Commit | Line | Data |
49781f4a |
1 | =encoding utf8 |
2 | |
2605996a |
3 | =head1 NAME |
4 | |
2ad6cdcf |
5 | perlthrtut - Tutorial on threads in Perl |
2605996a |
6 | |
7 | =head1 DESCRIPTION |
8 | |
2ad6cdcf |
9 | This tutorial describes the use of Perl interpreter threads (sometimes |
10 | referred to as I<ithreads>) that was first introduced in Perl 5.6.0. In this |
11 | model, each thread runs in its own Perl interpreter, and any data sharing |
12 | between threads must be explicit. The user-level interface for I<ithreads> |
13 | uses the L<threads> class. |
9316ed2f |
14 | |
47f9f84c |
15 | B<NOTE>: There was another older Perl threading flavor called the 5.005 model |
16 | that used the L<Threads> class. This old model was known to have problems, is |
17 | deprecated, and was removed for release 5.10. You are |
2ad6cdcf |
18 | strongly encouraged to migrate any existing 5.005 threads code to the new |
19 | model as soon as possible. |
2a4bf773 |
20 | |
53d7eaa8 |
21 | You can see which (or neither) threading flavour you have by |
6eded8f3 |
22 | running C<perl -V> and looking at the C<Platform> section. |
53d7eaa8 |
23 | If you have C<useithreads=define> you have ithreads, if you |
24 | have C<use5005threads=define> you have 5.005 threads. |
25 | If you have neither, you don't have any thread support built in. |
26 | If you have both, you are in trouble. |
2605996a |
27 | |
2ad6cdcf |
28 | The L<threads> and L<threads::shared> modules are included in the core Perl |
29 | distribution. Additionally, they are maintained as a separate modules on |
30 | CPAN, so you can check there for any updates. |
2605996a |
31 | |
c975c451 |
32 | =head1 What Is A Thread Anyway? |
33 | |
34 | A thread is a flow of control through a program with a single |
35 | execution point. |
36 | |
37 | Sounds an awful lot like a process, doesn't it? Well, it should. |
38 | Threads are one of the pieces of a process. Every process has at least |
39 | one thread and, up until now, every process running Perl had only one |
40 | thread. With 5.8, though, you can create extra threads. We're going |
41 | to show you how, when, and why. |
42 | |
43 | =head1 Threaded Program Models |
44 | |
45 | There are three basic ways that you can structure a threaded |
46 | program. Which model you choose depends on what you need your program |
2ad6cdcf |
47 | to do. For many non-trivial threaded programs, you'll need to choose |
c975c451 |
48 | different models for different pieces of your program. |
49 | |
50 | =head2 Boss/Worker |
51 | |
2ad6cdcf |
52 | The boss/worker model usually has one I<boss> thread and one or more |
53 | I<worker> threads. The boss thread gathers or generates tasks that need |
c975c451 |
54 | to be done, then parcels those tasks out to the appropriate worker |
55 | thread. |
56 | |
57 | This model is common in GUI and server programs, where a main thread |
58 | waits for some event and then passes that event to the appropriate |
59 | worker threads for processing. Once the event has been passed on, the |
60 | boss thread goes back to waiting for another event. |
61 | |
62 | The boss thread does relatively little work. While tasks aren't |
63 | necessarily performed faster than with any other method, it tends to |
64 | have the best user-response times. |
65 | |
66 | =head2 Work Crew |
67 | |
68 | In the work crew model, several threads are created that do |
69 | essentially the same thing to different pieces of data. It closely |
70 | mirrors classical parallel processing and vector processors, where a |
71 | large array of processors do the exact same thing to many pieces of |
72 | data. |
73 | |
74 | This model is particularly useful if the system running the program |
75 | will distribute multiple threads across different processors. It can |
76 | also be useful in ray tracing or rendering engines, where the |
77 | individual threads can pass on interim results to give the user visual |
78 | feedback. |
79 | |
80 | =head2 Pipeline |
81 | |
82 | The pipeline model divides up a task into a series of steps, and |
83 | passes the results of one step on to the thread processing the |
84 | next. Each thread does one thing to each piece of data and passes the |
85 | results to the next thread in line. |
86 | |
87 | This model makes the most sense if you have multiple processors so two |
88 | or more threads will be executing in parallel, though it can often |
89 | make sense in other contexts as well. It tends to keep the individual |
90 | tasks small and simple, as well as allowing some parts of the pipeline |
91 | to block (on I/O or system calls, for example) while other parts keep |
92 | going. If you're running different parts of the pipeline on different |
93 | processors you may also take advantage of the caches on each |
94 | processor. |
95 | |
96 | This model is also handy for a form of recursive programming where, |
97 | rather than having a subroutine call itself, it instead creates |
98 | another thread. Prime and Fibonacci generators both map well to this |
99 | form of the pipeline model. (A version of a prime number generator is |
100 | presented later on.) |
101 | |
bfce6503 |
102 | =head1 What kind of threads are Perl threads? |
c975c451 |
103 | |
104 | If you have experience with other thread implementations, you might |
105 | find that things aren't quite what you expect. It's very important to |
2ad6cdcf |
106 | remember when dealing with Perl threads that I<Perl Threads Are Not X |
107 | Threads> for all values of X. They aren't POSIX threads, or |
c975c451 |
108 | DecThreads, or Java's Green threads, or Win32 threads. There are |
109 | similarities, and the broad concepts are the same, but if you start |
110 | looking for implementation details you're going to be either |
111 | disappointed or confused. Possibly both. |
112 | |
113 | This is not to say that Perl threads are completely different from |
ac036724 |
114 | everything that's ever come before. They're not. Perl's threading |
c975c451 |
115 | model owes a lot to other thread models, especially POSIX. Just as |
116 | Perl is not C, though, Perl threads are not POSIX threads. So if you |
117 | find yourself looking for mutexes, or thread priorities, it's time to |
118 | step back a bit and think about what you want to do and how Perl can |
119 | do it. |
120 | |
2ad6cdcf |
121 | However, it is important to remember that Perl threads cannot magically |
8efd9ba4 |
122 | do things unless your operating system's threads allow it. So if your |
2ad6cdcf |
123 | system blocks the entire process on C<sleep()>, Perl usually will, as well. |
c975c451 |
124 | |
2ad6cdcf |
125 | B<Perl Threads Are Different.> |
9316ed2f |
126 | |
cf5baa48 |
127 | =head1 Thread-Safe Modules |
c975c451 |
128 | |
cf5baa48 |
129 | The addition of threads has changed Perl's internals |
c975c451 |
130 | substantially. There are implications for people who write |
2ad6cdcf |
131 | modules with XS code or external libraries. However, since Perl data is |
cf5baa48 |
132 | not shared among threads by default, Perl modules stand a high chance of |
133 | being thread-safe or can be made thread-safe easily. Modules that are not |
134 | tagged as thread-safe should be tested or code reviewed before being used |
135 | in production code. |
c975c451 |
136 | |
137 | Not all modules that you might use are thread-safe, and you should |
