) |
1916 | GLenum coord |
1917 | GLenum name |
1918 | CODE: |
1919 | GLdouble *pv; |
1920 | GLint p; |
1921 | int i; |
1922 | switch (name) { |
1923 | case GL_TEXTURE_GEN_MODE: |
1924 | p = SvIV(ST(2)); |
1925 | glTexGeni(coord,name,p); |
1926 | break; |
1927 | default: |
1928 | if ( items == 2 ) |
1929 | Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)"); |
1930 | pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2)); |
1931 | for ( i = 0; i < items - 2; i++ ) { |
1932 | pv[i] = SvNV(ST(i+2)); |
1933 | } |
1934 | glTexGendv(coord,name,pv); |
1935 | safefree(pv); |
1936 | break; |
1937 | } |
1938 | |
1939 | #ifdef GL_VERSION_1_3 |
1940 | |
1941 | void |
1942 | glActiveTextureARB ( texUnit ) |
1943 | GLenum texUnit |
1944 | CODE: |
1945 | glActiveTextureARB(texUnit); |
1946 | |
1947 | void |
1948 | glMultiTexCoord ( texUnit, ... ) |
1949 | Uint32 texUnit |
1950 | CODE: |
1951 | double s,t,r,q; |
1952 | if ( items < 2 || items > 5 ) |
1953 | Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])"); |
1954 | s = t = r = 0.0; |
1955 | q = 1.0; |
1956 | switch(items) { |
1957 | case 5: |
1958 | q = SvNV(ST(3)); |
1959 | case 4: |
1960 | r = SvNV(ST(2)); |
1961 | case 3: |
1962 | t = SvNV(ST(1)); |
1963 | case 2: |
1964 | s = SvNV(ST(0)); |
1965 | } |
1966 | glMultiTexCoord4dARB(texUnit,s,t,r,q); |
1967 | |
1968 | #endif // GL_VERSION_1_3 |
1969 | |
1970 | void |
1971 | glDrawBuffer ( mode ) |
1972 | GLenum mode |
1973 | CODE: |
1974 | glDrawBuffer(mode); |
1975 | |
1976 | void |
1977 | glReadBuffer ( mode ) |
1978 | GLenum mode |
1979 | CODE: |
1980 | glReadBuffer(mode); |
1981 | |
1982 | void |
1983 | glIndexMask ( mask ) |
1984 | Uint32 mask |
1985 | CODE: |
1986 | glIndexMask(mask); |
1987 | |
1988 | void |
1989 | glColorMask ( red, green, blue, alpha ) |
1990 | GLboolean red |
1991 | GLboolean green |
1992 | GLboolean blue |
1993 | GLboolean alpha |
1994 | CODE: |
1995 | glColorMask(red,green,blue,alpha); |
1996 | |
1997 | void |
1998 | glDepthMask ( flag ) |
1999 | GLboolean flag |
2000 | CODE: |
2001 | glDepthMask(flag); |
2002 | |
2003 | void |
2004 | glStencilMask ( mask ) |
2005 | Uint32 mask |
2006 | CODE: |
2007 | glStencilMask(mask); |
2008 | |
2009 | void |
2010 | glScissor ( x , y, width, height ) |
2011 | Sint32 x |
2012 | Sint32 y |
2013 | Uint32 width |
2014 | Uint32 height |
2015 | CODE: |
2016 | glScissor(x,y,width,height); |
2017 | |
2018 | void |
2019 | glAlphaFunc ( func, ref ) |
2020 | GLenum func |
2021 | double ref |
2022 | CODE: |
2023 | glAlphaFunc(func,ref); |
2024 | |
2025 | void |
2026 | glStencilFunc ( func, ref, mask ) |
2027 | GLenum func |
2028 | Sint32 ref |
2029 | Uint32 mask |
2030 | CODE: |
2031 | glStencilFunc(func,ref,mask); |
2032 | |
2033 | void |
2034 | glStencilOp ( fail, zfail, zpass ) |
2035 | GLenum fail |
2036 | GLenum zfail |
2037 | GLenum zpass |
2038 | CODE: |
2039 | glStencilOp(fail,zfail,zpass); |
2040 | |
2041 | void |
2042 | glDepthFunc ( func ) |
2043 | GLenum func |
2044 | CODE: |
2045 | glDepthFunc(func); |
2046 | |
2047 | void |
2048 | glLogicOp ( opcode ) |
2049 | GLenum opcode |
2050 | CODE: |
2051 | glLogicOp(opcode); |
2052 | |
2053 | void |
2054 | glAccum ( op, value ) |
2055 | GLenum op |
2056 | double value |
2057 | CODE: |
2058 | glAccum(op,value); |
2059 | |
