Commit | Line | Data |
8fde61e3 |
1 | // SDL::OpenGL |
2 | // |
3 | // Copyright (C) 2002,2003,2004 David J. Goehrig |
4 | |
5 | #include "EXTERN.h" |
6 | #include "perl.h" |
7 | #include "XSUB.h" |
8 | |
9 | #ifndef aTHX_ |
10 | #define aTHX_ |
11 | #endif |
12 | |
13 | #include <SDL.h> |
14 | |
15 | #include <gl.h> |
16 | #include <glu.h> |
faad43be |
17 | #include <GL/glx.h> |
8fde61e3 |
18 | |
19 | #ifdef USE_THREADS |
20 | #define HAVE_TLS_CONTEXT |
21 | #endif |
22 | |
23 | #ifndef GL_ALL_CLIENT_ATTRIB_BITS |
24 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF |
25 | #endif /* GL_ALL_CLIENT_BITS */ |
26 | |
e00a4871 |
27 | #include "defines.h" |
8fde61e3 |
28 | |
29 | SV* sdl_perl_nurbs_error_hook; |
30 | void |
31 | sdl_perl_nurbs_error_callback ( GLenum errorCode ) |
32 | { |
33 | ENTER_TLS_CONTEXT |
34 | dSP; |
35 | |
36 | ENTER; |
37 | SAVETMPS; |
38 | PUSHMARK(SP); |
39 | XPUSHs(sv_2mortal(newSViv(errorCode))); |
40 | PUTBACK; |
41 | |
42 | call_sv(sdl_perl_nurbs_error_hook,G_VOID); |
43 | |
44 | FREETMPS; |
45 | LEAVE; |
46 | LEAVE_TLS_CONTEXT |
47 | } |
48 | |
49 | void |
50 | sdl_perl_nurbs_being_callback ( GLenum type, void *cb ) |
51 | { |
52 | SV *cmd; |
53 | ENTER_TLS_CONTEXT |
54 | dSP; |
55 | |
56 | cmd = (SV*)cb; |
57 | |
58 | ENTER; |
59 | SAVETMPS; |
60 | PUSHMARK(SP); |
61 | XPUSHs(sv_2mortal(newSViv(type))); |
62 | PUTBACK; |
63 | |
64 | call_sv(cmd,G_VOID); |
65 | |
66 | FREETMPS; |
67 | LEAVE; |
68 | LEAVE_TLS_CONTEXT |
69 | } |
70 | |
71 | void |
72 | sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb ) |
73 | { |
74 | SV *cmd; |
75 | ENTER_TLS_CONTEXT |
76 | dSP; |
77 | |
78 | cmd = (SV*)cb; |
79 | |
80 | ENTER; |
81 | SAVETMPS; |
82 | PUSHMARK(SP); |
83 | XPUSHs(sv_2mortal(newSViv(PTR2IV(vec)))); |
84 | PUTBACK; |
85 | |
86 | call_sv(cmd,G_VOID); |
87 | |
88 | FREETMPS; |
89 | LEAVE; |
90 | LEAVE_TLS_CONTEXT |
91 | } |
92 | |
93 | void |
94 | sdl_perl_nurbs_end_callback ( void *cb ) |
95 | { |
96 | SV *cmd; |
97 | ENTER_TLS_CONTEXT |
98 | |
99 | cmd = (SV*)cb; |
100 | |
101 | ENTER; |
102 | SAVETMPS; |
103 | |
104 | call_sv(cmd,G_VOID); |
105 | |
106 | FREETMPS; |
107 | LEAVE; |
108 | LEAVE_TLS_CONTEXT |
109 | } |
110 | |
111 | void |
112 | sdl_perl_tess_end_callback ( void *cb ) |
113 | { |
114 | SV *cmd; |
115 | ENTER_TLS_CONTEXT |
116 | dSP; |
117 | |
118 | cmd = (SV*)cb; |
119 | |
120 | ENTER; |
121 | SAVETMPS; |
122 | PUSHMARK(SP); |
123 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
124 | PUTBACK; |
125 | |
126 | call_sv(cmd,G_VOID); |
127 | |
128 | FREETMPS; |
129 | LEAVE; |
130 | LEAVE_TLS_CONTEXT |
131 | } |
132 | |
133 | void |
134 | sdl_perl_tess_begin_callback ( GLenum type, void *cb ) |
135 | { |
136 | SV *cmd; |
137 | ENTER_TLS_CONTEXT |
138 | dSP; |
139 | |
140 | cmd = (SV*)cb; |
141 | |
142 | ENTER; |
143 | SAVETMPS; |
144 | PUSHMARK(SP); |
145 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN))); |
146 | XPUSHs(sv_2mortal(newSViv(type))); |
147 | PUTBACK; |
148 | |
149 | call_sv(cmd,G_VOID); |
150 | |
151 | FREETMPS; |
152 | LEAVE; |
153 | LEAVE_TLS_CONTEXT |
154 | } |
155 | |
156 | void |
157 | sdl_perl_tess_error_callback ( GLenum type, void *cb ) |
158 | { |
159 | SV *cmd; |
160 | ENTER_TLS_CONTEXT |
161 | dSP; |
162 | |
163 | cmd = (SV*)cb; |
164 | |
165 | ENTER; |
166 | SAVETMPS; |
167 | PUSHMARK(SP); |
168 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR))); |
169 | XPUSHs(sv_2mortal(newSViv(type))); |
170 | PUTBACK; |
171 | |
172 | call_sv(cmd,G_VOID); |
173 | |
174 | FREETMPS; |
175 | LEAVE; |
176 | LEAVE_TLS_CONTEXT |
177 | } |
178 | |
179 | void |
180 | sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb ) |
181 | { |
182 | SV *cmd; |
183 | ENTER_TLS_CONTEXT |
184 | dSP; |
185 | |
186 | cmd = (SV*)cb; |
187 | |
188 | ENTER; |
189 | SAVETMPS; |
190 | PUSHMARK(SP); |
191 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG))); |
192 | XPUSHs(sv_2mortal(newSViv(flag))); |
193 | PUTBACK; |
194 | |
195 | call_sv(cmd,G_VOID); |
196 | |
197 | FREETMPS; |
198 | LEAVE; |
199 | LEAVE_TLS_CONTEXT |
200 | } |
201 | |
202 | void |
203 | sdl_perl_tess_vertex_callback ( double *vd, void *cb ) |
204 | { |
205 | SV *cmd; |
206 | ENTER_TLS_CONTEXT |
207 | dSP; |
208 | |
209 | cmd = (SV*)cb; |
210 | |
211 | ENTER; |
212 | SAVETMPS; |
213 | PUSHMARK(SP); |
214 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX))); |
215 | XPUSHs(sv_2mortal(newSVnv(vd[0]))); |
216 | XPUSHs(sv_2mortal(newSVnv(vd[1]))); |
217 | XPUSHs(sv_2mortal(newSVnv(vd[2]))); |
218 | XPUSHs(sv_2mortal(newSVnv(vd[3]))); |
219 | XPUSHs(sv_2mortal(newSVnv(vd[4]))); |
220 | XPUSHs(sv_2mortal(newSVnv(vd[5]))); |
221 | PUTBACK; |
222 | |
223 | call_sv(cmd,G_VOID); |
224 | |
225 | FREETMPS; |
226 | LEAVE; |
227 | LEAVE_TLS_CONTEXT |
228 | } |
229 | |
230 | void |
231 | sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4], |
232 | GLdouble **out, void *cb ) |
233 | { |
234 | SV *cmd; |
235 | double *data; |
236 | int width; |
237 | ENTER_TLS_CONTEXT |
238 | dSP; |
239 | |
240 | cmd = (SV*)cb; |
241 | |
242 | ENTER; |
243 | SAVETMPS; |
244 | PUSHMARK(SP); |
245 | XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE))); |
246 | XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3))); |
247 | XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4))); |
248 | XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4))); |
249 | PUTBACK; |
250 | |
251 | if ( 1 != call_sv(cmd,G_SCALAR) ) { |
252 | Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed"); |
253 | } |
254 | |
255 | data = (double*)POPp; |
256 | width = (int)POPi; |
257 | *out = (double*)malloc(sizeof(double)*width); |
258 | memcpy(*out,data,sizeof(double)*width); |
259 | |
260 | FREETMPS; |
261 | LEAVE; |
262 | LEAVE_TLS_CONTEXT |
263 | } |
264 | |
265 | MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL |
266 | PROTOTYPES : DISABLE |
267 | |
268 | #ifdef HAVE_GL |
269 | |
270 | void |
271 | glClearColor ( r, g, b, a) |
272 | double r |
273 | double g |
274 | double b |
275 | double a |
276 | CODE: |
277 | glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
278 | |
279 | void |
280 | glClearIndex ( index ) |
281 | double index |
282 | CODE: |
283 | glClearIndex(index); |
284 | |
285 | void |
286 | glClearDepth ( depth ) |
287 | double depth |
288 | CODE: |
289 | glClearDepth(depth); |
290 | |
291 | void |
292 | glClearStencil ( s ) |
293 | int s |
294 | CODE: |
295 | glClearStencil(s); |
296 | |
297 | void |
298 | glClearAccum ( r, g, b, a ) |
299 | double r |
300 | double g |
301 | double b |
302 | double a |
303 | CODE: |
304 | glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a); |
305 | |
306 | void |
307 | glClear ( m ) |
308 | GLbitfield m |
309 | CODE: |
310 | glClear(m); |
311 | |
312 | void |
313 | glFlush () |
314 | CODE: |
315 | glFlush(); |
316 | |
317 | void |
318 | glFinish () |
319 | CODE: |
320 | glFinish(); |
321 | |
322 | void |
323 | glRect ( r ) |
324 | SDL_Rect* r |
325 | CODE: |
326 | glRecti(r->x,r->y,r->x+r->w,r->y+r->h); |
327 | |
328 | void |
329 | glVertex ( x, y, ... ) |
330 | double x |
331 | double y |
332 | CODE: |
333 | double z,w; |
334 | if ( items == 4 ) { |
335 | w = SvNV(ST(3)); |
336 | z = SvNV(ST(2)); |
337 | glVertex4d(x,y,z,w); |
338 | } else if ( items == 3 ) { |
339 | z = SvNV(ST(2)); |
340 | glVertex3d(x,y,z); |
341 | } else { |
342 | glVertex2d(x,y); |
343 | } |
344 | |
345 | void |
346 | glBegin ( mode ) |
347 | GLenum mode |
348 | CODE: |
349 | glBegin(mode); |
350 | |
351 | void |
352 | glEnd () |
353 | CODE: |
354 | glEnd(); |
355 | |
356 | void |
357 | glEnable ( cap ) |
358 | GLenum cap |
359 | CODE: |
360 | glEnable(cap); |
361 | |
362 | void |
363 | glDisable ( cap ) |
364 | GLenum cap |
365 | CODE: |
366 | glDisable(cap); |
367 | |
368 | void |
369 | glGet ( param ) |
370 | GLenum param |
371 | PPCODE: |
372 | switch (param) { |
373 | case GL_EDGE_FLAG_ARRAY: |
374 | case GL_MAP1_TEXTURE_COORD_1: |
375 | case GL_LIGHT_MODEL_TWO_SIDE: |
376 | case GL_INDEX_LOGIC_OP: |
377 | case GL_PACK_ALIGNMENT: |
378 | case GL_CLIP_PLANE4: |
379 | case GL_TEXTURE_GEN_S: |
380 | case GL_MAP1_VERTEX_3: |
381 | case GL_LIGHT6: |
382 | case GL_LIGHT0: |
383 | case GL_NORMAL_ARRAY: |
384 | case GL_EDGE_FLAG: |
385 | case GL_INDEX_ARRAY: |
386 | case GL_AUTO_NORMAL: |
387 | case GL_POLYGON_OFFSET_FILL: |
388 | case GL_MAP1_TEXTURE_COORD_4: |
389 | case GL_FOG: |
390 | case GL_LIGHT2: |
391 | case GL_UNPACK_SWAP_BYTES: |
392 | case GL_RGBA_MODE: |
393 | case GL_POLYGON_OFFSET_POINT: |
394 | case GL_POINT_SMOOTH: |
395 | case GL_ALPHA_TEST: |
396 | case GL_MAP2_TEXTURE_COORD_4: |
397 | case GL_COLOR_ARRAY: |
398 | case GL_POLYGON_OFFSET_LINE: |
399 | case GL_MAP2_NORMAL: |
400 | case GL_MAP1_INDEX: |
401 | case GL_PACK_LSB_FIRST: |
402 | case GL_MAP1_TEXTURE_COORD_2: |
403 | case GL_MAP2_VERTEX_3: |
404 | case GL_MAP2_TEXTURE_COORD_2: |