138 | always assume a module is unsafe unless the documentation says |
139 | otherwise. This includes modules that are distributed as part of the |
2ad6cdcf |
140 | core. Threads are a relatively new feature, and even some of the standard |
bfce6503 |
141 | modules aren't thread-safe. |
c975c451 |
142 | |
cf5baa48 |
143 | Even if a module is thread-safe, it doesn't mean that the module is optimized |
6eded8f3 |
144 | to work well with threads. A module could possibly be rewritten to utilize |
145 | the new features in threaded Perl to increase performance in a threaded |
146 | environment. |
c975c451 |
147 | |
148 | If you're using a module that's not thread-safe for some reason, you |
cf5baa48 |
149 | can protect yourself by using it from one, and only one thread at all. |
150 | If you need multiple threads to access such a module, you can use semaphores and |
151 | lots of programming discipline to control access to it. Semaphores |
152 | are covered in L</"Basic semaphores">. |
9316ed2f |
153 | |
cf5baa48 |
154 | See also L</"Thread-Safety of System Libraries">. |
c975c451 |
155 | |
156 | =head1 Thread Basics |
157 | |
2ad6cdcf |
158 | The L<threads> module provides the basic functions you need to write |
159 | threaded programs. In the following sections, we'll cover the basics, |
c975c451 |
160 | showing you what you need to do to create a threaded program. After |
161 | that, we'll go over some of the features of the L<threads> module that |
162 | make threaded programming easier. |
163 | |
164 | =head2 Basic Thread Support |
165 | |
ac036724 |
166 | Thread support is a Perl compile-time option. It's something that's |
c975c451 |
167 | turned on or off when Perl is built at your site, rather than when |
168 | your programs are compiled. If your Perl wasn't compiled with thread |
169 | support enabled, then any attempt to use threads will fail. |
170 | |
c975c451 |
171 | Your programs can use the Config module to check whether threads are |
172 | enabled. If your program can't run without them, you can say something |
173 | like: |
174 | |
2ad6cdcf |
175 | use Config; |
176 | $Config{useithreads} or die('Recompile Perl with threads to run this program.'); |
c975c451 |
177 | |
178 | A possibly-threaded program using a possibly-threaded module might |
179 | have code like this: |
180 | |
cf5baa48 |
181 | use Config; |
182 | use MyMod; |
c975c451 |
183 | |
9316ed2f |
184 | BEGIN { |
cf5baa48 |
185 | if ($Config{useithreads}) { |
186 | # We have threads |
187 | require MyMod_threaded; |
2ad6cdcf |
188 | import MyMod_threaded; |
cf5baa48 |
189 | } else { |
2ad6cdcf |
190 | require MyMod_unthreaded; |
191 | import MyMod_unthreaded; |
9316ed2f |
192 | } |
cf5baa48 |
193 | } |
c975c451 |
194 | |
195 | Since code that runs both with and without threads is usually pretty |
196 | messy, it's best to isolate the thread-specific code in its own |
2ad6cdcf |
197 | module. In our example above, that's what C<MyMod_threaded> is, and it's |
c975c451 |
198 | only imported if we're running on a threaded Perl. |
199 | |
8f95bfb9 |
200 | =head2 A Note about the Examples |
201 | |
8f95bfb9 |
202 | In a real situation, care should be taken that all threads are finished |
203 | executing before the program exits. That care has B<not> been taken in these |
2ad6cdcf |
204 | examples in the interest of simplicity. Running these examples I<as is> will |
8f95bfb9 |
205 | produce error messages, usually caused by the fact that there are still |
206 | threads running when the program exits. You should not be alarmed by this. |
8f95bfb9 |
207 | |
c975c451 |
208 | =head2 Creating Threads |
209 | |
2ad6cdcf |
210 | The L<threads> module provides the tools you need to create new |
9e75ef81 |
211 | threads. Like any other module, you need to tell Perl that you want to use |
2ad6cdcf |
212 | it; C<use threads;> imports all the pieces you need to create basic |
c975c451 |
213 | threads. |
214 | |
2ad6cdcf |
215 | The simplest, most straightforward way to create a thread is with C<create()>: |
c975c451 |
216 | |
0b390a82 |
217 | use threads; |
c975c451 |
218 | |
2ad6cdcf |
219 | my $thr = threads->create(\&sub1); |
c975c451 |
220 | |
0b390a82 |
221 | sub sub1 { |
2ad6cdcf |
222 | print("In the thread\n"); |
c975c451 |
223 | } |
224 | |
2ad6cdcf |
225 | The C<create()> method takes a reference to a subroutine and creates a new |
226 | thread that starts executing in the referenced subroutine. Control |
c975c451 |
227 | then passes both to the subroutine and the caller. |
228 | |
229 | If you need to, your program can pass parameters to the subroutine as |
230 | part of the thread startup. Just include the list of parameters as |
2ad6cdcf |
231 | part of the C<threads-E<gt>create()> call, like this: |
c975c451 |
232 | |
0b390a82 |
233 | use threads; |
bfce6503 |
234 | |
2ad6cdcf |
235 | my $Param3 = 'foo'; |
236 | my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3); |
237 | my @ParamList = (42, 'Hello', 3.14); |
238 | my $thr2 = threads->create(\&sub1, @ParamList); |
239 | my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3)); |
c975c451 |
240 | |
0b390a82 |
241 | sub sub1 { |
242 | my @InboundParameters = @_; |
2ad6cdcf |
243 | print("In the thread\n"); |
244 | print('Got parameters >', join('<>', @InboundParameters), "<\n"); |
c975c451 |
245 | } |
246 | |
c975c451 |
247 | The last example illustrates another feature of threads. You can spawn |
248 | off several threads using the same subroutine. Each thread executes |
249 | the same subroutine, but in a separate thread with a separate |
250 | environment and potentially separate arguments. |
251 | |
2ad6cdcf |
252 | C<new()> is a synonym for C<create()>. |
bfce6503 |
253 | |
c975c451 |
254 | =head2 Waiting For A Thread To Exit |
255 | |
256 | Since threads are also subroutines, they can return values. To wait |
6eded8f3 |
257 | for a thread to exit and extract any values it might return, you can |
2ad6cdcf |
258 | use the C<join()> method: |
c975c451 |
259 | |
0b390a82 |
260 | use threads; |
bfce6503 |
261 | |
2ad6cdcf |
262 | my ($thr) = threads->create(\&sub1); |
c975c451 |
263 | |
2ad6cdcf |
264 | my @ReturnData = $thr->join(); |
265 | print('Thread returned ', join(', ', @ReturnData), "\n"); |
c975c451 |
266 | |
2ad6cdcf |
267 | sub sub1 { return ('Fifty-six', 'foo', 2); } |
c975c451 |
268 | |
2ad6cdcf |
269 | In the example above, the C<join()> method returns as soon as the thread |
c975c451 |
270 | ends. In addition to waiting for a thread to finish and gathering up |
2ad6cdcf |
271 | any values that the thread might have returned, C<join()> also performs |
c975c451 |
272 | any OS cleanup necessary for the thread. That cleanup might be |
273 | important, especially for long-running programs that spawn lots of |
274 | threads. If you don't want the return values and don't want to wait |
2ad6cdcf |
275 | for the thread to finish, you should call the C<detach()> method |
bfce6503 |
276 | instead, as described next. |
c975c451 |
277 | |
2ad6cdcf |
278 | NOTE: In the example above, the thread returns a list, thus necessitating |
279 | that the thread creation call be made in list context (i.e., C<my ($thr)>). |
e2c4d205 |
280 | See L<< threads/"$thr->join()" >> and L<threads/"THREAD CONTEXT"> for more |
2ad6cdcf |
281 | details on thread context and return values. |
