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a0d0e21e 1=head1 NAME
2
3perlobj - Perl objects
4
5=head1 DESCRIPTION
6
14218588 7First you need to understand what references are in Perl.
5f05dabc 8See L<perlref> for that. Second, if you still find the following
9reference work too complicated, a tutorial on object-oriented programming
19799a22 10in Perl can be found in L<perltoot> and L<perltootc>.
a0d0e21e 11
54310121 12If you're still with us, then
5f05dabc 13here are three very simple definitions that you should find reassuring.
a0d0e21e 14
15=over 4
16
17=item 1.
18
19An object is simply a reference that happens to know which class it
20belongs to.
21
22=item 2.
23
24A class is simply a package that happens to provide methods to deal
25with object references.
26
27=item 3.
28
29A method is simply a subroutine that expects an object reference (or
55497cff 30a package name, for class methods) as the first argument.
a0d0e21e 31
32=back
33
34We'll cover these points now in more depth.
35
36=head2 An Object is Simply a Reference
37
38Unlike say C++, Perl doesn't provide any special syntax for
39constructors. A constructor is merely a subroutine that returns a
cb1a09d0 40reference to something "blessed" into a class, generally the
a0d0e21e 41class that the subroutine is defined in. Here is a typical
42constructor:
43
44 package Critter;
45 sub new { bless {} }
46
5a964f20 47That word C<new> isn't special. You could have written
48a construct this way, too:
49
50 package Critter;
51 sub spawn { bless {} }
52
14218588 53This might even be preferable, because the C++ programmers won't
5a964f20 54be tricked into thinking that C<new> works in Perl as it does in C++.
55It doesn't. We recommend that you name your constructors whatever
56makes sense in the context of the problem you're solving. For example,
57constructors in the Tk extension to Perl are named after the widgets
58they create.
59
60One thing that's different about Perl constructors compared with those in
61C++ is that in Perl, they have to allocate their own memory. (The other
62things is that they don't automatically call overridden base-class
63constructors.) The C<{}> allocates an anonymous hash containing no
64key/value pairs, and returns it The bless() takes that reference and
65tells the object it references that it's now a Critter, and returns
66the reference. This is for convenience, because the referenced object
67itself knows that it has been blessed, and the reference to it could
68have been returned directly, like this:
a0d0e21e 69
70 sub new {
71 my $self = {};
72 bless $self;
73 return $self;
74 }
75
14218588 76You often see such a thing in more complicated constructors
a0d0e21e 77that wish to call methods in the class as part of the construction:
78
79 sub new {
5a964f20 80 my $self = {};
a0d0e21e 81 bless $self;
82 $self->initialize();
cb1a09d0 83 return $self;
84 }
85
1fef88e7 86If you care about inheritance (and you should; see
b687b08b 87L<perlmodlib/"Modules: Creation, Use, and Abuse">),
1fef88e7 88then you want to use the two-arg form of bless
cb1a09d0 89so that your constructors may be inherited:
90
91 sub new {
92 my $class = shift;
93 my $self = {};
5a964f20 94 bless $self, $class;
cb1a09d0 95 $self->initialize();
96 return $self;
97 }
98
c47ff5f1 99Or if you expect people to call not just C<< CLASS->new() >> but also
100C<< $obj->new() >>, then use something like this. The initialize()
54310121 101method used will be of whatever $class we blessed the
cb1a09d0 102object into:
103
104 sub new {
105 my $this = shift;
106 my $class = ref($this) || $this;
107 my $self = {};
5a964f20 108 bless $self, $class;
cb1a09d0 109 $self->initialize();
110 return $self;
a0d0e21e 111 }
112
113Within the class package, the methods will typically deal with the
114reference as an ordinary reference. Outside the class package,
115the reference is generally treated as an opaque value that may
5f05dabc 116be accessed only through the class's methods.
a0d0e21e 117
14218588 118Although a constructor can in theory re-bless a referenced object
19799a22 119currently belonging to another class, this is almost certainly going
120to get you into trouble. The new class is responsible for all
121cleanup later. The previous blessing is forgotten, as an object
122may belong to only one class at a time. (Although of course it's
123free to inherit methods from many classes.) If you find yourself
124having to do this, the parent class is probably misbehaving, though.
a0d0e21e 125
126A clarification: Perl objects are blessed. References are not. Objects
127know which package they belong to. References do not. The bless()
5f05dabc 128function uses the reference to find the object. Consider
a0d0e21e 129the following example:
130
131 $a = {};
132 $b = $a;
133 bless $a, BLAH;
134 print "\$b is a ", ref($b), "\n";
135
54310121 136This reports $b as being a BLAH, so obviously bless()
a0d0e21e 137operated on the object and not on the reference.
