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1 | =head1 NAME |
2 | |
3 | perlboot - Beginner's Object-Oriented Tutorial |
4 | |
5 | =head1 DESCRIPTION |
6 | |
7 | If you're not familiar with objects from other languages, some of the |
8 | other Perl object documentation may be a little daunting, such as |
9 | L<perlobj>, a basic reference in using objects, and L<perltoot>, which |
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10 | introduces readers to the peculiarities of Perl's object system in a |
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11 | tutorial way. |
12 | |
13 | So, let's take a different approach, presuming no prior object |
14 | experience. It helps if you know about subroutines (L<perlsub>), |
15 | references (L<perlref> et. seq.), and packages (L<perlmod>), so become |
16 | familiar with those first if you haven't already. |
17 | |
18 | =head2 If we could talk to the animals... |
19 | |
20 | Let's let the animals talk for a moment: |
21 | |
22 | sub Cow::speak { |
23 | print "a Cow goes moooo!\n"; |
24 | } |
25 | sub Horse::speak { |
26 | print "a Horse goes neigh!\n"; |
27 | } |
28 | sub Sheep::speak { |
29 | print "a Sheep goes baaaah!\n" |
30 | } |
31 | |
32 | Cow::speak; |
33 | Horse::speak; |
34 | Sheep::speak; |
35 | |
36 | This results in: |
37 | |
38 | a Cow goes moooo! |
39 | a Horse goes neigh! |
40 | a Sheep goes baaaah! |
41 | |
42 | Nothing spectacular here. Simple subroutines, albeit from separate |
43 | packages, and called using the full package name. So let's create |
44 | an entire pasture: |
45 | |
46 | # Cow::speak, Horse::speak, Sheep::speak as before |
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47 | @pasture = qw(Cow Cow Horse Sheep Sheep); |
48 | foreach $animal (@pasture) { |
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49 | &{$animal."::speak"}; |
50 | } |
51 | |
52 | This results in: |
53 | |
54 | a Cow goes moooo! |
55 | a Cow goes moooo! |
56 | a Horse goes neigh! |
57 | a Sheep goes baaaah! |
58 | a Sheep goes baaaah! |
59 | |
60 | Wow. That symbolic coderef de-referencing there is pretty nasty. |
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61 | We're counting on C<no strict subs> mode, certainly not recommended |
62 | for larger programs. And why was that necessary? Because the name of |
63 | the package seems to be inseparable from the name of the subroutine we |
64 | want to invoke within that package. |
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65 | |
66 | Or is it? |
67 | |
68 | =head2 Introducing the method invocation arrow |
69 | |
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70 | For now, let's say that C<< Class->method >> invokes subroutine |
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71 | C<method> in package C<Class>. (Here, "Class" is used in its |
72 | "category" meaning, not its "scholastic" meaning.) That's not |
73 | completely accurate, but we'll do this one step at a time. Now let's |
74 | use it like so: |
75 | |
76 | # Cow::speak, Horse::speak, Sheep::speak as before |
77 | Cow->speak; |
78 | Horse->speak; |
79 | Sheep->speak; |
80 | |
81 | And once again, this results in: |
82 | |
83 | a Cow goes moooo! |
84 | a Horse goes neigh! |
85 | a Sheep goes baaaah! |
86 | |
87 | That's not fun yet. Same number of characters, all constant, no |
88 | variables. But yet, the parts are separable now. Watch: |
89 | |
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90 | $a = "Cow"; |
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91 | $a->speak; # invokes Cow->speak |
92 | |
93 | Ahh! Now that the package name has been parted from the subroutine |
94 | name, we can use a variable package name. And this time, we've got |
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95 | something that works even when C<use strict refs> is enabled. |
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96 | |
97 | =head2 Invoking a barnyard |
98 | |
99 | Let's take that new arrow invocation and put it back in the barnyard |
100 | example: |
101 | |
102 | sub Cow::speak { |
103 | print "a Cow goes moooo!\n"; |
104 | } |
105 | sub Horse::speak { |
106 | print "a Horse goes neigh!\n"; |
107 | } |
108 | sub Sheep::speak { |
109 | print "a Sheep goes baaaah!\n" |
110 | } |
111 | |
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112 | @pasture = qw(Cow Cow Horse Sheep Sheep); |
113 | foreach $animal (@pasture) { |
