docs for video
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162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
bfdd9c2e 6<li><a href="#CATEGORY">CATEGORY</a></li>
7067312b 7<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
3540cbee 8<li><a href="#Core_Functions">Core Functions</a>
162a0989 9<ul><li><a href="#get_video_surface">get_video_surface</a></li>
10<li><a href="#get_video_info">get_video_info</a></li>
11<li><a href="#video_driver_name">video_driver_name</a></li>
12<li><a href="#list_modes_formats_flags">list_modes(formats,flags)</a></li>
13<li><a href="#video_mode_ok_width_height_bpp_flags">video_mode_ok(width,height,bpp,flags)</a></li>
14<li><a href="#set_video_mode_width_height_bpp_flag">set_video_mode(width,height,bpp,flags)</a>
162a0989 15<ul><li><a href="#List_of_avalaibles_flags">List of avalaibles flags</a></li>
16</ul>
17</li>
b968d0e8 18<li><a href="#convert_surface_surface_format_flags">convert_surface(surface,format,flags)</a></li>
19<li><a href="#display_format">display_format</a></li>
20<li><a href="#display_format_alpha">display_format_alpha</a></li>
21<li><a href="#load_BMP_filename">load_BMP(filename)</a></li>
22<li><a href="#save_BMP_surface_filename">save_BMP(surface,filename)</a></li>
23<li><a href="#set_color_key_surface_flag_key">set_color_key(surface,flag,key)</a></li>
24<li><a href="#set_alpha_surface_flag_key">set_alpha(surface,flag,key)</a></li>
25<li><a href="#fill_rect_dest_dest_rect_pixel">fill_rect(dest,dest_rect,pixel)</a></li>
26</ul>
27</li>
28<li><a href="#Surface_locking_and_unlocking">Surface locking and unlocking</a>
29<ul><li><a href="#lock_surface_surface">lock_surface(surface)</a></li>
30<li><a href="#unlock_surface_surface">unlock_surface(surface)</a></li>
31<li><a href="#MUSTLOCK_surface">MUSTLOCK(surface)</a></li>
32</ul>
33</li>
34<li><a href="#Screen_Updating_Functions">Screen Updating Functions</a>
35<ul><li><a href="#set_clip_rect_surface_rect">set_clip_rect(surface,rect)</a></li>
36<li><a href="#get_clip_rect_surface_rect">get_clip_rect(surface,rect)</a></li>
37<li><a href="#blit_surface_src_src_rect_dest_dest_">blit_surface(src,src_rect,dest,dest_rect)</a></li>
162a0989 38<li><a href="#update_rect_surface_x_y_width_height">update_rect(surface,x,y,width,height)</a></li>
39<li><a href="#update_rects_surface_rects">update_rects(surface,rects) </a></li>
40<li><a href="#flip_surface">flip(surface)</a></li>
b968d0e8 41</ul>
42</li>
43<li><a href="#Palette_Color_and_Pixel_Functions">Palette, Color and Pixel Functions</a>
44<ul><li><a href="#set_colors_surface_start_colors">set_colors(surface,start,colors)</a></li>
162a0989 45<li><a href="#set_palette_surface_flags_start_colo">set_palette(surface,flags,start,colors)</a></li>
46<li><a href="#set_gamma_r_g_b">set_gamma(r,g,b)</a></li>
904171e2 47<li><a href="#get_gamma_ramp_rt_gt_bt">get_gamma_ramp(rt,gt,bt)</a></li>
162a0989 48<li><a href="#set_gamma_ramp_rt_gt_bt">set_gamma_ramp(rt,gt,bt)</a></li>
49<li><a href="#map_RGB_pixel_format_r_g_b">map_RGB(pixel_format,r,g,b)</a></li>
50<li><a href="#map_RGBA_pixel_format_r_g_b_a">map_RGBA(pixel_format,r,g,b,a)</a></li>
51<li><a href="#get_RGB_pixel_format_pixel">get_RGB(pixel_format,pixel)</a></li>
52<li><a href="#get_RGBA_pixel_format_pixel">get_RGBA(pixel_format,pixel)</a></li>
3540cbee 53</ul>
54</li>
55<li><a href="#GL_Methods">GL Methods</a>
56<ul><li><a href="#GL_load_library_path">GL_load_library(path)</a></li>
162a0989 57<li><a href="#GL_get_proc_address_proc">GL_get_proc_address(proc)</a></li>
58<li><a href="#GL_get_attribute_attr">GL_get_attribute(attr)</a></li>
59<li><a href="#GL_set_attribute_attr_value">GL_set_attribute(attr,value)</a></li>
60<li><a href="#GL_swap_buffers">GL_swap_buffers</a></li>
61<li><a href="#GL_attr_to_be_coded">GL_attr *** to be coded</a></li>
3540cbee 62</ul>
63</li>
b1795fa6 64<li><a href="#Video_Overlay_Functions">Video Overlay Functions</a>
3540cbee 65<ul><li><a href="#lock_YUV_overlay_overlay">lock_YUV_overlay(overlay)</a></li>
162a0989 66<li><a href="#unlock_YUV_overlay_overlay">unlock_YUV_overlay(overlay)</a></li>
67<li><a href="#display_YUV_overlay_overlay_dstrect">display_YUV_overlay(overlay,dstrect)</a></li>
68</ul>
69</li>
b968d0e8 70<li><a href="#Window_Management_Functions">Window Management Functions</a>
71<ul><li><a href="#wm_set_caption_title_icon">wm_set_caption(title,icon)</a></li>
72<li><a href="#wm_get_caption">wm_get_caption()</a></li>
73<li><a href="#wm_set_icon_icon">wm_set_icon(icon)</a></li>
74<li><a href="#wm_grab_input_mode">wm_grab_input(mode)</a></li>
75<li><a href="#wm_iconify_window">wm_iconify_window()</a></li>
76<li><a href="#wm_toggle_fullscreen_surface">wm_toggle_fullscreen(surface)</a></li>
77</ul>
78</li>
162a0989 79<li><a href="#SEE_ALSO">SEE ALSO</a>
80<ul><li><a href="#Category_Objects">Category Objects</a>
81</li>
82</ul>
83</li>
84</ul><hr />
3774ca11 85<!-- INDEX END --><a href="assets/Video.png" target="_blank"><img src="assets/Video.png" style="height: 160px" alt="Video.png"/></a><hr />
162a0989 86
87<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
88<div id="NAME_CONTENT">
89<p>SDL::Video - Bindings to the video category in SDL API</p>
90
91</div>
bfdd9c2e 92<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
93<div id="CATEGORY_CONTENT">
94<p>Core, Video</p>
162a0989 95
96</div>
7067312b 97<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
98<div id="SYNOPSIS_CONTENT">
99<pre> use SDL;
100 use SDL::Video;
101 use SDL::Surface;
102 use SDL::Rect;
162a0989 103
7067312b 104 # the size of the window box or the screen resolution if fullscreen
105 my $screen_width = 800;
106 my $screen_height = 600;
162a0989 107
7067312b 108 SDL::init(SDL_INIT_VIDEO);
162a0989 109
7067312b 110 # setting video mode
111 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
162a0989 112
7067312b 113 # drawing something somewhere
114 my $mapped_color = SDL::Video::map_RGB($screen_surface-&gt;format(), 0, 0, 255); # blue
115 SDL::Video::fill_rect($screen_surface,
116 SDL::Rect-&gt;new($screen_width / 4, $screen_height / 4,
