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1 | =head1 NAME |
2 | |
3 | perlobj - Perl objects |
4 | |
5 | =head1 DESCRIPTION |
6 | |
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7 | First you need to understand what references are in Perl. |
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8 | See L<perlref> for that. Second, if you still find the following |
9 | reference work too complicated, a tutorial on object-oriented programming |
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10 | in Perl can be found in L<perltoot> and L<perltooc>. |
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11 | |
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12 | If you're still with us, then |
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13 | here are three very simple definitions that you should find reassuring. |
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14 | |
15 | =over 4 |
16 | |
17 | =item 1. |
18 | |
19 | An object is simply a reference that happens to know which class it |
20 | belongs to. |
21 | |
22 | =item 2. |
23 | |
24 | A class is simply a package that happens to provide methods to deal |
25 | with object references. |
26 | |
27 | =item 3. |
28 | |
29 | A method is simply a subroutine that expects an object reference (or |
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30 | a package name, for class methods) as the first argument. |
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31 | |
32 | =back |
33 | |
34 | We'll cover these points now in more depth. |
35 | |
36 | =head2 An Object is Simply a Reference |
37 | |
38 | Unlike say C++, Perl doesn't provide any special syntax for |
39 | constructors. A constructor is merely a subroutine that returns a |
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40 | reference to something "blessed" into a class, generally the |
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41 | class that the subroutine is defined in. Here is a typical |
42 | constructor: |
43 | |
44 | package Critter; |
45 | sub new { bless {} } |
46 | |
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47 | That word C<new> isn't special. You could have written |
48 | a construct this way, too: |
49 | |
50 | package Critter; |
51 | sub spawn { bless {} } |
52 | |
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53 | This might even be preferable, because the C++ programmers won't |
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54 | be tricked into thinking that C<new> works in Perl as it does in C++. |
55 | It doesn't. We recommend that you name your constructors whatever |
56 | makes sense in the context of the problem you're solving. For example, |
57 | constructors in the Tk extension to Perl are named after the widgets |
58 | they create. |
59 | |
60 | One thing that's different about Perl constructors compared with those in |
61 | C++ is that in Perl, they have to allocate their own memory. (The other |
62 | things is that they don't automatically call overridden base-class |
63 | constructors.) The C<{}> allocates an anonymous hash containing no |
64 | key/value pairs, and returns it The bless() takes that reference and |
65 | tells the object it references that it's now a Critter, and returns |
66 | the reference. This is for convenience, because the referenced object |
67 | itself knows that it has been blessed, and the reference to it could |
68 | have been returned directly, like this: |
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69 | |
70 | sub new { |
71 | my $self = {}; |
72 | bless $self; |
73 | return $self; |
74 | } |
75 | |
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76 | You often see such a thing in more complicated constructors |
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77 | that wish to call methods in the class as part of the construction: |
78 | |
79 | sub new { |
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80 | my $self = {}; |
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81 | bless $self; |
82 | $self->initialize(); |
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83 | return $self; |
84 | } |
85 | |
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86 | If you care about inheritance (and you should; see |
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87 | L<perlmodlib/"Modules: Creation, Use, and Abuse">), |
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88 | then you want to use the two-arg form of bless |
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89 | so that your constructors may be inherited: |
90 | |
91 | sub new { |
92 | my $class = shift; |
93 | my $self = {}; |
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94 | bless $self, $class; |
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95 | $self->initialize(); |
96 | return $self; |
97 | } |
98 | |
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99 | Or if you expect people to call not just C<< CLASS->new() >> but also |
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100 | C<< $obj->new() >>, then use something like the following. (Note that using |
101 | this to call new() on an instance does not automatically perform any |
102 | copying. If you want a shallow or deep copy of an object, you'll have to |
103 | specifically allow for that.) The initialize() method used will be of |
104 | whatever $class we blessed the object into: |
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105 | |
106 | sub new { |
107 | my $this = shift; |
108 | my $class = ref($this) || $this; |
109 | my $self = {}; |
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110 | bless $self, $class; |
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111 | $self->initialize(); |
