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1 | =head1 NAME |
2 | |
3 | perlboot - Beginner's Object-Oriented Tutorial |
4 | |
5 | =head1 DESCRIPTION |
6 | |
7 | If you're not familiar with objects from other languages, some of the |
8 | other Perl object documentation may be a little daunting, such as |
9 | L<perlobj>, a basic reference in using objects, and L<perltoot>, which |
10 | introduces readers to the pecularities of Perl's object system in a |
11 | tutorial way. |
12 | |
13 | So, let's take a different approach, presuming no prior object |
14 | experience. It helps if you know about subroutines (L<perlsub>), |
15 | references (L<perlref> et. seq.), and packages (L<perlmod>), so become |
16 | familiar with those first if you haven't already. |
17 | |
18 | =head2 If we could talk to the animals... |
19 | |
20 | Let's let the animals talk for a moment: |
21 | |
22 | sub Cow::speak { |
23 | print "a Cow goes moooo!\n"; |
24 | } |
25 | sub Horse::speak { |
26 | print "a Horse goes neigh!\n"; |
27 | } |
28 | sub Sheep::speak { |
29 | print "a Sheep goes baaaah!\n" |
30 | } |
31 | |
32 | Cow::speak; |
33 | Horse::speak; |
34 | Sheep::speak; |
35 | |
36 | This results in: |
37 | |
38 | a Cow goes moooo! |
39 | a Horse goes neigh! |
40 | a Sheep goes baaaah! |
41 | |
42 | Nothing spectacular here. Simple subroutines, albeit from separate |
43 | packages, and called using the full package name. So let's create |
44 | an entire pasture: |
45 | |
46 | # Cow::speak, Horse::speak, Sheep::speak as before |
47 | @pasture = qw(Cow Cow Horse Sheep Sheep); |
48 | foreach $animal (@pasture) { |
49 | &{$animal."::speak"}; |
50 | } |
51 | |
52 | This results in: |
53 | |
54 | a Cow goes moooo! |
55 | a Cow goes moooo! |
56 | a Horse goes neigh! |
57 | a Sheep goes baaaah! |
58 | a Sheep goes baaaah! |
59 | |
60 | Wow. That symbolic coderef de-referencing there is pretty nasty. |
61 | We're counting on C<no strict subs> mode, certainly not recommended |
62 | for larger programs. And why was that necessary? Because the name of |
63 | the package seems to be inseparable from the name of the subroutine we |
64 | want to invoke within that package. |
65 | |
66 | Or is it? |
67 | |
68 | =head2 Introducing the method invocation arrow |
69 | |
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70 | For now, let's say that C<< Class->method >> invokes subroutine |
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71 | C<method> in package C<Class>. (Here, "Class" is used in its |
72 | "category" meaning, not its "scholastic" meaning.) That's not |
73 | completely accurate, but we'll do this one step at a time. Now let's |
74 | use it like so: |
75 | |
76 | # Cow::speak, Horse::speak, Sheep::speak as before |
77 | Cow->speak; |
78 | Horse->speak; |
79 | Sheep->speak; |
80 | |
81 | And once again, this results in: |
82 | |
83 | a Cow goes moooo! |
84 | a Horse goes neigh! |
85 | a Sheep goes baaaah! |
86 | |
87 | That's not fun yet. Same number of characters, all constant, no |
88 | variables. But yet, the parts are separable now. Watch: |
89 | |
90 | $a = "Cow"; |
91 | $a->speak; # invokes Cow->speak |
92 | |
93 | Ahh! Now that the package name has been parted from the subroutine |
94 | name, we can use a variable package name. And this time, we've got |
95 | something that works even when C<use strict refs> is enabled. |
96 | |
97 | =head2 Invoking a barnyard |
98 | |
99 | Let's take that new arrow invocation and put it back in the barnyard |
100 | example: |
101 | |
102 | sub Cow::speak { |
103 | print "a Cow goes moooo!\n"; |
104 | } |
105 | sub Horse::speak { |
106 | print "a Horse goes neigh!\n"; |
107 | } |
108 | sub Sheep::speak { |
109 | print "a Sheep goes baaaah!\n" |
110 | } |
111 | |
112 | @pasture = qw(Cow Cow Horse Sheep Sheep); |
113 | foreach $animal (@pasture) { |
114 | $animal->speak; |
