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bfd90409 |
1 | // |
2 | // OpenGL.xs |
3 | // |
4 | // Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org> |
5 | // |
6 | // ------------------------------------------------------------------------------ |
7 | // |
8 | // This library is free software; you can redistribute it and/or |
9 | // modify it under the terms of the GNU Lesser General Public |
10 | // License as published by the Free Software Foundation; either |
11 | // version 2.1 of the License, or (at your option) any later version. |
12 | // |
13 | // This library is distributed in the hope that it will be useful, |
14 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
16 | // Lesser General Public License for more details. |
17 | // |
18 | // You should have received a copy of the GNU Lesser General Public |
19 | // License along with this library; if not, write to the Free Software |
20 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | // |
22 | // ------------------------------------------------------------------------------ |
23 | // |
24 | // Please feel free to send questions, suggestions or improvements to: |
25 | // |
26 | // David J. Goehrig |
27 | // dgoehrig@cpan.org |
28 | // |
29 | |
30 | #include "EXTERN.h" |
31 | #include "perl.h" |
32 | #include "XSUB.h" |
33 | |
34 | #ifndef aTHX_ |
35 | #define aTHX_ |
36 | #endif |
37 | |
38 | #include <SDL.h> |
39 | |
3a32e86d |
40 | #ifdef PERL_DARWIN |
41 | #include <gl.h> |
42 | #include <glu.h> |
43 | #else |
85fcc9ee |
44 | #include <GL/gl.h> |
2a668066 |
45 | |
46 | #if defined(__WIN32__) && defined(__MINGW32__) |
47 | /* |
48 | this is a sort of dirty hack - MS Windows supports just OpenGL 1.1 and all 1.2+ |
49 | related stuff was moved from GL/gl.h to GL/glext.h; however this separation |
50 | was done not properly and even if we are OK with OpenGL 1.1 there are some |
51 | constants missing in GL/gl.h thus we need also GL/glext.h |
52 | */ |
53 | #include <GL/glext.h> |
54 | #undef GL_VERSION_1_3 |
55 | #undef GL_VERSION_1_2 |
56 | #endif |
57 | |
85fcc9ee |
58 | #include <GL/glu.h> |
3a32e86d |
59 | #endif |
60 | |
bfd90409 |
61 | |
62 | #ifdef USE_THREADS |
63 | #define HAVE_TLS_CONTEXT |
64 | #endif |
65 | |
66 | #ifndef GL_ALL_CLIENT_ATTRIB_BITS |
67 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF |
68 | #endif /* GL_ALL_CLIENT_BITS */ |
69 | |
2a668066 |
70 | #include "../../src/defines.h" |
bfd90409 |
71 | |
72 | SV* sdl_perl_nurbs_error_hook; |
73 | void |
74 | sdl_perl_nurbs_error_callback ( GLenum errorCode ) |
75 | { |
76 | ENTER_TLS_CONTEXT |
77 | dSP; |
78 | |
79 | ENTER; |
80 | SAVETMPS; |
81 | PUSHMARK(SP); |
82 | XPUSHs(sv_2mortal(newSViv(errorCode))); |
83 | PUTBACK; |
84 | |
85 | call_sv(sdl_perl_nurbs_error_hook,G_VOID); |
86 | |
87 | FREETMPS; |
88 | LEAVE; |
89 | LEAVE_TLS_CONTEXT |
90 | } |
91 | |
92 | void |
93 | sdl_perl_nurbs_being_callback ( GLenum type, void *cb ) |
94 | { |
95 | SV *cmd; |
96 | ENTER_TLS_CONTEXT |
97 | dSP; |
98 | |
99 | cmd = (SV*)cb; |
100 | |
101 | ENTER; |
102 | SAVETMPS; |
103 | PUSHMARK(SP); |
104 | XPUSHs(sv_2mortal(newSViv(type))); |
105 | PUTBACK; |
106 | |
107 | call_sv(cmd,G_VOID); |
108 | |
109 | FREETMPS; |
110 | LEAVE; |
111 | LEAVE_TLS_CONTEXT |
112 | } |
113 | |
114 | void |
115 | sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb ) |
116 | { |
117 | SV *cmd; |
118 | ENTER_TLS_CONTEXT |
119 | dSP; |
120 | |
121 | cmd = (SV*)cb; |
122 | |
123 | ENTER; |
124 | SAVETMPS; |
125 | PUSHMARK(SP); |
126 | XPUSHs(sv_2mortal(newSViv(PTR2IV(vec)))); |
127 | PUTBACK; |
128 | |
129 | call_sv(cmd,G_VOID); |
130 | |
131 | FREETMPS; |
132 | LEAVE; |
133 | LEAVE_TLS_CONTEXT |
134 | } |
135 | |
136 | void |
137 | sdl_perl_nurbs_end_callback ( void *cb ) |
138 | { |
139 | SV *cmd; |
140 | ENTER_TLS_CONTEXT |
141 | |
142 | cmd = (SV*)cb; |
143 | |
144 | ENTER; |
145 | SAVETMPS; |
146 | |
147 | call_sv(cmd,G_VOID); |
148 | |
149 | FREETMPS; |
150 | LEAVE; |
151 | LEAVE_TLS_CONTEXT |
152 | } |
153 | |
154 | void |
155 | sdl_perl_tess_end_callback ( void *cb ) |
156 | { |
157 | SV *cmd; |
158 | ENTER_TLS_CONTEXT |
159 | dSP; |
160 | |
161 | cmd = (SV*)cb; |
162 | |
163 | ENTER; |
164 | SAVETMPS; |
165 | PUSHMARK(SP); |
166 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
167 | PUTBACK; |
168 | |
169 | call_sv(cmd,G_VOID); |
170 | |
171 | FREETMPS; |
172 | LEAVE; |
173 | LEAVE_TLS_CONTEXT |
174 | } |
175 | |
176 | void |
177 | sdl_perl_tess_begin_callback ( GLenum type, void *cb ) |
178 | { |
179 | SV *cmd; |
180 | ENTER_TLS_CONTEXT |
181 | dSP; |
182 | |
183 | cmd = (SV*)cb; |
184 | |
185 | ENTER; |
186 | SAVETMPS; |
187 | PUSHMARK(SP); |
188 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
189 | XPUSHs(sv_2mortal(newSViv(type))); |
190 | PUTBACK; |
191 | |
192 | call_sv(cmd,G_VOID); |
193 | |
194 | FREETMPS; |
195 | LEAVE; |
196 | LEAVE_TLS_CONTEXT |
197 | } |
198 | |
199 | void |
200 | sdl_perl_tess_error_callback ( GLenum type, void *cb ) |
201 | { |
202 | SV *cmd; |
203 | ENTER_TLS_CONTEXT |
204 | dSP; |
205 | |
206 | cmd = (SV*)cb; |
207 | |
208 | ENTER; |
209 | SAVETMPS; |
210 | PUSHMARK(SP); |
211 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR))); |
212 | XPUSHs(sv_2mortal(newSViv(type))); |
213 | PUTBACK; |
214 | |
215 | call_sv(cmd,G_VOID); |
216 | |
217 | FREETMPS; |
218 | LEAVE; |
219 | LEAVE_TLS_CONTEXT |
220 | } |
221 | |
222 | void |
223 | sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb ) |
224 | { |
225 | SV *cmd; |
226 | ENTER_TLS_CONTEXT |
227 | dSP; |
228 | |
229 | cmd = (SV*)cb; |
230 | |
231 | ENTER; |
232 | SAVETMPS; |
233 | PUSHMARK(SP); |
234 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG))); |
235 | XPUSHs(sv_2mortal(newSViv(flag))); |
236 | PUTBACK; |
237 | |
238 | call_sv(cmd,G_VOID); |
239 | |
240 | FREETMPS; |
241 | LEAVE; |
242 | LEAVE_TLS_CONTEXT |
243 | } |
244 | |
245 | void |
246 | sdl_perl_tess_vertex_callback ( double *vd, void *cb ) |
247 | { |
248 | SV *cmd; |
249 | ENTER_TLS_CONTEXT |
250 | dSP; |
251 | |
252 | cmd = (SV*)cb; |
253 | |
254 | ENTER; |
255 | SAVETMPS; |
256 | PUSHMARK(SP); |
257 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX))); |
258 | XPUSHs(sv_2mortal(newSVnv(vd[0]))); |
259 | XPUSHs(sv_2mortal(newSVnv(vd[1]))); |
260 | XPUSHs(sv_2mortal(newSVnv(vd[2]))); |
261 | XPUSHs(sv_2mortal(newSVnv(vd[3]))); |
262 | XPUSHs(sv_2mortal(newSVnv(vd[4]))); |
263 | XPUSHs(sv_2mortal(newSVnv(vd[5]))); |
264 | PUTBACK; |
265 | |
266 | call_sv(cmd,G_VOID); |
267 | |
268 | FREETMPS; |
269 | LEAVE; |
270 | LEAVE_TLS_CONTEXT |
271 | } |
272 | |
273 | void |
274 | sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4], |
275 | GLdouble **out, void *cb ) |
276 | { |
277 | SV *cmd; |
278 | double *data; |
279 | int width; |
280 | ENTER_TLS_CONTEXT |
281 | dSP; |
282 | |
283 | cmd = (SV*)cb; |
284 | |
285 | ENTER; |
286 | SAVETMPS; |
287 | PUSHMARK(SP); |
288 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE))); |
289 | XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3))); |
290 | XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4))); |
291 | XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4))); |
292 | PUTBACK; |
293 | |
294 | if ( 1 != call_sv(cmd,G_SCALAR) ) { |
295 | Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed"); |
296 | } |
297 | |
298 | data = (double*)POPp; |
299 | width = (int)POPi; |
300 | *out = (double*)malloc(sizeof(double)*width); |
301 | memcpy(*out,data,sizeof(double)*width); |
302 | |
303 | FREETMPS; |
304 | LEAVE; |
305 | LEAVE_TLS_CONTEXT |
306 | } |
307 | |
308 | MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL |
309 | PROTOTYPES : DISABLE |
310 | |
311 | #ifdef HAVE_GL |
312 | |
313 | void |
314 | glClearColor ( r, g, b, a) |
315 | double r |
316 | double g |
317 | double b |
318 | double a |
319 | CODE: |
320 | glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
321 | |
322 | void |
323 | glClearIndex ( index ) |
324 | double index |
325 | CODE: |
326 | glClearIndex(index); |
327 | |
328 | void |
329 | glClearDepth ( depth ) |
330 | double depth |
331 | CODE: |
332 | glClearDepth(depth); |
333 | |
334 | void |
335 | glClearStencil ( s ) |
336 | int s |
337 | CODE: |
338 | glClearStencil(s); |
339 | |
340 | void |
341 | glClearAccum ( r, g, b, a ) |
342 | double r |
343 | double g |
344 | double b |
345 | double a |
346 | CODE: |
347 | glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
348 | |
349 | void |
350 | glClear ( m ) |
351 | GLbitfield m |
352 | CODE: |
353 | glClear(m); |
354 | |
355 | void |
356 | glFlush () |
357 | CODE: |
358 | glFlush(); |
359 | |
360 | void |
361 | glFinish () |
362 | CODE: |
363 | glFinish(); |
364 | |
365 | void |
366 | glRect ( r ) |
367 | SDL_Rect* r |
368 | CODE: |
369 | glRecti(r->x,r->y,r->x+r->w,r->y+r->h); |
370 | |
371 | void |
372 | glVertex ( x, y, ... ) |
373 | double x |
374 | double y |
375 | CODE: |
376 | double z,w; |
377 | if ( items == 4 ) { |
378 | w = SvNV(ST(3)); |
