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1 | # SDL::OpenGL::Constants |
2 | # |
3 | # This is an autogenerate file, don't bother editing |
4 | # |
5 | # Copyright (C) 2003 David J. Goehrig <dave@sdlperl.org> |
6 | |
7 | package SDL::OpenGL::Constants; |
8 | |
9 | |
10 | sub main::GL_COLOR_BUFFER_BIT { 0x00004000 } |
11 | sub main::GL_DEPTH_BUFFER_BIT { 0x00000100 } |
12 | sub main::GL_ACCUM_BUFFER_BIT { 0x00000200 } |
13 | sub main::GL_STENCIL_BUFFER_BIT { 0x00000400 } |
14 | sub main::GL_POINTS { 0x0000 } |
15 | sub main::GL_LINES { 0x0001 } |
16 | sub main::GL_LINE_STRIP { 0x0003 } |
17 | sub main::GL_LINE_LOOP { 0x0002 } |
18 | sub main::GL_TRIANGLES { 0x0004 } |
19 | sub main::GL_TRIANGLE_STRIP { 0x0005 } |
20 | sub main::GL_TRIANGLE_FAN { 0x0006 } |
21 | sub main::GL_QUADS { 0x0007 } |
22 | sub main::GL_QUAD_STRIP { 0x0008 } |
23 | sub main::GL_POLYGON { 0x0009 } |
24 | sub main::GL_LINE_STIPPLE { 0x0B24 } |
25 | sub main::GL_FRONT { 0x0404 } |
26 | sub main::GL_BACK { 0x0405 } |
27 | sub main::GL_POINT { 0x1B00 } |
28 | sub main::GL_LINE { 0x1B01 } |
29 | sub main::GL_FILL { 0x1B02 } |
30 | sub main::GL_CCW { 0x0901 } |
31 | sub main::GL_CW { 0x0900 } |
32 | sub main::GL_FRONT_AND_BACK { 0x0408 } |
33 | sub main::GL_CULL_FACE { 0x0B44 } |
34 | sub main::GL_POLYGON_STIPPLE { 0x0B42 } |
35 | sub main::GL_NORMALIZE { 0x0BA1 } |
36 | sub main::GL_RESCALE_NORMAL { 0x803A } |
37 | sub main::GL_VERTEX_ARRAY { 0x8074 } |
38 | sub main::GL_COLOR_ARRAY { 0x8076 } |
39 | sub main::GL_INDEX_ARRAY { 0x8077 } |
40 | sub main::GL_NORMAL_ARRAY { 0x8075 } |
41 | sub main::GL_TEXTURE_COORD_ARRAY { 0x8078 } |
42 | sub main::GL_EDGE_FLAG_ARRAY { 0x8079 } |
43 | sub main::GL_BYTE { 0x1400 } |
44 | sub main::GL_UNSIGNED_BYTE { 0x1401 } |
45 | sub main::GL_SHORT { 0x1402 } |
46 | sub main::GL_UNSIGNED_SHORT { 0x1403 } |
47 | sub main::GL_INT { 0x1404 } |
48 | sub main::GL_UNSIGNED_INT { 0x1405 } |
49 | sub main::GL_FLOAT { 0x1406 } |
50 | sub main::GL_DOUBLE { 0x140A } |
51 | sub main::GL_V2F { 0x2A20 } |
52 | sub main::GL_V3F { 0x2A21 } |
53 | sub main::GL_C4UB_V2F { 0x2A22 } |
54 | sub main::GL_C4UB_V3F { 0x2A23 } |
55 | sub main::GL_C3F_V3F { 0x2A24 } |
56 | sub main::GL_N3F_V3F { 0x2A25 } |
57 | sub main::GL_C4F_N3F_V3F { 0x2A26 } |
58 | sub main::GL_T2F_V3F { 0x2A27 } |
59 | sub main::GL_T4F_V4F { 0x2A28 } |
60 | sub main::GL_T2F_C4UB_V3F { 0x2A29 } |
61 | sub main::GL_T2F_C3F_V3F { 0x2A2A } |