115 | } |
116 | |
117 | There! Now we have the animals all talking, and safely at that, |
118 | without the use of symbolic coderefs. |
119 | |
120 | But look at all that common code. Each of the C<speak> routines has a |
121 | similar structure: a C<print> operator and a string that contains |
122 | common text, except for two of the words. It'd be nice if we could |
123 | factor out the commonality, in case we decide later to change it all |
124 | to C<says> instead of C<goes>. |
125 | |
126 | And we actually have a way of doing that without much fuss, but we |
127 | have to hear a bit more about what the method invocation arrow is |
128 | actually doing for us. |
129 | |
130 | =head2 The extra parameter of method invocation |
131 | |
132 | The invocation of: |
133 | |
134 | Class->method(@args) |
135 | |
136 | attempts to invoke subroutine C<Class::method> as: |
137 | |
138 | Class::method("Class", @args); |
139 | |
140 | (If the subroutine can't be found, "inheritance" kicks in, but we'll |
141 | get to that later.) This means that we get the class name as the |
142 | first parameter. So we can rewrite the C<Sheep> speaking subroutine |
143 | as: |
144 | |
145 | sub Sheep::speak { |
146 | my $class = shift; |
147 | print "a $class goes baaaah!\n"; |
148 | } |
149 | |
150 | And the other two animals come out similarly: |
151 | |
152 | sub Cow::speak { |
153 | my $class = shift; |
154 | print "a $class goes moooo!\n"; |
155 | } |
156 | sub Horse::speak { |
157 | my $class = shift; |
158 | print "a $class goes neigh!\n"; |
159 | } |
160 | |
161 | In each case, C<$class> will get the value appropriate for that |
162 | subroutine. But once again, we have a lot of similar structure. Can |
163 | we factor that out even further? Yes, by calling another method in |
164 | the same class. |
165 | |
166 | =head2 Calling a second method to simplify things |
167 | |
168 | Let's call out from C<speak> to a helper method called C<sound>. |
169 | This method provides the constant text for the sound itself. |
170 | |
171 | { package Cow; |
172 | sub sound { "moooo" } |
173 | sub speak { |
174 | my $class = shift; |
175 | print "a $class goes ", $class->sound, "!\n" |
176 | } |
177 | } |
178 | |
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179 | Now, when we call C<< Cow->speak >>, we get a C<$class> of C<Cow> in |
180 | C<speak>. This in turn selects the C<< Cow->sound >> method, which |
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181 | returns C<moooo>. But how different would this be for the C<Horse>? |
182 | |
183 | { package Horse; |
184 | sub sound { "neigh" } |
185 | sub speak { |
186 | my $class = shift; |
187 | print "a $class goes ", $class->sound, "!\n" |
188 | } |
189 | } |
190 | |
191 | Only the name of the package and the specific sound change. So can we |
192 | somehow share the definition for C<speak> between the Cow and the |
193 | Horse? Yes, with inheritance! |
194 | |
195 | =head2 Inheriting the windpipes |
196 | |
197 | We'll define a common subroutine package called C<Animal>, with the |
198 | definition for C<speak>: |
199 | |
200 | { package Animal; |
201 | sub speak { |
202 | my $class = shift; |
203 | print "a $class goes ", $class->sound, "!\n" |
204 | } |
205 | } |
206 | |
207 | Then, for each animal, we say it "inherits" from C<Animal>, along |
208 | with the animal-specific sound: |
209 | |
210 | { package Cow; |
211 | @ISA = qw(Animal); |
212 | sub sound { "moooo" } |
213 | } |
214 | |
215 | Note the added C<@ISA> array. We'll get to that in a minute. |
216 | |
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217 | But what happens when we invoke C<< Cow->speak >> now? |
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218 | |
219 | First, Perl constructs the argument list. In this case, it's just |