379 | z = SvNV(ST(2)); |
380 | glVertex4d(x,y,z,w); |
381 | } else if ( items == 3 ) { |
382 | z = SvNV(ST(2)); |
383 | glVertex3d(x,y,z); |
384 | } else { |
385 | glVertex2d(x,y); |
386 | } |
387 | |
388 | void |
389 | glBegin ( mode ) |
390 | GLenum mode |
391 | CODE: |
392 | glBegin(mode); |
393 | |
394 | void |
395 | glEnd () |
396 | CODE: |
397 | glEnd(); |
398 | |
399 | void |
400 | glEnable ( cap ) |
401 | GLenum cap |
402 | CODE: |
403 | glEnable(cap); |
404 | |
405 | void |
406 | glDisable ( cap ) |
407 | GLenum cap |
408 | CODE: |
409 | glDisable(cap); |
410 | |
411 | void |
412 | glGet ( param ) |
413 | GLenum param |
414 | PPCODE: |
415 | switch (param) { |
416 | case GL_EDGE_FLAG_ARRAY: |
417 | case GL_MAP1_TEXTURE_COORD_1: |
418 | case GL_LIGHT_MODEL_TWO_SIDE: |
419 | case GL_INDEX_LOGIC_OP: |
420 | case GL_PACK_ALIGNMENT: |
421 | case GL_CLIP_PLANE4: |
422 | case GL_TEXTURE_GEN_S: |
423 | case GL_MAP1_VERTEX_3: |
424 | case GL_LIGHT6: |
425 | case GL_LIGHT0: |
426 | case GL_NORMAL_ARRAY: |
427 | case GL_EDGE_FLAG: |
428 | case GL_INDEX_ARRAY: |
429 | case GL_AUTO_NORMAL: |
430 | case GL_POLYGON_OFFSET_FILL: |
431 | case GL_MAP1_TEXTURE_COORD_4: |
432 | case GL_FOG: |
433 | case GL_LIGHT2: |
434 | case GL_UNPACK_SWAP_BYTES: |
435 | case GL_RGBA_MODE: |
436 | case GL_POLYGON_OFFSET_POINT: |
437 | case GL_POINT_SMOOTH: |
438 | case GL_ALPHA_TEST: |
439 | case GL_MAP2_TEXTURE_COORD_4: |
440 | case GL_COLOR_ARRAY: |
441 | case GL_POLYGON_OFFSET_LINE: |
442 | case GL_MAP2_NORMAL: |
443 | case GL_MAP1_INDEX: |
444 | case GL_PACK_LSB_FIRST: |
445 | case GL_MAP1_TEXTURE_COORD_2: |
446 | case GL_MAP2_VERTEX_3: |
447 | case GL_MAP2_TEXTURE_COORD_2: |
448 | case GL_CULL_FACE: |
449 | case GL_DOUBLEBUFFER: |
450 | case GL_UNPACK_LSB_FIRST: |
451 | case GL_TEXTURE_COORD_ARRAY: |
452 | case GL_LIGHT1: |
453 | case GL_TEXTURE_GEN_Q: |
454 | case GL_MAP_STENCIL: |
455 | case GL_TEXTURE_1D: |
456 | case GL_LIGHT4: |
457 | case GL_LIGHTING: |
458 | case GL_LIGHT7: |
459 | case GL_MAP1_NORMAL: |
460 | case GL_CLIP_PLANE0: |
461 | case GL_TEXTURE_GEN_R: |
462 | case GL_PACK_SWAP_BYTES: |
463 | case GL_DEPTH_WRITEMASK: |
464 | case GL_COLOR_LOGIC_OP: |
465 | case GL_CLIP_PLANE5: |
466 | case GL_NORMALIZE: |
467 | case GL_TEXTURE_2D: |
468 | case GL_CLIP_PLANE3: |
469 | case GL_COLOR_MATERIAL: |
470 | case GL_BLEND: |
471 | case GL_CLIP_PLANE2: |
472 | case GL_MAP1_VERTEX_4: |
473 | case GL_DITHER: |
474 | case GL_CLIP_PLANE1: |
475 | case GL_MAP2_INDEX: |
476 | case GL_POLYGON_SMOOTH: |
477 | case GL_STEREO: |
478 | case GL_MAP2_COLOR_4: |
479 | case GL_LIGHT3: |
480 | case GL_VERTEX_ARRAY: |
481 | case GL_MAP1_TEXTURE_COORD_3: |
482 | case GL_STENCIL_TEST: |
483 | case GL_MAP2_TEXTURE_COORD_3: |
484 | case GL_TEXTURE_GEN_T: |
485 | case GL_LIGHT_MODEL_LOCAL_VIEWER: |
486 | case GL_LINE_SMOOTH: |
487 | case GL_MAP1_COLOR_4: |
488 | case GL_MAP2_TEXTURE_COORD_1: |
489 | case GL_CURRENT_RASTER_POSITION_VALID: |
490 | case GL_INDEX_MODE: |
491 | case GL_SCISSOR_TEST: |
492 | case GL_MAP_COLOR: |
493 | case GL_POLYGON_STIPPLE: |
494 | case GL_LIGHT5: |
495 | case GL_DEPTH_TEST: |
496 | case GL_LINE_STIPPLE: |
497 | case GL_MAP2_VERTEX_4: |
498 | { |
499 | GLboolean ret[1]; |
500 | int i; |
501 | glGetBooleanv(param, ret); |
502 | |
503 | for (i = 0; i < 1; i++) { |
504 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
505 | } |
506 | break; |
507 | } |
508 | case GL_COLOR_WRITEMASK: |
509 | { |
510 | GLboolean ret[4]; |
511 | int i; |
512 | glGetBooleanv(param, ret); |
513 | |
514 | for (i = 0; i < 4; i++) { |
515 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
516 | } |
517 | break; |
518 | } |
519 | case GL_ZOOM_Y: |
520 | case GL_ALPHA_TEST_REF: |
521 | case GL_POINT_SIZE_GRANULARITY: |
522 | case GL_CURRENT_RASTER_DISTANCE: |
523 | case GL_ALPHA_SCALE: |
524 | case GL_RED_BIAS: |
525 | case GL_DEPTH_BIAS: |
526 | case GL_FOG_DENSITY: |
527 | case GL_GREEN_BIAS: |
528 | case GL_DEPTH_CLEAR_VALUE: |
529 | case GL_ALPHA_BIAS: |
530 | case GL_FOG_END: |
531 | case GL_GREEN_SCALE: |
532 | case GL_BLUE_BIAS: |
533 | case GL_DEPTH_SCALE: |
534 | case GL_POINT_SIZE: |
535 | case GL_POLYGON_OFFSET_FACTOR: |
536 | case GL_ZOOM_X: |
537 | case GL_FOG_START: |
538 | case GL_POLYGON_OFFSET_UNITS: |
539 | case GL_LINE_WIDTH: |
540 | case GL_LINE_WIDTH_GRANULARITY: |
541 | case GL_BLUE_SCALE: |
542 | case GL_RED_SCALE: |
543 | { |
544 | GLdouble ret[1]; |
545 | int i; |
546 | glGetDoublev(param, ret); |
547 | |
548 | for (i = 0; i < 1; i++) { |
549 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
550 | } |
551 | break; |
552 | } |
553 | case GL_MODELVIEW_MATRIX: |
554 | case GL_TEXTURE_MATRIX: |
555 | case GL_PROJECTION_MATRIX: |
556 | { |
557 | GLdouble ret[16]; |
558 | int i; |
559 | glGetDoublev(param, ret); |
560 | |
561 | for (i = 0; i < 16; i++) { |
562 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
563 | } |
564 | break; |
565 | } |
566 | case GL_POINT_SIZE_RANGE: |
567 | case GL_LINE_WIDTH_RANGE: |
568 | case GL_MAP1_GRID_DOMAIN: |
569 | case GL_DEPTH_RANGE: |
570 | { |
571 | GLdouble ret[2]; |
572 | int i; |
573 | glGetDoublev(param, ret); |
574 | |
575 | for (i = 0; i < 2; i++) { |
576 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
577 | } |
578 | break; |
579 | } |
580 | case GL_CURRENT_NORMAL: |
581 | { |
582 | GLdouble ret[3]; |
583 | int i; |
584 | glGetDoublev(param, ret); |
585 | |
586 | for (i = 0; i < 3; i++) { |
587 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
588 | } |
589 | break; |
590 | } |
591 | case GL_FOG_COLOR: |
592 | case GL_MAP2_GRID_DOMAIN: |
593 | case GL_CURRENT_RASTER_POSITION: |
594 | case GL_CURRENT_COLOR: |
595 | case GL_LIGHT_MODEL_AMBIENT: |
596 | case GL_CURRENT_RASTER_TEXTURE_COORDS: |
597 | case GL_TEXTURE_ENV_COLOR: |
598 | case GL_CURRENT_RASTER_COLOR: |
599 | case GL_CURRENT_TEXTURE_COORDS: |
600 | case GL_COLOR_CLEAR_VALUE: |
601 | case GL_ACCUM_CLEAR_VALUE: |
602 | { |
603 | GLdouble ret[4]; |
604 | int i; |
605 | glGetDoublev(param, ret); |
606 | |
607 | for (i = 0; i < 4; i++) { |
608 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
609 | } |
610 | break; |
611 | } |
612 | case GL_CULL_FACE_MODE: |
613 | case GL_PIXEL_MAP_I_TO_A_SIZE: |
614 | case GL_PIXEL_MAP_A_TO_A_SIZE: |
615 | case GL_BLUE_BITS: |
616 | case GL_EDGE_FLAG_ARRAY_STRIDE: |
617 | case GL_RENDER_MODE: |
618 | case GL_FOG_MODE: |
619 | case GL_DEPTH_FUNC: |
620 | case GL_READ_BUFFER: |
621 | case GL_POINT_SMOOTH_HINT: |
622 | case GL_PACK_SKIP_PIXELS: |
623 | case GL_STENCIL_REF: |
624 | case GL_STENCIL_CLEAR_VALUE: |
625 | case GL_AUX_BUFFERS: |
626 | case GL_COLOR_MATERIAL_PARAMETER: |
627 | case GL_ACCUM_BLUE_BITS: |
628 | case GL_INDEX_SHIFT: |
629 | case GL_VERTEX_ARRAY_STRIDE: |
630 | case GL_STENCIL_PASS_DEPTH_PASS: |
631 | case GL_CLIENT_ATTRIB_STACK_DEPTH: |
632 | case GL_DRAW_BUFFER: |
633 | case GL_LINE_STIPPLE_REPEAT: |
634 | case GL_BLEND_SRC: |
635 | case GL_PIXEL_MAP_B_TO_B_SIZE: |
636 | case GL_MAX_PIXEL_MAP_TABLE: |
637 | case GL_MAX_TEXTURE_SIZE: |
638 | case GL_PIXEL_MAP_S_TO_S_SIZE: |
639 | case GL_LOGIC_OP_MODE: |
640 | case GL_DEPTH_BITS: |
641 | case GL_GREEN_BITS: |
642 | case GL_LINE_SMOOTH_HINT: |
643 | case GL_ALPHA_TEST_FUNC: |
644 | case GL_MAX_LIGHTS: |
645 | case GL_FOG_HINT: |
646 | case GL_MAX_NAME_STACK_DEPTH: |
647 | case GL_INDEX_ARRAY_TYPE: |
648 | case GL_TEXTURE_COORD_ARRAY_TYPE: |
649 | case GL_COLOR_ARRAY_TYPE: |
650 | case GL_MAX_LIST_NESTING: |
651 | case GL_STENCIL_WRITEMASK: |
652 | case GL_LIST_BASE: |
653 | case GL_ACCUM_ALPHA_BITS: |
654 | case GL_INDEX_ARRAY_STRIDE: |
655 | case GL_PIXEL_MAP_I_TO_B_SIZE: |
656 | case GL_INDEX_BITS: |
657 | case GL_STENCIL_FAIL: |
658 | case GL_UNPACK_ALIGNMENT: |
659 | case GL_STENCIL_PASS_DEPTH_FAIL: |
660 | case GL_ATTRIB_STACK_DEPTH: |
661 | case GL_PACK_SKIP_ROWS: |
662 | case GL_TEXTURE_STACK_DEPTH: |
663 | case GL_MATRIX_MODE: |
664 | case GL_COLOR_ARRAY_STRIDE: |
665 | case GL_LIST_MODE: |
666 | case GL_UNPACK_SKIP_PIXELS: |
667 | case GL_PIXEL_MAP_G_TO_G_SIZE: |
668 | case GL_VERTEX_ARRAY_TYPE: |
669 | case GL_RED_BITS: |
670 | case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
671 | case GL_INDEX_CLEAR_VALUE: |
672 | case GL_PIXEL_MAP_I_TO_G_SIZE: |
673 | case GL_ALPHA_BITS: |
674 | case GL_PIXEL_MAP_I_TO_R_SIZE: |
675 | case GL_COLOR_ARRAY_SIZE: |
676 | case GL_TEXTURE_COORD_ARRAY_SIZE: |
677 | case GL_MAP1_GRID_SEGMENTS: |
678 | case GL_VERTEX_ARRAY_SIZE: |
679 | case GL_PIXEL_MAP_R_TO_R_SIZE: |
680 | case GL_TEXTURE_COORD_ARRAY_STRIDE: |
681 | case GL_MODELVIEW_STACK_DEPTH: |
682 | case GL_MAX_TEXTURE_STACK_DEPTH: |
683 | case GL_PIXEL_MAP_I_TO_I_SIZE: |
684 | case GL_FOG_INDEX: |
685 | case GL_INDEX_WRITEMASK: |
686 | case GL_PACK_ROW_LENGTH: |
687 | case GL_CURRENT_INDEX: |
688 | case GL_STENCIL_VALUE_MASK: |
689 | case GL_UNPACK_SKIP_ROWS: |
690 | case GL_MAX_PROJECTION_STACK_DEPTH: |
691 | case GL_LIST_INDEX: |
692 | case GL_STENCIL_FUNC: |
693 | case GL_INDEX_OFFSET: |