405 | case GL_CULL_FACE: |
406 | case GL_DOUBLEBUFFER: |
407 | case GL_UNPACK_LSB_FIRST: |
408 | case GL_TEXTURE_COORD_ARRAY: |
409 | case GL_LIGHT1: |
410 | case GL_TEXTURE_GEN_Q: |
411 | case GL_MAP_STENCIL: |
412 | case GL_TEXTURE_1D: |
413 | case GL_LIGHT4: |
414 | case GL_LIGHTING: |
415 | case GL_LIGHT7: |
416 | case GL_MAP1_NORMAL: |
417 | case GL_CLIP_PLANE0: |
418 | case GL_TEXTURE_GEN_R: |
419 | case GL_PACK_SWAP_BYTES: |
420 | case GL_DEPTH_WRITEMASK: |
421 | case GL_COLOR_LOGIC_OP: |
422 | case GL_CLIP_PLANE5: |
423 | case GL_NORMALIZE: |
424 | case GL_TEXTURE_2D: |
425 | case GL_CLIP_PLANE3: |
426 | case GL_COLOR_MATERIAL: |
427 | case GL_BLEND: |
428 | case GL_CLIP_PLANE2: |
429 | case GL_MAP1_VERTEX_4: |
430 | case GL_DITHER: |
431 | case GL_CLIP_PLANE1: |
432 | case GL_MAP2_INDEX: |
433 | case GL_POLYGON_SMOOTH: |
434 | case GL_STEREO: |
435 | case GL_MAP2_COLOR_4: |
436 | case GL_LIGHT3: |
437 | case GL_VERTEX_ARRAY: |
438 | case GL_MAP1_TEXTURE_COORD_3: |
439 | case GL_STENCIL_TEST: |
440 | case GL_MAP2_TEXTURE_COORD_3: |
441 | case GL_TEXTURE_GEN_T: |
442 | case GL_LIGHT_MODEL_LOCAL_VIEWER: |
443 | case GL_LINE_SMOOTH: |
444 | case GL_MAP1_COLOR_4: |
445 | case GL_MAP2_TEXTURE_COORD_1: |
446 | case GL_CURRENT_RASTER_POSITION_VALID: |
447 | case GL_INDEX_MODE: |
448 | case GL_SCISSOR_TEST: |
449 | case GL_MAP_COLOR: |
450 | case GL_POLYGON_STIPPLE: |
451 | case GL_LIGHT5: |
452 | case GL_DEPTH_TEST: |
453 | case GL_LINE_STIPPLE: |
454 | case GL_MAP2_VERTEX_4: |
455 | { |
456 | GLboolean ret[1]; |
457 | int i; |
458 | glGetBooleanv(param, ret); |
459 | |
460 | for (i = 0; i < 1; i++) { |
461 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
462 | } |
463 | break; |
464 | } |
465 | case GL_COLOR_WRITEMASK: |
466 | { |
467 | GLboolean ret[4]; |
468 | int i; |
469 | glGetBooleanv(param, ret); |
470 | |
471 | for (i = 0; i < 4; i++) { |
472 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
473 | } |
474 | break; |
475 | } |
476 | case GL_ZOOM_Y: |
477 | case GL_ALPHA_TEST_REF: |
478 | case GL_POINT_SIZE_GRANULARITY: |
479 | case GL_CURRENT_RASTER_DISTANCE: |
480 | case GL_ALPHA_SCALE: |
481 | case GL_RED_BIAS: |
482 | case GL_DEPTH_BIAS: |
483 | case GL_FOG_DENSITY: |
484 | case GL_GREEN_BIAS: |
485 | case GL_DEPTH_CLEAR_VALUE: |
486 | case GL_ALPHA_BIAS: |
487 | case GL_FOG_END: |
488 | case GL_GREEN_SCALE: |
489 | case GL_BLUE_BIAS: |
490 | case GL_DEPTH_SCALE: |
491 | case GL_POINT_SIZE: |
492 | case GL_POLYGON_OFFSET_FACTOR: |
493 | case GL_ZOOM_X: |
494 | case GL_FOG_START: |
495 | case GL_POLYGON_OFFSET_UNITS: |
496 | case GL_LINE_WIDTH: |
497 | case GL_LINE_WIDTH_GRANULARITY: |
498 | case GL_BLUE_SCALE: |
499 | case GL_RED_SCALE: |
500 | { |
501 | GLdouble ret[1]; |
502 | int i; |
503 | glGetDoublev(param, ret); |
504 | |
505 | for (i = 0; i < 1; i++) { |
506 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
507 | } |
508 | break; |
509 | } |
510 | case GL_MODELVIEW_MATRIX: |
511 | case GL_TEXTURE_MATRIX: |
512 | case GL_PROJECTION_MATRIX: |
513 | { |
514 | GLdouble ret[16]; |
515 | int i; |
516 | glGetDoublev(param, ret); |
517 | |
518 | for (i = 0; i < 16; i++) { |
519 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
520 | } |
521 | break; |
522 | } |
523 | case GL_POINT_SIZE_RANGE: |
524 | case GL_LINE_WIDTH_RANGE: |
525 | case GL_MAP1_GRID_DOMAIN: |
526 | case GL_DEPTH_RANGE: |
527 | { |
528 | GLdouble ret[2]; |
529 | int i; |
530 | glGetDoublev(param, ret); |
531 | |
532 | for (i = 0; i < 2; i++) { |
533 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
534 | } |
535 | break; |
536 | } |
537 | case GL_CURRENT_NORMAL: |
538 | { |
539 | GLdouble ret[3]; |
540 | int i; |
541 | glGetDoublev(param, ret); |
542 | |
543 | for (i = 0; i < 3; i++) { |
544 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
545 | } |
546 | break; |
547 | } |
548 | case GL_FOG_COLOR: |
549 | case GL_MAP2_GRID_DOMAIN: |
550 | case GL_CURRENT_RASTER_POSITION: |
551 | case GL_CURRENT_COLOR: |
552 | case GL_LIGHT_MODEL_AMBIENT: |
553 | case GL_CURRENT_RASTER_TEXTURE_COORDS: |
554 | case GL_TEXTURE_ENV_COLOR: |
555 | case GL_CURRENT_RASTER_COLOR: |
556 | case GL_CURRENT_TEXTURE_COORDS: |
557 | case GL_COLOR_CLEAR_VALUE: |
558 | case GL_ACCUM_CLEAR_VALUE: |
559 | { |
560 | GLdouble ret[4]; |
561 | int i; |
562 | glGetDoublev(param, ret); |
563 | |
564 | for (i = 0; i < 4; i++) { |
565 | XPUSHs(sv_2mortal(newSVnv(ret[i]))); |
566 | } |
567 | break; |
568 | } |
569 | case GL_CULL_FACE_MODE: |
570 | case GL_PIXEL_MAP_I_TO_A_SIZE: |
571 | case GL_PIXEL_MAP_A_TO_A_SIZE: |
572 | case GL_BLUE_BITS: |
573 | case GL_EDGE_FLAG_ARRAY_STRIDE: |
574 | case GL_RENDER_MODE: |
575 | case GL_FOG_MODE: |
576 | case GL_DEPTH_FUNC: |
577 | case GL_READ_BUFFER: |
578 | case GL_POINT_SMOOTH_HINT: |
579 | case GL_PACK_SKIP_PIXELS: |
580 | case GL_STENCIL_REF: |
581 | case GL_STENCIL_CLEAR_VALUE: |
582 | case GL_AUX_BUFFERS: |
583 | case GL_COLOR_MATERIAL_PARAMETER: |
584 | case GL_ACCUM_BLUE_BITS: |
585 | case GL_INDEX_SHIFT: |
586 | case GL_VERTEX_ARRAY_STRIDE: |
587 | case GL_STENCIL_PASS_DEPTH_PASS: |
588 | case GL_CLIENT_ATTRIB_STACK_DEPTH: |
589 | case GL_DRAW_BUFFER: |
590 | case GL_LINE_STIPPLE_REPEAT: |
591 | case GL_BLEND_SRC: |
592 | case GL_PIXEL_MAP_B_TO_B_SIZE: |
593 | case GL_MAX_PIXEL_MAP_TABLE: |
594 | case GL_MAX_TEXTURE_SIZE: |
595 | case GL_PIXEL_MAP_S_TO_S_SIZE: |
596 | case GL_LOGIC_OP_MODE: |
597 | case GL_DEPTH_BITS: |
598 | case GL_GREEN_BITS: |
599 | case GL_LINE_SMOOTH_HINT: |
600 | case GL_ALPHA_TEST_FUNC: |
601 | case GL_MAX_LIGHTS: |
602 | case GL_FOG_HINT: |
603 | case GL_MAX_NAME_STACK_DEPTH: |
604 | case GL_INDEX_ARRAY_TYPE: |
605 | case GL_TEXTURE_COORD_ARRAY_TYPE: |
606 | case GL_COLOR_ARRAY_TYPE: |
607 | case GL_MAX_LIST_NESTING: |
608 | case GL_STENCIL_WRITEMASK: |
609 | case GL_LIST_BASE: |
610 | case GL_ACCUM_ALPHA_BITS: |
611 | case GL_INDEX_ARRAY_STRIDE: |
612 | case GL_PIXEL_MAP_I_TO_B_SIZE: |
613 | case GL_INDEX_BITS: |
614 | case GL_STENCIL_FAIL: |
615 | case GL_UNPACK_ALIGNMENT: |
616 | case GL_STENCIL_PASS_DEPTH_FAIL: |
617 | case GL_ATTRIB_STACK_DEPTH: |
618 | case GL_PACK_SKIP_ROWS: |
619 | case GL_TEXTURE_STACK_DEPTH: |
620 | case GL_MATRIX_MODE: |
621 | case GL_COLOR_ARRAY_STRIDE: |
622 | case GL_LIST_MODE: |
623 | case GL_UNPACK_SKIP_PIXELS: |
624 | case GL_PIXEL_MAP_G_TO_G_SIZE: |
625 | case GL_VERTEX_ARRAY_TYPE: |
626 | case GL_RED_BITS: |
627 | case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: |
628 | case GL_INDEX_CLEAR_VALUE: |
629 | case GL_PIXEL_MAP_I_TO_G_SIZE: |
630 | case GL_ALPHA_BITS: |
631 | case GL_PIXEL_MAP_I_TO_R_SIZE: |
632 | case GL_COLOR_ARRAY_SIZE: |
633 | case GL_TEXTURE_COORD_ARRAY_SIZE: |
634 | case GL_MAP1_GRID_SEGMENTS: |
635 | case GL_VERTEX_ARRAY_SIZE: |
636 | case GL_PIXEL_MAP_R_TO_R_SIZE: |
637 | case GL_TEXTURE_COORD_ARRAY_STRIDE: |
638 | case GL_MODELVIEW_STACK_DEPTH: |
639 | case GL_MAX_TEXTURE_STACK_DEPTH: |
640 | case GL_PIXEL_MAP_I_TO_I_SIZE: |
641 | case GL_FOG_INDEX: |
642 | case GL_INDEX_WRITEMASK: |
643 | case GL_PACK_ROW_LENGTH: |
644 | case GL_CURRENT_INDEX: |
645 | case GL_STENCIL_VALUE_MASK: |
646 | case GL_UNPACK_SKIP_ROWS: |
647 | case GL_MAX_PROJECTION_STACK_DEPTH: |
648 | case GL_LIST_INDEX: |
649 | case GL_STENCIL_FUNC: |
650 | case GL_INDEX_OFFSET: |
651 | case GL_UNPACK_ROW_LENGTH: |
652 | case GL_COLOR_MATERIAL_FACE: |
653 | case GL_NORMAL_ARRAY_TYPE: |
654 | case GL_STENCIL_BITS: |
655 | case GL_PROJECTION_STACK_DEPTH: |
656 | case GL_CURRENT_RASTER_INDEX: |
657 | case GL_SHADE_MODEL: |
658 | case GL_TEXTURE_ENV_MODE: |
659 | case GL_NORMAL_ARRAY_STRIDE: |
660 | case GL_PERSPECTIVE_CORRECTION_HINT: |
661 | case GL_MAX_CLIP_PLANES: |
662 | case GL_MAX_MODELVIEW_STACK_DEPTH: |
663 | case GL_SUBPIXEL_BITS: |
664 | case GL_ACCUM_RED_BITS: |
665 | case GL_BLEND_DST: |
666 | case GL_FRONT_FACE: |
667 | case GL_MAX_EVAL_ORDER: |
668 | case GL_LINE_STIPPLE_PATTERN: |
669 | case GL_NAME_STACK_DEPTH: |
670 | case GL_MAX_ATTRIB_STACK_DEPTH: |
671 | case GL_POLYGON_SMOOTH_HINT: |
672 | case GL_ACCUM_GREEN_BITS: |
83bbf9fc |
673 | case GL_MAX_TEXTURE_UNITS_ARB: |
8fde61e3 |
674 | { |
675 | GLint ret[1]; |
676 | int i; |
677 | glGetIntegerv(param, ret); |
678 | |
679 | for (i = 0; i < 1; i++) { |
680 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
681 | } |
682 | break; |
683 | } |
684 | case GL_POLYGON_MODE: |
685 | case GL_MAX_VIEWPORT_DIMS: |
686 | case GL_MAP2_GRID_SEGMENTS: |
687 | { |
688 | GLint ret[2]; |
689 | int i; |
690 | glGetIntegerv(param, ret); |
691 | |
692 | for (i = 0; i < 2; i++) { |
693 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
694 | } |
695 | break; |
696 | } |
697 | case GL_SCISSOR_BOX: |
698 | case GL_VIEWPORT: |
699 | { |
700 | GLint ret[4]; |
701 | int i; |
702 | glGetIntegerv(param, ret); |
703 | |
704 | for (i = 0; i < 4; i++) { |