220 | C<Cow>. Then Perl looks for C<Cow::speak>. But that's not there, so |
221 | Perl checks for the inheritance array C<@Cow::ISA>. It's there, |
222 | and contains the single name C<Animal>. |
223 | |
224 | Perl next checks for C<speak> inside C<Animal> instead, as in |
225 | C<Animal::speak>. And that's found, so Perl invokes that subroutine |
226 | with the already frozen argument list. |
227 | |
228 | Inside the C<Animal::speak> subroutine, C<$class> becomes C<Cow> (the |
229 | first argument). So when we get to the step of invoking |
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230 | C<< $class->sound >>, it'll be looking for C<< Cow->sound >>, which |
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231 | gets it on the first try without looking at C<@ISA>. Success! |
232 | |
233 | =head2 A few notes about @ISA |
234 | |
235 | This magical C<@ISA> variable (pronounced "is a" not "ice-uh"), has |
236 | declared that C<Cow> "is a" C<Animal>. Note that it's an array, |
237 | not a simple single value, because on rare occasions, it makes sense |
238 | to have more than one parent class searched for the missing methods. |
239 | |
240 | If C<Animal> also had an C<@ISA>, then we'd check there too. The |
241 | search is recursive, depth-first, left-to-right in each C<@ISA>. |
242 | Typically, each C<@ISA> has only one element (multiple elements means |
243 | multiple inheritance and multiple headaches), so we get a nice tree of |
244 | inheritance. |
245 | |
246 | When we turn on C<use strict>, we'll get complaints on C<@ISA>, since |
247 | it's not a variable containing an explicit package name, nor is it a |
248 | lexical ("my") variable. We can't make it a lexical variable though, |
249 | so there's a couple of straightforward ways to handle that. |
250 | |
251 | The easiest is to just spell the package name out: |
252 | |
253 | @Cow::ISA = qw(Animal); |
254 | |
255 | Or allow it as an implictly named package variable: |
256 | |
257 | package Cow; |
258 | use vars qw(@ISA); |
259 | @ISA = qw(Animal); |
260 | |
261 | If you're bringing in the class from outside, via an object-oriented |
262 | module, you change: |
263 | |
264 | package Cow; |
265 | use Animal; |
266 | use vars qw(@ISA); |
267 | @ISA = qw(Animal); |
268 | |
269 | into just: |
270 | |
271 | package Cow; |
272 | use base qw(Animal); |
273 | |
274 | And that's pretty darn compact. |
275 | |
276 | =head2 Overriding the methods |
277 | |
278 | Let's add a mouse, which can barely be heard: |
279 | |
280 | # Animal package from before |
281 | { package Mouse; |
282 | @ISA = qw(Animal); |
283 | sub sound { "squeak" } |
284 | sub speak { |
285 | my $class = shift; |
286 | print "a $class goes ", $class->sound, "!\n"; |
287 | print "[but you can barely hear it!]\n"; |
288 | } |
289 | } |
290 | |
291 | Mouse->speak; |
292 | |
293 | which results in: |
294 | |
295 | a Mouse goes squeak! |
296 | [but you can barely hear it!] |
297 | |
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298 | Here, C<Mouse> has its own speaking routine, so C<< Mouse->speak >> |
299 | doesn't immediately invoke C<< Animal->speak >>. This is known as |
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300 | "overriding". In fact, we didn't even need to say that a C<Mouse> was |
301 | an C<Animal> at all, since all of the methods needed for C<speak> are |
302 | completely defined with C<Mouse>. |
303 | |
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304 | But we've now duplicated some of the code from C<< Animal->speak >>, |
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305 | and this can once again be a maintenance headache. So, can we avoid |
306 | that? Can we say somehow that a C<Mouse> does everything any other |
307 | C<Animal> does, but add in the extra comment? Sure! |
308 | |
309 | First, we can invoke the C<Animal::speak> method directly: |
310 | |