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114 | $animal->speak; |
115 | } |
116 | |
117 | There! Now we have the animals all talking, and safely at that, |
118 | without the use of symbolic coderefs. |
119 | |
120 | But look at all that common code. Each of the C<speak> routines has a |
121 | similar structure: a C<print> operator and a string that contains |
122 | common text, except for two of the words. It'd be nice if we could |
123 | factor out the commonality, in case we decide later to change it all |
124 | to C<says> instead of C<goes>. |
125 | |
126 | And we actually have a way of doing that without much fuss, but we |
127 | have to hear a bit more about what the method invocation arrow is |
128 | actually doing for us. |
129 | |
130 | =head2 The extra parameter of method invocation |
131 | |
132 | The invocation of: |
133 | |
134 | Class->method(@args) |
135 | |
136 | attempts to invoke subroutine C<Class::method> as: |
137 | |
138 | Class::method("Class", @args); |
139 | |
140 | (If the subroutine can't be found, "inheritance" kicks in, but we'll |
141 | get to that later.) This means that we get the class name as the |
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142 | first parameter (the only parameter, if no arguments are given). So |
143 | we can rewrite the C<Sheep> speaking subroutine as: |
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144 | |
145 | sub Sheep::speak { |
146 | my $class = shift; |
147 | print "a $class goes baaaah!\n"; |
148 | } |
149 | |
150 | And the other two animals come out similarly: |
151 | |
152 | sub Cow::speak { |
153 | my $class = shift; |
154 | print "a $class goes moooo!\n"; |
155 | } |
156 | sub Horse::speak { |
157 | my $class = shift; |
158 | print "a $class goes neigh!\n"; |
159 | } |
160 | |
161 | In each case, C<$class> will get the value appropriate for that |
162 | subroutine. But once again, we have a lot of similar structure. Can |
163 | we factor that out even further? Yes, by calling another method in |
164 | the same class. |
165 | |
166 | =head2 Calling a second method to simplify things |
167 | |
168 | Let's call out from C<speak> to a helper method called C<sound>. |
169 | This method provides the constant text for the sound itself. |
170 | |
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171 | { package Cow; |
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172 | sub sound { "moooo" } |
173 | sub speak { |
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174 | my $class = shift; |
175 | print "a $class goes ", $class->sound, "!\n" |
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176 | } |
177 | } |
178 | |
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179 | Now, when we call C<< Cow->speak >>, we get a C<$class> of C<Cow> in |
180 | C<speak>. This in turn selects the C<< Cow->sound >> method, which |
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181 | returns C<moooo>. But how different would this be for the C<Horse>? |
182 | |
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183 | { package Horse; |
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184 | sub sound { "neigh" } |
185 | sub speak { |
186 | my $class = shift; |
187 | print "a $class goes ", $class->sound, "!\n" |
188 | } |
189 | } |
190 | |
191 | Only the name of the package and the specific sound change. So can we |
192 | somehow share the definition for C<speak> between the Cow and the |
193 | Horse? Yes, with inheritance! |
194 | |
195 | =head2 Inheriting the windpipes |
196 | |
197 | We'll define a common subroutine package called C<Animal>, with the |
198 | definition for C<speak>: |
199 | |
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200 | { package Animal; |
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201 | sub speak { |
202 | my $class = shift; |
203 | print "a $class goes ", $class->sound, "!\n" |
204 | } |
205 | } |
206 | |
207 | Then, for each animal, we say it "inherits" from C<Animal>, along |
208 | with the animal-specific sound: |
209 | |
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210 | { package Cow; |
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211 | @ISA = qw(Animal); |
212 | sub sound { "moooo" } |
213 | } |
214 | |
215 | Note the added C<@ISA> array. We'll get to that in a minute. |
216 | |
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217 | But what happens when we invoke C<< Cow->speak >> now? |
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218 | |