694 | case GL_UNPACK_ROW_LENGTH: |
695 | case GL_COLOR_MATERIAL_FACE: |
696 | case GL_NORMAL_ARRAY_TYPE: |
697 | case GL_STENCIL_BITS: |
698 | case GL_PROJECTION_STACK_DEPTH: |
699 | case GL_CURRENT_RASTER_INDEX: |
700 | case GL_SHADE_MODEL: |
701 | case GL_TEXTURE_ENV_MODE: |
702 | case GL_NORMAL_ARRAY_STRIDE: |
703 | case GL_PERSPECTIVE_CORRECTION_HINT: |
704 | case GL_MAX_CLIP_PLANES: |
705 | case GL_MAX_MODELVIEW_STACK_DEPTH: |
706 | case GL_SUBPIXEL_BITS: |
707 | case GL_ACCUM_RED_BITS: |
708 | case GL_BLEND_DST: |
709 | case GL_FRONT_FACE: |
710 | case GL_MAX_EVAL_ORDER: |
711 | case GL_LINE_STIPPLE_PATTERN: |
712 | case GL_NAME_STACK_DEPTH: |
713 | case GL_MAX_ATTRIB_STACK_DEPTH: |
714 | case GL_POLYGON_SMOOTH_HINT: |
715 | case GL_ACCUM_GREEN_BITS: |
716 | { |
717 | GLint ret[1]; |
718 | int i; |
719 | glGetIntegerv(param, ret); |
720 | |
721 | for (i = 0; i < 1; i++) { |
722 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
723 | } |
724 | break; |
725 | } |
726 | case GL_POLYGON_MODE: |
727 | case GL_MAX_VIEWPORT_DIMS: |
728 | case GL_MAP2_GRID_SEGMENTS: |
729 | { |
730 | GLint ret[2]; |
731 | int i; |
732 | glGetIntegerv(param, ret); |
733 | |
734 | for (i = 0; i < 2; i++) { |
735 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
736 | } |
737 | break; |
738 | } |
739 | case GL_SCISSOR_BOX: |
740 | case GL_VIEWPORT: |
741 | { |
742 | GLint ret[4]; |
743 | int i; |
744 | glGetIntegerv(param, ret); |
745 | |
746 | for (i = 0; i < 4; i++) { |
747 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
748 | } |
749 | break; |
750 | } |
751 | default: |
752 | croak("Unknown glGet parameter!"); |
753 | } |
754 | |
755 | |
756 | Uint32 |
757 | glIsEnabled ( cap ) |
758 | Uint32 cap |
759 | CODE: |
760 | RETVAL = glIsEnabled(cap); |
761 | OUTPUT: |
762 | RETVAL |
763 | |
764 | void |
765 | glPointSize ( size ) |
766 | double size |
767 | CODE: |
768 | glPointSize((GLfloat)size); |
769 | |
770 | void |
771 | glLineWidth ( size ) |
772 | double size |
773 | CODE: |
774 | glLineWidth((GLfloat)size); |
775 | |
776 | void |
777 | glLineStipple ( factor, pattern ) |
778 | Sint32 factor |
779 | Uint16 pattern |
780 | CODE: |
781 | glLineStipple(factor,pattern); |
782 | |
783 | void |
784 | glPolygonMode ( face, mode ) |
785 | GLenum face |
786 | GLenum mode |
787 | CODE: |
788 | glPolygonMode(face,mode); |
789 | |
790 | void |
791 | glFrontFace ( mode ) |
792 | GLenum mode |
793 | CODE: |
794 | glFrontFace(mode); |
795 | |
796 | void |
797 | glCullFace ( mode ) |
798 | GLenum mode |
799 | CODE: |
800 | glCullFace(mode); |
801 | |
802 | void |
803 | glPolygonStipple ( mask ) |
804 | char *mask |
805 | CODE: |
806 | glPolygonStipple(mask); |
807 | |
808 | void |
809 | glEdgeFlag ( flag ) |
810 | GLenum flag |
811 | CODE: |
812 | glEdgeFlag(flag); |
813 | |
814 | void |
815 | glNormal ( x, y, z ) |
816 | double x |
817 | double y |
818 | double z |
819 | CODE: |
820 | glNormal3d(x,y,z); |
821 | |
822 | void |
823 | glEnableClientState ( array ) |
824 | GLenum array |
825 | CODE: |
826 | glEnableClientState(array); |
827 | |
828 | void |
829 | glDisableClientState ( array ) |
830 | GLenum array |
831 | CODE: |
832 | glDisableClientState(array); |
833 | |
834 | void |
835 | glVertexPointer ( size, type, stride, pointer) |
836 | int size |
837 | GLenum type |
838 | Uint32 stride |
839 | char *pointer |
840 | CODE: |
841 | glVertexPointer(size,type,stride,pointer); |
842 | |
843 | void |
844 | glColorPointer ( size, type, stride, pointer ) |
845 | Sint32 size |
846 | GLenum type |
847 | Uint32 stride |
848 | char *pointer |
849 | CODE: |
850 | glColorPointer(size,type,stride,pointer); |
851 | |
852 | void |
853 | glNormalPointer ( type, stride, pointer ) |
854 | GLenum type |
855 | Uint32 stride |
856 | char *pointer |
857 | CODE: |
858 | glNormalPointer(type,stride,pointer); |
859 | |
860 | void |
861 | glTexCoordPointer ( size, type, stride, pointer ) |
862 | Sint32 size |
863 | GLenum type |
864 | Uint32 stride |
865 | char *pointer |
866 | CODE: |
867 | glTexCoordPointer(size,type,stride,pointer); |
868 | |
869 | void |
870 | glEdgeFlagPointer ( stride, pointer ) |
871 | Uint32 stride |
872 | char *pointer |
873 | CODE: |
874 | glEdgeFlagPointer(stride,pointer); |
875 | |
876 | void |
877 | glArrayElement ( ith ) |
878 | Uint32 ith |
879 | CODE: |
880 | glArrayElement(ith); |
881 | |
882 | void |
883 | glDrawElements ( mode, count, type, indices ) |
884 | GLenum mode |
885 | Uint32 count |
886 | GLenum type |
887 | char *indices |
888 | CODE: |
889 | glDrawElements( mode, count, type, indices); |
890 | |
2a668066 |
891 | #ifdef GL_VERSION_1_2 |
892 | |
bfd90409 |
893 | void |
894 | glDrawRangeElements ( mode, start, end, count, type, indices ) |
895 | GLenum mode |
896 | Uint32 start |
897 | Uint32 end |
898 | Uint32 count |
899 | GLenum type |
900 | char *indices |
901 | CODE: |
902 | glDrawRangeElements(mode,start,end,count,type,indices); |
903 | |
2a668066 |
904 | #endif // GL_VERSION_1_2 |
905 | |
bfd90409 |
906 | void |
907 | glDrawArrays ( mode, first, count ) |
908 | GLenum mode |
909 | Uint32 first |
910 | Uint32 count |
911 | CODE: |
912 | glDrawArrays(mode,first,count); |
913 | |
914 | void |
915 | glInterleavedArrays ( format, stride, pointer ) |
916 | GLenum format |
917 | Uint32 stride |
918 | char *pointer |
919 | CODE: |
920 | glInterleavedArrays(format,stride,pointer); |
921 | |
922 | void |
923 | glPushAttrib ( mask ) |
924 | GLbitfield mask |
925 | CODE: |
926 | glPushAttrib(mask); |
927 | |
928 | void |
929 | glPopAttrib () |
930 | CODE: |
931 | glPopAttrib(); |
932 | |
933 | void |
934 | glPushClientAttrib ( mask ) |
935 | GLbitfield mask |
936 | CODE: |
937 | glPushClientAttrib(mask); |
938 | |
939 | void |
940 | glPopClientAttrib () |
941 | CODE: |
942 | glPopClientAttrib(); |
943 | |
944 | void |
945 | glMatrixMode ( mode ) |
946 | GLenum mode |
947 | CODE: |
948 | glMatrixMode(mode); |
949 | |
950 | void |
951 | glLoadIdentity () |
952 | CODE: |
953 | glLoadIdentity(); |
954 | |
955 | void |
956 | glLoadMatrix ( ... ) |
957 | CODE: |
958 | int i; |
959 | double mat[16]; |
960 | for ( i = 0; i < 16; i++ ) { |
961 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
962 | } |
963 | glLoadMatrixd(mat); |
964 | |
965 | void |
966 | glMultMatrix ( ... ) |
967 | CODE: |
968 | int i; |
969 | double mat[16]; |
970 | for ( i = 0; i < 16; i++ ) { |
971 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
972 | } |
973 | glMultMatrixd(mat); |
974 | |
975 | void |
976 | glTranslate ( x, y, z ) |
977 | double x |
978 | double y |
979 | double z |
980 | CODE: |
981 | glTranslated(x,y,z); |
982 | |
983 | void |
984 | glRotate ( angle, x, y, z ) |
985 | double angle |
986 | double x |
987 | double y |
988 | double z |
989 | CODE: |
990 | glRotated(angle,x,y,z); |
991 | |
992 | void |
993 | glScale ( x, y, z ) |
994 | double x |
995 | double y |
996 | double z |
997 | CODE: |
998 | glScaled(x,y,z); |
999 | |
1000 | void |
1001 | glFrustum ( left, right, bottom, top, n, f ) |
1002 | double left |
1003 | double right |
1004 | double bottom |
1005 | double top |
1006 | double n |
1007 | double f |
1008 | CODE: |
1009 | glFrustum(left,right,bottom,top,n,f); |
1010 | |
1011 | void |
1012 | glOrtho ( left, right, bottom, top, n, f ) |
1013 | double left |
1014 | double right |
1015 | double bottom |
1016 | double top |
1017 | double n |
1018 | double f |
1019 | CODE: |
1020 | glOrtho(left,right,bottom,top,n,f); |
1021 | |
1022 | void |
1023 | glViewport ( x, y, width, height ) |
1024 | Sint32 x |
1025 | Sint32 y |
1026 | Uint32 width |
1027 | Uint32 height |
1028 | CODE: |
1029 | glViewport(x,y,width,height); |
1030 | |
1031 | void |
1032 | glDepthRange ( n, f ) |
1033 | double n |
1034 | double f |
1035 | CODE: |
1036 | glDepthRange(n,f); |
1037 | |
1038 | void |
1039 | glPushMatrix () |
1040 | CODE: |
1041 | glPushMatrix(); |
1042 | |
1043 | void |
1044 | glPopMatrix () |
1045 | CODE: |
1046 | glPopMatrix(); |
1047 | |
1048 | void |
1049 | glClipPlane ( plane, ... ) |
1050 | GLenum plane |
1051 | CODE: |
1052 | double v[4]; |
1053 | int i; |
1054 | for (i = 0; i < 4; i++ ) { |
1055 | v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0; |
1056 | } |
1057 | glClipPlane(plane,v); |
1058 | |
1059 | void |
1060 | glColor ( r, g, b, ... ) |
1061 | double r |
1062 | double g |
1063 | double b |
1064 | CODE: |
1065 | if ( items == 4 ) { |
1066 | double a; |
1067 | a = SvNV(ST(3)); |
1068 | glColor4d(r,g,b,a); |
1069 | } else { |
1070 | glColor3d(r,g,b); |
1071 | } |
1072 | |
1073 | void |
1074 | glIndex ( c ) |
1075 | Uint32 c |
1076 | CODE: |
1077 | glIndexi(c); |
1078 | |
1079 | void |
1080 | glShadeModel ( mode ) |
1081 | GLenum mode |
1082 | CODE: |
1083 | glShadeModel(mode); |
1084 | |
1085 | void |
1086 | glLight ( light, name, ... ) |
1087 | GLenum light |
1088 | GLenum name |
1089 | CODE: |
1090 | int i; |
1091 | if ( items == 6 ) { |
1092 | float v[4]; |
1093 | for ( i = 0; i < 4; i++ ) { |
