Don't skip too much of the locale error message if no environ array,
[p5sagit/p5-mst-13.2.git] / pod / perlguts.pod
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a0d0e21e 1=head1 NAME
2
954c1994 3perlguts - Introduction to the Perl API
a0d0e21e 4
5=head1 DESCRIPTION
6
b3b6085d 7This document attempts to describe how to use the Perl API, as well as
8containing some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
a0d0e21e 11
0a753a76 12=head1 Variables
13
5f05dabc 14=head2 Datatypes
a0d0e21e 15
16Perl has three typedefs that handle Perl's three main data types:
17
18 SV Scalar Value
19 AV Array Value
20 HV Hash Value
21
d1b91892 22Each typedef has specific routines that manipulate the various data types.
a0d0e21e 23
24=head2 What is an "IV"?
25
954c1994 26Perl uses a special typedef IV which is a simple signed integer type that is
5f05dabc 27guaranteed to be large enough to hold a pointer (as well as an integer).
954c1994 28Additionally, there is the UV, which is simply an unsigned IV.
a0d0e21e 29
d1b91892 30Perl also uses two special typedefs, I32 and I16, which will always be at
954c1994 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.)
a0d0e21e 33
54310121 34=head2 Working with SVs
a0d0e21e 35
36An SV can be created and loaded with one command. There are four types of
a7dfe00a 37values that can be loaded: an integer value (IV), a double (NV),
38a string (PV), and another scalar (SV).
a0d0e21e 39
9da1e3b5 40The six routines are:
a0d0e21e 41
42 SV* newSViv(IV);
43 SV* newSVnv(double);
08105a92 44 SV* newSVpv(const char*, int);
45 SV* newSVpvn(const char*, int);
46fc3d4c 46 SV* newSVpvf(const char*, ...);
a0d0e21e 47 SV* newSVsv(SV*);
48
deb3007b 49To change the value of an *already-existing* SV, there are seven routines:
a0d0e21e 50
51 void sv_setiv(SV*, IV);
deb3007b 52 void sv_setuv(SV*, UV);
a0d0e21e 53 void sv_setnv(SV*, double);
08105a92 54 void sv_setpv(SV*, const char*);
55 void sv_setpvn(SV*, const char*, int)
46fc3d4c 56 void sv_setpvf(SV*, const char*, ...);
9abd00ed 57 void sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
a0d0e21e 58 void sv_setsv(SV*, SV*);
59
60Notice that you can choose to specify the length of the string to be
9da1e3b5 61assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
62allow Perl to calculate the length by using C<sv_setpv> or by specifying
630 as the second argument to C<newSVpv>. Be warned, though, that Perl will
64determine the string's length by using C<strlen>, which depends on the
9abd00ed 65string terminating with a NUL character.
66
67The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
68formatted output becomes the value.
69
70C<sv_setpvfn> is an analogue of C<vsprintf>, but it allows you to specify
71either a pointer to a variable argument list or the address and length of
72an array of SVs. The last argument points to a boolean; on return, if that
73boolean is true, then locale-specific information has been used to format
c2611fb3 74the string, and the string's contents are therefore untrustworthy (see
9abd00ed 75L<perlsec>). This pointer may be NULL if that information is not
76important. Note that this function requires you to specify the length of
77the format.
78
7c906a97 79STRLEN is an integer type (Size_t, usually defined as size_t in
80config.h) guaranteed to be large enough to represent the size of
81any string that perl can handle.
82
9da1e3b5 83The C<sv_set*()> functions are not generic enough to operate on values
84that have "magic". See L<Magic Virtual Tables> later in this document.
a0d0e21e 85
a3cb178b 86All SVs that contain strings should be terminated with a NUL character.
87If it is not NUL-terminated there is a risk of
5f05dabc 88core dumps and corruptions from code which passes the string to C
89functions or system calls which expect a NUL-terminated string.
90Perl's own functions typically add a trailing NUL for this reason.
91Nevertheless, you should be very careful when you pass a string stored
92in an SV to a C function or system call.
93
a0d0e21e 94To access the actual value that an SV points to, you can use the macros:
95
96 SvIV(SV*)
954c1994 97 SvUV(SV*)
a0d0e21e 98 SvNV(SV*)
99 SvPV(SV*, STRLEN len)
1fa8b10d 100 SvPV_nolen(SV*)
a0d0e21e 101
954c1994 102which will automatically coerce the actual scalar type into an IV, UV, double,
a0d0e21e 103or string.
104
105In the C<SvPV> macro, the length of the string returned is placed into the
1fa8b10d 106variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do
107not care what the length of the data is, use the C<SvPV_nolen> macro.
108Historically the C<SvPV> macro with the global variable C<PL_na> has been
109used in this case. But that can be quite inefficient because C<PL_na> must
110be accessed in thread-local storage in threaded Perl. In any case, remember
111that Perl allows arbitrary strings of data that may both contain NULs and
112might not be terminated by a NUL.
a0d0e21e 113
ce2f5d8f 114Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
115len);>. It might work with your compiler, but it won't work for everyone.
116Break this sort of statement up into separate assignments:
117
b2f5ed49 118 SV *s;
ce2f5d8f 119 STRLEN len;
120 char * ptr;
b2f5ed49 121 ptr = SvPV(s, len);
ce2f5d8f 122 foo(ptr, len);
123
07fa94a1 124If you want to know if the scalar value is TRUE, you can use:
a0d0e21e 125
126 SvTRUE(SV*)
127
128Although Perl will automatically grow strings for you, if you need to force
129Perl to allocate more memory for your SV, you can use the macro
130
131 SvGROW(SV*, STRLEN newlen)
132
133which will determine if more memory needs to be allocated. If so, it will
134call the function C<sv_grow>. Note that C<SvGROW> can only increase, not
5f05dabc 135decrease, the allocated memory of an SV and that it does not automatically
136add a byte for the a trailing NUL (perl's own string functions typically do
8ebc5c01 137C<SvGROW(sv, len + 1)>).
a0d0e21e 138
139If you have an SV and want to know what kind of data Perl thinks is stored
140in it, you can use the following macros to check the type of SV you have.
141
142 SvIOK(SV*)
143 SvNOK(SV*)
144 SvPOK(SV*)
145
146You can get and set the current length of the string stored in an SV with
147the following macros:
148
149 SvCUR(SV*)
150 SvCUR_set(SV*, I32 val)
151
cb1a09d0 152You can also get a pointer to the end of the string stored in the SV
153with the macro:
154
155 SvEND(SV*)
156
157But note that these last three macros are valid only if C<SvPOK()> is true.
a0d0e21e 158
d1b91892 159If you want to append something to the end of string stored in an C<SV*>,
160you can use the following functions:
161
08105a92 162 void sv_catpv(SV*, const char*);
e65f3abd 163 void sv_catpvn(SV*, const char*, STRLEN);
46fc3d4c 164 void sv_catpvf(SV*, const char*, ...);
9abd00ed 165 void sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
d1b91892 166 void sv_catsv(SV*, SV*);
167
168The first function calculates the length of the string to be appended by
169using C<strlen>. In the second, you specify the length of the string
46fc3d4c 170yourself. The third function processes its arguments like C<sprintf> and
9abd00ed 171appends the formatted output. The fourth function works like C<vsprintf>.
172You can specify the address and length of an array of SVs instead of the
173va_list argument. The fifth function extends the string stored in the first
174SV with the string stored in the second SV. It also forces the second SV
175to be interpreted as a string.
176
177The C<sv_cat*()> functions are not generic enough to operate on values that
178have "magic". See L<Magic Virtual Tables> later in this document.
d1b91892 179
a0d0e21e 180If you know the name of a scalar variable, you can get a pointer to its SV
181by using the following:
182
4929bf7b 183 SV* get_sv("package::varname", FALSE);
a0d0e21e 184
185This returns NULL if the variable does not exist.
186
d1b91892 187If you want to know if this variable (or any other SV) is actually C<defined>,
a0d0e21e 188you can call:
189
190 SvOK(SV*)
191
9cde0e7f 192The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. Its
a0d0e21e 193address can be used whenever an C<SV*> is needed.
194
9cde0e7f 195There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean
196TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their addresses can
a0d0e21e 197be used whenever an C<SV*> is needed.
198
9cde0e7f 199Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
a0d0e21e 200Take this code:
201
202 SV* sv = (SV*) 0;
203 if (I-am-to-return-a-real-value) {
204 sv = sv_2mortal(newSViv(42));
205 }
206 sv_setsv(ST(0), sv);
207
208This code tries to return a new SV (which contains the value 42) if it should
04343c6d 209return a real value, or undef otherwise. Instead it has returned a NULL
a0d0e21e 210pointer which, somewhere down the line, will cause a segmentation violation,
9cde0e7f 211bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first
5f05dabc 212line and all will be well.
a0d0e21e 213
214To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
3fe9a6f1 215call is not necessary (see L<Reference Counts and Mortality>).
a0d0e21e 216
94dde4fb 217=head2 Offsets
218
219Perl provides the function C<sv_chop> to efficiently remove characters
220from the beginning of a string; you give it an SV and a pointer to
221somewhere inside the the PV, and it discards everything before the
222pointer. The efficiency comes by means of a little hack: instead of
223actually removing the characters, C<sv_chop> sets the flag C<OOK>
224(offset OK) to signal to other functions that the offset hack is in
225effect, and it puts the number of bytes chopped off into the IV field
226of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
227many bytes, and adjusts C<SvCUR> and C<SvLEN>.
228
229Hence, at this point, the start of the buffer that we allocated lives
230at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
231into the middle of this allocated storage.
232
233This is best demonstrated by example:
234
235 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
236 SV = PVIV(0x8128450) at 0x81340f0
237 REFCNT = 1
238 FLAGS = (POK,OOK,pPOK)
239 IV = 1 (OFFSET)
240 PV = 0x8135781 ( "1" . ) "2345"\0
241 CUR = 4
242 LEN = 5
243
244Here the number of bytes chopped off (1) is put into IV, and
245C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
246portion of the string between the "real" and the "fake" beginnings is
247shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
248the fake beginning, not the real one.
249
d1b91892 250=head2 What's Really Stored in an SV?
a0d0e21e 251
252Recall that the usual method of determining the type of scalar you have is
5f05dabc 253to use C<Sv*OK> macros. Because a scalar can be both a number and a string,
d1b91892 254usually these macros will always return TRUE and calling the C<Sv*V>
a0d0e21e 255macros will do the appropriate conversion of string to integer/double or
256integer/double to string.
257
258If you I<really> need to know if you have an integer, double, or string
259pointer in an SV, you can use the following three macros instead:
260
261 SvIOKp(SV*)
262 SvNOKp(SV*)
263 SvPOKp(SV*)
264
265These will tell you if you truly have an integer, double, or string pointer
d1b91892 266stored in your SV. The "p" stands for private.
a0d0e21e 267
07fa94a1 268In general, though, it's best to use the C<Sv*V> macros.
a0d0e21e 269
54310121 270=head2 Working with AVs
a0d0e21e 271
07fa94a1 272There are two ways to create and load an AV. The first method creates an
273empty AV:
a0d0e21e 274
275 AV* newAV();
276
54310121 277The second method both creates the AV and initially populates it with SVs:
a0d0e21e 278
279 AV* av_make(I32 num, SV **ptr);
280
5f05dabc 281The second argument points to an array containing C<num> C<SV*>'s. Once the
54310121 282AV has been created, the SVs can be destroyed, if so desired.
a0d0e21e 283
54310121 284Once the AV has been created, the following operations are possible on AVs:
a0d0e21e 285
286 void av_push(AV*, SV*);
287 SV* av_pop(AV*);
288 SV* av_shift(AV*);
289 void av_unshift(AV*, I32 num);
290
291These should be familiar operations, with the exception of C<av_unshift>.