705 | XPUSHs(sv_2mortal(newSViv(ret[i]))); |
706 | } |
707 | break; |
708 | } |
709 | default: |
710 | croak("Unknown glGet parameter!"); |
711 | } |
712 | |
4db254ce |
713 | const char * glGetString ( name ) |
714 | GLenum name |
715 | CODE: |
716 | RETVAL = (const char *)glGetString (name); |
717 | OUTPUT: |
718 | RETVAL |
8fde61e3 |
719 | |
720 | Uint32 |
721 | glIsEnabled ( cap ) |
722 | Uint32 cap |
723 | CODE: |
724 | RETVAL = glIsEnabled(cap); |
725 | OUTPUT: |
726 | RETVAL |
727 | |
728 | void |
729 | glPointSize ( size ) |
730 | double size |
731 | CODE: |
732 | glPointSize((GLfloat)size); |
733 | |
734 | void |
735 | glLineWidth ( size ) |
736 | double size |
737 | CODE: |
738 | glLineWidth((GLfloat)size); |
739 | |
740 | void |
741 | glLineStipple ( factor, pattern ) |
742 | Sint32 factor |
743 | Uint16 pattern |
744 | CODE: |
745 | glLineStipple(factor,pattern); |
746 | |
747 | void |
748 | glPolygonMode ( face, mode ) |
749 | GLenum face |
750 | GLenum mode |
751 | CODE: |
752 | glPolygonMode(face,mode); |
753 | |
754 | void |
755 | glFrontFace ( mode ) |
756 | GLenum mode |
757 | CODE: |
758 | glFrontFace(mode); |
759 | |
760 | void |
761 | glCullFace ( mode ) |
762 | GLenum mode |
763 | CODE: |
764 | glCullFace(mode); |
765 | |
766 | void |
767 | glPolygonStipple ( mask ) |
768 | char *mask |
769 | CODE: |
770 | glPolygonStipple(mask); |
771 | |
772 | void |
773 | glEdgeFlag ( flag ) |
774 | GLenum flag |
775 | CODE: |
776 | glEdgeFlag(flag); |
777 | |
778 | void |
779 | glNormal ( x, y, z ) |
780 | double x |
781 | double y |
782 | double z |
783 | CODE: |
784 | glNormal3d(x,y,z); |
785 | |
786 | void |
787 | glEnableClientState ( array ) |
788 | GLenum array |
789 | CODE: |
790 | glEnableClientState(array); |
791 | |
792 | void |
793 | glDisableClientState ( array ) |
794 | GLenum array |
795 | CODE: |
796 | glDisableClientState(array); |
797 | |
798 | void |
799 | glVertexPointer ( size, type, stride, pointer) |
800 | int size |
801 | GLenum type |
802 | Uint32 stride |
803 | char *pointer |
804 | CODE: |
805 | glVertexPointer(size,type,stride,pointer); |
806 | |
807 | void |
808 | glColorPointer ( size, type, stride, pointer ) |
809 | Sint32 size |
810 | GLenum type |
811 | Uint32 stride |
812 | char *pointer |
813 | CODE: |
814 | glColorPointer(size,type,stride,pointer); |
815 | |
816 | void |
817 | glNormalPointer ( type, stride, pointer ) |
818 | GLenum type |
819 | Uint32 stride |
820 | char *pointer |
821 | CODE: |
822 | glNormalPointer(type,stride,pointer); |
823 | |
824 | void |
825 | glTexCoordPointer ( size, type, stride, pointer ) |
826 | Sint32 size |
827 | GLenum type |
828 | Uint32 stride |
829 | char *pointer |
830 | CODE: |
831 | glTexCoordPointer(size,type,stride,pointer); |
832 | |
833 | void |
834 | glEdgeFlagPointer ( stride, pointer ) |
835 | Uint32 stride |
836 | char *pointer |
837 | CODE: |
838 | glEdgeFlagPointer(stride,pointer); |
839 | |
840 | void |
841 | glArrayElement ( ith ) |
842 | Uint32 ith |
843 | CODE: |
844 | glArrayElement(ith); |
845 | |
846 | void |
847 | glDrawElements ( mode, count, type, indices ) |
848 | GLenum mode |
849 | Uint32 count |
850 | GLenum type |
851 | char *indices |
852 | CODE: |
853 | glDrawElements( mode, count, type, indices); |
854 | |
855 | void |
856 | glDrawRangeElements ( mode, start, end, count, type, indices ) |
857 | GLenum mode |
858 | Uint32 start |
859 | Uint32 end |
860 | Uint32 count |
861 | GLenum type |
862 | char *indices |
863 | CODE: |
864 | glDrawRangeElements(mode,start,end,count,type,indices); |
865 | |
866 | void |
867 | glDrawArrays ( mode, first, count ) |
868 | GLenum mode |
869 | Uint32 first |
870 | Uint32 count |
871 | CODE: |
872 | glDrawArrays(mode,first,count); |
873 | |
874 | void |
875 | glInterleavedArrays ( format, stride, pointer ) |
876 | GLenum format |
877 | Uint32 stride |
878 | char *pointer |
879 | CODE: |
880 | glInterleavedArrays(format,stride,pointer); |
881 | |
882 | void |
883 | glPushAttrib ( mask ) |
884 | GLbitfield mask |
885 | CODE: |
886 | glPushAttrib(mask); |
887 | |
888 | void |
889 | glPopAttrib () |
890 | CODE: |
891 | glPopAttrib(); |
892 | |
893 | void |
894 | glPushClientAttrib ( mask ) |
895 | GLbitfield mask |
896 | CODE: |
897 | glPushClientAttrib(mask); |
898 | |
899 | void |
900 | glPopClientAttrib () |
901 | CODE: |
902 | glPopClientAttrib(); |
903 | |
904 | void |
905 | glMatrixMode ( mode ) |
906 | GLenum mode |
907 | CODE: |
908 | glMatrixMode(mode); |
909 | |
910 | void |
911 | glLoadIdentity () |
912 | CODE: |
913 | glLoadIdentity(); |
914 | |
915 | void |
916 | glLoadMatrix ( ... ) |
917 | CODE: |
918 | int i; |
919 | double mat[16]; |
920 | for ( i = 0; i < 16; i++ ) { |
921 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
922 | } |
923 | glLoadMatrixd(mat); |
924 | |
925 | void |
926 | glMultMatrix ( ... ) |
927 | CODE: |
928 | int i; |
929 | double mat[16]; |
930 | for ( i = 0; i < 16; i++ ) { |
931 | mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 ); |
932 | } |
933 | glMultMatrixd(mat); |
934 | |
935 | void |
936 | glTranslate ( x, y, z ) |
937 | double x |
938 | double y |
939 | double z |
940 | CODE: |
941 | glTranslated(x,y,z); |
942 | |
943 | void |
944 | glRotate ( angle, x, y, z ) |
945 | double angle |
946 | double x |
947 | double y |
948 | double z |
949 | CODE: |
950 | glRotated(angle,x,y,z); |
951 | |
952 | void |
953 | glScale ( x, y, z ) |
954 | double x |
955 | double y |
956 | double z |
957 | CODE: |
958 | glScaled(x,y,z); |
959 | |
960 | void |
961 | glFrustum ( left, right, bottom, top, n, f ) |
962 | double left |
963 | double right |
964 | double bottom |
965 | double top |
966 | double n |
967 | double f |
968 | CODE: |
969 | glFrustum(left,right,bottom,top,n,f); |
970 | |
971 | void |
972 | glOrtho ( left, right, bottom, top, n, f ) |
973 | double left |
974 | double right |
975 | double bottom |
976 | double top |
977 | double n |
978 | double f |
979 | CODE: |
980 | glOrtho(left,right,bottom,top,n,f); |
981 | |
982 | void |
983 | glViewport ( x, y, width, height ) |
984 | Sint32 x |
985 | Sint32 y |
986 | Uint32 width |
987 | Uint32 height |
988 | CODE: |
989 | glViewport(x,y,width,height); |
990 | |
991 | void |
992 | glDepthRange ( n, f ) |
993 | double n |
994 | double f |
995 | CODE: |
996 | glDepthRange(n,f); |
997 | |
998 | void |
999 | glPushMatrix () |
1000 | CODE: |
1001 | glPushMatrix(); |
1002 | |
1003 | void |
1004 | glPopMatrix () |
1005 | CODE: |
1006 | glPopMatrix(); |
1007 | |
1008 | void |
1009 | glClipPlane ( plane, ... ) |
1010 | GLenum plane |
1011 | CODE: |
1012 | double v[4]; |
1013 | int i; |
1014 | for (i = 0; i < 4; i++ ) { |
1015 | v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0; |
1016 | } |
1017 | glClipPlane(plane,v); |
1018 | |
1019 | void |
1020 | glColor ( r, g, b, ... ) |
1021 | double r |
1022 | double g |
1023 | double b |
1024 | CODE: |
1025 | if ( items == 4 ) { |
1026 | double a; |
1027 | a = SvNV(ST(3)); |
1028 | glColor4d(r,g,b,a); |
1029 | } else { |
1030 | glColor3d(r,g,b); |
1031 | } |
1032 | |
1033 | void |
1034 | glIndex ( c ) |
1035 | Uint32 c |
1036 | CODE: |
1037 | glIndexi(c); |
1038 | |
1039 | void |
1040 | glShadeModel ( mode ) |
1041 | GLenum mode |
1042 | CODE: |
1043 | glShadeModel(mode); |
1044 | |
1045 | void |
1046 | glLight ( light, name, ... ) |
1047 | GLenum light |
1048 | GLenum name |
1049 | CODE: |
1050 | int i; |
1051 | if ( items == 6 ) { |
1052 | float v[4]; |
1053 | for ( i = 0; i < 4; i++ ) { |
1054 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1055 | } |
1056 | glLightfv(light,name,v); |
1057 | } else if ( items == 5 ) { |
1058 | float v[3]; |
1059 | for ( i = 0; i < 3; i++ ) { |
1060 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1061 | } |
1062 | glLightfv(light,name,v); |
1063 | } else if ( items == 3 ) { |
1064 | float v; |
1065 | v = SvNV(ST(2)); |
1066 | glLightf(light,name,v); |
1067 | } else { |
1068 | Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments"); |
1069 | } |
1070 | |
1071 | void |
1072 | glLightModel ( pname, ... ) |
1073 | GLenum pname |
1074 | CODE: |
1075 | GLfloat vec[4]; |
1076 | if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER || |
1077 | pname == GL_LIGHT_MODEL_TWO_SIDE || |
1078 | pname == GL_LIGHT_MODEL_COLOR_CONTROL ) { |
1079 | glLightModelf(pname,SvNV(ST(1))); |
1080 | } else if ( pname == GL_LIGHT_MODEL_AMBIENT) { |
1081 | vec[0] = SvNV(ST(1)); |
1082 | vec[1] = SvNV(ST(2)); |
1083 | vec[2] = SvNV(ST(3)); |
1084 | vec[3] = SvNV(ST(4)); |
1085 | glLightModelfv(pname,vec); |
1086 | } else { |
1087 | Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname); |
1088 | } |
1089 | |
1090 | void |
1091 | glMaterial ( face, name, ... ) |
1092 | GLenum face |
1093 | GLenum name |
1094 | CODE: |
1095 | int i; |
1096 | if ( items == 6 ) { |
1097 | float v[4]; |