112 | return $self; |
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113 | } |
114 | |
115 | Within the class package, the methods will typically deal with the |
116 | reference as an ordinary reference. Outside the class package, |
117 | the reference is generally treated as an opaque value that may |
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118 | be accessed only through the class's methods. |
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119 | |
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120 | Although a constructor can in theory re-bless a referenced object |
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121 | currently belonging to another class, this is almost certainly going |
122 | to get you into trouble. The new class is responsible for all |
123 | cleanup later. The previous blessing is forgotten, as an object |
124 | may belong to only one class at a time. (Although of course it's |
125 | free to inherit methods from many classes.) If you find yourself |
126 | having to do this, the parent class is probably misbehaving, though. |
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127 | |
128 | A clarification: Perl objects are blessed. References are not. Objects |
129 | know which package they belong to. References do not. The bless() |
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130 | function uses the reference to find the object. Consider |
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131 | the following example: |
132 | |
133 | $a = {}; |
134 | $b = $a; |
135 | bless $a, BLAH; |
136 | print "\$b is a ", ref($b), "\n"; |
137 | |
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138 | This reports $b as being a BLAH, so obviously bless() |
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139 | operated on the object and not on the reference. |
140 | |
141 | =head2 A Class is Simply a Package |
142 | |
143 | Unlike say C++, Perl doesn't provide any special syntax for class |
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144 | definitions. You use a package as a class by putting method |
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145 | definitions into the class. |
146 | |
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147 | There is a special array within each package called @ISA, which says |
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148 | where else to look for a method if you can't find it in the current |
149 | package. This is how Perl implements inheritance. Each element of the |
150 | @ISA array is just the name of another package that happens to be a |
151 | class package. The classes are searched (depth first) for missing |
152 | methods in the order that they occur in @ISA. The classes accessible |
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153 | through @ISA are known as base classes of the current class. |
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154 | |
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155 | All classes implicitly inherit from class C<UNIVERSAL> as their |
156 | last base class. Several commonly used methods are automatically |
157 | supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for |
158 | more details. |
159 | |
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160 | If a missing method is found in a base class, it is cached |
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161 | in the current class for efficiency. Changing @ISA or defining new |
162 | subroutines invalidates the cache and causes Perl to do the lookup again. |
163 | |
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164 | If neither the current class, its named base classes, nor the UNIVERSAL |
165 | class contains the requested method, these three places are searched |
166 | all over again, this time looking for a method named AUTOLOAD(). If an |
167 | AUTOLOAD is found, this method is called on behalf of the missing method, |
168 | setting the package global $AUTOLOAD to be the fully qualified name of |
169 | the method that was intended to be called. |
170 | |
171 | If none of that works, Perl finally gives up and complains. |
172 | |
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173 | If you want to stop the AUTOLOAD inheritance say simply |
174 | |
175 | sub AUTOLOAD; |
176 | |
177 | and the call will die using the name of the sub being called. |
178 | |
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179 | Perl classes do method inheritance only. Data inheritance is left up |
180 | to the class itself. By and large, this is not a problem in Perl, |
181 | because most classes model the attributes of their object using an |
182 | anonymous hash, which serves as its own little namespace to be carved up |
183 | by the various classes that might want to do something with the object. |
184 | The only problem with this is that you can't sure that you aren't using |
185 | a piece of the hash that isn't already used. A reasonable workaround |
186 | is to prepend your fieldname in the hash with the package name. |
187 | |
188 | sub bump { |
189 | my $self = shift; |
190 | $self->{ __PACKAGE__ . ".count"}++; |
191 | } |
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192 | |
193 | =head2 A Method is Simply a Subroutine |
194 | |
195 | Unlike say C++, Perl doesn't provide any special syntax for method |
196 | definition. (It does provide a little syntax for method invocation |
197 | though. More on that later.) A method expects its first argument |
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198 | to be the object (reference) or package (string) it is being invoked |
199 | on. There are two ways of calling methods, which we'll call class |
200 | methods and instance methods. |
