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2605996a 1=head1 NAME
2
3perlthrtut - tutorial on threads in Perl
4
5=head1 DESCRIPTION
6
53d7eaa8 7B<NOTE>: this tutorial describes the new Perl threading flavour
9316ed2f 8introduced in Perl 5.6.0 called interpreter threads, or B<ithreads>
9for short. In this model each thread runs in its own Perl interpreter,
10and any data sharing between threads must be explicit.
11
12There is another older Perl threading flavour called the 5.005 model,
13unsurprisingly for 5.005 versions of Perl. The old model is known to
14have problems, deprecated, and will probably be removed around release
155.10. You are strongly encouraged to migrate any existing 5.005
16threads code to the new model as soon as possible.
2a4bf773 17
53d7eaa8 18You can see which (or neither) threading flavour you have by
6eded8f3 19running C<perl -V> and looking at the C<Platform> section.
53d7eaa8 20If you have C<useithreads=define> you have ithreads, if you
21have C<use5005threads=define> you have 5.005 threads.
22If you have neither, you don't have any thread support built in.
23If you have both, you are in trouble.
2605996a 24
bfce6503 25The user-level interface to the 5.005 threads was via the L<Threads>
26class, while ithreads uses the L<threads> class. Note the change in case.
27
28=head1 Status
29
30The ithreads code has been available since Perl 5.6.0, and is considered
31stable. The user-level interface to ithreads (the L<threads> classes)
32appeared in the 5.8.0 release, and as of this time is considered stable,
33although as with all new features, should be treated with caution.
2605996a 34
c975c451 35=head1 What Is A Thread Anyway?
36
37A thread is a flow of control through a program with a single
38execution point.
39
40Sounds an awful lot like a process, doesn't it? Well, it should.
41Threads are one of the pieces of a process. Every process has at least
42one thread and, up until now, every process running Perl had only one
43thread. With 5.8, though, you can create extra threads. We're going
44to show you how, when, and why.
45
46=head1 Threaded Program Models
47
48There are three basic ways that you can structure a threaded
49program. Which model you choose depends on what you need your program
50to do. For many non-trivial threaded programs you'll need to choose
51different models for different pieces of your program.
52
53=head2 Boss/Worker
54
55The boss/worker model usually has one `boss' thread and one or more
56`worker' threads. The boss thread gathers or generates tasks that need
57to be done, then parcels those tasks out to the appropriate worker
58thread.
59
60This model is common in GUI and server programs, where a main thread
61waits for some event and then passes that event to the appropriate
62worker threads for processing. Once the event has been passed on, the
63boss thread goes back to waiting for another event.
64
65The boss thread does relatively little work. While tasks aren't
66necessarily performed faster than with any other method, it tends to
67have the best user-response times.
68
69=head2 Work Crew
70
71In the work crew model, several threads are created that do
72essentially the same thing to different pieces of data. It closely
73mirrors classical parallel processing and vector processors, where a
74large array of processors do the exact same thing to many pieces of
75data.
76
77This model is particularly useful if the system running the program
78will distribute multiple threads across different processors. It can
79also be useful in ray tracing or rendering engines, where the
80individual threads can pass on interim results to give the user visual
81feedback.
82
83=head2 Pipeline
84
85The pipeline model divides up a task into a series of steps, and
86passes the results of one step on to the thread processing the
87next. Each thread does one thing to each piece of data and passes the
88results to the next thread in line.
89
90This model makes the most sense if you have multiple processors so two
91or more threads will be executing in parallel, though it can often
92make sense in other contexts as well. It tends to keep the individual
93tasks small and simple, as well as allowing some parts of the pipeline
94to block (on I/O or system calls, for example) while other parts keep
95going. If you're running different parts of the pipeline on different
96processors you may also take advantage of the caches on each
97processor.
98
99This model is also handy for a form of recursive programming where,
100rather than having a subroutine call itself, it instead creates
101another thread. Prime and Fibonacci generators both map well to this
102form of the pipeline model. (A version of a prime number generator is
103presented later on.)
104
105=head1 Native threads
106
107There are several different ways to implement threads on a system. How
108threads are implemented depends both on the vendor and, in some cases,
109the version of the operating system. Often the first implementation
110will be relatively simple, but later versions of the OS will be more
111sophisticated.
112
113While the information in this section is useful, it's not necessary,
114so you can skip it if you don't feel up to it.
115
6eded8f3 116There are three basic categories of threads: user-mode threads, kernel
c975c451 117threads, and multiprocessor kernel threads.
118
119User-mode threads are threads that live entirely within a program and
120its libraries. In this model, the OS knows nothing about threads. As
121far as it's concerned, your process is just a process.
122
123This is the easiest way to implement threads, and the way most OSes
124start. The big disadvantage is that, since the OS knows nothing about
125threads, if one thread blocks they all do. Typical blocking activities
126include most system calls, most I/O, and things like sleep().
