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1 | =head1 NAME |
2 | |
3 | perlobj - Perl objects |
4 | |
5 | =head1 DESCRIPTION |
6 | |
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7 | First you need to understand what references are in Perl. |
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8 | See L<perlref> for that. Second, if you still find the following |
9 | reference work too complicated, a tutorial on object-oriented programming |
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10 | in Perl can be found in L<perltoot> and L<perltootc>. |
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11 | |
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12 | If you're still with us, then |
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13 | here are three very simple definitions that you should find reassuring. |
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14 | |
15 | =over 4 |
16 | |
17 | =item 1. |
18 | |
19 | An object is simply a reference that happens to know which class it |
20 | belongs to. |
21 | |
22 | =item 2. |
23 | |
24 | A class is simply a package that happens to provide methods to deal |
25 | with object references. |
26 | |
27 | =item 3. |
28 | |
29 | A method is simply a subroutine that expects an object reference (or |
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30 | a package name, for class methods) as the first argument. |
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31 | |
32 | =back |
33 | |
34 | We'll cover these points now in more depth. |
35 | |
36 | =head2 An Object is Simply a Reference |
37 | |
38 | Unlike say C++, Perl doesn't provide any special syntax for |
39 | constructors. A constructor is merely a subroutine that returns a |
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40 | reference to something "blessed" into a class, generally the |
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41 | class that the subroutine is defined in. Here is a typical |
42 | constructor: |
43 | |
44 | package Critter; |
45 | sub new { bless {} } |
46 | |
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47 | That word C<new> isn't special. You could have written |
48 | a construct this way, too: |
49 | |
50 | package Critter; |
51 | sub spawn { bless {} } |
52 | |
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53 | This might even be preferable, because the C++ programmers won't |
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54 | be tricked into thinking that C<new> works in Perl as it does in C++. |
55 | It doesn't. We recommend that you name your constructors whatever |
56 | makes sense in the context of the problem you're solving. For example, |
57 | constructors in the Tk extension to Perl are named after the widgets |
58 | they create. |
59 | |
60 | One thing that's different about Perl constructors compared with those in |
61 | C++ is that in Perl, they have to allocate their own memory. (The other |
62 | things is that they don't automatically call overridden base-class |
63 | constructors.) The C<{}> allocates an anonymous hash containing no |
64 | key/value pairs, and returns it The bless() takes that reference and |
65 | tells the object it references that it's now a Critter, and returns |
66 | the reference. This is for convenience, because the referenced object |
67 | itself knows that it has been blessed, and the reference to it could |
68 | have been returned directly, like this: |
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69 | |
70 | sub new { |
71 | my $self = {}; |
72 | bless $self; |
73 | return $self; |
74 | } |
75 | |
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76 | You often see such a thing in more complicated constructors |
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77 | that wish to call methods in the class as part of the construction: |
78 | |
79 | sub new { |
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80 | my $self = {}; |
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81 | bless $self; |
82 | $self->initialize(); |
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83 | return $self; |
84 | } |
85 | |
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86 | If you care about inheritance (and you should; see |
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87 | L<perlmodlib/"Modules: Creation, Use, and Abuse">), |
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88 | then you want to use the two-arg form of bless |
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89 | so that your constructors may be inherited: |
90 | |
91 | sub new { |
92 | my $class = shift; |
93 | my $self = {}; |
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94 | bless $self, $class; |
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95 | $self->initialize(); |
96 | return $self; |
97 | } |
98 | |
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99 | Or if you expect people to call not just C<CLASS-E<gt>new()> but also |
100 | C<$obj-E<gt>new()>, then use something like this. The initialize() |
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101 | method used will be of whatever $class we blessed the |
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102 | object into: |
103 | |
104 | sub new { |
105 | my $this = shift; |