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201 | |
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202 | A class method expects a class name as the first argument. It |
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203 | provides functionality for the class as a whole, not for any |
204 | individual object belonging to the class. Constructors are often |
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205 | class methods, but see L<perltoot> and L<perltooc> for alternatives. |
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206 | Many class methods simply ignore their first argument, because they |
207 | already know what package they're in and don't care what package |
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208 | they were invoked via. (These aren't necessarily the same, because |
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209 | class methods follow the inheritance tree just like ordinary instance |
210 | methods.) Another typical use for class methods is to look up an |
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211 | object by name: |
212 | |
213 | sub find { |
214 | my ($class, $name) = @_; |
215 | $objtable{$name}; |
216 | } |
217 | |
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218 | An instance method expects an object reference as its first argument. |
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219 | Typically it shifts the first argument into a "self" or "this" variable, |
220 | and then uses that as an ordinary reference. |
221 | |
222 | sub display { |
223 | my $self = shift; |
224 | my @keys = @_ ? @_ : sort keys %$self; |
225 | foreach $key (@keys) { |
226 | print "\t$key => $self->{$key}\n"; |
227 | } |
228 | } |
229 | |
230 | =head2 Method Invocation |
231 | |
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232 | For various historical and other reasons, Perl offers two equivalent |
233 | ways to write a method call. The simpler and more common way is to use |
234 | the arrow notation: |
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235 | |
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236 | my $fred = Critter->find("Fred"); |
237 | $fred->display("Height", "Weight"); |
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238 | |
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239 | You should already be familiar with the use of the C<< -> >> operator with |
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240 | references. In fact, since C<$fred> above is a reference to an object, |
241 | you could think of the method call as just another form of |
242 | dereferencing. |
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243 | |
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244 | Whatever is on the left side of the arrow, whether a reference or a |
245 | class name, is passed to the method subroutine as its first argument. |
246 | So the above code is mostly equivalent to: |
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247 | |
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248 | my $fred = Critter::find("Critter", "Fred"); |
249 | Critter::display($fred, "Height", "Weight"); |
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250 | |
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251 | How does Perl know which package the subroutine is in? By looking at |
252 | the left side of the arrow, which must be either a package name or a |
253 | reference to an object, i.e. something that has been blessed to a |
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254 | package. Either way, that's the package where Perl starts looking. If |
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255 | that package has no subroutine with that name, Perl starts looking for |
256 | it in any base classes of that package, and so on. |
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257 | |
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258 | If you need to, you I<can> force Perl to start looking in some other package: |
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259 | |
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260 | my $barney = MyCritter->Critter::find("Barney"); |
261 | $barney->Critter::display("Height", "Weight"); |
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262 | |
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263 | Here C<MyCritter> is presumably a subclass of C<Critter> that defines |
264 | its own versions of find() and display(). We haven't specified what |
265 | those methods do, but that doesn't matter above since we've forced Perl |
266 | to start looking for the subroutines in C<Critter>. |
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267 | |
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268 | As a special case of the above, you may use the C<SUPER> pseudo-class to |
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269 | tell Perl to start looking for the method in the packages named in the |
270 | current class's C<@ISA> list. |
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271 | |
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272 | package MyCritter; |
273 | use base 'Critter'; # sets @MyCritter::ISA = ('Critter'); |
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274 | |
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275 | sub display { |
276 | my ($self, @args) = @_; |
277 | $self->SUPER::display("Name", @args); |
278 | } |
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279 | |
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280 | It is important to note that C<SUPER> refers to the superclass(es) of the |
281 | I<current package> and not to the superclass(es) of the object. Also, the |