117 $screen_width / 2, $screen_height / 2), $mapped_color);
118
119 # update an area on the screen so its visible
120 SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height);
121
122 sleep(5); # just to have time to see it
123
52432657 124 SDL::quit();
125
7067312b 126</pre>
162a0989 127
128</div>
3540cbee 129<h1 id="Core_Functions">Core Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
130<div id="Core_Functions_CONTENT">
162a0989 131
132</div>
133<h2 id="get_video_surface">get_video_surface</h2>
134<div id="get_video_surface_CONTENT">
7067312b 135<pre> my $surface = SDL::Video::get_video_surface();
136
137</pre>
52432657 138<p>This function returns the current display <a href="/SDL-Surface.html">SDL::Surface</a>. If SDL is doing format conversion on the display surface, this
7067312b 139function returns the publicly visible surface, not the real video surface.</p>
52432657 140<p>Example:</p>
141<pre> # somewhere after you set the video mode
142 my $surface = SDL::Video::get_video_surface();
143
144 printf( &quot;our screen is %d pixels wide and %d pixels high\n&quot;, $surface-&gt;w, $surface-&gt;h );
145
146</pre>
162a0989 147
148</div>
149<h2 id="get_video_info">get_video_info</h2>
150<div id="get_video_info_CONTENT">
52432657 151<pre> my $video_info = SDL::Video::get_video_info();
152
153</pre>
154<p>This function returns a read-only <a href="/SDL-VideoInfo.html">SDL::VideoInfo</a> containing information about the video hardware. If it is called before
155<a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a>, the <code>vfmt</code> member of the returned structure will contain the pixel
156format of the <strong>best</strong> video mode. </p>
157<p>Example:</p>
158<pre> use SDL;
159 use SDL::Video;
160 use SDL::VideoInfo;
161 use SDL::PixelFormat;
162
163 SDL::init(SDL_INIT_VIDEO);
164
165 my $video_info = SDL::Video::get_video_info();
166
167 printf( &quot;we can have %dbits per pixel\n&quot;, $video_info-&gt;vfmt-&gt;BitsPerPixel );
168
169 SDL::quit();
170
171</pre>
162a0989 172
173</div>
174<h2 id="video_driver_name">video_driver_name</h2>
175<div id="video_driver_name_CONTENT">
52432657 176<pre> my $driver_name = SDL::Video::video_driver_name();
177
178</pre>
179<p>This function will return the name of the initialized video driver up to a maximum of 1024 characters. The driver name is a simple one
180word identifier like <code>&quot;x11&quot;</code>, <code>&quot;windib&quot;</code> or <code>&quot;directx&quot;</code>.</p>
181<p><strong>Note</strong>: Some platforms allow selection of the video driver through the <code>SDL_VIDEODRIVER</code> environment variable. </p>
182<p>Example:</p>
183<pre> use SDL;
184 use SDL::Video;
185
186 SDL::init(SDL_INIT_VIDEO);
187
188 print SDL::Video::video_driver_name() . &quot;\n&quot;;
189
190 SDL::quit();
191
192</pre>
162a0989 193
194</div>
195<h2 id="list_modes_formats_flags">list_modes(formats,flags)</h2>
196<div id="list_modes_formats_flags_CONTENT">
096d8dc8 197<pre> my @modes = @{ SDL::Video::list_modes( $pixel_format, $flags ) };
52432657 198
199</pre>
096d8dc8 200<p>Returns a ref to an array of available screen dimensions for the given format and video flags,
201or it return undef if no modes are available.</p>
52432657 202<p>Example:</p>
203<pre> use SDL;
204 use SDL::Video;
205 use SDL::VideoInfo;
206 use SDL::PixelFormat;
207 use SDL::Rect;
208
209 SDL::init(SDL_INIT_VIDEO);
210
211 my $video_info = SDL::Video::get_video_info();
212
213 my @modes = @{ SDL::Video::list_modes($video_info-&gt;vfmt, SDL_NOFRAME) };
214
215 if($#modes &gt; 0)
216 {
217 print(&quot;available modes:\n&quot;);
218 foreach my $index ( @modes )
219 {
220 printf(&quot;%03d: %d x %d\n&quot;, $index, $modes[$index]-&gt;w, $modes[$index]-&gt;h );
221 }
222 }
223 elsif($#modes == 0)
224 {
225 printf(&quot;%s video modes available\n&quot;, $modes[0]);
226 }
227
228 SDL::quit();
229
230</pre>
162a0989 231
232</div>
233<h2 id="video_mode_ok_width_height_bpp_flags">video_mode_ok(width,height,bpp,flags)</h2>
234<div id="video_mode_ok_width_height_bpp_flags-2">
096d8dc8 235<pre> my $bpp_ok = SDL::Video::video_mode_ok( $width, $height, $bpp, $flags );
236
237</pre>
238<p>This function is used to check whether the requested mode is supported by the current video device. The arguments passed to this function
239are the same as those you would pass to <a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a>.
240It returns <code>0</code> if the mode is not supported at all, otherwise the suggested <code>bpp</code>.</p>
241<p>Example:</p>
242<pre> use SDL;
243 use SDL::Video;
244
245 SDL::init(SDL_INIT_VIDEO);
246
247 my $video_mode_ok = SDL::Video::video_mode_ok( 800, 600, 32, SDL_SWSURFACE );
248
249 unless($video_mode_ok)
250 {
251 printf(&quot;this video mode ist not supported\n&quot; );
252 }
253
254 SDL::quit();
255
256
257
258
259</pre>
162a0989 260
261</div>
262<h2 id="set_video_mode_width_height_bpp_flag">set_video_mode(width,height,bpp,flags)</h2>
263<div id="set_video_mode_width_height_bpp_flag-2">
7067312b 264<pre> my $surface = SDL::Video::set_video_mode( 800, 600, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);
265
266</pre>
096d8dc8 267<p>Sets up a video mode with the specified width, height, bits-per-pixel and flags.
268<code>set_video_mode</code> returns a <a href="/SDL-Surface.html">SDL::Surface</a> on success otherwise it returns undef on error, the error message is retrieved
269using <code>SDL::get_error</code>.</p>
162a0989 270
271</div>
449a007b 272<h3 id="List_of_avalaibles_flags">List of avalaibles flags</h3>
162a0989 273<div id="List_of_avalaibles_flags_CONTENT">
449a007b 274<dl>
7067312b 275 <dt><code>SDL_SWSURFACE</code></dt>
449a007b 276 <dd>
277 <p>Create the video surface in system memory</p>
278 </dd>
7067312b 279 <dt><code>SDL_HWSURFACE</code></dt>
449a007b 280 <dd>
281 <p>Create the video surface in video memory</p>
282 </dd>
7067312b 283 <dt><code>SDL_ASYNCBLIT</code></dt>
449a007b 284 <dd>
285 <p>Enables the use of asynchronous updates of the display surface.