311 | # Animal package from before |
312 | { package Mouse; |
313 | @ISA = qw(Animal); |
314 | sub sound { "squeak" } |
315 | sub speak { |
316 | my $class = shift; |
317 | Animal::speak($class); |
318 | print "[but you can barely hear it!]\n"; |
319 | } |
320 | } |
321 | |
322 | Note that we have to include the C<$class> parameter (almost surely |
323 | the value of C<"Mouse">) as the first parameter to C<Animal::speak>, |
324 | since we've stopped using the method arrow. Why did we stop? Well, |
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325 | if we invoke C<< Animal->speak >> there, the first parameter to the |
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326 | method will be C<"Animal"> not C<"Mouse">, and when time comes for it |
327 | to call for the C<sound>, it won't have the right class to come back |
328 | to this package. |
329 | |
330 | Invoking C<Animal::speak> directly is a mess, however. What if |
331 | C<Animal::speak> didn't exist before, and was being inherited from a |
332 | class mentioned in C<@Animal::ISA>? Because we are no longer using |
333 | the method arrow, we get one and only one chance to hit the right |
334 | subroutine. |
335 | |
336 | Also note that the C<Animal> classname is now hardwired into the |
337 | subroutine selection. This is a mess if someone maintains the code, |
338 | changing C<@ISA> for <Mouse> and didn't notice C<Animal> there in |
339 | C<speak>. So, this is probably not the right way to go. |
340 | |
341 | =head2 Starting the search from a different place |
342 | |
343 | A better solution is to tell Perl to search from a higher place |
344 | in the inheritance chain: |
345 | |
346 | # same Animal as before |
347 | { package Mouse; |
348 | # same @ISA, &sound as before |
349 | sub speak { |
350 | my $class = shift; |
351 | $class->Animal::speak; |
352 | print "[but you can barely hear it!]\n"; |
353 | } |
354 | } |
355 | |
356 | Ahh. This works. Using this syntax, we start with C<Animal> to find |
357 | C<speak>, and use all of C<Animal>'s inheritance chain if not found |
358 | immediately. And yet the first parameter will be C<$class>, so the |
359 | found C<speak> method will get C<Mouse> as its first entry, and |
360 | eventually work its way back to C<Mouse::sound> for the details. |
361 | |
362 | But this isn't the best solution. We still have to keep the C<@ISA> |
363 | and the initial search package coordinated. Worse, if C<Mouse> had |
364 | multiple entries in C<@ISA>, we wouldn't necessarily know which one |
365 | had actually defined C<speak>. So, is there an even better way? |
366 | |
367 | =head2 The SUPER way of doing things |
368 | |
369 | By changing the C<Animal> class to the C<SUPER> class in that |
370 | invocation, we get a search of all of our super classes (classes |
371 | listed in C<@ISA>) automatically: |
372 | |
373 | # same Animal as before |
374 | { package Mouse; |
375 | # same @ISA, &sound as before |
376 | sub speak { |
377 | my $class = shift; |
378 | $class->SUPER::speak; |
379 | print "[but you can barely hear it!]\n"; |
380 | } |
381 | } |
382 | |
383 | So, C<SUPER::speak> means look in the current package's C<@ISA> for |
384 | C<speak>, invoking the first one found. |
385 | |
386 | =head2 Where we're at so far... |
387 | |
388 | So far, we've seen the method arrow syntax: |
389 | |
390 | Class->method(@args); |
391 | |
392 | or the equivalent: |
393 | |
394 | $a = "Class"; |
395 | $a->method(@args); |
396 | |
397 | which constructs an argument list of: |
398 | |
399 | ("Class", @args) |
400 | |
401 | and attempts to invoke |
402 | |
403 | Class::method("Class", @Args); |
404 | |
405 | However, if C<Class::method> is not found, then C<@Class::ISA> is examined |
406 | (recursively) to locate a package that does indeed contain C<method>, |
407 | and that subroutine is invoked instead. |