127
128Kernel threads are the next step in thread evolution. The OS knows
129about kernel threads, and makes allowances for them. The main
130difference between a kernel thread and a user-mode thread is
131blocking. With kernel threads, things that block a single thread don't
132block other threads. This is not the case with user-mode threads,
133where the kernel blocks at the process level and not the thread level.
134
135This is a big step forward, and can give a threaded program quite a
136performance boost over non-threaded programs. Threads that block
137performing I/O, for example, won't block threads that are doing other
138things. Each process still has only one thread running at once,
139though, regardless of how many CPUs a system might have.
140
141Since kernel threading can interrupt a thread at any time, they will
142uncover some of the implicit locking assumptions you may make in your
143program. For example, something as simple as C<$a = $a + 2> can behave
144unpredictably with kernel threads if $a is visible to other
145threads, as another thread may have changed $a between the time it
146was fetched on the right hand side and the time the new value is
147stored.
148
6eded8f3 149Multiprocessor kernel threads are the final step in thread
c975c451 150support. With multiprocessor kernel threads on a machine with multiple
151CPUs, the OS may schedule two or more threads to run simultaneously on
152different CPUs.
153
154This can give a serious performance boost to your threaded program,
155since more than one thread will be executing at the same time. As a
156tradeoff, though, any of those nagging synchronization issues that
157might not have shown with basic kernel threads will appear with a
158vengeance.
159
160In addition to the different levels of OS involvement in threads,
161different OSes (and different thread implementations for a particular
162OS) allocate CPU cycles to threads in different ways.
163
164Cooperative multitasking systems have running threads give up control
165if one of two things happen. If a thread calls a yield function, it
166gives up control. It also gives up control if the thread does
167something that would cause it to block, such as perform I/O. In a
168cooperative multitasking implementation, one thread can starve all the
169others for CPU time if it so chooses.
170
171Preemptive multitasking systems interrupt threads at regular intervals
172while the system decides which thread should run next. In a preemptive
173multitasking system, one thread usually won't monopolize the CPU.
174
175On some systems, there can be cooperative and preemptive threads
176running simultaneously. (Threads running with realtime priorities
177often behave cooperatively, for example, while threads running at
178normal priorities behave preemptively.)
179
bfce6503 180=head1 What kind of threads are Perl threads?
c975c451 181
182If you have experience with other thread implementations, you might
183find that things aren't quite what you expect. It's very important to
184remember when dealing with Perl threads that Perl Threads Are Not X
185Threads, for all values of X. They aren't POSIX threads, or
186DecThreads, or Java's Green threads, or Win32 threads. There are
187similarities, and the broad concepts are the same, but if you start
188looking for implementation details you're going to be either
189disappointed or confused. Possibly both.
190
191This is not to say that Perl threads are completely different from
192everything that's ever come before--they're not. Perl's threading
193model owes a lot to other thread models, especially POSIX. Just as
194Perl is not C, though, Perl threads are not POSIX threads. So if you
195find yourself looking for mutexes, or thread priorities, it's time to
196step back a bit and think about what you want to do and how Perl can
197do it.
198
6eded8f3 199However it is important to remember that Perl threads cannot magically
c975c451 200do things unless your operating systems threads allows it. So if your
bfce6503 201system blocks the entire process on sleep(), Perl usually will as well.
c975c451 202
9316ed2f 203Perl Threads Are Different.
204
c975c451 205=head1 Threadsafe Modules
206
207The addition of threads has changed Perl's internals
208substantially. There are implications for people who write
6eded8f3 209modules with XS code or external libraries. However, since the threads
210do not share data, pure Perl modules that don't interact with external
c975c451 211systems should be safe. Modules that are not tagged as thread-safe should
212be tested or code reviewed before being used in production code.
213
214Not all modules that you might use are thread-safe, and you should
215always assume a module is unsafe unless the documentation says
216otherwise. This includes modules that are distributed as part of the
217core. Threads are a new feature, and even some of the standard
bfce6503 218modules aren't thread-safe.
c975c451 219
6eded8f3 220Even if a module is threadsafe, it doesn't mean that the module is optimized
221to work well with threads. A module could possibly be rewritten to utilize
222the new features in threaded Perl to increase performance in a threaded
223environment.
c975c451 224
225If you're using a module that's not thread-safe for some reason, you
226can protect yourself by using semaphores and lots of programming
227discipline to control access to the module. Semaphores are covered
9316ed2f 228later in the article.
229
230See also L</"Threadsafety of System Libraries">.
c975c451 231
232=head1 Thread Basics
233
234The core L<threads> module provides the basic functions you need to write
235threaded programs. In the following sections we'll cover the basics,
236showing you what you need to do to create a threaded program. After
237that, we'll go over some of the features of the L<threads> module that
238make threaded programming easier.