2060 | void |
2061 | glMap1 ( target, u1, u2, stride, order, points ) |
2062 | GLenum target |
2063 | double u1 |
2064 | double u2 |
2065 | Sint32 stride |
2066 | Sint32 order |
2067 | char *points |
2068 | CODE: |
2069 | glMap1d(target,u1,u2,stride,order,(double*)points); |
2070 | |
2071 | void |
2072 | glEvalCoord1 ( u ) |
2073 | double u |
2074 | CODE: |
2075 | glEvalCoord1d(u); |
2076 | |
2077 | void |
2078 | glMapGrid1 ( n, u1, u2 ) |
2079 | Sint32 n |
2080 | double u1 |
2081 | double u2 |
2082 | CODE: |
2083 | glMapGrid1d(n,u1,u2); |
2084 | |
2085 | void |
2086 | glEvalMesh1 ( mode, p1, p2 ) |
2087 | GLenum mode |
2088 | Sint32 p1 |
2089 | Sint32 p2 |
2090 | CODE: |
2091 | glEvalMesh1(mode,p1,p2); |
2092 | |
2093 | void |
2094 | glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) |
2095 | GLenum target |
2096 | double u1 |
2097 | double u2 |
2098 | Sint32 ustride |
2099 | Sint32 uorder |
2100 | double v1 |
2101 | double v2 |
2102 | Sint32 vstride |
2103 | Sint32 vorder |
2104 | char *points |
2105 | CODE: |
2106 | glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points); |
2107 | |
2108 | void |
2109 | glEvalCoord2 ( u, v ) |
2110 | double u |
2111 | double v |
2112 | CODE: |
2113 | glEvalCoord2d(u,v); |
2114 | |
2115 | void |
2116 | glMapGrid2 ( nu, u1, u2, nv, v1, v2 ) |
2117 | Sint32 nu |
2118 | double u1 |
2119 | double u2 |
2120 | Sint32 nv |
2121 | double v1 |
2122 | double v2 |
2123 | CODE: |
2124 | glMapGrid2d(nu,u1,u2,nv,v1,v2); |
2125 | |
2126 | void |
2127 | glEvalMesh2 ( mode, i1, i2, j1, j2 ) |
2128 | GLenum mode |
2129 | Sint32 i1 |
2130 | Sint32 i2 |
2131 | Sint32 j1 |
2132 | Sint32 j2 |
2133 | CODE: |
2134 | glEvalMesh2(mode,i1,i2,j1,j2); |
2135 | |
2136 | GLenum |
2137 | glGetError ( ) |
2138 | CODE: |
2139 | RETVAL = glGetError(); |
2140 | OUTPUT: |
2141 | RETVAL |
2142 | |
2143 | GLint |
2144 | glRenderMode ( mode ) |
2145 | GLenum mode |
2146 | CODE: |
2147 | RETVAL = glRenderMode( mode ); |
2148 | OUTPUT: |
2149 | RETVAL |
2150 | |
2151 | void |
2152 | glInitNames ( ) |
2153 | CODE: |
2154 | glInitNames(); |
2155 | |
2156 | void |
2157 | glPushName ( name ) |
2158 | GLuint name |
2159 | CODE: |
2160 | glPushName(name); |
2161 | |
2162 | void |
2163 | glPopName ( ) |
2164 | CODE: |
2165 | glPopName(); |
2166 | |
2167 | void |
2168 | glLoadName ( name ) |
2169 | GLuint name |
2170 | CODE: |
2171 | glLoadName(name); |
2172 | |
2173 | void |
2174 | glFeedbackBuffer ( size, type, buffer ) |
2175 | GLuint size |
2176 | GLenum type |
2177 | float* buffer |
2178 | CODE: |
2179 | glFeedbackBuffer(size,type,buffer); |
2180 | |
2181 | void |
2182 | glPassThrough ( token ) |
2183 | GLfloat token |
2184 | CODE: |
2185 | glPassThrough(token); |
2186 | |
2187 | |
2188 | #endif |
2189 | |
2190 | #ifdef HAVE_GLU |
2191 | |
2192 | void |
2193 | gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz ) |
2194 | double eyex |
2195 | double eyey |
2196 | double eyez |
2197 | double centerx |
2198 | double centery |
2199 | double centerz |
2200 | double upx |
2201 | double upy |
2202 | double upz |
2203 | CODE: |
2204 | gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz); |
2205 | |
2206 | void |
2207 | gluPerspective ( fovy, aspect, n, f ) |
2208 | double fovy |
2209 | double aspect |
2210 | double n |