1094 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1095 | } |
1096 | glLightfv(light,name,v); |
1097 | } else if ( items == 5 ) { |
1098 | float v[3]; |
1099 | for ( i = 0; i < 3; i++ ) { |
1100 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1101 | } |
1102 | glLightfv(light,name,v); |
1103 | } else if ( items == 3 ) { |
1104 | float v; |
1105 | v = SvNV(ST(2)); |
1106 | glLightf(light,name,v); |
1107 | } else { |
1108 | Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments"); |
1109 | } |
1110 | |
1111 | void |
1112 | glLightModel ( pname, ... ) |
1113 | GLenum pname |
1114 | CODE: |
1115 | GLfloat vec[4]; |
1116 | if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER || |
1117 | pname == GL_LIGHT_MODEL_TWO_SIDE || |
1118 | pname == GL_LIGHT_MODEL_COLOR_CONTROL ) { |
1119 | glLightModelf(pname,SvNV(ST(1))); |
1120 | } else if ( pname == GL_LIGHT_MODEL_AMBIENT) { |
1121 | vec[0] = SvNV(ST(1)); |
1122 | vec[1] = SvNV(ST(2)); |
1123 | vec[2] = SvNV(ST(3)); |
1124 | vec[3] = SvNV(ST(4)); |
1125 | glLightModelfv(pname,vec); |
1126 | } else { |
1127 | Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname); |
1128 | } |
1129 | |
1130 | void |
1131 | glMaterial ( face, name, ... ) |
1132 | GLenum face |
1133 | GLenum name |
1134 | CODE: |
1135 | int i; |
1136 | if ( items == 6 ) { |
1137 | float v[4]; |
1138 | for ( i = 0; i < 4; i++ ) { |
1139 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1140 | } |
1141 | glMaterialfv(face,name,v); |
1142 | } else if ( items == 5 ) { |
1143 | float v[3]; |
1144 | for ( i = 0; i < 4; i++ ) { |
1145 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1146 | } |
1147 | glMaterialfv(face,name,v); |
1148 | } else if ( items == 3 ) { |
1149 | float v; |
1150 | v = SvNV(ST(2)); |
1151 | glMaterialf(face,name,v); |
1152 | } else { |
1153 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1154 | } |
1155 | |
1156 | void |
1157 | glColorMaterial ( face, mode ) |
1158 | GLenum face |
1159 | GLenum mode |
1160 | CODE: |
1161 | glColorMaterial(face,mode); |
1162 | |
1163 | void |
1164 | glBlendFunc ( sfactor, dfactor ) |
1165 | GLenum sfactor |
1166 | GLenum dfactor |
1167 | CODE: |
1168 | glBlendFunc(sfactor,dfactor); |
1169 | |
1170 | |
1171 | void |
1172 | glHint ( target, hint ) |
1173 | GLenum target |
1174 | GLenum hint |
1175 | CODE: |
1176 | glHint(target,hint); |
1177 | |
1178 | void |
1179 | glFog ( name, ... ) |
1180 | GLenum name |
1181 | CODE: |
1182 | if ( items == 5 ) { |
1183 | float v[4]; |
1184 | v[0] = SvNV(ST(1)); |
1185 | v[1] = SvNV(ST(2)); |
1186 | v[2] = SvNV(ST(3)); |
1187 | v[3] = SvNV(ST(4)); |
1188 | glFogfv(name,v); |
1189 | } else if ( items == 2 ) { |
1190 | float v; |
1191 | v = SvNV(ST(1)); |
1192 | glFogf(name,v); |
1193 | } else { |
1194 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1195 | } |
1196 | |
1197 | void |
1198 | glPolygonOffset ( factor, units ) |
1199 | double factor |
1200 | double units |
1201 | CODE: |
1202 | glPolygonOffset(factor,units); |
1203 | |
1204 | Uint32 |
1205 | glGenLists ( range ) |
1206 | Uint32 range |
1207 | CODE: |
1208 | RETVAL = glGenLists(range); |
1209 | OUTPUT: |
1210 | RETVAL |
1211 | |
1212 | void |
1213 | glNewList ( list, mode ) |
1214 | Uint32 list |
1215 | GLenum mode |
1216 | CODE: |
1217 | glNewList(list,mode); |
1218 | |
1219 | void |
1220 | glEndList () |
1221 | CODE: |
1222 | glEndList(); |
1223 | |
1224 | void |
1225 | glDeleteLists ( base, count ) |
1226 | Uint32 base |
1227 | Uint32 count |
1228 | CODE: |
1229 | glDeleteLists(base, count); |
1230 | |
1231 | void |
1232 | glCallList ( list ) |
1233 | Uint32 list |
1234 | CODE: |
1235 | glCallList(list); |
1236 | |
1237 | Uint32 |
1238 | glIsList ( list ) |
1239 | Uint32 list |
1240 | CODE: |
1241 | RETVAL = glIsList(list); |
1242 | OUTPUT: |
1243 | RETVAL |
1244 | |
1245 | void |
1246 | glListBase ( base ) |
1247 | Uint32 base |
1248 | CODE: |
1249 | glListBase(base); |
1250 | |
1251 | void |
1252 | glCallLists ( ... ) |
1253 | CODE: |
1254 | int *i, j; |
1255 | if ( items > 0 ) { |
1256 | i = (int*)safemalloc(sizeof(int)* (items)); |
1257 | for ( j = 0; j < items; j++ ) { |
1258 | i[j] = SvIV(ST(j)); |
1259 | } |
1260 | } else { |
1261 | Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)"); |
1262 | } |
1263 | glCallLists(items, GL_INT, i); |
1264 | safefree(i); |
1265 | |
1266 | void |
1267 | glCallListsString ( string ) |
1268 | SV* string |
1269 | CODE: |
1270 | char *str; |
1271 | STRLEN len; |
1272 | str = SvPV(string,len); |
1273 | glCallLists(len,GL_BYTE,str); |
1274 | |
1275 | void |
1276 | glRasterPos ( x, y, z, ... ) |
1277 | double x |
1278 | double y |
1279 | double z |
1280 | CODE: |
1281 | if ( items == 4 ) { |
1282 | double w = SvNV(ST(3)); |
1283 | glRasterPos4d(x,y,z,w); |
1284 | } else { |
1285 | glRasterPos3d(x,y,z); |
1286 | } |
1287 | |
1288 | void |
1289 | glBitmap ( width, height, x1, y1, x2, y2, data ) |
1290 | Uint32 width |
1291 | Uint32 height |
1292 | double x1 |
1293 | double y1 |
1294 | double x2 |
1295 | double y2 |
1296 | char *data |
1297 | CODE: |
1298 | glBitmap(width,height,x1,y1,x2,y2,data); |
1299 | |
1300 | void |
1301 | glDrawPixels ( width, height, format, type, pixels ) |
1302 | Uint32 width |
1303 | Uint32 height |
1304 | GLenum format |
1305 | GLenum type |
1306 | char *pixels |
1307 | CODE: |
1308 | glDrawPixels(width,height,format,type,pixels); |
1309 | |
1310 | |
1311 | SV* |
1312 | glReadPixels ( x, y, width, height, format, type ) |
1313 | Uint32 x |
1314 | Uint32 y |
1315 | Uint32 height |
1316 | Uint32 width |
1317 | GLenum format |
1318 | GLenum type |
1319 | CODE: |
1320 | int len, size; |
1321 | char *buf; |
1322 | size = 1; /* ALPHA, BLUE, GREEN or RED */ |
1323 | if (format == GL_BGR || format == GL_RGB) |
1324 | size = 3; |
1325 | if (format == GL_BGRA || format == GL_RGBA) |
1326 | size = 4; |
1327 | len = height * width * size; /* in bytes */ |
1328 | RETVAL = newSV(len); /* alloc len+1 bytes */ |
1329 | SvPOK_on(RETVAL); /* make an PV */ |
1330 | buf = SvPVX(RETVAL); /* get ptr to buffer */ |
1331 | glReadPixels(x,y,width,height,format,type,buf); |
1332 | SvCUR_set(RETVAL, len); /* set real length */ |
1333 | OUTPUT: |
1334 | RETVAL |
1335 | |
1336 | AV* |
1337 | glReadPixel ( x, y ) |
1338 | Uint32 x |
1339 | Uint32 y |
1340 | CODE: |
1341 | int rgba[4]; /* r,g,b,a */ |
1342 | int i; |
1343 | glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba); |
1344 | RETVAL = newAV(); |
1345 | for ( i = 0; i < 4; i++ ) { |
1346 | av_push(RETVAL,newSViv(rgba[i])); |
1347 | } |
1348 | OUTPUT: |
1349 | RETVAL |
1350 | |
1351 | void |
1352 | glCopyPixels ( x, y, width, height, buffer ) |
1353 | Sint32 x |
1354 | Sint32 y |
1355 | Uint32 width |
1356 | Uint32 height |
1357 | GLenum buffer |
1358 | CODE: |
1359 | glCopyPixels(x,y,width,height,buffer); |
1360 | |
1361 | void |
1362 | glPixelStore ( name, param ) |
1363 | Sint32 name |
1364 | double param |
1365 | CODE: |
1366 | glPixelStorei(name,param); |
1367 | |
1368 | void |
1369 | glPixelTransfer ( name, ... ) |
1370 | GLenum name |
1371 | CODE: |
1372 | switch ( name ) { |
1373 | case GL_MAP_COLOR: |
1374 | case GL_MAP_STENCIL: |
1375 | case GL_INDEX_SHIFT: |
1376 | case GL_INDEX_OFFSET: |
1377 | glPixelTransferi(name,SvIV(ST(1))); |
1378 | break; |
1379 | default: |
1380 | glPixelTransferf(name,SvNV(ST(1))); |
1381 | break; |
1382 | } |
1383 | |
1384 | void |
1385 | glPixelMap ( type, map, mapsize, values ) |
1386 | GLenum type |
1387 | GLenum map |
1388 | Sint32 mapsize |
1389 | char *values |
1390 | CODE: |
1391 | switch (type) { |
1392 | case GL_UNSIGNED_INT: |
1393 | glPixelMapuiv(map,mapsize,(GLint*)values); |
1394 | break; |
1395 | case GL_UNSIGNED_SHORT: |
1396 | glPixelMapusv(map,mapsize,(GLushort*)values); |
1397 | break; |
1398 | case GL_FLOAT: |
1399 | glPixelMapfv(map,mapsize,(GLfloat*)values); |
1400 | break; |
1401 | } |
1402 | |
1403 | void |
1404 | glPixelZoom ( zoomx, zoomy ) |
1405 | double zoomx |
1406 | double zoomy |
1407 | CODE: |
1408 | glPixelZoom(zoomx,zoomy); |
1409 | |
1410 | #ifdef GL_VERSION_1_3 |
1411 | |
1412 | void |
1413 | glColorTable ( target, internalFormat, width, format, type, data ) |
1414 | GLenum target |
1415 | GLenum internalFormat |
1416 | Uint32 width |
1417 | GLenum format |
1418 | GLenum type |
1419 | char *data |
1420 | CODE: |
1421 | glColorTable(target,internalFormat,width,format,type,data); |
1422 | |
1423 | void |
1424 | glColorTableParameter ( target, name, r, g, b, a) |
1425 | GLenum target |
1426 | GLenum name |
1427 | double r |
1428 | double g |
1429 | double b |
1430 | double a |
1431 | CODE: |
1432 | GLfloat vec[4]; |
1433 | vec[0] = r; |
1434 | vec[1] = g; |
1435 | vec[2] = b; |
1436 | vec[3] = a; |
1437 | glColorTableParameterfv(target,name,vec); |
1438 | |
1439 | void |
1440 | glCopyColorTable ( target, internalFormat, x, y, width ) |
1441 | GLenum target |
1442 | GLenum internalFormat |
1443 | Sint32 x |
1444 | Sint32 y |