239
240=head2 Basic Thread Support
241
6eded8f3 242Thread support is a Perl compile-time option - it's something that's
c975c451 243turned on or off when Perl is built at your site, rather than when
244your programs are compiled. If your Perl wasn't compiled with thread
245support enabled, then any attempt to use threads will fail.
246
c975c451 247Your programs can use the Config module to check whether threads are
248enabled. If your program can't run without them, you can say something
249like:
250
9316ed2f 251 $Config{useithreads} or die "Recompile Perl with threads to run this program.";
c975c451 252
253A possibly-threaded program using a possibly-threaded module might
254have code like this:
255
256 use Config;
257 use MyMod;
258
9316ed2f 259 BEGIN {
260 if ($Config{useithreads}) {
261 # We have threads
262 require MyMod_threaded;
263 import MyMod_threaded;
264 } else {
265 require MyMod_unthreaded;
266 import MyMod_unthreaded;
267 }
c975c451 268 }
269
270Since code that runs both with and without threads is usually pretty
271messy, it's best to isolate the thread-specific code in its own
272module. In our example above, that's what MyMod_threaded is, and it's
273only imported if we're running on a threaded Perl.
274
275=head2 Creating Threads
276
277The L<threads> package provides the tools you need to create new
278threads. Like any other module, you need to tell Perl you want to use
279it; C<use threads> imports all the pieces you need to create basic
280threads.
281
282The simplest, straightforward way to create a thread is with new():
283
284 use threads;
285
286 $thr = threads->new(\&sub1);
287
288 sub sub1 {
289 print "In the thread\n";
290 }
291
292The new() method takes a reference to a subroutine and creates a new
293thread, which starts executing in the referenced subroutine. Control
294then passes both to the subroutine and the caller.
295
296If you need to, your program can pass parameters to the subroutine as
297part of the thread startup. Just include the list of parameters as
298part of the C<threads::new> call, like this:
299
300 use threads;
bfce6503 301
c975c451 302 $Param3 = "foo";
303 $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
304 $thr = threads->new(\&sub1, @ParamList);
305 $thr = threads->new(\&sub1, qw(Param1 Param2 $Param3));
306
307 sub sub1 {
308 my @InboundParameters = @_;
309 print "In the thread\n";
310 print "got parameters >", join("<>", @InboundParameters), "<\n";
311 }
312
313
314The last example illustrates another feature of threads. You can spawn
315off several threads using the same subroutine. Each thread executes
316the same subroutine, but in a separate thread with a separate
317environment and potentially separate arguments.
318
9316ed2f 319C<create()> is a synonym for C<new()>.
bfce6503 320
c975c451 321=head2 Giving up control
322
323There are times when you may find it useful to have a thread
324explicitly give up the CPU to another thread. Your threading package
325might not support preemptive multitasking for threads, for example, or
326you may be doing something compute-intensive and want to make sure
327that the user-interface thread gets called frequently. Regardless,
328there are times that you might want a thread to give up the processor.
329
330Perl's threading package provides the yield() function that does
331this. yield() is pretty straightforward, and works like this:
332
333 use threads;
334
bfce6503 335 sub loop {
336 my $thread = shift;
337 my $foo = 50;
338 while($foo--) { print "in thread $thread\n" }
339 threads->yield();
340 $foo = 50;
341 while($foo--) { print "in thread $thread\n" }
342 }
c975c451 343
bfce6503 344 my $thread1 = threads->new(\&loop, 'first');
345 my $thread2 = threads->new(\&loop, 'second');
346 my $thread3 = threads->new(\&loop, 'third');
c975c451 347
348It is important to remember that yield() is only a hint to give up the CPU,
349it depends on your hardware, OS and threading libraries what actually happens.
350Therefore it is important to note that one should not build the scheduling of
351the threads around yield() calls. It might work on your platform but it won't
352work on another platform.
353
354=head2 Waiting For A Thread To Exit
355
356Since threads are also subroutines, they can return values. To wait
6eded8f3 357for a thread to exit and extract any values it might return, you can
358use the join() method:
c975c451 359
360 use threads;
bfce6503 361
c975c451 362 $thr = threads->new(\&sub1);
363
364 @ReturnData = $thr->join;
365 print "Thread returned @ReturnData";
366
367 sub sub1 { return "Fifty-six", "foo", 2; }
368
369In the example above, the join() method returns as soon as the thread
370ends. In addition to waiting for a thread to finish and gathering up
371any values that the thread might have returned, join() also performs
372any OS cleanup necessary for the thread. That cleanup might be
373important, especially for long-running programs that spawn lots of
374threads. If you don't want the return values and don't want to wait
375for the thread to finish, you should call the detach() method
bfce6503 376instead, as described next.
c975c451 377
378=head2 Ignoring A Thread
379
380join() does three things: it waits for a thread to exit, cleans up
381after it, and returns any data the thread may have produced. But what
382if you're not interested in the thread's return values, and you don't
383really care when the thread finishes? All you want is for the thread
384to get cleaned up after when it's done.