286This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.</p>
287 </dd>
7067312b 288 <dt><code>SDL_ANYFORMAT</code></dt>
449a007b 289 <dd>
290 <p>Normally, if a video surface of the requested bits-per-pixel (bpp) is not available, SDL will emulate one with a shadow surface.
7067312b 291Passing <code>SDL_ANYFORMAT</code> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</p>
449a007b 292 </dd>
7067312b 293 <dt><code>SDL_HWPALETTE</code></dt>
449a007b 294 <dd>
295 <p>Give SDL exclusive palette access. Without this flag you may not always get the colors you request with SDL::set_colors or SDL::set_palette.</p>
296 </dd>
7067312b 297 <dt><code>SDL_DOUBLEBUF</code></dt>
449a007b 298 <dd>
7067312b 299 <p>Enable hardware double buffering; only valid with <code>SDL_HWSURFACE</code>. Calling <a href="#flip_surface">SDL::Video::flip</a> will flip the buffers and update
300the screen.
449a007b 301All drawing will take place on the surface that is not displayed at the moment.
7067312b 302If double buffering could not be enabled then <a href="#flip_surface">SDL::Video::flip</a> will just perform a
303<a href="#update_rect_surface_x_y_width_height">SDL::Video::update_rect</a> on the entire screen.</p>
449a007b 304 </dd>
7067312b 305 <dt><code>SDL_FULLSCREEN</code></dt>
449a007b 306 <dd>
307 <p>SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason),
308the next higher resolution will be used and the display window centered on a black background.</p>
309 </dd>
7067312b 310 <dt><code>SDL_OPENGL</code></dt>
449a007b 311 <dd>
7067312b 312 <p>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with
313<a href="#GL_set_attribute_attr_value">SDL::Video::GL_set_attribute</a>.</p>
449a007b 314 </dd>
7067312b 315 <dt><code>SDL_OPENGLBLIT</code></dt>
449a007b 316 <dd>
317 <p>Create an OpenGL rendering context, like above, but allow normal blitting operations.
318The screen (2D) surface may have an alpha channel, and SDL::update_rects must be used for updating changes to the screen surface.
319NOTE: This option is kept for compatibility only, and will be removed in next versions. Is not recommended for new code.</p>
320 </dd>
7067312b 321 <dt><code>SDL_RESIZABLE</code></dt>
449a007b 322 <dd>
323 <p>Create a resizable window.
7067312b 324When the window is resized by the user a <code>SDL_VIDEORESIZE</code> event is generated and
325<a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a> can be called again with the new size.</p>
449a007b 326 </dd>
7067312b 327 <dt><code>SDL_NOFRAME</code></dt>
449a007b 328 <dd>
329 <p>If possible, SDL_NOFRAME causes SDL to create a window with no title bar or frame decoration.
330Fullscreen modes automatically have this flag set.</p>
331 </dd>
332</dl>
096d8dc8 333<p><strong>Note 1</strong>: Use <code>SDL_SWSURFACE</code> if you plan on doing per-pixel manipulations, or blit surfaces with alpha channels, and require a high framerate.
334When you use hardware surfaces (by passing the flag <code>SDL_HWSURFACE</code> as parameter), SDL copies the surfaces from video memory to system memory
7067312b 335when you lock them, and back when you unlock them. This can cause a major performance hit. Be aware that you may request a hardware surface,
336but receive a software surface because the video driver doesn't support hardware surface. Many platforms can only provide a hardware surface
096d8dc8 337when using <code>SDL_FULLSCREEN</code>. The <code>SDL_HWSURFACE</code> flag is best used when the surfaces you'll be blitting can also be stored in video memory.</p>
338<p><strong>Note 2</strong>: If you want to control the position on the screen when creating a windowed surface, you may do so by setting the environment
339variables <code>SDL_VIDEO_CENTERED=center</code> or <code>SDL_VIDEO_WINDOW_POS=x,y</code>. You can also set them via <code>SDL::putenv</code>.</p>
340<p><strong>Note 3</strong>: This function should be called in the main thread of your application.</p>
341<p><strong>User note 1</strong>: Some have found that enabling OpenGL attributes like <code>SDL_GL_STENCIL_SIZE</code> (the stencil buffer size) before the video mode has
7067312b 342been set causes the application to simply ignore those attributes, while enabling attributes after the video mode has been set works fine.</p>
096d8dc8 343<p><strong>User note 2</strong>: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL
7067312b 344initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL::set_video_mode. In Linux,
096d8dc8 345however, it works fine, and the initialization code only needs to be executed after the first call to
346<a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a> (although there is no harm in executing the initialization code after
347each call to <a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a>, for example for a multiplatform application). </p>
162a0989 348
349</div>
b968d0e8 350<h2 id="convert_surface_surface_format_flags">convert_surface(surface,format,flags)</h2>
351<div id="convert_surface_surface_format_flags-2">
352<p>Creates a new SDL::surface of the specified SDL::pixel_format, and then copies and maps the given surface to it.
353It is also useful for making a copy of a surface.</p>
354<p>The flags parameter is passed to SDL::create_RGB_surface and has those semantics.
355This function is used internally by SDL::display_format.
356This function can only be called after SDL::init. </p>
357<p>it returns a SDL::surface on success or undef on error.</p>
358
359</div>
360<h2 id="display_format">display_format</h2>
361<div id="display_format_CONTENT">
362<p>Converts a surface to the display format </p>
363
364</div>
365<h2 id="display_format_alpha">display_format_alpha</h2>
366<div id="display_format_alpha_CONTENT">
367<p>Converts a surface to the display format </p>
368
369</div>
370<h2 id="load_BMP_filename">load_BMP(filename)</h2>
371<div id="load_BMP_filename_CONTENT">
372<p>Loads a SDL::surface from a named Windows BMP file.
373SDL::load_BMP returns a SDL::surface on success or undef on error.</p>
374<p>Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect). </p>
375
376
377
378
379
380</div>
381<h2 id="save_BMP_surface_filename">save_BMP(surface,filename)</h2>
382<div id="save_BMP_surface_filename_CONTENT">
383<p>Saves the given SDL::Surface surface as a Windows BMP file named filename.
384it returns 0 on success or -1 on error.</p>
385
386</div>
387<h2 id="set_color_key_surface_flag_key">set_color_key(surface,flag,key)</h2>
388<div id="set_color_key_surface_flag_key_CONTE">
389<p>Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.</p>
390<p>RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match
391the key value).
392The key must be of the same pixel format as the surface, SDL::map_RGB is often useful for obtaining an acceptable value.