62 | sub main::GL_T2F_N3F_V3F { 0x2A2B } |
63 | sub main::GL_T2F_C4F_N3F_V3F { 0x2A2C } |
64 | sub main::GL_T4F_C4F_N3F_V4F { 0x2A2D } |
65 | sub main::GL_ALL_ATTRIB_BITS { 0x000FFFFF } |
66 | sub main::GL_CURRENT_BIT { 0x00000001 } |
67 | sub main::GL_ENABLE_BIT { 0x00002000 } |
68 | sub main::GL_EVAL_BIT { 0x00010000 } |
69 | sub main::GL_FOG_BIT { 0x00000080 } |
70 | sub main::GL_HINT_BIT { 0x00008000 } |
71 | sub main::GL_LIGHTING_BIT { 0x00000040 } |
72 | sub main::GL_LINE_BIT { 0x00000004 } |
73 | sub main::GL_LIST_BIT { 0x00020000 } |
74 | sub main::GL_PIXEL_MODE_BIT { 0x00000020 } |
75 | sub main::GL_POINT_BIT { 0x00000002 } |
76 | sub main::GL_POLYGON_BIT { 0x00000008 } |
77 | sub main::GL_POLYGON_STIPPLE_BIT { 0x00000010 } |
78 | sub main::GL_SCISSOR_BIT { 0x00080000 } |
79 | sub main::GL_TEXTURE_BIT { 0x00040000 } |
80 | sub main::GL_TRANSFORM_BIT { 0x00001000 } |
81 | sub main::GL_VIEWPORT_BIT { 0x00000800 } |
82 | sub main::GL_CLIENT_PIXEL_STORE_BIT { 0x00000001 } |
83 | sub main::GL_CLIENT_VERTEX_ARRAY_BIT { 0x00000002 } |
84 | sub main::GL_ALL_CLIENT_ATTRIB_BITS { 0xFFFFFFFF } |
85 | sub main::GL_MODELVIEW { 0x1700 } |
86 | sub main::GL_PROJECTION { 0x1701 } |
87 | sub main::GL_TEXTURE { 0x1702 } |
88 | sub main::GL_SMOOTH { 0x1D01 } |
89 | sub main::GL_FLAT { 0x1D00 } |
90 | sub main::GL_LIGHT0 { 0x4000 } |
91 | sub main::GL_LIGHT1 { 0x4001 } |
92 | sub main::GL_LIGHT2 { 0x4002 } |
93 | sub main::GL_LIGHT3 { 0x4003 } |
94 | sub main::GL_LIGHT4 { 0x4004 } |
95 | sub main::GL_LIGHT5 { 0x4005 } |
96 | sub main::GL_LIGHT6 { 0x4006 } |
97 | sub main::GL_LIGHT7 { 0x4007 } |
98 | sub main::GL_AMBIENT { 0x1200 } |
99 | sub main::GL_DIFFUSE { 0x1201 } |
100 | sub main::GL_AMBIENT_AND_DIFFUSE { 0x1602 } |
101 | sub main::GL_SPECULAR { 0x1202 } |
102 | sub main::GL_SHININESS { 0x1601 } |
103 | sub main::GL_EMISSION { 0x1600 } |
104 | sub main::GL_COLOR_INDEXES { 0x1603 } |
105 | sub main::GL_POSITION { 0x1203 } |
106 | sub main::GL_SPOT_DIRECTION { 0x1204 } |
107 | sub main::GL_SPOT_EXPONENT { 0x1205 } |
108 | sub main::GL_SPOT_CUTOFF { 0x1206 } |
109 | sub main::GL_CONSTANT_ATTENUATION { 0x1207 } |
110 | sub main::GL_LINEAR_ATTENUATION { 0x1208 } |
111 | sub main::GL_QUADRATIC_ATTENUATION { 0x1209 } |
112 | sub main::GL_LIGHT_MODEL_AMBIENT { 0x0B53 } |
113 | sub main::GL_LIGHT_MODEL_LOCAL_VIEWER { 0x0B51 } |
114 | sub main::GL_LIGHT_MODEL_TWO_SIDE { 0x0B52 } |