408 | |
409 | Using this simple syntax, we have class methods, (multiple) |
410 | inheritance, overriding, and extending. Using just what we've seen so |
411 | far, we've been able to factor out common code, and provide a nice way |
412 | to reuse implementations with variations. This is at the core of what |
413 | objects provide, but objects also provide instance data, which we |
414 | haven't even begun to cover. |
415 | |
416 | =head2 A horse is a horse, of course of course -- or is it? |
417 | |
418 | Let's start with the code for the C<Animal> class |
419 | and the C<Horse> class: |
420 | |
421 | { package Animal; |
422 | sub speak { |
423 | my $class = shift; |
424 | print "a $class goes ", $class->sound, "!\n" |
425 | } |
426 | } |
427 | { package Horse; |
428 | @ISA = qw(Animal); |
429 | sub sound { "neigh" } |
430 | } |
431 | |
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432 | This lets us invoke C<< Horse->speak >> to ripple upward to |
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433 | C<Animal::speak>, calling back to C<Horse::sound> to get the specific |
434 | sound, and the output of: |
435 | |
436 | a Horse goes neigh! |
437 | |
438 | But all of our Horse objects would have to be absolutely identical. |
439 | If I add a subroutine, all horses automatically share it. That's |
440 | great for making horses the same, but how do we capture the |
441 | distinctions about an individual horse? For example, suppose I want |
442 | to give my first horse a name. There's got to be a way to keep its |
443 | name separate from the other horses. |
444 | |
445 | We can do that by drawing a new distinction, called an "instance". |
446 | An "instance" is generally created by a class. In Perl, any reference |
447 | can be an instance, so let's start with the simplest reference |
448 | that can hold a horse's name: a scalar reference. |
449 | |
450 | my $name = "Mr. Ed"; |
451 | my $talking = \$name; |
452 | |
453 | So now C<$talking> is a reference to what will be the instance-specific |
454 | data (the name). The final step in turning this into a real instance |
455 | is with a special operator called C<bless>: |
456 | |
457 | bless $talking, Horse; |
458 | |
459 | This operator stores information about the package named C<Horse> into |
460 | the thing pointed at by the reference. At this point, we say |
461 | C<$talking> is an instance of C<Horse>. That is, it's a specific |
462 | horse. The reference is otherwise unchanged, and can still be used |
463 | with traditional dereferencing operators. |
464 | |
465 | =head2 Invoking an instance method |
466 | |
467 | The method arrow can be used on instances, as well as names of |
468 | packages (classes). So, let's get the sound that C<$talking> makes: |
469 | |
470 | my $noise = $talking->sound; |
471 | |
472 | To invoke C<sound>, Perl first notes that C<$talking> is a blessed |
473 | reference (and thus an instance). It then constructs an argument |
474 | list, in this case from just C<($talking)>. (Later we'll see that |
475 | arguments will take their place following the instance variable, |
476 | just like with classes.) |
477 | |
478 | Now for the fun part: Perl takes the class in which the instance was |
479 | blessed, in this case C<Horse>, and uses that to locate the subroutine |
480 | to invoke the method. In this case, C<Horse::sound> is found directly |
481 | (without using inheritance), yielding the final subroutine invocation: |
482 | |
483 | Horse::sound($talking) |
484 | |
485 | Note that the first parameter here is still the instance, not the name |
486 | of the class as before. We'll get C<neigh> as the return value, and |
487 | that'll end up as the C<$noise> variable above. |
488 | |
489 | If Horse::sound had not been found, we'd be wandering up the |
490 | C<@Horse::ISA> list to try to find the method in one of the |