1445 | Uint32 width |
1446 | CODE: |
1447 | glCopyColorTable(target,internalFormat,x,y,width); |
1448 | |
1449 | void |
1450 | glColorSubTable ( target, start, count, format, type, data ) |
1451 | Uint32 target |
1452 | Uint32 start |
1453 | Uint32 count |
1454 | Uint32 format |
1455 | Uint32 type |
1456 | char *data |
1457 | CODE: |
1458 | glColorSubTable(target,start,count,format,type,data); |
1459 | |
1460 | void |
1461 | glCopyColorSubTable ( target, start, x, y, count ) |
1462 | Uint32 target |
1463 | Uint32 start |
1464 | Sint32 x |
1465 | Sint32 y |
1466 | Uint32 count |
1467 | CODE: |
1468 | glCopyColorSubTable(target,start,x,y,count); |
1469 | |
1470 | void |
1471 | glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image ) |
1472 | Uint32 target |
1473 | Uint32 internalFormat |
1474 | Uint32 width |
1475 | Uint32 height |
1476 | Uint32 format |
1477 | Uint32 type |
1478 | char *image |
1479 | CODE: |
1480 | glConvolutionFilter2D(target,internalFormat,width,height,format,type,image); |
1481 | |
1482 | void |
1483 | glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height ) |
1484 | Uint32 target |
1485 | Uint32 internalFormat |
1486 | Sint32 x |
1487 | Sint32 y |
1488 | Uint32 width |
1489 | Uint32 height |
1490 | CODE: |
1491 | glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height); |
1492 | |
1493 | void |
1494 | glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column ) |
1495 | Uint32 target |
1496 | Uint32 internalFormat |
1497 | Uint32 width |
1498 | Uint32 height |
1499 | Uint32 format |
1500 | Uint32 type |
1501 | char *row |
1502 | char *column |
1503 | CODE: |
1504 | glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column); |
1505 | |
1506 | void |
1507 | glConvolutionFilter1D ( target, internalFormat, width, format, type, image ) |
1508 | Uint32 target |
1509 | Uint32 internalFormat |
1510 | Uint32 width |
1511 | Uint32 format |
1512 | Uint32 type |
1513 | char *image |
1514 | CODE: |
1515 | glConvolutionFilter1D(target,internalFormat,width,format,type,image); |
1516 | |
1517 | void |
1518 | glCopyConvolutionFilter1D ( target, internalFormat, x, y, width ) |
1519 | Uint32 target |
1520 | Uint32 internalFormat |
1521 | Sint32 x |
1522 | Sint32 y |
1523 | Uint32 width |
1524 | CODE: |
1525 | glCopyConvolutionFilter1D(target,internalFormat,x,y,width); |
1526 | |
1527 | void |
1528 | glConvolutionParameter ( target, pname, ... ) |
1529 | Uint32 target |
1530 | Uint32 pname |
1531 | CODE: |
1532 | Uint32 pi; |
1533 | GLfloat pv[4]; |
1534 | switch(pname) { |
1535 | case GL_CONVOLUTION_BORDER_MODE: |
1536 | if ( items != 3 ) |
1537 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1538 | pi = SvIV(ST(2)); |
1539 | glConvolutionParameteri(target,pname,pi); |
1540 | break; |
1541 | case GL_CONVOLUTION_FILTER_SCALE: |
1542 | case GL_CONVOLUTION_FILTER_BIAS: |
1543 | if ( items != 6 ) |
1544 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1545 | pv[0] = (GLfloat)SvNV(ST(2)); |
1546 | pv[1] = (GLfloat)SvNV(ST(3)); |
1547 | pv[2] = (GLfloat)SvNV(ST(4)); |
1548 | pv[3] = (GLfloat)SvNV(ST(5)); |
1549 | glConvolutionParameterfv(target,pname,pv); |
1550 | break; |
1551 | default: |
1552 | Perl_croak(aTHX_ "ConvolutionParameter invalid parameter"); |
1553 | break; |
1554 | } |
1555 | |
1556 | void |
1557 | glHistogram ( target, width, internalFormat, sink ) |
1558 | Uint32 target |
1559 | Uint32 width |
1560 | Uint32 internalFormat |
1561 | GLboolean sink |
1562 | CODE: |
1563 | glHistogram(target,width,internalFormat,sink); |
1564 | |
1565 | void |
1566 | glGetHistogram ( target, reset, format, type, values ) |
1567 | Uint32 target |
1568 | GLboolean reset |
1569 | Uint32 format |
1570 | Uint32 type |
1571 | char *values |
1572 | CODE: |
1573 | glGetHistogram(target,reset,format,type,values); |
1574 | |
1575 | void |
1576 | glResetHistogram ( target ) |
1577 | Uint32 target |
1578 | CODE: |
1579 | glResetHistogram(target); |
1580 | |
1581 | void |
1582 | glMinmax ( target, internalFormat, sink ) |
1583 | Uint32 target |
1584 | Uint32 internalFormat |
1585 | GLboolean sink |
1586 | CODE: |
1587 | glMinmax(target,internalFormat,sink); |
1588 | |
1589 | void |
1590 | glGetMinmax ( target, reset, format, type, values ) |
1591 | Uint32 target |
1592 | GLboolean reset |
1593 | Uint32 format |
1594 | Uint32 type |
1595 | char *values |
1596 | CODE: |
1597 | glGetMinmax(target,reset,format,type,values); |
1598 | |
1599 | void |
1600 | glResetMinmax ( target ) |
1601 | Uint32 target |
1602 | CODE: |
1603 | glResetMinmax(target); |
1604 | |
1605 | void |
1606 | glBlendEquation ( mode ) |
1607 | Uint32 mode |
1608 | CODE: |
1609 | glBlendEquation(mode); |
1610 | |
1611 | #endif // GL_VERSION_1_3 |
1612 | |
1613 | void |
1614 | glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data ) |
1615 | GLenum target |
1616 | Sint32 level |
1617 | Sint32 internalFormat |
1618 | Uint32 width |
1619 | Uint32 height |
1620 | Sint32 border |
1621 | GLenum format |
1622 | GLenum type |
1623 | char *data |
1624 | CODE: |
1625 | glTexImage2D(target,level,internalFormat,width,height,border,format,type,data); |
1626 | |
1627 | void |
1628 | glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border ) |
1629 | GLenum target |
1630 | Sint32 level |
1631 | Sint32 internalFormat |
1632 | Sint32 x |
1633 | Sint32 y |
1634 | Uint32 width |
1635 | Uint32 height |
1636 | Sint32 border |
1637 | CODE: |
1638 | glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border); |
1639 | |
1640 | void |
1641 | glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data ) |
1642 | GLenum target |
1643 | Sint32 level |
1644 | Sint32 xoffset |
1645 | Sint32 yoffset |
1646 | Uint32 width |
1647 | Uint32 height |
1648 | GLenum format |
1649 | GLenum type |
1650 | char *data |
1651 | CODE: |
1652 | glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data); |
1653 | |
1654 | void |
1655 | glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height ) |
1656 | GLenum target |
1657 | Sint32 level |
1658 | Sint32 xoffset |
1659 | Sint32 yoffset |
1660 | Sint32 x |
1661 | Sint32 y |
1662 | Uint32 width |
1663 | Uint32 height |
1664 | CODE: |
1665 | glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height); |
1666 | |
1667 | void |
1668 | glTexImage1D ( target, level, internalFormat, width, border, format, type, data ) |
1669 | GLenum target |
1670 | Sint32 level |
1671 | Sint32 internalFormat |
1672 | Uint32 width |
1673 | Sint32 border |
1674 | GLenum format |
1675 | GLenum type |
1676 | char *data |
1677 | CODE: |
1678 | glTexImage1D(target,level,internalFormat,width,border,format,type,data); |
1679 | |
1680 | void |
1681 | glTexSubImage1D ( target, level, xoffset, width, format, type, data ) |
1682 | GLenum target |
1683 | Sint32 level |
1684 | Sint32 xoffset |
1685 | Uint32 width |
1686 | GLenum format |
1687 | GLenum type |
1688 | char *data |
1689 | CODE: |
1690 | glTexSubImage1D(target,level,xoffset,width,format,type,data); |
1691 | |
1692 | void |
1693 | glCopyTexImage1D ( target, level, internalFormat, x, y, width, border ) |
1694 | GLenum target |
1695 | Sint32 level |
1696 | Sint32 internalFormat |
1697 | Sint32 x |
1698 | Sint32 y |
1699 | Uint32 width |
1700 | Sint32 border |
1701 | CODE: |
1702 | glCopyTexImage1D(target,level,internalFormat,x,y,width,border); |
1703 | |
1704 | void |
1705 | glCopyTexSubImage1D ( target, level, xoffset, x, y, width ) |
1706 | GLenum target |
1707 | Sint32 level |
1708 | Sint32 xoffset |
1709 | Sint32 x |
1710 | Sint32 y |
1711 | Uint32 width |
1712 | CODE: |
1713 | glCopyTexSubImage1D(target,level,xoffset,x,y,width); |
1714 | |
1715 | #ifdef GL_VERSION_1_3 |
1716 | |
1717 | void |
1718 | glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data ) |
1719 | GLenum target |
1720 | Sint32 level |
1721 | Sint32 internalFormat |
1722 | Uint32 width |
1723 | Uint32 height |
1724 | Uint32 depth |
1725 | Sint32 border |
1726 | GLenum format |
1727 | GLenum type |
1728 | char *data |
1729 | CODE: |
1730 | glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data); |
1731 | |
1732 | void |
1733 | glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data ) |
1734 | GLenum target |
1735 | Sint32 level |
1736 | Sint32 xoffset |
1737 | Sint32 yoffset |
1738 | Sint32 zoffset |
1739 | Uint32 width |
1740 | Uint32 height |
1741 | Uint32 depth |
1742 | GLenum format |
1743 | GLenum type |
1744 | char *data |
1745 | CODE: |
1746 | glTexSubImage3D(target,level,xoffset,yoffset,zoffset, |
1747 | width,height,depth,format,type,data); |
1748 | |
1749 | void |
1750 | glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height ) |
1751 | GLenum target |
1752 | Sint32 level |
1753 | Sint32 xoffset |
1754 | Sint32 yoffset |
1755 | Sint32 zoffset |
1756 | Sint32 x |
1757 | Sint32 y |
1758 | Uint32 width |
1759 | Uint32 height |
1760 | CODE: |
1761 | glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height); |
1762 | |
1763 | #endif // GL_VERSION_1_3 |
1764 | |
1765 | AV* |