282 | |
c975c451 |
283 | =head2 Ignoring A Thread |
284 | |
2ad6cdcf |
285 | C<join()> does three things: it waits for a thread to exit, cleans up |
c975c451 |
286 | after it, and returns any data the thread may have produced. But what |
287 | if you're not interested in the thread's return values, and you don't |
288 | really care when the thread finishes? All you want is for the thread |
289 | to get cleaned up after when it's done. |
290 | |
2ad6cdcf |
291 | In this case, you use the C<detach()> method. Once a thread is detached, |
292 | it'll run until it's finished; then Perl will clean up after it |
c975c451 |
293 | automatically. |
294 | |
0b390a82 |
295 | use threads; |
bfce6503 |
296 | |
2ad6cdcf |
297 | my $thr = threads->create(\&sub1); # Spawn the thread |
298 | |
299 | $thr->detach(); # Now we officially don't care any more |
c975c451 |
300 | |
2ad6cdcf |
301 | sleep(15); # Let thread run for awhile |
c975c451 |
302 | |
cf5baa48 |
303 | sub sub1 { |
0b390a82 |
304 | $a = 0; |
305 | while (1) { |
306 | $a++; |
2ad6cdcf |
307 | print("\$a is $a\n"); |
308 | sleep(1); |
0b390a82 |
309 | } |
c975c451 |
310 | } |
311 | |
bfce6503 |
312 | Once a thread is detached, it may not be joined, and any return data |
313 | that it might have produced (if it was done and waiting for a join) is |
c975c451 |
314 | lost. |
315 | |
2ad6cdcf |
316 | C<detach()> can also be called as a class method to allow a thread to |
317 | detach itself: |
318 | |
319 | use threads; |
320 | |
321 | my $thr = threads->create(\&sub1); |
322 | |
323 | sub sub1 { |
324 | threads->detach(); |
325 | # Do more work |
326 | } |
327 | |
2faf59db |
328 | =head2 Process and Thread Termination |
329 | |
330 | With threads one must be careful to make sure they all have a chance to |
331 | run to completion, assuming that is what you want. |
332 | |
333 | An action that terminates a process will terminate I<all> running |
334 | threads. die() and exit() have this property, |
335 | and perl does an exit when the main thread exits, |
336 | perhaps implicitly by falling off the end of your code, |
337 | even if that's not what you want. |
338 | |
339 | As an example of this case, this code prints the message |
340 | "Perl exited with active threads: 2 running and unjoined": |
341 | |
342 | use threads; |
343 | my $thr1 = threads->new(\&thrsub, "test1"); |
344 | my $thr2 = threads->new(\&thrsub, "test2"); |
345 | sub thrsub { |
346 | my ($message) = @_; |
347 | sleep 1; |
348 | print "thread $message\n"; |
349 | } |
350 | |
351 | But when the following lines are added at the end: |
352 | |
db6dbf6e |
353 | $thr1->join(); |
354 | $thr2->join(); |
2faf59db |
355 | |
356 | it prints two lines of output, a perhaps more useful outcome. |
357 | |
c975c451 |
358 | =head1 Threads And Data |
359 | |
360 | Now that we've covered the basics of threads, it's time for our next |
2ad6cdcf |
361 | topic: Data. Threading introduces a couple of complications to data |
c975c451 |
362 | access that non-threaded programs never need to worry about. |
363 | |
364 | =head2 Shared And Unshared Data |
365 | |
2ad6cdcf |
366 | The biggest difference between Perl I<ithreads> and the old 5.005 style |
bfce6503 |
367 | threading, or for that matter, to most other threading systems out there, |
2ad6cdcf |
368 | is that by default, no data is shared. When a new Perl thread is created, |
bfce6503 |
369 | all the data associated with the current thread is copied to the new |
370 | thread, and is subsequently private to that new thread! |
e1020413 |
371 | This is similar in feel to what happens when a Unix process forks, |
bfce6503 |
372 | except that in this case, the data is just copied to a different part of |
373 | memory within the same process rather than a real fork taking place. |
c975c451 |
374 | |
2ad6cdcf |
375 | To make use of threading, however, one usually wants the threads to share |
bfce6503 |
376 | at least some data between themselves. This is done with the |
2ad6cdcf |
377 | L<threads::shared> module and the C<:shared> attribute: |
bfce6503 |
378 | |
379 | use threads; |
380 | use threads::shared; |
381 | |
2ad6cdcf |
382 | my $foo :shared = 1; |
bfce6503 |
383 | my $bar = 1; |
2ad6cdcf |
384 | threads->create(sub { $foo++; $bar++; })->join(); |
818c4caa |
385 | |
2ad6cdcf |
386 | print("$foo\n"); # Prints 2 since $foo is shared |
387 | print("$bar\n"); # Prints 1 since $bar is not shared |
bfce6503 |
388 | |
389 | In the case of a shared array, all the array's elements are shared, and for |
390 | a shared hash, all the keys and values are shared. This places |
391 | restrictions on what may be assigned to shared array and hash elements: only |
392 | simple values or references to shared variables are allowed - this is |
f3278b06 |
393 | so that a private variable can't accidentally become shared. A bad |
bfce6503 |
394 | assignment will cause the thread to die. For example: |
395 | |
396 | use threads; |
397 | use threads::shared; |
398 | |
2ad6cdcf |
399 | my $var = 1; |
400 | my $svar :shared = 2; |
401 | my %hash :shared; |
bfce6503 |
402 | |
403 | ... create some threads ... |
404 | |
2ad6cdcf |
405 | $hash{a} = 1; # All threads see exists($hash{a}) and $hash{a} == 1 |
406 | $hash{a} = $var; # okay - copy-by-value: same effect as previous |
407 | $hash{a} = $svar; # okay - copy-by-value: same effect as previous |
408 | $hash{a} = \$svar; # okay - a reference to a shared variable |
409 | $hash{a} = \$var; # This will die |
410 | delete($hash{a}); # okay - all threads will see !exists($hash{a}) |
bfce6503 |
411 | |
412 | Note that a shared variable guarantees that if two or more threads try to |
413 | modify it at the same time, the internal state of the variable will not |
414 | become corrupted. However, there are no guarantees beyond this, as |
415 | explained in the next section. |
c975c451 |
416 | |
6eded8f3 |
417 | =head2 Thread Pitfalls: Races |
c975c451 |
418 | |
419 | While threads bring a new set of useful tools, they also bring a |
420 | number of pitfalls. One pitfall is the race condition: |
421 | |
0b390a82 |
422 | use threads; |
c975c451 |
423 | use threads::shared; |
bfce6503 |
424 | |
2ad6cdcf |
425 | my $a :shared = 1; |
426 | my $thr1 = threads->create(\&sub1); |
427 | my $thr2 = threads->create(\&sub2); |
c975c451 |
428 | |
db6dbf6e |
429 | $thr1->join(); |
430 | $thr2->join(); |
2ad6cdcf |
431 | print("$a\n"); |
c975c451 |
432 | |
bfce6503 |
433 | sub sub1 { my $foo = $a; $a = $foo + 1; } |
434 | sub sub2 { my $bar = $a; $a = $bar + 1; } |
c975c451 |
435 | |
2ad6cdcf |
436 | What do you think C<$a> will be? The answer, unfortunately, is I<it |
437 | depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once |
c975c451 |
438 | to read and once to write. Depending on factors ranging from your |
439 | thread implementation's scheduling algorithm to the phase of the moon, |
2ad6cdcf |
440 | C<$a> can be 2 or 3. |
c975c451 |
441 | |
442 | Race conditions are caused by unsynchronized access to shared |
443 | data. Without explicit synchronization, there's no way to be sure that |
444 | nothing has happened to the shared data between the time you access it |
445 | and the time you update it. Even this simple code fragment has the |
446 | possibility of error: |
447 | |
0b390a82 |
448 | use threads; |
2ad6cdcf |
449 | my $a :shared = 2; |
450 | my $b :shared; |