115 | sub main::GL_LIGHT_MODEL_COLOR_CONTROL { 0x81F8 } |
116 | sub main::GL_FALSE { 0x0 } |
117 | sub main::GL_TRUE { 0x1 } |
118 | sub main::GL_SINGLE_COLOR { 0x81F9 } |
119 | sub main::GL_ZERO { 0x0 } |
120 | sub main::GL_ONE { 0x1 } |
121 | sub main::GL_DST_COLOR { 0x0306 } |
122 | sub main::GL_SRC_COLOR { 0x0300 } |
123 | sub main::GL_ONE_MINUS_DST_COLOR { 0x0307 } |
124 | sub main::GL_ONE_MINUS_SRC_COLOR { 0x0301 } |
125 | sub main::GL_SRC_ALPHA { 0x0302 } |
126 | sub main::GL_ONE_MINUS_SRC_ALPHA { 0x0303 } |
127 | sub main::GL_SRC_ALPHA_SATURATE { 0x0308 } |
128 | sub main::GL_CONSTANT_COLOR { 0x8001 } |
129 | sub main::GL_ONE_MINUS_CONSTANT_COLOR { 0x8002 } |
130 | sub main::GL_CONSTANT_ALPHA { 0x8003 } |
131 | sub main::GL_ONE_MINUS_CONSTANT_ALPHA { 0x8004 } |
132 | sub main::GL_POINT_SMOOTH_HINT { 0x0C51 } |
133 | sub main::GL_LINE_SMOOTH_HINT { 0x0C52 } |
134 | sub main::GL_POLYGON_SMOOTH_HINT { 0x0C53 } |
135 | sub main::GL_FOG_HINT { 0x0C54 } |
136 | sub main::GL_PERSPECTIVE_CORRECTION_HINT { 0x0C50 } |
137 | sub main::GL_EXP { 0x0800 } |
138 | sub main::GL_EXP2 { 0x0801 } |
139 | sub main::GL_FOG_MODE { 0x0B65 } |
140 | sub main::GL_LINEAR { 0x2601 } |
141 | sub main::GL_FOG_DENSITY { 0x0B62 } |
142 | sub main::GL_FOG_START { 0x0B63 } |
143 | sub main::GL_FOG_END { 0x0B64 } |
144 | sub main::GL_FOG_COLOR { 0x0B66 } |
145 | sub main::GL_POLYGON_OFFSET_LINE { 0x2A02 } |
146 | sub main::GL_POLYGON_OFFSET_FILL { 0x8037 } |
147 | sub main::GL_POLYGON_OFFSET_POINT { 0x2A01 } |
148 | sub main::GL_COLOR_INDEX { 0x1900 } |
149 | sub main::GL_RGB { 0x1907 } |
150 | sub main::GL_RGBA { 0x1908 } |
151 | sub main::GL_BGR { 0x80E0 } |
152 | sub main::GL_BGRA { 0x80E1 } |
153 | sub main::GL_RED { 0x1903 } |
154 | sub main::GL_GREEN { 0x1904 } |
155 | sub main::GL_BLUE { 0x1905 } |
156 | sub main::GL_ALPHA { 0x1906 } |
157 | sub main::GL_LUMINANCE { 0x1909 } |
158 | sub main::GL_LUMINANCE_ALPHA { 0x190A } |
159 | sub main::GL_STENCIL_INDEX { 0x1901 } |
160 | sub main::GL_DEPTH_COMPONENT { 0x1902 } |
161 | sub main::GL_BITMAP { 0x1A00 } |
162 | sub main::GL_UNSIGNED_BYTE_3_3_2 { 0x8032 } |
163 | sub main::GL_UNSIGNED_BYTE_2_3_3_REV { 0x8362 } |
164 | sub main::GL_UNSIGNED_SHORT_5_6_5 { 0x8363 } |
165 | sub main::GL_UNSIGNED_SHORT_5_6_5_REV { 0x8364 } |
166 | sub main::GL_UNSIGNED_SHORT_4_4_4_4 { 0x8033 } |
167 | sub main::GL_UNSIGNED_SHORT_4_4_4_4_REV { 0x8365 } |
168 | sub main::GL_UNSIGNED_SHORT_5_5_5_1 { 0x8034 } |
