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a0d0e21e 1=head1 NAME
2
3perlobj - Perl objects
4
5=head1 DESCRIPTION
6
7First of all, you need to understand what references are in Perl. See
8L<perlref> for that.
9
10Here are three very simple definitions that you should find reassuring.
11
12=over 4
13
14=item 1.
15
16An object is simply a reference that happens to know which class it
17belongs to.
18
19=item 2.
20
21A class is simply a package that happens to provide methods to deal
22with object references.
23
24=item 3.
25
26A method is simply a subroutine that expects an object reference (or
27a package name, for static methods) as the first argument.
28
29=back
30
31We'll cover these points now in more depth.
32
33=head2 An Object is Simply a Reference
34
35Unlike say C++, Perl doesn't provide any special syntax for
36constructors. A constructor is merely a subroutine that returns a
cb1a09d0 37reference to something "blessed" into a class, generally the
a0d0e21e 38class that the subroutine is defined in. Here is a typical
39constructor:
40
41 package Critter;
42 sub new { bless {} }
43
44The C<{}> constructs a reference to an anonymous hash containing no
45key/value pairs. The bless() takes that reference and tells the object
46it references that it's now a Critter, and returns the reference.
47This is for convenience, since the referenced object itself knows that
48it has been blessed, and its reference to it could have been returned
49directly, like this:
50
51 sub new {
52 my $self = {};
53 bless $self;
54 return $self;
55 }
56
57In fact, you often see such a thing in more complicated constructors
58that wish to call methods in the class as part of the construction:
59
60 sub new {
61 my $self = {}
62 bless $self;
63 $self->initialize();
cb1a09d0 64 return $self;
65 }
66
67If you care about inheritance (and you should; see L<perlmod/"Modules:
68Creation, Use and Abuse">), then you want to use the two-arg form of bless
69so that your constructors may be inherited:
70
71 sub new {
72 my $class = shift;
73 my $self = {};
74 bless $self, $class
75 $self->initialize();
76 return $self;
77 }
78
79Or if you expect people to call not just C<CLASS->new()> but also
80C<$obj->new()>, then use something like this. The initialize()
81method used will be of whatever $class we blessed the
82object into:
83
84 sub new {
85 my $this = shift;
86 my $class = ref($this) || $this;
87 my $self = {};
88 bless $self, $class
89 $self->initialize();
90 return $self;
a0d0e21e 91 }
92
93Within the class package, the methods will typically deal with the
94reference as an ordinary reference. Outside the class package,
95the reference is generally treated as an opaque value that may
96only be accessed through the class's methods.
97
748a9306 98A constructor may re-bless a referenced object currently belonging to
a0d0e21e 99another class, but then the new class is responsible for all cleanup
100later. The previous blessing is forgotten, as an object may only
101belong to one class at a time. (Although of course it's free to
102inherit methods from many classes.)
103
104A clarification: Perl objects are blessed. References are not. Objects
105know which package they belong to. References do not. The bless()
106function simply uses the reference in order to find the object. Consider
107the following example:
108
109 $a = {};
110 $b = $a;
111 bless $a, BLAH;
112 print "\$b is a ", ref($b), "\n";
113
114This reports $b as being a BLAH, so obviously bless()
115operated on the object and not on the reference.
116
117=head2 A Class is Simply a Package
118
119Unlike say C++, Perl doesn't provide any special syntax for class
120definitions. You just use a package as a class by putting method
121definitions into the class.
122
123There is a special array within each package called @ISA which says
124where else to look for a method if you can't find it in the current
125package. This is how Perl implements inheritance. Each element of the
126@ISA array is just the name of another package that happens to be a
127class package. The classes are searched (depth first) for missing
128methods in the order that they occur in @ISA. The classes accessible
cb1a09d0 129through @ISA are known as base classes of the current class.
a0d0e21e 130
131If a missing method is found in one of the base classes, it is cached
132in the current class for efficiency. Changing @ISA or defining new
133subroutines invalidates the cache and causes Perl to do the lookup again.
134
135If a method isn't found, but an AUTOLOAD routine is found, then
136that is called on behalf of the missing method.
137
138If neither a method nor an AUTOLOAD routine is found in @ISA, then one
139last try is made for the method (or an AUTOLOAD routine) in a class
140called UNIVERSAL. If that doesn't work, Perl finally gives up and
141complains.
142
143Perl classes only do method inheritance. Data inheritance is left
144up to the class itself. By and large, this is not a problem in Perl,
145because most classes model the attributes of their object using
146an anonymous hash, which serves as its own little namespace to be
147carved up by the various classes that might want to do something
148with the object.