219 | First, Perl constructs the argument list. In this case, it's just |
220 | C<Cow>. Then Perl looks for C<Cow::speak>. But that's not there, so |
221 | Perl checks for the inheritance array C<@Cow::ISA>. It's there, |
222 | and contains the single name C<Animal>. |
223 | |
224 | Perl next checks for C<speak> inside C<Animal> instead, as in |
225 | C<Animal::speak>. And that's found, so Perl invokes that subroutine |
226 | with the already frozen argument list. |
227 | |
228 | Inside the C<Animal::speak> subroutine, C<$class> becomes C<Cow> (the |
229 | first argument). So when we get to the step of invoking |
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230 | C<< $class->sound >>, it'll be looking for C<< Cow->sound >>, which |
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231 | gets it on the first try without looking at C<@ISA>. Success! |
232 | |
233 | =head2 A few notes about @ISA |
234 | |
235 | This magical C<@ISA> variable (pronounced "is a" not "ice-uh"), has |
236 | declared that C<Cow> "is a" C<Animal>. Note that it's an array, |
237 | not a simple single value, because on rare occasions, it makes sense |
238 | to have more than one parent class searched for the missing methods. |
239 | |
240 | If C<Animal> also had an C<@ISA>, then we'd check there too. The |
241 | search is recursive, depth-first, left-to-right in each C<@ISA>. |
242 | Typically, each C<@ISA> has only one element (multiple elements means |
243 | multiple inheritance and multiple headaches), so we get a nice tree of |
244 | inheritance. |
245 | |
246 | When we turn on C<use strict>, we'll get complaints on C<@ISA>, since |
247 | it's not a variable containing an explicit package name, nor is it a |
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248 | lexical ("my") variable. We can't make it a lexical variable though |
249 | (it has to belong to the package to be found by the inheritance mechanism), |
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250 | so there's a couple of straightforward ways to handle that. |
251 | |
252 | The easiest is to just spell the package name out: |
253 | |
254 | @Cow::ISA = qw(Animal); |
255 | |
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256 | Or allow it as an implicitly named package variable: |
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257 | |
258 | package Cow; |
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259 | use vars qw(@ISA); |
260 | @ISA = qw(Animal); |
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261 | |
262 | If you're bringing in the class from outside, via an object-oriented |
263 | module, you change: |
264 | |
265 | package Cow; |
266 | use Animal; |
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267 | use vars qw(@ISA); |
268 | @ISA = qw(Animal); |
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269 | |
270 | into just: |
271 | |
272 | package Cow; |
273 | use base qw(Animal); |
274 | |
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275 | And that's pretty darn compact. |
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276 | |
277 | =head2 Overriding the methods |
278 | |
279 | Let's add a mouse, which can barely be heard: |
280 | |
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281 | # Animal package from before |
282 | { package Mouse; |
283 | @ISA = qw(Animal); |
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284 | sub sound { "squeak" } |
285 | sub speak { |
286 | my $class = shift; |
287 | print "a $class goes ", $class->sound, "!\n"; |
288 | print "[but you can barely hear it!]\n"; |
289 | } |
290 | } |
291 | |
292 | Mouse->speak; |
293 | |
294 | which results in: |
295 | |
296 | a Mouse goes squeak! |
297 | [but you can barely hear it!] |
298 | |
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299 | Here, C<Mouse> has its own speaking routine, so C<< Mouse->speak >> |
300 | doesn't immediately invoke C<< Animal->speak >>. This is known as |
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301 | "overriding". In fact, we didn't even need to say that a C<Mouse> was |
302 | an C<Animal> at all, since all of the methods needed for C<speak> are |
303 | completely defined with C<Mouse>. |
304 | |
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305 | But we've now duplicated some of the code from C<< Animal->speak >>, |
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306 | and this can once again be a maintenance headache. So, can we avoid |