2211 | double f |
2212 | CODE: |
2213 | gluPerspective(fovy,aspect,n,f); |
2214 | |
2215 | void |
2216 | gluPickMatrix ( x, y, delx, dely, viewport ) |
2217 | double x |
2218 | double y |
2219 | double delx |
2220 | double dely |
2221 | GLint* viewport |
2222 | CODE: |
2223 | gluPickMatrix(x,y,delx,dely,viewport); |
2224 | |
2225 | void |
2226 | gluOrtho2D ( left, right, bottom, top ) |
2227 | double left |
2228 | double right |
2229 | double bottom |
2230 | double top |
2231 | CODE: |
2232 | gluOrtho2D(left,right,bottom,top); |
2233 | |
2234 | int |
2235 | gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout ) |
2236 | GLenum format |
2237 | Uint32 widthin |
2238 | Uint32 heightin |
2239 | GLenum typein |
2240 | char *datain |
2241 | Uint32 widthout |
2242 | Uint32 heightout |
2243 | GLenum typeout |
2244 | char *dataout |
2245 | CODE: |
2246 | RETVAL = gluScaleImage(format,widthin,heightin,typein,datain, |
2247 | widthout,heightout,typeout,dataout); |
2248 | OUTPUT: |
2249 | RETVAL |
2250 | |
2251 | int |
2252 | gluBuild1DMipmaps ( target, internalFormat, width, format, type, data ) |
2253 | GLenum target |
2254 | Sint32 internalFormat |
2255 | Uint32 width |
2256 | GLenum format |
2257 | GLenum type |
2258 | char *data |
2259 | CODE: |
2260 | RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data); |
2261 | OUTPUT: |
2262 | RETVAL |
2263 | |
2264 | int |
2265 | gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data ) |
2266 | GLenum target |
2267 | Sint32 internalFormat |
2268 | Uint32 width |
2269 | Uint32 height |
2270 | GLenum format |
2271 | GLenum type |
2272 | char *data |
2273 | CODE: |
2274 | RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data); |
2275 | OUTPUT: |
2276 | RETVAL |
2277 | |
2278 | |
2279 | #if HAVE_GLU_VERSION >= 12 |
2280 | int |
2281 | gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data ) |
2282 | GLenum target |
2283 | Sint32 internalFormat |
2284 | Uint32 width |
2285 | Uint32 height |
2286 | Uint32 depth |
2287 | GLenum format |
2288 | GLenum type |
2289 | char *data |
2290 | CODE: |
2291 | RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth, |
2292 | format,type,data); |
2293 | OUTPUT: |
2294 | RETVAL |
2295 | |
2296 | #else |
2297 | void |
2298 | gluBuild3DMipmaps ( ) |
2299 | CODE: |
2300 | Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2"); |
2301 | |
2302 | #endif |
2303 | |
2304 | #if HAVE_GLU_VERSION >= 12 |
2305 | int |
2306 | gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data ) |
2307 | GLenum target |
2308 | Sint32 internalFormat |
2309 | Uint32 width |
2310 | GLenum format |
2311 | GLenum type |
2312 | Sint32 level |
2313 | Sint32 base |
2314 | Sint32 max |
2315 | char *data |
2316 | CODE: |
2317 | RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width, |
2318 | format,type,level,base,max,data); |
2319 | OUTPUT: |
2320 | RETVAL |
2321 | |
2322 | #else |
2323 | void |
2324 | gluBuild1DMipmapLevels () |
2325 | CODE: |
2326 | Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2"); |
2327 | |
2328 | #endif |
2329 | |
2330 | #if HAVE_GLU_VERSION >= 12 |
2331 | int |
2332 | gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data ) |
2333 | GLenum target |
2334 | Sint32 internalFormat |
2335 | Uint32 width |
2336 | Uint32 height |
2337 | GLenum format |