149
150=head2 A Method is Simply a Subroutine
151
152Unlike say C++, Perl doesn't provide any special syntax for method
153definition. (It does provide a little syntax for method invocation
154though. More on that later.) A method expects its first argument
155to be the object or package it is being invoked on. There are just two
156types of methods, which we'll call static and virtual, in honor of
157the two C++ method types they most closely resemble.
158
159A static method expects a class name as the first argument. It
160provides functionality for the class as a whole, not for any individual
161object belonging to the class. Constructors are typically static
162methods. Many static methods simply ignore their first argument, since
163they already know what package they're in, and don't care what package
164they were invoked via. (These aren't necessarily the same, since
165static methods follow the inheritance tree just like ordinary virtual
166methods.) Another typical use for static methods is to look up an
167object by name:
168
169 sub find {
170 my ($class, $name) = @_;
171 $objtable{$name};
172 }
173
174A virtual method expects an object reference as its first argument.
175Typically it shifts the first argument into a "self" or "this" variable,
176and then uses that as an ordinary reference.
177
178 sub display {
179 my $self = shift;
180 my @keys = @_ ? @_ : sort keys %$self;
181 foreach $key (@keys) {
182 print "\t$key => $self->{$key}\n";
183 }
184 }
185
186=head2 Method Invocation
187
188There are two ways to invoke a method, one of which you're already
189familiar with, and the other of which will look familiar. Perl 4
190already had an "indirect object" syntax that you use when you say
191
192 print STDERR "help!!!\n";
193
194This same syntax can be used to call either static or virtual methods.
195We'll use the two methods defined above, the static method to lookup
196an object reference and the virtual method to print out its attributes.
197
198 $fred = find Critter "Fred";
199 display $fred 'Height', 'Weight';
200
201These could be combined into one statement by using a BLOCK in the
202indirect object slot:
203
204 display {find Critter "Fred"} 'Height', 'Weight';
205
206For C++ fans, there's also a syntax using -> notation that does exactly
207the same thing. The parentheses are required if there are any arguments.
208
209 $fred = Critter->find("Fred");
210 $fred->display('Height', 'Weight');
211
212or in one statement,
213
214 Critter->find("Fred")->display('Height', 'Weight');
215
216There are times when one syntax is more readable, and times when the
217other syntax is more readable. The indirect object syntax is less
218cluttered, but it has the same ambiguity as ordinary list operators.
219Indirect object method calls are parsed using the same rule as list
220operators: "If it looks like a function, it is a function". (Presuming
221for the moment that you think two words in a row can look like a
222function name. C++ programmers seem to think so with some regularity,
223especially when the first word is "new".) Thus, the parens of
224
225 new Critter ('Barney', 1.5, 70)
226
227are assumed to surround ALL the arguments of the method call, regardless
228of what comes after. Saying
229
230 new Critter ('Bam' x 2), 1.4, 45
231
232would be equivalent to
233
234 Critter->new('Bam' x 2), 1.4, 45
235
236which is unlikely to do what you want.
237
238There are times when you wish to specify which class's method to use.
239In this case, you can call your method as an ordinary subroutine
240call, being sure to pass the requisite first argument explicitly:
241
242 $fred = MyCritter::find("Critter", "Fred");
243 MyCritter::display($fred, 'Height', 'Weight');
244
245Note however, that this does not do any inheritance. If you merely
246wish to specify that Perl should I<START> looking for a method in a
247particular package, use an ordinary method call, but qualify the method
248name with the package like this:
249
250 $fred = Critter->MyCritter::find("Fred");
251 $fred->MyCritter::display('Height', 'Weight');
252
cb1a09d0 253If you're trying to control where the method search begins I<and> you're
254executing in the class itself, then you may use the SUPER pseudoclass,
255which says to start looking in your base class's @ISA list without having
256to explicitly name it:
257
258 $self->SUPER::display('Height', 'Weight');
259
260Please note that the C<SUPER::> construct is I<only> meaningful within the
261class.
262
748a9306 263Sometimes you want to call a method when you don't know the method name
264ahead of time. You can use the arrow form, replacing the method name
265with a simple scalar variable containing the method name:
266
267 $method = $fast ? "findfirst" : "findbest";
268 $fred->$method(@args);
269
a0d0e21e 270=head2 Destructors
271
272When the last reference to an object goes away, the object is
273automatically destroyed. (This may even be after you exit, if you've
274stored references in global variables.) If you want to capture control
275just before the object is freed, you may define a DESTROY method in
276your class. It will automatically be called at the appropriate moment,
277and you can do any extra cleanup you need to do.