292This routine adds C<num> elements at the front of the array with the C<undef>
293value. You must then use C<av_store> (described below) to assign values
294to these new elements.
295
296Here are some other functions:
297
5f05dabc 298 I32 av_len(AV*);
a0d0e21e 299 SV** av_fetch(AV*, I32 key, I32 lval);
a0d0e21e 300 SV** av_store(AV*, I32 key, SV* val);
a0d0e21e 301
5f05dabc 302The C<av_len> function returns the highest index value in array (just
303like $#array in Perl). If the array is empty, -1 is returned. The
304C<av_fetch> function returns the value at index C<key>, but if C<lval>
305is non-zero, then C<av_fetch> will store an undef value at that index.
04343c6d 306The C<av_store> function stores the value C<val> at index C<key>, and does
307not increment the reference count of C<val>. Thus the caller is responsible
308for taking care of that, and if C<av_store> returns NULL, the caller will
309have to decrement the reference count to avoid a memory leak. Note that
310C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
311return value.
d1b91892 312
a0d0e21e 313 void av_clear(AV*);
a0d0e21e 314 void av_undef(AV*);
cb1a09d0 315 void av_extend(AV*, I32 key);
5f05dabc 316
317The C<av_clear> function deletes all the elements in the AV* array, but
318does not actually delete the array itself. The C<av_undef> function will
319delete all the elements in the array plus the array itself. The
adc882cf 320C<av_extend> function extends the array so that it contains at least C<key+1>
321elements. If C<key+1> is less than the currently allocated length of the array,
322then nothing is done.
a0d0e21e 323
324If you know the name of an array variable, you can get a pointer to its AV
325by using the following:
326
4929bf7b 327 AV* get_av("package::varname", FALSE);
a0d0e21e 328
329This returns NULL if the variable does not exist.
330
04343c6d 331See L<Understanding the Magic of Tied Hashes and Arrays> for more
332information on how to use the array access functions on tied arrays.
333
54310121 334=head2 Working with HVs
a0d0e21e 335
336To create an HV, you use the following routine:
337
338 HV* newHV();
339
54310121 340Once the HV has been created, the following operations are possible on HVs:
a0d0e21e 341
08105a92 342 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
343 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
a0d0e21e 344
5f05dabc 345The C<klen> parameter is the length of the key being passed in (Note that
346you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
347length of the key). The C<val> argument contains the SV pointer to the
54310121 348scalar being stored, and C<hash> is the precomputed hash value (zero if
5f05dabc 349you want C<hv_store> to calculate it for you). The C<lval> parameter
350indicates whether this fetch is actually a part of a store operation, in
351which case a new undefined value will be added to the HV with the supplied
352key and C<hv_fetch> will return as if the value had already existed.
a0d0e21e 353
5f05dabc 354Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
355C<SV*>. To access the scalar value, you must first dereference the return
356value. However, you should check to make sure that the return value is
357not NULL before dereferencing it.
a0d0e21e 358
359These two functions check if a hash table entry exists, and deletes it.
360
08105a92 361 bool hv_exists(HV*, const char* key, U32 klen);
362 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
a0d0e21e 363
5f05dabc 364If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
365create and return a mortal copy of the deleted value.
366
a0d0e21e 367And more miscellaneous functions:
368
369 void hv_clear(HV*);
a0d0e21e 370 void hv_undef(HV*);
5f05dabc 371
372Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
373table but does not actually delete the hash table. The C<hv_undef> deletes
374both the entries and the hash table itself.
a0d0e21e 375
d1b91892 376Perl keeps the actual data in linked list of structures with a typedef of HE.
377These contain the actual key and value pointers (plus extra administrative
378overhead). The key is a string pointer; the value is an C<SV*>. However,
379once you have an C<HE*>, to get the actual key and value, use the routines
380specified below.
381
a0d0e21e 382 I32 hv_iterinit(HV*);
383 /* Prepares starting point to traverse hash table */
384 HE* hv_iternext(HV*);
385 /* Get the next entry, and return a pointer to a
386 structure that has both the key and value */
387 char* hv_iterkey(HE* entry, I32* retlen);
388 /* Get the key from an HE structure and also return
389 the length of the key string */
cb1a09d0 390 SV* hv_iterval(HV*, HE* entry);
a0d0e21e 391 /* Return a SV pointer to the value of the HE
392 structure */
cb1a09d0 393 SV* hv_iternextsv(HV*, char** key, I32* retlen);
d1b91892 394 /* This convenience routine combines hv_iternext,
395 hv_iterkey, and hv_iterval. The key and retlen
396 arguments are return values for the key and its
397 length. The value is returned in the SV* argument */
a0d0e21e 398
399If you know the name of a hash variable, you can get a pointer to its HV
400by using the following:
401
4929bf7b 402 HV* get_hv("package::varname", FALSE);
a0d0e21e 403
404This returns NULL if the variable does not exist.
405
8ebc5c01 406The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
a0d0e21e 407
a0d0e21e 408 hash = 0;
ab192400 409 while (klen--)
410 hash = (hash * 33) + *key++;
87275199 411 hash = hash + (hash >> 5); /* after 5.6 */
ab192400 412
87275199 413The last step was added in version 5.6 to improve distribution of
ab192400 414lower bits in the resulting hash value.
a0d0e21e 415
04343c6d 416See L<Understanding the Magic of Tied Hashes and Arrays> for more
417information on how to use the hash access functions on tied hashes.
418
1e422769 419=head2 Hash API Extensions
420
421Beginning with version 5.004, the following functions are also supported:
422
423 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
424 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
c47ff5f1 425
1e422769 426 bool hv_exists_ent (HV* tb, SV* key, U32 hash);
427 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
c47ff5f1 428
1e422769 429 SV* hv_iterkeysv (HE* entry);
430
431Note that these functions take C<SV*> keys, which simplifies writing
432of extension code that deals with hash structures. These functions
433also allow passing of C<SV*> keys to C<tie> functions without forcing
434you to stringify the keys (unlike the previous set of functions).
435
436They also return and accept whole hash entries (C<HE*>), making their
437use more efficient (since the hash number for a particular string
4a4eefd0 438doesn't have to be recomputed every time). See L<perlapi> for detailed
439descriptions.
1e422769 440
441The following macros must always be used to access the contents of hash
442entries. Note that the arguments to these macros must be simple
443variables, since they may get evaluated more than once. See
4a4eefd0 444L<perlapi> for detailed descriptions of these macros.
1e422769 445
446 HePV(HE* he, STRLEN len)
447 HeVAL(HE* he)
448 HeHASH(HE* he)
449 HeSVKEY(HE* he)
450 HeSVKEY_force(HE* he)
451 HeSVKEY_set(HE* he, SV* sv)
452
453These two lower level macros are defined, but must only be used when
454dealing with keys that are not C<SV*>s:
455
456 HeKEY(HE* he)
457 HeKLEN(HE* he)
458
04343c6d 459Note that both C<hv_store> and C<hv_store_ent> do not increment the
460reference count of the stored C<val>, which is the caller's responsibility.
461If these functions return a NULL value, the caller will usually have to
462decrement the reference count of C<val> to avoid a memory leak.
1e422769 463
a0d0e21e 464=head2 References
465
d1b91892 466References are a special type of scalar that point to other data types
467(including references).
a0d0e21e 468
07fa94a1 469To create a reference, use either of the following functions:
a0d0e21e 470
5f05dabc 471 SV* newRV_inc((SV*) thing);
472 SV* newRV_noinc((SV*) thing);
a0d0e21e 473
5f05dabc 474The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The
07fa94a1 475functions are identical except that C<newRV_inc> increments the reference
476count of the C<thing>, while C<newRV_noinc> does not. For historical
477reasons, C<newRV> is a synonym for C<newRV_inc>.
478
479Once you have a reference, you can use the following macro to dereference
480the reference:
a0d0e21e 481
482 SvRV(SV*)
483
484then call the appropriate routines, casting the returned C<SV*> to either an
d1b91892 485C<AV*> or C<HV*>, if required.
a0d0e21e 486
d1b91892 487To determine if an SV is a reference, you can use the following macro:
a0d0e21e 488
489 SvROK(SV*)
490
07fa94a1 491To discover what type of value the reference refers to, use the following
492macro and then check the return value.
d1b91892 493
494 SvTYPE(SvRV(SV*))
495
496The most useful types that will be returned are:
497
498 SVt_IV Scalar
499 SVt_NV Scalar
500 SVt_PV Scalar
5f05dabc 501 SVt_RV Scalar
d1b91892 502 SVt_PVAV Array
503 SVt_PVHV Hash
504 SVt_PVCV Code
5f05dabc 505 SVt_PVGV Glob (possible a file handle)
506 SVt_PVMG Blessed or Magical Scalar
507
508 See the sv.h header file for more details.
d1b91892 509
cb1a09d0 510=head2 Blessed References and Class Objects
511
512References are also used to support object-oriented programming. In the
513OO lexicon, an object is simply a reference that has been blessed into a
514package (or class). Once blessed, the programmer may now use the reference
515to access the various methods in the class.
516
517A reference can be blessed into a package with the following function:
518
519 SV* sv_bless(SV* sv, HV* stash);
520
521The C<sv> argument must be a reference. The C<stash> argument specifies
3fe9a6f1 522which class the reference will belong to. See
2ae324a7 523L<Stashes and Globs> for information on converting class names into stashes.
cb1a09d0 524
525/* Still under construction */
526
527Upgrades rv to reference if not already one. Creates new SV for rv to
8ebc5c01 528point to. If C<classname> is non-null, the SV is blessed into the specified
529class. SV is returned.
cb1a09d0 530
08105a92 531 SV* newSVrv(SV* rv, const char* classname);
cb1a09d0 532
8ebc5c01 533Copies integer or double into an SV whose reference is C<rv>. SV is blessed
534if C<classname> is non-null.
cb1a09d0 535
08105a92 536 SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
537 SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
cb1a09d0 538
5f05dabc 539Copies the pointer value (I<the address, not the string!>) into an SV whose
8ebc5c01 540reference is rv. SV is blessed if C<classname> is non-null.
cb1a09d0 541
08105a92 542 SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
cb1a09d0 543
8ebc5c01 544Copies string into an SV whose reference is C<rv>. Set length to 0 to let
545Perl calculate the string length. SV is blessed if C<classname> is non-null.
cb1a09d0 546
e65f3abd 547 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
cb1a09d0 548
9abd00ed 549Tests whether the SV is blessed into the specified class. It does not
550check inheritance relationships.
551
08105a92 552 int sv_isa(SV* sv, const char* name);
9abd00ed 553
554Tests whether the SV is a reference to a blessed object.