385
386In this case, you use the detach() method. Once a thread is detached,
387it'll run until it's finished, then Perl will clean up after it
388automatically.
389
390 use threads;
bfce6503 391
6eded8f3 392 $thr = threads->new(\&sub1); # Spawn the thread
c975c451 393
394 $thr->detach; # Now we officially don't care any more
395
396 sub sub1 {
397 $a = 0;
398 while (1) {
399 $a++;
400 print "\$a is $a\n";
401 sleep 1;
402 }
403 }
404
bfce6503 405Once a thread is detached, it may not be joined, and any return data
406that it might have produced (if it was done and waiting for a join) is
c975c451 407lost.
408
409=head1 Threads And Data
410
411Now that we've covered the basics of threads, it's time for our next
412topic: data. Threading introduces a couple of complications to data
413access that non-threaded programs never need to worry about.
414
415=head2 Shared And Unshared Data
416
bfce6503 417The biggest difference between Perl ithreads and the old 5.005 style
418threading, or for that matter, to most other threading systems out there,
419is that by default, no data is shared. When a new perl thread is created,
420all the data associated with the current thread is copied to the new
421thread, and is subsequently private to that new thread!
422This is similar in feel to what happens when a UNIX process forks,
423except that in this case, the data is just copied to a different part of
424memory within the same process rather than a real fork taking place.
c975c451 425
426To make use of threading however, one usually want the threads to share
bfce6503 427at least some data between themselves. This is done with the
428L<threads::shared> module and the C< : shared> attribute:
429
430 use threads;
431 use threads::shared;
432
433 my $foo : shared = 1;
434 my $bar = 1;
435 threads->new(sub { $foo++; $bar++ })->join;
436
437 print "$foo\n"; #prints 2 since $foo is shared
438 print "$bar\n"; #prints 1 since $bar is not shared
439
440In the case of a shared array, all the array's elements are shared, and for
441a shared hash, all the keys and values are shared. This places
442restrictions on what may be assigned to shared array and hash elements: only
443simple values or references to shared variables are allowed - this is
f3278b06 444so that a private variable can't accidentally become shared. A bad
bfce6503 445assignment will cause the thread to die. For example:
446
447 use threads;
448 use threads::shared;
449
450 my $var = 1;
451 my $svar : shared = 2;
452 my %hash : shared;
453
454 ... create some threads ...
455
456 $hash{a} = 1; # all threads see exists($hash{a}) and $hash{a} == 1
457 $hash{a} = $var # okay - copy-by-value: same affect as previous
458 $hash{a} = $svar # okay - copy-by-value: same affect as previous
459 $hash{a} = \$svar # okay - a reference to a shared variable
460 $hash{a} = \$var # This will die
461 delete $hash{a} # okay - all threads will see !exists($hash{a})
462
463Note that a shared variable guarantees that if two or more threads try to
464modify it at the same time, the internal state of the variable will not
465become corrupted. However, there are no guarantees beyond this, as
466explained in the next section.
c975c451 467
6eded8f3 468=head2 Thread Pitfalls: Races
c975c451 469
470While threads bring a new set of useful tools, they also bring a
471number of pitfalls. One pitfall is the race condition:
472
473 use threads;
474 use threads::shared;
bfce6503 475
c975c451 476 my $a : shared = 1;
477 $thr1 = threads->new(\&sub1);
478 $thr2 = threads->new(\&sub2);
479
480 $thr1->join;
481 $thr2->join;
482 print "$a\n";
483
bfce6503 484 sub sub1 { my $foo = $a; $a = $foo + 1; }
485 sub sub2 { my $bar = $a; $a = $bar + 1; }
c975c451 486
487What do you think $a will be? The answer, unfortunately, is "it
488depends." Both sub1() and sub2() access the global variable $a, once
489to read and once to write. Depending on factors ranging from your
490thread implementation's scheduling algorithm to the phase of the moon,
491$a can be 2 or 3.
492
493Race conditions are caused by unsynchronized access to shared
494data. Without explicit synchronization, there's no way to be sure that
495nothing has happened to the shared data between the time you access it
496and the time you update it. Even this simple code fragment has the
497possibility of error:
498
499 use threads;
500 my $a : shared = 2;
501 my $b : shared;
502 my $c : shared;
503 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
504 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
505 $thr1->join();
506 $thr2->join();
507
508Two threads both access $a. Each thread can potentially be interrupted
509at any point, or be executed in any order. At the end, $a could be 3
510or 4, and both $b and $c could be 2 or 3.
511
bfce6503 512Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
513
c975c451 514Whenever your program accesses data or resources that can be accessed
515by other threads, you must take steps to coordinate access or risk
bfce6503 516data inconsistency and race conditions. Note that Perl will protect its
517internals from your race conditions, but it won't protect you from you.
518
f3278b06 519=head1 Synchronization and control
bfce6503 520
521Perl provides a number of mechanisms to coordinate the interactions
522between themselves and their data, to avoid race conditions and the like.