491 | superclasses, just as for a class method. The only difference between |
492 | a class method and an instance method is whether the first parameter |
493 | is a instance (a blessed reference) or a class name (a string). |
494 | |
495 | =head2 Accessing the instance data |
496 | |
497 | Because we get the instance as the first parameter, we can now access |
498 | the instance-specific data. In this case, let's add a way to get at |
499 | the name: |
500 | |
501 | { package Horse; |
502 | @ISA = qw(Animal); |
503 | sub sound { "neigh" } |
504 | sub name { |
505 | my $self = shift; |
506 | $$self; |
507 | } |
508 | } |
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509 | |
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510 | Now we call for the name: |
511 | |
512 | print $talking->name, " says ", $talking->sound, "\n"; |
513 | |
514 | Inside C<Horse::name>, the C<@_> array contains just C<$talking>, |
515 | which the C<shift> stores into C<$self>. (It's traditional to shift |
516 | the first parameter off into a variable named C<$self> for instance |
517 | methods, so stay with that unless you have strong reasons otherwise.) |
518 | Then, C<$self> gets de-referenced as a scalar ref, yielding C<Mr. Ed>, |
519 | and we're done with that. The result is: |
520 | |
521 | Mr. Ed says neigh. |
522 | |
523 | =head2 How to build a horse |
524 | |
525 | Of course, if we constructed all of our horses by hand, we'd most |
526 | likely make mistakes from time to time. We're also violating one of |
527 | the properties of object-oriented programming, in that the "inside |
528 | guts" of a Horse are visible. That's good if you're a veterinarian, |
529 | but not if you just like to own horses. So, let's let the Horse class |
530 | build a new horse: |
531 | |
532 | { package Horse; |
533 | @ISA = qw(Animal); |
534 | sub sound { "neigh" } |
535 | sub name { |
536 | my $self = shift; |
537 | $$self; |
538 | } |
539 | sub named { |
540 | my $class = shift; |
541 | my $name = shift; |
542 | bless \$name, $class; |
543 | } |
544 | } |
545 | |
546 | Now with the new C<named> method, we can build a horse: |
547 | |
548 | my $talking = Horse->named("Mr. Ed"); |
549 | |
550 | Notice we're back to a class method, so the two arguments to |
551 | C<Horse::named> are C<Horse> and C<Mr. Ed>. The C<bless> operator |
552 | not only blesses C<$name>, it also returns the reference to C<$name>, |
553 | so that's fine as a return value. And that's how to build a horse. |
554 | |
555 | =head2 Inheriting the constructor |
556 | |
557 | But was there anything specific to C<Horse> in that method? No. Therefore, |
558 | it's also the same recipe for building anything else that inherited from |
559 | C<Animal>, so let's put it there: |
560 | |
561 | { package Animal; |
562 | sub speak { |
563 | my $class = shift; |
564 | print "a $class goes ", $class->sound, "!\n" |
565 | } |
566 | sub name { |
567 | my $self = shift; |
568 | $$self; |
569 | } |
570 | sub named { |
571 | my $class = shift; |
572 | my $name = shift; |
573 | bless \$name, $class; |
574 | } |
575 | } |
576 | { package Horse; |
577 | @ISA = qw(Animal); |
578 | sub sound { "neigh" } |
579 | } |
580 | |
581 | Ahh, but what happens if we invoke C<speak> on an instance? |
582 | |
583 | my $talking = Horse->named("Mr. Ed"); |
584 | $talking->speak; |
585 | |
586 | We get a debugging value: |
587 | |
588 | a Horse=SCALAR(0xaca42ac) goes neigh! |
589 | |
590 | Why? Because the C<Animal::speak> routine is expecting a classname as |
591 | its first parameter, not an instance. When the instance is passed in, |
592 | we'll end up using a blessed scalar reference as a string, and that |
593 | shows up as we saw it just now. |
594 | |
595 | =head2 Making a method work with either classes or instances |
596 | |
597 | All we need is for a method to detect if it is being called on a class |