555
556 int sv_isobject(SV* sv);
557
558Tests whether the SV is derived from the specified class. SV can be either
559a reference to a blessed object or a string containing a class name. This
560is the function implementing the C<UNIVERSAL::isa> functionality.
561
08105a92 562 bool sv_derived_from(SV* sv, const char* name);
9abd00ed 563
564To check if you've got an object derived from a specific class you have
565to write:
566
567 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
cb1a09d0 568
5f05dabc 569=head2 Creating New Variables
cb1a09d0 570
5f05dabc 571To create a new Perl variable with an undef value which can be accessed from
572your Perl script, use the following routines, depending on the variable type.
cb1a09d0 573
4929bf7b 574 SV* get_sv("package::varname", TRUE);
575 AV* get_av("package::varname", TRUE);
576 HV* get_hv("package::varname", TRUE);
cb1a09d0 577
578Notice the use of TRUE as the second parameter. The new variable can now
579be set, using the routines appropriate to the data type.
580
5f05dabc 581There are additional macros whose values may be bitwise OR'ed with the
582C<TRUE> argument to enable certain extra features. Those bits are:
cb1a09d0 583
5f05dabc 584 GV_ADDMULTI Marks the variable as multiply defined, thus preventing the
54310121 585 "Name <varname> used only once: possible typo" warning.
07fa94a1 586 GV_ADDWARN Issues the warning "Had to create <varname> unexpectedly" if
587 the variable did not exist before the function was called.
cb1a09d0 588
07fa94a1 589If you do not specify a package name, the variable is created in the current
590package.
cb1a09d0 591
5f05dabc 592=head2 Reference Counts and Mortality
a0d0e21e 593
54310121 594Perl uses an reference count-driven garbage collection mechanism. SVs,
595AVs, or HVs (xV for short in the following) start their life with a
55497cff 596reference count of 1. If the reference count of an xV ever drops to 0,
07fa94a1 597then it will be destroyed and its memory made available for reuse.
55497cff 598
599This normally doesn't happen at the Perl level unless a variable is
5f05dabc 600undef'ed or the last variable holding a reference to it is changed or
601overwritten. At the internal level, however, reference counts can be
55497cff 602manipulated with the following macros:
603
604 int SvREFCNT(SV* sv);
5f05dabc 605 SV* SvREFCNT_inc(SV* sv);
55497cff 606 void SvREFCNT_dec(SV* sv);
607
608However, there is one other function which manipulates the reference
07fa94a1 609count of its argument. The C<newRV_inc> function, you will recall,
610creates a reference to the specified argument. As a side effect,
611it increments the argument's reference count. If this is not what
612you want, use C<newRV_noinc> instead.
613
614For example, imagine you want to return a reference from an XSUB function.
615Inside the XSUB routine, you create an SV which initially has a reference
616count of one. Then you call C<newRV_inc>, passing it the just-created SV.
5f05dabc 617This returns the reference as a new SV, but the reference count of the
618SV you passed to C<newRV_inc> has been incremented to two. Now you
07fa94a1 619return the reference from the XSUB routine and forget about the SV.
620But Perl hasn't! Whenever the returned reference is destroyed, the
621reference count of the original SV is decreased to one and nothing happens.
622The SV will hang around without any way to access it until Perl itself
623terminates. This is a memory leak.
5f05dabc 624
625The correct procedure, then, is to use C<newRV_noinc> instead of
faed5253 626C<newRV_inc>. Then, if and when the last reference is destroyed,
627the reference count of the SV will go to zero and it will be destroyed,
07fa94a1 628stopping any memory leak.
55497cff 629
5f05dabc 630There are some convenience functions available that can help with the
54310121 631destruction of xVs. These functions introduce the concept of "mortality".
07fa94a1 632An xV that is mortal has had its reference count marked to be decremented,
633but not actually decremented, until "a short time later". Generally the
634term "short time later" means a single Perl statement, such as a call to
54310121 635an XSUB function. The actual determinant for when mortal xVs have their
07fa94a1 636reference count decremented depends on two macros, SAVETMPS and FREETMPS.
637See L<perlcall> and L<perlxs> for more details on these macros.
55497cff 638
639"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
640However, if you mortalize a variable twice, the reference count will
641later be decremented twice.
642
643You should be careful about creating mortal variables. Strange things
644can happen if you make the same value mortal within multiple contexts,
5f05dabc 645or if you make a variable mortal multiple times.
a0d0e21e 646
647To create a mortal variable, use the functions:
648
649 SV* sv_newmortal()
650 SV* sv_2mortal(SV*)
651 SV* sv_mortalcopy(SV*)
652
5f05dabc 653The first call creates a mortal SV, the second converts an existing
654SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
655third creates a mortal copy of an existing SV.
a0d0e21e 656
54310121 657The mortal routines are not just for SVs -- AVs and HVs can be
faed5253 658made mortal by passing their address (type-casted to C<SV*>) to the
07fa94a1 659C<sv_2mortal> or C<sv_mortalcopy> routines.
a0d0e21e 660
5f05dabc 661=head2 Stashes and Globs
a0d0e21e 662
aa689395 663A "stash" is a hash that contains all of the different objects that
664are contained within a package. Each key of the stash is a symbol
665name (shared by all the different types of objects that have the same
666name), and each value in the hash table is a GV (Glob Value). This GV
667in turn contains references to the various objects of that name,
668including (but not limited to) the following:
cb1a09d0 669
a0d0e21e 670 Scalar Value
671 Array Value
672 Hash Value
a3cb178b 673 I/O Handle
a0d0e21e 674 Format
675 Subroutine
676
9cde0e7f 677There is a single stash called "PL_defstash" that holds the items that exist
5f05dabc 678in the "main" package. To get at the items in other packages, append the
679string "::" to the package name. The items in the "Foo" package are in
9cde0e7f 680the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are
5f05dabc 681in the stash "Baz::" in "Bar::"'s stash.
a0d0e21e 682
d1b91892 683To get the stash pointer for a particular package, use the function:
a0d0e21e 684
08105a92 685 HV* gv_stashpv(const char* name, I32 create)
a0d0e21e 686 HV* gv_stashsv(SV*, I32 create)
687
688The first function takes a literal string, the second uses the string stored
d1b91892 689in the SV. Remember that a stash is just a hash table, so you get back an
cb1a09d0 690C<HV*>. The C<create> flag will create a new package if it is set.
a0d0e21e 691
692The name that C<gv_stash*v> wants is the name of the package whose symbol table
693you want. The default package is called C<main>. If you have multiply nested
d1b91892 694packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
695language itself.
a0d0e21e 696
697Alternately, if you have an SV that is a blessed reference, you can find
698out the stash pointer by using:
699
700 HV* SvSTASH(SvRV(SV*));
701
702then use the following to get the package name itself:
703
704 char* HvNAME(HV* stash);
705
5f05dabc 706If you need to bless or re-bless an object you can use the following
707function:
a0d0e21e 708
709 SV* sv_bless(SV*, HV* stash)
710
711where the first argument, an C<SV*>, must be a reference, and the second
712argument is a stash. The returned C<SV*> can now be used in the same way
713as any other SV.
714
d1b91892 715For more information on references and blessings, consult L<perlref>.
716
54310121 717=head2 Double-Typed SVs
0a753a76 718
719Scalar variables normally contain only one type of value, an integer,
720double, pointer, or reference. Perl will automatically convert the
721actual scalar data from the stored type into the requested type.
722
723Some scalar variables contain more than one type of scalar data. For
724example, the variable C<$!> contains either the numeric value of C<errno>
725or its string equivalent from either C<strerror> or C<sys_errlist[]>.
726
727To force multiple data values into an SV, you must do two things: use the
728C<sv_set*v> routines to add the additional scalar type, then set a flag
729so that Perl will believe it contains more than one type of data. The
730four macros to set the flags are:
731
732 SvIOK_on
733 SvNOK_on
734 SvPOK_on
735 SvROK_on
736
737The particular macro you must use depends on which C<sv_set*v> routine
738you called first. This is because every C<sv_set*v> routine turns on
739only the bit for the particular type of data being set, and turns off
740all the rest.
741
742For example, to create a new Perl variable called "dberror" that contains
743both the numeric and descriptive string error values, you could use the
744following code:
745
746 extern int dberror;
747 extern char *dberror_list;
748
4929bf7b 749 SV* sv = get_sv("dberror", TRUE);
0a753a76 750 sv_setiv(sv, (IV) dberror);
751 sv_setpv(sv, dberror_list[dberror]);
752 SvIOK_on(sv);
753
754If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
755macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
756
757=head2 Magic Variables
a0d0e21e 758
d1b91892 759[This section still under construction. Ignore everything here. Post no
760bills. Everything not permitted is forbidden.]
761
d1b91892 762Any SV may be magical, that is, it has special features that a normal
763SV does not have. These features are stored in the SV structure in a
5f05dabc 764linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
d1b91892 765
766 struct magic {
767 MAGIC* mg_moremagic;
768 MGVTBL* mg_virtual;
769 U16 mg_private;
770 char mg_type;
771 U8 mg_flags;
772 SV* mg_obj;
773 char* mg_ptr;
774 I32 mg_len;
775 };
776
777Note this is current as of patchlevel 0, and could change at any time.
778
779=head2 Assigning Magic
780
781Perl adds magic to an SV using the sv_magic function:
782
08105a92 783 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
d1b91892 784
785The C<sv> argument is a pointer to the SV that is to acquire a new magical
786feature.
787
788If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
789set the C<SVt_PVMG> flag for the C<sv>. Perl then continues by adding
790it to the beginning of the linked list of magical features. Any prior
791entry of the same type of magic is deleted. Note that this can be
5fb8527f 792overridden, and multiple instances of the same type of magic can be
d1b91892 793associated with an SV.
794
54310121 795The C<name> and C<namlen> arguments are used to associate a string with
796the magic, typically the name of a variable. C<namlen> is stored in the
797C<mg_len> field and if C<name> is non-null and C<namlen> >= 0 a malloc'd
d1b91892 798copy of the name is stored in C<mg_ptr> field.
799
800The sv_magic function uses C<how> to determine which, if any, predefined
801"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
cb1a09d0 802See the "Magic Virtual Table" section below. The C<how> argument is also
803stored in the C<mg_type> field.
d1b91892 804
805The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
806structure. If it is not the same as the C<sv> argument, the reference
807count of the C<obj> object is incremented. If it is the same, or if
04343c6d 808the C<how> argument is "#", or if it is a NULL pointer, then C<obj> is
d1b91892 809merely stored, without the reference count being incremented.
810
cb1a09d0 811There is also a function to add magic to an C<HV>:
812
813 void hv_magic(HV *hv, GV *gv, int how);
814
815This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
816
817To remove the magic from an SV, call the function sv_unmagic:
818
819 void sv_unmagic(SV *sv, int type);
820
821The C<type> argument should be equal to the C<how> value when the C<SV>
822was initially made magical.
823
d1b91892 824=head2 Magic Virtual Tables
825
826The C<mg_virtual> field in the C<MAGIC> structure is a pointer to a
827C<MGVTBL>, which is a structure of function pointers and stands for
828"Magic Virtual Table" to handle the various operations that might be
829applied to that variable.