169 | sub main::GL_UNSIGNED_SHORT_1_5_5_5_REV { 0x8366 } |
170 | sub main::GL_UNSIGNED_INT_8_8_8_8 { 0x8035 } |
171 | sub main::GL_UNSIGNED_INT_8_8_8_8_REV { 0x8367 } |
172 | sub main::GL_UNSIGNED_INT_10_10_10_2 { 0x8036 } |
173 | sub main::GL_UNSIGNED_INT_2_10_10_10_REV { 0x8368 } |
174 | sub main::GL_UNPACK_SWAP_BYTES { 0x0CF0 } |
175 | sub main::GL_PACK_SWAP_BYTES { 0x0D00 } |
176 | sub main::GL_UNPACK_LSB_FIRST { 0x0CF1 } |
177 | sub main::GL_PACK_LSB_FIRST { 0x0D01 } |
178 | sub main::GL_UNPACK_ROW_LENGTH { 0x0CF2 } |
179 | sub main::GL_PACK_ROW_LENGTH { 0x0D02 } |
180 | sub main::GL_UNPACK_SKIP_ROWS { 0x0CF3 } |
181 | sub main::GL_PACK_SKIP_ROWS { 0x0D03 } |
182 | sub main::GL_UNPACK_SKIP_PIXELS { 0x0CF4 } |
183 | sub main::GL_PACK_SKIP_PIXELS { 0x0D04 } |
184 | sub main::GL_UNPACK_ALIGNMENT { 0x0CF5 } |
185 | sub main::GL_PACK_ALIGNMENT { 0x0D05 } |
186 | sub main::GL_UNPACK_IMAGE_HEIGHT { 0x806E } |
187 | sub main::GL_PACK_IMAGE_HEIGHT { 0x806C } |
188 | sub main::GL_UNPACK_SKIP_IMAGES { 0x806D } |
189 | sub main::GL_PACK_SKIP_IMAGES { 0x806B } |
190 | sub main::GL_MAP_COLOR { 0x0D10 } |
191 | sub main::GL_MAP_STENCIL { 0x0D11 } |
192 | sub main::GL_INDEX_SHIFT { 0x0D12 } |
193 | sub main::GL_INDEX_OFFSET { 0x0D13 } |
194 | sub main::GL_RED_SCALE { 0x0D14 } |
195 | sub main::GL_GREEN_SCALE { 0x0D18 } |
196 | sub main::GL_BLUE_SCALE { 0x0D1A } |
197 | sub main::GL_ALPHA_SCALE { 0x0D1C } |
198 | sub main::GL_DEPTH_SCALE { 0x0D1E } |
199 | sub main::GL_RED_BIAS { 0x0D15 } |
200 | sub main::GL_GREEN_BIAS { 0x0D19 } |
201 | sub main::GL_BLUE_BIAS { 0x0D1B } |
202 | sub main::GL_ALPHA_BIAS { 0x0D1D } |
203 | sub main::GL_DEPTH_BIAS { 0x0D1F } |
204 | sub main::GL_POST_CONVOLUTION_RED_SCALE { 0x801C } |
205 | sub main::GL_POST_CONVOLUTION_GREEN_SCALE { 0x801D } |
206 | sub main::GL_POST_CONVOLUTION_BLUE_SCALE { 0x801E } |
207 | sub main::GL_POST_CONVOLUTION_ALPHA_SCALE { 0x801F } |
208 | sub main::GL_POST_CONVOLUTION_RED_BIAS { 0x8020 } |
209 | sub main::GL_POST_CONVOLUTION_GREEN_BIAS { 0x8021 } |
210 | sub main::GL_POST_CONVOLUTION_BLUE_BIAS { 0x8022 } |
211 | sub main::GL_POST_CONVOLUTION_ALPHA_BIAS { 0x8023 } |
212 | sub main::GL_POST_COLOR_MATRIX_RED_SCALE { 0x80B4 } |
213 | sub main::GL_POST_COLOR_MATRIX_GREEN_SCALE { 0x80B5 } |
214 | sub main::GL_POST_COLOR_MATRIX_BLUE_SCALE { 0x80B6 } |
215 | sub main::GL_POST_COLOR_MATRIX_ALPHA_SCALE { 0x80B7 } |
216 | sub main::GL_POST_COLOR_MATRIX_RED_BIAS { 0x80B8 } |