523Some of these are designed to resemble the common techniques used in thread
524libraries such as C<pthreads>; others are Perl-specific. Often, the
f3278b06 525standard techniques are clumsily and difficult to get right (such as
bfce6503 526condition waits). Where possible, it is usually easier to use Perlish
527techniques such as queues, which remove some of the hard work involved.
c975c451 528
529=head2 Controlling access: lock()
530
531The lock() function takes a shared variable and puts a lock on it.
bfce6503 532No other thread may lock the variable until the the variable is unlocked
533by the thread holding the lock. Unlocking happens automatically
534when the locking thread exists the outermost block that contains
535C<lock()> function. Using lock() is straightforward: this example has
f3278b06 536several threads doing some calculations in parallel, and occasionally
bfce6503 537updating a running total:
538
539 use threads;
540 use threads::shared;
541
542 my $total : shared = 0;
543
544 sub calc {
545 for (;;) {
546 my $result;
547 # (... do some calculations and set $result ...)
548 {
549 lock($total); # block until we obtain the lock
550 $total += $result
f3278b06 551 } # lock implicitly released at end of scope
bfce6503 552 last if $result == 0;
553 }
554 }
555
556 my $thr1 = threads->new(\&calc);
557 my $thr2 = threads->new(\&calc);
558 my $thr3 = threads->new(\&calc);
559 $thr1->join;
560 $thr2->join;
561 $thr3->join;
562 print "total=$total\n";
c975c451 563
c975c451 564
565lock() blocks the thread until the variable being locked is
566available. When lock() returns, your thread can be sure that no other
bfce6503 567thread can lock that variable until the outermost block containing the
c975c451 568lock exits.
569
570It's important to note that locks don't prevent access to the variable
571in question, only lock attempts. This is in keeping with Perl's
572longstanding tradition of courteous programming, and the advisory file
573locking that flock() gives you.
574
575You may lock arrays and hashes as well as scalars. Locking an array,
576though, will not block subsequent locks on array elements, just lock
577attempts on the array itself.
578
bfce6503 579Locks are recursive, which means it's okay for a thread to
c975c451 580lock a variable more than once. The lock will last until the outermost
bfce6503 581lock() on the variable goes out of scope. For example:
582
583 my $x : shared;
584 doit();
585
586 sub doit {
587 {
588 {
589 lock($x); # wait for lock
590 lock($x): # NOOP - we already have the lock
591 {
592 lock($x); # NOOP
593 {
594 lock($x); # NOOP
595 lockit_some_more();
596 }
597 }
598 } # *** implicit unlock here ***
599 }
600 }
601
602 sub lockit_some_more {
603 lock($x); # NOOP
604 } # nothing happens here
605
606Note that there is no unlock() function - the only way to unlock a
607variable is to allow it to go out of scope.
608
609A lock can either be used to guard the data contained within the variable
610being locked, or it can be used to guard something else, like a section
611of code. In this latter case, the variable in question does not hold any
612useful data, and exists only for the purpose of being locked. In this
613respect, the variable behaves like the mutexes and basic semaphores of
614traditional thread libraries.
c975c451 615
bfce6503 616=head2 A Thread Pitfall: Deadlocks
c975c451 617
bfce6503 618Locks are a handy tool to synchronize access to data, and using them
c975c451 619properly is the key to safe shared data. Unfortunately, locks aren't
f3278b06 620without their dangers, especially when multiple locks are involved.
bfce6503 621Consider the following code:
c975c451 622
623 use threads;
bfce6503 624
c975c451 625 my $a : shared = 4;
626 my $b : shared = "foo";
627 my $thr1 = threads->new(sub {
628 lock($a);
bfce6503 629 threads->yield;
c975c451 630 sleep 20;
bfce6503 631 lock($b);
c975c451 632 });
633 my $thr2 = threads->new(sub {
634 lock($b);
bfce6503 635 threads->yield;
c975c451 636 sleep 20;
bfce6503 637 lock($a);
c975c451 638 });
639
640This program will probably hang until you kill it. The only way it
bfce6503 641won't hang is if one of the two threads acquires both locks
c975c451 642first. A guaranteed-to-hang version is more complicated, but the
643principle is the same.
644
bfce6503 645The first thread will grab a lock on $a, then, after a pause during which
646the second thread has probably had time to do some work, try to grab a
647lock on $b. Meanwhile, the second thread grabs a lock on $b, then later
648tries to grab a lock on $a. The second lock attempt for both threads will
649block, each waiting for the other to release its lock.
c975c451 650
651This condition is called a deadlock, and it occurs whenever two or
652more threads are trying to get locks on resources that the others
653own. Each thread will block, waiting for the other to release a lock
654on a resource. That never happens, though, since the thread with the
655resource is itself waiting for a lock to be released.
