cleaned up MANIFEST, Added it to .gitignore. Added lib/SDL/Video.pm with some prelim...
[sdlgit/SDL_perl.git] / scripts / OpenGL / Constants.pm
CommitLineData
ee5feabd 1# SDL::OpenGL::Constants
2#
3# This is an autogenerate file, don't bother editing
4#
5# Copyright (C) 2003 David J. Goehrig <dave@sdlperl.org>
6
7package SDL::OpenGL::Constants;
8
9
10sub main::GL_COLOR_BUFFER_BIT { 0x00004000 }
11sub main::GL_DEPTH_BUFFER_BIT { 0x00000100 }
12sub main::GL_ACCUM_BUFFER_BIT { 0x00000200 }
13sub main::GL_STENCIL_BUFFER_BIT { 0x00000400 }
14sub main::GL_POINTS { 0x0000 }
15sub main::GL_LINES { 0x0001 }
16sub main::GL_LINE_STRIP { 0x0003 }
17sub main::GL_LINE_LOOP { 0x0002 }
18sub main::GL_TRIANGLES { 0x0004 }
19sub main::GL_TRIANGLE_STRIP { 0x0005 }
20sub main::GL_TRIANGLE_FAN { 0x0006 }
21sub main::GL_QUADS { 0x0007 }
22sub main::GL_QUAD_STRIP { 0x0008 }
23sub main::GL_POLYGON { 0x0009 }
24sub main::GL_LINE_STIPPLE { 0x0B24 }
25sub main::GL_FRONT { 0x0404 }
26sub main::GL_BACK { 0x0405 }
27sub main::GL_POINT { 0x1B00 }
28sub main::GL_LINE { 0x1B01 }
29sub main::GL_FILL { 0x1B02 }
30sub main::GL_CCW { 0x0901 }
31sub main::GL_CW { 0x0900 }
32sub main::GL_FRONT_AND_BACK { 0x0408 }
33sub main::GL_CULL_FACE { 0x0B44 }
34sub main::GL_POLYGON_STIPPLE { 0x0B42 }
35sub main::GL_NORMALIZE { 0x0BA1 }
36sub main::GL_RESCALE_NORMAL { 0x803A }
37sub main::GL_VERTEX_ARRAY { 0x8074 }
38sub main::GL_COLOR_ARRAY { 0x8076 }
39sub main::GL_INDEX_ARRAY { 0x8077 }
40sub main::GL_NORMAL_ARRAY { 0x8075 }
41sub main::GL_TEXTURE_COORD_ARRAY { 0x8078 }
42sub main::GL_EDGE_FLAG_ARRAY { 0x8079 }
43sub main::GL_BYTE { 0x1400 }
44sub main::GL_UNSIGNED_BYTE { 0x1401 }
45sub main::GL_SHORT { 0x1402 }
46sub main::GL_UNSIGNED_SHORT { 0x1403 }
47sub main::GL_INT { 0x1404 }
48sub main::GL_UNSIGNED_INT { 0x1405 }
49sub main::GL_FLOAT { 0x1406 }
50sub main::GL_DOUBLE { 0x140A }
51sub main::GL_V2F { 0x2A20 }
52sub main::GL_V3F { 0x2A21 }
53sub main::GL_C4UB_V2F { 0x2A22 }
54sub main::GL_C4UB_V3F { 0x2A23 }
55sub main::GL_C3F_V3F { 0x2A24 }
56sub main::GL_N3F_V3F { 0x2A25 }
57sub main::GL_C4F_N3F_V3F { 0x2A26 }
58sub main::GL_T2F_V3F { 0x2A27 }
59sub main::GL_T4F_V4F { 0x2A28 }
60sub main::GL_T2F_C4UB_V3F { 0x2A29 }
61sub main::GL_T2F_C3F_V3F { 0x2A2A }
62sub main::GL_T2F_N3F_V3F { 0x2A2B }
63sub main::GL_T2F_C4F_N3F_V3F { 0x2A2C }
64sub main::GL_T4F_C4F_N3F_V4F { 0x2A2D }
65sub main::GL_ALL_ATTRIB_BITS { 0x000FFFFF }
66sub main::GL_CURRENT_BIT { 0x00000001 }
67sub main::GL_ENABLE_BIT { 0x00002000 }