217 | sub main::GL_POST_COLOR_MATRIX_GREEN_BIAS { 0x80B9 } |
218 | sub main::GL_POST_COLOR_MATRIX_BLUE_BIAS { 0x80BA } |
219 | sub main::GL_POST_COLOR_MATRIX_ALPHA_BIAS { 0x80BB } |
220 | sub main::GL_PIXEL_MAP_I_TO_I { 0x0C70 } |
221 | sub main::GL_PIXEL_MAP_S_TO_S { 0x0C71 } |
222 | sub main::GL_PIXEL_MAP_I_TO_R { 0x0C72 } |
223 | sub main::GL_PIXEL_MAP_I_TO_G { 0x0C73 } |
224 | sub main::GL_PIXEL_MAP_I_TO_B { 0x0C74 } |
225 | sub main::GL_PIXEL_MAP_I_TO_A { 0x0C75 } |
226 | sub main::GL_PIXEL_MAP_R_TO_R { 0x0C76 } |
227 | sub main::GL_PIXEL_MAP_G_TO_G { 0x0C77 } |
228 | sub main::GL_PIXEL_MAP_B_TO_B { 0x0C78 } |
229 | sub main::GL_PIXEL_MAP_A_TO_A { 0x0C79 } |
230 | sub main::GL_TEXTURE_1D { 0x0DE0 } |
231 | sub main::GL_TEXTURE_2D { 0x0DE1 } |
232 | sub main::GL_TEXTURE_3D { 0x806F } |
233 | sub main::GL_PROXY_TEXTURE_2D { 0x8064 } |
234 | sub main::GL_ALPHA4 { 0x803B } |
235 | sub main::GL_ALPHA8 { 0x803C } |
236 | sub main::GL_ALPHA12 { 0x803D } |
237 | sub main::GL_ALPHA16 { 0x803E } |
238 | sub main::GL_LUMINANCE4 { 0x803F } |
239 | sub main::GL_LUMINANCE8 { 0x8040 } |
240 | sub main::GL_LUMINANCE12 { 0x8041 } |
241 | sub main::GL_LUMINANCE16 { 0x8042 } |
242 | sub main::GL_LUMINANCE4_ALPHA4 { 0x8043 } |
243 | sub main::GL_LUMINANCE6_ALPHA2 { 0x8044 } |
244 | sub main::GL_LUMINANCE8_ALPHA8 { 0x8045 } |
245 | sub main::GL_LUMINANCE12_ALPHA4 { 0x8046 } |
246 | sub main::GL_LUMINANCE12_ALPHA12 { 0x8047 } |
247 | sub main::GL_LUMINANCE16_ALPHA16 { 0x8048 } |
248 | sub main::GL_INTENSITY { 0x8049 } |
249 | sub main::GL_INTENSITY4 { 0x804A } |
250 | sub main::GL_INTENSITY8 { 0x804B } |
251 | sub main::GL_INTENSITY12 { 0x804C } |
252 | sub main::GL_INTENSITY16 { 0x804D } |
253 | sub main::GL_R3_G3_B2 { 0x2A10 } |
254 | sub main::GL_RGB4 { 0x804F } |
255 | sub main::GL_RGB5 { 0x8050 } |
256 | sub main::GL_RGB8 { 0x8051 } |
257 | sub main::GL_RGB10 { 0x8052 } |
258 | sub main::GL_RGB12 { 0x8053 } |
259 | sub main::GL_RGB16 { 0x8054 } |
260 | sub main::GL_RGBA2 { 0x8055 } |
261 | sub main::GL_RGBA4 { 0x8056 } |
262 | sub main::GL_RGB5_A1 { 0x8057 } |
263 | sub main::GL_RGBA8 { 0x8058 } |
264 | sub main::GL_RGB10_A2 { 0x8059 } |
265 | sub main::GL_RGBA12 { 0x805A } |
266 | sub main::GL_RGBA16 { 0x805B } |
267 | sub main::GL_MAX_TEXTURE_SIZE { 0x0D33 } |
268 | sub main::GL_TEXTURE_BASE_LEVEL { 0x813C } |
269 | sub main::GL_TEXTURE_MAX_LEVEL { 0x813D } |
270 | sub main::GL_TEXTURE_MAX_LOD { 0x813B } |