656
657There are a number of ways to handle this sort of problem. The best
658way is to always have all threads acquire locks in the exact same
659order. If, for example, you lock variables $a, $b, and $c, always lock
660$a before $b, and $b before $c. It's also best to hold on to locks for
661as short a period of time to minimize the risks of deadlock.
662
48b96218 663The other synchronization primitives described below can suffer from
bfce6503 664similar problems.
665
c975c451 666=head2 Queues: Passing Data Around
667
668A queue is a special thread-safe object that lets you put data in one
669end and take it out the other without having to worry about
670synchronization issues. They're pretty straightforward, and look like
671this:
672
673 use threads;
674 use threads::shared::queue;
675
bfce6503 676 my $DataQueue = threads::shared::queue->new();
c975c451 677 $thr = threads->new(sub {
678 while ($DataElement = $DataQueue->dequeue) {
679 print "Popped $DataElement off the queue\n";
680 }
681 });
682
683 $DataQueue->enqueue(12);
684 $DataQueue->enqueue("A", "B", "C");
685 $DataQueue->enqueue(\$thr);
686 sleep 10;
687 $DataQueue->enqueue(undef);
688 $thr->join();
689
6eded8f3 690You create the queue with C<new threads::shared::queue>. Then you can
691add lists of scalars onto the end with enqueue(), and pop scalars off
692the front of it with dequeue(). A queue has no fixed size, and can grow
693as needed to hold everything pushed on to it.
c975c451 694
695If a queue is empty, dequeue() blocks until another thread enqueues
696something. This makes queues ideal for event loops and other
697communications between threads.
698
c975c451 699=head2 Semaphores: Synchronizing Data Access
700
bfce6503 701Semaphores are a kind of generic locking mechanism. In their most basic
702form, they behave very much like lockable scalars, except that thay
703can't hold data, and that they must be explicitly unlocked. In their
704advanced form, they act like a kind of counter, and can allow multiple
705threads to have the 'lock' at any one time.
2605996a 706
bfce6503 707=head2 Basic semaphores
2605996a 708
bfce6503 709Semaphores have two methods, down() and up(): down() decrements the resource
710count, while up increments it. Calls to down() will block if the
c975c451 711semaphore's current count would decrement below zero. This program
712gives a quick demonstration:
713
714 use threads qw(yield);
715 use threads::shared::semaphore;
bfce6503 716
c975c451 717 my $semaphore = new threads::shared::semaphore;
bfce6503 718 my $GlobalVariable : shared = 0;
2605996a 719
c975c451 720 $thr1 = new threads \&sample_sub, 1;
721 $thr2 = new threads \&sample_sub, 2;
722 $thr3 = new threads \&sample_sub, 3;
2605996a 723
c975c451 724 sub sample_sub {
725 my $SubNumber = shift @_;
726 my $TryCount = 10;
727 my $LocalCopy;
728 sleep 1;
729 while ($TryCount--) {
730 $semaphore->down;
731 $LocalCopy = $GlobalVariable;
732 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
733 yield;
734 sleep 2;
735 $LocalCopy++;
736 $GlobalVariable = $LocalCopy;
737 $semaphore->up;
738 }
739 }
6eded8f3 740
c975c451 741 $thr1->join();
742 $thr2->join();
743 $thr3->join();
2605996a 744
c975c451 745The three invocations of the subroutine all operate in sync. The
746semaphore, though, makes sure that only one thread is accessing the
747global variable at once.
2605996a 748
bfce6503 749=head2 Advanced Semaphores
2605996a 750
c975c451 751By default, semaphores behave like locks, letting only one thread
752down() them at a time. However, there are other uses for semaphores.
2605996a 753
6eded8f3 754Each semaphore has a counter attached to it. By default, semaphores are
755created with the counter set to one, down() decrements the counter by
756one, and up() increments by one. However, we can override any or all
757of these defaults simply by passing in different values:
758
759 use threads;
760 use threads::shared::semaphore;
761 my $semaphore = threads::shared::semaphore->new(5);
762 # Creates a semaphore with the counter set to five
763
764 $thr1 = threads->new(\&sub1);
765 $thr2 = threads->new(\&sub1);
766
767 sub sub1 {
768 $semaphore->down(5); # Decrements the counter by five
769 # Do stuff here
770 $semaphore->up(5); # Increment the counter by five
771 }
772
773 $thr1->detach();
774 $thr2->detach();
775
776If down() attempts to decrement the counter below zero, it blocks until
777the counter is large enough. Note that while a semaphore can be created
778with a starting count of zero, any up() or down() always changes the
779counter by at least one, and so $semaphore->down(0) is the same as
780$semaphore->down(1).
2605996a 781
c975c451 782The question, of course, is why would you do something like this? Why
783create a semaphore with a starting count that's not one, or why
784decrement/increment it by more than one? The answer is resource
785availability. Many resources that you want to manage access for can be
786safely used by more than one thread at once.
