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a0d0e21e 1=head1 NAME
2
3perlobj - Perl objects
4
5=head1 DESCRIPTION
6
5f05dabc 7First of all, you need to understand what references are in Perl.
8See L<perlref> for that. Second, if you still find the following
9reference work too complicated, a tutorial on object-oriented programming
10in Perl can be found in L<perltoot>.
a0d0e21e 11
54310121 12If you're still with us, then
5f05dabc 13here are three very simple definitions that you should find reassuring.
a0d0e21e 14
15=over 4
16
17=item 1.
18
19An object is simply a reference that happens to know which class it
20belongs to.
21
22=item 2.
23
24A class is simply a package that happens to provide methods to deal
25with object references.
26
27=item 3.
28
29A method is simply a subroutine that expects an object reference (or
55497cff 30a package name, for class methods) as the first argument.
a0d0e21e 31
32=back
33
34We'll cover these points now in more depth.
35
36=head2 An Object is Simply a Reference
37
38Unlike say C++, Perl doesn't provide any special syntax for
39constructors. A constructor is merely a subroutine that returns a
cb1a09d0 40reference to something "blessed" into a class, generally the
a0d0e21e 41class that the subroutine is defined in. Here is a typical
42constructor:
43
44 package Critter;
45 sub new { bless {} }
46
54310121 47The C<{}> constructs a reference to an anonymous hash containing no
a0d0e21e 48key/value pairs. The bless() takes that reference and tells the object
49it references that it's now a Critter, and returns the reference.
5f05dabc 50This is for convenience, because the referenced object itself knows that
54310121 51it has been blessed, and the reference to it could have been returned
a0d0e21e 52directly, like this:
53
54 sub new {
55 my $self = {};
56 bless $self;
57 return $self;
58 }
59
60In fact, you often see such a thing in more complicated constructors
61that wish to call methods in the class as part of the construction:
62
63 sub new {
64 my $self = {}
65 bless $self;
66 $self->initialize();
cb1a09d0 67 return $self;
68 }
69
1fef88e7 70If you care about inheritance (and you should; see
5f05dabc 71L<perlmod/"Modules: Creation, Use, and Abuse">),
1fef88e7 72then you want to use the two-arg form of bless
cb1a09d0 73so that your constructors may be inherited:
74
75 sub new {
76 my $class = shift;
77 my $self = {};
78 bless $self, $class
79 $self->initialize();
80 return $self;
81 }
82
d28ebecd 83Or if you expect people to call not just C<CLASS-E<gt>new()> but also
84C<$obj-E<gt>new()>, then use something like this. The initialize()
54310121 85method used will be of whatever $class we blessed the
cb1a09d0 86object into:
87
88 sub new {
89 my $this = shift;
90 my $class = ref($this) || $this;
91 my $self = {};
92 bless $self, $class
93 $self->initialize();
94 return $self;
a0d0e21e 95 }
96
97Within the class package, the methods will typically deal with the
98reference as an ordinary reference. Outside the class package,
99the reference is generally treated as an opaque value that may
5f05dabc 100be accessed only through the class's methods.
a0d0e21e 101
748a9306 102A constructor may re-bless a referenced object currently belonging to
a0d0e21e 103another class, but then the new class is responsible for all cleanup
5f05dabc 104later. The previous blessing is forgotten, as an object may belong
54310121 105to only one class at a time. (Although of course it's free to
a0d0e21e 106inherit methods from many classes.)
107
108A clarification: Perl objects are blessed. References are not. Objects
109know which package they belong to. References do not. The bless()
5f05dabc 110function uses the reference to find the object. Consider
a0d0e21e 111the following example:
112
113 $a = {};
114 $b = $a;
115 bless $a, BLAH;
116 print "\$b is a ", ref($b), "\n";
117
54310121 118This reports $b as being a BLAH, so obviously bless()
a0d0e21e 119operated on the object and not on the reference.
120
121=head2 A Class is Simply a Package
122
123Unlike say C++, Perl doesn't provide any special syntax for class
5f05dabc 124definitions. You use a package as a class by putting method
a0d0e21e 125definitions into the class.