106 | my $class = ref($this) || $this; |
107 | my $self = {}; |
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108 | bless $self, $class; |
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109 | $self->initialize(); |
110 | return $self; |
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111 | } |
112 | |
113 | Within the class package, the methods will typically deal with the |
114 | reference as an ordinary reference. Outside the class package, |
115 | the reference is generally treated as an opaque value that may |
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116 | be accessed only through the class's methods. |
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117 | |
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118 | Although a constructor can in theory re-bless a referenced object |
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119 | currently belonging to another class, this is almost certainly going |
120 | to get you into trouble. The new class is responsible for all |
121 | cleanup later. The previous blessing is forgotten, as an object |
122 | may belong to only one class at a time. (Although of course it's |
123 | free to inherit methods from many classes.) If you find yourself |
124 | having to do this, the parent class is probably misbehaving, though. |
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125 | |
126 | A clarification: Perl objects are blessed. References are not. Objects |
127 | know which package they belong to. References do not. The bless() |
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128 | function uses the reference to find the object. Consider |
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129 | the following example: |
130 | |
131 | $a = {}; |
132 | $b = $a; |
133 | bless $a, BLAH; |
134 | print "\$b is a ", ref($b), "\n"; |
135 | |
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136 | This reports $b as being a BLAH, so obviously bless() |
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137 | operated on the object and not on the reference. |
138 | |
139 | =head2 A Class is Simply a Package |
140 | |
141 | Unlike say C++, Perl doesn't provide any special syntax for class |
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142 | definitions. You use a package as a class by putting method |
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143 | definitions into the class. |
144 | |
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145 | There is a special array within each package called @ISA, which says |
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146 | where else to look for a method if you can't find it in the current |
147 | package. This is how Perl implements inheritance. Each element of the |
148 | @ISA array is just the name of another package that happens to be a |
149 | class package. The classes are searched (depth first) for missing |
150 | methods in the order that they occur in @ISA. The classes accessible |
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151 | through @ISA are known as base classes of the current class. |
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152 | |
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153 | All classes implicitly inherit from class C<UNIVERSAL> as their |
154 | last base class. Several commonly used methods are automatically |
155 | supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for |
156 | more details. |
157 | |
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158 | If a missing method is found in a base class, it is cached |
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159 | in the current class for efficiency. Changing @ISA or defining new |
160 | subroutines invalidates the cache and causes Perl to do the lookup again. |
161 | |
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162 | If neither the current class, its named base classes, nor the UNIVERSAL |
163 | class contains the requested method, these three places are searched |
164 | all over again, this time looking for a method named AUTOLOAD(). If an |
165 | AUTOLOAD is found, this method is called on behalf of the missing method, |
166 | setting the package global $AUTOLOAD to be the fully qualified name of |
167 | the method that was intended to be called. |
168 | |
169 | If none of that works, Perl finally gives up and complains. |
170 | |
171 | Perl classes do method inheritance only. Data inheritance is left up |
172 | to the class itself. By and large, this is not a problem in Perl, |
173 | because most classes model the attributes of their object using an |
174 | anonymous hash, which serves as its own little namespace to be carved up |
175 | by the various classes that might want to do something with the object. |
176 | The only problem with this is that you can't sure that you aren't using |
177 | a piece of the hash that isn't already used. A reasonable workaround |
178 | is to prepend your fieldname in the hash with the package name. |
179 | |
180 | sub bump { |
181 | my $self = shift; |
182 | $self->{ __PACKAGE__ . ".count"}++; |
183 | } |
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184 | |
185 | =head2 A Method is Simply a Subroutine |
186 | |
187 | Unlike say C++, Perl doesn't provide any special syntax for method |