451 | my $c :shared; |
0b390a82 |
452 | my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; }); |
c975c451 |
453 | my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; }); |
db6dbf6e |
454 | $thr1->join(); |
455 | $thr2->join(); |
c975c451 |
456 | |
2ad6cdcf |
457 | Two threads both access C<$a>. Each thread can potentially be interrupted |
458 | at any point, or be executed in any order. At the end, C<$a> could be 3 |
459 | or 4, and both C<$b> and C<$c> could be 2 or 3. |
c975c451 |
460 | |
bfce6503 |
461 | Even C<$a += 5> or C<$a++> are not guaranteed to be atomic. |
462 | |
c975c451 |
463 | Whenever your program accesses data or resources that can be accessed |
464 | by other threads, you must take steps to coordinate access or risk |
bfce6503 |
465 | data inconsistency and race conditions. Note that Perl will protect its |
466 | internals from your race conditions, but it won't protect you from you. |
467 | |
f3278b06 |
468 | =head1 Synchronization and control |
bfce6503 |
469 | |
470 | Perl provides a number of mechanisms to coordinate the interactions |
471 | between themselves and their data, to avoid race conditions and the like. |
472 | Some of these are designed to resemble the common techniques used in thread |
473 | libraries such as C<pthreads>; others are Perl-specific. Often, the |
9e75ef81 |
474 | standard techniques are clumsy and difficult to get right (such as |
bfce6503 |
475 | condition waits). Where possible, it is usually easier to use Perlish |
476 | techniques such as queues, which remove some of the hard work involved. |
c975c451 |
477 | |
478 | =head2 Controlling access: lock() |
479 | |
2ad6cdcf |
480 | The C<lock()> function takes a shared variable and puts a lock on it. |
a6d05634 |
481 | No other thread may lock the variable until the variable is unlocked |
bfce6503 |
482 | by the thread holding the lock. Unlocking happens automatically |
0b390a82 |
483 | when the locking thread exits the block that contains the call to the |
2ad6cdcf |
484 | C<lock()> function. Using C<lock()> is straightforward: This example has |
f3278b06 |
485 | several threads doing some calculations in parallel, and occasionally |
bfce6503 |
486 | updating a running total: |
487 | |
488 | use threads; |
489 | use threads::shared; |
490 | |
2ad6cdcf |
491 | my $total :shared = 0; |
bfce6503 |
492 | |
493 | sub calc { |
2ad6cdcf |
494 | while (1) { |
495 | my $result; |
496 | # (... do some calculations and set $result ...) |
497 | { |
498 | lock($total); # Block until we obtain the lock |
499 | $total += $result; |
500 | } # Lock implicitly released at end of scope |
501 | last if $result == 0; |
502 | } |
bfce6503 |
503 | } |
504 | |
2ad6cdcf |
505 | my $thr1 = threads->create(\&calc); |
506 | my $thr2 = threads->create(\&calc); |
507 | my $thr3 = threads->create(\&calc); |
508 | $thr1->join(); |
509 | $thr2->join(); |
510 | $thr3->join(); |
511 | print("total=$total\n"); |
c975c451 |
512 | |
2ad6cdcf |
513 | C<lock()> blocks the thread until the variable being locked is |
514 | available. When C<lock()> returns, your thread can be sure that no other |
0b390a82 |
515 | thread can lock that variable until the block containing the |
c975c451 |
516 | lock exits. |
517 | |
518 | It's important to note that locks don't prevent access to the variable |
519 | in question, only lock attempts. This is in keeping with Perl's |
520 | longstanding tradition of courteous programming, and the advisory file |
2ad6cdcf |
521 | locking that C<flock()> gives you. |
c975c451 |
522 | |
523 | You may lock arrays and hashes as well as scalars. Locking an array, |
524 | though, will not block subsequent locks on array elements, just lock |
525 | attempts on the array itself. |
526 | |
bfce6503 |
527 | Locks are recursive, which means it's okay for a thread to |
c975c451 |
528 | lock a variable more than once. The lock will last until the outermost |
2ad6cdcf |
529 | C<lock()> on the variable goes out of scope. For example: |
bfce6503 |
530 | |
2ad6cdcf |
531 | my $x :shared; |
bfce6503 |
532 | doit(); |
533 | |
534 | sub doit { |
2ad6cdcf |
535 | { |
536 | { |
537 | lock($x); # Wait for lock |
538 | lock($x); # NOOP - we already have the lock |
539 | { |
540 | lock($x); # NOOP |
541 | { |
542 | lock($x); # NOOP |
543 | lockit_some_more(); |
544 | } |
545 | } |
546 | } # *** Implicit unlock here *** |
547 | } |
bfce6503 |
548 | } |
549 | |
550 | sub lockit_some_more { |
2ad6cdcf |
551 | lock($x); # NOOP |
552 | } # Nothing happens here |
bfce6503 |
553 | |
2ad6cdcf |
554 | Note that there is no C<unlock()> function - the only way to unlock a |
0b390a82 |
555 | variable is to allow it to go out of scope. |
bfce6503 |
556 | |
557 | A lock can either be used to guard the data contained within the variable |
558 | being locked, or it can be used to guard something else, like a section |
559 | of code. In this latter case, the variable in question does not hold any |
560 | useful data, and exists only for the purpose of being locked. In this |
561 | respect, the variable behaves like the mutexes and basic semaphores of |
562 | traditional thread libraries. |
c975c451 |
563 | |
bfce6503 |
564 | =head2 A Thread Pitfall: Deadlocks |
c975c451 |
565 | |
bfce6503 |
566 | Locks are a handy tool to synchronize access to data, and using them |
c975c451 |
567 | properly is the key to safe shared data. Unfortunately, locks aren't |
f3278b06 |
568 | without their dangers, especially when multiple locks are involved. |
bfce6503 |
569 | Consider the following code: |
c975c451 |
570 | |
0b390a82 |
571 | use threads; |
572 | |
2ad6cdcf |
573 | my $a :shared = 4; |
574 | my $b :shared = 'foo'; |
575 | my $thr1 = threads->create(sub { |
0b390a82 |
576 | lock($a); |
2ad6cdcf |
577 | sleep(20); |
0b390a82 |
578 | lock($b); |
579 | }); |
2ad6cdcf |
580 | my $thr2 = threads->create(sub { |
0b390a82 |
581 | lock($b); |
2ad6cdcf |
582 | sleep(20); |
0b390a82 |
583 | lock($a); |
c975c451 |
584 | }); |
585 | |
586 | This program will probably hang until you kill it. The only way it |
bfce6503 |
587 | won't hang is if one of the two threads acquires both locks |
c975c451 |
588 | first. A guaranteed-to-hang version is more complicated, but the |
589 | principle is the same. |
590 | |
2ad6cdcf |
591 | The first thread will grab a lock on C<$a>, then, after a pause during which |
bfce6503 |
592 | the second thread has probably had time to do some work, try to grab a |
2ad6cdcf |
593 | lock on C<$b>. Meanwhile, the second thread grabs a lock on C<$b>, then later |
594 | tries to grab a lock on C<$a>. The second lock attempt for both threads will |
bfce6503 |
595 | block, each waiting for the other to release its lock. |
c975c451 |
596 | |
597 | This condition is called a deadlock, and it occurs whenever two or |
598 | more threads are trying to get locks on resources that the others |
599 | own. Each thread will block, waiting for the other to release a lock |
600 | on a resource. That never happens, though, since the thread with the |
601 | resource is itself waiting for a lock to be released. |
602 | |
603 | There are a number of ways to handle this sort of problem. The best |
604 | way is to always have all threads acquire locks in the exact same |
2ad6cdcf |
605 | order. If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock |
606 | C<$a> before C<$b>, and C<$b> before C<$c>. It's also best to hold on to locks for |
c975c451 |
607 | as short a period of time to minimize the risks of deadlock. |
608 | |
48b96218 |
609 | The other synchronization primitives described below can suffer from |
bfce6503 |
610 | similar problems. |
611 | |
c975c451 |
612 | =head2 Queues: Passing Data Around |
613 | |
614 | A queue is a special thread-safe object that lets you put data in one |
615 | end and take it out the other without having to worry about |
616 | synchronization issues. They're pretty straightforward, and look like |
617 | this: |
618 | |
0b390a82 |
619 | use threads; |
83272a45 |
620 | use Thread::Queue; |
c975c451 |
621 | |
2ad6cdcf |
622 | my $DataQueue = Thread::Queue->new(); |
623 | my $thr = threads->create(sub { |
624 | while (my $DataElement = $DataQueue->dequeue()) { |
625 | print("Popped $DataElement off the queue\n"); |
0b390a82 |
626 | } |
627 | }); |
c975c451 |
628 | |
0b390a82 |
629 | $DataQueue->enqueue(12); |
630 | $DataQueue->enqueue("A", "B", "C"); |
2ad6cdcf |
631 | sleep(10); |
c975c451 |
632 | $DataQueue->enqueue(undef); |
2ad6cdcf |
633 | $thr->join(); |
c975c451 |
634 | |
2ad6cdcf |
635 | You create the queue with C<Thread::Queue-E<gt>new()>. Then you can |
636 | add lists of scalars onto the end with C<enqueue()>, and pop scalars off |
637 | the front of it with C<dequeue()>. A queue has no fixed size, and can grow |
6eded8f3 |
638 | as needed to hold everything pushed on to it. |
c975c451 |
639 | |
2ad6cdcf |
640 | If a queue is empty, C<dequeue()> blocks until another thread enqueues |
c975c451 |
641 | something. This makes queues ideal for event loops and other |
642 | communications between threads. |
643 | |
c975c451 |
644 | =head2 Semaphores: Synchronizing Data Access |
645 | |
bfce6503 |
646 | Semaphores are a kind of generic locking mechanism. In their most basic |
fa11829f |
647 | form, they behave very much like lockable scalars, except that they |
bfce6503 |
648 | can't hold data, and that they must be explicitly unlocked. In their |
649 | advanced form, they act like a kind of counter, and can allow multiple |
2ad6cdcf |
650 | threads to have the I<lock> at any one time. |
2605996a |
651 | |
bfce6503 |
652 | =head2 Basic semaphores |
2605996a |
653 | |
2ad6cdcf |
654 | Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource |
8efd9ba4 |
655 | count, while C<up()> increments it. Calls to C<down()> will block if the |
c975c451 |
656 | semaphore's current count would decrement below zero. This program |
657 | gives a quick demonstration: |
658 | |
536bca94 |
659 | use threads; |
0b390a82 |
660 | use Thread::Semaphore; |
bfce6503 |
661 | |
2ad6cdcf |
662 | my $semaphore = Thread::Semaphore->new(); |
663 | my $GlobalVariable :shared = 0; |
2605996a |
664 | |
2ad6cdcf |
665 | $thr1 = threads->create(\&sample_sub, 1); |
666 | $thr2 = threads->create(\&sample_sub, 2); |
667 | $thr3 = threads->create(\&sample_sub, 3); |
2605996a |
668 | |
0b390a82 |
669 | sub sample_sub { |
2ad6cdcf |
670 | my $SubNumber = shift(@_); |
0b390a82 |
671 | my $TryCount = 10; |
672 | my $LocalCopy; |
2ad6cdcf |
673 | sleep(1); |
0b390a82 |
674 | while ($TryCount--) { |
2ad6cdcf |
675 | $semaphore->down(); |
0b390a82 |
676 | $LocalCopy = $GlobalVariable; |
2ad6cdcf |
677 | print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n"); |
678 | sleep(2); |
0b390a82 |
679 | $LocalCopy++; |
680 | $GlobalVariable = $LocalCopy; |
2ad6cdcf |
681 | $semaphore->up(); |
0b390a82 |
682 | } |
c975c451 |
683 | } |
6eded8f3 |
684 | |
2ad6cdcf |
685 | $thr1->join(); |
686 | $thr2->join(); |
687 | $thr3->join(); |
2605996a |
688 | |
c975c451 |
689 | The three invocations of the subroutine all operate in sync. The |
690 | semaphore, though, makes sure that only one thread is accessing the |
691 | global variable at once. |
2605996a |
692 | |
bfce6503 |
693 | =head2 Advanced Semaphores |
2605996a |
694 | |
c975c451 |
695 | By default, semaphores behave like locks, letting only one thread |
2ad6cdcf |
696 | C<down()> them at a time. However, there are other uses for semaphores. |
2605996a |
697 | |
6eded8f3 |
698 | Each semaphore has a counter attached to it. By default, semaphores are |
2ad6cdcf |
699 | created with the counter set to one, C<down()> decrements the counter by |
700 | one, and C<up()> increments by one. However, we can override any or all |
6eded8f3 |
701 | of these defaults simply by passing in different values: |
702 | |
703 | use threads; |
83272a45 |
704 | use Thread::Semaphore; |
2ad6cdcf |
705 | |
83272a45 |
706 | my $semaphore = Thread::Semaphore->new(5); |
6eded8f3 |
707 | # Creates a semaphore with the counter set to five |
708 | |
2ad6cdcf |
709 | my $thr1 = threads->create(\&sub1); |
710 | my $thr2 = threads->create(\&sub1); |
6eded8f3 |
711 | |
712 | sub sub1 { |
713 | $semaphore->down(5); # Decrements the counter by five |
714 | # Do stuff here |
715 | $semaphore->up(5); # Increment the counter by five |
716 | } |
717 | |
2ad6cdcf |
718 | $thr1->detach(); |
719 | $thr2->detach(); |
6eded8f3 |
720 | |
2ad6cdcf |
721 | If C<down()> attempts to decrement the counter below zero, it blocks until |
6eded8f3 |
722 | the counter is large enough. Note that while a semaphore can be created |
2ad6cdcf |
723 | with a starting count of zero, any C<up()> or C<down()> always changes the |
8efd9ba4 |
724 | counter by at least one, and so C<< $semaphore->down(0) >> is the same as |
725 | C<< $semaphore->down(1) >>. |
2605996a |
726 | |
c975c451 |
727 | The question, of course, is why would you do something like this? Why |
728 | create a semaphore with a starting count that's not one, or why |
c3e59998 |
729 | decrement or increment it by more than one? The answer is resource |
c975c451 |
730 | availability. Many resources that you want to manage access for can be |
731 | safely used by more than one thread at once. |
2605996a |
732 | |
c975c451 |
733 | For example, let's take a GUI driven program. It has a semaphore that |
734 | it uses to synchronize access to the display, so only one thread is |
735 | ever drawing at once. Handy, but of course you don't want any thread |
736 | to start drawing until things are properly set up. In this case, you |
737 | can create a semaphore with a counter set to zero, and up it when |
738 | things are ready for drawing. |
2605996a |
739 | |
c975c451 |
740 | Semaphores with counters greater than one are also useful for |
741 | establishing quotas. Say, for example, that you have a number of |
742 | threads that can do I/O at once. You don't want all the threads |
743 | reading or writing at once though, since that can potentially swamp |
e1020413 |
744 | your I/O channels, or deplete your process's quota of filehandles. You |
c975c451 |
745 | can use a semaphore initialized to the number of concurrent I/O |
746 | requests (or open files) that you want at any one time, and have your |
747 | threads quietly block and unblock themselves. |
2605996a |
748 | |
c975c451 |
749 | Larger increments or decrements are handy in those cases where a |
750 | thread needs to check out or return a number of resources at once. |
2605996a |
751 | |
8efd9ba4 |
752 | =head2 Waiting for a Condition |
bfce6503 |
753 | |
8efd9ba4 |
754 | The functions C<cond_wait()> and C<cond_signal()> |
755 | can be used in conjunction with locks to notify |
bfce6503 |
