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1 | <div class="pod"> |
2 | <!-- INDEX START --> |
3 | <h3 id="TOP">Index</h3> |
4 | |
5 | <ul><li><a href="#NAME">NAME</a></li> |
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6 | <li><a href="#CATEGORY">CATEGORY</a></li> |
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7 | <li><a href="#SYNOPSIS">SYNOPSIS</a></li> |
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8 | <li><a href="#Core_Functions">Core Functions</a> |
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9 | <ul><li><a href="#get_video_surface">get_video_surface</a></li> |
10 | <li><a href="#get_video_info">get_video_info</a></li> |
11 | <li><a href="#video_driver_name">video_driver_name</a></li> |
12 | <li><a href="#list_modes_formats_flags">list_modes(formats,flags)</a></li> |
13 | <li><a href="#video_mode_ok_width_height_bpp_flags">video_mode_ok(width,height,bpp,flags)</a></li> |
14 | <li><a href="#set_video_mode_width_height_bpp_flag">set_video_mode(width,height,bpp,flags)</a> |
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15 | <ul><li><a href="#List_of_avalaibles_flags">List of avalaibles flags</a></li> |
16 | </ul> |
17 | </li> |
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18 | <li><a href="#convert_surface_surface_format_flags">convert_surface(surface,format,flags)</a></li> |
19 | <li><a href="#display_format">display_format</a></li> |
20 | <li><a href="#display_format_alpha">display_format_alpha</a></li> |
21 | <li><a href="#load_BMP_filename">load_BMP(filename)</a></li> |
22 | <li><a href="#save_BMP_surface_filename">save_BMP(surface,filename)</a></li> |
23 | <li><a href="#set_color_key_surface_flag_key">set_color_key(surface,flag,key)</a></li> |
24 | <li><a href="#set_alpha_surface_flag_key">set_alpha(surface,flag,key)</a></li> |
25 | <li><a href="#fill_rect_dest_dest_rect_pixel">fill_rect(dest,dest_rect,pixel)</a></li> |
26 | </ul> |
27 | </li> |
28 | <li><a href="#Surface_locking_and_unlocking">Surface locking and unlocking</a> |
29 | <ul><li><a href="#lock_surface_surface">lock_surface(surface)</a></li> |
30 | <li><a href="#unlock_surface_surface">unlock_surface(surface)</a></li> |
31 | <li><a href="#MUSTLOCK_surface">MUSTLOCK(surface)</a></li> |
32 | </ul> |
33 | </li> |
34 | <li><a href="#Screen_Updating_Functions">Screen Updating Functions</a> |
35 | <ul><li><a href="#set_clip_rect_surface_rect">set_clip_rect(surface,rect)</a></li> |
36 | <li><a href="#get_clip_rect_surface_rect">get_clip_rect(surface,rect)</a></li> |
37 | <li><a href="#blit_surface_src_src_rect_dest_dest_">blit_surface(src,src_rect,dest,dest_rect)</a></li> |
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38 | <li><a href="#update_rect_surface_x_y_width_height">update_rect(surface,x,y,width,height)</a></li> |
39 | <li><a href="#update_rects_surface_rects">update_rects(surface,rects) </a></li> |
40 | <li><a href="#flip_surface">flip(surface)</a></li> |
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41 | </ul> |
42 | </li> |
43 | <li><a href="#Palette_Color_and_Pixel_Functions">Palette, Color and Pixel Functions</a> |
44 | <ul><li><a href="#set_colors_surface_start_colors">set_colors(surface,start,colors)</a></li> |
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45 | <li><a href="#set_palette_surface_flags_start_colo">set_palette(surface,flags,start,colors)</a></li> |
46 | <li><a href="#set_gamma_r_g_b">set_gamma(r,g,b)</a></li> |
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47 | <li><a href="#get_gamma_ramp_rt_gt_bt">get_gamma_ramp(rt,gt,bt)</a></li> |
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48 | <li><a href="#set_gamma_ramp_rt_gt_bt">set_gamma_ramp(rt,gt,bt)</a></li> |
49 | <li><a href="#map_RGB_pixel_format_r_g_b">map_RGB(pixel_format,r,g,b)</a></li> |
50 | <li><a href="#map_RGBA_pixel_format_r_g_b_a">map_RGBA(pixel_format,r,g,b,a)</a></li> |
51 | <li><a href="#get_RGB_pixel_format_pixel">get_RGB(pixel_format,pixel)</a></li> |
52 | <li><a href="#get_RGBA_pixel_format_pixel">get_RGBA(pixel_format,pixel)</a></li> |
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53 | </ul> |
54 | </li> |
55 | <li><a href="#GL_Methods">GL Methods</a> |
56 | <ul><li><a href="#GL_load_library_path">GL_load_library(path)</a></li> |
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57 | <li><a href="#GL_get_proc_address_proc">GL_get_proc_address(proc)</a></li> |
58 | <li><a href="#GL_get_attribute_attr">GL_get_attribute(attr)</a></li> |
59 | <li><a href="#GL_set_attribute_attr_value">GL_set_attribute(attr,value)</a></li> |
60 | <li><a href="#GL_swap_buffers">GL_swap_buffers</a></li> |