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282 | C<SUPER> pseudo-class can only currently be used as a modifier to a method |
283 | name, but not in any of the other ways that class names are normally used, |
284 | eg: |
285 | |
286 | something->SUPER::method(...); # OK |
287 | SUPER::method(...); # WRONG |
288 | SUPER->method(...); # WRONG |
289 | |
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290 | Instead of a class name or an object reference, you can also use any |
291 | expression that returns either of those on the left side of the arrow. |
292 | So the following statement is valid: |
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293 | |
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294 | Critter->find("Fred")->display("Height", "Weight"); |
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295 | |
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296 | and so is the following: |
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297 | |
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298 | my $fred = (reverse "rettirC")->find(reverse "derF"); |
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299 | |
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300 | =head2 Indirect Object Syntax |
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301 | |
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302 | The other way to invoke a method is by using the so-called "indirect |
303 | object" notation. This syntax was available in Perl 4 long before |
304 | objects were introduced, and is still used with filehandles like this: |
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305 | |
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306 | print STDERR "help!!!\n"; |
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307 | |
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308 | The same syntax can be used to call either object or class methods. |
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309 | |
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310 | my $fred = find Critter "Fred"; |
311 | display $fred "Height", "Weight"; |
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312 | |
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313 | Notice that there is no comma between the object or class name and the |
314 | parameters. This is how Perl can tell you want an indirect method call |
315 | instead of an ordinary subroutine call. |
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316 | |
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317 | But what if there are no arguments? In that case, Perl must guess what |
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318 | you want. Even worse, it must make that guess I<at compile time>. |
319 | Usually Perl gets it right, but when it doesn't you get a function |
320 | call compiled as a method, or vice versa. This can introduce subtle bugs |
321 | that are hard to detect. |
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322 | |
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323 | For example, a call to a method C<new> in indirect notation -- as C++ |
324 | programmers are wont to make -- can be miscompiled into a subroutine |
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325 | call if there's already a C<new> function in scope. You'd end up |
326 | calling the current package's C<new> as a subroutine, rather than the |
327 | desired class's method. The compiler tries to cheat by remembering |
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328 | bareword C<require>s, but the grief when it messes up just isn't worth the |
329 | years of debugging it will take you to track down such subtle bugs. |
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330 | |
331 | There is another problem with this syntax: the indirect object is |
332 | limited to a name, a scalar variable, or a block, because it would have |
333 | to do too much lookahead otherwise, just like any other postfix |
334 | dereference in the language. (These are the same quirky rules as are |
335 | used for the filehandle slot in functions like C<print> and C<printf>.) |
336 | This can lead to horribly confusing precedence problems, as in these |
337 | next two lines: |
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338 | |
339 | move $obj->{FIELD}; # probably wrong! |
340 | move $ary[$i]; # probably wrong! |
341 | |
342 | Those actually parse as the very surprising: |
343 | |
344 | $obj->move->{FIELD}; # Well, lookee here |
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345 | $ary->move([$i]); # Didn't expect this one, eh? |
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346 | |
347 | Rather than what you might have expected: |
348 | |
349 | $obj->{FIELD}->move(); # You should be so lucky. |
350 | $ary[$i]->move; # Yeah, sure. |
351 | |
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352 | To get the correct behavior with indirect object syntax, you would have |
353 | to use a block around the indirect object: |
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354 | |
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355 | move {$obj->{FIELD}}; |
356 | move {$ary[$i]}; |
357 | |
358 | Even then, you still have the same potential problem if there happens to |
359 | be a function named C<move> in the current package. B<The C<< -> >> |
360 | notation suffers from neither of these disturbing ambiguities, so we |
361 | recommend you use it exclusively.> However, you may still end up having |
362 | to read code using the indirect object notation, so it's important to be |
363 | familiar with it. |
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364 | |