68sub main::GL_EVAL_BIT { 0x00010000 }
69sub main::GL_FOG_BIT { 0x00000080 }
70sub main::GL_HINT_BIT { 0x00008000 }
71sub main::GL_LIGHTING_BIT { 0x00000040 }
72sub main::GL_LINE_BIT { 0x00000004 }
73sub main::GL_LIST_BIT { 0x00020000 }
74sub main::GL_PIXEL_MODE_BIT { 0x00000020 }
75sub main::GL_POINT_BIT { 0x00000002 }
76sub main::GL_POLYGON_BIT { 0x00000008 }
77sub main::GL_POLYGON_STIPPLE_BIT { 0x00000010 }
78sub main::GL_SCISSOR_BIT { 0x00080000 }
79sub main::GL_TEXTURE_BIT { 0x00040000 }
80sub main::GL_TRANSFORM_BIT { 0x00001000 }
81sub main::GL_VIEWPORT_BIT { 0x00000800 }
82sub main::GL_CLIENT_PIXEL_STORE_BIT { 0x00000001 }
83sub main::GL_CLIENT_VERTEX_ARRAY_BIT { 0x00000002 }
84sub main::GL_ALL_CLIENT_ATTRIB_BITS { 0xFFFFFFFF }
85sub main::GL_MODELVIEW { 0x1700 }
86sub main::GL_PROJECTION { 0x1701 }
87sub main::GL_TEXTURE { 0x1702 }
88sub main::GL_SMOOTH { 0x1D01 }
89sub main::GL_FLAT { 0x1D00 }
90sub main::GL_LIGHT0 { 0x4000 }
91sub main::GL_LIGHT1 { 0x4001 }
92sub main::GL_LIGHT2 { 0x4002 }
93sub main::GL_LIGHT3 { 0x4003 }
94sub main::GL_LIGHT4 { 0x4004 }
95sub main::GL_LIGHT5 { 0x4005 }
96sub main::GL_LIGHT6 { 0x4006 }
97sub main::GL_LIGHT7 { 0x4007 }
98sub main::GL_AMBIENT { 0x1200 }
99sub main::GL_DIFFUSE { 0x1201 }
100sub main::GL_AMBIENT_AND_DIFFUSE { 0x1602 }
101sub main::GL_SPECULAR { 0x1202 }
102sub main::GL_SHININESS { 0x1601 }
103sub main::GL_EMISSION { 0x1600 }
104sub main::GL_COLOR_INDEXES { 0x1603 }
105sub main::GL_POSITION { 0x1203 }
106sub main::GL_SPOT_DIRECTION { 0x1204 }
107sub main::GL_SPOT_EXPONENT { 0x1205 }
108sub main::GL_SPOT_CUTOFF { 0x1206 }
109sub main::GL_CONSTANT_ATTENUATION { 0x1207 }
110sub main::GL_LINEAR_ATTENUATION { 0x1208 }
111sub main::GL_QUADRATIC_ATTENUATION { 0x1209 }
112sub main::GL_LIGHT_MODEL_AMBIENT { 0x0B53 }
113sub main::GL_LIGHT_MODEL_LOCAL_VIEWER { 0x0B51 }
114sub main::GL_LIGHT_MODEL_TWO_SIDE { 0x0B52 }
115sub main::GL_LIGHT_MODEL_COLOR_CONTROL { 0x81F8 }
116sub main::GL_FALSE { 0x0 }
117sub main::GL_TRUE { 0x1 }
118sub main::GL_SINGLE_COLOR { 0x81F9 }
119sub main::GL_ZERO { 0x0 }
120sub main::GL_ONE { 0x1 }
121sub main::GL_DST_COLOR { 0x0306 }
122sub main::GL_SRC_COLOR { 0x0300 }
123sub main::GL_ONE_MINUS_DST_COLOR { 0x0307 }
124sub main::GL_ONE_MINUS_SRC_COLOR { 0x0301 }
125sub main::GL_SRC_ALPHA { 0x0302 }
126sub main::GL_ONE_MINUS_SRC_ALPHA { 0x0303 }
127sub main::GL_SRC_ALPHA_SATURATE { 0x0308 }
128sub main::GL_CONSTANT_COLOR { 0x8001 }
129sub main::GL_ONE_MINUS_CONSTANT_COLOR { 0x8002 }