2338 | GLenum type |
2339 | Sint32 level |
2340 | Sint32 base |
2341 | Sint32 max |
2342 | char *data |
2343 | CODE: |
2344 | RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height, |
2345 | format,type,level,base,max,data); |
2346 | OUTPUT: |
2347 | RETVAL |
2348 | |
2349 | #else |
2350 | void |
2351 | gluBuild2DMipmapLevels () |
2352 | CODE: |
2353 | Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2"); |
2354 | |
2355 | #endif |
2356 | |
2357 | #if HAVE_GLU_VERSION >= 12 |
2358 | int |
2359 | gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data ) |
2360 | GLenum target |
2361 | Sint32 internalFormat |
2362 | Uint32 width |
2363 | Uint32 height |
2364 | Uint32 depth |
2365 | GLenum format |
2366 | GLenum type |
2367 | Sint32 level |
2368 | Sint32 base |
2369 | Sint32 max |
2370 | char *data |
2371 | CODE: |
2372 | RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth, |
2373 | format,type,level,base,max,data); |
2374 | OUTPUT: |
2375 | RETVAL |
2376 | |
2377 | #else |
2378 | void |
2379 | gluBuild3DMipmapLevels () |
2380 | CODE: |
2381 | Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2"); |
2382 | |
2383 | #endif |
2384 | |
2385 | char* |
2386 | gluErrorString ( code ) |
2387 | GLenum code |
2388 | CODE: |
2389 | RETVAL = (char*)gluErrorString(code); |
2390 | OUTPUT: |
2391 | RETVAL |
2392 | |
2393 | GLUnurbsObj* |
2394 | gluNewNurbsRenderer () |
2395 | CODE: |
2396 | RETVAL = gluNewNurbsRenderer(); |
2397 | OUTPUT: |
2398 | RETVAL |
2399 | |
2400 | void |
2401 | gluDeleteNurbsRenderer ( obj ) |
2402 | GLUnurbsObj *obj |
2403 | CODE: |
2404 | gluDeleteNurbsRenderer(obj); |
2405 | |
2406 | void |
2407 | gluNurbsProperty ( obj, property, value ) |
2408 | GLUnurbsObj *obj |
2409 | GLenum property |
2410 | double value |
2411 | CODE: |
2412 | gluNurbsProperty(obj,property,(float)value); |
2413 | |
2414 | void |
2415 | gluLoadSamplingMatrices ( obj, mm, pm, vp ) |
2416 | GLUnurbsObj *obj |
2417 | char *mm |
2418 | char *pm |
2419 | char *vp |
2420 | CODE: |
2421 | gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp); |
2422 | |
2423 | double |
2424 | gluGetNurbsProperty ( obj, property ) |
2425 | GLUnurbsObj *obj |
2426 | GLenum property |
2427 | CODE: |
2428 | float f; |
2429 | gluGetNurbsProperty(obj,property,&f); |
2430 | RETVAL = (double)f; |
2431 | OUTPUT: |
2432 | RETVAL |
2433 | |
2434 | void |
2435 | gluNurbsCallback ( obj, which, cb ) |
2436 | GLUnurbsObj *obj |
2437 | GLenum which |
2438 | SV *cb |
2439 | CODE: |
2440 | switch(which) { |
2441 | case GLU_ERROR: |
2442 | sdl_perl_nurbs_error_hook = cb; |
2443 | gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback); |
2444 | break; |
2445 | #ifdef GLU_NURBS_BEGIN |
2a668066 |
2446 | #ifdef GLU_VERSION_1_3 |
bfd90409 |
2447 | case GLU_NURBS_BEGIN: |
2448 | case GLU_NURBS_BEGIN_DATA: |
2a668066 |
2449 | |
bfd90409 |
2450 | gluNurbsCallbackData(obj,(void*)cb); |
2451 | gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA, |
2452 | (GLvoid*)sdl_perl_nurbs_being_callback); |
2453 | break; |
2454 | case GLU_NURBS_TEXTURE_COORD: |
2455 | case GLU_NURBS_TEXTURE_COORD_DATA: |
2456 | gluNurbsCallbackData(obj,(void*)cb); |
2457 | gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA, |
2458 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2459 | break; |