307 | that? Can we say somehow that a C<Mouse> does everything any other |
308 | C<Animal> does, but add in the extra comment? Sure! |
309 | |
310 | First, we can invoke the C<Animal::speak> method directly: |
311 | |
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312 | # Animal package from before |
313 | { package Mouse; |
314 | @ISA = qw(Animal); |
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315 | sub sound { "squeak" } |
316 | sub speak { |
317 | my $class = shift; |
318 | Animal::speak($class); |
319 | print "[but you can barely hear it!]\n"; |
320 | } |
321 | } |
322 | |
323 | Note that we have to include the C<$class> parameter (almost surely |
324 | the value of C<"Mouse">) as the first parameter to C<Animal::speak>, |
325 | since we've stopped using the method arrow. Why did we stop? Well, |
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326 | if we invoke C<< Animal->speak >> there, the first parameter to the |
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327 | method will be C<"Animal"> not C<"Mouse">, and when time comes for it |
328 | to call for the C<sound>, it won't have the right class to come back |
329 | to this package. |
330 | |
331 | Invoking C<Animal::speak> directly is a mess, however. What if |
332 | C<Animal::speak> didn't exist before, and was being inherited from a |
333 | class mentioned in C<@Animal::ISA>? Because we are no longer using |
334 | the method arrow, we get one and only one chance to hit the right |
335 | subroutine. |
336 | |
337 | Also note that the C<Animal> classname is now hardwired into the |
338 | subroutine selection. This is a mess if someone maintains the code, |
339 | changing C<@ISA> for <Mouse> and didn't notice C<Animal> there in |
340 | C<speak>. So, this is probably not the right way to go. |
341 | |
342 | =head2 Starting the search from a different place |
343 | |
344 | A better solution is to tell Perl to search from a higher place |
345 | in the inheritance chain: |
346 | |
347 | # same Animal as before |
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348 | { package Mouse; |
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349 | # same @ISA, &sound as before |
350 | sub speak { |
351 | my $class = shift; |
352 | $class->Animal::speak; |
353 | print "[but you can barely hear it!]\n"; |
354 | } |
355 | } |
356 | |
357 | Ahh. This works. Using this syntax, we start with C<Animal> to find |
358 | C<speak>, and use all of C<Animal>'s inheritance chain if not found |
359 | immediately. And yet the first parameter will be C<$class>, so the |
360 | found C<speak> method will get C<Mouse> as its first entry, and |
361 | eventually work its way back to C<Mouse::sound> for the details. |
362 | |
363 | But this isn't the best solution. We still have to keep the C<@ISA> |
364 | and the initial search package coordinated. Worse, if C<Mouse> had |
365 | multiple entries in C<@ISA>, we wouldn't necessarily know which one |
366 | had actually defined C<speak>. So, is there an even better way? |
367 | |
368 | =head2 The SUPER way of doing things |
369 | |
370 | By changing the C<Animal> class to the C<SUPER> class in that |
371 | invocation, we get a search of all of our super classes (classes |
372 | listed in C<@ISA>) automatically: |
373 | |
374 | # same Animal as before |
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375 | { package Mouse; |
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376 | # same @ISA, &sound as before |
377 | sub speak { |
378 | my $class = shift; |
379 | $class->SUPER::speak; |
380 | print "[but you can barely hear it!]\n"; |
381 | } |
382 | } |
383 | |
384 | So, C<SUPER::speak> means look in the current package's C<@ISA> for |
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385 | C<speak>, invoking the first one found. Note that it does I<not> look in |
386 | the C<@ISA> of C<$class>. |
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387 | |
388 | =head2 Where we're at so far... |
389 | |
390 | So far, we've seen the method arrow syntax: |
391 | |
392 | Class->method(@args); |
393 | |
394 | or the equivalent: |
395 | |
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396 | $a = "Class"; |
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397 | $a->method(@args); |
398 | |
399 | which constructs an argument list of: |
400 | |
401 | ("Class", @args) |
402 | |
403 | and attempts to invoke |
404 | |
405 | Class::method("Class", @Args); |