130sub main::GL_CONSTANT_ALPHA { 0x8003 }
131sub main::GL_ONE_MINUS_CONSTANT_ALPHA { 0x8004 }
132sub main::GL_POINT_SMOOTH_HINT { 0x0C51 }
133sub main::GL_LINE_SMOOTH_HINT { 0x0C52 }
134sub main::GL_POLYGON_SMOOTH_HINT { 0x0C53 }
135sub main::GL_FOG_HINT { 0x0C54 }
136sub main::GL_PERSPECTIVE_CORRECTION_HINT { 0x0C50 }
137sub main::GL_EXP { 0x0800 }
138sub main::GL_EXP2 { 0x0801 }
139sub main::GL_FOG_MODE { 0x0B65 }
140sub main::GL_LINEAR { 0x2601 }
141sub main::GL_FOG_DENSITY { 0x0B62 }
142sub main::GL_FOG_START { 0x0B63 }
143sub main::GL_FOG_END { 0x0B64 }
144sub main::GL_FOG_COLOR { 0x0B66 }
145sub main::GL_POLYGON_OFFSET_LINE { 0x2A02 }
146sub main::GL_POLYGON_OFFSET_FILL { 0x8037 }
147sub main::GL_POLYGON_OFFSET_POINT { 0x2A01 }
148sub main::GL_COLOR_INDEX { 0x1900 }
149sub main::GL_RGB { 0x1907 }
150sub main::GL_RGBA { 0x1908 }
151sub main::GL_BGR { 0x80E0 }
152sub main::GL_BGRA { 0x80E1 }
153sub main::GL_RED { 0x1903 }
154sub main::GL_GREEN { 0x1904 }
155sub main::GL_BLUE { 0x1905 }
156sub main::GL_ALPHA { 0x1906 }
157sub main::GL_LUMINANCE { 0x1909 }
158sub main::GL_LUMINANCE_ALPHA { 0x190A }
159sub main::GL_STENCIL_INDEX { 0x1901 }
160sub main::GL_DEPTH_COMPONENT { 0x1902 }
161sub main::GL_BITMAP { 0x1A00 }
162sub main::GL_UNSIGNED_BYTE_3_3_2 { 0x8032 }
163sub main::GL_UNSIGNED_BYTE_2_3_3_REV { 0x8362 }
164sub main::GL_UNSIGNED_SHORT_5_6_5 { 0x8363 }
165sub main::GL_UNSIGNED_SHORT_5_6_5_REV { 0x8364 }
166sub main::GL_UNSIGNED_SHORT_4_4_4_4 { 0x8033 }
167sub main::GL_UNSIGNED_SHORT_4_4_4_4_REV { 0x8365 }
168sub main::GL_UNSIGNED_SHORT_5_5_5_1 { 0x8034 }
169sub main::GL_UNSIGNED_SHORT_1_5_5_5_REV { 0x8366 }
170sub main::GL_UNSIGNED_INT_8_8_8_8 { 0x8035 }
171sub main::GL_UNSIGNED_INT_8_8_8_8_REV { 0x8367 }
172sub main::GL_UNSIGNED_INT_10_10_10_2 { 0x8036 }
173sub main::GL_UNSIGNED_INT_2_10_10_10_REV { 0x8368 }
174sub main::GL_UNPACK_SWAP_BYTES { 0x0CF0 }
175sub main::GL_PACK_SWAP_BYTES { 0x0D00 }
176sub main::GL_UNPACK_LSB_FIRST { 0x0CF1 }
177sub main::GL_PACK_LSB_FIRST { 0x0D01 }
178sub main::GL_UNPACK_ROW_LENGTH { 0x0CF2 }
179sub main::GL_PACK_ROW_LENGTH { 0x0D02 }
180sub main::GL_UNPACK_SKIP_ROWS { 0x0CF3 }
181sub main::GL_PACK_SKIP_ROWS { 0x0D03 }
182sub main::GL_UNPACK_SKIP_PIXELS { 0x0CF4 }
183sub main::GL_PACK_SKIP_PIXELS { 0x0D04 }
184sub main::GL_UNPACK_ALIGNMENT { 0x0CF5 }
185sub main::GL_PACK_ALIGNMENT { 0x0D05 }
186sub main::GL_UNPACK_IMAGE_HEIGHT { 0x806E }
187sub main::GL_PACK_IMAGE_HEIGHT { 0x806C }