2460 | case GLU_NURBS_COLOR: |
2461 | case GLU_NURBS_COLOR_DATA: |
2462 | gluNurbsCallbackData(obj,(void*)cb); |
2463 | gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA, |
2464 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2465 | break; |
2466 | case GLU_NURBS_NORMAL: |
2467 | case GLU_NURBS_NORMAL_DATA: |
2468 | gluNurbsCallbackData(obj,(void*)cb); |
2469 | gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA, |
2470 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2471 | break; |
2472 | case GLU_NURBS_VERTEX: |
2473 | case GLU_NURBS_VERTEX_DATA: |
2474 | gluNurbsCallbackData(obj,(void*)cb); |
2475 | gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA, |
2476 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2477 | break; |
2478 | case GLU_NURBS_END: |
2479 | case GLU_NURBS_END_DATA: |
2480 | gluNurbsCallbackData(obj,(void*)cb); |
2481 | gluNurbsCallback(obj,GLU_NURBS_END_DATA, |
2482 | (GLvoid*)sdl_perl_nurbs_end_callback); |
2483 | break; |
2a668066 |
2484 | #endif // GLU_VERSION_1_3 |
2485 | #endif // GLU_NURBS_BEGIN |
bfd90409 |
2486 | default: |
2487 | Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type"); |
2488 | } |
2489 | |
2a668066 |
2490 | #ifdef GLU_VERSION_1_3 |
2491 | |
bfd90409 |
2492 | void |
2493 | gluNurbsCallbackData ( obj, cb ) |
2494 | GLUnurbsObj *obj |
2495 | SV *cb |
2496 | CODE: |
2497 | gluNurbsCallbackData(obj,(void*)cb); |
2498 | |
2a668066 |
2499 | #endif |
2500 | |
bfd90409 |
2501 | void |
2502 | gluBeginSurface ( obj ) |
2503 | GLUnurbsObj *obj |
2504 | CODE: |
2505 | gluBeginSurface(obj); |
2506 | |
2507 | void |
2508 | gluEndSurface ( obj ) |
2509 | GLUnurbsObj *obj |
2510 | CODE: |
2511 | gluEndSurface(obj); |
2512 | |
2513 | void |
2514 | gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type ) |
2515 | GLUnurbsObj *obj |
2516 | Sint32 uknot_count |
2517 | char *uknot |
2518 | Sint32 vknot_count |
2519 | char *vknot |
2520 | Sint32 u_stride |
2521 | Sint32 v_stride |
2522 | char *ctlarray |
2523 | Sint32 uorder |
2524 | Sint32 vorder |
2525 | GLenum type |
2526 | CODE: |
2527 | gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot, |
2528 | u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type); |
2529 | |
2530 | void |
2531 | gluBeginCurve ( obj ) |
2532 | GLUnurbsObj *obj |
2533 | CODE: |
2534 | gluBeginCurve(obj); |
2535 | |
2536 | void |
2537 | gluEndCurve ( obj ) |
2538 | GLUnurbsObj *obj |
2539 | CODE: |
2540 | gluEndCurve(obj); |
2541 | |
2542 | void |
2543 | gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type ) |
2544 | GLUnurbsObj *obj |
2545 | Sint32 uknot_count |
2546 | char *uknot |
2547 | Sint32 u_stride |
2548 | char *ctlarray |
2549 | Sint32 uorder |
2550 | GLenum type |
2551 | CODE: |
2552 | gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray, |
2553 | uorder,type); |
2554 | |
2555 | void |
2556 | gluBeginTrim ( obj ) |
2557 | GLUnurbsObj *obj |
2558 | CODE: |
2559 | gluBeginTrim(obj); |
2560 | |
2561 | void |
2562 | gluEndTrim ( obj ) |
2563 | GLUnurbsObj *obj |
2564 | CODE: |
2565 | gluEndTrim(obj); |
2566 | |
2567 | void |
2568 | gluPwlCurve ( obj, count, array, stride, type ) |
2569 | GLUnurbsObj *obj |
2570 | Sint32 count |
2571 | char *array |
2572 | Sint32 stride |
2573 | GLenum type |
2574 | CODE: |