393If flag is SDL_SRCCOLORKEY then key is the transparent pixel value in the source image of a blit.</p>
394<p>If flag is OR'd with SDL_RLEACCEL then the surface will be drawn using RLE acceleration when drawn with SDL::Blit_surface.
395The surface will actually be encoded for RLE acceleration the first time SDL::blit_surface or SDL::display_format is called on the surface.
396If flag is 0, this function clears any current color key. </p>
397<p>SDL::set_color_key returns 0 on success or -1 on error.</p>
398
399
400
401
402
403</div>
404<h2 id="set_alpha_surface_flag_key">set_alpha(surface,flag,key)</h2>
405<div id="set_alpha_surface_flag_key_CONTENT">
406<p>SDL::set_alpha is used for setting the per-surface alpha value and/or enabling and disabling alpha blending.</p>
407<p>The surface parameter specifies which SDL::surface whose alpha attributes you wish to adjust.
408flags is used to specify whether alpha blending should be used (SDL_SRCALPHA) and whether the surface should use RLE acceleration for
409blitting (SDL_RLEACCEL).
410flags can be an OR'd combination of these two options, one of these options or 0.
411If SDL_SRCALPHA is not passed as a flag then all alpha information is ignored when blitting the surface.
412The alpha parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can
413still be accelerated with SDL_RLEACCEL.</p>
414<p>Note: The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.</p>
415<p>Alpha affects surface blitting in the following ways: </p>
416<dl>
417 <dt>RGBA-&gt;RGB with SDL_SRCALPHA</dt>
418 <dd>
419 <p>The source is alpha-blended with the destination, using the alpha channel.
420SDL_SRCCOLORKEY and the per-surface alpha are ignored.</p>
421 </dd>
422 <dt>RGBA-&gt;RGB without SDL_SRCALPHA</dt>
423 <dd>
424 <p>The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.
425If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
426 </dd>
427 <dt>RGB-&gt;RGBA with SDL_SRCALPHA</dt>
428 <dd>
429 <p>The source is alpha-blended with the destination using the per-surface alpha value.
430If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.
431The alpha channel of the copied pixels is set to opaque.</p>
432 </dd>
433 <dt>RGB-&gt;RGBA without SDL_SRCALPHA</dt>
434 <dd>
435 <p>The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque.
436If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
437 </dd>
438 <dt>RGBA-&gt;RGBA with SDL_SRCALPHA</dt>
439 <dd>
440 <p>The source is alpha-blended with the destination using the source alpha channel.
441The alpha channel in the destination surface is left untouched. SDL_SRCCOLORKEY is ignored.</p>
442 </dd>
443 <dt>RGBA-&gt;RGBA without SDL_SRCALPHA</dt>
444 <dd>
445 <p>The RGBA data is copied to the destination surface.
446If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
447 </dd>
448 <dt>RGB-&gt;RGB with SDL_SRCALPHA</dt>
449 <dd>
450 <p>The source is alpha-blended with the destination using the per-surface alpha value.
451If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
452 </dd>
453 <dt>RGB-&gt;RGB without SDL_SRCALPHA</dt>
454 <dd>
455 <p>The RGB data is copied from the source.
456If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
457 </dd>
458</dl>
459<p>Note: When blitting, the presence or absence of SDL_SRCALPHA is relevant only on the source surface, not the destination.
460Note: Note that RGBA-&gt;RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface. This means that you cannot compose
461two arbitrary RGBA surfaces this way and get the result you would expect from &quot;overlaying&quot; them; the destination alpha will work as a mask.</p>
462<p>Note: Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available. </p>
463<p>SDL::set_alpha returns 0 on success or -1 on error.</p>
464
465</div>
466<h2 id="fill_rect_dest_dest_rect_pixel">fill_rect(dest,dest_rect,pixel)</h2>
467<div id="fill_rect_dest_dest_rect_pixel_CONTE">
468<p>This function performs a fast fill of the given SDL::rectangle with the given SDL::pixel_format. If dstrect is NULL, the whole surface
469will be filled with color.</p>
470<p>The color should be a pixel of the format used by the surface, and can be generated by the SDL::MapRGB or SDL::map_RGBA functions.
471If the color value contains an alpha value then the destination is simply &quot;filled&quot; with that alpha information, no blending takes place.</p>
472<p>If there is a clip rectangle set on the destination (set via SDL::set_clip_rect), then this function will clip based on the intersection
473of the clip rectangle and the dstrect rectangle, and the dstrect rectangle will be modified to represent the area actually filled.</p>
474<p>If you call this on the video surface (ie: the value of SDL::get_video_surface()) you may have to update the video surface to see the
475result. This can happen if you are using a shadowed surface that is not double buffered in Windows XP using build 1.2.9. </p>
476<p>SDL::fill_rect returns 0 on success or -1 on error.</p>
477
478</div>
479<h1 id="Surface_locking_and_unlocking">Surface locking and unlocking</h1><p><a href="#TOP" class="toplink">Top</a></p>
480<div id="Surface_locking_and_unlocking_CONTEN">
481
482</div>
483<h2 id="lock_surface_surface">lock_surface(surface)</h2>
484<div id="lock_surface_surface_CONTENT">
485<pre> int SDL::Video::lock_surface( $surface );
486
487</pre>
488<p><code>SDL::Video::lock_surface</code> sets up the given <a href="/SDL-Surface.html">SDL::Surface</a> for directly accessing the pixels.
489Between calls to SDL::lock_surface and SDL::unlock_surface, you can write to ( <code>surface-</code>set_pixels&gt;) and read from ( <code>surface-</code>get_pixels&gt; ),
490using the pixel format stored in <code>surface-</code>format&gt;.
491Once you are done accessing the surface, you should use <code>SDL::Video::unlock_surface</code> to release the lock.</p>
492<p>Not all surfaces require locking. If <code>SDL::Video::MUSTLOCK(surface)</code> evaluates to <code>0</code>, then reading and writing pixels to the surface can
493be performed at any time, and the pixel format of the surface will not change.
494No operating system or library calls should be made between the lock/unlock pairs, as critical system locks may be held during this time.
495<code>SDL::Video::lock_surface</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
496<p><strong>Note</strong>: Since SDL 1.1.8, the surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have
497a matching unlock.</p>
498<pre> use SDL;
499 use SDL::Video;
500 use SDL::Surface;
501
502 SDL::init(SDL_INIT_VIDEO);
503
504 my $screen_surface = SDL::Video::set_video_mode(640, 480, 16, SDL_HWSURFACE);
505
506 if(SDL::Video::MUSTLOCK($screen_surface))
507 {
508 print( &quot;the surface must be locked\n&quot; );
509
510 if(0 == SDL::Video::lock_surface($screen_surface))
511 {
512 print( &quot;lock succesful\n&quot; );
513 }
514 else
515 {
516 print( &quot;error while locking surface&quot; );
517 }
518
519 # pixel manipulation goes here
520
521 SDL::Video::unlock_surface($screen_surface); # unlock_surface returns nothing
522 }
523 else
524 {
525 print( &quot;the surface need not to be locked&quot; );
526 }
527
528 SDL::quit();
529
530</pre>
531
532</div>
533<h2 id="unlock_surface_surface">unlock_surface(surface)</h2>
534<div id="unlock_surface_surface_CONTENT">
535<pre> void SDL::Video::unlock_surface( $surface );
536
537</pre>
538<p>Surfaces that were previously locked using <code>SDL::Video::lock_surface</code> must be unlocked with <code>SDL::Video::unlock_surface</code>. Surfaces should
539be unlocked as soon as possible.