188sub main::GL_UNPACK_SKIP_IMAGES { 0x806D }
189sub main::GL_PACK_SKIP_IMAGES { 0x806B }
190sub main::GL_MAP_COLOR { 0x0D10 }
191sub main::GL_MAP_STENCIL { 0x0D11 }
192sub main::GL_INDEX_SHIFT { 0x0D12 }
193sub main::GL_INDEX_OFFSET { 0x0D13 }
194sub main::GL_RED_SCALE { 0x0D14 }
195sub main::GL_GREEN_SCALE { 0x0D18 }
196sub main::GL_BLUE_SCALE { 0x0D1A }
197sub main::GL_ALPHA_SCALE { 0x0D1C }
198sub main::GL_DEPTH_SCALE { 0x0D1E }
199sub main::GL_RED_BIAS { 0x0D15 }
200sub main::GL_GREEN_BIAS { 0x0D19 }
201sub main::GL_BLUE_BIAS { 0x0D1B }
202sub main::GL_ALPHA_BIAS { 0x0D1D }
203sub main::GL_DEPTH_BIAS { 0x0D1F }
204sub main::GL_POST_CONVOLUTION_RED_SCALE { 0x801C }
205sub main::GL_POST_CONVOLUTION_GREEN_SCALE { 0x801D }
206sub main::GL_POST_CONVOLUTION_BLUE_SCALE { 0x801E }
207sub main::GL_POST_CONVOLUTION_ALPHA_SCALE { 0x801F }
208sub main::GL_POST_CONVOLUTION_RED_BIAS { 0x8020 }
209sub main::GL_POST_CONVOLUTION_GREEN_BIAS { 0x8021 }
210sub main::GL_POST_CONVOLUTION_BLUE_BIAS { 0x8022 }
211sub main::GL_POST_CONVOLUTION_ALPHA_BIAS { 0x8023 }
212sub main::GL_POST_COLOR_MATRIX_RED_SCALE { 0x80B4 }
213sub main::GL_POST_COLOR_MATRIX_GREEN_SCALE { 0x80B5 }
214sub main::GL_POST_COLOR_MATRIX_BLUE_SCALE { 0x80B6 }
215sub main::GL_POST_COLOR_MATRIX_ALPHA_SCALE { 0x80B7 }
216sub main::GL_POST_COLOR_MATRIX_RED_BIAS { 0x80B8 }
217sub main::GL_POST_COLOR_MATRIX_GREEN_BIAS { 0x80B9 }
218sub main::GL_POST_COLOR_MATRIX_BLUE_BIAS { 0x80BA }
219sub main::GL_POST_COLOR_MATRIX_ALPHA_BIAS { 0x80BB }
220sub main::GL_PIXEL_MAP_I_TO_I { 0x0C70 }
221sub main::GL_PIXEL_MAP_S_TO_S { 0x0C71 }
222sub main::GL_PIXEL_MAP_I_TO_R { 0x0C72 }
223sub main::GL_PIXEL_MAP_I_TO_G { 0x0C73 }
224sub main::GL_PIXEL_MAP_I_TO_B { 0x0C74 }
225sub main::GL_PIXEL_MAP_I_TO_A { 0x0C75 }
226sub main::GL_PIXEL_MAP_R_TO_R { 0x0C76 }
227sub main::GL_PIXEL_MAP_G_TO_G { 0x0C77 }
228sub main::GL_PIXEL_MAP_B_TO_B { 0x0C78 }
229sub main::GL_PIXEL_MAP_A_TO_A { 0x0C79 }
230sub main::GL_TEXTURE_1D { 0x0DE0 }
231sub main::GL_TEXTURE_2D { 0x0DE1 }
232sub main::GL_TEXTURE_3D { 0x806F }
233sub main::GL_PROXY_TEXTURE_2D { 0x8064 }
234sub main::GL_ALPHA4 { 0x803B }
235sub main::GL_ALPHA8 { 0x803C }
236sub main::GL_ALPHA12 { 0x803D }
237sub main::GL_ALPHA16 { 0x803E }
238sub main::GL_LUMINANCE4 { 0x803F }
239sub main::GL_LUMINANCE8 { 0x8040 }
240sub main::GL_LUMINANCE12 { 0x8041 }
241sub main::GL_LUMINANCE16 { 0x8042 }
242sub main::GL_LUMINANCE4_ALPHA4 { 0x8043 }
243sub main::GL_LUMINANCE6_ALPHA2 { 0x8044 }
244sub main::GL_LUMINANCE8_ALPHA8 { 0x8045 }