61 | <li><a href="#GL_attr_to_be_coded">GL_attr *** to be coded</a></li> |
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62 | </ul> |
63 | </li> |
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64 | <li><a href="#Video_Overlay_Functions">Video Overlay Functions</a> |
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65 | <ul><li><a href="#lock_YUV_overlay_overlay">lock_YUV_overlay(overlay)</a></li> |
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66 | <li><a href="#unlock_YUV_overlay_overlay">unlock_YUV_overlay(overlay)</a></li> |
67 | <li><a href="#display_YUV_overlay_overlay_dstrect">display_YUV_overlay(overlay,dstrect)</a></li> |
68 | </ul> |
69 | </li> |
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70 | <li><a href="#Window_Management_Functions">Window Management Functions</a> |
71 | <ul><li><a href="#wm_set_caption_title_icon">wm_set_caption(title,icon)</a></li> |
72 | <li><a href="#wm_get_caption">wm_get_caption()</a></li> |
73 | <li><a href="#wm_set_icon_icon">wm_set_icon(icon)</a></li> |
74 | <li><a href="#wm_grab_input_mode">wm_grab_input(mode)</a></li> |
75 | <li><a href="#wm_iconify_window">wm_iconify_window()</a></li> |
76 | <li><a href="#wm_toggle_fullscreen_surface">wm_toggle_fullscreen(surface)</a></li> |
77 | </ul> |
78 | </li> |
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79 | <li><a href="#SEE_ALSO">SEE ALSO</a> |
80 | <ul><li><a href="#Category_Objects">Category Objects</a> |
81 | </li> |
82 | </ul> |
83 | </li> |
84 | </ul><hr /> |
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85 | <!-- INDEX END --><a href="assets/Video.png" target="_blank"><img src="assets/Video.png" style="height: 160px" alt="Video.png"/></a><a href="assets/Video_lock_surface.png" target="_blank"><img src="assets/Video_lock_surface.png" style="height: 160px" alt="Video_lock_surface.png"/></a><hr /> |
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86 | |
87 | <h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p> |
88 | <div id="NAME_CONTENT"> |
89 | <p>SDL::Video - Bindings to the video category in SDL API</p> |
90 | |
91 | </div> |
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92 | <h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p> |
93 | <div id="CATEGORY_CONTENT"> |
94 | <p>Core, Video</p> |
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95 | |
96 | </div> |
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97 | <h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p> |
98 | <div id="SYNOPSIS_CONTENT"> |
99 | <pre> use SDL; |
100 | use SDL::Video; |
101 | use SDL::Surface; |
102 | use SDL::Rect; |
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103 | |
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104 | # the size of the window box or the screen resolution if fullscreen |
105 | my $screen_width = 800; |
106 | my $screen_height = 600; |
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107 | |
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108 | SDL::init(SDL_INIT_VIDEO); |
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109 | |
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110 | # setting video mode |
111 | my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); |
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112 | |
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113 | # drawing something somewhere |
114 | my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 0, 0, 255); # blue |
115 | SDL::Video::fill_rect($screen_surface, |
116 | SDL::Rect->new($screen_width / 4, $screen_height / 4, |
117 | $screen_width / 2, $screen_height / 2), $mapped_color); |
118 | |
119 | # update an area on the screen so its visible |
120 | SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height); |
121 | |
122 | sleep(5); # just to have time to see it |
123 | |
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124 | SDL::quit(); |
125 | |
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126 | </pre> |
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127 | |
128 | </div> |
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129 | <h1 id="Core_Functions">Core Functions</h1><p><a href="#TOP" class="toplink">Top</a></p> |
130 | <div id="Core_Functions_CONTENT"> |
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131 | |
132 | </div> |
133 | <h2 id="get_video_surface">get_video_surface</h2> |
134 | <div id="get_video_surface_CONTENT"> |
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135 | <pre> my $surface = SDL::Video::get_video_surface(); |
136 | |
137 | </pre> |