756 | co-operating threads that a resource has become available. They are |
757 | very similar in use to the functions found in C<pthreads>. However |
758 | for most purposes, queues are simpler to use and more intuitive. See |
759 | L<threads::shared> for more details. |
2605996a |
760 | |
536bca94 |
761 | =head2 Giving up control |
762 | |
763 | There are times when you may find it useful to have a thread |
764 | explicitly give up the CPU to another thread. You may be doing something |
765 | processor-intensive and want to make sure that the user-interface thread |
766 | gets called frequently. Regardless, there are times that you might want |
767 | a thread to give up the processor. |
768 | |
2ad6cdcf |
769 | Perl's threading package provides the C<yield()> function that does |
770 | this. C<yield()> is pretty straightforward, and works like this: |
536bca94 |
771 | |
0b390a82 |
772 | use threads; |
536bca94 |
773 | |
774 | sub loop { |
2ad6cdcf |
775 | my $thread = shift; |
776 | my $foo = 50; |
777 | while($foo--) { print("In thread $thread\n"); } |
778 | threads->yield(); |
779 | $foo = 50; |
780 | while($foo--) { print("In thread $thread\n"); } |
536bca94 |
781 | } |
782 | |
2ad6cdcf |
783 | my $thr1 = threads->create(\&loop, 'first'); |
784 | my $thr2 = threads->create(\&loop, 'second'); |
785 | my $thr3 = threads->create(\&loop, 'third'); |
536bca94 |
786 | |
2ad6cdcf |
787 | It is important to remember that C<yield()> is only a hint to give up the CPU, |
536bca94 |
788 | it depends on your hardware, OS and threading libraries what actually happens. |
789 | B<On many operating systems, yield() is a no-op.> Therefore it is important |
790 | to note that one should not build the scheduling of the threads around |
2ad6cdcf |
791 | C<yield()> calls. It might work on your platform but it won't work on another |
536bca94 |
792 | platform. |
793 | |
c975c451 |
794 | =head1 General Thread Utility Routines |
795 | |
796 | We've covered the workhorse parts of Perl's threading package, and |
797 | with these tools you should be well on your way to writing threaded |
798 | code and packages. There are a few useful little pieces that didn't |
799 | really fit in anyplace else. |
800 | |
801 | =head2 What Thread Am I In? |
802 | |
2ad6cdcf |
803 | The C<threads-E<gt>self()> class method provides your program with a way to |
bfce6503 |
804 | get an object representing the thread it's currently in. You can use this |
6eded8f3 |
805 | object in the same way as the ones returned from thread creation. |
c975c451 |
806 | |
807 | =head2 Thread IDs |
808 | |
2ad6cdcf |
809 | C<tid()> is a thread object method that returns the thread ID of the |
c975c451 |
810 | thread the object represents. Thread IDs are integers, with the main |
2ad6cdcf |
811 | thread in a program being 0. Currently Perl assigns a unique TID to |
c975c451 |
812 | every thread ever created in your program, assigning the first thread |
8efd9ba4 |
813 | to be created a TID of 1, and increasing the TID by 1 for each new |
2ad6cdcf |
814 | thread that's created. When used as a class method, C<threads-E<gt>tid()> |
815 | can be used by a thread to get its own TID. |
c975c451 |
816 | |
817 | =head2 Are These Threads The Same? |
818 | |
2ad6cdcf |
819 | The C<equal()> method takes two thread objects and returns true |
c975c451 |
820 | if the objects represent the same thread, and false if they don't. |
821 | |
2ad6cdcf |
822 | Thread objects also have an overloaded C<==> comparison so that you can do |
c975c451 |
823 | comparison on them as you would with normal objects. |
824 | |
825 | =head2 What Threads Are Running? |
826 | |
2ad6cdcf |
827 | C<threads-E<gt>list()> returns a list of thread objects, one for each thread |
c975c451 |
828 | that's currently running and not detached. Handy for a number of things, |
2ad6cdcf |
829 | including cleaning up at the end of your program (from the main Perl thread, |
830 | of course): |
c975c451 |
831 | |
0b390a82 |
832 | # Loop through all the threads |
2ad6cdcf |
833 | foreach my $thr (threads->list()) { |
834 | $thr->join(); |
c975c451 |
835 | } |
836 | |
bfce6503 |
837 | If some threads have not finished running when the main Perl thread |
838 | ends, Perl will warn you about it and die, since it is impossible for Perl |
2ad6cdcf |
839 | to clean up itself while other threads are running. |
840 | |
841 | NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so |
842 | does not appear in the list returned by C<threads-E<gt>list()>. |
c975c451 |
843 | |
844 | =head1 A Complete Example |
845 | |
846 | Confused yet? It's time for an example program to show some of the |
847 | things we've covered. This program finds prime numbers using threads. |
848 | |
2ad6cdcf |
849 | 1 #!/usr/bin/perl |
850 | 2 # prime-pthread, courtesy of Tom Christiansen |
851 | 3 |
852 | 4 use strict; |
853 | 5 use warnings; |
854 | 6 |
855 | 7 use threads; |
856 | 8 use Thread::Queue; |
857 | 9 |
db6dbf6e |
858 | 10 sub check_num { |
859 | 11 my ($upstream, $cur_prime) = @_; |
860 | 12 my $kid; |
861 | 13 my $downstream = Thread::Queue->new(); |
862 | 14 while (my $num = $upstream->dequeue()) { |
863 | 15 next unless ($num % $cur_prime); |
864 | 16 if ($kid) { |
865 | 17 $downstream->enqueue($num); |
866 | 18 } else { |
867 | 19 print("Found prime: $num\n"); |
868 | 20 $kid = threads->create(\&check_num, $downstream, $num); |
869 | 21 if (! $kid) { |
870 | 22 warn("Sorry. Ran out of threads.\n"); |
871 | 23 last; |
872 | 24 } |
873 | 25 } |
874 | 26 } |
875 | 27 if ($kid) { |
876 | 28 $downstream->enqueue(undef); |
877 | 29 $kid->join(); |
878 | 30 } |
879 | 31 } |
880 | 32 |
881 | 33 my $stream = Thread::Queue->new(3..1000, undef); |
882 | 34 check_num($stream, 2); |
c975c451 |
883 | |
884 | This program uses the pipeline model to generate prime numbers. Each |
885 | thread in the pipeline has an input queue that feeds numbers to be |
886 | checked, a prime number that it's responsible for, and an output queue |
9e75ef81 |
887 | into which it funnels numbers that have failed the check. If the thread |
c975c451 |
888 | has a number that's failed its check and there's no child thread, then |
889 | the thread must have found a new prime number. In that case, a new |
890 | child thread is created for that prime and stuck on the end of the |
891 | pipeline. |
892 | |
6eded8f3 |
893 | This probably sounds a bit more confusing than it really is, so let's |
c975c451 |
894 | go through this program piece by piece and see what it does. (For |
895 | those of you who might be trying to remember exactly what a prime |
2ad6cdcf |
896 | number is, it's a number that's only evenly divisible by itself and 1.) |
c975c451 |
897 | |
2ad6cdcf |
898 | The bulk of the work is done by the C<check_num()> subroutine, which |
c975c451 |
899 | takes a reference to its input queue and a prime number that it's |
900 | responsible for. After pulling in the input queue and the prime that |
db6dbf6e |
901 | the subroutine is checking (line 11), we create a new queue (line 13) |
c975c451 |
902 | and reserve a scalar for the thread that we're likely to create later |
db6dbf6e |
903 | (line 12). |
c975c451 |
904 | |
db6dbf6e |
905 | The while loop from line 14 to line 26 grabs a scalar off the input |
c975c451 |
906 | queue and checks against the prime this thread is responsible |
db6dbf6e |