245sub main::GL_LUMINANCE12_ALPHA4 { 0x8046 }
246sub main::GL_LUMINANCE12_ALPHA12 { 0x8047 }
247sub main::GL_LUMINANCE16_ALPHA16 { 0x8048 }
248sub main::GL_INTENSITY { 0x8049 }
249sub main::GL_INTENSITY4 { 0x804A }
250sub main::GL_INTENSITY8 { 0x804B }
251sub main::GL_INTENSITY12 { 0x804C }
252sub main::GL_INTENSITY16 { 0x804D }
253sub main::GL_R3_G3_B2 { 0x2A10 }
254sub main::GL_RGB4 { 0x804F }
255sub main::GL_RGB5 { 0x8050 }
256sub main::GL_RGB8 { 0x8051 }
257sub main::GL_RGB10 { 0x8052 }
258sub main::GL_RGB12 { 0x8053 }
259sub main::GL_RGB16 { 0x8054 }
260sub main::GL_RGBA2 { 0x8055 }
261sub main::GL_RGBA4 { 0x8056 }
262sub main::GL_RGB5_A1 { 0x8057 }
263sub main::GL_RGBA8 { 0x8058 }
264sub main::GL_RGB10_A2 { 0x8059 }
265sub main::GL_RGBA12 { 0x805A }
266sub main::GL_RGBA16 { 0x805B }
267sub main::GL_MAX_TEXTURE_SIZE { 0x0D33 }
268sub main::GL_TEXTURE_BASE_LEVEL { 0x813C }
269sub main::GL_TEXTURE_MAX_LEVEL { 0x813D }
270sub main::GL_TEXTURE_MAX_LOD { 0x813B }
271sub main::GL_TEXTURE_MIN_LOD { 0x813A }
272sub main::GL_TEXTURE_ENV_MODE { 0x2200 }
273sub main::GL_TEXTURE_ENV_COLOR { 0x2201 }
274sub main::GL_DECAL { 0x2101 }
275sub main::GL_REPLACE { 0x1E01 }
276sub main::GL_MODULATE { 0x2100 }
277sub main::GL_BLEND { 0x0BE2 }
278sub main::GL_TEXTURE_WRAP_S { 0x2802 }
279sub main::GL_TEXTURE_WRAP_T { 0x2803 }
280sub main::GL_TEXTURE_WRAP_R { 0x8072 }
281sub main::GL_TEXTURE_MAG_FILTER { 0x2800 }
282sub main::GL_TEXTURE_MIN_FILTER { 0x2801 }
283sub main::GL_TEXTURE_BORDER_COLOR { 0x1004 }
284sub main::GL_TEXTURE_PRIORITY { 0x8066 }
285sub main::GL_CLAMP { 0x2900 }
286sub main::GL_CLAMP_TO_EDGE { 0x812F }
287sub main::GL_REPEAT { 0x2901 }
288sub main::GL_NEAREST { 0x2600 }
289sub main::GL_NEAREST_MIPMAP_NEAREST { 0x2700 }
290sub main::GL_NEAREST_MIPMAP_LINEAR { 0x2702 }
291sub main::GL_LINEAR_MIPMAP_NEAREST { 0x2701 }
292sub main::GL_LINEAR_MIPMAP_LINEAR { 0x2703 }
293sub main::GL_S { 0x2000 }
294sub main::GL_T { 0x2001 }
295sub main::GL_R { 0x2002 }
296sub main::GL_Q { 0x2003 }
297sub main::GL_TEXTURE_GEN_MODE { 0x2500 }
298sub main::GL_OBJECT_PLANE { 0x2501 }
299sub main::GL_EYE_PLANE { 0x2502 }
300sub main::GL_EYE_LINEAR { 0x2400 }
301sub main::GL_OBJECT_LINEAR { 0x2401 }
302sub main::GL_SPHERE_MAP { 0x2402 }
303sub main::GL_LEFT { 0x0406 }
304sub main::GL_RIGHT { 0x0407 }
305sub main::GL_FRONT_LEFT { 0x0400 }
306sub main::GL_FRONT_RIGHT { 0x0401 }
307sub main::GL_BACK_LEFT { 0x0402 }
308sub main::GL_BACK_RIGHT { 0x0403 }