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138 | <p>This function returns the current display <a href="/SDL-Surface.html">SDL::Surface</a>. If SDL is doing format conversion on the display surface, this |
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139 | function returns the publicly visible surface, not the real video surface.</p> |
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140 | <p>Example:</p> |
141 | <pre> # somewhere after you set the video mode |
142 | my $surface = SDL::Video::get_video_surface(); |
143 | |
144 | printf( "our screen is %d pixels wide and %d pixels high\n", $surface->w, $surface->h ); |
145 | |
146 | </pre> |
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147 | |
148 | </div> |
149 | <h2 id="get_video_info">get_video_info</h2> |
150 | <div id="get_video_info_CONTENT"> |
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151 | <pre> my $video_info = SDL::Video::get_video_info(); |
152 | |
153 | </pre> |
154 | <p>This function returns a read-only <a href="/SDL-VideoInfo.html">SDL::VideoInfo</a> containing information about the video hardware. If it is called before |
155 | <a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a>, the <code>vfmt</code> member of the returned structure will contain the pixel |
156 | format of the <strong>best</strong> video mode. </p> |
157 | <p>Example:</p> |
158 | <pre> use SDL; |
159 | use SDL::Video; |
160 | use SDL::VideoInfo; |
161 | use SDL::PixelFormat; |
162 | |
163 | SDL::init(SDL_INIT_VIDEO); |
164 | |
165 | my $video_info = SDL::Video::get_video_info(); |
166 | |
167 | printf( "we can have %dbits per pixel\n", $video_info->vfmt->BitsPerPixel ); |
168 | |
169 | SDL::quit(); |
170 | |
171 | </pre> |
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172 | |
173 | </div> |
174 | <h2 id="video_driver_name">video_driver_name</h2> |
175 | <div id="video_driver_name_CONTENT"> |
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176 | <pre> my $driver_name = SDL::Video::video_driver_name(); |
177 | |
178 | </pre> |
179 | <p>This function will return the name of the initialized video driver up to a maximum of 1024 characters. The driver name is a simple one |
180 | word identifier like <code>"x11"</code>, <code>"windib"</code> or <code>"directx"</code>.</p> |
181 | <p><strong>Note</strong>: Some platforms allow selection of the video driver through the <code>SDL_VIDEODRIVER</code> environment variable. </p> |
182 | <p>Example:</p> |
183 | <pre> use SDL; |
184 | use SDL::Video; |
185 | |
186 | SDL::init(SDL_INIT_VIDEO); |
187 | |
188 | print SDL::Video::video_driver_name() . "\n"; |
189 | |
190 | SDL::quit(); |
191 | |
192 | </pre> |
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193 | |
194 | </div> |
195 | <h2 id="list_modes_formats_flags">list_modes(formats,flags)</h2> |
196 | <div id="list_modes_formats_flags_CONTENT"> |
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197 | <pre> my @modes = @{ SDL::Video::list_modes( $pixel_format, $flags ) }; |
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198 | |
199 | </pre> |
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200 | <p>Returns a ref to an array of available screen dimensions for the given format and video flags, |
201 | or it return undef if no modes are available.</p> |
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202 | <p>Example:</p> |
203 | <pre> use SDL; |
204 | use SDL::Video; |
205 | use SDL::VideoInfo; |
206 | use SDL::PixelFormat; |
207 | use SDL::Rect; |
208 | |
209 | SDL::init(SDL_INIT_VIDEO); |
210 | |
211 | my $video_info = SDL::Video::get_video_info(); |
212 | |
213 | my @modes = @{ SDL::Video::list_modes($video_info->vfmt, SDL_NOFRAME) }; |
214 | |
215 | if($#modes > 0) |
216 | { |
217 | print("available modes:\n"); |
218 | foreach my $index ( @modes ) |
219 | { |
220 | printf("%03d: %d x %d\n", $index, $modes[$index]->w, $modes[$index]->h ); |
221 | } |
222 | } |
223 | elsif($#modes == 0) |
224 | { |
225 | printf("%s video modes available\n", $modes[0]); |
226 | } |
227 | |
228 | SDL::quit(); |
229 | |
230 | </pre> |
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231 | |
232 | </div> |
233 | <h2 id="video_mode_ok_width_height_bpp_flags">video_mode_ok(width,height,bpp,flags)</h2> |
234 | <div id="video_mode_ok_width_height_bpp_flags-2"> |
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235 | <pre> my $bpp_ok = SDL::Video::video_mode_ok( $width, $height, $bpp, $flags ); |
236 | |
237 | </pre> |
238 | <p>This function is used to check whether the requested mode is supported by the current video device. The arguments passed to this function |