830
831The C<MGVTBL> has five pointers to the following routine types:
832
833 int (*svt_get)(SV* sv, MAGIC* mg);
834 int (*svt_set)(SV* sv, MAGIC* mg);
835 U32 (*svt_len)(SV* sv, MAGIC* mg);
836 int (*svt_clear)(SV* sv, MAGIC* mg);
837 int (*svt_free)(SV* sv, MAGIC* mg);
838
839This MGVTBL structure is set at compile-time in C<perl.h> and there are
840currently 19 types (or 21 with overloading turned on). These different
841structures contain pointers to various routines that perform additional
842actions depending on which function is being called.
843
844 Function pointer Action taken
845 ---------------- ------------
846 svt_get Do something after the value of the SV is retrieved.
847 svt_set Do something after the SV is assigned a value.
848 svt_len Report on the SV's length.
849 svt_clear Clear something the SV represents.
850 svt_free Free any extra storage associated with the SV.
851
852For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
853to an C<mg_type> of '\0') contains:
854
855 { magic_get, magic_set, magic_len, 0, 0 }
856
857Thus, when an SV is determined to be magical and of type '\0', if a get
858operation is being performed, the routine C<magic_get> is called. All
859the various routines for the various magical types begin with C<magic_>.
954c1994 860NOTE: the magic routines are not considered part of the Perl API, and may
861not be exported by the Perl library.
d1b91892 862
863The current kinds of Magic Virtual Tables are:
864
bdbeb323 865 mg_type MGVTBL Type of magic
5f05dabc 866 ------- ------ ----------------------------
bdbeb323 867 \0 vtbl_sv Special scalar variable
868 A vtbl_amagic %OVERLOAD hash
869 a vtbl_amagicelem %OVERLOAD hash element
870 c (none) Holds overload table (AMT) on stash
871 B vtbl_bm Boyer-Moore (fast string search)
c2e66d9e 872 D vtbl_regdata Regex match position data (@+ and @- vars)
873 d vtbl_regdatum Regex match position data element
d1b91892 874 E vtbl_env %ENV hash
875 e vtbl_envelem %ENV hash element
bdbeb323 876 f vtbl_fm Formline ('compiled' format)
877 g vtbl_mglob m//g target / study()ed string
d1b91892 878 I vtbl_isa @ISA array
879 i vtbl_isaelem @ISA array element
bdbeb323 880 k vtbl_nkeys scalar(keys()) lvalue
881 L (none) Debugger %_<filename
882 l vtbl_dbline Debugger %_<filename element
44a8e56a 883 o vtbl_collxfrm Locale transformation
bdbeb323 884 P vtbl_pack Tied array or hash
885 p vtbl_packelem Tied array or hash element
886 q vtbl_packelem Tied scalar or handle
887 S vtbl_sig %SIG hash
888 s vtbl_sigelem %SIG hash element
d1b91892 889 t vtbl_taint Taintedness
bdbeb323 890 U vtbl_uvar Available for use by extensions
891 v vtbl_vec vec() lvalue
892 x vtbl_substr substr() lvalue
893 y vtbl_defelem Shadow "foreach" iterator variable /
894 smart parameter vivification
895 * vtbl_glob GV (typeglob)
896 # vtbl_arylen Array length ($#ary)
897 . vtbl_pos pos() lvalue
898 ~ (none) Available for use by extensions
d1b91892 899
68dc0745 900When an uppercase and lowercase letter both exist in the table, then the
901uppercase letter is used to represent some kind of composite type (a list
902or a hash), and the lowercase letter is used to represent an element of
d1b91892 903that composite type.
904
bdbeb323 905The '~' and 'U' magic types are defined specifically for use by
906extensions and will not be used by perl itself. Extensions can use
907'~' magic to 'attach' private information to variables (typically
908objects). This is especially useful because there is no way for
909normal perl code to corrupt this private information (unlike using
910extra elements of a hash object).
911
912Similarly, 'U' magic can be used much like tie() to call a C function
913any time a scalar's value is used or changed. The C<MAGIC>'s
914C<mg_ptr> field points to a C<ufuncs> structure:
915
916 struct ufuncs {
917 I32 (*uf_val)(IV, SV*);
918 I32 (*uf_set)(IV, SV*);
919 IV uf_index;
920 };
921
922When the SV is read from or written to, the C<uf_val> or C<uf_set>
923function will be called with C<uf_index> as the first arg and a
1526ead6 924pointer to the SV as the second. A simple example of how to add 'U'
925magic is shown below. Note that the ufuncs structure is copied by
926sv_magic, so you can safely allocate it on the stack.
927
928 void
929 Umagic(sv)
930 SV *sv;
931 PREINIT:
932 struct ufuncs uf;
933 CODE:
934 uf.uf_val = &my_get_fn;
935 uf.uf_set = &my_set_fn;
936 uf.uf_index = 0;
937 sv_magic(sv, 0, 'U', (char*)&uf, sizeof(uf));
5f05dabc 938
bdbeb323 939Note that because multiple extensions may be using '~' or 'U' magic,
940it is important for extensions to take extra care to avoid conflict.
941Typically only using the magic on objects blessed into the same class
942as the extension is sufficient. For '~' magic, it may also be
943appropriate to add an I32 'signature' at the top of the private data
944area and check that.
5f05dabc 945
ef50df4b 946Also note that the C<sv_set*()> and C<sv_cat*()> functions described
947earlier do B<not> invoke 'set' magic on their targets. This must
948be done by the user either by calling the C<SvSETMAGIC()> macro after
949calling these functions, or by using one of the C<sv_set*_mg()> or
950C<sv_cat*_mg()> functions. Similarly, generic C code must call the
951C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
952obtained from external sources in functions that don't handle magic.
4a4eefd0 953See L<perlapi> for a description of these functions.
189b2af5 954For example, calls to the C<sv_cat*()> functions typically need to be
955followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
956since their implementation handles 'get' magic.
957
d1b91892 958=head2 Finding Magic
959
960 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
961
962This routine returns a pointer to the C<MAGIC> structure stored in the SV.
963If the SV does not have that magical feature, C<NULL> is returned. Also,
54310121 964if the SV is not of type SVt_PVMG, Perl may core dump.
d1b91892 965
08105a92 966 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
d1b91892 967
968This routine checks to see what types of magic C<sv> has. If the mg_type
68dc0745 969field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
970the mg_type field is changed to be the lowercase letter.
a0d0e21e 971
04343c6d 972=head2 Understanding the Magic of Tied Hashes and Arrays
973
974Tied hashes and arrays are magical beasts of the 'P' magic type.
9edb2b46 975
976WARNING: As of the 5.004 release, proper usage of the array and hash
977access functions requires understanding a few caveats. Some
978of these caveats are actually considered bugs in the API, to be fixed
979in later releases, and are bracketed with [MAYCHANGE] below. If
980you find yourself actually applying such information in this section, be
981aware that the behavior may change in the future, umm, without warning.
04343c6d 982
1526ead6 983The perl tie function associates a variable with an object that implements
984the various GET, SET etc methods. To perform the equivalent of the perl
985tie function from an XSUB, you must mimic this behaviour. The code below
986carries out the necessary steps - firstly it creates a new hash, and then
987creates a second hash which it blesses into the class which will implement
988the tie methods. Lastly it ties the two hashes together, and returns a
989reference to the new tied hash. Note that the code below does NOT call the
990TIEHASH method in the MyTie class -
991see L<Calling Perl Routines from within C Programs> for details on how
992to do this.
993
994 SV*
995 mytie()
996 PREINIT:
997 HV *hash;
998 HV *stash;
999 SV *tie;
1000 CODE:
1001 hash = newHV();
1002 tie = newRV_noinc((SV*)newHV());
1003 stash = gv_stashpv("MyTie", TRUE);
1004 sv_bless(tie, stash);
1005 hv_magic(hash, tie, 'P');
1006 RETVAL = newRV_noinc(hash);
1007 OUTPUT:
1008 RETVAL
1009
04343c6d 1010The C<av_store> function, when given a tied array argument, merely
1011copies the magic of the array onto the value to be "stored", using
1012C<mg_copy>. It may also return NULL, indicating that the value did not
9edb2b46 1013actually need to be stored in the array. [MAYCHANGE] After a call to
1014C<av_store> on a tied array, the caller will usually need to call
1015C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1016TIEARRAY object. If C<av_store> did return NULL, a call to
1017C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1018leak. [/MAYCHANGE]
04343c6d 1019
1020The previous paragraph is applicable verbatim to tied hash access using the
1021C<hv_store> and C<hv_store_ent> functions as well.
1022
1023C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1024C<hv_fetch_ent> actually return an undefined mortal value whose magic
1025has been initialized using C<mg_copy>. Note the value so returned does not
9edb2b46 1026need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
1027need to call C<mg_get()> on the returned value in order to actually invoke
1028the perl level "FETCH" method on the underlying TIE object. Similarly,
04343c6d 1029you may also call C<mg_set()> on the return value after possibly assigning
1030a suitable value to it using C<sv_setsv>, which will invoke the "STORE"
9edb2b46 1031method on the TIE object. [/MAYCHANGE]
04343c6d 1032
9edb2b46 1033[MAYCHANGE]
04343c6d 1034In other words, the array or hash fetch/store functions don't really
1035fetch and store actual values in the case of tied arrays and hashes. They
1036merely call C<mg_copy> to attach magic to the values that were meant to be
1037"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually
1038do the job of invoking the TIE methods on the underlying objects. Thus
9edb2b46 1039the magic mechanism currently implements a kind of lazy access to arrays
04343c6d 1040and hashes.
1041
1042Currently (as of perl version 5.004), use of the hash and array access
1043functions requires the user to be aware of whether they are operating on
9edb2b46 1044"normal" hashes and arrays, or on their tied variants. The API may be
1045changed to provide more transparent access to both tied and normal data
1046types in future versions.
1047[/MAYCHANGE]
04343c6d 1048
1049You would do well to understand that the TIEARRAY and TIEHASH interfaces
1050are mere sugar to invoke some perl method calls while using the uniform hash
1051and array syntax. The use of this sugar imposes some overhead (typically
1052about two to four extra opcodes per FETCH/STORE operation, in addition to
1053the creation of all the mortal variables required to invoke the methods).
1054This overhead will be comparatively small if the TIE methods are themselves
1055substantial, but if they are only a few statements long, the overhead
1056will not be insignificant.
1057
d1c897a1 1058=head2 Localizing changes
1059
1060Perl has a very handy construction
1061
1062 {
1063 local $var = 2;
1064 ...
1065 }
1066
1067This construction is I<approximately> equivalent to
1068
1069 {
1070 my $oldvar = $var;
1071 $var = 2;
1072 ...
1073 $var = $oldvar;
1074 }
1075
1076The biggest difference is that the first construction would
1077reinstate the initial value of $var, irrespective of how control exits
1078the block: C<goto>, C<return>, C<die>/C<eval> etc. It is a little bit
1079more efficient as well.