2575 | gluPwlCurve(obj,count,(GLfloat*)array,stride,type); |
2576 | |
2577 | AV* |
2578 | gluUnProject ( winx, winy, winz, mm, pm, vp ) |
2579 | double winx |
2580 | double winy |
2581 | double winz |
2582 | char *mm |
2583 | char *pm |
2584 | char *vp |
2585 | CODE: |
2586 | GLdouble objx, objy, objz; |
2587 | RETVAL = newAV(); |
2588 | av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm, |
2589 | (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz))); |
2590 | av_push(RETVAL,newSVnv((double)objx)); |
2591 | av_push(RETVAL,newSVnv((double)objy)); |
2592 | av_push(RETVAL,newSVnv((double)objz)); |
2593 | OUTPUT: |
2594 | RETVAL |
2595 | |
2596 | |
2597 | #ifdef GL_VERSION_1_3 |
2598 | |
2599 | AV* |
2600 | gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f ) |
2601 | double winx |
2602 | double winy |
2603 | double winz |
2604 | double clipw |
2605 | char *mm |
2606 | char *pm |
2607 | char *vp |
2608 | double n |
2609 | double f |
2610 | CODE: |
2611 | GLdouble objx, objy, objz, objw; |
2612 | RETVAL = newAV(); |
2613 | av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm, |
2614 | (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f, |
2615 | &objx,&objy,&objz,&objw))); |
2616 | av_push(RETVAL,newSVnv((double)objx)); |
2617 | av_push(RETVAL,newSVnv((double)objy)); |
2618 | av_push(RETVAL,newSVnv((double)objz)); |
2619 | av_push(RETVAL,newSVnv((double)objw)); |
2620 | OUTPUT: |
2621 | RETVAL |
2622 | |
2623 | #endif // GL_VERSION_1_3 |
2624 | |
2625 | AV* |
2626 | gluProject ( objx, objy, objz, mm, pm, vp ) |
2627 | double objx |
2628 | double objy |
2629 | double objz |
2630 | char *mm |
2631 | char *pm |
2632 | char *vp |
2633 | CODE: |
2634 | GLdouble winx, winy, winz; |
2635 | RETVAL = newAV(); |
2636 | av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm, |
2637 | (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz))); |
2638 | av_push(RETVAL,newSVnv((double)winx)); |
2639 | av_push(RETVAL,newSVnv((double)winy)); |
2640 | av_push(RETVAL,newSVnv((double)winz)); |
2641 | OUTPUT: |
2642 | RETVAL |
2643 | |
2644 | #ifdef GL_VERSION_1_2 |
2645 | |
2646 | GLUtesselator* |
2647 | gluNewTess () |
2648 | CODE: |
2649 | RETVAL = gluNewTess(); |
2650 | OUTPUT: |
2651 | RETVAL |
2652 | |
2653 | void |
2654 | gluTessCallback ( tess, type ) |
2655 | GLUtesselator *tess |
2656 | GLenum type |
2657 | CODE: |
2658 | switch(type) { |
2659 | case GLU_TESS_BEGIN: |
2660 | case GLU_TESS_BEGIN_DATA: |
2661 | gluTessCallback(tess,GLU_TESS_BEGIN_DATA, |
2662 | (GLvoid*)sdl_perl_tess_begin_callback); |
2663 | break; |
2664 | |
2665 | case GLU_TESS_EDGE_FLAG: |
2666 | case GLU_TESS_EDGE_FLAG_DATA: |
2667 | gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA, |
2668 | (GLvoid*)sdl_perl_tess_edge_flag_callback); |
2669 | break; |
2670 | |
2671 | case GLU_TESS_VERTEX: |
2672 | case GLU_TESS_VERTEX_DATA: |
2673 | gluTessCallback(tess,GLU_TESS_VERTEX_DATA, |
2674 | (GLvoid*)sdl_perl_tess_vertex_callback); |
2675 | break; |
2676 | |
2677 | case GLU_TESS_END: |
2678 | case GLU_TESS_END_DATA: |
2679 | gluTessCallback(tess,GLU_TESS_END_DATA, |
2680 | (GLvoid*)sdl_perl_tess_end_callback); |
2681 | break; |
2682 | |
2683 | case GLU_TESS_COMBINE: |
2684 | case GLU_TESS_COMBINE_DATA: |
2685 | gluTessCallback(tess,GLU_TESS_COMBINE_DATA, |