271 | sub main::GL_TEXTURE_MIN_LOD { 0x813A } |
272 | sub main::GL_TEXTURE_ENV_MODE { 0x2200 } |
273 | sub main::GL_TEXTURE_ENV_COLOR { 0x2201 } |
274 | sub main::GL_DECAL { 0x2101 } |
275 | sub main::GL_REPLACE { 0x1E01 } |
276 | sub main::GL_MODULATE { 0x2100 } |
277 | sub main::GL_BLEND { 0x0BE2 } |
278 | sub main::GL_TEXTURE_WRAP_S { 0x2802 } |
279 | sub main::GL_TEXTURE_WRAP_T { 0x2803 } |
280 | sub main::GL_TEXTURE_WRAP_R { 0x8072 } |
281 | sub main::GL_TEXTURE_MAG_FILTER { 0x2800 } |
282 | sub main::GL_TEXTURE_MIN_FILTER { 0x2801 } |
283 | sub main::GL_TEXTURE_BORDER_COLOR { 0x1004 } |
284 | sub main::GL_TEXTURE_PRIORITY { 0x8066 } |
285 | sub main::GL_CLAMP { 0x2900 } |
286 | sub main::GL_CLAMP_TO_EDGE { 0x812F } |
287 | sub main::GL_REPEAT { 0x2901 } |
288 | sub main::GL_NEAREST { 0x2600 } |
289 | sub main::GL_NEAREST_MIPMAP_NEAREST { 0x2700 } |
290 | sub main::GL_NEAREST_MIPMAP_LINEAR { 0x2702 } |
291 | sub main::GL_LINEAR_MIPMAP_NEAREST { 0x2701 } |
292 | sub main::GL_LINEAR_MIPMAP_LINEAR { 0x2703 } |
293 | sub main::GL_S { 0x2000 } |
294 | sub main::GL_T { 0x2001 } |
295 | sub main::GL_R { 0x2002 } |
296 | sub main::GL_Q { 0x2003 } |
297 | sub main::GL_TEXTURE_GEN_MODE { 0x2500 } |
298 | sub main::GL_OBJECT_PLANE { 0x2501 } |
299 | sub main::GL_EYE_PLANE { 0x2502 } |
300 | sub main::GL_EYE_LINEAR { 0x2400 } |
301 | sub main::GL_OBJECT_LINEAR { 0x2401 } |
302 | sub main::GL_SPHERE_MAP { 0x2402 } |
303 | sub main::GL_LEFT { 0x0406 } |
304 | sub main::GL_RIGHT { 0x0407 } |
305 | sub main::GL_FRONT_LEFT { 0x0400 } |
306 | sub main::GL_FRONT_RIGHT { 0x0401 } |
307 | sub main::GL_BACK_LEFT { 0x0402 } |
308 | sub main::GL_BACK_RIGHT { 0x0403 } |
309 | sub main::GL_NONE { 0x0 } |
310 | sub main::GL_SCISSOR_TEST { 0x0C11 } |
311 | sub main::GL_NEVER { 0x0200 } |
312 | sub main::GL_ALWAYS { 0x0207 } |
313 | sub main::GL_LESS { 0x0201 } |
314 | sub main::GL_LEQUAL { 0x0203 } |
315 | sub main::GL_EQUAL { 0x0202 } |
316 | sub main::GL_GEQUAL { 0x0206 } |
317 | sub main::GL_GREATER { 0x0204 } |
318 | sub main::GL_NOTEQUAL { 0x0205 } |
319 | sub main::GL_KEEP { 0x1E00 } |
320 | sub main::GL_INCR { 0x1E02 } |
321 | sub main::GL_DECR { 0x1E03 } |
322 | sub main::GL_INVERT { 0x150A } |
323 | sub main::GL_CLEAR { 0x1500 } |
324 | sub main::GL_COPY { 0x1503 } |
325 | sub main::GL_NOOP { 0x1505 } |
326 | sub main::GL_SET { 0x150F } |
327 | sub main::GL_COPY_INVERTED { 0x150C } |