907 | for. Line 15 checks to see if there's a remainder when we divide the |
c3e59998 |
908 | number to be checked by our prime. If there is one, the number |
c975c451 |
909 | must not be evenly divisible by our prime, so we need to either pass |
db6dbf6e |
910 | it on to the next thread if we've created one (line 17) or create a |
c975c451 |
911 | new thread if we haven't. |
912 | |
db6dbf6e |
913 | The new thread creation is line 20. We pass on to it a reference to |
914 | the queue we've created, and the prime number we've found. In lines 21 |
915 | through 24, we check to make sure that our new thread got created, and |
916 | if not, we stop checking any remaining numbers in the queue. |
c975c451 |
917 | |
2ad6cdcf |
918 | Finally, once the loop terminates (because we got a 0 or C<undef> in the |
919 | queue, which serves as a note to terminate), we pass on the notice to our |
db6dbf6e |
920 | child, and wait for it to exit if we've created a child (lines 27 and |
921 | 30). |
922 | |
923 | Meanwhile, back in the main thread, we first create a queue (line 33) and |
924 | queue up all the numbers from 3 to 1000 for checking, plus a termination |
925 | notice. Then all we have to do to get the ball rolling is pass the queue |
926 | and the first prime to the C<check_num()> subroutine (line 34). |
c975c451 |
927 | |
928 | That's how it works. It's pretty simple; as with many Perl programs, |
929 | the explanation is much longer than the program. |
930 | |
536bca94 |
931 | =head1 Different implementations of threads |
932 | |
933 | Some background on thread implementations from the operating system |
934 | viewpoint. There are three basic categories of threads: user-mode threads, |
935 | kernel threads, and multiprocessor kernel threads. |
936 | |
937 | User-mode threads are threads that live entirely within a program and |
938 | its libraries. In this model, the OS knows nothing about threads. As |
939 | far as it's concerned, your process is just a process. |
940 | |
941 | This is the easiest way to implement threads, and the way most OSes |
942 | start. The big disadvantage is that, since the OS knows nothing about |
943 | threads, if one thread blocks they all do. Typical blocking activities |
2ad6cdcf |
944 | include most system calls, most I/O, and things like C<sleep()>. |
536bca94 |
945 | |
946 | Kernel threads are the next step in thread evolution. The OS knows |
947 | about kernel threads, and makes allowances for them. The main |
948 | difference between a kernel thread and a user-mode thread is |
949 | blocking. With kernel threads, things that block a single thread don't |
950 | block other threads. This is not the case with user-mode threads, |
951 | where the kernel blocks at the process level and not the thread level. |
952 | |
953 | This is a big step forward, and can give a threaded program quite a |
954 | performance boost over non-threaded programs. Threads that block |
955 | performing I/O, for example, won't block threads that are doing other |
956 | things. Each process still has only one thread running at once, |
957 | though, regardless of how many CPUs a system might have. |
958 | |
959 | Since kernel threading can interrupt a thread at any time, they will |
960 | uncover some of the implicit locking assumptions you may make in your |
961 | program. For example, something as simple as C<$a = $a + 2> can behave |
2ad6cdcf |
962 | unpredictably with kernel threads if C<$a> is visible to other |
963 | threads, as another thread may have changed C<$a> between the time it |
536bca94 |
964 | was fetched on the right hand side and the time the new value is |
965 | stored. |
966 | |
967 | Multiprocessor kernel threads are the final step in thread |
968 | support. With multiprocessor kernel threads on a machine with multiple |
969 | CPUs, the OS may schedule two or more threads to run simultaneously on |
970 | different CPUs. |
971 | |
972 | This can give a serious performance boost to your threaded program, |
973 | since more than one thread will be executing at the same time. As a |
974 | tradeoff, though, any of those nagging synchronization issues that |
975 | might not have shown with basic kernel threads will appear with a |
976 | vengeance. |
977 | |
978 | In addition to the different levels of OS involvement in threads, |
979 | different OSes (and different thread implementations for a particular |
980 | OS) allocate CPU cycles to threads in different ways. |
981 | |
982 | Cooperative multitasking systems have running threads give up control |
983 | if one of two things happen. If a thread calls a yield function, it |
984 | gives up control. It also gives up control if the thread does |
985 | something that would cause it to block, such as perform I/O. In a |
986 | cooperative multitasking implementation, one thread can starve all the |
987 | others for CPU time if it so chooses. |
988 | |
989 | Preemptive multitasking systems interrupt threads at regular intervals |
990 | while the system decides which thread should run next. In a preemptive |
991 | multitasking system, one thread usually won't monopolize the CPU. |
992 | |
993 | On some systems, there can be cooperative and preemptive threads |
994 | running simultaneously. (Threads running with realtime priorities |
995 | often behave cooperatively, for example, while threads running at |
996 | normal priorities behave preemptively.) |
997 | |
998 | Most modern operating systems support preemptive multitasking nowadays. |
999 | |
bfce6503 |
1000 | =head1 Performance considerations |
1001 | |
2ad6cdcf |
1002 | The main thing to bear in mind when comparing Perl's I<ithreads> to other threading |
bfce6503 |
1003 | models is the fact that for each new thread created, a complete copy of |
2ad6cdcf |
1004 | all the variables and data of the parent thread has to be taken. Thus, |
bfce6503 |
1005 | thread creation can be quite expensive, both in terms of memory usage and |
1006 | time spent in creation. The ideal way to reduce these costs is to have a |
1007 | relatively short number of long-lived threads, all created fairly early |
ac036724 |
1008 | on (before the base thread has accumulated too much data). Of course, this |
bfce6503 |
1009 | may not always be possible, so compromises have to be made. However, after |
1010 | a thread has been created, its performance and extra memory usage should |
1011 | be little different than ordinary code. |
1012 | |
1013 | Also note that under the current implementation, shared variables |
1014 | use a little more memory and are a little slower than ordinary variables. |
1015 | |
cf5baa48 |
1016 | =head1 Process-scope Changes |
1017 | |
1018 | Note that while threads themselves are separate execution threads and |
1019 | Perl data is thread-private unless explicitly shared, the threads can |
1020 | affect process-scope state, affecting all the threads. |
1021 | |
1022 | The most common example of this is changing the current working |
2ad6cdcf |
1023 | directory using C<chdir()>. One thread calls C<chdir()>, and the working |
cf5baa48 |
1024 | directory of all the threads changes. |
bdcfa4c7 |
1025 | |
2ad6cdcf |
1026 | Even more drastic example of a process-scope change is C<chroot()>: |
cf5baa48 |
1027 | the root directory of all the threads changes, and no thread can |
2ad6cdcf |
1028 | undo it (as opposed to C<chdir()>). |