188 | definition. (It does provide a little syntax for method invocation |
189 | though. More on that later.) A method expects its first argument |
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190 | to be the object (reference) or package (string) it is being invoked |
191 | on. There are two ways of calling methods, which we'll call class |
192 | methods and instance methods. |
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193 | |
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194 | A class method expects a class name as the first argument. It |
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195 | provides functionality for the class as a whole, not for any |
196 | individual object belonging to the class. Constructors are often |
197 | class methods, but see L<perltoot> and L<perltootc> for alternatives. |
198 | Many class methods simply ignore their first argument, because they |
199 | already know what package they're in and don't care what package |
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200 | they were invoked via. (These aren't necessarily the same, because |
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201 | class methods follow the inheritance tree just like ordinary instance |
202 | methods.) Another typical use for class methods is to look up an |
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203 | object by name: |
204 | |
205 | sub find { |
206 | my ($class, $name) = @_; |
207 | $objtable{$name}; |
208 | } |
209 | |
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210 | An instance method expects an object reference as its first argument. |
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211 | Typically it shifts the first argument into a "self" or "this" variable, |
212 | and then uses that as an ordinary reference. |
213 | |
214 | sub display { |
215 | my $self = shift; |
216 | my @keys = @_ ? @_ : sort keys %$self; |
217 | foreach $key (@keys) { |
218 | print "\t$key => $self->{$key}\n"; |
219 | } |
220 | } |
221 | |
222 | =head2 Method Invocation |
223 | |
224 | There are two ways to invoke a method, one of which you're already |
225 | familiar with, and the other of which will look familiar. Perl 4 |
226 | already had an "indirect object" syntax that you use when you say |
227 | |
228 | print STDERR "help!!!\n"; |
229 | |
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230 | This same syntax can be used to call either class or instance methods. |
231 | We'll use the two methods defined above, the class method to lookup |
232 | an object reference and the instance method to print out its attributes. |
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233 | |
234 | $fred = find Critter "Fred"; |
235 | display $fred 'Height', 'Weight'; |
236 | |
237 | These could be combined into one statement by using a BLOCK in the |
238 | indirect object slot: |
239 | |
240 | display {find Critter "Fred"} 'Height', 'Weight'; |
241 | |
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242 | For C++ fans, there's also a syntax using -E<gt> notation that does exactly |
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243 | the same thing. The parentheses are required if there are any arguments. |
244 | |
245 | $fred = Critter->find("Fred"); |
246 | $fred->display('Height', 'Weight'); |
247 | |
248 | or in one statement, |
249 | |
250 | Critter->find("Fred")->display('Height', 'Weight'); |
251 | |
252 | There are times when one syntax is more readable, and times when the |
253 | other syntax is more readable. The indirect object syntax is less |
254 | cluttered, but it has the same ambiguity as ordinary list operators. |
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255 | Indirect object method calls are usually parsed using the same rule as list |
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256 | operators: "If it looks like a function, it is a function". (Presuming |
257 | for the moment that you think two words in a row can look like a |
258 | function name. C++ programmers seem to think so with some regularity, |
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259 | especially when the first word is "new".) Thus, the parentheses of |
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260 | |
261 | new Critter ('Barney', 1.5, 70) |
262 | |
263 | are assumed to surround ALL the arguments of the method call, regardless |
264 | of what comes after. Saying |
265 | |
266 | new Critter ('Bam' x 2), 1.4, 45 |
267 | |
268 | would be equivalent to |
269 | |
270 | Critter->new('Bam' x 2), 1.4, 45 |
271 | |
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272 | which is unlikely to do what you want. Confusingly, however, this |
273 | rule applies only when the indirect object is a bareword package name, |
274 | not when it's a scalar, a BLOCK, or a C<Package::> qualified package name. |
275 | In those cases, the arguments are parsed in the same way as an |
276 | indirect object list operator like print, so |
277 | |
278 | new Critter:: ('Bam' x 2), 1.4, 45 |
279 | |
280 | is the same as |
281 | |
282 | Critter::->new(('Bam' x 2), 1.4, 45) |
283 | |
284 | For more reasons why the indirect object syntax is ambiguous, see |
285 | L<"WARNING"> below. |
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286 | |