328 | sub main::GL_AND_REVERSE { 0x1502 } |
329 | sub main::GL_OR_REVERSE { 0x150B } |
330 | sub main::GL_AND { 0x1501 } |
331 | sub main::GL_OR { 0x1507 } |
332 | sub main::GL_NAND { 0x150E } |
333 | sub main::GL_NOR { 0x1508 } |
334 | sub main::GL_XOR { 0x1506 } |
335 | sub main::GL_EQUIV { 0x1509 } |
336 | sub main::GL_AND_INVERTED { 0x1504 } |
337 | sub main::GL_OR_INVERTED { 0x150D } |
338 | sub main::GL_LOAD { 0x0101 } |
339 | sub main::GL_RETURN { 0x0102 } |
340 | sub main::GL_ADD { 0x0104 } |
341 | sub main::GL_MULT { 0x0103 } |
342 | sub main::GL_ACCUM { 0x0100 } |
343 | sub main::GL_MAP1_VERTEX_3 { 0x0D97 } |
344 | sub main::GL_MAP1_VERTEX_4 { 0x0D98 } |
345 | sub main::GL_MAP1_INDEX { 0x0D91 } |
346 | sub main::GL_MAP1_COLOR_4 { 0x0D90 } |
347 | sub main::GL_MAP1_NORMAL { 0x0D92 } |
348 | sub main::GL_MAP1_TEXTURE_COORD_1 { 0x0D93 } |
349 | sub main::GL_MAP1_TEXTURE_COORD_2 { 0x0D94 } |
350 | sub main::GL_MAP1_TEXTURE_COORD_3 { 0x0D95 } |
351 | sub main::GL_MAP1_TEXTURE_COORD_4 { 0x0D96 } |
352 | sub main::GL_MAP2_VERTEX_3 { 0x0DB7 } |
353 | sub main::GL_MAP2_VERTEX_4 { 0x0DB8 } |
354 | sub main::GL_MAP2_INDEX { 0x0DB1 } |
355 | sub main::GL_MAP2_COLOR_4 { 0x0DB0 } |
356 | sub main::GL_MAP2_NORMAL { 0x0DB2 } |
357 | sub main::GL_MAP2_TEXTURE_COORD_1 { 0x0DB3 } |
358 | sub main::GL_MAP2_TEXTURE_COORD_2 { 0x0DB4 } |
359 | sub main::GL_MAP2_TEXTURE_COORD_3 { 0x0DB5 } |
360 | sub main::GL_MAP2_TEXTURE_COORD_4 { 0x0DB6 } |
361 | sub main::GL_AUTO_NORMAL { 0x0D80 } |
362 | sub main::GL_LIGHTING { 0x0B50 } |
363 | sub main::GL_DEPTH_TEST { 0x0B71 } |
364 | sub main::GL_COLOR_TABLE { 0x80D0 } |
365 | sub main::GL_POST_CONVOLUTION_COLOR_TABLE { 0x80D1 } |
366 | sub main::GL_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D2 } |
367 | sub main::GL_PROXY_COLOR_TABLE { 0x80D3 } |
368 | sub main::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE { 0x80D4 } |
369 | sub main::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D5 } |
370 | sub main::GL_CONVOLUTION_1D { 0x8010 } |
371 | sub main::GL_CONVOLUTION_2D { 0x8011 } |
372 | sub main::GL_SEPARABLE_2D { 0x8012 } |
373 | sub main::GL_CONVOLUTION_BORDER_MODE { 0x8013 } |
374 | sub main::GL_CONVOLUTION_FILTER_SCALE { 0x8014 } |
375 | sub main::GL_CONVOLUTION_FILTER_BIAS { 0x8015 } |
376 | sub main::GL_REDUCE { 0x8016 } |
377 | sub main::GL_CONSTANT_BORDER { 0x8151 } |
378 | sub main::GL_REPLICATE_BORDER { 0x8153 } |
379 | sub main::GL_HISTOGRAM { 0x8024 } |