126
127There is a special array within each package called @ISA which says
128where else to look for a method if you can't find it in the current
129package. This is how Perl implements inheritance. Each element of the
130@ISA array is just the name of another package that happens to be a
131class package. The classes are searched (depth first) for missing
132methods in the order that they occur in @ISA. The classes accessible
54310121 133through @ISA are known as base classes of the current class.
a0d0e21e 134
135If a missing method is found in one of the base classes, it is cached
136in the current class for efficiency. Changing @ISA or defining new
137subroutines invalidates the cache and causes Perl to do the lookup again.
138
139If a method isn't found, but an AUTOLOAD routine is found, then
140that is called on behalf of the missing method.
141
142If neither a method nor an AUTOLOAD routine is found in @ISA, then one
143last try is made for the method (or an AUTOLOAD routine) in a class
a2bdc9a5 144called UNIVERSAL. (Several commonly used methods are automatically
145supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
146more details.) If that doesn't work, Perl finally gives up and
a0d0e21e 147complains.
148
5f05dabc 149Perl classes do only method inheritance. Data inheritance is left
a0d0e21e 150up to the class itself. By and large, this is not a problem in Perl,
151because most classes model the attributes of their object using
152an anonymous hash, which serves as its own little namespace to be
153carved up by the various classes that might want to do something
154with the object.
155
156=head2 A Method is Simply a Subroutine
157
158Unlike say C++, Perl doesn't provide any special syntax for method
159definition. (It does provide a little syntax for method invocation
160though. More on that later.) A method expects its first argument
161to be the object or package it is being invoked on. There are just two
54310121 162types of methods, which we'll call class and instance.
55497cff 163(Sometimes you'll hear these called static and virtual, in honor of
164the two C++ method types they most closely resemble.)
a0d0e21e 165
55497cff 166A class method expects a class name as the first argument. It
a0d0e21e 167provides functionality for the class as a whole, not for any individual
55497cff 168object belonging to the class. Constructors are typically class
5f05dabc 169methods. Many class methods simply ignore their first argument, because
a0d0e21e 170they already know what package they're in, and don't care what package
5f05dabc 171they were invoked via. (These aren't necessarily the same, because
55497cff 172class methods follow the inheritance tree just like ordinary instance
173methods.) Another typical use for class methods is to look up an
a0d0e21e 174object by name:
175
176 sub find {
177 my ($class, $name) = @_;
178 $objtable{$name};
179 }
180
55497cff 181An instance method expects an object reference as its first argument.
a0d0e21e 182Typically it shifts the first argument into a "self" or "this" variable,
183and then uses that as an ordinary reference.
184
185 sub display {
186 my $self = shift;
187 my @keys = @_ ? @_ : sort keys %$self;
188 foreach $key (@keys) {
189 print "\t$key => $self->{$key}\n";
190 }
191 }
192
193=head2 Method Invocation
194
195There are two ways to invoke a method, one of which you're already
196familiar with, and the other of which will look familiar. Perl 4
197already had an "indirect object" syntax that you use when you say
198
199 print STDERR "help!!!\n";
200
55497cff 201This same syntax can be used to call either class or instance methods.
202We'll use the two methods defined above, the class method to lookup
203an object reference and the instance method to print out its attributes.
a0d0e21e 204
205 $fred = find Critter "Fred";
206 display $fred 'Height', 'Weight';
207
208These could be combined into one statement by using a BLOCK in the
209indirect object slot:
210
211 display {find Critter "Fred"} 'Height', 'Weight';
212
d28ebecd 213For C++ fans, there's also a syntax using -E<gt> notation that does exactly
a0d0e21e 214the same thing. The parentheses are required if there are any arguments.
215
216 $fred = Critter->find("Fred");
217 $fred->display('Height', 'Weight');
218
219or in one statement,
220
221 Critter->find("Fred")->display('Height', 'Weight');
222
223There are times when one syntax is more readable, and times when the
224other syntax is more readable. The indirect object syntax is less
225cluttered, but it has the same ambiguity as ordinary list operators.
226Indirect object method calls are parsed using the same rule as list
227operators: "If it looks like a function, it is a function". (Presuming
228for the moment that you think two words in a row can look like a
229function name. C++ programmers seem to think so with some regularity,
5f05dabc 230especially when the first word is "new".) Thus, the parentheses of
a0d0e21e 231
232 new Critter ('Barney', 1.5, 70)
233
234are assumed to surround ALL the arguments of the method call, regardless
235of what comes after. Saying
236
237 new Critter ('Bam' x 2), 1.4, 45
238
239would be equivalent to
240
241 Critter->new('Bam' x 2), 1.4, 45
242
243which is unlikely to do what you want.