1766 | glGenTextures ( n ) |
1767 | Uint32 n; |
1768 | CODE: |
1769 | GLsizei i; |
1770 | GLuint* names; |
1771 | names = (GLuint*)safemalloc(sizeof(GLuint)*n); |
1772 | RETVAL = newAV(); |
1773 | glGenTextures(n,names); |
1774 | for ( i = 0; i < n; i++ ) { |
1775 | av_push(RETVAL,newSViv(names[i])); |
1776 | } |
1777 | safefree(names); |
1778 | OUTPUT: |
1779 | RETVAL |
1780 | |
1781 | GLboolean |
1782 | glIsTexture ( texture ) |
1783 | Uint32 texture |
1784 | CODE: |
1785 | RETVAL = glIsTexture(texture); |
1786 | OUTPUT: |
1787 | RETVAL |
1788 | |
1789 | void |
1790 | glBindTexture ( target, texture ) |
1791 | GLenum target |
1792 | Uint32 texture |
1793 | CODE: |
1794 | glBindTexture(target,texture); |
1795 | |
1796 | void |
1797 | glDeleteTextures ( ... ) |
1798 | CODE: |
1799 | GLuint* textures; |
1800 | int i; |
1801 | textures = (GLuint*)safemalloc(sizeof(GLuint) * items); |
1802 | if ( textures ) { |
1803 | for ( i = 0; i < items; i++ ) { |
1804 | textures[i] = SvIV(ST(i)); |
1805 | } |
1806 | } |
1807 | glDeleteTextures(items,textures); |
1808 | safefree(textures); |
1809 | |
1810 | AV* |
1811 | glAreTexturesResident ( ... ) |
1812 | CODE: |
1813 | GLuint* textures; |
1814 | GLboolean *homes; |
1815 | int i; |
1816 | RETVAL = newAV(); |
1817 | textures = (GLuint*)safemalloc(sizeof(GLuint) * items); |
1818 | homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items); |
1819 | if ( textures ) { |
1820 | for ( i = 0; i < items; i++ ) { |
1821 | textures[i] = SvIV(ST(i)); |
1822 | } |
1823 | } |
1824 | if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) { |
1825 | for (i = 0; i < items; i++ ) { |
1826 | av_push(RETVAL,newSViv(homes[i])); |
1827 | } |
1828 | } |
1829 | safefree(homes); |
1830 | safefree(textures); |
1831 | OUTPUT: |
1832 | RETVAL |
1833 | |
1834 | void |
1835 | glPrioritizeTextures ( n, names, priorities ) |
1836 | Uint32 n |
1837 | char *names |
1838 | char *priorities |
1839 | CODE: |
1840 | glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities); |
1841 | |
1842 | void |
1843 | glTexEnv ( target, name, ... ) |
1844 | GLenum target |
1845 | GLenum name |
1846 | CODE: |
1847 | float pv[4]; |
1848 | GLint p; |
1849 | switch(name) { |
1850 | case GL_TEXTURE_ENV_MODE: |
1851 | p = SvIV(ST(2)); |
1852 | glTexEnvi(target,name,p); |
1853 | break; |
1854 | case GL_TEXTURE_ENV_COLOR: |
1855 | pv[0] = SvNV(ST(2)); |
1856 | pv[1] = SvNV(ST(3)); |
1857 | pv[2] = SvNV(ST(4)); |
1858 | pv[3] = SvNV(ST(5)); |
1859 | glTexEnvfv(target,name,pv); |
1860 | break; |
1861 | } |
1862 | |
1863 | void |
1864 | glTexCoord ( ... ) |
1865 | CODE: |
1866 | double s,t,r,q; |
1867 | if ( items < 1 || items > 4 ) |
1868 | Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])"); |
1869 | s = t = r = 0.0; |
1870 | q = 1.0; |
1871 | switch(items) { |
1872 | case 4: |
1873 | q = SvNV(ST(3)); |
1874 | case 3: |
1875 | r = SvNV(ST(2)); |
1876 | case 2: |
1877 | t = SvNV(ST(1)); |
1878 | case 1: |
1879 | s = SvNV(ST(0)); |
1880 | } |
1881 | glTexCoord4d(s,t,r,q); |
1882 | |
1883 | void |
1884 | glTexParameter ( target, name, ... ) |
1885 | GLenum target |
1886 | GLenum name |
1887 | CODE: |
1888 | GLfloat pv[4]; |
1889 | GLint p; |
1890 | switch (name) { |
1891 | case GL_TEXTURE_BORDER_COLOR: |
1892 | pv[0] = SvNV(ST(2)); |
1893 | pv[1] = SvNV(ST(3)); |
1894 | pv[2] = SvNV(ST(4)); |
1895 | pv[3] = SvNV(ST(5)); |
1896 | glTexParameterfv(target,name,pv); |
1897 | break; |
1898 | case GL_TEXTURE_PRIORITY: |
1899 | case GL_TEXTURE_MIN_LOD: |
1900 | case GL_TEXTURE_MAX_LOD: |
1901 | pv[0] = SvNV(ST(2)); |
1902 | glTexParameterf(target,name,pv[0]); |
1903 | break; |
1904 | case GL_TEXTURE_BASE_LEVEL: |
1905 | case GL_TEXTURE_MAX_LEVEL: |
1906 | default: |
1907 | p = SvIV(ST(2)); |
1908 | glTexParameteri(target,name,p); |
1909 | break; |
1910 | } |
1911 | |
1912 | void |
1913 | glTexGen ( coord, name, ... ) |
1914 | GLenum coord |
1915 | GLenum name |
1916 | CODE: |
1917 | GLdouble *pv; |
1918 | GLint p; |
1919 | int i; |
1920 | switch (name) { |
1921 | case GL_TEXTURE_GEN_MODE: |
1922 | p = SvIV(ST(2)); |
1923 | glTexGeni(coord,name,p); |
1924 | break; |
1925 | default: |
1926 | if ( items == 2 ) |
1927 | Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)"); |
1928 | pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2)); |
1929 | for ( i = 0; i < items - 2; i++ ) { |
1930 | pv[i] = SvNV(ST(i+2)); |
1931 | } |
1932 | glTexGendv(coord,name,pv); |
1933 | safefree(pv); |
1934 | break; |
1935 | } |
1936 | |
1937 | #ifdef GL_VERSION_1_3 |
1938 | |
1939 | void |
1940 | glActiveTextureARB ( texUnit ) |
1941 | GLenum texUnit |
1942 | CODE: |
1943 | glActiveTextureARB(texUnit); |
1944 | |
1945 | void |
1946 | glMultiTexCoord ( texUnit, ... ) |
1947 | Uint32 texUnit |
1948 | CODE: |
1949 | double s,t,r,q; |
1950 | if ( items < 2 || items > 5 ) |
1951 | Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])"); |
1952 | s = t = r = 0.0; |
1953 | q = 1.0; |
1954 | switch(items) { |
1955 | case 5: |
1956 | q = SvNV(ST(3)); |
1957 | case 4: |
1958 | r = SvNV(ST(2)); |
1959 | case 3: |
1960 | t = SvNV(ST(1)); |
1961 | case 2: |
1962 | s = SvNV(ST(0)); |
1963 | } |
1964 | glMultiTexCoord4dARB(texUnit,s,t,r,q); |
1965 | |
1966 | #endif // GL_VERSION_1_3 |
1967 | |
1968 | void |
1969 | glDrawBuffer ( mode ) |
1970 | GLenum mode |
1971 | CODE: |
1972 | glDrawBuffer(mode); |
1973 | |
1974 | void |
1975 | glReadBuffer ( mode ) |
1976 | GLenum mode |
1977 | CODE: |
1978 | glReadBuffer(mode); |
1979 | |
1980 | void |
1981 | glIndexMask ( mask ) |
1982 | Uint32 mask |
1983 | CODE: |
1984 | glIndexMask(mask); |
1985 | |
1986 | void |
1987 | glColorMask ( red, green, blue, alpha ) |
1988 | GLboolean red |
1989 | GLboolean green |
1990 | GLboolean blue |
1991 | GLboolean alpha |
1992 | CODE: |
1993 | glColorMask(red,green,blue,alpha); |
1994 | |
1995 | void |
1996 | glDepthMask ( flag ) |
1997 | GLboolean flag |
1998 | CODE: |
1999 | glDepthMask(flag); |
2000 | |
2001 | void |
2002 | glStencilMask ( mask ) |
2003 | Uint32 mask |
2004 | CODE: |
2005 | glStencilMask(mask); |
2006 | |
2007 | void |
2008 | glScissor ( x , y, width, height ) |
2009 | Sint32 x |
2010 | Sint32 y |
2011 | Uint32 width |
2012 | Uint32 height |
2013 | CODE: |
2014 | glScissor(x,y,width,height); |
2015 | |
2016 | void |
2017 | glAlphaFunc ( func, ref ) |
2018 | GLenum func |
2019 | double ref |
2020 | CODE: |
2021 | glAlphaFunc(func,ref); |
2022 | |
2023 | void |
2024 | glStencilFunc ( func, ref, mask ) |
2025 | GLenum func |
2026 | Sint32 ref |
2027 | Uint32 mask |
2028 | CODE: |
2029 | glStencilFunc(func,ref,mask); |
2030 | |
2031 | void |
2032 | glStencilOp ( fail, zfail, zpass ) |
2033 | GLenum fail |
2034 | GLenum zfail |
2035 | GLenum zpass |
2036 | CODE: |
2037 | glStencilOp(fail,zfail,zpass); |
2038 | |
2039 | void |
2040 | glDepthFunc ( func ) |
2041 | GLenum func |
2042 | CODE: |
2043 | glDepthFunc(func); |
2044 | |
2045 | void |
2046 | glLogicOp ( opcode ) |
2047 | GLenum opcode |
2048 | CODE: |
2049 | glLogicOp(opcode); |
2050 | |
2051 | void |
2052 | glAccum ( op, value ) |
2053 | GLenum op |
2054 | double value |
2055 | CODE: |
2056 | glAccum(op,value); |
2057 | |
2058 | void |
2059 | glMap1 ( target, u1, u2, stride, order, points ) |
2060 | GLenum target |
2061 | double u1 |
2062 | double u2 |
2063 | Sint32 stride |
2064 | Sint32 order |
2065 | char *points |
2066 | CODE: |
2067 | glMap1d(target,u1,u2,stride,order,(double*)points); |
2068 | |
2069 | void |
2070 | glEvalCoord1 ( u ) |
2071 | double u |
2072 | CODE: |
2073 | glEvalCoord1d(u); |
2074 | |
2075 | void |
2076 | glMapGrid1 ( n, u1, u2 ) |
2077 | Sint32 n |
2078 | double u1 |
2079 | double u2 |
2080 | CODE: |
2081 | glMapGrid1d(n,u1,u2); |
2082 | |
2083 | void |
2084 | glEvalMesh1 ( mode, p1, p2 ) |
2085 | GLenum mode |
2086 | Sint32 p1 |
2087 | Sint32 p2 |
2088 | CODE: |
2089 | glEvalMesh1(mode,p1,p2); |
2090 | |
2091 | void |
2092 | glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) |
2093 | GLenum target |
2094 | double u1 |
2095 | double u2 |
2096 | Sint32 ustride |
2097 | Sint32 uorder |
2098 | double v1 |
2099 | double v2 |
2100 | Sint32 vstride |
2101 | Sint32 vorder |
2102 | char *points |
2103 | CODE: |
2104 | glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points); |
2105 | |
2106 | void |
2107 | glEvalCoord2 ( u, v ) |
2108 | double u |
2109 | double v |
2110 | CODE: |
2111 | glEvalCoord2d(u,v); |
2112 | |
2113 | void |
2114 | glMapGrid2 ( nu, u1, u2, nv, v1, v2 ) |
2115 | Sint32 nu |
2116 | double u1 |
2117 | double u2 |
2118 | Sint32 nv |
2119 | double v1 |
2120 | double v2 |
2121 | CODE: |
2122 | glMapGrid2d(nu,u1,u2,nv,v1,v2); |
2123 | |
2124 | void |
2125 | glEvalMesh2 ( mode, i1, i2, j1, j2 ) |
2126 | GLenum mode |
2127 | Sint32 i1 |
2128 | Sint32 i2 |
2129 | Sint32 j1 |
2130 | Sint32 j2 |
2131 | CODE: |
2132 | glEvalMesh2(mode,i1,i2,j1,j2); |
2133 | |
2134 | GLenum |
2135 | glGetError ( ) |
2136 | CODE: |
2137 | RETVAL = glGetError(); |