309sub main::GL_NONE { 0x0 }
310sub main::GL_SCISSOR_TEST { 0x0C11 }
311sub main::GL_NEVER { 0x0200 }
312sub main::GL_ALWAYS { 0x0207 }
313sub main::GL_LESS { 0x0201 }
314sub main::GL_LEQUAL { 0x0203 }
315sub main::GL_EQUAL { 0x0202 }
316sub main::GL_GEQUAL { 0x0206 }
317sub main::GL_GREATER { 0x0204 }
318sub main::GL_NOTEQUAL { 0x0205 }
319sub main::GL_KEEP { 0x1E00 }
320sub main::GL_INCR { 0x1E02 }
321sub main::GL_DECR { 0x1E03 }
322sub main::GL_INVERT { 0x150A }
323sub main::GL_CLEAR { 0x1500 }
324sub main::GL_COPY { 0x1503 }
325sub main::GL_NOOP { 0x1505 }
326sub main::GL_SET { 0x150F }
327sub main::GL_COPY_INVERTED { 0x150C }
328sub main::GL_AND_REVERSE { 0x1502 }
329sub main::GL_OR_REVERSE { 0x150B }
330sub main::GL_AND { 0x1501 }
331sub main::GL_OR { 0x1507 }
332sub main::GL_NAND { 0x150E }
333sub main::GL_NOR { 0x1508 }
334sub main::GL_XOR { 0x1506 }
335sub main::GL_EQUIV { 0x1509 }
336sub main::GL_AND_INVERTED { 0x1504 }
337sub main::GL_OR_INVERTED { 0x150D }
338sub main::GL_LOAD { 0x0101 }
339sub main::GL_RETURN { 0x0102 }
340sub main::GL_ADD { 0x0104 }
341sub main::GL_MULT { 0x0103 }
342sub main::GL_ACCUM { 0x0100 }
343sub main::GL_MAP1_VERTEX_3 { 0x0D97 }
344sub main::GL_MAP1_VERTEX_4 { 0x0D98 }
345sub main::GL_MAP1_INDEX { 0x0D91 }
346sub main::GL_MAP1_COLOR_4 { 0x0D90 }
347sub main::GL_MAP1_NORMAL { 0x0D92 }
348sub main::GL_MAP1_TEXTURE_COORD_1 { 0x0D93 }
349sub main::GL_MAP1_TEXTURE_COORD_2 { 0x0D94 }
350sub main::GL_MAP1_TEXTURE_COORD_3 { 0x0D95 }
351sub main::GL_MAP1_TEXTURE_COORD_4 { 0x0D96 }
352sub main::GL_MAP2_VERTEX_3 { 0x0DB7 }
353sub main::GL_MAP2_VERTEX_4 { 0x0DB8 }
354sub main::GL_MAP2_INDEX { 0x0DB1 }
355sub main::GL_MAP2_COLOR_4 { 0x0DB0 }
356sub main::GL_MAP2_NORMAL { 0x0DB2 }
357sub main::GL_MAP2_TEXTURE_COORD_1 { 0x0DB3 }
358sub main::GL_MAP2_TEXTURE_COORD_2 { 0x0DB4 }
359sub main::GL_MAP2_TEXTURE_COORD_3 { 0x0DB5 }
360sub main::GL_MAP2_TEXTURE_COORD_4 { 0x0DB6 }
361sub main::GL_AUTO_NORMAL { 0x0D80 }
362sub main::GL_LIGHTING { 0x0B50 }
363sub main::GL_DEPTH_TEST { 0x0B71 }
364sub main::GL_COLOR_TABLE { 0x80D0 }
365sub main::GL_POST_CONVOLUTION_COLOR_TABLE { 0x80D1 }
366sub main::GL_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D2 }
367sub main::GL_PROXY_COLOR_TABLE { 0x80D3 }
368sub main::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE { 0x80D4 }
369sub main::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D5 }
370sub main::GL_CONVOLUTION_1D { 0x8010 }
371sub main::GL_CONVOLUTION_2D { 0x8011 }