278
279Perl doesn't do nested destruction for you. If your constructor
280reblessed a reference from one of your base classes, your DESTROY may
281need to call DESTROY for any base classes that need it. But this only
282applies to reblessed objects--an object reference that is merely
283I<CONTAINED> in the current object will be freed and destroyed
284automatically when the current object is freed.
285
748a9306 286=head2 WARNING
287
288An indirect object is limited to a name, a scalar variable, or a block,
289because it would have to do too much lookahead otherwise, just like any
290other postfix dereference in the language. The left side of -> is not so
291limited, because it's an infix operator, not a postfix operator.
292
293That means that below, A and B are equivalent to each other, and C and D
294are equivalent, but AB and CD are different:
295
296 A: method $obref->{"fieldname"}
297 B: (method $obref)->{"fieldname"}
298 C: $obref->{"fieldname"}->method()
299 D: method {$obref->{"fieldname"}}
300
a0d0e21e 301=head2 Summary
302
303That's about all there is to it. Now you just need to go off and buy a
304book about object-oriented design methodology, and bang your forehead
305with it for the next six months or so.
306
cb1a09d0 307=head2 Two-Phased Garbage Collection
308
309For most purposes, Perl uses a fast and simple reference-based
310garbage collection system. For this reason, there's an extra
311dereference going on at some level, so if you haven't built
312your Perl executable using your C compiler's C<-O> flag, performance
313will suffer. If you I<have> built Perl with C<cc -O>, then this
314probably won't matter.
315
316A more serious concern is that unreachable memory with a non-zero
317reference count will not normally get freed. Therefore, this is a bad
318idea:
319
320 {
321 my $a;
322 $a = \$a;
323 }
324
325Even thought $a I<should> go away, it can't. When building recursive data
326structures, you'll have to break the self-reference yourself explicitly
327if you don't care to leak. For example, here's a self-referential
328node such as one might use in a sophisticated tree structure:
329
330 sub new_node {
331 my $self = shift;
332 my $class = ref($self) || $self;
333 my $node = {};
334 $node->{LEFT} = $node->{RIGHT} = $node;
335 $node->{DATA} = [ @_ ];
336 return bless $node => $class;
337 }
338
339If you create nodes like that, they (currently) won't go away unless you
340break their self reference yourself. (In other words, this is not to be
341construed as a feature, and you shouldn't depend on it.)
342
343Almost.
344
345When an interpreter thread finally shuts down (usually when your program
346exits), then a rather costly but complete mark-and-sweep style of garbage
347collection is performed, and everything allocated by that thread gets
348destroyed. This is essential to support Perl as an embedded or a
349multithreadable language. For example, this program demonstrates Perl's
350two-phased garbage collection:
351
352 #!/usr/bin/perl
353 package Subtle;
354
355 sub new {
356 my $test;
357 $test = \$test;
358 warn "CREATING " . \$test;
359 return bless \$test;
360 }
361
362 sub DESTROY {
363 my $self = shift;
364 warn "DESTROYING $self";
365 }
366
367 package main;
368
369 warn "starting program";
370 {
371 my $a = Subtle->new;
372 my $b = Subtle->new;
373 $$a = 0; # break selfref
374 warn "leaving block";
375 }
376
377 warn "just exited block";
378 warn "time to die...";
379 exit;
380
381When run as F</tmp/test>, the following output is produced:
382
383 starting program at /tmp/test line 18.
384 CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
385 CREATING SCALAR(0x8e57c) at /tmp/test line 7.
386 leaving block at /tmp/test line 23.
387 DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
388 just exited block at /tmp/test line 26.
389 time to die... at /tmp/test line 27.
390 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
391
392Notice that "global destruction" bit there? That's the thread
393garbage collector reaching the unreachable.
394
395Objects are always destructed, even when regular refs aren't and in fact
396are destructed in a separate pass before ordinary refs just to try to
397prevent object destructors from using refs that have been themselves
398destructed. Plain refs are only garbage collected if the destruct level
399is greater than 0. You can test the higher levels of global destruction
400by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
401C<-DDEBUGGING> was enabled during perl build time.
402
403A more complete garbage collection strategy will be implemented
404at a future date.
405
a0d0e21e 406=head1 SEE ALSO
407
cb1a09d0 408You should also check out L<perlbot> for other object tricks, traps, and tips,
409as well as L<perlmod> for some style guides on constructing both modules
410and classes.