380 | sub main::GL_PROXY_HISTOGRAM { 0x8025 } |
381 | sub main::GL_MINMAX { 0x802E } |
382 | sub main::GL_MIN { 0x8007 } |
383 | sub main::GL_MAX { 0x8008 } |
384 | sub main::GL_FUNC_ADD { 0x8006 } |
385 | sub main::GL_FUNC_SUBTRACT { 0x800A } |
386 | sub main::GL_FUNC_REVERSE_SUBTRACT { 0x800B } |
387 | sub main::GL_COLOR_TABLE_SCALE { 0x80D6 } |
388 | sub main::GL_READ_BUFFER { 0x0C02 } |
389 | sub main::GLU_DISPLAY_MODE { 100204 } |
390 | sub main::GLU_NURBS_MODE { 100160 } |
391 | sub main::GLU_CULLING { 100201 } |
392 | sub main::GLU_SAMPLING_METHOD { 100205 } |
393 | sub main::GLU_SAMPLING_TOLERANCE { 100203 } |
394 | sub main::GLU_PARAMETRIC_TOLERANCE { 100202 } |
395 | sub main::GLU_U_STEP { 100206 } |
396 | sub main::GLU_V_STEP { 100207 } |
397 | sub main::GLU_AUTO_LOAD_MATRIX { 100200 } |
398 | sub main::GLU_FILL { 100012 } |
399 | sub main::GLU_OUTLINE_POLYGON { 100240 } |
400 | sub main::GLU_OUTLINE_PATCH { 100241 } |
401 | sub main::GLU_NURBS_RENDERER { 100162 } |
402 | sub main::GLU_NURBS_TESSELLATOR { 100161 } |
403 | sub main::GLU_PATH_LENGTH { 100215 } |
404 | sub main::GLU_DOMAIN_DISTANCE { 100217 } |
405 | sub main::GLU_OBJECT_PATH_LENGTH { 100209 } |
406 | sub main::GLU_OBJECT_PARAMETRIC_ERROR { 100208 } |
407 | sub main::GLU_NURBS_ERROR { 100103 } |
408 | sub main::GLU_NURBS_BEGIN { 100164 } |
409 | sub main::GLU_NURBS_BEGIN_DATA { 100170 } |
410 | sub main::GLU_NURBS_TEXTURE_COORD { 100168 } |
411 | sub main::GLU_NURBS_TEXTURE_COORD_DATA { 100174 } |
412 | sub main::GLU_NURBS_COLOR { 100167 } |
413 | sub main::GLU_NURBS_COLOR_DATA { 100173 } |
414 | sub main::GLU_NURBS_NORMAL { 100166 } |
415 | sub main::GLU_NURBS_NORMAL_DATA { 100172 } |
416 | sub main::GLU_NURBS_VERTEX { 100165 } |
417 | sub main::GLU_NURBS_VERTEX_DATA { 100171 } |
418 | sub main::GLU_NURBS_END { 100169 } |
419 | sub main::GLU_NURBS_END_DATA { 100175 } |
420 | sub main::GLU_MAP1_TRIM_2 { 100210 } |
421 | sub main::GLU_MAP1_TRIM_3 { 100211 } |
422 | sub main::GLU_TESS_BOUNDARY_ONLY { 100141 } |
423 | sub main::GLU_TESS_TOLERANCE { 100142 } |
424 | sub main::GLU_TESS_WINDING_RULE { 100140 } |
425 | sub main::GLU_TESS_WINDING_ODD { 100130 } |
426 | sub main::GLU_TESS_WINDING_NONZERO { 100131 } |
427 | sub main::GLU_TESS_WINDING_POSITIVE { 100132 } |
428 | sub main::GLU_TESS_WINDING_NEGATIVE { 100133 } |
429 | sub main::GLU_TESS_WINDING_ABS_GEQ_TWO { 100134 } |
430 | |
431 | |
432 | 1; |
433 | |