1080
1081There is a way to achieve a similar task from C via Perl API: create a
1082I<pseudo-block>, and arrange for some changes to be automatically
1083undone at the end of it, either explicit, or via a non-local exit (via
1084die()). A I<block>-like construct is created by a pair of
b687b08b 1085C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1086Such a construct may be created specially for some important localized
1087task, or an existing one (like boundaries of enclosing Perl
1088subroutine/block, or an existing pair for freeing TMPs) may be
1089used. (In the second case the overhead of additional localization must
1090be almost negligible.) Note that any XSUB is automatically enclosed in
1091an C<ENTER>/C<LEAVE> pair.
d1c897a1 1092
1093Inside such a I<pseudo-block> the following service is available:
1094
13a2d996 1095=over 4
d1c897a1 1096
1097=item C<SAVEINT(int i)>
1098
1099=item C<SAVEIV(IV i)>
1100
1101=item C<SAVEI32(I32 i)>
1102
1103=item C<SAVELONG(long i)>
1104
1105These macros arrange things to restore the value of integer variable
1106C<i> at the end of enclosing I<pseudo-block>.
1107
1108=item C<SAVESPTR(s)>
1109
1110=item C<SAVEPPTR(p)>
1111
1112These macros arrange things to restore the value of pointers C<s> and
1113C<p>. C<s> must be a pointer of a type which survives conversion to
1114C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1115and back.
1116
1117=item C<SAVEFREESV(SV *sv)>
1118
1119The refcount of C<sv> would be decremented at the end of
1120I<pseudo-block>. This is similar to C<sv_2mortal>, which should (?) be
1121used instead.
1122
1123=item C<SAVEFREEOP(OP *op)>
1124
1125The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1126
1127=item C<SAVEFREEPV(p)>
1128
1129The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1130end of I<pseudo-block>.
1131
1132=item C<SAVECLEARSV(SV *sv)>
1133
1134Clears a slot in the current scratchpad which corresponds to C<sv> at
1135the end of I<pseudo-block>.
1136
1137=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1138
1139The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1140string pointed to by C<key> is Safefree()ed. If one has a I<key> in
1141short-lived storage, the corresponding string may be reallocated like
1142this:
1143
9cde0e7f 1144 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
d1c897a1 1145
c76ac1ee 1146=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
d1c897a1 1147
1148At the end of I<pseudo-block> the function C<f> is called with the
c76ac1ee 1149only argument C<p>.
1150
1151=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1152
1153At the end of I<pseudo-block> the function C<f> is called with the
1154implicit context argument (if any), and C<p>.
d1c897a1 1155
1156=item C<SAVESTACK_POS()>
1157
1158The current offset on the Perl internal stack (cf. C<SP>) is restored
1159at the end of I<pseudo-block>.
1160
1161=back
1162
1163The following API list contains functions, thus one needs to
1164provide pointers to the modifiable data explicitly (either C pointers,
1165or Perlish C<GV *>s). Where the above macros take C<int>, a similar
1166function takes C<int *>.
1167
13a2d996 1168=over 4
d1c897a1 1169
1170=item C<SV* save_scalar(GV *gv)>
1171
1172Equivalent to Perl code C<local $gv>.
1173
1174=item C<AV* save_ary(GV *gv)>
1175
1176=item C<HV* save_hash(GV *gv)>
1177
1178Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1179
1180=item C<void save_item(SV *item)>
1181
1182Duplicates the current value of C<SV>, on the exit from the current
1183C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1184using the stored value.
1185
1186=item C<void save_list(SV **sarg, I32 maxsarg)>
1187
1188A variant of C<save_item> which takes multiple arguments via an array
1189C<sarg> of C<SV*> of length C<maxsarg>.
1190
1191=item C<SV* save_svref(SV **sptr)>
1192
1193Similar to C<save_scalar>, but will reinstate a C<SV *>.
1194
1195=item C<void save_aptr(AV **aptr)>
1196
1197=item C<void save_hptr(HV **hptr)>
1198
1199Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1200
1201=back
1202
1203The C<Alias> module implements localization of the basic types within the
1204I<caller's scope>. People who are interested in how to localize things in
1205the containing scope should take a look there too.
1206
0a753a76 1207=head1 Subroutines
a0d0e21e 1208
68dc0745 1209=head2 XSUBs and the Argument Stack
5f05dabc 1210
1211The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1212An XSUB routine will have a stack that contains the arguments from the Perl
1213program, and a way to map from the Perl data structures to a C equivalent.
1214
1215The stack arguments are accessible through the C<ST(n)> macro, which returns
1216the C<n>'th stack argument. Argument 0 is the first argument passed in the
1217Perl subroutine call. These arguments are C<SV*>, and can be used anywhere
1218an C<SV*> is used.
1219
1220Most of the time, output from the C routine can be handled through use of
1221the RETVAL and OUTPUT directives. However, there are some cases where the
1222argument stack is not already long enough to handle all the return values.
1223An example is the POSIX tzname() call, which takes no arguments, but returns
1224two, the local time zone's standard and summer time abbreviations.
1225
1226To handle this situation, the PPCODE directive is used and the stack is
1227extended using the macro:
1228
924508f0 1229 EXTEND(SP, num);
5f05dabc 1230
924508f0 1231where C<SP> is the macro that represents the local copy of the stack pointer,
1232and C<num> is the number of elements the stack should be extended by.
5f05dabc 1233
1234Now that there is room on the stack, values can be pushed on it using the
54310121 1235macros to push IVs, doubles, strings, and SV pointers respectively:
5f05dabc 1236
1237 PUSHi(IV)
1238 PUSHn(double)
1239 PUSHp(char*, I32)
1240 PUSHs(SV*)
1241
1242And now the Perl program calling C<tzname>, the two values will be assigned
1243as in:
1244
1245 ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1246
1247An alternate (and possibly simpler) method to pushing values on the stack is
1248to use the macros:
1249
1250 XPUSHi(IV)
1251 XPUSHn(double)
1252 XPUSHp(char*, I32)
1253 XPUSHs(SV*)
1254
1255These macros automatically adjust the stack for you, if needed. Thus, you
1256do not need to call C<EXTEND> to extend the stack.
1257
1258For more information, consult L<perlxs> and L<perlxstut>.
1259
1260=head2 Calling Perl Routines from within C Programs
a0d0e21e 1261
1262There are four routines that can be used to call a Perl subroutine from
1263within a C program. These four are:
1264
954c1994 1265 I32 call_sv(SV*, I32);
1266 I32 call_pv(const char*, I32);
1267 I32 call_method(const char*, I32);
1268 I32 call_argv(const char*, I32, register char**);
a0d0e21e 1269
954c1994 1270The routine most often used is C<call_sv>. The C<SV*> argument
d1b91892 1271contains either the name of the Perl subroutine to be called, or a
1272reference to the subroutine. The second argument consists of flags
1273that control the context in which the subroutine is called, whether
1274or not the subroutine is being passed arguments, how errors should be
1275trapped, and how to treat return values.
a0d0e21e 1276
1277All four routines return the number of arguments that the subroutine returned
1278on the Perl stack.
1279
954c1994 1280These routines used to be called C<perl_call_sv> etc., before Perl v5.6.0,
1281but those names are now deprecated; macros of the same name are provided for
1282compatibility.
1283
1284When using any of these routines (except C<call_argv>), the programmer
d1b91892 1285must manipulate the Perl stack. These include the following macros and
1286functions:
a0d0e21e 1287
1288 dSP
924508f0 1289 SP
a0d0e21e 1290 PUSHMARK()
1291 PUTBACK
1292 SPAGAIN
1293 ENTER
1294 SAVETMPS
1295 FREETMPS
1296 LEAVE
1297 XPUSH*()
cb1a09d0 1298 POP*()
a0d0e21e 1299
5f05dabc 1300For a detailed description of calling conventions from C to Perl,
1301consult L<perlcall>.
a0d0e21e 1302
5f05dabc 1303=head2 Memory Allocation
a0d0e21e 1304
86058a2d 1305All memory meant to be used with the Perl API functions should be manipulated
1306using the macros described in this section. The macros provide the necessary
1307transparency between differences in the actual malloc implementation that is
1308used within perl.
1309
1310It is suggested that you enable the version of malloc that is distributed
5f05dabc 1311with Perl. It keeps pools of various sizes of unallocated memory in
07fa94a1 1312order to satisfy allocation requests more quickly. However, on some
1313platforms, it may cause spurious malloc or free errors.
d1b91892 1314
1315 New(x, pointer, number, type);
1316 Newc(x, pointer, number, type, cast);
1317 Newz(x, pointer, number, type);
1318
07fa94a1 1319These three macros are used to initially allocate memory.
5f05dabc 1320
1321The first argument C<x> was a "magic cookie" that was used to keep track
1322of who called the macro, to help when debugging memory problems. However,
07fa94a1 1323the current code makes no use of this feature (most Perl developers now
1324use run-time memory checkers), so this argument can be any number.
5f05dabc 1325
1326The second argument C<pointer> should be the name of a variable that will
1327point to the newly allocated memory.
d1b91892 1328
d1b91892 1329The third and fourth arguments C<number> and C<type> specify how many of
1330the specified type of data structure should be allocated. The argument
1331C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>,
1332should be used if the C<pointer> argument is different from the C<type>
1333argument.
1334
1335Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero>
1336to zero out all the newly allocated memory.
1337
1338 Renew(pointer, number, type);
1339 Renewc(pointer, number, type, cast);
1340 Safefree(pointer)
1341
1342These three macros are used to change a memory buffer size or to free a
1343piece of memory no longer needed. The arguments to C<Renew> and C<Renewc>
1344match those of C<New> and C<Newc> with the exception of not needing the
1345"magic cookie" argument.
1346
1347 Move(source, dest, number, type);
1348 Copy(source, dest, number, type);
1349 Zero(dest, number, type);
1350
1351These three macros are used to move, copy, or zero out previously allocated
1352memory. The C<source> and C<dest> arguments point to the source and
1353destination starting points. Perl will move, copy, or zero out C<number>
1354instances of the size of the C<type> data structure (using the C<sizeof>
1355function).
a0d0e21e 1356
5f05dabc 1357=head2 PerlIO
ce3d39e2 1358
5f05dabc 1359The most recent development releases of Perl has been experimenting with
1360removing Perl's dependency on the "normal" standard I/O suite and allowing
1361other stdio implementations to be used. This involves creating a new
1362abstraction layer that then calls whichever implementation of stdio Perl
68dc0745 1363was compiled with. All XSUBs should now use the functions in the PerlIO
5f05dabc 1364abstraction layer and not make any assumptions about what kind of stdio
1365is being used.
1366
1367For a complete description of the PerlIO abstraction, consult L<perlapio>.
1368
8ebc5c01 1369=head2 Putting a C value on Perl stack
ce3d39e2 1370
1371A lot of opcodes (this is an elementary operation in the internal perl
1372stack machine) put an SV* on the stack. However, as an optimization
1373the corresponding SV is (usually) not recreated each time. The opcodes
1374reuse specially assigned SVs (I<target>s) which are (as a corollary)
1375not constantly freed/created.
1376
0a753a76 1377Each of the targets is created only once (but see
ce3d39e2 1378L<Scratchpads and recursion> below), and when an opcode needs to put
1379an integer, a double, or a string on stack, it just sets the
1380corresponding parts of its I<target> and puts the I<target> on stack.