2138 | OUTPUT: |
2139 | RETVAL |
2140 | |
2141 | GLint |
2142 | glRenderMode ( mode ) |
2143 | GLenum mode |
2144 | CODE: |
2145 | RETVAL = glRenderMode( mode ); |
2146 | OUTPUT: |
2147 | RETVAL |
2148 | |
2149 | void |
2150 | glInitNames ( ) |
2151 | CODE: |
2152 | glInitNames(); |
2153 | |
2154 | void |
2155 | glPushName ( name ) |
2156 | GLuint name |
2157 | CODE: |
2158 | glPushName(name); |
2159 | |
2160 | void |
2161 | glPopName ( ) |
2162 | CODE: |
2163 | glPopName(); |
2164 | |
2165 | void |
2166 | glLoadName ( name ) |
2167 | GLuint name |
2168 | CODE: |
2169 | glLoadName(name); |
2170 | |
2171 | void |
2172 | glFeedbackBuffer ( size, type, buffer ) |
2173 | GLuint size |
2174 | GLenum type |
2175 | float* buffer |
2176 | CODE: |
2177 | glFeedbackBuffer(size,type,buffer); |
2178 | |
2179 | void |
2180 | glPassThrough ( token ) |
2181 | GLfloat token |
2182 | CODE: |
2183 | glPassThrough(token); |
2184 | |
2185 | |
2186 | #endif |
2187 | |
2188 | #ifdef HAVE_GLU |
2189 | |
2190 | void |
2191 | gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz ) |
2192 | double eyex |
2193 | double eyey |
2194 | double eyez |
2195 | double centerx |
2196 | double centery |
2197 | double centerz |
2198 | double upx |
2199 | double upy |
2200 | double upz |
2201 | CODE: |
2202 | gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz); |
2203 | |
2204 | void |
2205 | gluPerspective ( fovy, aspect, n, f ) |
2206 | double fovy |
2207 | double aspect |
2208 | double n |
2209 | double f |
2210 | CODE: |
2211 | gluPerspective(fovy,aspect,n,f); |
2212 | |
2213 | void |
2214 | gluPickMatrix ( x, y, delx, dely, viewport ) |
2215 | double x |
2216 | double y |
2217 | double delx |
2218 | double dely |
2219 | GLint* viewport |
2220 | CODE: |
2221 | gluPickMatrix(x,y,delx,dely,viewport); |
2222 | |
2223 | void |
2224 | gluOrtho2D ( left, right, bottom, top ) |
2225 | double left |
2226 | double right |
2227 | double bottom |
2228 | double top |
2229 | CODE: |
2230 | gluOrtho2D(left,right,bottom,top); |
2231 | |
2232 | int |
2233 | gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout ) |
2234 | GLenum format |
2235 | Uint32 widthin |
2236 | Uint32 heightin |
2237 | GLenum typein |
2238 | char *datain |
2239 | Uint32 widthout |
2240 | Uint32 heightout |
2241 | GLenum typeout |
2242 | char *dataout |
2243 | CODE: |
2244 | RETVAL = gluScaleImage(format,widthin,heightin,typein,datain, |
2245 | widthout,heightout,typeout,dataout); |
2246 | OUTPUT: |
2247 | RETVAL |
2248 | |
2249 | int |
2250 | gluBuild1DMipmaps ( target, internalFormat, width, format, type, data ) |
2251 | GLenum target |
2252 | Sint32 internalFormat |
2253 | Uint32 width |
2254 | GLenum format |
2255 | GLenum type |
2256 | char *data |
2257 | CODE: |
2258 | RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data); |
2259 | OUTPUT: |
2260 | RETVAL |
2261 | |
2262 | int |
2263 | gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data ) |
2264 | GLenum target |
2265 | Sint32 internalFormat |
2266 | Uint32 width |
2267 | Uint32 height |
2268 | GLenum format |
2269 | GLenum type |
2270 | char *data |
2271 | CODE: |
2272 | RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data); |
2273 | OUTPUT: |
2274 | RETVAL |
2275 | |
2276 | |
2277 | #if HAVE_GLU_VERSION >= 12 |
2278 | int |
2279 | gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data ) |
2280 | GLenum target |
2281 | Sint32 internalFormat |
2282 | Uint32 width |
2283 | Uint32 height |
2284 | Uint32 depth |
2285 | GLenum format |
2286 | GLenum type |
2287 | char *data |
2288 | CODE: |
2289 | RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth, |
2290 | format,type,data); |
2291 | OUTPUT: |
2292 | RETVAL |
2293 | |
2294 | #else |
2295 | void |
2296 | gluBuild3DMipmaps ( ) |
2297 | CODE: |
2298 | Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2"); |
2299 | |
2300 | #endif |
2301 | |
2302 | #if HAVE_GLU_VERSION >= 12 |
2303 | int |
2304 | gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data ) |
2305 | GLenum target |
2306 | Sint32 internalFormat |
2307 | Uint32 width |
2308 | GLenum format |
2309 | GLenum type |
2310 | Sint32 level |
2311 | Sint32 base |
2312 | Sint32 max |
2313 | char *data |
2314 | CODE: |
2315 | RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width, |
2316 | format,type,level,base,max,data); |
2317 | OUTPUT: |
2318 | RETVAL |
2319 | |
2320 | #else |
2321 | void |
2322 | gluBuild1DMipmapLevels () |
2323 | CODE: |
2324 | Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2"); |
2325 | |
2326 | #endif |
2327 | |
2328 | #if HAVE_GLU_VERSION >= 12 |
2329 | int |
2330 | gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data ) |
2331 | GLenum target |
2332 | Sint32 internalFormat |
2333 | Uint32 width |
2334 | Uint32 height |
2335 | GLenum format |
2336 | GLenum type |
2337 | Sint32 level |
2338 | Sint32 base |
2339 | Sint32 max |
2340 | char *data |
2341 | CODE: |
2342 | RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height, |
2343 | format,type,level,base,max,data); |
2344 | OUTPUT: |
2345 | RETVAL |
2346 | |
2347 | #else |
2348 | void |
2349 | gluBuild2DMipmapLevels () |
2350 | CODE: |
2351 | Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2"); |
2352 | |
2353 | #endif |
2354 | |
2355 | #if HAVE_GLU_VERSION >= 12 |
2356 | int |
2357 | gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data ) |
2358 | GLenum target |
2359 | Sint32 internalFormat |
2360 | Uint32 width |
2361 | Uint32 height |
2362 | Uint32 depth |
2363 | GLenum format |
2364 | GLenum type |
2365 | Sint32 level |
2366 | Sint32 base |
2367 | Sint32 max |
2368 | char *data |
2369 | CODE: |
2370 | RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth, |
2371 | format,type,level,base,max,data); |
2372 | OUTPUT: |
2373 | RETVAL |
2374 | |
2375 | #else |
2376 | void |
2377 | gluBuild3DMipmapLevels () |
2378 | CODE: |
2379 | Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2"); |
2380 | |
2381 | #endif |
2382 | |
2383 | char* |
2384 | gluErrorString ( code ) |
2385 | GLenum code |
2386 | CODE: |
2387 | RETVAL = (char*)gluErrorString(code); |
2388 | OUTPUT: |
2389 | RETVAL |
2390 | |
2391 | GLUnurbsObj* |
2392 | gluNewNurbsRenderer () |
2393 | CODE: |
2394 | RETVAL = gluNewNurbsRenderer(); |
2395 | OUTPUT: |
2396 | RETVAL |
2397 | |
2398 | void |
2399 | gluDeleteNurbsRenderer ( obj ) |
2400 | GLUnurbsObj *obj |
2401 | CODE: |
2402 | gluDeleteNurbsRenderer(obj); |
2403 | |
2404 | void |
2405 | gluNurbsProperty ( obj, property, value ) |
2406 | GLUnurbsObj *obj |
2407 | GLenum property |
2408 | double value |
2409 | CODE: |
2410 | gluNurbsProperty(obj,property,(float)value); |
2411 | |
2412 | void |
2413 | gluLoadSamplingMatrices ( obj, mm, pm, vp ) |
2414 | GLUnurbsObj *obj |
2415 | char *mm |
2416 | char *pm |
2417 | char *vp |
2418 | CODE: |
2419 | gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp); |
2420 | |
2421 | double |
2422 | gluGetNurbsProperty ( obj, property ) |
2423 | GLUnurbsObj *obj |
2424 | GLenum property |
2425 | CODE: |
2426 | float f; |
2427 | gluGetNurbsProperty(obj,property,&f); |
2428 | RETVAL = (double)f; |
2429 | OUTPUT: |
2430 | RETVAL |
2431 | |
2432 | void |
2433 | gluNurbsCallback ( obj, which, cb ) |
2434 | GLUnurbsObj *obj |
2435 | GLenum which |
2436 | SV *cb |
2437 | CODE: |
2438 | switch(which) { |
2439 | case GLU_ERROR: |
2440 | sdl_perl_nurbs_error_hook = cb; |
2441 | gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback); |
2442 | break; |
2443 | #ifdef GLU_NURBS_BEGIN |
2a668066 |
2444 | #ifdef GLU_VERSION_1_3 |
bfd90409 |
2445 | case GLU_NURBS_BEGIN: |
2446 | case GLU_NURBS_BEGIN_DATA: |
2a668066 |
2447 | |
bfd90409 |
2448 | gluNurbsCallbackData(obj,(void*)cb); |
2449 | gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA, |
2450 | (GLvoid*)sdl_perl_nurbs_being_callback); |
2451 | break; |
2452 | case GLU_NURBS_TEXTURE_COORD: |
2453 | case GLU_NURBS_TEXTURE_COORD_DATA: |
2454 | gluNurbsCallbackData(obj,(void*)cb); |
2455 | gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA, |
2456 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2457 | break; |
2458 | case GLU_NURBS_COLOR: |
2459 | case GLU_NURBS_COLOR_DATA: |
2460 | gluNurbsCallbackData(obj,(void*)cb); |
2461 | gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA, |
2462 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2463 | break; |
2464 | case GLU_NURBS_NORMAL: |
2465 | case GLU_NURBS_NORMAL_DATA: |
2466 | gluNurbsCallbackData(obj,(void*)cb); |
2467 | gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA, |
2468 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2469 | break; |
2470 | case GLU_NURBS_VERTEX: |
2471 | case GLU_NURBS_VERTEX_DATA: |
2472 | gluNurbsCallbackData(obj,(void*)cb); |
2473 | gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA, |
2474 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2475 | break; |
2476 | case GLU_NURBS_END: |
2477 | case GLU_NURBS_END_DATA: |
2478 | gluNurbsCallbackData(obj,(void*)cb); |