598 | or called on an instance. The most straightforward way is with the |
599 | C<ref> operator. This returns a string (the classname) when used on a |
600 | blessed reference, and C<undef> when used on a string (like a |
601 | classname). Let's modify the C<name> method first to notice the change: |
602 | |
603 | sub name { |
604 | my $either = shift; |
605 | ref $either |
606 | ? $$either # it's an instance, return name |
607 | : "an unnamed $either"; # it's a class, return generic |
608 | } |
609 | |
610 | Here, the C<?:> operator comes in handy to select either the |
611 | dereference or a derived string. Now we can use this with either an |
612 | instance or a class. Note that I've changed the first parameter |
613 | holder to C<$either> to show that this is intended: |
614 | |
615 | my $talking = Horse->named("Mr. Ed"); |
616 | print Horse->name, "\n"; # prints "an unnamed Horse\n" |
617 | print $talking->name, "\n"; # prints "Mr Ed.\n" |
618 | |
619 | and now we'll fix C<speak> to use this: |
620 | |
621 | sub speak { |
622 | my $either = shift; |
623 | print $either->name, " goes ", $either->sound, "\n"; |
624 | } |
625 | |
626 | And since C<sound> already worked with either a class or an instance, |
627 | we're done! |
628 | |
629 | =head2 Adding parameters to a method |
630 | |
631 | Let's train our animals to eat: |
632 | |
633 | { package Animal; |
634 | sub named { |
635 | my $class = shift; |
636 | my $name = shift; |
637 | bless \$name, $class; |
638 | } |
639 | sub name { |
640 | my $either = shift; |
641 | ref $either |
642 | ? $$either # it's an instance, return name |
643 | : "an unnamed $either"; # it's a class, return generic |
644 | } |
645 | sub speak { |
646 | my $either = shift; |
647 | print $either->name, " goes ", $either->sound, "\n"; |
648 | } |
649 | sub eat { |
650 | my $either = shift; |
651 | my $food = shift; |
652 | print $either->name, " eats $food.\n"; |
653 | } |
654 | } |
655 | { package Horse; |
656 | @ISA = qw(Animal); |
657 | sub sound { "neigh" } |
658 | } |
659 | { package Sheep; |
660 | @ISA = qw(Animal); |
661 | sub sound { "baaaah" } |
662 | } |
663 | |
664 | And now try it out: |
665 | |
666 | my $talking = Horse->named("Mr. Ed"); |
667 | $talking->eat("hay"); |
668 | Sheep->eat("grass"); |
669 | |
670 | which prints: |
671 | |
672 | Mr. Ed eats hay. |
673 | an unnamed Sheep eats grass. |
674 | |
675 | An instance method with parameters gets invoked with the instance, |
676 | and then the list of parameters. So that first invocation is like: |
677 | |
678 | Animal::eat($talking, "hay"); |
679 | |
680 | =head2 More interesting instances |
681 | |
682 | What if an instance needs more data? Most interesting instances are |
683 | made of many items, each of which can in turn be a reference or even |
684 | another object. The easiest way to store these is often in a hash. |
685 | The keys of the hash serve as the names of parts of the object (often |
686 | called "instance variables" or "member variables"), and the |
687 | corresponding values are, well, the values. |
688 | |
689 | But how do we turn the horse into a hash? Recall that an object was |
690 | any blessed reference. We can just as easily make it a blessed hash |
691 | reference as a blessed scalar reference, as long as everything that |
692 | looks at the reference is changed accordingly. |
693 | |
694 | Let's make a sheep that has a name and a color: |
695 | |
696 | my $bad = bless { Name => "Evil", Color => "black" }, Sheep; |
697 | |
c47ff5f1 |
698 | so C<< $bad->{Name} >> has C<Evil>, and C<< $bad->{Color} >> has |
699 | C<black>. But we want to make C<< $bad->name >> access the name, and |
694468e3 |
700 | that's now messed up because it's expecting a scalar reference. Not |
701 | to worry, because that's pretty easy to fix up: |
702 | |