244
245There are times when you wish to specify which class's method to use.
246In this case, you can call your method as an ordinary subroutine
247call, being sure to pass the requisite first argument explicitly:
248
249 $fred = MyCritter::find("Critter", "Fred");
250 MyCritter::display($fred, 'Height', 'Weight');
251
5f05dabc 252Note however, that this does not do any inheritance. If you wish
253merely to specify that Perl should I<START> looking for a method in a
a0d0e21e 254particular package, use an ordinary method call, but qualify the method
255name with the package like this:
256
257 $fred = Critter->MyCritter::find("Fred");
258 $fred->MyCritter::display('Height', 'Weight');
259
cb1a09d0 260If you're trying to control where the method search begins I<and> you're
5f05dabc 261executing in the class itself, then you may use the SUPER pseudo class,
cb1a09d0 262which says to start looking in your base class's @ISA list without having
5f05dabc 263to name it explicitly:
cb1a09d0 264
265 $self->SUPER::display('Height', 'Weight');
266
5f05dabc 267Please note that the C<SUPER::> construct is meaningful I<only> within the
cb1a09d0 268class.
269
748a9306 270Sometimes you want to call a method when you don't know the method name
271ahead of time. You can use the arrow form, replacing the method name
272with a simple scalar variable containing the method name:
273
274 $method = $fast ? "findfirst" : "findbest";
275 $fred->$method(@args);
276
a2bdc9a5 277=head2 Default UNIVERSAL methods
278
279The C<UNIVERSAL> package automatically contains the following methods that
280are inherited by all other classes:
281
282=over 4
283
71be2cbc 284=item isa(CLASS)
a2bdc9a5 285
68dc0745 286C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
a2bdc9a5 287
288C<isa> is also exportable and can be called as a sub with two arguments. This
289allows the ability to check what a reference points to. Example
290
291 use UNIVERSAL qw(isa);
292
293 if(isa($ref, 'ARRAY')) {
294 ...
295 }
296
71be2cbc 297=item can(METHOD)
a2bdc9a5 298
299C<can> checks to see if its object has a method called C<METHOD>,
300if it does then a reference to the sub is returned, if it does not then
301I<undef> is returned.
302
71be2cbc 303=item VERSION( [NEED] )
760ac839 304
71be2cbc 305C<VERSION> returns the version number of the class (package). If the
306NEED argument is given then it will check that the current version (as
307defined by the $VERSION variable in the given package) not less than
308NEED; it will die if this is not the case. This method is normally
309called as a class method. This method is called automatically by the
310C<VERSION> form of C<use>.
a2bdc9a5 311
a2bdc9a5 312 use A 1.2 qw(some imported subs);
71be2cbc 313 # implies:
314 A->VERSION(1.2);
a2bdc9a5 315
a2bdc9a5 316=back
317
318B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
319C<isa> uses a very similar method and cache-ing strategy. This may cause
320strange effects if the Perl code dynamically changes @ISA in any package.
321
322You may add other methods to the UNIVERSAL class via Perl or XS code.
71be2cbc 323You do not need to C<use UNIVERSAL> in order to make these methods
324available to your program. This is necessary only if you wish to
325have C<isa> available as a plain subroutine in the current package.
a2bdc9a5 326
54310121 327=head2 Destructors
a0d0e21e 328
329When the last reference to an object goes away, the object is
330automatically destroyed. (This may even be after you exit, if you've
331stored references in global variables.) If you want to capture control
332just before the object is freed, you may define a DESTROY method in
333your class. It will automatically be called at the appropriate moment,
334and you can do any extra cleanup you need to do.
335
336Perl doesn't do nested destruction for you. If your constructor
5f05dabc 337re-blessed a reference from one of your base classes, your DESTROY may
338need to call DESTROY for any base classes that need it. But this applies
339to only re-blessed objects--an object reference that is merely
a0d0e21e 340I<CONTAINED> in the current object will be freed and destroyed
341automatically when the current object is freed.
342
748a9306 343=head2 WARNING
344
345An indirect object is limited to a name, a scalar variable, or a block,
346because it would have to do too much lookahead otherwise, just like any
d28ebecd 347other postfix dereference in the language. The left side of -E<gt> is not so
54310121 348limited, because it's an infix operator, not a postfix operator.