1381
1382The macro to put this target on stack is C<PUSHTARG>, and it is
1383directly used in some opcodes, as well as indirectly in zillions of
1384others, which use it via C<(X)PUSH[pni]>.
1385
8ebc5c01 1386=head2 Scratchpads
ce3d39e2 1387
54310121 1388The question remains on when the SVs which are I<target>s for opcodes
5f05dabc 1389are created. The answer is that they are created when the current unit --
1390a subroutine or a file (for opcodes for statements outside of
1391subroutines) -- is compiled. During this time a special anonymous Perl
ce3d39e2 1392array is created, which is called a scratchpad for the current
1393unit.
1394
54310121 1395A scratchpad keeps SVs which are lexicals for the current unit and are
ce3d39e2 1396targets for opcodes. One can deduce that an SV lives on a scratchpad
1397by looking on its flags: lexicals have C<SVs_PADMY> set, and
1398I<target>s have C<SVs_PADTMP> set.
1399
54310121 1400The correspondence between OPs and I<target>s is not 1-to-1. Different
1401OPs in the compile tree of the unit can use the same target, if this
ce3d39e2 1402would not conflict with the expected life of the temporary.
1403
2ae324a7 1404=head2 Scratchpads and recursion
ce3d39e2 1405
1406In fact it is not 100% true that a compiled unit contains a pointer to
1407the scratchpad AV. In fact it contains a pointer to an AV of
1408(initially) one element, and this element is the scratchpad AV. Why do
1409we need an extra level of indirection?
1410
1411The answer is B<recursion>, and maybe (sometime soon) B<threads>. Both
1412these can create several execution pointers going into the same
1413subroutine. For the subroutine-child not write over the temporaries
1414for the subroutine-parent (lifespan of which covers the call to the
1415child), the parent and the child should have different
1416scratchpads. (I<And> the lexicals should be separate anyway!)
1417
5f05dabc 1418So each subroutine is born with an array of scratchpads (of length 1).
1419On each entry to the subroutine it is checked that the current
ce3d39e2 1420depth of the recursion is not more than the length of this array, and
1421if it is, new scratchpad is created and pushed into the array.
1422
1423The I<target>s on this scratchpad are C<undef>s, but they are already
1424marked with correct flags.
1425
0a753a76 1426=head1 Compiled code
1427
1428=head2 Code tree
1429
1430Here we describe the internal form your code is converted to by
1431Perl. Start with a simple example:
1432
1433 $a = $b + $c;
1434
1435This is converted to a tree similar to this one:
1436
1437 assign-to
1438 / \
1439 + $a
1440 / \
1441 $b $c
1442
7b8d334a 1443(but slightly more complicated). This tree reflects the way Perl
0a753a76 1444parsed your code, but has nothing to do with the execution order.
1445There is an additional "thread" going through the nodes of the tree
1446which shows the order of execution of the nodes. In our simplified
1447example above it looks like:
1448
1449 $b ---> $c ---> + ---> $a ---> assign-to
1450
1451But with the actual compile tree for C<$a = $b + $c> it is different:
1452some nodes I<optimized away>. As a corollary, though the actual tree
1453contains more nodes than our simplified example, the execution order
1454is the same as in our example.
1455
1456=head2 Examining the tree
1457
1458If you have your perl compiled for debugging (usually done with C<-D
1459optimize=-g> on C<Configure> command line), you may examine the
1460compiled tree by specifying C<-Dx> on the Perl command line. The
1461output takes several lines per node, and for C<$b+$c> it looks like
1462this:
1463
1464 5 TYPE = add ===> 6
1465 TARG = 1
1466 FLAGS = (SCALAR,KIDS)
1467 {
1468 TYPE = null ===> (4)
1469 (was rv2sv)
1470 FLAGS = (SCALAR,KIDS)
1471 {
1472 3 TYPE = gvsv ===> 4
1473 FLAGS = (SCALAR)
1474 GV = main::b
1475 }
1476 }
1477 {
1478 TYPE = null ===> (5)
1479 (was rv2sv)
1480 FLAGS = (SCALAR,KIDS)
1481 {
1482 4 TYPE = gvsv ===> 5
1483 FLAGS = (SCALAR)
1484 GV = main::c
1485 }
1486 }
1487
1488This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1489not optimized away (one per number in the left column). The immediate
1490children of the given node correspond to C<{}> pairs on the same level
1491of indentation, thus this listing corresponds to the tree:
1492
1493 add
1494 / \
1495 null null
1496 | |
1497 gvsv gvsv
1498
1499The execution order is indicated by C<===E<gt>> marks, thus it is C<3
15004 5 6> (node C<6> is not included into above listing), i.e.,
1501C<gvsv gvsv add whatever>.
1502
9afa14e3 1503Each of these nodes represents an op, a fundamental operation inside the
1504Perl core. The code which implements each operation can be found in the
1505F<pp*.c> files; the function which implements the op with type C<gvsv>
1506is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1507different numbers of children: C<add> is a binary operator, as one would
1508expect, and so has two children. To accommodate the various different
1509numbers of children, there are various types of op data structure, and
1510they link together in different ways.
1511
1512The simplest type of op structure is C<OP>: this has no children. Unary
1513operators, C<UNOP>s, have one child, and this is pointed to by the
1514C<op_first> field. Binary operators (C<BINOP>s) have not only an
1515C<op_first> field but also an C<op_last> field. The most complex type of
1516op is a C<LISTOP>, which has any number of children. In this case, the
1517first child is pointed to by C<op_first> and the last child by
1518C<op_last>. The children in between can be found by iteratively
1519following the C<op_sibling> pointer from the first child to the last.
1520
1521There are also two other op types: a C<PMOP> holds a regular expression,
1522and has no children, and a C<LOOP> may or may not have children. If the
1523C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1524complicate matters, if a C<UNOP> is actually a C<null> op after
1525optimization (see L</Compile pass 2: context propagation>) it will still
1526have children in accordance with its former type.
1527
0a753a76 1528=head2 Compile pass 1: check routines
1529
8870b5c7 1530The tree is created by the compiler while I<yacc> code feeds it
1531the constructions it recognizes. Since I<yacc> works bottom-up, so does
0a753a76 1532the first pass of perl compilation.
1533
1534What makes this pass interesting for perl developers is that some
1535optimization may be performed on this pass. This is optimization by
8870b5c7 1536so-called "check routines". The correspondence between node names
0a753a76 1537and corresponding check routines is described in F<opcode.pl> (do not
1538forget to run C<make regen_headers> if you modify this file).
1539
1540A check routine is called when the node is fully constructed except
7b8d334a 1541for the execution-order thread. Since at this time there are no
0a753a76 1542back-links to the currently constructed node, one can do most any
1543operation to the top-level node, including freeing it and/or creating
1544new nodes above/below it.
1545
1546The check routine returns the node which should be inserted into the
1547tree (if the top-level node was not modified, check routine returns
1548its argument).
1549
1550By convention, check routines have names C<ck_*>. They are usually
1551called from C<new*OP> subroutines (or C<convert>) (which in turn are
1552called from F<perly.y>).
1553
1554=head2 Compile pass 1a: constant folding
1555
1556Immediately after the check routine is called the returned node is
1557checked for being compile-time executable. If it is (the value is
1558judged to be constant) it is immediately executed, and a I<constant>
1559node with the "return value" of the corresponding subtree is
1560substituted instead. The subtree is deleted.
1561
1562If constant folding was not performed, the execution-order thread is
1563created.
1564
1565=head2 Compile pass 2: context propagation
1566
1567When a context for a part of compile tree is known, it is propagated
a3cb178b 1568down through the tree. At this time the context can have 5 values
0a753a76 1569(instead of 2 for runtime context): void, boolean, scalar, list, and
1570lvalue. In contrast with the pass 1 this pass is processed from top
1571to bottom: a node's context determines the context for its children.
1572
1573Additional context-dependent optimizations are performed at this time.
1574Since at this moment the compile tree contains back-references (via
1575"thread" pointers), nodes cannot be free()d now. To allow
1576optimized-away nodes at this stage, such nodes are null()ified instead
1577of free()ing (i.e. their type is changed to OP_NULL).
1578
1579=head2 Compile pass 3: peephole optimization
1580
1581After the compile tree for a subroutine (or for an C<eval> or a file)
1582is created, an additional pass over the code is performed. This pass
1583is neither top-down or bottom-up, but in the execution order (with
7b8d334a 1584additional complications for conditionals). These optimizations are
0a753a76 1585done in the subroutine peep(). Optimizations performed at this stage
1586are subject to the same restrictions as in the pass 2.
1587
9afa14e3 1588=head1 Examining internal data structures with the C<dump> functions
1589
1590To aid debugging, the source file F<dump.c> contains a number of
1591functions which produce formatted output of internal data structures.
1592
1593The most commonly used of these functions is C<Perl_sv_dump>; it's used
1594for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
1595C<sv_dump> to produce debugging output from Perl-space, so users of that
1596module should already be familiar with its format.
1597
1598C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
1599derivatives, and produces output similiar to C<perl -Dx>; in fact,
1600C<Perl_dump_eval> will dump the main root of the code being evaluated,
1601exactly like C<-Dx>.
1602
1603Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
1604op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
1605subroutines in a package like so: (Thankfully, these are all xsubs, so
1606there is no op tree)
1607
1608 (gdb) print Perl_dump_packsubs(PL_defstash)
1609
1610 SUB attributes::bootstrap = (xsub 0x811fedc 0)
1611
1612 SUB UNIVERSAL::can = (xsub 0x811f50c 0)
1613
1614 SUB UNIVERSAL::isa = (xsub 0x811f304 0)
1615
1616 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
1617
1618 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
1619
1620and C<Perl_dump_all>, which dumps all the subroutines in the stash and
1621the op tree of the main root.
1622
954c1994 1623=head1 How multiple interpreters and concurrency are supported
ee072b34 1624
ee072b34 1625=head2 Background and PERL_IMPLICIT_CONTEXT
1626
1627The Perl interpreter can be regarded as a closed box: it has an API
1628for feeding it code or otherwise making it do things, but it also has
1629functions for its own use. This smells a lot like an object, and
1630there are ways for you to build Perl so that you can have multiple
1631interpreters, with one interpreter represented either as a C++ object,
1632a C structure, or inside a thread. The thread, the C structure, or
1633the C++ object will contain all the context, the state of that
1634interpreter.
1635
54aff467 1636Three macros control the major Perl build flavors: MULTIPLICITY,
1637USE_THREADS and PERL_OBJECT. The MULTIPLICITY build has a C structure
1638that packages all the interpreter state, there is a similar thread-specific
1639data structure under USE_THREADS, and the PERL_OBJECT build has a C++
1640class to maintain interpreter state. In all three cases,
1641PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
1642support for passing in a "hidden" first argument that represents all three
651a3225 1643data structures.
54aff467 1644
1645All this obviously requires a way for the Perl internal functions to be
ee072b34 1646C++ methods, subroutines taking some kind of structure as the first
1647argument, or subroutines taking nothing as the first argument. To
1648enable these three very different ways of building the interpreter,
1649the Perl source (as it does in so many other situations) makes heavy
1650use of macros and subroutine naming conventions.