406 | |
407 | However, if C<Class::method> is not found, then C<@Class::ISA> is examined |
408 | (recursively) to locate a package that does indeed contain C<method>, |
409 | and that subroutine is invoked instead. |
410 | |
411 | Using this simple syntax, we have class methods, (multiple) |
412 | inheritance, overriding, and extending. Using just what we've seen so |
413 | far, we've been able to factor out common code, and provide a nice way |
414 | to reuse implementations with variations. This is at the core of what |
415 | objects provide, but objects also provide instance data, which we |
416 | haven't even begun to cover. |
417 | |
418 | =head2 A horse is a horse, of course of course -- or is it? |
419 | |
420 | Let's start with the code for the C<Animal> class |
421 | and the C<Horse> class: |
422 | |
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423 | { package Animal; |
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424 | sub speak { |
425 | my $class = shift; |
426 | print "a $class goes ", $class->sound, "!\n" |
427 | } |
428 | } |
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429 | { package Horse; |
430 | @ISA = qw(Animal); |
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431 | sub sound { "neigh" } |
432 | } |
433 | |
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434 | This lets us invoke C<< Horse->speak >> to ripple upward to |
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435 | C<Animal::speak>, calling back to C<Horse::sound> to get the specific |
436 | sound, and the output of: |
437 | |
438 | a Horse goes neigh! |
439 | |
440 | But all of our Horse objects would have to be absolutely identical. |
441 | If I add a subroutine, all horses automatically share it. That's |
442 | great for making horses the same, but how do we capture the |
443 | distinctions about an individual horse? For example, suppose I want |
444 | to give my first horse a name. There's got to be a way to keep its |
445 | name separate from the other horses. |
446 | |
447 | We can do that by drawing a new distinction, called an "instance". |
448 | An "instance" is generally created by a class. In Perl, any reference |
449 | can be an instance, so let's start with the simplest reference |
450 | that can hold a horse's name: a scalar reference. |
451 | |
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452 | my $name = "Mr. Ed"; |
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453 | my $talking = \$name; |
454 | |
455 | So now C<$talking> is a reference to what will be the instance-specific |
456 | data (the name). The final step in turning this into a real instance |
457 | is with a special operator called C<bless>: |
458 | |
459 | bless $talking, Horse; |
460 | |
461 | This operator stores information about the package named C<Horse> into |
462 | the thing pointed at by the reference. At this point, we say |
463 | C<$talking> is an instance of C<Horse>. That is, it's a specific |
464 | horse. The reference is otherwise unchanged, and can still be used |
465 | with traditional dereferencing operators. |
466 | |
467 | =head2 Invoking an instance method |
468 | |
469 | The method arrow can be used on instances, as well as names of |
470 | packages (classes). So, let's get the sound that C<$talking> makes: |
471 | |
472 | my $noise = $talking->sound; |
473 | |
474 | To invoke C<sound>, Perl first notes that C<$talking> is a blessed |
475 | reference (and thus an instance). It then constructs an argument |
476 | list, in this case from just C<($talking)>. (Later we'll see that |
477 | arguments will take their place following the instance variable, |
478 | just like with classes.) |
479 | |
480 | Now for the fun part: Perl takes the class in which the instance was |
481 | blessed, in this case C<Horse>, and uses that to locate the subroutine |
482 | to invoke the method. In this case, C<Horse::sound> is found directly |
483 | (without using inheritance), yielding the final subroutine invocation: |
484 | |
485 | Horse::sound($talking) |
486 | |
487 | Note that the first parameter here is still the instance, not the name |
488 | of the class as before. We'll get C<neigh> as the return value, and |
489 | that'll end up as the C<$noise> variable above. |
490 | |
491 | If Horse::sound had not been found, we'd be wandering up the |
492 | C<@Horse::ISA> list to try to find the method in one of the |
493 | superclasses, just as for a class method. The only difference between |