748a9306 349
54310121 350That means that in the following, A and B are equivalent to each other, and
351C and D are equivalent, but A/B and C/D are different:
748a9306 352
54310121 353 A: method $obref->{"fieldname"}
748a9306 354 B: (method $obref)->{"fieldname"}
54310121 355 C: $obref->{"fieldname"}->method()
748a9306 356 D: method {$obref->{"fieldname"}}
357
a0d0e21e 358=head2 Summary
359
5f05dabc 360That's about all there is to it. Now you need just to go off and buy a
a0d0e21e 361book about object-oriented design methodology, and bang your forehead
362with it for the next six months or so.
363
cb1a09d0 364=head2 Two-Phased Garbage Collection
365
366For most purposes, Perl uses a fast and simple reference-based
367garbage collection system. For this reason, there's an extra
368dereference going on at some level, so if you haven't built
369your Perl executable using your C compiler's C<-O> flag, performance
370will suffer. If you I<have> built Perl with C<cc -O>, then this
371probably won't matter.
372
373A more serious concern is that unreachable memory with a non-zero
374reference count will not normally get freed. Therefore, this is a bad
54310121 375idea:
cb1a09d0 376
377 {
378 my $a;
379 $a = \$a;
54310121 380 }
cb1a09d0 381
382Even thought $a I<should> go away, it can't. When building recursive data
383structures, you'll have to break the self-reference yourself explicitly
384if you don't care to leak. For example, here's a self-referential
385node such as one might use in a sophisticated tree structure:
386
387 sub new_node {
388 my $self = shift;
389 my $class = ref($self) || $self;
390 my $node = {};
391 $node->{LEFT} = $node->{RIGHT} = $node;
392 $node->{DATA} = [ @_ ];
393 return bless $node => $class;
54310121 394 }
cb1a09d0 395
396If you create nodes like that, they (currently) won't go away unless you
397break their self reference yourself. (In other words, this is not to be
398construed as a feature, and you shouldn't depend on it.)
399
400Almost.
401
402When an interpreter thread finally shuts down (usually when your program
403exits), then a rather costly but complete mark-and-sweep style of garbage
404collection is performed, and everything allocated by that thread gets
405destroyed. This is essential to support Perl as an embedded or a
54310121 406multithreadable language. For example, this program demonstrates Perl's
cb1a09d0 407two-phased garbage collection:
408
54310121 409 #!/usr/bin/perl
cb1a09d0 410 package Subtle;
411
412 sub new {
413 my $test;
414 $test = \$test;
415 warn "CREATING " . \$test;
416 return bless \$test;
54310121 417 }
cb1a09d0 418
419 sub DESTROY {
420 my $self = shift;
421 warn "DESTROYING $self";
54310121 422 }
cb1a09d0 423
424 package main;
425
426 warn "starting program";
427 {
428 my $a = Subtle->new;
429 my $b = Subtle->new;
430 $$a = 0; # break selfref
431 warn "leaving block";
54310121 432 }
cb1a09d0 433
434 warn "just exited block";
435 warn "time to die...";
436 exit;
437
438When run as F</tmp/test>, the following output is produced:
439
440 starting program at /tmp/test line 18.
441 CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
442 CREATING SCALAR(0x8e57c) at /tmp/test line 7.
443 leaving block at /tmp/test line 23.
444 DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
445 just exited block at /tmp/test line 26.
446 time to die... at /tmp/test line 27.
447 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
448
449Notice that "global destruction" bit there? That's the thread
54310121 450garbage collector reaching the unreachable.
cb1a09d0 451
452Objects are always destructed, even when regular refs aren't and in fact
453are destructed in a separate pass before ordinary refs just to try to
454prevent object destructors from using refs that have been themselves
5f05dabc 455destructed. Plain refs are only garbage-collected if the destruct level
cb1a09d0 456is greater than 0. You can test the higher levels of global destruction
457by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
458C<-DDEBUGGING> was enabled during perl build time.
459
460A more complete garbage collection strategy will be implemented
461at a future date.
462
a0d0e21e 463=head1 SEE ALSO
464
54310121 465A kinder, gentler tutorial on object-oriented programming in Perl can
5f05dabc 466be found in L<perltoot>.
54310121 467You should also check out L<perlbot> for other object tricks, traps, and tips,
f102b883 468as well as L<perlmodlib> for some style guides on constructing both modules
cb1a09d0 469and classes.