138
139=head2 A Class is Simply a Package
140
141Unlike say C++, Perl doesn't provide any special syntax for class
5f05dabc 142definitions. You use a package as a class by putting method
a0d0e21e 143definitions into the class.
144
5a964f20 145There is a special array within each package called @ISA, which says
a0d0e21e 146where else to look for a method if you can't find it in the current
147package. This is how Perl implements inheritance. Each element of the
148@ISA array is just the name of another package that happens to be a
149class package. The classes are searched (depth first) for missing
150methods in the order that they occur in @ISA. The classes accessible
54310121 151through @ISA are known as base classes of the current class.
a0d0e21e 152
5a964f20 153All classes implicitly inherit from class C<UNIVERSAL> as their
154last base class. Several commonly used methods are automatically
155supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
156more details.
157
14218588 158If a missing method is found in a base class, it is cached
a0d0e21e 159in the current class for efficiency. Changing @ISA or defining new
160subroutines invalidates the cache and causes Perl to do the lookup again.
161
5a964f20 162If neither the current class, its named base classes, nor the UNIVERSAL
163class contains the requested method, these three places are searched
164all over again, this time looking for a method named AUTOLOAD(). If an
165AUTOLOAD is found, this method is called on behalf of the missing method,
166setting the package global $AUTOLOAD to be the fully qualified name of
167the method that was intended to be called.
168
169If none of that works, Perl finally gives up and complains.
170
ed850460 171If you want to stop the AUTOLOAD inheritance say simply
172
173 sub AUTOLOAD;
174
175and the call will die using the name of the sub being called.
176
5a964f20 177Perl classes do method inheritance only. Data inheritance is left up
178to the class itself. By and large, this is not a problem in Perl,
179because most classes model the attributes of their object using an
180anonymous hash, which serves as its own little namespace to be carved up
181by the various classes that might want to do something with the object.
182The only problem with this is that you can't sure that you aren't using
183a piece of the hash that isn't already used. A reasonable workaround
184is to prepend your fieldname in the hash with the package name.
185
186 sub bump {
187 my $self = shift;
188 $self->{ __PACKAGE__ . ".count"}++;
189 }
a0d0e21e 190
191=head2 A Method is Simply a Subroutine
192
193Unlike say C++, Perl doesn't provide any special syntax for method
194definition. (It does provide a little syntax for method invocation
195though. More on that later.) A method expects its first argument
19799a22 196to be the object (reference) or package (string) it is being invoked
197on. There are two ways of calling methods, which we'll call class
198methods and instance methods.
a0d0e21e 199
55497cff 200A class method expects a class name as the first argument. It
19799a22 201provides functionality for the class as a whole, not for any
202individual object belonging to the class. Constructors are often
203class methods, but see L<perltoot> and L<perltootc> for alternatives.
204Many class methods simply ignore their first argument, because they
205already know what package they're in and don't care what package
5f05dabc 206they were invoked via. (These aren't necessarily the same, because
55497cff 207class methods follow the inheritance tree just like ordinary instance
208methods.) Another typical use for class methods is to look up an
a0d0e21e 209object by name:
210
211 sub find {
212 my ($class, $name) = @_;
213 $objtable{$name};
214 }
215
55497cff 216An instance method expects an object reference as its first argument.
a0d0e21e 217Typically it shifts the first argument into a "self" or "this" variable,
218and then uses that as an ordinary reference.
219
220 sub display {
221 my $self = shift;
222 my @keys = @_ ? @_ : sort keys %$self;
223 foreach $key (@keys) {
224 print "\t$key => $self->{$key}\n";
225 }
226 }
227
228=head2 Method Invocation
229
230There are two ways to invoke a method, one of which you're already
231familiar with, and the other of which will look familiar. Perl 4
232already had an "indirect object" syntax that you use when you say
233
234 print STDERR "help!!!\n";
235
55497cff 236This same syntax can be used to call either class or instance methods.