287 | There are times when you wish to specify which class's method to use. |
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288 | Here you can call your method as an ordinary subroutine |
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289 | call, being sure to pass the requisite first argument explicitly: |
290 | |
291 | $fred = MyCritter::find("Critter", "Fred"); |
292 | MyCritter::display($fred, 'Height', 'Weight'); |
293 | |
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294 | Unlike method calls, function calls don't consider inheritance. If you wish |
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295 | merely to specify that Perl should I<START> looking for a method in a |
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296 | particular package, use an ordinary method call, but qualify the method |
297 | name with the package like this: |
298 | |
299 | $fred = Critter->MyCritter::find("Fred"); |
300 | $fred->MyCritter::display('Height', 'Weight'); |
301 | |
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302 | If you're trying to control where the method search begins I<and> you're |
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303 | executing in the class itself, then you may use the SUPER pseudo class, |
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304 | which says to start looking in your base class's @ISA list without having |
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305 | to name it explicitly: |
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306 | |
307 | $self->SUPER::display('Height', 'Weight'); |
308 | |
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309 | Please note that the C<SUPER::> construct is meaningful I<only> within the |
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310 | class. |
311 | |
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312 | Sometimes you want to call a method when you don't know the method name |
313 | ahead of time. You can use the arrow form, replacing the method name |
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314 | with a simple scalar variable containing the method name or a |
315 | reference to the function. |
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316 | |
317 | $method = $fast ? "findfirst" : "findbest"; |
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318 | $fred->$method(@args); # call by name |
319 | |
320 | if ($coderef = $fred->can($parent . "::findbest")) { |
321 | $self->$coderef(@args); # call by coderef |
322 | } |
323 | |
324 | =head2 WARNING |
325 | |
326 | While indirect object syntax may well be appealing to English speakers and |
327 | to C++ programmers, be not seduced! It suffers from two grave problems. |
328 | |
329 | The first problem is that an indirect object is limited to a name, |
330 | a scalar variable, or a block, because it would have to do too much |
331 | lookahead otherwise, just like any other postfix dereference in the |
332 | language. (These are the same quirky rules as are used for the filehandle |
333 | slot in functions like C<print> and C<printf>.) This can lead to horribly |
334 | confusing precedence problems, as in these next two lines: |
335 | |
336 | move $obj->{FIELD}; # probably wrong! |
337 | move $ary[$i]; # probably wrong! |
338 | |
339 | Those actually parse as the very surprising: |
340 | |
341 | $obj->move->{FIELD}; # Well, lookee here |
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342 | $ary->move([$i]); # Didn't expect this one, eh? |
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343 | |
344 | Rather than what you might have expected: |
345 | |
346 | $obj->{FIELD}->move(); # You should be so lucky. |
347 | $ary[$i]->move; # Yeah, sure. |
348 | |
349 | The left side of ``-E<gt>'' is not so limited, because it's an infix operator, |
350 | not a postfix operator. |
351 | |
352 | As if that weren't bad enough, think about this: Perl must guess I<at |
353 | compile time> whether C<name> and C<move> above are functions or methods. |
354 | Usually Perl gets it right, but when it doesn't it, you get a function |
355 | call compiled as a method, or vice versa. This can introduce subtle |
356 | bugs that are hard to unravel. For example, calling a method C<new> |
357 | in indirect notation--as C++ programmers are so wont to do--can |
358 | be miscompiled into a subroutine call if there's already a C<new> |
359 | function in scope. You'd end up calling the current package's C<new> |
360 | as a subroutine, rather than the desired class's method. The compiler |
361 | tries to cheat by remembering bareword C<require>s, but the grief if it |
362 | messes up just isn't worth the years of debugging it would likely take |
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363 | you to track such subtle bugs down. |
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364 | |
365 | The infix arrow notation using ``C<-E<gt>>'' doesn't suffer from either |
366 | of these disturbing ambiguities, so we recommend you use it exclusively. |
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367 | |
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368 | =head2 Default UNIVERSAL methods |
369 | |
370 | The C<UNIVERSAL> package automatically contains the following methods that |
371 | are inherited by all other classes: |
372 | |