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365 | =head2 Default UNIVERSAL methods |
366 | |
367 | The C<UNIVERSAL> package automatically contains the following methods that |
368 | are inherited by all other classes: |
369 | |
370 | =over 4 |
371 | |
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372 | =item isa(CLASS) |
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373 | |
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374 | C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS> |
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375 | |
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376 | You can also call C<UNIVERSAL::isa> as a subroutine with two arguments. |
377 | The first does not need to be an object or even a reference. This |
378 | allows you to check what a reference points to, or whether |
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379 | something is a reference of a given type. Example |
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380 | |
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381 | if(UNIVERSAL::isa($ref, 'ARRAY')) { |
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382 | #... |
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383 | } |
384 | |
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385 | To determine if a reference is a blessed object, you can write |
386 | |
387 | print "It's an object\n" if UNIVERSAL::isa($val, 'UNIVERSAL'); |
388 | |
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389 | =item can(METHOD) |
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390 | |
391 | C<can> checks to see if its object has a method called C<METHOD>, |
392 | if it does then a reference to the sub is returned, if it does not then |
393 | I<undef> is returned. |
394 | |
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395 | C<UNIVERSAL::can> can also be called as a subroutine with two arguments. |
396 | It'll always return I<undef> if its first argument isn't an object or a |
397 | class name. So here's another way to check if a reference is a |
398 | blessed object |
399 | |
400 | print "It's still an object\n" if UNIVERSAL::can($val, 'can'); |
401 | |
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402 | You can also use the C<blessed> function of Scalar::Util: |
403 | |
404 | use Scalar::Util 'blessed'; |
405 | |
406 | my $blessing = blessed $suspected_object; |
407 | |
408 | C<blessed> returns the name of the package the argument has been |
409 | blessed into, or C<undef>. |
410 | |
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411 | =item VERSION( [NEED] ) |
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412 | |
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413 | C<VERSION> returns the version number of the class (package). If the |
414 | NEED argument is given then it will check that the current version (as |
415 | defined by the $VERSION variable in the given package) not less than |
416 | NEED; it will die if this is not the case. This method is normally |
417 | called as a class method. This method is called automatically by the |
418 | C<VERSION> form of C<use>. |
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419 | |
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420 | use A 1.2 qw(some imported subs); |
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421 | # implies: |
422 | A->VERSION(1.2); |
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423 | |
a2bdc9a5 |
424 | =back |
425 | |
426 | B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and |
427 | C<isa> uses a very similar method and cache-ing strategy. This may cause |
428 | strange effects if the Perl code dynamically changes @ISA in any package. |
429 | |
430 | You may add other methods to the UNIVERSAL class via Perl or XS code. |
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431 | You do not need to C<use UNIVERSAL> to make these methods |
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432 | available to your program (and you should not do so). |
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433 | |
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434 | =head2 Destructors |
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435 | |
436 | When the last reference to an object goes away, the object is |
437 | automatically destroyed. (This may even be after you exit, if you've |
438 | stored references in global variables.) If you want to capture control |
439 | just before the object is freed, you may define a DESTROY method in |
440 | your class. It will automatically be called at the appropriate moment, |
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441 | and you can do any extra cleanup you need to do. Perl passes a reference |
442 | to the object under destruction as the first (and only) argument. Beware |
443 | that the reference is a read-only value, and cannot be modified by |
444 | manipulating C<$_[0]> within the destructor. The object itself (i.e. |
445 | the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, |
446 | C<%{$_[0]}> etc.) is not similarly constrained. |
447 | |
448 | If you arrange to re-bless the reference before the destructor returns, |
449 | perl will again call the DESTROY method for the re-blessed object after |
450 | the current one returns. This can be used for clean delegation of |
451 | object destruction, or for ensuring that destructors in the base classes |
452 | of your choosing get called. Explicitly calling DESTROY is also possible, |
453 | but is usually never needed. |
454 | |
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455 | Do not confuse the previous discussion with how objects I<CONTAINED> in the current |