237We'll use the two methods defined above, the class method to lookup
238an object reference and the instance method to print out its attributes.
a0d0e21e 239
240 $fred = find Critter "Fred";
241 display $fred 'Height', 'Weight';
242
243These could be combined into one statement by using a BLOCK in the
244indirect object slot:
245
246 display {find Critter "Fred"} 'Height', 'Weight';
247
c47ff5f1 248For C++ fans, there's also a syntax using -> notation that does exactly
a0d0e21e 249the same thing. The parentheses are required if there are any arguments.
250
251 $fred = Critter->find("Fred");
252 $fred->display('Height', 'Weight');
253
254or in one statement,
255
256 Critter->find("Fred")->display('Height', 'Weight');
257
258There are times when one syntax is more readable, and times when the
259other syntax is more readable. The indirect object syntax is less
260cluttered, but it has the same ambiguity as ordinary list operators.
567ce7b1 261Indirect object method calls are usually parsed using the same rule as list
a0d0e21e 262operators: "If it looks like a function, it is a function". (Presuming
263for the moment that you think two words in a row can look like a
264function name. C++ programmers seem to think so with some regularity,
5f05dabc 265especially when the first word is "new".) Thus, the parentheses of
a0d0e21e 266
267 new Critter ('Barney', 1.5, 70)
268
269are assumed to surround ALL the arguments of the method call, regardless
270of what comes after. Saying
271
272 new Critter ('Bam' x 2), 1.4, 45
273
274would be equivalent to
275
276 Critter->new('Bam' x 2), 1.4, 45
277
567ce7b1 278which is unlikely to do what you want. Confusingly, however, this
279rule applies only when the indirect object is a bareword package name,
280not when it's a scalar, a BLOCK, or a C<Package::> qualified package name.
281In those cases, the arguments are parsed in the same way as an
282indirect object list operator like print, so
283
284 new Critter:: ('Bam' x 2), 1.4, 45
285
286is the same as
287
288 Critter::->new(('Bam' x 2), 1.4, 45)
289
290For more reasons why the indirect object syntax is ambiguous, see
291L<"WARNING"> below.
a0d0e21e 292
293There are times when you wish to specify which class's method to use.
14218588 294Here you can call your method as an ordinary subroutine
a0d0e21e 295call, being sure to pass the requisite first argument explicitly:
296
297 $fred = MyCritter::find("Critter", "Fred");
298 MyCritter::display($fred, 'Height', 'Weight');
299
14218588 300Unlike method calls, function calls don't consider inheritance. If you wish
5f05dabc 301merely to specify that Perl should I<START> looking for a method in a
a0d0e21e 302particular package, use an ordinary method call, but qualify the method
303name with the package like this:
304
305 $fred = Critter->MyCritter::find("Fred");
306 $fred->MyCritter::display('Height', 'Weight');
307
cb1a09d0 308If you're trying to control where the method search begins I<and> you're
5f05dabc 309executing in the class itself, then you may use the SUPER pseudo class,
cb1a09d0 310which says to start looking in your base class's @ISA list without having
5f05dabc 311to name it explicitly:
cb1a09d0 312
313 $self->SUPER::display('Height', 'Weight');
314
5f05dabc 315Please note that the C<SUPER::> construct is meaningful I<only> within the
cb1a09d0 316class.
317
748a9306 318Sometimes you want to call a method when you don't know the method name
319ahead of time. You can use the arrow form, replacing the method name
19799a22 320with a simple scalar variable containing the method name or a
321reference to the function.
748a9306 322
323 $method = $fast ? "findfirst" : "findbest";
19799a22 324 $fred->$method(@args); # call by name
325
326 if ($coderef = $fred->can($parent . "::findbest")) {
327 $self->$coderef(@args); # call by coderef
328 }
329
330=head2 WARNING
331
332While indirect object syntax may well be appealing to English speakers and
333to C++ programmers, be not seduced! It suffers from two grave problems.
334
335The first problem is that an indirect object is limited to a name,
336a scalar variable, or a block, because it would have to do too much
337lookahead otherwise, just like any other postfix dereference in the
338language. (These are the same quirky rules as are used for the filehandle
339slot in functions like C<print> and C<printf>.) This can lead to horribly
340confusing precedence problems, as in these next two lines:
341
342 move $obj->{FIELD}; # probably wrong!
343 move $ary[$i]; # probably wrong!
344
345Those actually parse as the very surprising:
346
347 $obj->move->{FIELD}; # Well, lookee here
4f298f32 348 $ary->move([$i]); # Didn't expect this one, eh?