540<code>SDL::Video::unlock_surface</code> doesn't return anything.</p>
541<p><strong>Note</strong>: Since 1.1.8, the surface locks are recursive. See <code>SDL::Video::lock_surface</code> for more information. </p>
542
543</div>
544<h2 id="MUSTLOCK_surface">MUSTLOCK(surface)</h2>
545<div id="MUSTLOCK_surface_CONTENT">
546<pre> int SDL::Video::MUSTLOCK( $surface );
547
548</pre>
549<p><code>MUSTLOCK</code> returns <code>0</code> if the surface does not have to be locked during pixel operations, otherwise <code>1</code>.</p>
550
551</div>
552<h1 id="Screen_Updating_Functions">Screen Updating Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
553<div id="Screen_Updating_Functions_CONTENT">
554
555</div>
556<h2 id="set_clip_rect_surface_rect">set_clip_rect(surface,rect)</h2>
557<div id="set_clip_rect_surface_rect_CONTENT">
558<p>Sets the clipping rectangle for the given SDL::surface. When this surface is the destination of a blit, only the area within the clip
559rectangle will be drawn into.
560The rectangle pointed to by rect will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall
561outside the edges of the surface.
562If rect is NULL the clipping rectangle will be set to the full size of the surface.
563SDL::set_clip_rect doesn't returns anything.</p>
564
565</div>
566<h2 id="get_clip_rect_surface_rect">get_clip_rect(surface,rect)</h2>
567<div id="get_clip_rect_surface_rect_CONTENT">
568<p>Gets the clipping rectangle for the given SDL::surface. When this surface is the destination of a blit, only the area within the clip
569rectangle is drawn into.
570The rectangle pointed to by rect will be filled with the clipping rectangle of the surface.
571SDL::get_clip_rect doesn't returns anything;</p>
572
573
574
575
576
577</div>
578<h2 id="blit_surface_src_src_rect_dest_dest_">blit_surface(src,src_rect,dest,dest_rect)</h2>
579<div id="blit_surface_src_src_rect_dest_dest_-2">
580<p>This performs a fast blit from the given source SDL::surface to the given destination SDL::surface.
581The width and height in srcrect determine the size of the copied rectangle. Only the position is used in the dstrect (the width and height
582are ignored). Blits with negative dstrect coordinates will be clipped properly.
583If srcrect is NULL, the entire surface is copied. If dstrect is NULL, then the destination position (upper left corner) is (0, 0).
584The final blit rectangle is saved in dstrect after all clipping is performed (srcrect is not modified).
585The blit function should not be called on a locked surface. I.e. when you use your own drawing functions you may need to lock a surface,
586but this is not the case with SDL::blit_surface. Like most surface manipulation functions in SDL, it should not be used together with OpenGL.</p>
587<p>The results of blitting operations vary greatly depending on whether SDL_SRCALPHA is set or not. See SDL::set_alpha for an explanation of
588how this affects your results. Colorkeying and alpha attributes also interact with surface blitting.
589SDL::blit_surface doesn't returns anything.</p>
590
591</div>
162a0989 592<h2 id="update_rect_surface_x_y_width_height">update_rect(surface,x,y,width,height)</h2>
593<div id="update_rect_surface_x_y_width_height-2">
096d8dc8 594<pre> update_rect( $surface, $left, $top, $width, $height );
595
596</pre>
162a0989 597<p>Makes sure the given area is updated on the given screen.
598The rectangle must be confined within the screen boundaries because there's no clipping.
599update_rect doesn't returns any value.</p>
096d8dc8 600<p><strong>Note</strong>: This function should not be called while screen is locked by <a href="#lock_surface_surface">SDL::Video::lock_surface</a></p>
601<p><strong>Note2</strong>: If <code>x</code>, <code>y</code>, <code>width</code> and <code>height</code> are all equal to 0, <code>update_rect</code> will update the entire screen. </p>
602<p>For an example see <a href="#SYNOPSIS">SYNOPSIS</a></p>
162a0989 603
604</div>
605<h2 id="update_rects_surface_rects">update_rects(surface,rects) </h2>
606<div id="update_rects_surface_rects_CONTENT">
096d8dc8 607<pre> update_rects( $surface, @rects );
608
609</pre>
162a0989 610<p>Makes sure the given list of rectangles is updated on the given screen.
611The rectangle must be confined within the screen boundaries because there's no clipping.
096d8dc8 612<code>update_rects</code> doesn't returns any value.</p>
613<p><strong>Note</strong>: This function should not be called while screen is locked by <a href="#lock_surface_surface">SDL::Video::lock_surface</a>.</p>
614<p>Example:</p>
615<pre> use SDL;
616 use SDL::Video;
617 use SDL::Surface;
618 use SDL::Rect;
619
620 # the size of the window box or the screen resolution if fullscreen
621 my $screen_width = 800;
622 my $screen_height = 600;
623
624 SDL::init(SDL_INIT_VIDEO);
625
626 # setting video mode
627 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
628
629 # drawing the whole screen blue
630 my $mapped_color = SDL::Video::map_RGB($screen_surface-&gt;format(), 0, 0, 255); # blue
631 SDL::Video::fill_rect($screen_surface,
632 SDL::Rect-&gt;new(0, 0, $screen_width, $screen_height),
633 $mapped_color);
634
635 my @rects = ();
636 push(@rects, SDL::Rect-&gt;new(200, 0, 400, 600));
637 push(@rects, SDL::Rect-&gt;new( 0, 150, 800, 300));
638
639 # updating parts of the screen (should look like a cross)
640 SDL::Video::update_rects($screen_surface, @rects);
641
642 sleep(2);
643
644 SDL::quit();
645
646</pre>
162a0989 647
648</div>
649<h2 id="flip_surface">flip(surface)</h2>
650<div id="flip_surface_CONTENT">
904171e2 651<pre> $flip = SDL::Video::flip( $screen_surface );
652
653</pre>
162a0989 654<p>On hardware that supports double-buffering, this function sets up a flip and returns.
655The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return.