703 | ## in Animal |
704 | sub name { |
705 | my $either = shift; |
706 | ref $either ? |
707 | $either->{Name} : |
708 | "an unnamed $either"; |
709 | } |
710 | |
711 | And of course C<named> still builds a scalar sheep, so let's fix that |
712 | as well: |
713 | |
714 | ## in Animal |
715 | sub named { |
716 | my $class = shift; |
717 | my $name = shift; |
718 | my $self = { Name => $name, Color => $class->default_color }; |
719 | bless $self, $class; |
720 | } |
721 | |
722 | What's this C<default_color>? Well, if C<named> has only the name, |
723 | we still need to set a color, so we'll have a class-specific initial color. |
724 | For a sheep, we might define it as white: |
725 | |
726 | ## in Sheep |
727 | sub default_color { "white" } |
728 | |
729 | And then to keep from having to define one for each additional class, |
730 | we'll define a "backstop" method that serves as the "default default", |
731 | directly in C<Animal>: |
732 | |
733 | ## in Animal |
734 | sub default_color { "brown" } |
735 | |
736 | Now, because C<name> and C<named> were the only methods that |
737 | referenced the "structure" of the object, the rest of the methods can |
738 | remain the same, so C<speak> still works as before. |
739 | |
740 | =head2 A horse of a different color |
741 | |
742 | But having all our horses be brown would be boring. So let's add a |
743 | method or two to get and set the color. |
744 | |
745 | ## in Animal |
746 | sub color { |
747 | $_[0]->{Color} |
748 | } |
749 | sub set_color { |
750 | $_[0]->{Color} = $_[1]; |
751 | } |
752 | |
753 | Note the alternate way of accessing the arguments: C<$_[0]> is used |
754 | in-place, rather than with a C<shift>. (This saves us a bit of time |
755 | for something that may be invoked frequently.) And now we can fix |
756 | that color for Mr. Ed: |
757 | |
758 | my $talking = Horse->named("Mr. Ed"); |
759 | $talking->set_color("black-and-white"); |
760 | print $talking->name, " is colored ", $talking->color, "\n"; |
761 | |
762 | which results in: |
763 | |
764 | Mr. Ed is colored black-and-white |
765 | |
766 | =head2 Summary |
767 | |
768 | So, now we have class methods, constructors, instance methods, |
769 | instance data, and even accessors. But that's still just the |
770 | beginning of what Perl has to offer. We haven't even begun to talk |
771 | about accessors that double as getters and setters, destructors, |
772 | indirect object notation, subclasses that add instance data, per-class |
773 | data, overloading, "isa" and "can" tests, C<UNIVERSAL> class, and so |
774 | on. That's for the rest of the Perl documentation to cover. |
775 | Hopefully, this gets you started, though. |
776 | |
777 | =head1 SEE ALSO |
778 | |
779 | For more information, see L<perlobj> (for all the gritty details about |
780 | Perl objects, now that you've seen the basics), L<perltoot> (the |
781 | tutorial for those who already know objects), L<perlbot> (for some |
782 | more tricks), and books such as Damian Conway's excellent I<Object |
783 | Oriented Perl>. |
784 | |
785 | =head1 COPYRIGHT |
786 | |
787 | Copyright (c) 1999, 2000 by Randal L. Schwartz and Stonehenge |
788 | Consulting Services, Inc. Permission is hereby granted to distribute |
789 | this document intact with the Perl distribution, and in accordance |
790 | with the licenses of the Perl distribution; derived documents must |
791 | include this copyright notice intact. |
792 | |
793 | Portions of this text have been derived from Perl Training materials |
794 | originally appearing in the I<Packages, References, Objects, and |
795 | Modules> course taught by instructors for Stonehenge Consulting |
796 | Services, Inc. and used with permission. |
797 | |
798 | Portions of this text have been derived from materials originally |
799 | appearing in I<Linux Magazine> and used with permission. |