2605996a 787
c975c451 788For example, let's take a GUI driven program. It has a semaphore that
789it uses to synchronize access to the display, so only one thread is
790ever drawing at once. Handy, but of course you don't want any thread
791to start drawing until things are properly set up. In this case, you
792can create a semaphore with a counter set to zero, and up it when
793things are ready for drawing.
2605996a 794
c975c451 795Semaphores with counters greater than one are also useful for
796establishing quotas. Say, for example, that you have a number of
797threads that can do I/O at once. You don't want all the threads
798reading or writing at once though, since that can potentially swamp
799your I/O channels, or deplete your process' quota of filehandles. You
800can use a semaphore initialized to the number of concurrent I/O
801requests (or open files) that you want at any one time, and have your
802threads quietly block and unblock themselves.
2605996a 803
c975c451 804Larger increments or decrements are handy in those cases where a
805thread needs to check out or return a number of resources at once.
2605996a 806
bfce6503 807=head2 cond_wait() and cond_signal()
808
809These two functions can be used in conjunction with locks to notify
810co-operating threads that a resource has become available. They are
811very similar in use to the functions found in C<pthreads>. However
812for most purposes, queues are simpler to use and more intuitive. See
813L<threads::shared> for more details.
2605996a 814
c975c451 815=head1 General Thread Utility Routines
816
817We've covered the workhorse parts of Perl's threading package, and
818with these tools you should be well on your way to writing threaded
819code and packages. There are a few useful little pieces that didn't
820really fit in anyplace else.
821
822=head2 What Thread Am I In?
823
bfce6503 824The C<< threads->self >> class method provides your program with a way to
825get an object representing the thread it's currently in. You can use this
6eded8f3 826object in the same way as the ones returned from thread creation.
c975c451 827
828=head2 Thread IDs
829
830tid() is a thread object method that returns the thread ID of the
831thread the object represents. Thread IDs are integers, with the main
832thread in a program being 0. Currently Perl assigns a unique tid to
833every thread ever created in your program, assigning the first thread
834to be created a tid of 1, and increasing the tid by 1 for each new
835thread that's created.
836
837=head2 Are These Threads The Same?
838
839The equal() method takes two thread objects and returns true
840if the objects represent the same thread, and false if they don't.
841
842Thread objects also have an overloaded == comparison so that you can do
843comparison on them as you would with normal objects.
844
845=head2 What Threads Are Running?
846
bfce6503 847C<< threads->list >> returns a list of thread objects, one for each thread
c975c451 848that's currently running and not detached. Handy for a number of things,
849including cleaning up at the end of your program:
850
851 # Loop through all the threads
852 foreach $thr (threads->list) {
853 # Don't join the main thread or ourselves
854 if ($thr->tid && !threads::equal($thr, threads->self)) {
855 $thr->join;
856 }
857 }
858
bfce6503 859If some threads have not finished running when the main Perl thread
860ends, Perl will warn you about it and die, since it is impossible for Perl
6eded8f3 861to clean up itself while other threads are running
c975c451 862
863=head1 A Complete Example
864
865Confused yet? It's time for an example program to show some of the
866things we've covered. This program finds prime numbers using threads.
867
868 1 #!/usr/bin/perl -w
869 2 # prime-pthread, courtesy of Tom Christiansen
870 3
871 4 use strict;
872 5
873 6 use threads;
874 7 use threads::shared::queue;
875 8
876 9 my $stream = new threads::shared::queue;
877 10 my $kid = new threads(\&check_num, $stream, 2);
878 11
879 12 for my $i ( 3 .. 1000 ) {
880 13 $stream->enqueue($i);
881 14 }
882 15
883 16 $stream->enqueue(undef);
884 17 $kid->join();
885 18
886 19 sub check_num {
887 20 my ($upstream, $cur_prime) = @_;
888 21 my $kid;
889 22 my $downstream = new threads::shared::queue;
890 23 while (my $num = $upstream->dequeue) {
891 24 next unless $num % $cur_prime;
892 25 if ($kid) {
893 26 $downstream->enqueue($num);
894 27 } else {
895 28 print "Found prime $num\n";
896 29 $kid = new threads(\&check_num, $downstream, $num);
897 30 }
898 31 }
899 32 $downstream->enqueue(undef) if $kid;
900 33 $kid->join() if $kid;
901 34 }
902
903This program uses the pipeline model to generate prime numbers. Each
904thread in the pipeline has an input queue that feeds numbers to be
905checked, a prime number that it's responsible for, and an output queue
6eded8f3 906that into which it funnels numbers that have failed the check. If the thread
c975c451 907has a number that's failed its check and there's no child thread, then
908the thread must have found a new prime number. In that case, a new
909child thread is created for that prime and stuck on the end of the
910pipeline.