904171e2 656On hardware that doesn't support double-buffering or if <code>SDL_SWSURFACE</code> was set, this is equivalent to calling
657<code>SDL::Video::update_rect( $screen, 0, 0, 0, 0 )</code>.</p>
7067312b 658<p>A software screen surface is also updated automatically when parts of a SDL window are redrawn, caused by overlapping windows or by
659restoring from an iconified state. As a result there is no proper double buffer behavior in windowed mode for a software screen, in
660contrast to a full screen software mode.</p>
904171e2 661<p>The <code>SDL_DOUBLEBUF</code> flag must have been passed to <code>SDL::Video::set_video_mode</code>, when setting the video mode for this function to
662perform hardware flipping.</p>
663<p><code>flip</code> returns <code>0</code> on success or <code>-1</code> on error.</p>
664<p><strong>Note</strong>: If you want to swap the buffers of an initialized OpenGL context, use the function <code>SDL::Video::GL_swap_buffers</code> instead. </p>
665<p>Example:</p>
666<pre> use SDL;
667 use SDL::Video;
668 use SDL::Surface;
669
670 # the size of the window box or the screen resolution if fullscreen
671 my $screen_width = 800;
672 my $screen_height = 600;
673
674 SDL::init(SDL_INIT_VIDEO);
675
676 # setting video mode
677 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_DOUBLEBUF|SDL_FULLSCREEN);
678
679 # do some video operations here
680
681 # doing page flipping
682 unless( SDL::Video::flip($screen_surface) == 0 )
683 {
684 printf( STDERR &quot;failed to swap buffers: %s\n&quot;, SDL::get_error() );
685 }
686
687 SDL::quit();
688
689</pre>
162a0989 690
691</div>
b968d0e8 692<h1 id="Palette_Color_and_Pixel_Functions">Palette, Color and Pixel Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
693<div id="Palette_Color_and_Pixel_Functions_CO">
694
695</div>
162a0989 696<h2 id="set_colors_surface_start_colors">set_colors(surface,start,colors)</h2>
697<div id="set_colors_surface_start_colors_CONT">
904171e2 698<pre> $set_colors = SDL::Video::set_colors( $surface, $start, $color1, $color2, ... )
699
700</pre>
162a0989 701<p>Sets a portion of the colormap for the given 8-bit surface. </p>
702<p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors.
904171e2 703If <code>SDL_HWPALETTE</code> was set in <code>SDL::Video::set_video_mode</code> flags, <code>SDL::Video::set_colors</code> will always return 1, and the palette is
704guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.
705The color components of a <a href="/SDL-Color.html">SDL::Color</a> structure are 8-bits in size, giving you a total of 2563 = 16777216 colors.
706Palettized (8-bit) screen surfaces with the <code>SDL_HWPALETTE</code> flag have two palettes, a logical palette that is used for mapping blits to/from
7067312b 707the surface and a physical palette (that determines how the hardware will map the colors to the display).
904171e2 708<code>SDL::Video::set_colors</code> modifies both palettes (if present), and is equivalent to calling <code>SDL::Video::set_palette</code> with the flags set to
709( <code>SDL_LOGPAL | SDL_PHYSPAL</code> ). </p>
710<p>If <code>surface</code> is not a palettized surface, this function does nothing, returning 0.
711If all of the colors were set as passed to <code>SDL::Video::set_colors</code>, it will return 1.
7067312b 712If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the
713actual color palette.</p>
162a0989 714
715</div>
716<h2 id="set_palette_surface_flags_start_colo">set_palette(surface,flags,start,colors)</h2>
717<div id="set_palette_surface_flags_start_colo-2">
904171e2 718<pre> $set_palette = set_palette( $surface, $flags, $start, $color1, $color2, ... );
719
720</pre>
162a0989 721<p>Sets a portion of the palette for the given 8-bit surface.</p>
904171e2 722<p>Palettized (8-bit) screen surfaces with the <code>SDL_HWPALETTE</code> flag have two palettes, a logical palette that is used for mapping blits to/from
7067312b 723the surface and a physical palette (that determines how the hardware will map the colors to the display).
904171e2 724Non screen surfaces have a logical palette only. <code>SDL::Video::blit</code> always uses the logical palette when blitting surfaces (if it has to
7067312b 725convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various
726special color effects (e.g., screen fading, color flashes, screen dimming).</p>
904171e2 727<p>This function can modify either the logical or physical palette by specifying <code>SDL_LOGPAL</code> or <code>SDL_PHYSPAL</code> the in the flags parameter.</p>
162a0989 728<p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors.
904171e2 729If <code>SDL_HWPALETTE</code> was set in <code>SDL::Video::set_video_mode</code> flags, <code>SDL::Video::set_palette</code> will always return 1, and the palette is
730guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.
731The color components of a <code>SDL::Color</code> structure are 8-bits in size, giving you a total of 2563 = 16777216 colors. </p>
732<p>If <code>surface</code> is not a palettized surface, this function does nothing, returning <code>0</code>. If all of the colors were set as passed to <code>set_palette</code>,
733it will return <code>1</code>. If not all the color entries were set exactly as given, it will return <code>0</code>, and you should look at the surface palette
7067312b 734to determine the actual color palette.</p>
162a0989 735
736</div>
737<h2 id="set_gamma_r_g_b">set_gamma(r,g,b)</h2>
738<div id="set_gamma_r_g_b_CONTENT">
904171e2 739<pre> $set_gamma = SDL::Video::set_gamma( $red_gamma, $green_gamma, $blue_gamma );
740
741</pre>
162a0989 742<p>Sets the &quot;gamma function&quot; for the display of each color component. Gamma controls the brightness/contrast of colors displayed on the screen.
743A gamma value of 1.0 is identity (i.e., no adjustment is made).</p>
7067312b 744<p>This function adjusts the gamma based on the &quot;gamma function&quot; parameter, you can directly specify lookup tables for gamma adjustment
745with SDL::set_gamma_ramp.</p>
904171e2 746<p><strong>Note</strong>: Not all display hardware is able to change gamma.</p>
747<p><code>SDL::Video::set_gamma</code> returns <code>-1</code> on error.</p>
748<p><strong>Warning</strong>: Under Linux (X.org Gnome and Xfce), gamma settings affects the entire display (including the desktop)! </p>
749<p>Example:</p>
750<pre> use SDL;
751 use SDL::Video;
752 use SDL::Surface;
753 use SDL::Rect;
754 use Time::HiRes qw( usleep );
755
756 # the size of the window box or the screen resolution if fullscreen
757 my $screen_width = 800;
758 my $screen_height = 600;
759
760 SDL::init(SDL_INIT_VIDEO);
761
762 # setting video mode
763 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
764
765 # drawing something somewhere
766 my $mapped_color = SDL::Video::map_RGB($screen_surface-&gt;format(), 128, 128, 128); # gray
767 SDL::Video::fill_rect($screen_surface,
768 SDL::Rect-&gt;new($screen_width / 4, $screen_height / 4, $screen_width / 2, $screen_height / 2),
769 $mapped_color);
770
771 # update the whole screen
772 SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height);
773
774 usleep(500000);
775
776 for(1..20)
777 {
778 SDL::Video::set_gamma( 1 - $_ / 20, 1, 1 );
779 usleep(40000);
780 }
781
782 for(1..20)
783 {
784 SDL::Video::set_gamma( $_ / 20, 1, 1 );
785 usleep(40000);
786 }
787
788 SDL::Video::set_gamma( 1, 1, 1 );
789
790 usleep(500000);
791
792 SDL::quit();
793
794</pre>
162a0989 795
796</div>
904171e2 797<h2 id="get_gamma_ramp_rt_gt_bt">get_gamma_ramp(rt,gt,bt)</h2>
798<div id="get_gamma_ramp_rt_gt_bt_CONTENT">
799<pre> $get_gamma_ramp = SDL::Video::get_gamma_ramp( \@red_table, \@green_table, \@blue_table );
800
801</pre>
162a0989 802<p>Gets the gamma translation lookup tables currently used by the display. Each table is an array of 256 Uint16 values.