239 | are the same as those you would pass to <a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a>. |
240 | It returns <code>0</code> if the mode is not supported at all, otherwise the suggested <code>bpp</code>.</p> |
241 | <p>Example:</p> |
242 | <pre> use SDL; |
243 | use SDL::Video; |
244 | |
245 | SDL::init(SDL_INIT_VIDEO); |
246 | |
247 | my $video_mode_ok = SDL::Video::video_mode_ok( 800, 600, 32, SDL_SWSURFACE ); |
248 | |
249 | unless($video_mode_ok) |
250 | { |
251 | printf("this video mode ist not supported\n" ); |
252 | } |
253 | |
254 | SDL::quit(); |
255 | |
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256 | </pre> |
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257 | |
258 | </div> |
259 | <h2 id="set_video_mode_width_height_bpp_flag">set_video_mode(width,height,bpp,flags)</h2> |
260 | <div id="set_video_mode_width_height_bpp_flag-2"> |
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261 | <pre> my $surface = SDL::Video::set_video_mode( 800, 600, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN); |
262 | |
263 | </pre> |
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264 | <p>Sets up a video mode with the specified width, height, bits-per-pixel and flags. |
265 | <code>set_video_mode</code> returns a <a href="/SDL-Surface.html">SDL::Surface</a> on success otherwise it returns undef on error, the error message is retrieved |
266 | using <code>SDL::get_error</code>.</p> |
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267 | |
268 | </div> |
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269 | <h3 id="List_of_avalaibles_flags">List of avalaibles flags</h3> |
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270 | <div id="List_of_avalaibles_flags_CONTENT"> |
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271 | <dl> |
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272 | <dt><code>SDL_SWSURFACE</code></dt> |
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273 | <dd> |
274 | <p>Create the video surface in system memory</p> |
275 | </dd> |
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276 | <dt><code>SDL_HWSURFACE</code></dt> |
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277 | <dd> |
278 | <p>Create the video surface in video memory</p> |
279 | </dd> |
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280 | <dt><code>SDL_ASYNCBLIT</code></dt> |
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281 | <dd> |
282 | <p>Enables the use of asynchronous updates of the display surface. |
283 | This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.</p> |
284 | </dd> |
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285 | <dt><code>SDL_ANYFORMAT</code></dt> |
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286 | <dd> |
287 | <p>Normally, if a video surface of the requested bits-per-pixel (bpp) is not available, SDL will emulate one with a shadow surface. |
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288 | Passing <code>SDL_ANYFORMAT</code> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</p> |
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289 | </dd> |
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290 | <dt><code>SDL_HWPALETTE</code></dt> |
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291 | <dd> |
292 | <p>Give SDL exclusive palette access. Without this flag you may not always get the colors you request with SDL::set_colors or SDL::set_palette.</p> |
293 | </dd> |
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294 | <dt><code>SDL_DOUBLEBUF</code></dt> |
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295 | <dd> |
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296 | <p>Enable hardware double buffering; only valid with <code>SDL_HWSURFACE</code>. Calling <a href="#flip_surface">SDL::Video::flip</a> will flip the buffers and update |
297 | the screen. |
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298 | All drawing will take place on the surface that is not displayed at the moment. |
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299 | If double buffering could not be enabled then <a href="#flip_surface">SDL::Video::flip</a> will just perform a |
300 | <a href="#update_rect_surface_x_y_width_height">SDL::Video::update_rect</a> on the entire screen.</p> |
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301 | </dd> |
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302 | <dt><code>SDL_FULLSCREEN</code></dt> |
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303 | <dd> |
304 | <p>SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), |
305 | the next higher resolution will be used and the display window centered on a black background.</p> |