911
6eded8f3 912This probably sounds a bit more confusing than it really is, so let's
c975c451 913go through this program piece by piece and see what it does. (For
914those of you who might be trying to remember exactly what a prime
915number is, it's a number that's only evenly divisible by itself and 1)
916
917The bulk of the work is done by the check_num() subroutine, which
918takes a reference to its input queue and a prime number that it's
919responsible for. After pulling in the input queue and the prime that
920the subroutine's checking (line 20), we create a new queue (line 22)
921and reserve a scalar for the thread that we're likely to create later
922(line 21).
923
924The while loop from lines 23 to line 31 grabs a scalar off the input
925queue and checks against the prime this thread is responsible
926for. Line 24 checks to see if there's a remainder when we modulo the
927number to be checked against our prime. If there is one, the number
928must not be evenly divisible by our prime, so we need to either pass
929it on to the next thread if we've created one (line 26) or create a
930new thread if we haven't.
931
932The new thread creation is line 29. We pass on to it a reference to
933the queue we've created, and the prime number we've found.
934
935Finally, once the loop terminates (because we got a 0 or undef in the
936queue, which serves as a note to die), we pass on the notice to our
6eded8f3 937child and wait for it to exit if we've created a child (lines 32 and
c975c451 93837).
939
940Meanwhile, back in the main thread, we create a queue (line 9) and the
941initial child thread (line 10), and pre-seed it with the first prime:
9422. Then we queue all the numbers from 3 to 1000 for checking (lines
94312-14), then queue a die notice (line 16) and wait for the first child
944thread to terminate (line 17). Because a child won't die until its
945child has died, we know that we're done once we return from the join.
946
947That's how it works. It's pretty simple; as with many Perl programs,
948the explanation is much longer than the program.
949
bfce6503 950=head1 Performance considerations
951
952The main thing to bear in mind when comparing ithreads to other threading
953models is the fact that for each new thread created, a complete copy of
954all the variables and data of the parent thread has to be taken. Thus
955thread creation can be quite expensive, both in terms of memory usage and
956time spent in creation. The ideal way to reduce these costs is to have a
957relatively short number of long-lived threads, all created fairly early
958on - before the base thread has accumulated too much data. Of course, this
959may not always be possible, so compromises have to be made. However, after
960a thread has been created, its performance and extra memory usage should
961be little different than ordinary code.
962
963Also note that under the current implementation, shared variables
964use a little more memory and are a little slower than ordinary variables.
965
bdcfa4c7 966=head1 Threadsafety of System Libraries
967
968Whether various library calls are threadsafe is outside the control
969of Perl. Calls often suffering from not being threadsafe include
970localtime(), gmtime(), get{gr,host,net,proto,serv,pw}*(), readdir(),
971rand(), srand(). If the system Perl is compiled in has threadsafe
972variants of these calls, they will be used, but besides that, Perl is
973at the mercy of the thread safety or unsafety of the calls. Please
974consult your C library call documentation.
975
c975c451 976=head1 Conclusion
977
978A complete thread tutorial could fill a book (and has, many times),
6eded8f3 979but with what we've covered in this introduction, you should be well
980on your way to becoming a threaded Perl expert.
c975c451 981
982=head1 Bibliography
983
984Here's a short bibliography courtesy of Jürgen Christoffel:
985
986=head2 Introductory Texts
987
988Birrell, Andrew D. An Introduction to Programming with
989Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
990#35 online as
6eded8f3 991http://gatekeeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html
992(highly recommended)
c975c451 993
994Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
995Guide to Concurrency, Communication, and
996Multithreading. Prentice-Hall, 1996.
997
998Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
999Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1000introduction to threads).
1001
1002Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
1003Hall, 1991, ISBN 0-13-590464-1.
1004
1005Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1006Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1007(covers POSIX threads).
1008
1009=head2 OS-Related References
1010
1011Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1012LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
10130-201-52739-1.
1014
1015Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
10161995, ISBN 0-13-219908-4 (great textbook).
1017
1018Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
10194th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1020
1021=head2 Other References
1022
1023Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1024ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1025
1026Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1027Collection on Virtually Shared Memory Architectures" in Memory
1028Management: Proc. of the International Workshop IWMM 92, St. Malo,
1029France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
10301992, ISBN 3540-55940-X (real-life thread applications).
1031
1032=head1 Acknowledgements
1033
1034Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1035Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1036Pritikin, and Alan Burlison, for their help in reality-checking and
1037polishing this article. Big thanks to Tom Christiansen for his rewrite
1038of the prime number generator.
1039
1040=head1 AUTHOR
1041
9316ed2f 1042Dan Sugalski E<lt>dan@sidhe.org<gt>
c975c451 1043
1044Slightly modified by Arthur Bergman to fit the new thread model/module.
1045
1046=head1 Copyrights
1047
bfce6503 1048The original version of this article originally appeared in The Perl
1049Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
1050of Jon Orwant and The Perl Journal. This document may be distributed
1051under the same terms as Perl itself.
2605996a 1052
53d7eaa8 1053For more information please see L<threads> and L<threads::shared>.
2605996a 1054