1651
54aff467 1652First problem: deciding which functions will be public API functions and
954c1994 1653which will be private. All functions whose names begin C<S_> are private
1654(think "S" for "secret" or "static"). All other functions begin with
1655"Perl_", but just because a function begins with "Perl_" does not mean it is
a422fd2d 1656part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
1657function is part of the API is to find its entry in L<perlapi>.
1658If it exists in L<perlapi>, it's part of the API. If it doesn't, and you
1659think it should be (i.e., you need it for your extension), send mail via
1660L<perlbug> explaining why you think it should be.
ee072b34 1661
1662Second problem: there must be a syntax so that the same subroutine
1663declarations and calls can pass a structure as their first argument,
1664or pass nothing. To solve this, the subroutines are named and
1665declared in a particular way. Here's a typical start of a static
1666function used within the Perl guts:
1667
1668 STATIC void
1669 S_incline(pTHX_ char *s)
1670
1671STATIC becomes "static" in C, and is #define'd to nothing in C++.
1672
651a3225 1673A public function (i.e. part of the internal API, but not necessarily
1674sanctioned for use in extensions) begins like this:
ee072b34 1675
1676 void
1677 Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv)
1678
1679C<pTHX_> is one of a number of macros (in perl.h) that hide the
1680details of the interpreter's context. THX stands for "thread", "this",
1681or "thingy", as the case may be. (And no, George Lucas is not involved. :-)
1682The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1683or 'd' for B<d>eclaration.
1684
1685When Perl is built without PERL_IMPLICIT_CONTEXT, there is no first
1686argument containing the interpreter's context. The trailing underscore
1687in the pTHX_ macro indicates that the macro expansion needs a comma
1688after the context argument because other arguments follow it. If
1689PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
54aff467 1690subroutine is not prototyped to take the extra argument. The form of the
1691macro without the trailing underscore is used when there are no additional
ee072b34 1692explicit arguments.
1693
54aff467 1694When a core function calls another, it must pass the context. This
ee072b34 1695is normally hidden via macros. Consider C<sv_setsv>. It expands
1696something like this:
1697
1698 ifdef PERL_IMPLICIT_CONTEXT
c52f9dcd 1699 define sv_setsv(a,b) Perl_sv_setsv(aTHX_ a, b)
ee072b34 1700 /* can't do this for vararg functions, see below */
1701 else
c52f9dcd 1702 define sv_setsv Perl_sv_setsv
ee072b34 1703 endif
1704
1705This works well, and means that XS authors can gleefully write:
1706
1707 sv_setsv(foo, bar);
1708
1709and still have it work under all the modes Perl could have been
1710compiled with.
1711
1712Under PERL_OBJECT in the core, that will translate to either:
1713
1714 CPerlObj::Perl_sv_setsv(foo,bar); # in CPerlObj functions,
1715 # C++ takes care of 'this'
1716 or
1717
1718 pPerl->Perl_sv_setsv(foo,bar); # in truly static functions,
1719 # see objXSUB.h
1720
1721Under PERL_OBJECT in extensions (aka PERL_CAPI), or under
1722MULTIPLICITY/USE_THREADS w/ PERL_IMPLICIT_CONTEXT in both core
1723and extensions, it will be:
1724
1725 Perl_sv_setsv(aTHX_ foo, bar); # the canonical Perl "API"
1726 # for all build flavors
1727
1728This doesn't work so cleanly for varargs functions, though, as macros
1729imply that the number of arguments is known in advance. Instead we
1730either need to spell them out fully, passing C<aTHX_> as the first
1731argument (the Perl core tends to do this with functions like
1732Perl_warner), or use a context-free version.
1733
1734The context-free version of Perl_warner is called
1735Perl_warner_nocontext, and does not take the extra argument. Instead
1736it does dTHX; to get the context from thread-local storage. We
1737C<#define warner Perl_warner_nocontext> so that extensions get source
1738compatibility at the expense of performance. (Passing an arg is
1739cheaper than grabbing it from thread-local storage.)
1740
1741You can ignore [pad]THX[xo] when browsing the Perl headers/sources.
1742Those are strictly for use within the core. Extensions and embedders
1743need only be aware of [pad]THX.
1744
1745=head2 How do I use all this in extensions?
1746
1747When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
1748any functions in the Perl API will need to pass the initial context
1749argument somehow. The kicker is that you will need to write it in
1750such a way that the extension still compiles when Perl hasn't been
1751built with PERL_IMPLICIT_CONTEXT enabled.
1752
1753There are three ways to do this. First, the easy but inefficient way,
1754which is also the default, in order to maintain source compatibility
1755with extensions: whenever XSUB.h is #included, it redefines the aTHX
1756and aTHX_ macros to call a function that will return the context.
1757Thus, something like:
1758
1759 sv_setsv(asv, bsv);
1760
4375e838 1761in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
54aff467 1762in effect:
ee072b34 1763
2fa86c13 1764 Perl_sv_setsv(Perl_get_context(), asv, bsv);
ee072b34 1765
54aff467 1766or to this otherwise:
ee072b34 1767
1768 Perl_sv_setsv(asv, bsv);
1769
1770You have to do nothing new in your extension to get this; since
2fa86c13 1771the Perl library provides Perl_get_context(), it will all just
ee072b34 1772work.
1773
1774The second, more efficient way is to use the following template for
1775your Foo.xs:
1776
c52f9dcd 1777 #define PERL_NO_GET_CONTEXT /* we want efficiency */
1778 #include "EXTERN.h"
1779 #include "perl.h"
1780 #include "XSUB.h"
ee072b34 1781
1782 static my_private_function(int arg1, int arg2);
1783
c52f9dcd 1784 static SV *
1785 my_private_function(int arg1, int arg2)
1786 {
1787 dTHX; /* fetch context */
1788 ... call many Perl API functions ...
1789 }
ee072b34 1790
1791 [... etc ...]
1792
c52f9dcd 1793 MODULE = Foo PACKAGE = Foo
ee072b34 1794
c52f9dcd 1795 /* typical XSUB */
ee072b34 1796
c52f9dcd 1797 void
1798 my_xsub(arg)
1799 int arg
1800 CODE:
1801 my_private_function(arg, 10);
ee072b34 1802
1803Note that the only two changes from the normal way of writing an
1804extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
1805including the Perl headers, followed by a C<dTHX;> declaration at
1806the start of every function that will call the Perl API. (You'll
1807know which functions need this, because the C compiler will complain
1808that there's an undeclared identifier in those functions.) No changes
1809are needed for the XSUBs themselves, because the XS() macro is
1810correctly defined to pass in the implicit context if needed.
1811
1812The third, even more efficient way is to ape how it is done within
1813the Perl guts:
1814
1815
c52f9dcd 1816 #define PERL_NO_GET_CONTEXT /* we want efficiency */
1817 #include "EXTERN.h"
1818 #include "perl.h"
1819 #include "XSUB.h"
ee072b34 1820
1821 /* pTHX_ only needed for functions that call Perl API */
1822 static my_private_function(pTHX_ int arg1, int arg2);
1823
c52f9dcd 1824 static SV *
1825 my_private_function(pTHX_ int arg1, int arg2)
1826 {
1827 /* dTHX; not needed here, because THX is an argument */
1828 ... call Perl API functions ...
1829 }
ee072b34 1830
1831 [... etc ...]
1832
c52f9dcd 1833 MODULE = Foo PACKAGE = Foo
ee072b34 1834
c52f9dcd 1835 /* typical XSUB */
ee072b34 1836
c52f9dcd 1837 void
1838 my_xsub(arg)
1839 int arg
1840 CODE:
1841 my_private_function(aTHX_ arg, 10);
ee072b34 1842
1843This implementation never has to fetch the context using a function
1844call, since it is always passed as an extra argument. Depending on
1845your needs for simplicity or efficiency, you may mix the previous
1846two approaches freely.
1847
651a3225 1848Never add a comma after C<pTHX> yourself--always use the form of the
1849macro with the underscore for functions that take explicit arguments,
1850or the form without the argument for functions with no explicit arguments.
ee072b34 1851
1852=head2 Future Plans and PERL_IMPLICIT_SYS
1853
1854Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
1855that the interpreter knows about itself and pass it around, so too are
1856there plans to allow the interpreter to bundle up everything it knows
1857about the environment it's running on. This is enabled with the
1858PERL_IMPLICIT_SYS macro. Currently it only works with PERL_OBJECT,
1859but is mostly there for MULTIPLICITY and USE_THREADS (see inside
1860iperlsys.h).
1861
1862This allows the ability to provide an extra pointer (called the "host"
1863environment) for all the system calls. This makes it possible for
1864all the system stuff to maintain their own state, broken down into
1865seven C structures. These are thin wrappers around the usual system
1866calls (see win32/perllib.c) for the default perl executable, but for a
1867more ambitious host (like the one that would do fork() emulation) all
1868the extra work needed to pretend that different interpreters are
1869actually different "processes", would be done here.
1870
1871The Perl engine/interpreter and the host are orthogonal entities.
1872There could be one or more interpreters in a process, and one or
1873more "hosts", with free association between them.
1874
a422fd2d 1875=head1 Internal Functions
1876
1877All of Perl's internal functions which will be exposed to the outside
1878world are be prefixed by C<Perl_> so that they will not conflict with XS
1879functions or functions used in a program in which Perl is embedded.
1880Similarly, all global variables begin with C<PL_>. (By convention,
1881static functions start with C<S_>)
1882
1883Inside the Perl core, you can get at the functions either with or
1884without the C<Perl_> prefix, thanks to a bunch of defines that live in
1885F<embed.h>. This header file is generated automatically from
1886F<embed.pl>. F<embed.pl> also creates the prototyping header files for
1887the internal functions, generates the documentation and a lot of other
1888bits and pieces. It's important that when you add a new function to the
1889core or change an existing one, you change the data in the table at the
1890end of F<embed.pl> as well. Here's a sample entry from that table:
1891
1892 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
1893
1894The second column is the return type, the third column the name. Columns
1895after that are the arguments. The first column is a set of flags:
1896
1897=over 3
1898
1899=item A
1900
1901This function is a part of the public API.
1902
1903=item p
1904
1905This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch>
1906
1907=item d
1908
1909This function has documentation using the C<apidoc> feature which we'll
1910look at in a second.
1911
1912=back
1913
1914Other available flags are:
1915
1916=over 3
1917
1918=item s
1919
1920This is a static function and is defined as C<S_whatever>.
1921
1922=item n
1923
1924This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See
1925L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
1926
1927=item r
1928
1929This function never returns; C<croak>, C<exit> and friends.
1930
1931=item f
1932
1933This function takes a variable number of arguments, C<printf> style.
1934The argument list should end with C<...>, like this:
1935
1936 Afprd |void |croak |const char* pat|...
1937
1938=item m
1939
1940This function is part of the experimental development API, and may change
1941or disappear without notice.
1942
1943=item o
1944
1945This function should not have a compatibility macro to define, say,
1946C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
1947
1948=item j
1949
1950This function is not a member of C<CPerlObj>. If you don't know
1951what this means, don't use it.
1952
1953=item x
1954
1955This function isn't exported out of the Perl core.