1098 | for ( i = 0; i < 4; i++ ) { |
1099 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1100 | } |
1101 | glMaterialfv(face,name,v); |
1102 | } else if ( items == 5 ) { |
1103 | float v[3]; |
1104 | for ( i = 0; i < 4; i++ ) { |
1105 | v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0; |
1106 | } |
1107 | glMaterialfv(face,name,v); |
1108 | } else if ( items == 3 ) { |
1109 | float v; |
1110 | v = SvNV(ST(2)); |
1111 | glMaterialf(face,name,v); |
1112 | } else { |
1113 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1114 | } |
1115 | |
1116 | void |
1117 | glColorMaterial ( face, mode ) |
1118 | GLenum face |
1119 | GLenum mode |
1120 | CODE: |
1121 | glColorMaterial(face,mode); |
1122 | |
1123 | void |
1124 | glBlendFunc ( sfactor, dfactor ) |
1125 | GLenum sfactor |
1126 | GLenum dfactor |
1127 | CODE: |
1128 | glBlendFunc(sfactor,dfactor); |
1129 | |
1130 | |
1131 | void |
1132 | glHint ( target, hint ) |
1133 | GLenum target |
1134 | GLenum hint |
1135 | CODE: |
1136 | glHint(target,hint); |
1137 | |
1138 | void |
1139 | glFog ( name, ... ) |
1140 | GLenum name |
1141 | CODE: |
1142 | if ( items == 5 ) { |
1143 | float v[4]; |
1144 | v[0] = SvNV(ST(1)); |
1145 | v[1] = SvNV(ST(2)); |
1146 | v[2] = SvNV(ST(3)); |
1147 | v[3] = SvNV(ST(4)); |
1148 | glFogfv(name,v); |
1149 | } else if ( items == 2 ) { |
1150 | float v; |
1151 | v = SvNV(ST(1)); |
1152 | glFogf(name,v); |
1153 | } else { |
1154 | Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments"); |
1155 | } |
1156 | |
1157 | void |
1158 | glPolygonOffset ( factor, units ) |
1159 | double factor |
1160 | double units |
1161 | CODE: |
1162 | glPolygonOffset(factor,units); |
1163 | |
1164 | Uint32 |
1165 | glGenLists ( range ) |
1166 | Uint32 range |
1167 | CODE: |
1168 | RETVAL = glGenLists(range); |
1169 | OUTPUT: |
1170 | RETVAL |
1171 | |
1172 | void |
1173 | glNewList ( list, mode ) |
1174 | Uint32 list |
1175 | GLenum mode |
1176 | CODE: |
1177 | glNewList(list,mode); |
1178 | |
1179 | void |
1180 | glEndList () |
1181 | CODE: |
1182 | glEndList(); |
1183 | |
1184 | void |
1185 | glDeleteLists ( base, count ) |
1186 | Uint32 base |
1187 | Uint32 count |
1188 | CODE: |
1189 | glDeleteLists(base, count); |
1190 | |
1191 | void |
1192 | glCallList ( list ) |
1193 | Uint32 list |
1194 | CODE: |
1195 | glCallList(list); |
1196 | |
1197 | Uint32 |
1198 | glIsList ( list ) |
1199 | Uint32 list |
1200 | CODE: |
1201 | RETVAL = glIsList(list); |
1202 | OUTPUT: |
1203 | RETVAL |
1204 | |
1205 | void |
1206 | glListBase ( base ) |
1207 | Uint32 base |
1208 | CODE: |
1209 | glListBase(base); |
1210 | |
1211 | void |
1212 | glCallLists ( ... ) |
1213 | CODE: |
1214 | int *i, j; |
1215 | if ( items > 0 ) { |
1216 | i = (int*)safemalloc(sizeof(int)* (items)); |
1217 | for ( j = 0; j < items; j++ ) { |
1218 | i[j] = SvIV(ST(j)); |
1219 | } |
1220 | } else { |
1221 | Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)"); |
1222 | } |
1223 | glCallLists(items, GL_INT, i); |
1224 | safefree(i); |
1225 | |
1226 | void |
1227 | glCallListsString ( string ) |
1228 | SV* string |
1229 | CODE: |
1230 | char *str; |
1231 | STRLEN len; |
1232 | str = SvPV(string,len); |
1233 | glCallLists(len,GL_BYTE,str); |
1234 | |
1235 | void |
4fb8d960 |
1236 | glRasterPos ( x, y, ... ) |
8fde61e3 |
1237 | double x |
1238 | double y |
8fde61e3 |
1239 | CODE: |
4fb8d960 |
1240 | if (items == 2) |
1241 | { |
1242 | glRasterPos2d (x,y); |
1243 | } |
1244 | else if (items == 3) |
1245 | { |
1246 | double z = SvNV (ST(2)); |
1247 | glRasterPos3d (x,y,z); |
1248 | } |
1249 | else if (items == 4) |
1250 | { |
1251 | double z = SvNV (ST(2)); |
1252 | double w = SvNV (ST(3)); |
1253 | glRasterPos4d (x,y,z,w); |
8fde61e3 |
1254 | } |
1255 | |
1256 | void |
1257 | glBitmap ( width, height, x1, y1, x2, y2, data ) |
1258 | Uint32 width |
1259 | Uint32 height |
1260 | double x1 |
1261 | double y1 |
1262 | double x2 |
1263 | double y2 |
1264 | char *data |
1265 | CODE: |
1266 | glBitmap(width,height,x1,y1,x2,y2,data); |
1267 | |
1268 | void |
1269 | glDrawPixels ( width, height, format, type, pixels ) |
1270 | Uint32 width |
1271 | Uint32 height |
1272 | GLenum format |
1273 | GLenum type |
1274 | char *pixels |
1275 | CODE: |
1276 | glDrawPixels(width,height,format,type,pixels); |
1277 | |
1278 | |
1279 | SV* |
1280 | glReadPixels ( x, y, width, height, format, type ) |
1281 | Uint32 x |
1282 | Uint32 y |
1283 | Uint32 height |
1284 | Uint32 width |
1285 | GLenum format |
1286 | GLenum type |
1287 | CODE: |
1288 | int len, size; |
1289 | char *buf; |
1290 | size = 1; /* ALPHA, BLUE, GREEN or RED */ |
1291 | if (format == GL_BGR || format == GL_RGB) |
1292 | size = 3; |
1293 | if (format == GL_BGRA || format == GL_RGBA) |
1294 | size = 4; |
1295 | len = height * width * size; /* in bytes */ |
1296 | RETVAL = newSV(len); /* alloc len+1 bytes */ |
1297 | SvPOK_on(RETVAL); /* make an PV */ |
1298 | buf = SvPVX(RETVAL); /* get ptr to buffer */ |
1299 | glReadPixels(x,y,width,height,format,type,buf); |
1300 | SvCUR_set(RETVAL, len); /* set real length */ |
1301 | OUTPUT: |
1302 | RETVAL |
1303 | |
1304 | AV* |
1305 | glReadPixel ( x, y ) |
1306 | Uint32 x |
1307 | Uint32 y |
1308 | CODE: |
1309 | int rgba[4]; /* r,g,b,a */ |
1310 | int i; |
1311 | glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba); |
1312 | RETVAL = newAV(); |
1313 | for ( i = 0; i < 4; i++ ) { |
1314 | av_push(RETVAL,newSViv(rgba[i])); |
1315 | } |
1316 | OUTPUT: |
1317 | RETVAL |
1318 | |
1319 | void |
1320 | glCopyPixels ( x, y, width, height, buffer ) |
1321 | Sint32 x |
1322 | Sint32 y |
1323 | Uint32 width |
1324 | Uint32 height |
1325 | GLenum buffer |
1326 | CODE: |
1327 | glCopyPixels(x,y,width,height,buffer); |
1328 | |
1329 | void |
1330 | glPixelStore ( name, param ) |
1331 | Sint32 name |
1332 | double param |
1333 | CODE: |
1334 | glPixelStorei(name,param); |
1335 | |
1336 | void |
1337 | glPixelTransfer ( name, ... ) |
1338 | GLenum name |
1339 | CODE: |
1340 | switch ( name ) { |
1341 | case GL_MAP_COLOR: |
1342 | case GL_MAP_STENCIL: |
1343 | case GL_INDEX_SHIFT: |
1344 | case GL_INDEX_OFFSET: |
1345 | glPixelTransferi(name,SvIV(ST(1))); |
1346 | break; |
1347 | default: |
1348 | glPixelTransferf(name,SvNV(ST(1))); |
1349 | break; |
1350 | } |
1351 | |
1352 | void |
1353 | glPixelMap ( type, map, mapsize, values ) |
1354 | GLenum type |
1355 | GLenum map |
1356 | Sint32 mapsize |
1357 | char *values |
1358 | CODE: |
1359 | switch (type) { |
1360 | case GL_UNSIGNED_INT: |
1361 | glPixelMapuiv(map,mapsize,(GLint*)values); |
1362 | break; |
1363 | case GL_UNSIGNED_SHORT: |
1364 | glPixelMapusv(map,mapsize,(GLushort*)values); |
1365 | break; |
1366 | case GL_FLOAT: |
1367 | glPixelMapfv(map,mapsize,(GLfloat*)values); |
1368 | break; |
1369 | } |
1370 | |
1371 | void |
1372 | glPixelZoom ( zoomx, zoomy ) |
1373 | double zoomx |
1374 | double zoomy |
1375 | CODE: |
1376 | glPixelZoom(zoomx,zoomy); |
1377 | |
1378 | #ifdef GL_VERSION_1_3 |
1379 | |
1380 | void |
1381 | glColorTable ( target, internalFormat, width, format, type, data ) |
1382 | GLenum target |
1383 | GLenum internalFormat |
1384 | Uint32 width |
1385 | GLenum format |
1386 | GLenum type |
1387 | char *data |
1388 | CODE: |
1389 | glColorTable(target,internalFormat,width,format,type,data); |
1390 | |
1391 | void |
1392 | glColorTableParameter ( target, name, r, g, b, a) |
1393 | GLenum target |
1394 | GLenum name |
1395 | double r |
1396 | double g |
1397 | double b |
1398 | double a |
1399 | CODE: |
1400 | GLfloat vec[4]; |
1401 | vec[0] = r; |
1402 | vec[1] = g; |
1403 | vec[2] = b; |
1404 | vec[3] = a; |
1405 | glColorTableParameterfv(target,name,vec); |
1406 | |
1407 | void |
1408 | glCopyColorTable ( target, internalFormat, x, y, width ) |
1409 | GLenum target |
1410 | GLenum internalFormat |
1411 | Sint32 x |
1412 | Sint32 y |
1413 | Uint32 width |
1414 | CODE: |
1415 | glCopyColorTable(target,internalFormat,x,y,width); |
1416 | |
1417 | void |
1418 | glColorSubTable ( target, start, count, format, type, data ) |
1419 | Uint32 target |
1420 | Uint32 start |
1421 | Uint32 count |
1422 | Uint32 format |
1423 | Uint32 type |
1424 | char *data |
1425 | CODE: |
1426 | glColorSubTable(target,start,count,format,type,data); |
1427 | |
1428 | void |
1429 | glCopyColorSubTable ( target, start, x, y, count ) |
1430 | Uint32 target |
1431 | Uint32 start |
1432 | Sint32 x |
1433 | Sint32 y |
1434 | Uint32 count |
1435 | CODE: |
1436 | glCopyColorSubTable(target,start,x,y,count); |
1437 | |
1438 | void |
1439 | glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image ) |
1440 | Uint32 target |
1441 | Uint32 internalFormat |
1442 | Uint32 width |
1443 | Uint32 height |
1444 | Uint32 format |
1445 | Uint32 type |
1446 | char *image |
1447 | CODE: |
1448 | glConvolutionFilter2D(target,internalFormat,width,height,format,type,image); |