373 | =over 4 |
374 | |
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375 | =item isa(CLASS) |
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376 | |
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377 | C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS> |
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378 | |
379 | C<isa> is also exportable and can be called as a sub with two arguments. This |
380 | allows the ability to check what a reference points to. Example |
381 | |
382 | use UNIVERSAL qw(isa); |
383 | |
384 | if(isa($ref, 'ARRAY')) { |
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385 | #... |
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386 | } |
387 | |
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388 | =item can(METHOD) |
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389 | |
390 | C<can> checks to see if its object has a method called C<METHOD>, |
391 | if it does then a reference to the sub is returned, if it does not then |
392 | I<undef> is returned. |
393 | |
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394 | =item VERSION( [NEED] ) |
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395 | |
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396 | C<VERSION> returns the version number of the class (package). If the |
397 | NEED argument is given then it will check that the current version (as |
398 | defined by the $VERSION variable in the given package) not less than |
399 | NEED; it will die if this is not the case. This method is normally |
400 | called as a class method. This method is called automatically by the |
401 | C<VERSION> form of C<use>. |
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402 | |
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403 | use A 1.2 qw(some imported subs); |
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404 | # implies: |
405 | A->VERSION(1.2); |
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406 | |
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407 | =back |
408 | |
409 | B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and |
410 | C<isa> uses a very similar method and cache-ing strategy. This may cause |
411 | strange effects if the Perl code dynamically changes @ISA in any package. |
412 | |
413 | You may add other methods to the UNIVERSAL class via Perl or XS code. |
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414 | You do not need to C<use UNIVERSAL> to make these methods |
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415 | available to your program. This is necessary only if you wish to |
416 | have C<isa> available as a plain subroutine in the current package. |
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417 | |
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418 | =head2 Destructors |
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419 | |
420 | When the last reference to an object goes away, the object is |
421 | automatically destroyed. (This may even be after you exit, if you've |
422 | stored references in global variables.) If you want to capture control |
423 | just before the object is freed, you may define a DESTROY method in |
424 | your class. It will automatically be called at the appropriate moment, |
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425 | and you can do any extra cleanup you need to do. Perl passes a reference |
426 | to the object under destruction as the first (and only) argument. Beware |
427 | that the reference is a read-only value, and cannot be modified by |
428 | manipulating C<$_[0]> within the destructor. The object itself (i.e. |
429 | the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, |
430 | C<%{$_[0]}> etc.) is not similarly constrained. |
431 | |
432 | If you arrange to re-bless the reference before the destructor returns, |
433 | perl will again call the DESTROY method for the re-blessed object after |
434 | the current one returns. This can be used for clean delegation of |
435 | object destruction, or for ensuring that destructors in the base classes |
436 | of your choosing get called. Explicitly calling DESTROY is also possible, |
437 | but is usually never needed. |
438 | |
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439 | Do not confuse the previous discussion with how objects I<CONTAINED> in the current |
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440 | one are destroyed. Such objects will be freed and destroyed automatically |
441 | when the current object is freed, provided no other references to them exist |
442 | elsewhere. |
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443 | |
444 | =head2 Summary |
445 | |
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446 | That's about all there is to it. Now you need just to go off and buy a |
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447 | book about object-oriented design methodology, and bang your forehead |
448 | with it for the next six months or so. |
449 | |
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450 | =head2 Two-Phased Garbage Collection |
451 | |
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452 | For most purposes, Perl uses a fast and simple, reference-based |
453 | garbage collection system. That means there's an extra |