494 | a class method and an instance method is whether the first parameter |
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495 | is an instance (a blessed reference) or a class name (a string). |
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496 | |
497 | =head2 Accessing the instance data |
498 | |
499 | Because we get the instance as the first parameter, we can now access |
500 | the instance-specific data. In this case, let's add a way to get at |
501 | the name: |
502 | |
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503 | { package Horse; |
504 | @ISA = qw(Animal); |
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505 | sub sound { "neigh" } |
506 | sub name { |
507 | my $self = shift; |
508 | $$self; |
509 | } |
510 | } |
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511 | |
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512 | Now we call for the name: |
513 | |
514 | print $talking->name, " says ", $talking->sound, "\n"; |
515 | |
516 | Inside C<Horse::name>, the C<@_> array contains just C<$talking>, |
517 | which the C<shift> stores into C<$self>. (It's traditional to shift |
518 | the first parameter off into a variable named C<$self> for instance |
519 | methods, so stay with that unless you have strong reasons otherwise.) |
520 | Then, C<$self> gets de-referenced as a scalar ref, yielding C<Mr. Ed>, |
521 | and we're done with that. The result is: |
522 | |
523 | Mr. Ed says neigh. |
524 | |
525 | =head2 How to build a horse |
526 | |
527 | Of course, if we constructed all of our horses by hand, we'd most |
528 | likely make mistakes from time to time. We're also violating one of |
529 | the properties of object-oriented programming, in that the "inside |
530 | guts" of a Horse are visible. That's good if you're a veterinarian, |
531 | but not if you just like to own horses. So, let's let the Horse class |
532 | build a new horse: |
533 | |
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534 | { package Horse; |
535 | @ISA = qw(Animal); |
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536 | sub sound { "neigh" } |
537 | sub name { |
538 | my $self = shift; |
539 | $$self; |
540 | } |
541 | sub named { |
542 | my $class = shift; |
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543 | my $name = shift; |
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544 | bless \$name, $class; |
545 | } |
546 | } |
547 | |
548 | Now with the new C<named> method, we can build a horse: |
549 | |
550 | my $talking = Horse->named("Mr. Ed"); |
551 | |
552 | Notice we're back to a class method, so the two arguments to |
553 | C<Horse::named> are C<Horse> and C<Mr. Ed>. The C<bless> operator |
554 | not only blesses C<$name>, it also returns the reference to C<$name>, |
555 | so that's fine as a return value. And that's how to build a horse. |
556 | |
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557 | We've called the constructor C<named> here, so that it quickly denotes |
558 | the constructor's argument as the name for this particular C<Horse>. |
559 | You can use different constructors with different names for different |
560 | ways of "giving birth" to the object (like maybe recording its |
561 | pedigree or date of birth). However, you'll find that most people |
562 | coming to Perl from more limited languages use a single constructor |
563 | named C<new>, with various ways of interpreting the arguments to |
564 | C<new>. Either style is fine, as long as you document your particular |
565 | way of giving birth to an object. (And you I<were> going to do that, |
566 | right?) |
567 | |
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568 | =head2 Inheriting the constructor |
569 | |
570 | But was there anything specific to C<Horse> in that method? No. Therefore, |
571 | it's also the same recipe for building anything else that inherited from |
572 | C<Animal>, so let's put it there: |
573 | |
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574 | { package Animal; |
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575 | sub speak { |
576 | my $class = shift; |
577 | print "a $class goes ", $class->sound, "!\n" |
578 | } |
579 | sub name { |
580 | my $self = shift; |
581 | $$self; |
582 | } |
583 | sub named { |
584 | my $class = shift; |
84f709e7 |
585 | my $name = shift; |
694468e3 |
586 | bless \$name, $class; |
587 | } |
588 | } |
84f709e7 |
589 | { package Horse; |