19799a22 349
350Rather than what you might have expected:
351
352 $obj->{FIELD}->move(); # You should be so lucky.
353 $ary[$i]->move; # Yeah, sure.
354
c47ff5f1 355The left side of ``->'' is not so limited, because it's an infix operator,
19799a22 356not a postfix operator.
357
358As if that weren't bad enough, think about this: Perl must guess I<at
359compile time> whether C<name> and C<move> above are functions or methods.
360Usually Perl gets it right, but when it doesn't it, you get a function
361call compiled as a method, or vice versa. This can introduce subtle
362bugs that are hard to unravel. For example, calling a method C<new>
363in indirect notation--as C++ programmers are so wont to do--can
364be miscompiled into a subroutine call if there's already a C<new>
365function in scope. You'd end up calling the current package's C<new>
366as a subroutine, rather than the desired class's method. The compiler
367tries to cheat by remembering bareword C<require>s, but the grief if it
368messes up just isn't worth the years of debugging it would likely take
14218588 369you to track such subtle bugs down.
19799a22 370
c47ff5f1 371The infix arrow notation using ``C<< -> >>'' doesn't suffer from either
19799a22 372of these disturbing ambiguities, so we recommend you use it exclusively.
748a9306 373
a2bdc9a5 374=head2 Default UNIVERSAL methods
375
376The C<UNIVERSAL> package automatically contains the following methods that
377are inherited by all other classes:
378
379=over 4
380
71be2cbc 381=item isa(CLASS)
a2bdc9a5 382
68dc0745 383C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
a2bdc9a5 384
385C<isa> is also exportable and can be called as a sub with two arguments. This
386allows the ability to check what a reference points to. Example
387
388 use UNIVERSAL qw(isa);
389
390 if(isa($ref, 'ARRAY')) {
5a964f20 391 #...
a2bdc9a5 392 }
393
71be2cbc 394=item can(METHOD)
a2bdc9a5 395
396C<can> checks to see if its object has a method called C<METHOD>,
397if it does then a reference to the sub is returned, if it does not then
398I<undef> is returned.
399
71be2cbc 400=item VERSION( [NEED] )
760ac839 401
71be2cbc 402C<VERSION> returns the version number of the class (package). If the
403NEED argument is given then it will check that the current version (as
404defined by the $VERSION variable in the given package) not less than
405NEED; it will die if this is not the case. This method is normally
406called as a class method. This method is called automatically by the
407C<VERSION> form of C<use>.
a2bdc9a5 408
a2bdc9a5 409 use A 1.2 qw(some imported subs);
71be2cbc 410 # implies:
411 A->VERSION(1.2);
a2bdc9a5 412
a2bdc9a5 413=back
414
415B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
416C<isa> uses a very similar method and cache-ing strategy. This may cause
417strange effects if the Perl code dynamically changes @ISA in any package.
418
419You may add other methods to the UNIVERSAL class via Perl or XS code.
14218588 420You do not need to C<use UNIVERSAL> to make these methods
71be2cbc 421available to your program. This is necessary only if you wish to
422have C<isa> available as a plain subroutine in the current package.
a2bdc9a5 423
54310121 424=head2 Destructors
a0d0e21e 425
426When the last reference to an object goes away, the object is
427automatically destroyed. (This may even be after you exit, if you've
428stored references in global variables.) If you want to capture control
429just before the object is freed, you may define a DESTROY method in
430your class. It will automatically be called at the appropriate moment,
4e8e7886 431and you can do any extra cleanup you need to do. Perl passes a reference
432to the object under destruction as the first (and only) argument. Beware
433that the reference is a read-only value, and cannot be modified by
434manipulating C<$_[0]> within the destructor. The object itself (i.e.
435the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
436C<%{$_[0]}> etc.) is not similarly constrained.
437
438If you arrange to re-bless the reference before the destructor returns,
439perl will again call the DESTROY method for the re-blessed object after
440the current one returns. This can be used for clean delegation of
441object destruction, or for ensuring that destructors in the base classes
442of your choosing get called. Explicitly calling DESTROY is also possible,
443but is usually never needed.