1449 | |
1450 | void |
1451 | glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height ) |
1452 | Uint32 target |
1453 | Uint32 internalFormat |
1454 | Sint32 x |
1455 | Sint32 y |
1456 | Uint32 width |
1457 | Uint32 height |
1458 | CODE: |
1459 | glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height); |
1460 | |
1461 | void |
1462 | glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column ) |
1463 | Uint32 target |
1464 | Uint32 internalFormat |
1465 | Uint32 width |
1466 | Uint32 height |
1467 | Uint32 format |
1468 | Uint32 type |
1469 | char *row |
1470 | char *column |
1471 | CODE: |
1472 | glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column); |
1473 | |
1474 | void |
1475 | glConvolutionFilter1D ( target, internalFormat, width, format, type, image ) |
1476 | Uint32 target |
1477 | Uint32 internalFormat |
1478 | Uint32 width |
1479 | Uint32 format |
1480 | Uint32 type |
1481 | char *image |
1482 | CODE: |
1483 | glConvolutionFilter1D(target,internalFormat,width,format,type,image); |
1484 | |
1485 | void |
1486 | glCopyConvolutionFilter1D ( target, internalFormat, x, y, width ) |
1487 | Uint32 target |
1488 | Uint32 internalFormat |
1489 | Sint32 x |
1490 | Sint32 y |
1491 | Uint32 width |
1492 | CODE: |
1493 | glCopyConvolutionFilter1D(target,internalFormat,x,y,width); |
1494 | |
1495 | void |
1496 | glConvolutionParameter ( target, pname, ... ) |
1497 | Uint32 target |
1498 | Uint32 pname |
1499 | CODE: |
1500 | Uint32 pi; |
1501 | GLfloat pv[4]; |
1502 | switch(pname) { |
1503 | case GL_CONVOLUTION_BORDER_MODE: |
1504 | if ( items != 3 ) |
1505 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1506 | pi = SvIV(ST(2)); |
1507 | glConvolutionParameteri(target,pname,pi); |
1508 | break; |
1509 | case GL_CONVOLUTION_FILTER_SCALE: |
1510 | case GL_CONVOLUTION_FILTER_BIAS: |
1511 | if ( items != 6 ) |
1512 | Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)"); |
1513 | pv[0] = (GLfloat)SvNV(ST(2)); |
1514 | pv[1] = (GLfloat)SvNV(ST(3)); |
1515 | pv[2] = (GLfloat)SvNV(ST(4)); |
1516 | pv[3] = (GLfloat)SvNV(ST(5)); |
1517 | glConvolutionParameterfv(target,pname,pv); |
1518 | break; |
1519 | default: |
1520 | Perl_croak(aTHX_ "ConvolutionParameter invalid parameter"); |
1521 | break; |
1522 | } |
1523 | |
1524 | void |
1525 | glHistogram ( target, width, internalFormat, sink ) |
1526 | Uint32 target |
1527 | Uint32 width |
1528 | Uint32 internalFormat |
1529 | GLboolean sink |
1530 | CODE: |
1531 | glHistogram(target,width,internalFormat,sink); |
1532 | |
1533 | void |
1534 | glGetHistogram ( target, reset, format, type, values ) |
1535 | Uint32 target |
1536 | GLboolean reset |
1537 | Uint32 format |
1538 | Uint32 type |
1539 | char *values |
1540 | CODE: |
1541 | glGetHistogram(target,reset,format,type,values); |
1542 | |
1543 | void |
1544 | glResetHistogram ( target ) |
1545 | Uint32 target |
1546 | CODE: |
1547 | glResetHistogram(target); |
1548 | |
1549 | void |
1550 | glMinmax ( target, internalFormat, sink ) |
1551 | Uint32 target |
1552 | Uint32 internalFormat |
1553 | GLboolean sink |
1554 | CODE: |
1555 | glMinmax(target,internalFormat,sink); |
1556 | |
1557 | void |
1558 | glGetMinmax ( target, reset, format, type, values ) |
1559 | Uint32 target |
1560 | GLboolean reset |
1561 | Uint32 format |
1562 | Uint32 type |
1563 | char *values |
1564 | CODE: |
1565 | glGetMinmax(target,reset,format,type,values); |
1566 | |
1567 | void |
1568 | glResetMinmax ( target ) |
1569 | Uint32 target |
1570 | CODE: |
1571 | glResetMinmax(target); |
1572 | |
1573 | void |
1574 | glBlendEquation ( mode ) |
1575 | Uint32 mode |
1576 | CODE: |
1577 | glBlendEquation(mode); |
1578 | |
1579 | #endif // GL_VERSION_1_3 |
1580 | |
1581 | void |
1582 | glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data ) |
1583 | GLenum target |
1584 | Sint32 level |
1585 | Sint32 internalFormat |
1586 | Uint32 width |
1587 | Uint32 height |
1588 | Sint32 border |
1589 | GLenum format |
1590 | GLenum type |
1591 | char *data |
1592 | CODE: |
1593 | glTexImage2D(target,level,internalFormat,width,height,border,format,type,data); |
1594 | |
1595 | void |
1596 | glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border ) |
1597 | GLenum target |
1598 | Sint32 level |
1599 | Sint32 internalFormat |
1600 | Sint32 x |
1601 | Sint32 y |
1602 | Uint32 width |
1603 | Uint32 height |
1604 | Sint32 border |
1605 | CODE: |
1606 | glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border); |
1607 | |
1608 | void |
1609 | glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data ) |
1610 | GLenum target |
1611 | Sint32 level |
1612 | Sint32 xoffset |
1613 | Sint32 yoffset |
1614 | Uint32 width |
1615 | Uint32 height |
1616 | GLenum format |
1617 | GLenum type |
1618 | char *data |
1619 | CODE: |
1620 | glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data); |
1621 | |
1622 | void |
1623 | glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height ) |
1624 | GLenum target |
1625 | Sint32 level |
1626 | Sint32 xoffset |
1627 | Sint32 yoffset |
1628 | Sint32 x |
1629 | Sint32 y |
1630 | Uint32 width |
1631 | Uint32 height |
1632 | CODE: |
1633 | glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height); |
1634 | |
1635 | void |
1636 | glTexImage1D ( target, level, internalFormat, width, border, format, type, data ) |
1637 | GLenum target |
1638 | Sint32 level |
1639 | Sint32 internalFormat |
1640 | Uint32 width |
1641 | Sint32 border |
1642 | GLenum format |
1643 | GLenum type |
1644 | char *data |
1645 | CODE: |
1646 | glTexImage1D(target,level,internalFormat,width,border,format,type,data); |
1647 | |
1648 | void |
1649 | glTexSubImage1D ( target, level, xoffset, width, format, type, data ) |
1650 | GLenum target |
1651 | Sint32 level |
1652 | Sint32 xoffset |
1653 | Uint32 width |
1654 | GLenum format |
1655 | GLenum type |
1656 | char *data |
1657 | CODE: |
1658 | glTexSubImage1D(target,level,xoffset,width,format,type,data); |
1659 | |
1660 | void |
1661 | glCopyTexImage1D ( target, level, internalFormat, x, y, width, border ) |
1662 | GLenum target |
1663 | Sint32 level |
1664 | Sint32 internalFormat |
1665 | Sint32 x |
1666 | Sint32 y |
1667 | Uint32 width |
1668 | Sint32 border |
1669 | CODE: |
1670 | glCopyTexImage1D(target,level,internalFormat,x,y,width,border); |
1671 | |
1672 | void |
1673 | glCopyTexSubImage1D ( target, level, xoffset, x, y, width ) |
1674 | GLenum target |
1675 | Sint32 level |
1676 | Sint32 xoffset |
1677 | Sint32 x |
1678 | Sint32 y |
1679 | Uint32 width |
1680 | CODE: |
1681 | glCopyTexSubImage1D(target,level,xoffset,x,y,width); |
1682 | |
1683 | #ifdef GL_VERSION_1_3 |
1684 | |
1685 | void |
1686 | glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data ) |
1687 | GLenum target |
1688 | Sint32 level |
1689 | Sint32 internalFormat |
1690 | Uint32 width |
1691 | Uint32 height |
1692 | Uint32 depth |
1693 | Sint32 border |
1694 | GLenum format |
1695 | GLenum type |
1696 | char *data |
1697 | CODE: |
1698 | glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data); |
1699 | |
1700 | void |
1701 | glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data ) |
1702 | GLenum target |
1703 | Sint32 level |
1704 | Sint32 xoffset |
1705 | Sint32 yoffset |
1706 | Sint32 zoffset |
1707 | Uint32 width |
1708 | Uint32 height |
1709 | Uint32 depth |
1710 | GLenum format |
1711 | GLenum type |
1712 | char *data |
1713 | CODE: |
1714 | glTexSubImage3D(target,level,xoffset,yoffset,zoffset, |
1715 | width,height,depth,format,type,data); |
1716 | |
1717 | void |
1718 | glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height ) |
1719 | GLenum target |
1720 | Sint32 level |
1721 | Sint32 xoffset |
1722 | Sint32 yoffset |
1723 | Sint32 zoffset |
1724 | Sint32 x |
1725 | Sint32 y |
1726 | Uint32 width |
1727 | Uint32 height |
1728 | CODE: |
1729 | glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height); |
1730 | |
1731 | #endif // GL_VERSION_1_3 |
1732 | |
1733 | AV* |
1734 | glGenTextures ( n ) |
1735 | Uint32 n; |
1736 | CODE: |
1737 | Uint32 i; |
1738 | Uint32 *names; |
1739 | names = (Uint32*)safemalloc(sizeof(Uint32)*n); |
1740 | RETVAL = newAV(); |
1741 | glGenTextures(n,names); |
1742 | for ( i = 0; i < n; i++ ) { |
1743 | av_push(RETVAL,newSViv(names[i])); |
1744 | } |
1745 | safefree(names); |
1746 | OUTPUT: |
1747 | RETVAL |
1748 | |
1749 | GLboolean |
1750 | glIsTexture ( texture ) |
1751 | Uint32 texture |
1752 | CODE: |
1753 | RETVAL = glIsTexture(texture); |
1754 | OUTPUT: |
1755 | RETVAL |
1756 | |
1757 | void |
1758 | glBindTexture ( target, texture ) |
1759 | GLenum target |
1760 | Uint32 texture |
1761 | CODE: |
1762 | glBindTexture(target,texture); |
1763 | |
1764 | void |
1765 | glDeleteTextures ( ... ) |
1766 | CODE: |
1767 | Uint32 *textures; |
1768 | int i; |
1769 | textures = (Uint32*)safemalloc(sizeof(Uint32) * items); |