590 | @ISA = qw(Animal); |
694468e3 |
591 | sub sound { "neigh" } |
592 | } |
593 | |
594 | Ahh, but what happens if we invoke C<speak> on an instance? |
595 | |
596 | my $talking = Horse->named("Mr. Ed"); |
597 | $talking->speak; |
598 | |
599 | We get a debugging value: |
600 | |
601 | a Horse=SCALAR(0xaca42ac) goes neigh! |
602 | |
603 | Why? Because the C<Animal::speak> routine is expecting a classname as |
604 | its first parameter, not an instance. When the instance is passed in, |
605 | we'll end up using a blessed scalar reference as a string, and that |
606 | shows up as we saw it just now. |
607 | |
608 | =head2 Making a method work with either classes or instances |
609 | |
610 | All we need is for a method to detect if it is being called on a class |
611 | or called on an instance. The most straightforward way is with the |
612 | C<ref> operator. This returns a string (the classname) when used on a |
613 | blessed reference, and C<undef> when used on a string (like a |
614 | classname). Let's modify the C<name> method first to notice the change: |
615 | |
616 | sub name { |
617 | my $either = shift; |
618 | ref $either |
84f709e7 |
619 | ? $$either # it's an instance, return name |
694468e3 |
620 | : "an unnamed $either"; # it's a class, return generic |
621 | } |
622 | |
623 | Here, the C<?:> operator comes in handy to select either the |
624 | dereference or a derived string. Now we can use this with either an |
625 | instance or a class. Note that I've changed the first parameter |
626 | holder to C<$either> to show that this is intended: |
627 | |
628 | my $talking = Horse->named("Mr. Ed"); |
84f709e7 |
629 | print Horse->name, "\n"; # prints "an unnamed Horse\n" |
694468e3 |
630 | print $talking->name, "\n"; # prints "Mr Ed.\n" |
631 | |
632 | and now we'll fix C<speak> to use this: |
633 | |
634 | sub speak { |
635 | my $either = shift; |
636 | print $either->name, " goes ", $either->sound, "\n"; |
637 | } |
638 | |
639 | And since C<sound> already worked with either a class or an instance, |
640 | we're done! |
641 | |
642 | =head2 Adding parameters to a method |
643 | |
644 | Let's train our animals to eat: |
645 | |
84f709e7 |
646 | { package Animal; |
694468e3 |
647 | sub named { |
648 | my $class = shift; |
84f709e7 |
649 | my $name = shift; |
694468e3 |
650 | bless \$name, $class; |
651 | } |
652 | sub name { |
653 | my $either = shift; |
654 | ref $either |
84f709e7 |
655 | ? $$either # it's an instance, return name |
694468e3 |
656 | : "an unnamed $either"; # it's a class, return generic |
657 | } |
658 | sub speak { |
659 | my $either = shift; |
660 | print $either->name, " goes ", $either->sound, "\n"; |
661 | } |
662 | sub eat { |
663 | my $either = shift; |
84f709e7 |
664 | my $food = shift; |
694468e3 |
665 | print $either->name, " eats $food.\n"; |
666 | } |
667 | } |
84f709e7 |
668 | { package Horse; |
669 | @ISA = qw(Animal); |
694468e3 |
670 | sub sound { "neigh" } |
671 | } |
84f709e7 |
672 | { package Sheep; |
673 | @ISA = qw(Animal); |
694468e3 |
674 | sub sound { "baaaah" } |
675 | } |
676 | |
677 | And now try it out: |
678 | |
679 | my $talking = Horse->named("Mr. Ed"); |
680 | $talking->eat("hay"); |
681 | Sheep->eat("grass"); |
682 | |
683 | which prints: |
684 | |
685 | Mr. Ed eats hay. |
686 | an unnamed Sheep eats grass. |
687 | |
688 | An instance method with parameters gets invoked with the instance, |
689 | and then the list of parameters. So that first invocation is like: |
690 | |
691 | Animal::eat($talking, "hay"); |
692 | |
693 | =head2 More interesting instances |
694 | |
695 | What if an instance needs more data? Most interesting instances are |
696 | made of many items, each of which can in turn be a reference or even |
697 | another object. The easiest way to store these is often in a hash. |
698 | The keys of the hash serve as the names of parts of the object (often |
699 | called "instance variables" or "member variables"), and the |
700 | corresponding values are, well, the values. |
701 | |
702 | But how do we turn the horse into a hash? Recall that an object was |
703 | any blessed reference. We can just as easily make it a blessed hash |
704 | reference as a blessed scalar reference, as long as everything that |
705 | looks at the reference is changed accordingly. |
706 | |
707 | Let's make a sheep that has a name and a color: |
708 | |
84f709e7 |
709 | my $bad = bless { Name => "Evil", Color => "black" }, Sheep; |
694468e3 |