444
14218588 445Do not confuse the previous discussion with how objects I<CONTAINED> in the current
4e8e7886 446one are destroyed. Such objects will be freed and destroyed automatically
447when the current object is freed, provided no other references to them exist
448elsewhere.
a0d0e21e 449
450=head2 Summary
451
5f05dabc 452That's about all there is to it. Now you need just to go off and buy a
a0d0e21e 453book about object-oriented design methodology, and bang your forehead
454with it for the next six months or so.
455
cb1a09d0 456=head2 Two-Phased Garbage Collection
457
14218588 458For most purposes, Perl uses a fast and simple, reference-based
459garbage collection system. That means there's an extra
cb1a09d0 460dereference going on at some level, so if you haven't built
461your Perl executable using your C compiler's C<-O> flag, performance
462will suffer. If you I<have> built Perl with C<cc -O>, then this
463probably won't matter.
464
465A more serious concern is that unreachable memory with a non-zero
466reference count will not normally get freed. Therefore, this is a bad
54310121 467idea:
cb1a09d0 468
469 {
470 my $a;
471 $a = \$a;
54310121 472 }
cb1a09d0 473
474Even thought $a I<should> go away, it can't. When building recursive data
475structures, you'll have to break the self-reference yourself explicitly
476if you don't care to leak. For example, here's a self-referential
477node such as one might use in a sophisticated tree structure:
478
479 sub new_node {
480 my $self = shift;
481 my $class = ref($self) || $self;
482 my $node = {};
483 $node->{LEFT} = $node->{RIGHT} = $node;
484 $node->{DATA} = [ @_ ];
485 return bless $node => $class;
54310121 486 }
cb1a09d0 487
488If you create nodes like that, they (currently) won't go away unless you
489break their self reference yourself. (In other words, this is not to be
490construed as a feature, and you shouldn't depend on it.)
491
492Almost.
493
494When an interpreter thread finally shuts down (usually when your program
495exits), then a rather costly but complete mark-and-sweep style of garbage
496collection is performed, and everything allocated by that thread gets
497destroyed. This is essential to support Perl as an embedded or a
54310121 498multithreadable language. For example, this program demonstrates Perl's
cb1a09d0 499two-phased garbage collection:
500
54310121 501 #!/usr/bin/perl
cb1a09d0 502 package Subtle;
503
504 sub new {
505 my $test;
506 $test = \$test;
507 warn "CREATING " . \$test;
508 return bless \$test;
54310121 509 }
cb1a09d0 510
511 sub DESTROY {
512 my $self = shift;
513 warn "DESTROYING $self";
54310121 514 }
cb1a09d0 515
516 package main;
517
518 warn "starting program";
519 {
520 my $a = Subtle->new;
521 my $b = Subtle->new;
522 $$a = 0; # break selfref
523 warn "leaving block";
54310121 524 }
cb1a09d0 525
526 warn "just exited block";
527 warn "time to die...";
528 exit;
529
530When run as F</tmp/test>, the following output is produced:
531
532 starting program at /tmp/test line 18.
533 CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
534 CREATING SCALAR(0x8e57c) at /tmp/test line 7.
535 leaving block at /tmp/test line 23.
536 DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
537 just exited block at /tmp/test line 26.
538 time to die... at /tmp/test line 27.
539 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
540
541Notice that "global destruction" bit there? That's the thread
54310121 542garbage collector reaching the unreachable.
cb1a09d0 543
14218588 544Objects are always destructed, even when regular refs aren't. Objects
545are destructed in a separate pass before ordinary refs just to
cb1a09d0 546prevent object destructors from using refs that have been themselves
5f05dabc 547destructed. Plain refs are only garbage-collected if the destruct level
cb1a09d0 548is greater than 0. You can test the higher levels of global destruction
549by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
550C<-DDEBUGGING> was enabled during perl build time.
64cea5fd 551See L<perlhack/PERL_DESTRUCT_LEVEL> for more information.
cb1a09d0 552
553A more complete garbage collection strategy will be implemented
554at a future date.
555
5a964f20 556In the meantime, the best solution is to create a non-recursive container
557class that holds a pointer to the self-referential data structure.
558Define a DESTROY method for the containing object's class that manually
559breaks the circularities in the self-referential structure.
560
a0d0e21e 561=head1 SEE ALSO
562
8257a158 563A kinder, gentler tutorial on object-oriented programming in Perl can
564be found in L<perltoot>, L<perlbootc> and L<perltootc>. You should
565also check out L<perlbot> for other object tricks, traps, and tips, as
566well as L<perlmodlib> for some style guides on constructing both
567modules and classes.