803SDL::get_gamma_ramp returns -1 on error.</p>
904171e2 804<pre> use SDL;
805 use SDL::Video;
806
807 SDL::init(SDL_INIT_VIDEO);
808
809 my (@red, @green, @blue);
810
811 my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
812
813 if( -1 == $ret )
814 {
815 print( &quot;an error occoured&quot; );
816 }
817 else
818 {
819 printf( &quot;for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[255], $green[255], $blue[255] );
820 printf( &quot;for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[127], $green[127], $blue[127] );
821 printf( &quot;for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[0], $green[0], $blue[0] );
822 }
823
824 SDL::quit();
825
826</pre>
162a0989 827
828</div>
829<h2 id="set_gamma_ramp_rt_gt_bt">set_gamma_ramp(rt,gt,bt)</h2>
830<div id="set_gamma_ramp_rt_gt_bt_CONTENT">
3774ca11 831<pre> $set_gamma_ramp = SDL::Video::set_gamma_ramp( \@red_table, \@green_table, \@blue_table );
832
833</pre>
834<p>Sets the gamma lookup tables for the display for each color component. Each table is an array ref of 256 Uint16 values, representing a
7067312b 835mapping between the input and output for that channel.
162a0989 836The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.
837You may pass NULL to any of the channels to leave them unchanged.</p>
7067312b 838<p>This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a &quot;gamma function&quot; parameter
3774ca11 839with <code>SDL::Video::set_gamma</code>.</p>
162a0989 840<p>Not all display hardware is able to change gamma.
3774ca11 841<code>SDL::Video::set_gamma_ramp</code> returns <code>-1</code> on error (or if gamma adjustment is not supported).</p>
842<p>Example:</p>
843<pre> use SDL;
844 use SDL::Video;
845
846 SDL::init(SDL_INIT_VIDEO);
847
848 my (@red, @green, @blue);
849
850 my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
851
852 $red[127] = 0xFF00;
853
854 $ret = SDL::Video::set_gamma_ramp( \@red, \@green, \@blue );
855
856 $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue );
857
858 if( -1 == $ret )
859 {
860 print( &quot;an error occoured&quot; );
861 }
862 else
863 {
864 printf( &quot;for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[255], $green[255], $blue[255] );
865 printf( &quot;for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[127], $green[127], $blue[127] );
866 printf( &quot;for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n&quot;, $red[0], $green[0], $blue[0] );
867 }
868
869 SDL::quit();
870
871</pre>
162a0989 872
873</div>
874<h2 id="map_RGB_pixel_format_r_g_b">map_RGB(pixel_format,r,g,b)</h2>
875<div id="map_RGB_pixel_format_r_g_b_CONTENT">
3774ca11 876<pre> $pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b );
877
878</pre>
879<p>Maps the RGB color value to the specified <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a> and returns the pixel value as a 32-bit int.
162a0989 880If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
881If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque). </p>
3774ca11 882<p><code>SDL::Video::map_RGB</code> returns a pixel value best approximating the given RGB color value for a given pixel format.
883If the <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>'s bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored
7067312b 884(e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p>
3774ca11 885<pre> use SDL;
886 use SDL::Video;
887 use SDL::PixelFormat;
888 use SDL::Surface;
889
890 SDL::init(SDL_INIT_VIDEO);
891
892 my $screen_surface = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);
893 # ^-- 16 bits per pixel
894
895 $r = 0x9C;
896 $g = 0xDC;
897 $b = 0x67;
898
899 printf( &quot;for 24bpp it is: 0x%02X 0x%02X 0x%02X\n&quot;, $r, $g, $b);
900
901 my $_16bit = SDL::Video::map_RGB( $screen_surface-&gt;format, $r, $g, $b );
902
903 # 16bpp is 5 bits red, 6 bits green and 5 bits blue
b968d0e8 904 # we will obtain the values for each color and calculating them back to 24/32bit color system
905 ($r, $g, $b) = @{ SDL::Video::get_RGB( $screen_surface-&gt;format, $_16bit ) };
3774ca11 906
907 printf( &quot;for 16bpp it is: 0x%02X 0x%02X 0x%02X\n&quot;, $r, $g, $b );
908
b968d0e8 909 # so color #9CDC67 becomes #9CDF63
3774ca11 910
911 SDL::quit();
912
913</pre>
162a0989 914
915</div>
916<h2 id="map_RGBA_pixel_format_r_g_b_a">map_RGBA(pixel_format,r,g,b,a)</h2>
917<div id="map_RGBA_pixel_format_r_g_b_a_CONTEN">
b968d0e8 918<pre> $pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b, $a );
919
920</pre>
921<p>Maps the RGBA color value to the specified <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a> and returns the pixel value as a 32-bit int.
162a0989 922If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
923If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette). </p>
924<p>A pixel value best approximating the given RGBA color value for a given pixel format.
7067312b 925If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g.,
926with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p>
162a0989 927
928</div>
929<h2 id="get_RGB_pixel_format_pixel">get_RGB(pixel_format,pixel)</h2>
930<div id="get_RGB_pixel_format_pixel_CONTENT">
b968d0e8 931<pre> $rgb_array_ref = SDL::Video::get_RGB( $pixel_format, $pixel );
932
933</pre>
934<p>Returns RGB values from a pixel in the specified pixel format. The pixel is an integer (e.g. 16bit RGB565, 24/32bit RGB888).
7067312b 935This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB
936component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p>
b968d0e8 937<p>For an example see <code>SDL::Video::map_RGB</code>.</p>
162a0989 938
939</div>
940<h2 id="get_RGBA_pixel_format_pixel">get_RGBA(pixel_format,pixel)</h2>
941<div id="get_RGBA_pixel_format_pixel_CONTENT">
b968d0e8 942<pre> $rgba_array_ref = SDL::Video::get_RGBA( $pixel_format, $pixel );
943
944</pre>
162a0989 945<p>Gets RGBA values from a pixel in the specified pixel format.