710 | |
c47ff5f1 |
711 | so C<< $bad->{Name} >> has C<Evil>, and C<< $bad->{Color} >> has |
712 | C<black>. But we want to make C<< $bad->name >> access the name, and |
694468e3 |
713 | that's now messed up because it's expecting a scalar reference. Not |
714 | to worry, because that's pretty easy to fix up: |
715 | |
716 | ## in Animal |
717 | sub name { |
718 | my $either = shift; |
719 | ref $either ? |
720 | $either->{Name} : |
721 | "an unnamed $either"; |
722 | } |
723 | |
724 | And of course C<named> still builds a scalar sheep, so let's fix that |
725 | as well: |
726 | |
727 | ## in Animal |
728 | sub named { |
729 | my $class = shift; |
84f709e7 |
730 | my $name = shift; |
731 | my $self = { Name => $name, Color => $class->default_color }; |
694468e3 |
732 | bless $self, $class; |
733 | } |
734 | |
735 | What's this C<default_color>? Well, if C<named> has only the name, |
736 | we still need to set a color, so we'll have a class-specific initial color. |
737 | For a sheep, we might define it as white: |
738 | |
739 | ## in Sheep |
740 | sub default_color { "white" } |
741 | |
742 | And then to keep from having to define one for each additional class, |
743 | we'll define a "backstop" method that serves as the "default default", |
744 | directly in C<Animal>: |
745 | |
746 | ## in Animal |
747 | sub default_color { "brown" } |
748 | |
749 | Now, because C<name> and C<named> were the only methods that |
750 | referenced the "structure" of the object, the rest of the methods can |
751 | remain the same, so C<speak> still works as before. |
752 | |
753 | =head2 A horse of a different color |
754 | |
755 | But having all our horses be brown would be boring. So let's add a |
756 | method or two to get and set the color. |
757 | |
758 | ## in Animal |
759 | sub color { |
760 | $_[0]->{Color} |
761 | } |
762 | sub set_color { |
763 | $_[0]->{Color} = $_[1]; |
764 | } |
765 | |
766 | Note the alternate way of accessing the arguments: C<$_[0]> is used |
767 | in-place, rather than with a C<shift>. (This saves us a bit of time |
768 | for something that may be invoked frequently.) And now we can fix |
769 | that color for Mr. Ed: |
770 | |
771 | my $talking = Horse->named("Mr. Ed"); |
772 | $talking->set_color("black-and-white"); |
773 | print $talking->name, " is colored ", $talking->color, "\n"; |
774 | |
775 | which results in: |
776 | |
777 | Mr. Ed is colored black-and-white |
778 | |
779 | =head2 Summary |
780 | |
781 | So, now we have class methods, constructors, instance methods, |
782 | instance data, and even accessors. But that's still just the |
783 | beginning of what Perl has to offer. We haven't even begun to talk |
784 | about accessors that double as getters and setters, destructors, |
785 | indirect object notation, subclasses that add instance data, per-class |
786 | data, overloading, "isa" and "can" tests, C<UNIVERSAL> class, and so |
787 | on. That's for the rest of the Perl documentation to cover. |
788 | Hopefully, this gets you started, though. |
789 | |
790 | =head1 SEE ALSO |
791 | |
792 | For more information, see L<perlobj> (for all the gritty details about |
793 | Perl objects, now that you've seen the basics), L<perltoot> (the |
890a53b9 |
794 | tutorial for those who already know objects), L<perltooc> (dealing |
8257a158 |
795 | with class data), L<perlbot> (for some more tricks), and books such as |
796 | Damian Conway's excellent I<Object Oriented Perl>. |
797 | |
798 | Some modules which might prove interesting are Class::Accessor, |
799 | Class::Class, Class::Contract, Class::Data::Inheritable, |
800 | Class::MethodMaker and Tie::SecureHash |
694468e3 |
801 | |
802 | =head1 COPYRIGHT |
803 | |
804 | Copyright (c) 1999, 2000 by Randal L. Schwartz and Stonehenge |
805 | Consulting Services, Inc. Permission is hereby granted to distribute |
806 | this document intact with the Perl distribution, and in accordance |
807 | with the licenses of the Perl distribution; derived documents must |
808 | include this copyright notice intact. |
809 | |
810 | Portions of this text have been derived from Perl Training materials |
811 | originally appearing in the I<Packages, References, Objects, and |
812 | Modules> course taught by instructors for Stonehenge Consulting |
813 | Services, Inc. and used with permission. |
814 | |
815 | Portions of this text have been derived from materials originally |
816 | appearing in I<Linux Magazine> and used with permission. |