306 | </dd> |
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307 | <dt><code>SDL_OPENGL</code></dt> |
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308 | <dd> |
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309 | <p>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with |
310 | <a href="#GL_set_attribute_attr_value">SDL::Video::GL_set_attribute</a>.</p> |
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311 | </dd> |
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312 | <dt><code>SDL_OPENGLBLIT</code></dt> |
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313 | <dd> |
314 | <p>Create an OpenGL rendering context, like above, but allow normal blitting operations. |
315 | The screen (2D) surface may have an alpha channel, and SDL::update_rects must be used for updating changes to the screen surface. |
316 | NOTE: This option is kept for compatibility only, and will be removed in next versions. Is not recommended for new code.</p> |
317 | </dd> |
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318 | <dt><code>SDL_RESIZABLE</code></dt> |
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319 | <dd> |
320 | <p>Create a resizable window. |
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321 | When the window is resized by the user a <code>SDL_VIDEORESIZE</code> event is generated and |
322 | <a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a> can be called again with the new size.</p> |
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323 | </dd> |
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324 | <dt><code>SDL_NOFRAME</code></dt> |
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325 | <dd> |
326 | <p>If possible, SDL_NOFRAME causes SDL to create a window with no title bar or frame decoration. |
327 | Fullscreen modes automatically have this flag set.</p> |
328 | </dd> |
329 | </dl> |
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330 | <p><strong>Note 1</strong>: Use <code>SDL_SWSURFACE</code> if you plan on doing per-pixel manipulations, or blit surfaces with alpha channels, and require a high framerate. |
331 | When you use hardware surfaces (by passing the flag <code>SDL_HWSURFACE</code> as parameter), SDL copies the surfaces from video memory to system memory |
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332 | when you lock them, and back when you unlock them. This can cause a major performance hit. Be aware that you may request a hardware surface, |
333 | but receive a software surface because the video driver doesn't support hardware surface. Many platforms can only provide a hardware surface |
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334 | when using <code>SDL_FULLSCREEN</code>. The <code>SDL_HWSURFACE</code> flag is best used when the surfaces you'll be blitting can also be stored in video memory.</p> |
335 | <p><strong>Note 2</strong>: If you want to control the position on the screen when creating a windowed surface, you may do so by setting the environment |
336 | variables <code>SDL_VIDEO_CENTERED=center</code> or <code>SDL_VIDEO_WINDOW_POS=x,y</code>. You can also set them via <code>SDL::putenv</code>.</p> |
337 | <p><strong>Note 3</strong>: This function should be called in the main thread of your application.</p> |
338 | <p><strong>User note 1</strong>: Some have found that enabling OpenGL attributes like <code>SDL_GL_STENCIL_SIZE</code> (the stencil buffer size) before the video mode has |
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339 | been set causes the application to simply ignore those attributes, while enabling attributes after the video mode has been set works fine.</p> |
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340 | <p><strong>User note 2</strong>: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL |
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341 | initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL::set_video_mode. In Linux, |
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342 | however, it works fine, and the initialization code only needs to be executed after the first call to |
343 | <a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a> (although there is no harm in executing the initialization code after |
344 | each call to <a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a>, for example for a multiplatform application). </p> |
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345 | |
346 | </div> |
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347 | <h2 id="convert_surface_surface_format_flags">convert_surface(surface,format,flags)</h2> |