7067312b 946This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB
947component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p>
162a0989 948<p>If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque). </p>
949
950</div>
3540cbee 951<h1 id="GL_Methods">GL Methods</h1><p><a href="#TOP" class="toplink">Top</a></p>
952<div id="GL_Methods_CONTENT">
953
954</div>
162a0989 955<h2 id="GL_load_library_path">GL_load_library(path)</h2>
956<div id="GL_load_library_path_CONTENT">
957<p>If you wish, you may load the OpenGL library from the given path at runtime, this must be done before SDL::set_video_mode is called.
7067312b 958The path of the GL library is passed to SDL::GL_load_library and it returns 0 on success, or -1 on an error. You must then use
959SDL::GL_get_proc_address to retrieve function pointers to GL functions. </p>
960<p>SDL::GL_load_library returns 0 on success or -1 or error.</p>
162a0989 961
962</div>
963<h2 id="GL_get_proc_address_proc">GL_get_proc_address(proc)</h2>
964<div id="GL_get_proc_address_proc_CONTENT">
7067312b 965<p>Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with
966SDL::GL_load_library, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL
967extensions. Note that this function needs an OpenGL context to function properly, so it should be called after SDL::set_video_mode
968has been called (with the SDL_OPENGL flag).</p>
969<p>OpenGL function pointers must be declared APIENTRY . This will ensure the proper calling convention is followed on platforms where this
970matters (Win32) thereby avoiding stack corruption. In a Win32 build environment, APIENTRY should be defined as __stdcall. </p>
162a0989 971<p>it returns undef if the function is not found.</p>
972
973</div>
974<h2 id="GL_get_attribute_attr">GL_get_attribute(attr)</h2>
975<div id="GL_get_attribute_attr_CONTENT">
7067312b 976<p>It returns SDL/OpenGL attribute attr . This is useful after a call to SDL::set_video_mode to check whether your attributes have been set
977as you expected.
162a0989 978SDL::GL_get_attribute returns undef if the attribute is not found.</p>
979
980</div>
981<h2 id="GL_set_attribute_attr_value">GL_set_attribute(attr,value)</h2>
982<div id="GL_set_attribute_attr_value_CONTENT">
983<p>This function sets the given OpenGL attribute attr to value. The requested attributes will take effect after a call to SDL::set_video_mode.
7067312b 984You should use SDL::GL_get_attribute to check the values after a SDL::set_video_mode call, since the values obtained can differ from the
985requested ones.
162a0989 986See SDL_GLattr for the full list of available attributes.
7067312b 987SDL::GL_set_attribute returns 0 on success or -1 on error.</p>
988<p>Note : The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled
989or disabled using the SDL_GL_DOUBLEBUFFER attribute. </p>
162a0989 990
991</div>
992<h2 id="GL_swap_buffers">GL_swap_buffers</h2>
993<div id="GL_swap_buffers_CONTENT">
994<p>Swap the OpenGL buffers, if double-buffering is supported.
995SDL::GL_swap_buffers doesn't returns any value.</p>
996
997</div>
998<h2 id="GL_attr_to_be_coded">GL_attr *** to be coded</h2>
999<div id="GL_attr_to_be_coded_CONTENT">
1000
1001
1002
1003
1004
1005</div>
b1795fa6 1006<h1 id="Video_Overlay_Functions">Video Overlay Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
1007<div id="Video_Overlay_Functions_CONTENT">
1008<p>see <a href="/SDL-Overlay.html">SDL::Overlay</a> </p>
3540cbee 1009
1010</div>
162a0989 1011<h2 id="lock_YUV_overlay_overlay">lock_YUV_overlay(overlay)</h2>
1012<div id="lock_YUV_overlay_overlay_CONTENT">
1013<p>Much the same as <code>SDL::lock_surface</code>, SDL::lock_YUV_overlay locks the overlay for direct access to pixel data.
7067312b 1014It returns 0 on success or -1 on error.</p>
162a0989 1015
1016</div>
1017<h2 id="unlock_YUV_overlay_overlay">unlock_YUV_overlay(overlay)</h2>
1018<div id="unlock_YUV_overlay_overlay_CONTENT">
449a007b 1019<p>The opposite to <code>SDL::lock_YUV_overlay</code>. Unlocks a previously locked overlay. An overlay must be unlocked before it can be displayed.
7067312b 1020It returns 0 on success or -1 on error.</p>
162a0989 1021
1022</div>
1023<h2 id="display_YUV_overlay_overlay_dstrect">display_YUV_overlay(overlay,dstrect)</h2>
1024<div id="display_YUV_overlay_overlay_dstrect_">
7067312b 1025<p>Blit the overlay to the display surface specified when the overlay was created. The SDL::rect structure, dstrect, specifies a rectangle
1026on the display where the overlay is drawn. The .x and .y fields of dstrect specify the upper left location in display coordinates.
1027The overlay is scaled (independently in x and y dimensions) to the size specified by dstrect, and is optimized for 2x scaling</p>
1028<p>It returns 0 on success or -1 on error.</p>
162a0989 1029
b968d0e8 1030</div>
1031<h1 id="Window_Management_Functions">Window Management Functions</h1><p><a href="#TOP" class="toplink">Top</a></p>
1032<div id="Window_Management_Functions_CONTENT">
162a0989 1033
b968d0e8 1034</div>
1035<h2 id="wm_set_caption_title_icon">wm_set_caption(title,icon)</h2>
1036<div id="wm_set_caption_title_icon_CONTENT">
162a0989 1037
b968d0e8 1038</div>
1039<h2 id="wm_get_caption">wm_get_caption()</h2>
1040<div id="wm_get_caption_CONTENT">
162a0989 1041
b968d0e8 1042</div>
1043<h2 id="wm_set_icon_icon">wm_set_icon(icon)</h2>
1044<div id="wm_set_icon_icon_CONTENT">
1045
1046</div>
1047<h2 id="wm_grab_input_mode">wm_grab_input(mode)</h2>
1048<div id="wm_grab_input_mode_CONTENT">
1049
1050</div>
1051<h2 id="wm_iconify_window">wm_iconify_window()</h2>
1052<div id="wm_iconify_window_CONTENT">
1053
1054</div>
1055<h2 id="wm_toggle_fullscreen_surface">wm_toggle_fullscreen(surface)</h2>
1056<div id="wm_toggle_fullscreen_surface_CONTENT">
162a0989 1057
1058</div>
1059<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
1060<div id="SEE_ALSO_CONTENT">
1061
1062</div>
1063<h2 id="Category_Objects">Category Objects</h2>
1064<div id="Category_Objects_CONTENT">
46beffd8 1065<p><a href="/SDL-Surface.html">SDL::Surface</a>, <a href="/SDL-Overlay.html">SDL::Overlay</a>, <a href="/SDL-Color.html">SDL::Color</a>,
1066<a href="/SDL-Rect.html">SDL::Rect</a>, <a href="/SDL-Palette.html">SDL::Palette</a>, <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>,
1067<a href="/SDL-VideoInfo.html">SDL::VideoInfo</a></p>
162a0989 1068
1069</div>
1070</div>