1770 | if ( textures ) { |
1771 | for ( i = 0; i < items; i++ ) { |
1772 | textures[i] = SvIV(ST(i)); |
1773 | } |
1774 | } |
1775 | glDeleteTextures(items,textures); |
1776 | safefree(textures); |
1777 | |
1778 | AV* |
1779 | glAreTexturesResident ( ... ) |
1780 | CODE: |
1781 | Uint32 *textures; |
1782 | GLboolean *homes; |
1783 | int i; |
1784 | RETVAL = newAV(); |
1785 | textures = (Uint32*)safemalloc(sizeof(Uint32) * items); |
1786 | homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items); |
1787 | if ( textures ) { |
1788 | for ( i = 0; i < items; i++ ) { |
1789 | textures[i] = SvIV(ST(i)); |
1790 | } |
1791 | } |
1792 | if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) { |
1793 | for (i = 0; i < items; i++ ) { |
1794 | av_push(RETVAL,newSViv(homes[i])); |
1795 | } |
1796 | } |
1797 | safefree(homes); |
1798 | safefree(textures); |
1799 | OUTPUT: |
1800 | RETVAL |
1801 | |
1802 | void |
1803 | glPrioritizeTextures ( n, names, priorities ) |
1804 | Uint32 n |
1805 | char *names |
1806 | char *priorities |
1807 | CODE: |
1808 | glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities); |
1809 | |
1810 | void |
1811 | glTexEnv ( target, name, ... ) |
1812 | GLenum target |
1813 | GLenum name |
1814 | CODE: |
1815 | float pv[4]; |
1816 | GLint p; |
1817 | switch(name) { |
1818 | case GL_TEXTURE_ENV_MODE: |
1819 | p = SvIV(ST(2)); |
1820 | glTexEnvi(target,name,p); |
1821 | break; |
1822 | case GL_TEXTURE_ENV_COLOR: |
1823 | pv[0] = SvNV(ST(2)); |
1824 | pv[1] = SvNV(ST(3)); |
1825 | pv[2] = SvNV(ST(4)); |
1826 | pv[3] = SvNV(ST(5)); |
1827 | glTexEnvfv(target,name,pv); |
1828 | break; |
1829 | } |
1830 | |
1831 | void |
1832 | glTexCoord ( ... ) |
1833 | CODE: |
1834 | double s,t,r,q; |
1835 | if ( items < 1 || items > 4 ) |
1836 | Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])"); |
1837 | s = t = r = 0.0; |
1838 | q = 1.0; |
1839 | switch(items) { |
1840 | case 4: |
1841 | q = SvNV(ST(3)); |
1842 | case 3: |
1843 | r = SvNV(ST(2)); |
1844 | case 2: |
1845 | t = SvNV(ST(1)); |
1846 | case 1: |
1847 | s = SvNV(ST(0)); |
1848 | } |
1849 | glTexCoord4d(s,t,r,q); |
1850 | |
1851 | void |
1852 | glTexParameter ( target, name, ... ) |
1853 | GLenum target |
1854 | GLenum name |
1855 | CODE: |
1856 | GLfloat pv[4]; |
1857 | GLint p; |
1858 | switch (name) { |
1859 | case GL_TEXTURE_BORDER_COLOR: |
1860 | pv[0] = SvNV(ST(2)); |
1861 | pv[1] = SvNV(ST(3)); |
1862 | pv[2] = SvNV(ST(4)); |
1863 | pv[3] = SvNV(ST(5)); |
1864 | glTexParameterfv(target,name,pv); |
1865 | break; |
1866 | case GL_TEXTURE_PRIORITY: |
1867 | case GL_TEXTURE_MIN_LOD: |
1868 | case GL_TEXTURE_MAX_LOD: |
1869 | pv[0] = SvNV(ST(2)); |
1870 | glTexParameterf(target,name,pv[0]); |
1871 | break; |
1872 | case GL_TEXTURE_BASE_LEVEL: |
1873 | case GL_TEXTURE_MAX_LEVEL: |
1874 | default: |
1875 | p = SvIV(ST(2)); |
1876 | glTexParameteri(target,name,p); |
1877 | break; |
1878 | } |
1879 | |
1880 | void |
1881 | glTexGen ( coord, name, ... ) |
1882 | GLenum coord |
1883 | GLenum name |
1884 | CODE: |
1885 | GLdouble *pv; |
1886 | GLint p; |
1887 | int i; |
1888 | switch (name) { |
1889 | case GL_TEXTURE_GEN_MODE: |
1890 | p = SvIV(ST(2)); |
1891 | glTexGeni(coord,name,p); |
1892 | break; |
1893 | default: |
1894 | if ( items == 2 ) |
1895 | Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)"); |
1896 | pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2)); |
1897 | for ( i = 0; i < items - 2; i++ ) { |
1898 | pv[i] = SvNV(ST(i+2)); |
1899 | } |
1900 | glTexGendv(coord,name,pv); |
1901 | safefree(pv); |
1902 | break; |
1903 | } |
1904 | |
1905 | #ifdef GL_VERSION_1_3 |
1906 | |
1907 | void |
1908 | glActiveTextureARB ( texUnit ) |
1909 | GLenum texUnit |
1910 | CODE: |
1911 | glActiveTextureARB(texUnit); |
1912 | |
1913 | void |
1914 | glMultiTexCoord ( texUnit, ... ) |
1915 | Uint32 texUnit |
1916 | CODE: |
1917 | double s,t,r,q; |
1918 | if ( items < 2 || items > 5 ) |
1919 | Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])"); |
1920 | s = t = r = 0.0; |
1921 | q = 1.0; |
1922 | switch(items) { |
1923 | case 5: |
1924 | q = SvNV(ST(3)); |
1925 | case 4: |
1926 | r = SvNV(ST(2)); |
1927 | case 3: |
1928 | t = SvNV(ST(1)); |
1929 | case 2: |
1930 | s = SvNV(ST(0)); |
1931 | } |
1932 | glMultiTexCoord4dARB(texUnit,s,t,r,q); |
1933 | |
1934 | #endif // GL_VERSION_1_3 |
1935 | |
1936 | void |
1937 | glDrawBuffer ( mode ) |
1938 | GLenum mode |
1939 | CODE: |
1940 | glDrawBuffer(mode); |
1941 | |
1942 | void |
1943 | glReadBuffer ( mode ) |
1944 | GLenum mode |
1945 | CODE: |
1946 | glReadBuffer(mode); |
1947 | |
1948 | void |
1949 | glIndexMask ( mask ) |
1950 | Uint32 mask |
1951 | CODE: |
1952 | glIndexMask(mask); |
1953 | |
1954 | void |
1955 | glColorMask ( red, green, blue, alpha ) |
1956 | GLboolean red |
1957 | GLboolean green |
1958 | GLboolean blue |
1959 | GLboolean alpha |
1960 | CODE: |
1961 | glColorMask(red,green,blue,alpha); |
1962 | |
1963 | void |
1964 | glDepthMask ( flag ) |
1965 | GLboolean flag |
1966 | CODE: |
1967 | glDepthMask(flag); |
1968 | |
1969 | void |
1970 | glStencilMask ( mask ) |
1971 | Uint32 mask |
1972 | CODE: |
1973 | glStencilMask(mask); |
1974 | |
1975 | void |
1976 | glScissor ( x , y, width, height ) |
1977 | Sint32 x |
1978 | Sint32 y |
1979 | Uint32 width |
1980 | Uint32 height |
1981 | CODE: |
1982 | glScissor(x,y,width,height); |
1983 | |
1984 | void |
1985 | glAlphaFunc ( func, ref ) |
1986 | GLenum func |
1987 | double ref |
1988 | CODE: |
1989 | glAlphaFunc(func,ref); |
1990 | |
1991 | void |
1992 | glStencilFunc ( func, ref, mask ) |
1993 | GLenum func |
1994 | Sint32 ref |
1995 | Uint32 mask |
1996 | CODE: |
1997 | glStencilFunc(func,ref,mask); |
1998 | |
1999 | void |
2000 | glStencilOp ( fail, zfail, zpass ) |
2001 | GLenum fail |
2002 | GLenum zfail |
2003 | GLenum zpass |
2004 | CODE: |
2005 | glStencilOp(fail,zfail,zpass); |
2006 | |
2007 | void |
2008 | glDepthFunc ( func ) |
2009 | GLenum func |
2010 | CODE: |
2011 | glDepthFunc(func); |
2012 | |
2013 | void |
2014 | glLogicOp ( opcode ) |
2015 | GLenum opcode |
2016 | CODE: |
2017 | glLogicOp(opcode); |
2018 | |
2019 | void |
2020 | glAccum ( op, value ) |
2021 | GLenum op |
2022 | double value |
2023 | CODE: |
2024 | glAccum(op,value); |
2025 | |
2026 | void |
2027 | glMap1 ( target, u1, u2, stride, order, points ) |
2028 | GLenum target |
2029 | double u1 |
2030 | double u2 |
2031 | Sint32 stride |
2032 | Sint32 order |
2033 | char *points |
2034 | CODE: |
2035 | glMap1d(target,u1,u2,stride,order,(double*)points); |
2036 | |
2037 | void |
2038 | glEvalCoord1 ( u ) |
2039 | double u |
2040 | CODE: |
2041 | glEvalCoord1d(u); |
2042 | |
2043 | void |
2044 | glMapGrid1 ( n, u1, u2 ) |
2045 | Sint32 n |
2046 | double u1 |
2047 | double u2 |
2048 | CODE: |
2049 | glMapGrid1d(n,u1,u2); |
2050 | |
2051 | void |
2052 | glEvalMesh1 ( mode, p1, p2 ) |
2053 | GLenum mode |
2054 | Sint32 p1 |
2055 | Sint32 p2 |
2056 | CODE: |
2057 | glEvalMesh1(mode,p1,p2); |
2058 | |
2059 | void |
2060 | glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) |
2061 | GLenum target |
2062 | double u1 |
2063 | double u2 |
2064 | Sint32 ustride |
2065 | Sint32 uorder |
2066 | double v1 |
2067 | double v2 |
2068 | Sint32 vstride |
2069 | Sint32 vorder |
2070 | char *points |
2071 | CODE: |
2072 | glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points); |
2073 | |
2074 | void |
2075 | glEvalCoord2 ( u, v ) |
2076 | double u |
2077 | double v |
2078 | CODE: |
2079 | glEvalCoord2d(u,v); |
2080 | |
2081 | void |
2082 | glMapGrid2 ( nu, u1, u2, nv, v1, v2 ) |
2083 | Sint32 nu |
2084 | double u1 |
2085 | double u2 |
2086 | Sint32 nv |
2087 | double v1 |
2088 | double v2 |
2089 | CODE: |
2090 | glMapGrid2d(nu,u1,u2,nv,v1,v2); |
2091 | |
2092 | void |
2093 | glEvalMesh2 ( mode, i1, i2, j1, j2 ) |
2094 | GLenum mode |
2095 | Sint32 i1 |
2096 | Sint32 i2 |
2097 | Sint32 j1 |
2098 | Sint32 j2 |
2099 | CODE: |
2100 | glEvalMesh2(mode,i1,i2,j1,j2); |
2101 | |
2102 | GLenum |
2103 | glGetError ( ) |
2104 | CODE: |
2105 | RETVAL = glGetError(); |
2106 | OUTPUT: |
2107 | RETVAL |
2108 | |
2109 | GLint |
2110 | glRenderMode ( mode ) |
2111 | GLenum mode |
2112 | CODE: |
2113 | RETVAL = glRenderMode( mode ); |
2114 | OUTPUT: |
2115 | RETVAL |
2116 | |
2117 | void |
2118 | glInitNames ( ) |
2119 | CODE: |
2120 | glInitNames(); |
2121 | |
2122 | void |
2123 | glPushName ( name ) |
2124 | GLuint name |
2125 | CODE: |
2126 | glPushName(name); |
2127 | |
2128 | void |
2129 | glPopName ( ) |
2130 | CODE: |
2131 | glPopName(); |
2132 | |
2133 | void |
2134 | glLoadName ( name ) |
2135 | GLuint name |
2136 | CODE: |
2137 | glLoadName(name); |
2138 | |
2139 | void |
2140 | glFeedbackBuffer ( size, type, buffer ) |
2141 | GLuint size |
2142 | GLenum type |
2143 | float* buffer |
2144 | CODE: |