1956
1957=back
1958
1959If you edit F<embed.pl>, you will need to run C<make regen_headers> to
1960force a rebuild of F<embed.h> and other auto-generated files.
1961
6b4667fc 1962=head2 Formatted Printing of IVs, UVs, and NVs
9dd9db0b 1963
6b4667fc 1964If you are printing IVs, UVs, or NVS instead of the stdio(3) style
1965formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
1966following macros for portability
9dd9db0b 1967
c52f9dcd 1968 IVdf IV in decimal
1969 UVuf UV in decimal
1970 UVof UV in octal
1971 UVxf UV in hexadecimal
1972 NVef NV %e-like
1973 NVff NV %f-like
1974 NVgf NV %g-like
9dd9db0b 1975
6b4667fc 1976These will take care of 64-bit integers and long doubles.
1977For example:
1978
c52f9dcd 1979 printf("IV is %"IVdf"\n", iv);
6b4667fc 1980
1981The IVdf will expand to whatever is the correct format for the IVs.
9dd9db0b 1982
8908e76d 1983If you are printing addresses of pointers, use UVxf combined
1984with PTR2UV(), do not use %lx or %p.
1985
1986=head2 Pointer-To-Integer and Integer-To-Pointer
1987
1988Because pointer size does not necessarily equal integer size,
1989use the follow macros to do it right.
1990
c52f9dcd 1991 PTR2UV(pointer)
1992 PTR2IV(pointer)
1993 PTR2NV(pointer)
1994 INT2PTR(pointertotype, integer)
8908e76d 1995
1996For example:
1997
c52f9dcd 1998 IV iv = ...;
1999 SV *sv = INT2PTR(SV*, iv);
8908e76d 2000
2001and
2002
c52f9dcd 2003 AV *av = ...;
2004 UV uv = PTR2UV(av);
8908e76d 2005
a422fd2d 2006=head2 Source Documentation
2007
2008There's an effort going on to document the internal functions and
2009automatically produce reference manuals from them - L<perlapi> is one
2010such manual which details all the functions which are available to XS
2011writers. L<perlintern> is the autogenerated manual for the functions
2012which are not part of the API and are supposedly for internal use only.
2013
2014Source documentation is created by putting POD comments into the C
2015source, like this:
2016
2017 /*
2018 =for apidoc sv_setiv
2019
2020 Copies an integer into the given SV. Does not handle 'set' magic. See
2021 C<sv_setiv_mg>.
2022
2023 =cut
2024 */
2025
2026Please try and supply some documentation if you add functions to the
2027Perl core.
2028
2029=head1 Unicode Support
2030
2031Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2032writers to understand this support and make sure that the code they
2033write does not corrupt Unicode data.
2034
2035=head2 What B<is> Unicode, anyway?
2036
2037In the olden, less enlightened times, we all used to use ASCII. Most of
2038us did, anyway. The big problem with ASCII is that it's American. Well,
2039no, that's not actually the problem; the problem is that it's not
2040particularly useful for people who don't use the Roman alphabet. What
2041used to happen was that particular languages would stick their own
2042alphabet in the upper range of the sequence, between 128 and 255. Of
2043course, we then ended up with plenty of variants that weren't quite
2044ASCII, and the whole point of it being a standard was lost.
2045
2046Worse still, if you've got a language like Chinese or
2047Japanese that has hundreds or thousands of characters, then you really
2048can't fit them into a mere 256, so they had to forget about ASCII
2049altogether, and build their own systems using pairs of numbers to refer
2050to one character.
2051
2052To fix this, some people formed Unicode, Inc. and
2053produced a new character set containing all the characters you can
2054possibly think of and more. There are several ways of representing these
2055characters, and the one Perl uses is called UTF8. UTF8 uses
2056a variable number of bytes to represent a character, instead of just
b3b6085d 2057one. You can learn more about Unicode at http://www.unicode.org/
a422fd2d 2058
2059=head2 How can I recognise a UTF8 string?
2060
2061You can't. This is because UTF8 data is stored in bytes just like
2062non-UTF8 data. The Unicode character 200, (C<0xC8> for you hex types)
2063capital E with a grave accent, is represented by the two bytes
2064C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2065has that byte sequence as well. So you can't tell just by looking - this
2066is what makes Unicode input an interesting problem.
2067
2068The API function C<is_utf8_string> can help; it'll tell you if a string
2069contains only valid UTF8 characters. However, it can't do the work for
2070you. On a character-by-character basis, C<is_utf8_char> will tell you
2071whether the current character in a string is valid UTF8.
2072
2073=head2 How does UTF8 represent Unicode characters?
2074
2075As mentioned above, UTF8 uses a variable number of bytes to store a
2076character. Characters with values 1...128 are stored in one byte, just
2077like good ol' ASCII. Character 129 is stored as C<v194.129>; this
a31a806a 2078continues up to character 191, which is C<v194.191>. Now we've run out of
a422fd2d 2079bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2080so it goes on, moving to three bytes at character 2048.
2081
2082Assuming you know you're dealing with a UTF8 string, you can find out
2083how long the first character in it is with the C<UTF8SKIP> macro:
2084
2085 char *utf = "\305\233\340\240\201";
2086 I32 len;
2087
2088 len = UTF8SKIP(utf); /* len is 2 here */
2089 utf += len;
2090 len = UTF8SKIP(utf); /* len is 3 here */
2091
2092Another way to skip over characters in a UTF8 string is to use
2093C<utf8_hop>, which takes a string and a number of characters to skip
2094over. You're on your own about bounds checking, though, so don't use it
2095lightly.
2096
2097All bytes in a multi-byte UTF8 character will have the high bit set, so
2098you can test if you need to do something special with this character
2099like this:
2100
2101 UV uv;
2102
2103 if (utf & 0x80)
2104 /* Must treat this as UTF8 */
2105 uv = utf8_to_uv(utf);
2106 else
2107 /* OK to treat this character as a byte */
2108 uv = *utf;
2109
2110You can also see in that example that we use C<utf8_to_uv> to get the
2111value of the character; the inverse function C<uv_to_utf8> is available
2112for putting a UV into UTF8:
2113
2114 if (uv > 0x80)
2115 /* Must treat this as UTF8 */
2116 utf8 = uv_to_utf8(utf8, uv);
2117 else
2118 /* OK to treat this character as a byte */
2119 *utf8++ = uv;
2120
2121You B<must> convert characters to UVs using the above functions if
2122you're ever in a situation where you have to match UTF8 and non-UTF8
2123characters. You may not skip over UTF8 characters in this case. If you
2124do this, you'll lose the ability to match hi-bit non-UTF8 characters;
2125for instance, if your UTF8 string contains C<v196.172>, and you skip
2126that character, you can never match a C<chr(200)> in a non-UTF8 string.
2127So don't do that!
2128
2129=head2 How does Perl store UTF8 strings?
2130
2131Currently, Perl deals with Unicode strings and non-Unicode strings
2132slightly differently. If a string has been identified as being UTF-8
2133encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and
2134manipulate this flag with the following macros:
2135
2136 SvUTF8(sv)
2137 SvUTF8_on(sv)
2138 SvUTF8_off(sv)
2139
2140This flag has an important effect on Perl's treatment of the string: if
2141Unicode data is not properly distinguished, regular expressions,
2142C<length>, C<substr> and other string handling operations will have
2143undesirable results.
2144
2145The problem comes when you have, for instance, a string that isn't
2146flagged is UTF8, and contains a byte sequence that could be UTF8 -
2147especially when combining non-UTF8 and UTF8 strings.
2148
2149Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2150need be sure you don't accidentally knock it off while you're
2151manipulating SVs. More specifically, you cannot expect to do this:
2152
2153 SV *sv;
2154 SV *nsv;
2155 STRLEN len;
2156 char *p;
2157
2158 p = SvPV(sv, len);
2159 frobnicate(p);
2160 nsv = newSVpvn(p, len);
2161
2162The C<char*> string does not tell you the whole story, and you can't
2163copy or reconstruct an SV just by copying the string value. Check if the
2164old SV has the UTF8 flag set, and act accordingly:
2165
2166 p = SvPV(sv, len);
2167 frobnicate(p);
2168 nsv = newSVpvn(p, len);
2169 if (SvUTF8(sv))
2170 SvUTF8_on(nsv);
2171
2172In fact, your C<frobnicate> function should be made aware of whether or
2173not it's dealing with UTF8 data, so that it can handle the string
2174appropriately.
2175
2176=head2 How do I convert a string to UTF8?
2177
2178If you're mixing UTF8 and non-UTF8 strings, you might find it necessary
2179to upgrade one of the strings to UTF8. If you've got an SV, the easiest
2180way to do this is:
2181
2182 sv_utf8_upgrade(sv);
2183
2184However, you must not do this, for example:
2185
2186 if (!SvUTF8(left))
2187 sv_utf8_upgrade(left);
2188
2189If you do this in a binary operator, you will actually change one of the
b1866b2d 2190strings that came into the operator, and, while it shouldn't be noticeable
a422fd2d 2191by the end user, it can cause problems.
2192
2193Instead, C<bytes_to_utf8> will give you a UTF8-encoded B<copy> of its
2194string argument. This is useful for having the data available for
b1866b2d 2195comparisons and so on, without harming the original SV. There's also
a422fd2d 2196C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2197the string contains any characters above 255 that can't be represented
2198in a single byte.
2199
2200=head2 Is there anything else I need to know?
2201
2202Not really. Just remember these things:
2203
2204=over 3
2205
2206=item *
2207
2208There's no way to tell if a string is UTF8 or not. You can tell if an SV
2209is UTF8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
2210something should be UTF8. Treat the flag as part of the PV, even though
2211it's not - if you pass on the PV to somewhere, pass on the flag too.
2212
2213=item *
2214
2215If a string is UTF8, B<always> use C<utf8_to_uv> to get at the value,
2216unless C<!(*s & 0x80)> in which case you can use C<*s>.
2217
2218=item *
2219
2220When writing to a UTF8 string, B<always> use C<uv_to_utf8>, unless
2221C<uv < 0x80> in which case you can use C<*s = uv>.
2222
2223=item *
2224
2225Mixing UTF8 and non-UTF8 strings is tricky. Use C<bytes_to_utf8> to get
2226a new string which is UTF8 encoded. There are tricks you can use to
2227delay deciding whether you need to use a UTF8 string until you get to a
2228high character - C<HALF_UPGRADE> is one of those.
2229
2230=back
2231
954c1994 2232=head1 AUTHORS
e89caa19 2233
954c1994 2234Until May 1997, this document was maintained by Jeff Okamoto
2235<okamoto@corp.hp.com>. It is now maintained as part of Perl itself
2236by the Perl 5 Porters <perl5-porters@perl.org>.
cb1a09d0 2237
954c1994 2238With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2239Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2240Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2241Stephen McCamant, and Gurusamy Sarathy.
cb1a09d0 2242
954c1994 2243API Listing originally by Dean Roehrich <roehrich@cray.com>.
cb1a09d0 2244
954c1994 2245Modifications to autogenerate the API listing (L<perlapi>) by Benjamin
2246Stuhl.
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954c1994 2248=head1 SEE ALSO
cb1a09d0 2249
954c1994 2250perlapi(1), perlintern(1), perlxs(1), perlembed(1)