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456 | one are destroyed. Such objects will be freed and destroyed automatically |
457 | when the current object is freed, provided no other references to them exist |
458 | elsewhere. |
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459 | |
460 | =head2 Summary |
461 | |
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462 | That's about all there is to it. Now you need just to go off and buy a |
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463 | book about object-oriented design methodology, and bang your forehead |
464 | with it for the next six months or so. |
465 | |
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466 | =head2 Two-Phased Garbage Collection |
467 | |
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468 | For most purposes, Perl uses a fast and simple, reference-based |
469 | garbage collection system. That means there's an extra |
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470 | dereference going on at some level, so if you haven't built |
471 | your Perl executable using your C compiler's C<-O> flag, performance |
472 | will suffer. If you I<have> built Perl with C<cc -O>, then this |
473 | probably won't matter. |
474 | |
475 | A more serious concern is that unreachable memory with a non-zero |
476 | reference count will not normally get freed. Therefore, this is a bad |
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477 | idea: |
cb1a09d0 |
478 | |
479 | { |
480 | my $a; |
481 | $a = \$a; |
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482 | } |
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483 | |
484 | Even thought $a I<should> go away, it can't. When building recursive data |
485 | structures, you'll have to break the self-reference yourself explicitly |
486 | if you don't care to leak. For example, here's a self-referential |
487 | node such as one might use in a sophisticated tree structure: |
488 | |
489 | sub new_node { |
eac7fe86 |
490 | my $class = shift; |
491 | my $node = {}; |
cb1a09d0 |
492 | $node->{LEFT} = $node->{RIGHT} = $node; |
493 | $node->{DATA} = [ @_ ]; |
494 | return bless $node => $class; |
54310121 |
495 | } |
cb1a09d0 |
496 | |
497 | If you create nodes like that, they (currently) won't go away unless you |
498 | break their self reference yourself. (In other words, this is not to be |
499 | construed as a feature, and you shouldn't depend on it.) |
500 | |
501 | Almost. |
502 | |
503 | When an interpreter thread finally shuts down (usually when your program |
504 | exits), then a rather costly but complete mark-and-sweep style of garbage |
505 | collection is performed, and everything allocated by that thread gets |
506 | destroyed. This is essential to support Perl as an embedded or a |
54310121 |
507 | multithreadable language. For example, this program demonstrates Perl's |
cb1a09d0 |
508 | two-phased garbage collection: |
509 | |
54310121 |
510 | #!/usr/bin/perl |
cb1a09d0 |
511 | package Subtle; |
512 | |
513 | sub new { |
514 | my $test; |
515 | $test = \$test; |
516 | warn "CREATING " . \$test; |
517 | return bless \$test; |
54310121 |
518 | } |
cb1a09d0 |
519 | |
520 | sub DESTROY { |
521 | my $self = shift; |
522 | warn "DESTROYING $self"; |
54310121 |
523 | } |
cb1a09d0 |
524 | |
525 | package main; |
526 | |
527 | warn "starting program"; |
528 | { |
529 | my $a = Subtle->new; |
530 | my $b = Subtle->new; |
531 | $$a = 0; # break selfref |
532 | warn "leaving block"; |
54310121 |
533 | } |
cb1a09d0 |
534 | |
535 | warn "just exited block"; |
536 | warn "time to die..."; |
537 | exit; |
538 | |
2359510d |
539 | When run as F</foo/test>, the following output is produced: |
540 | |
541 | starting program at /foo/test line 18. |
542 | CREATING SCALAR(0x8e5b8) at /foo/test line 7. |
543 | CREATING SCALAR(0x8e57c) at /foo/test line 7. |
544 | leaving block at /foo/test line 23. |
545 | DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13. |
546 | just exited block at /foo/test line 26. |
547 | time to die... at /foo/test line 27. |
cb1a09d0 |
548 | DESTROYING Subtle=SCALAR(0x8e57c) during global destruction. |
549 | |
550 | Notice that "global destruction" bit there? That's the thread |
54310121 |
551 | garbage collector reaching the unreachable. |
cb1a09d0 |
552 | |
14218588 |
553 | Objects are always destructed, even when regular refs aren't. Objects |
554 | are destructed in a separate pass before ordinary refs just to |
cb1a09d0 |
555 | prevent object destructors from using refs that have been themselves |
5f05dabc |
556 | destructed. Plain refs are only garbage-collected if the destruct level |
cb1a09d0 |
557 | is greater than 0. You can test the higher levels of global destruction |
558 | by setting the PERL_DESTRUCT_LEVEL environment variable, presuming |
559 | C<-DDEBUGGING> was enabled during perl build time. |
64cea5fd |
560 | See L<perlhack/PERL_DESTRUCT_LEVEL> for more information. |
cb1a09d0 |
561 | |
562 | A more complete garbage collection strategy will be implemented |
563 | at a future date. |
564 | |
5a964f20 |
565 | In the meantime, the best solution is to create a non-recursive container |
566 | class that holds a pointer to the self-referential data structure. |
567 | Define a DESTROY method for the containing object's class that manually |
568 | breaks the circularities in the self-referential structure. |
569 | |
a0d0e21e |
570 | =head1 SEE ALSO |
571 | |
8257a158 |
572 | A kinder, gentler tutorial on object-oriented programming in Perl can |
890a53b9 |
573 | be found in L<perltoot>, L<perlboot> and L<perltooc>. You should |
8257a158 |
574 | also check out L<perlbot> for other object tricks, traps, and tips, as |
575 | well as L<perlmodlib> for some style guides on constructing both |
576 | modules and classes. |