2145 | glFeedbackBuffer(size,type,buffer); |
2146 | |
2147 | void |
2148 | glPassThrough ( token ) |
2149 | GLfloat token |
2150 | CODE: |
2151 | glPassThrough(token); |
2152 | |
2153 | |
2154 | #endif |
2155 | |
2156 | #ifdef HAVE_GLU |
2157 | |
2158 | void |
2159 | gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz ) |
2160 | double eyex |
2161 | double eyey |
2162 | double eyez |
2163 | double centerx |
2164 | double centery |
2165 | double centerz |
2166 | double upx |
2167 | double upy |
2168 | double upz |
2169 | CODE: |
2170 | gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz); |
2171 | |
2172 | void |
2173 | gluPerspective ( fovy, aspect, n, f ) |
2174 | double fovy |
2175 | double aspect |
2176 | double n |
2177 | double f |
2178 | CODE: |
2179 | gluPerspective(fovy,aspect,n,f); |
2180 | |
2181 | void |
2182 | gluPickMatrix ( x, y, delx, dely, viewport ) |
2183 | double x |
2184 | double y |
2185 | double delx |
2186 | double dely |
2187 | GLint* viewport |
2188 | CODE: |
2189 | gluPickMatrix(x,y,delx,dely,viewport); |
2190 | |
2191 | void |
2192 | gluOrtho2D ( left, right, bottom, top ) |
2193 | double left |
2194 | double right |
2195 | double bottom |
2196 | double top |
2197 | CODE: |
2198 | gluOrtho2D(left,right,bottom,top); |
2199 | |
2200 | int |
2201 | gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout ) |
2202 | GLenum format |
2203 | Uint32 widthin |
2204 | Uint32 heightin |
2205 | GLenum typein |
2206 | char *datain |
2207 | Uint32 widthout |
2208 | Uint32 heightout |
2209 | GLenum typeout |
2210 | char *dataout |
2211 | CODE: |
2212 | RETVAL = gluScaleImage(format,widthin,heightin,typein,datain, |
2213 | widthout,heightout,typeout,dataout); |
2214 | OUTPUT: |
2215 | RETVAL |
2216 | |
2217 | int |
2218 | gluBuild1DMipmaps ( target, internalFormat, width, format, type, data ) |
2219 | GLenum target |
2220 | Sint32 internalFormat |
2221 | Uint32 width |
2222 | GLenum format |
2223 | GLenum type |
2224 | char *data |
2225 | CODE: |
2226 | RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data); |
2227 | OUTPUT: |
2228 | RETVAL |
2229 | |
2230 | int |
2231 | gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data ) |
2232 | GLenum target |
2233 | Sint32 internalFormat |
2234 | Uint32 width |
2235 | Uint32 height |
2236 | GLenum format |
2237 | GLenum type |
2238 | char *data |
2239 | CODE: |
2240 | RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data); |
2241 | OUTPUT: |
2242 | RETVAL |
2243 | |
2244 | |
2245 | #if HAVE_GLU_VERSION >= 12 |
2246 | int |
2247 | gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data ) |
2248 | GLenum target |
2249 | Sint32 internalFormat |
2250 | Uint32 width |
2251 | Uint32 height |
2252 | Uint32 depth |
2253 | GLenum format |
2254 | GLenum type |
2255 | char *data |
2256 | CODE: |
2257 | RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth, |
2258 | format,type,data); |
2259 | OUTPUT: |
2260 | RETVAL |
2261 | |
2262 | #else |
2263 | void |
2264 | gluBuild3DMipmaps ( ) |
2265 | CODE: |
2266 | Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2"); |
2267 | |
2268 | #endif |
2269 | |
2270 | #if HAVE_GLU_VERSION >= 12 |
2271 | int |
2272 | gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data ) |
2273 | GLenum target |
2274 | Sint32 internalFormat |
2275 | Uint32 width |
2276 | GLenum format |
2277 | GLenum type |
2278 | Sint32 level |
2279 | Sint32 base |
2280 | Sint32 max |
2281 | char *data |
2282 | CODE: |
2283 | RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width, |
2284 | format,type,level,base,max,data); |
2285 | OUTPUT: |
2286 | RETVAL |
2287 | |
2288 | #else |
2289 | void |
2290 | gluBuild1DMipmapLevels () |
2291 | CODE: |
2292 | Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2"); |
2293 | |
2294 | #endif |
2295 | |
2296 | #if HAVE_GLU_VERSION >= 12 |
2297 | int |
2298 | gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data ) |
2299 | GLenum target |
2300 | Sint32 internalFormat |
2301 | Uint32 width |
2302 | Uint32 height |
2303 | GLenum format |
2304 | GLenum type |
2305 | Sint32 level |
2306 | Sint32 base |
2307 | Sint32 max |
2308 | char *data |
2309 | CODE: |
2310 | RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height, |
2311 | format,type,level,base,max,data); |
2312 | OUTPUT: |
2313 | RETVAL |
2314 | |
2315 | #else |
2316 | void |
2317 | gluBuild2DMipmapLevels () |
2318 | CODE: |
2319 | Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2"); |
2320 | |
2321 | #endif |
2322 | |
2323 | #if HAVE_GLU_VERSION >= 12 |
2324 | int |
2325 | gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data ) |
2326 | GLenum target |
2327 | Sint32 internalFormat |
2328 | Uint32 width |
2329 | Uint32 height |
2330 | Uint32 depth |
2331 | GLenum format |
2332 | GLenum type |
2333 | Sint32 level |
2334 | Sint32 base |
2335 | Sint32 max |
2336 | char *data |
2337 | CODE: |
2338 | RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth, |
2339 | format,type,level,base,max,data); |
2340 | OUTPUT: |
2341 | RETVAL |
2342 | |
2343 | #else |
2344 | void |
2345 | gluBuild3DMipmapLevels () |
2346 | CODE: |
2347 | Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2"); |
2348 | |
2349 | #endif |
2350 | |
2351 | char* |
2352 | gluErrorString ( code ) |
2353 | GLenum code |
2354 | CODE: |
2355 | RETVAL = (char*)gluErrorString(code); |
2356 | OUTPUT: |
2357 | RETVAL |
2358 | |
2359 | GLUnurbsObj* |
2360 | gluNewNurbsRenderer () |
2361 | CODE: |
2362 | RETVAL = gluNewNurbsRenderer(); |
2363 | OUTPUT: |
2364 | RETVAL |
2365 | |
2366 | void |
2367 | gluDeleteNurbsRenderer ( obj ) |
2368 | GLUnurbsObj *obj |
2369 | CODE: |
2370 | gluDeleteNurbsRenderer(obj); |
2371 | |
2372 | void |
2373 | gluNurbsProperty ( obj, property, value ) |
2374 | GLUnurbsObj *obj |
2375 | GLenum property |
2376 | double value |
2377 | CODE: |
2378 | gluNurbsProperty(obj,property,(float)value); |
2379 | |
2380 | void |
2381 | gluLoadSamplingMatrices ( obj, mm, pm, vp ) |
2382 | GLUnurbsObj *obj |
2383 | char *mm |
2384 | char *pm |
2385 | char *vp |
2386 | CODE: |
2387 | gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp); |
2388 | |
2389 | double |
2390 | gluGetNurbsProperty ( obj, property ) |
2391 | GLUnurbsObj *obj |
2392 | GLenum property |
2393 | CODE: |
2394 | float f; |
2395 | gluGetNurbsProperty(obj,property,&f); |
2396 | RETVAL = (double)f; |
2397 | OUTPUT: |
2398 | RETVAL |
2399 | |
2400 | void |
2401 | gluNurbsCallback ( obj, which, cb ) |
2402 | GLUnurbsObj *obj |
2403 | GLenum which |
2404 | SV *cb |
2405 | CODE: |
2406 | switch(which) { |
2407 | case GLU_ERROR: |
2408 | sdl_perl_nurbs_error_hook = cb; |
2409 | gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback); |
2410 | break; |
2411 | #ifdef GLU_NURBS_BEGIN |
2412 | case GLU_NURBS_BEGIN: |
2413 | case GLU_NURBS_BEGIN_DATA: |
2414 | gluNurbsCallbackData(obj,(void*)cb); |
2415 | gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA, |
2416 | (GLvoid*)sdl_perl_nurbs_being_callback); |
2417 | break; |
2418 | case GLU_NURBS_TEXTURE_COORD: |
2419 | case GLU_NURBS_TEXTURE_COORD_DATA: |
2420 | gluNurbsCallbackData(obj,(void*)cb); |
2421 | gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA, |
2422 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2423 | break; |
2424 | case GLU_NURBS_COLOR: |
2425 | case GLU_NURBS_COLOR_DATA: |
2426 | gluNurbsCallbackData(obj,(void*)cb); |
2427 | gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA, |
2428 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2429 | break; |
2430 | case GLU_NURBS_NORMAL: |
2431 | case GLU_NURBS_NORMAL_DATA: |
2432 | gluNurbsCallbackData(obj,(void*)cb); |
2433 | gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA, |
2434 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2435 | break; |
2436 | case GLU_NURBS_VERTEX: |
2437 | case GLU_NURBS_VERTEX_DATA: |
2438 | gluNurbsCallbackData(obj,(void*)cb); |
2439 | gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA, |
2440 | (GLvoid*)sdl_perl_nurbs_multi_callback); |
2441 | break; |
2442 | case GLU_NURBS_END: |
2443 | case GLU_NURBS_END_DATA: |
2444 | gluNurbsCallbackData(obj,(void*)cb); |
2445 | gluNurbsCallback(obj,GLU_NURBS_END_DATA, |
2446 | (GLvoid*)sdl_perl_nurbs_end_callback); |
2447 | break; |
2448 | #endif |
2449 | default: |
2450 | Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type"); |
2451 | } |
2452 | |
2453 | void |
2454 | gluNurbsCallbackData ( obj, cb ) |
2455 | GLUnurbsObj *obj |
2456 | SV *cb |
2457 | CODE: |
2458 | gluNurbsCallbackData(obj,(void*)cb); |
2459 | |
2460 | void |
2461 | gluBeginSurface ( obj ) |
2462 | GLUnurbsObj *obj |
2463 | CODE: |
2464 | gluBeginSurface(obj); |
2465 | |
2466 | void |
2467 | gluEndSurface ( obj ) |
2468 | GLUnurbsObj *obj |
2469 | CODE: |
2470 | gluEndSurface(obj); |
2471 | |
2472 | void |
2473 | gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type ) |