2479 | gluNurbsCallback(obj,GLU_NURBS_END_DATA, |
2480 | (GLvoid*)sdl_perl_nurbs_end_callback); |
2481 | break; |
2a668066 |
2482 | #endif // GLU_VERSION_1_3 |
2483 | #endif // GLU_NURBS_BEGIN |
bfd90409 |
2484 | default: |
2485 | Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type"); |
2486 | } |
2487 | |
2a668066 |
2488 | #ifdef GLU_VERSION_1_3 |
2489 | |
bfd90409 |
2490 | void |
2491 | gluNurbsCallbackData ( obj, cb ) |
2492 | GLUnurbsObj *obj |
2493 | SV *cb |
2494 | CODE: |
2495 | gluNurbsCallbackData(obj,(void*)cb); |
2496 | |
2a668066 |
2497 | #endif |
2498 | |
bfd90409 |
2499 | void |
2500 | gluBeginSurface ( obj ) |
2501 | GLUnurbsObj *obj |
2502 | CODE: |
2503 | gluBeginSurface(obj); |
2504 | |
2505 | void |
2506 | gluEndSurface ( obj ) |
2507 | GLUnurbsObj *obj |
2508 | CODE: |
2509 | gluEndSurface(obj); |
2510 | |
2511 | void |
2512 | gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type ) |
2513 | GLUnurbsObj *obj |
2514 | Sint32 uknot_count |
2515 | char *uknot |
2516 | Sint32 vknot_count |
2517 | char *vknot |
2518 | Sint32 u_stride |
2519 | Sint32 v_stride |
2520 | char *ctlarray |
2521 | Sint32 uorder |
2522 | Sint32 vorder |
2523 | GLenum type |
2524 | CODE: |
2525 | gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot, |
2526 | u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type); |
2527 | |
2528 | void |
2529 | gluBeginCurve ( obj ) |
2530 | GLUnurbsObj *obj |
2531 | CODE: |
2532 | gluBeginCurve(obj); |
2533 | |
2534 | void |
2535 | gluEndCurve ( obj ) |
2536 | GLUnurbsObj *obj |
2537 | CODE: |
2538 | gluEndCurve(obj); |
2539 | |
2540 | void |
2541 | gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type ) |
2542 | GLUnurbsObj *obj |
2543 | Sint32 uknot_count |
2544 | char *uknot |
2545 | Sint32 u_stride |
2546 | char *ctlarray |
2547 | Sint32 uorder |
2548 | GLenum type |
2549 | CODE: |
2550 | gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray, |
2551 | uorder,type); |
2552 | |
2553 | void |
2554 | gluBeginTrim ( obj ) |
2555 | GLUnurbsObj *obj |
2556 | CODE: |
2557 | gluBeginTrim(obj); |
2558 | |
2559 | void |
2560 | gluEndTrim ( obj ) |
2561 | GLUnurbsObj *obj |
2562 | CODE: |
2563 | gluEndTrim(obj); |
2564 | |
2565 | void |
2566 | gluPwlCurve ( obj, count, array, stride, type ) |
2567 | GLUnurbsObj *obj |
2568 | Sint32 count |
2569 | char *array |
2570 | Sint32 stride |
2571 | GLenum type |
2572 | CODE: |
2573 | gluPwlCurve(obj,count,(GLfloat*)array,stride,type); |
2574 | |
2575 | AV* |
2576 | gluUnProject ( winx, winy, winz, mm, pm, vp ) |
2577 | double winx |
2578 | double winy |
2579 | double winz |
2580 | char *mm |
2581 | char *pm |
2582 | char *vp |
2583 | CODE: |
2584 | GLdouble objx, objy, objz; |
2585 | RETVAL = newAV(); |
2586 | av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm, |
2587 | (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz))); |
2588 | av_push(RETVAL,newSVnv((double)objx)); |
2589 | av_push(RETVAL,newSVnv((double)objy)); |
2590 | av_push(RETVAL,newSVnv((double)objz)); |
2591 | OUTPUT: |
2592 | RETVAL |
2593 | |
2594 | |
2595 | #ifdef GL_VERSION_1_3 |
2596 | |
2597 | AV* |
2598 | gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f ) |
2599 | double winx |
2600 | double winy |
2601 | double winz |
2602 | double clipw |
2603 | char *mm |
2604 | char *pm |
2605 | char *vp |
2606 | double n |
2607 | double f |
2608 | CODE: |
2609 | GLdouble objx, objy, objz, objw; |
2610 | RETVAL = newAV(); |
2611 | av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm, |
2612 | (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f, |
2613 | &objx,&objy,&objz,&objw))); |
2614 | av_push(RETVAL,newSVnv((double)objx)); |
2615 | av_push(RETVAL,newSVnv((double)objy)); |
2616 | av_push(RETVAL,newSVnv((double)objz)); |
2617 | av_push(RETVAL,newSVnv((double)objw)); |
2618 | OUTPUT: |
2619 | RETVAL |
2620 | |
2621 | #endif // GL_VERSION_1_3 |
2622 | |
2623 | AV* |
2624 | gluProject ( objx, objy, objz, mm, pm, vp ) |
2625 | double objx |
2626 | double objy |
2627 | double objz |
2628 | char *mm |
2629 | char *pm |
2630 | char *vp |
2631 | CODE: |
2632 | GLdouble winx, winy, winz; |
2633 | RETVAL = newAV(); |
2634 | av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm, |
2635 | (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz))); |
2636 | av_push(RETVAL,newSVnv((double)winx)); |
2637 | av_push(RETVAL,newSVnv((double)winy)); |
2638 | av_push(RETVAL,newSVnv((double)winz)); |
2639 | OUTPUT: |
2640 | RETVAL |
2641 | |
2642 | #ifdef GL_VERSION_1_2 |
2643 | |
2644 | GLUtesselator* |
2645 | gluNewTess () |
2646 | CODE: |
2647 | RETVAL = gluNewTess(); |
2648 | OUTPUT: |
2649 | RETVAL |
2650 | |
2651 | void |
2652 | gluTessCallback ( tess, type ) |
2653 | GLUtesselator *tess |
2654 | GLenum type |
2655 | CODE: |
2656 | switch(type) { |
2657 | case GLU_TESS_BEGIN: |
2658 | case GLU_TESS_BEGIN_DATA: |
2659 | gluTessCallback(tess,GLU_TESS_BEGIN_DATA, |
2660 | (GLvoid*)sdl_perl_tess_begin_callback); |
2661 | break; |
2662 | |
2663 | case GLU_TESS_EDGE_FLAG: |
2664 | case GLU_TESS_EDGE_FLAG_DATA: |
2665 | gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA, |
2666 | (GLvoid*)sdl_perl_tess_edge_flag_callback); |
2667 | break; |
2668 | |
2669 | case GLU_TESS_VERTEX: |
2670 | case GLU_TESS_VERTEX_DATA: |
2671 | gluTessCallback(tess,GLU_TESS_VERTEX_DATA, |
2672 | (GLvoid*)sdl_perl_tess_vertex_callback); |
2673 | break; |
2674 | |
2675 | case GLU_TESS_END: |
2676 | case GLU_TESS_END_DATA: |
2677 | gluTessCallback(tess,GLU_TESS_END_DATA, |
2678 | (GLvoid*)sdl_perl_tess_end_callback); |
2679 | break; |
2680 | |
2681 | case GLU_TESS_COMBINE: |
2682 | case GLU_TESS_COMBINE_DATA: |
2683 | gluTessCallback(tess,GLU_TESS_COMBINE_DATA, |
2684 | (GLvoid*)sdl_perl_tess_combine_callback); |
2685 | break; |
2686 | |
2687 | case GLU_TESS_ERROR: |
2688 | case GLU_TESS_ERROR_DATA: |
2689 | gluTessCallback(tess,GLU_TESS_ERROR_DATA, |
2690 | (GLvoid*)sdl_perl_tess_error_callback); |
2691 | break; |
2692 | } |
2693 | |
2694 | void |
2695 | gluTessProperty ( tessobj, property, value ) |
2696 | GLUtesselator *tessobj |
2697 | Uint32 property |
2698 | double value |
2699 | CODE: |
2700 | gluTessProperty(tessobj,property,value); |
2701 | |
2702 | double |
2703 | gluGetTessProperty ( tessobj, property ) |
2704 | GLUtesselator *tessobj |
2705 | Uint32 property |
2706 | CODE: |
2707 | gluGetTessProperty(tessobj,property,&RETVAL); |
2708 | OUTPUT: |
2709 | RETVAL |
2710 | |
2711 | void |
2712 | gluTessNormal ( tessobj, x, y, z ) |
2713 | GLUtesselator *tessobj |
2714 | double x |
2715 | double y |
2716 | double z |
2717 | CODE: |
2718 | gluTessNormal(tessobj,x,y,z); |
2719 | |
2720 | void |
2721 | gluTessBeginPolygon ( tessobj, cb ) |
2722 | GLUtesselator *tessobj |
2723 | SV *cb |
2724 | CODE: |
2725 | gluTessBeginPolygon(tessobj,cb); |
2726 | |
2727 | void |
2728 | gluTessEndPolygon ( tessobj ) |
2729 | GLUtesselator *tessobj |
2730 | CODE: |
2731 | gluTessEndPolygon(tessobj); |
2732 | |
2733 | void |
2734 | gluTessBeginContour ( tessobj ) |
2735 | GLUtesselator *tessobj |
2736 | CODE: |
2737 | gluTessBeginContour(tessobj); |
2738 | |
2739 | void |
2740 | gluTessEndContour ( tessobj ) |
2741 | GLUtesselator *tessobj |
2742 | CODE: |
2743 | gluTessEndContour(tessobj); |
2744 | |
2745 | void |
2746 | gluDeleteTess ( tessobj ) |
2747 | GLUtesselator *tessobj |
2748 | CODE: |
2749 | gluDeleteTess(tessobj); |
2750 | |
2751 | void |
2752 | gluTessVertex ( tessobj, coords, vd ) |
2753 | GLUtesselator *tessobj |
2754 | char *coords |
2755 | char *vd |
2756 | CODE: |
2757 | gluTessVertex(tessobj,(GLdouble*)coords,vd); |
2758 | |
2759 | #endif |
2760 | |
45f73689 |
2761 | GLUquadric * |
2762 | gluNewQuadric () |
2763 | CODE: |
2764 | RETVAL = gluNewQuadric (); |
2765 | OUTPUT: |
2766 | RETVAL |
2767 | |
2768 | void |
2769 | gluDeleteQuadric (quad) |
2770 | GLUquadric *quad |
2771 | |
2772 | void |
2773 | gluQuadricNormals ( quad, normal ) |
2774 | GLUquadric *quad |
2775 | GLenum normal |
2776 | |
2777 | void |
2778 | gluQuadricTexture ( quad, texture ) |
2779 | GLUquadric *quad |
2780 | GLboolean texture |
2781 | |
2782 | void |
2783 | gluCylinder ( quad, base, top, height, slices, stacks ) |
2784 | GLUquadric *quad |
2785 | GLdouble base |
2786 | GLdouble top |
2787 | GLdouble height |
2788 | GLint slices |
2789 | GLint stacks |
2790 | |
2791 | void |
2792 | gluDisk ( quad, inner, outer, slices, loops ) |
2793 | GLUquadric *quad |
2794 | GLdouble inner |
2795 | GLdouble outer |
2796 | GLint slices |
2797 | GLint loops |
2798 | |
2799 | void |
2800 | gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep ) |
2801 | GLUquadric *quad |
2802 | GLdouble inner |
2803 | GLdouble outer |
2804 | GLint slices |
2805 | GLint loops |
2806 | GLdouble start |
2807 | GLdouble sweep |
2808 | |
2809 | void |
2810 | gluSphere ( quad, radius, slices, stacks ) |
2811 | GLUquadric *quad |
2812 | GLdouble radius |
2813 | GLint slices |
2814 | GLint stacks |
2815 | |
bfd90409 |
2816 | #endif |
2817 | |