cf5baa48 |
1029 | |
2ad6cdcf |
1030 | Further examples of process-scope changes include C<umask()> and |
c3e59998 |
1031 | changing uids and gids. |
cf5baa48 |
1032 | |
2ad6cdcf |
1033 | Thinking of mixing C<fork()> and threads? Please lie down and wait |
1034 | until the feeling passes. Be aware that the semantics of C<fork()> vary |
e1020413 |
1035 | between platforms. For example, some Unix systems copy all the current |
a95a5f75 |
1036 | threads into the child process, while others only copy the thread that |
2ad6cdcf |
1037 | called C<fork()>. You have been warned! |
cf5baa48 |
1038 | |
2ad6cdcf |
1039 | Similarly, mixing signals and threads may be problematic. |
b03ad8f6 |
1040 | Implementations are platform-dependent, and even the POSIX |
1041 | semantics may not be what you expect (and Perl doesn't even |
2ad6cdcf |
1042 | give you the full POSIX API). For example, there is no way to |
1043 | guarantee that a signal sent to a multi-threaded Perl application |
1044 | will get intercepted by any particular thread. (However, a recently |
1045 | added feature does provide the capability to send signals between |
1046 | threads. See L<threads/"THREAD SIGNALLING> for more details.) |
b03ad8f6 |
1047 | |
cf5baa48 |
1048 | =head1 Thread-Safety of System Libraries |
1049 | |
1050 | Whether various library calls are thread-safe is outside the control |
1051 | of Perl. Calls often suffering from not being thread-safe include: |
8efd9ba4 |
1052 | C<localtime()>, C<gmtime()>, functions fetching user, group and |
1053 | network information (such as C<getgrent()>, C<gethostent()>, |
ac036724 |
1054 | C<getnetent()> and so on), C<readdir()>, C<rand()>, and C<srand()>. In |
1055 | general, calls that depend on some global external state. |
80bbcbc4 |
1056 | |
cf5baa48 |
1057 | If the system Perl is compiled in has thread-safe variants of such |
80bbcbc4 |
1058 | calls, they will be used. Beyond that, Perl is at the mercy of |
cf5baa48 |
1059 | the thread-safety or -unsafety of the calls. Please consult your |
80bbcbc4 |
1060 | C library call documentation. |
1061 | |
af685957 |
1062 | On some platforms the thread-safe library interfaces may fail if the |
1063 | result buffer is too small (for example the user group databases may |
1064 | be rather large, and the reentrant interfaces may have to carry around |
1065 | a full snapshot of those databases). Perl will start with a small |
1066 | buffer, but keep retrying and growing the result buffer |
1067 | until the result fits. If this limitless growing sounds bad for |
1068 | security or memory consumption reasons you can recompile Perl with |
2ad6cdcf |
1069 | C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will |
af685957 |
1070 | allow. |
bdcfa4c7 |
1071 | |
c975c451 |
1072 | =head1 Conclusion |
1073 | |
1074 | A complete thread tutorial could fill a book (and has, many times), |
6eded8f3 |
1075 | but with what we've covered in this introduction, you should be well |
1076 | on your way to becoming a threaded Perl expert. |
c975c451 |
1077 | |
2ad6cdcf |
1078 | =head1 SEE ALSO |
1079 | |
1080 | Annotated POD for L<threads>: |
1081 | L<http://annocpan.org/?mode=search&field=Module&name=threads> |
1082 | |
1083 | Lastest version of L<threads> on CPAN: |
1084 | L<http://search.cpan.org/search?module=threads> |
1085 | |
1086 | Annotated POD for L<threads::shared>: |
1087 | L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared> |
1088 | |
1089 | Lastest version of L<threads::shared> on CPAN: |
1090 | L<http://search.cpan.org/search?module=threads%3A%3Ashared> |
1091 | |
1092 | Perl threads mailing list: |
1093 | L<http://lists.cpan.org/showlist.cgi?name=iThreads> |
1094 | |
c975c451 |
1095 | =head1 Bibliography |
1096 | |
aadc0e04 |
1097 | Here's a short bibliography courtesy of Jürgen Christoffel: |
c975c451 |
1098 | |
1099 | =head2 Introductory Texts |
1100 | |
1101 | Birrell, Andrew D. An Introduction to Programming with |
1102 | Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report |
1103 | #35 online as |
08d7a6b2 |
1104 | ftp://ftp.dec.com/pub/DEC/SRC/research-reports/SRC-035.pdf |
6eded8f3 |
1105 | (highly recommended) |
c975c451 |
1106 | |
1107 | Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A |
1108 | Guide to Concurrency, Communication, and |
1109 | Multithreading. Prentice-Hall, 1996. |
1110 | |
1111 | Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with |
1112 | Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written |
1113 | introduction to threads). |
1114 | |
1115 | Nelson, Greg (editor). Systems Programming with Modula-3. Prentice |
1116 | Hall, 1991, ISBN 0-13-590464-1. |
1117 | |
1118 | Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell. |
1119 | Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1 |
1120 | (covers POSIX threads). |
1121 | |
1122 | =head2 OS-Related References |
1123 | |
1124 | Boykin, Joseph, David Kirschen, Alan Langerman, and Susan |
1125 | LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN |
1126 | 0-201-52739-1. |
1127 | |
1128 | Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, |
1129 | 1995, ISBN 0-13-219908-4 (great textbook). |
1130 | |
1131 | Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, |
1132 | 4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4 |
1133 | |
1134 | =head2 Other References |
1135 | |
1136 | Arnold, Ken and James Gosling. The Java Programming Language, 2nd |
1137 | ed. Addison-Wesley, 1998, ISBN 0-201-31006-6. |
1138 | |
b03ad8f6 |
1139 | comp.programming.threads FAQ, |
1140 | L<http://www.serpentine.com/~bos/threads-faq/> |
1141 | |
c975c451 |
1142 | Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage |
1143 | Collection on Virtually Shared Memory Architectures" in Memory |
1144 | Management: Proc. of the International Workshop IWMM 92, St. Malo, |
1145 | France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, |
1146 | 1992, ISBN 3540-55940-X (real-life thread applications). |
1147 | |
5e549d84 |
1148 | Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002, |
1149 | L<http://www.perl.com/pub/a/2002/06/11/threads.html> |
1150 | |
c975c451 |
1151 | =head1 Acknowledgements |
1152 | |
1153 | Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy |
aadc0e04 |
1154 | Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua |
c975c451 |
1155 | Pritikin, and Alan Burlison, for their help in reality-checking and |
1156 | polishing this article. Big thanks to Tom Christiansen for his rewrite |
1157 | of the prime number generator. |
1158 | |
1159 | =head1 AUTHOR |
1160 | |
9316ed2f |
1161 | Dan Sugalski E<lt>dan@sidhe.org<gt> |
c975c451 |
1162 | |
1163 | Slightly modified by Arthur Bergman to fit the new thread model/module. |
1164 | |
e1020413 |
1165 | Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise |
2ad6cdcf |
1166 | about thread-safety of Perl code. |
cf5baa48 |
1167 | |
536bca94 |
1168 | Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put |
1169 | less emphasis on yield(). |
1170 | |
c975c451 |
1171 | =head1 Copyrights |
1172 | |
bfce6503 |
1173 | The original version of this article originally appeared in The Perl |
1174 | Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy |
1175 | of Jon Orwant and The Perl Journal. This document may be distributed |
1176 | under the same terms as Perl itself. |
2605996a |
1177 | |
2ad6cdcf |
1178 | =cut |