2686 | (GLvoid*)sdl_perl_tess_combine_callback); |
2687 | break; |
2688 | |
2689 | case GLU_TESS_ERROR: |
2690 | case GLU_TESS_ERROR_DATA: |
2691 | gluTessCallback(tess,GLU_TESS_ERROR_DATA, |
2692 | (GLvoid*)sdl_perl_tess_error_callback); |
2693 | break; |
2694 | } |
2695 | |
2696 | void |
2697 | gluTessProperty ( tessobj, property, value ) |
2698 | GLUtesselator *tessobj |
2699 | Uint32 property |
2700 | double value |
2701 | CODE: |
2702 | gluTessProperty(tessobj,property,value); |
2703 | |
2704 | double |
2705 | gluGetTessProperty ( tessobj, property ) |
2706 | GLUtesselator *tessobj |
2707 | Uint32 property |
2708 | CODE: |
2709 | gluGetTessProperty(tessobj,property,&RETVAL); |
2710 | OUTPUT: |
2711 | RETVAL |
2712 | |
2713 | void |
2714 | gluTessNormal ( tessobj, x, y, z ) |
2715 | GLUtesselator *tessobj |
2716 | double x |
2717 | double y |
2718 | double z |
2719 | CODE: |
2720 | gluTessNormal(tessobj,x,y,z); |
2721 | |
2722 | void |
2723 | gluTessBeginPolygon ( tessobj, cb ) |
2724 | GLUtesselator *tessobj |
2725 | SV *cb |
2726 | CODE: |
2727 | gluTessBeginPolygon(tessobj,cb); |
2728 | |
2729 | void |
2730 | gluTessEndPolygon ( tessobj ) |
2731 | GLUtesselator *tessobj |
2732 | CODE: |
2733 | gluTessEndPolygon(tessobj); |
2734 | |
2735 | void |
2736 | gluTessBeginContour ( tessobj ) |
2737 | GLUtesselator *tessobj |
2738 | CODE: |
2739 | gluTessBeginContour(tessobj); |
2740 | |
2741 | void |
2742 | gluTessEndContour ( tessobj ) |
2743 | GLUtesselator *tessobj |
2744 | CODE: |
2745 | gluTessEndContour(tessobj); |
2746 | |
2747 | void |
2748 | gluDeleteTess ( tessobj ) |
2749 | GLUtesselator *tessobj |
2750 | CODE: |
2751 | gluDeleteTess(tessobj); |
2752 | |
2753 | void |
2754 | gluTessVertex ( tessobj, coords, vd ) |
2755 | GLUtesselator *tessobj |
2756 | char *coords |
2757 | char *vd |
2758 | CODE: |
2759 | gluTessVertex(tessobj,(GLdouble*)coords,vd); |
2760 | |
2761 | #endif |
2762 | |
45f73689 |
2763 | GLUquadric * |
2764 | gluNewQuadric () |
2765 | CODE: |
2766 | RETVAL = gluNewQuadric (); |
2767 | OUTPUT: |
2768 | RETVAL |
2769 | |
2770 | void |
2771 | gluDeleteQuadric (quad) |
2772 | GLUquadric *quad |
2773 | |
2774 | void |
2775 | gluQuadricNormals ( quad, normal ) |
2776 | GLUquadric *quad |
2777 | GLenum normal |
2778 | |
2779 | void |
2780 | gluQuadricTexture ( quad, texture ) |
2781 | GLUquadric *quad |
2782 | GLboolean texture |
2783 | |
2784 | void |
2785 | gluCylinder ( quad, base, top, height, slices, stacks ) |
2786 | GLUquadric *quad |
2787 | GLdouble base |
2788 | GLdouble top |
2789 | GLdouble height |
2790 | GLint slices |
2791 | GLint stacks |
2792 | |
2793 | void |
2794 | gluDisk ( quad, inner, outer, slices, loops ) |
2795 | GLUquadric *quad |
2796 | GLdouble inner |
2797 | GLdouble outer |
2798 | GLint slices |
2799 | GLint loops |
2800 | |
2801 | void |
2802 | gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep ) |
2803 | GLUquadric *quad |
2804 | GLdouble inner |
2805 | GLdouble outer |
2806 | GLint slices |
2807 | GLint loops |
2808 | GLdouble start |
2809 | GLdouble sweep |
2810 | |
2811 | void |
2812 | gluSphere ( quad, radius, slices, stacks ) |
2813 | GLUquadric *quad |
2814 | GLdouble radius |
2815 | GLint slices |
2816 | GLint stacks |
2817 | |
bfd90409 |
2818 | #endif |
2819 | |