2474 | GLUnurbsObj *obj |
2475 | Sint32 uknot_count |
2476 | char *uknot |
2477 | Sint32 vknot_count |
2478 | char *vknot |
2479 | Sint32 u_stride |
2480 | Sint32 v_stride |
2481 | char *ctlarray |
2482 | Sint32 uorder |
2483 | Sint32 vorder |
2484 | GLenum type |
2485 | CODE: |
2486 | gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot, |
2487 | u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type); |
2488 | |
2489 | void |
2490 | gluBeginCurve ( obj ) |
2491 | GLUnurbsObj *obj |
2492 | CODE: |
2493 | gluBeginCurve(obj); |
2494 | |
2495 | void |
2496 | gluEndCurve ( obj ) |
2497 | GLUnurbsObj *obj |
2498 | CODE: |
2499 | gluEndCurve(obj); |
2500 | |
2501 | void |
2502 | gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type ) |
2503 | GLUnurbsObj *obj |
2504 | Sint32 uknot_count |
2505 | char *uknot |
2506 | Sint32 u_stride |
2507 | char *ctlarray |
2508 | Sint32 uorder |
2509 | GLenum type |
2510 | CODE: |
2511 | gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray, |
2512 | uorder,type); |
2513 | |
2514 | void |
2515 | gluBeginTrim ( obj ) |
2516 | GLUnurbsObj *obj |
2517 | CODE: |
2518 | gluBeginTrim(obj); |
2519 | |
2520 | void |
2521 | gluEndTrim ( obj ) |
2522 | GLUnurbsObj *obj |
2523 | CODE: |
2524 | gluEndTrim(obj); |
2525 | |
2526 | void |
2527 | gluPwlCurve ( obj, count, array, stride, type ) |
2528 | GLUnurbsObj *obj |
2529 | Sint32 count |
2530 | char *array |
2531 | Sint32 stride |
2532 | GLenum type |
2533 | CODE: |
2534 | gluPwlCurve(obj,count,(GLfloat*)array,stride,type); |
2535 | |
2536 | AV* |
2537 | gluUnProject ( winx, winy, winz, mm, pm, vp ) |
2538 | double winx |
2539 | double winy |
2540 | double winz |
2541 | char *mm |
2542 | char *pm |
2543 | char *vp |
2544 | CODE: |
2545 | GLdouble objx, objy, objz; |
2546 | RETVAL = newAV(); |
2547 | av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm, |
2548 | (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz))); |
2549 | av_push(RETVAL,newSVnv((double)objx)); |
2550 | av_push(RETVAL,newSVnv((double)objy)); |
2551 | av_push(RETVAL,newSVnv((double)objz)); |
2552 | OUTPUT: |
2553 | RETVAL |
2554 | |
2555 | |
2556 | #ifdef GL_VERSION_1_3 |
2557 | |
2558 | AV* |
2559 | gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f ) |
2560 | double winx |
2561 | double winy |
2562 | double winz |
2563 | double clipw |
2564 | char *mm |
2565 | char *pm |
2566 | char *vp |
2567 | double n |
2568 | double f |
2569 | CODE: |
2570 | GLdouble objx, objy, objz, objw; |
2571 | RETVAL = newAV(); |
2572 | av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm, |
2573 | (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f, |
2574 | &objx,&objy,&objz,&objw))); |
2575 | av_push(RETVAL,newSVnv((double)objx)); |
2576 | av_push(RETVAL,newSVnv((double)objy)); |
2577 | av_push(RETVAL,newSVnv((double)objz)); |
2578 | av_push(RETVAL,newSVnv((double)objw)); |
2579 | OUTPUT: |
2580 | RETVAL |
2581 | |
2582 | #endif // GL_VERSION_1_3 |
2583 | |
2584 | AV* |
2585 | gluProject ( objx, objy, objz, mm, pm, vp ) |
2586 | double objx |
2587 | double objy |
2588 | double objz |
2589 | char *mm |
2590 | char *pm |
2591 | char *vp |
2592 | CODE: |
2593 | GLdouble winx, winy, winz; |
2594 | RETVAL = newAV(); |
2595 | av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm, |
2596 | (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz))); |
2597 | av_push(RETVAL,newSVnv((double)winx)); |
2598 | av_push(RETVAL,newSVnv((double)winy)); |
2599 | av_push(RETVAL,newSVnv((double)winz)); |
2600 | OUTPUT: |
2601 | RETVAL |
2602 | |
2603 | #ifdef GL_VERSION_1_2 |
2604 | |
2605 | GLUtesselator* |
2606 | gluNewTess () |
2607 | CODE: |
2608 | RETVAL = gluNewTess(); |
2609 | OUTPUT: |
2610 | RETVAL |
2611 | |
2612 | void |
2613 | gluTessCallback ( tess, type ) |
2614 | GLUtesselator *tess |
2615 | GLenum type |
2616 | CODE: |
2617 | switch(type) { |
2618 | case GLU_TESS_BEGIN: |
2619 | case GLU_TESS_BEGIN_DATA: |
2620 | gluTessCallback(tess,GLU_TESS_BEGIN_DATA, |
2621 | (GLvoid*)sdl_perl_tess_begin_callback); |
2622 | break; |
2623 | |
2624 | case GLU_TESS_EDGE_FLAG: |
2625 | case GLU_TESS_EDGE_FLAG_DATA: |
2626 | gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA, |
2627 | (GLvoid*)sdl_perl_tess_edge_flag_callback); |
2628 | break; |
2629 | |
2630 | case GLU_TESS_VERTEX: |
2631 | case GLU_TESS_VERTEX_DATA: |
2632 | gluTessCallback(tess,GLU_TESS_VERTEX_DATA, |
2633 | (GLvoid*)sdl_perl_tess_vertex_callback); |
2634 | break; |
2635 | |
2636 | case GLU_TESS_END: |
2637 | case GLU_TESS_END_DATA: |
2638 | gluTessCallback(tess,GLU_TESS_END_DATA, |
2639 | (GLvoid*)sdl_perl_tess_end_callback); |
2640 | break; |
2641 | |
2642 | case GLU_TESS_COMBINE: |
2643 | case GLU_TESS_COMBINE_DATA: |
2644 | gluTessCallback(tess,GLU_TESS_COMBINE_DATA, |
2645 | (GLvoid*)sdl_perl_tess_combine_callback); |
2646 | break; |
2647 | |
2648 | case GLU_TESS_ERROR: |
2649 | case GLU_TESS_ERROR_DATA: |
2650 | gluTessCallback(tess,GLU_TESS_ERROR_DATA, |
2651 | (GLvoid*)sdl_perl_tess_error_callback); |
2652 | break; |
2653 | } |
2654 | |
2655 | void |
2656 | gluTessProperty ( tessobj, property, value ) |
2657 | GLUtesselator *tessobj |
2658 | Uint32 property |
2659 | double value |
2660 | CODE: |
2661 | gluTessProperty(tessobj,property,value); |
2662 | |
2663 | double |
2664 | gluGetTessProperty ( tessobj, property ) |
2665 | GLUtesselator *tessobj |
2666 | Uint32 property |
2667 | CODE: |
2668 | gluGetTessProperty(tessobj,property,&RETVAL); |
2669 | OUTPUT: |
2670 | RETVAL |
2671 | |
2672 | void |
2673 | gluTessNormal ( tessobj, x, y, z ) |
2674 | GLUtesselator *tessobj |
2675 | double x |
2676 | double y |
2677 | double z |
2678 | CODE: |
2679 | gluTessNormal(tessobj,x,y,z); |
2680 | |
2681 | void |
2682 | gluTessBeginPolygon ( tessobj, cb ) |
2683 | GLUtesselator *tessobj |
2684 | SV *cb |
2685 | CODE: |
2686 | gluTessBeginPolygon(tessobj,cb); |
2687 | |
2688 | void |
2689 | gluTessEndPolygon ( tessobj ) |
2690 | GLUtesselator *tessobj |
2691 | CODE: |
2692 | gluTessEndPolygon(tessobj); |
2693 | |
2694 | void |
2695 | gluTessBeginContour ( tessobj ) |
2696 | GLUtesselator *tessobj |
2697 | CODE: |
2698 | gluTessBeginContour(tessobj); |
2699 | |
2700 | void |
2701 | gluTessEndContour ( tessobj ) |
2702 | GLUtesselator *tessobj |
2703 | CODE: |
2704 | gluTessEndContour(tessobj); |
2705 | |
2706 | void |
2707 | gluDeleteTess ( tessobj ) |
2708 | GLUtesselator *tessobj |
2709 | CODE: |
2710 | gluDeleteTess(tessobj); |
2711 | |
2712 | void |
2713 | gluTessVertex ( tessobj, coords, vd ) |
2714 | GLUtesselator *tessobj |
2715 | char *coords |
2716 | char *vd |
2717 | CODE: |
2718 | gluTessVertex(tessobj,(GLdouble*)coords,vd); |
2719 | |
2720 | #endif |
2721 | |
4db254ce |
2722 | GLUquadric * |
2723 | gluNewQuadric () |
2724 | CODE: |
2725 | RETVAL = gluNewQuadric (); |
2726 | OUTPUT: |
2727 | RETVAL |
2728 | |
2729 | void |
2730 | gluDeleteQuadric (quad) |
2731 | GLUquadric *quad |
2732 | CODE: |
2733 | gluDeleteQuadric(quad); |
2734 | |
2735 | void |
2736 | gluQuadricNormals ( quad, normal ) |
2737 | GLUquadric *quad |
2738 | GLenum normal |
2739 | CODE: |
2740 | gluQuadricNormals(quad, normal); |
2741 | |
2742 | |
2743 | void |
2744 | gluQuadricTexture ( quad, texture ) |
2745 | GLUquadric *quad |
2746 | GLboolean texture |
2747 | CODE: |
2748 | gluQuadricTexture ( quad, texture ); |
2749 | |
2750 | void |
2751 | gluCylinder ( quad, base, top, height, slices, stacks ) |
2752 | GLUquadric *quad |
2753 | GLdouble base |
2754 | GLdouble top |
2755 | GLdouble height |
2756 | GLint slices |
2757 | GLint stacks |
2758 | CODE: |
2759 | gluCylinder ( quad, base, top, height, slices, stacks ); |
5a2c431f |
2760 | |
4db254ce |
2761 | void |
2762 | gluDisk ( quad, inner, outer, slices, loops ) |
2763 | GLUquadric *quad |
2764 | GLdouble inner |
2765 | GLdouble outer |
2766 | GLint slices |
2767 | GLint loops |
2768 | CODE: |
2769 | gluDisk ( quad, inner, outer, slices, loops ); |
2770 | |
2771 | void |
2772 | gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep ) |
2773 | GLUquadric *quad |
2774 | GLdouble inner |
2775 | GLdouble outer |
2776 | GLint slices |
2777 | GLint loops |
2778 | GLdouble start |
2779 | GLdouble sweep |
2780 | |
2781 | CODE: |
2782 | gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep ); |
2783 | |
2784 | void |
2785 | gluSphere ( quad, radius, slices, stacks ) |
2786 | GLUquadric *quad |
2787 | GLdouble radius |
2788 | GLint slices |
2789 | GLint stacks |
2790 | CODE: |
2791 | gluSphere ( quad, radius, slices, stacks ); |
8fde61e3 |
2792 | |
5a2c431f |
2793 | |
faad43be |
2794 | |
2795 | void |
2796 | glXUseXFont ( font, first, count, list_base ) |
2797 | Font font |
2798 | int first |
2799 | int count |
2800 | int list_base |
2801 | CODE: |
2802 | glXUseXFont ( font, first, count, list_base ); |
2803 | |
8fde61e3 |
2804 | #endif |
2805 | |