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454 | dereference going on at some level, so if you haven't built |
455 | your Perl executable using your C compiler's C<-O> flag, performance |
456 | will suffer. If you I<have> built Perl with C<cc -O>, then this |
457 | probably won't matter. |
458 | |
459 | A more serious concern is that unreachable memory with a non-zero |
460 | reference count will not normally get freed. Therefore, this is a bad |
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461 | idea: |
cb1a09d0 |
462 | |
463 | { |
464 | my $a; |
465 | $a = \$a; |
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466 | } |
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467 | |
468 | Even thought $a I<should> go away, it can't. When building recursive data |
469 | structures, you'll have to break the self-reference yourself explicitly |
470 | if you don't care to leak. For example, here's a self-referential |
471 | node such as one might use in a sophisticated tree structure: |
472 | |
473 | sub new_node { |
474 | my $self = shift; |
475 | my $class = ref($self) || $self; |
476 | my $node = {}; |
477 | $node->{LEFT} = $node->{RIGHT} = $node; |
478 | $node->{DATA} = [ @_ ]; |
479 | return bless $node => $class; |
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480 | } |
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481 | |
482 | If you create nodes like that, they (currently) won't go away unless you |
483 | break their self reference yourself. (In other words, this is not to be |
484 | construed as a feature, and you shouldn't depend on it.) |
485 | |
486 | Almost. |
487 | |
488 | When an interpreter thread finally shuts down (usually when your program |
489 | exits), then a rather costly but complete mark-and-sweep style of garbage |
490 | collection is performed, and everything allocated by that thread gets |
491 | destroyed. This is essential to support Perl as an embedded or a |
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492 | multithreadable language. For example, this program demonstrates Perl's |
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493 | two-phased garbage collection: |
494 | |
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495 | #!/usr/bin/perl |
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496 | package Subtle; |
497 | |
498 | sub new { |
499 | my $test; |
500 | $test = \$test; |
501 | warn "CREATING " . \$test; |
502 | return bless \$test; |
54310121 |
503 | } |
cb1a09d0 |
504 | |
505 | sub DESTROY { |
506 | my $self = shift; |
507 | warn "DESTROYING $self"; |
54310121 |
508 | } |
cb1a09d0 |
509 | |
510 | package main; |
511 | |
512 | warn "starting program"; |
513 | { |
514 | my $a = Subtle->new; |
515 | my $b = Subtle->new; |
516 | $$a = 0; # break selfref |
517 | warn "leaving block"; |
54310121 |
518 | } |
cb1a09d0 |
519 | |
520 | warn "just exited block"; |
521 | warn "time to die..."; |
522 | exit; |
523 | |
524 | When run as F</tmp/test>, the following output is produced: |
525 | |
526 | starting program at /tmp/test line 18. |
527 | CREATING SCALAR(0x8e5b8) at /tmp/test line 7. |
528 | CREATING SCALAR(0x8e57c) at /tmp/test line 7. |
529 | leaving block at /tmp/test line 23. |
530 | DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13. |
531 | just exited block at /tmp/test line 26. |
532 | time to die... at /tmp/test line 27. |
533 | DESTROYING Subtle=SCALAR(0x8e57c) during global destruction. |
534 | |
535 | Notice that "global destruction" bit there? That's the thread |
54310121 |
536 | garbage collector reaching the unreachable. |
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537 | |
14218588 |
538 | Objects are always destructed, even when regular refs aren't. Objects |
539 | are destructed in a separate pass before ordinary refs just to |
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540 | prevent object destructors from using refs that have been themselves |
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541 | destructed. Plain refs are only garbage-collected if the destruct level |
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542 | is greater than 0. You can test the higher levels of global destruction |
543 | by setting the PERL_DESTRUCT_LEVEL environment variable, presuming |
544 | C<-DDEBUGGING> was enabled during perl build time. |
545 | |
546 | A more complete garbage collection strategy will be implemented |
547 | at a future date. |
548 | |
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549 | In the meantime, the best solution is to create a non-recursive container |
550 | class that holds a pointer to the self-referential data structure. |
551 | Define a DESTROY method for the containing object's class that manually |
552 | breaks the circularities in the self-referential structure. |
553 | |
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554 | =head1 SEE ALSO |
555 | |
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556 | A kinder, gentler tutorial on object-oriented programming in Perl |
557 | can be found in L<perltoot> and L<perltootc>. You should also check |
558 | out L<perlbot> for other object tricks, traps, and tips, as well |
559 | as L<perlmodlib> for some style guides on constructing both modules |
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560 | and classes. |