372sub main::GL_SEPARABLE_2D { 0x8012 }
373sub main::GL_CONVOLUTION_BORDER_MODE { 0x8013 }
374sub main::GL_CONVOLUTION_FILTER_SCALE { 0x8014 }
375sub main::GL_CONVOLUTION_FILTER_BIAS { 0x8015 }
376sub main::GL_REDUCE { 0x8016 }
377sub main::GL_CONSTANT_BORDER { 0x8151 }
378sub main::GL_REPLICATE_BORDER { 0x8153 }
379sub main::GL_HISTOGRAM { 0x8024 }
380sub main::GL_PROXY_HISTOGRAM { 0x8025 }
381sub main::GL_MINMAX { 0x802E }
382sub main::GL_MIN { 0x8007 }
383sub main::GL_MAX { 0x8008 }
384sub main::GL_FUNC_ADD { 0x8006 }
385sub main::GL_FUNC_SUBTRACT { 0x800A }
386sub main::GL_FUNC_REVERSE_SUBTRACT { 0x800B }
387sub main::GL_COLOR_TABLE_SCALE { 0x80D6 }
388sub main::GL_READ_BUFFER { 0x0C02 }
389sub main::GLU_DISPLAY_MODE { 100204 }
390sub main::GLU_NURBS_MODE { 100160 }
391sub main::GLU_CULLING { 100201 }
392sub main::GLU_SAMPLING_METHOD { 100205 }
393sub main::GLU_SAMPLING_TOLERANCE { 100203 }
394sub main::GLU_PARAMETRIC_TOLERANCE { 100202 }
395sub main::GLU_U_STEP { 100206 }
396sub main::GLU_V_STEP { 100207 }
397sub main::GLU_AUTO_LOAD_MATRIX { 100200 }
398sub main::GLU_FILL { 100012 }
399sub main::GLU_OUTLINE_POLYGON { 100240 }
400sub main::GLU_OUTLINE_PATCH { 100241 }
401sub main::GLU_NURBS_RENDERER { 100162 }
402sub main::GLU_NURBS_TESSELLATOR { 100161 }
403sub main::GLU_PATH_LENGTH { 100215 }
404sub main::GLU_DOMAIN_DISTANCE { 100217 }
405sub main::GLU_OBJECT_PATH_LENGTH { 100209 }
406sub main::GLU_OBJECT_PARAMETRIC_ERROR { 100208 }
407sub main::GLU_NURBS_ERROR { 100103 }
408sub main::GLU_NURBS_BEGIN { 100164 }
409sub main::GLU_NURBS_BEGIN_DATA { 100170 }
410sub main::GLU_NURBS_TEXTURE_COORD { 100168 }
411sub main::GLU_NURBS_TEXTURE_COORD_DATA { 100174 }
412sub main::GLU_NURBS_COLOR { 100167 }
413sub main::GLU_NURBS_COLOR_DATA { 100173 }
414sub main::GLU_NURBS_NORMAL { 100166 }
415sub main::GLU_NURBS_NORMAL_DATA { 100172 }
416sub main::GLU_NURBS_VERTEX { 100165 }
417sub main::GLU_NURBS_VERTEX_DATA { 100171 }
418sub main::GLU_NURBS_END { 100169 }
419sub main::GLU_NURBS_END_DATA { 100175 }
420sub main::GLU_MAP1_TRIM_2 { 100210 }
421sub main::GLU_MAP1_TRIM_3 { 100211 }
422sub main::GLU_TESS_BOUNDARY_ONLY { 100141 }
423sub main::GLU_TESS_TOLERANCE { 100142 }
424sub main::GLU_TESS_WINDING_RULE { 100140 }
425sub main::GLU_TESS_WINDING_ODD { 100130 }
426sub main::GLU_TESS_WINDING_NONZERO { 100131 }
427sub main::GLU_TESS_WINDING_POSITIVE { 100132 }
428sub main::GLU_TESS_WINDING_NEGATIVE { 100133 }
429sub main::GLU_TESS_WINDING_ABS_GEQ_TWO { 100134 }
430
431
4321;
433