348 | <div id="convert_surface_surface_format_flags-2"> |
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349 | <pre> $converted_surface = SDL::Video::convert_surface( $surface, $format, $flags ); |
350 | |
351 | </pre> |
352 | <p>Creates a new SDL::surface of the specified <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>, and then copies and maps the given surface to it. |
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353 | It is also useful for making a copy of a surface.</p> |
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354 | <p>The flags parameter is passed to <code>SDL::Surface-</code>new()> and has those semantics. |
355 | This function is used internally by <code>SDL::Video::display_format</code>. |
356 | This function can only be called after <code>SDL::init</code>. </p> |
357 | <p>it returns a <code>SDL::Surface</code> on success or <code>undef</code> on error.</p> |
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358 | |
359 | </div> |
360 | <h2 id="display_format">display_format</h2> |
361 | <div id="display_format_CONTENT"> |
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362 | <pre> $new_surface = SDL::Video::display_format( $surface ); |
363 | |
364 | </pre> |
365 | <p>This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast |
366 | blitting onto the display surface. It calls <code>SDL::Video::convert_surface</code>.</p> |
367 | <p>If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling |
368 | this function.</p> |
369 | <p>If you want an alpha channel, see <code>SDL::Video::display_format_alpha</code>. |
370 | Return Value</p> |
371 | <p><strong>Note</strong>: Remember to use a different variable for the returned surface, otherwise you have a memory leak, since the original surface isn't freed. </p> |
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372 | |
373 | </div> |
374 | <h2 id="display_format_alpha">display_format_alpha</h2> |
375 | <div id="display_format_alpha_CONTENT"> |
878ae663 |
376 | <pre> $new_surface = SDL::Video::display_format_alpha( $surface ); |
377 | |
378 | </pre> |
379 | <p>This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, |
380 | suitable for fast blitting onto the display surface. It calls <code>SDL::Video::convert_surface</code>.</p> |
381 | <p>If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling |
382 | this function.</p> |
383 | <p>This function can be used to convert a colorkey to an alpha channel, if the <code>SDL_SRCCOLORKEY</code> flag is set on the surface. The generated |
384 | surface will then be transparent (alpha=0) where the pixels match the colorkey, and opaque (alpha=255) elsewhere.</p> |
385 | <p><strong>Note</strong>: The video surface must be initialised using <code>SDL::Video::set_video_mode</code> before this function is called, or it will segfault.</p> |
b968d0e8 |
386 | |
387 | </div> |
388 | <h2 id="load_BMP_filename">load_BMP(filename)</h2> |
389 | <div id="load_BMP_filename_CONTENT"> |
878ae663 |
390 | <pre> $surface = SDL::Video::load_BMP( $filename ); |
391 | |
392 | </pre> |
393 | <p>Loads a <code>SDL::Surface</code> from a named Windows BMP file. |
394 | <code>SDL::Video::load_BMP</code> returns a <code>SDL::Surface</code> on success or <code>undef</code> on error.</p> |
395 | <p><strong>Note</strong>: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect). </p> |
396 | <pre> use SDL; |
397 | use SDL::Video; |
398 | use SDL::Rect; |
399 | use SDL::Surface; |
400 | |
401 | my $screen_width = 640; |
402 | my $screen_height = 480; |
403 | |
404 | SDL::init(SDL_INIT_VIDEO); |
405 | |
406 | my $screen = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); |
407 | |
408 | my $picture = SDL::Video::load_BMP('test.bmp'); |
409 | |
410 | die(SDL::get_error) unless $picture; |
b968d0e8 |
411 | |
878ae663 |
412 | my $rect = SDL::Rect->new(0, 0, $screen_width, $screen_height); |
b968d0e8 |
413 | |
878ae663 |
414 | SDL::Video::blit_surface( $picture, SDL::Rect->new(0, 0, $picture->w, $picture->h), |
415 | $screen, SDL::Rect->new(0, 0, $screen->w, $screen->h) ); |
b968d0e8 |
416 | |
878ae663 |
417 | SDL::Video::update_rect( $screen, 0, 0, $screen_width, $screen_height ); |
b968d0e8 |
418 | |
878ae663 |
419 | sleep(2); |
420 | |
421 | SDL::quit; |
422 | |
423 | </pre> |
b968d0e8 |
424 | |
425 | </div> |
426 | <h2 id="save_BMP_surface_filename">save_BMP(surface,filename)</h2> |
427 | <div id="save_BMP_surface_filename_CONTENT"> |
878ae663 |
428 | <pre> $saved_BMP = SDL::Video::save_BMP( $surface, $filename ); |
429 | |
430 | </pre> |
431 | <p>Saves the given <code>SDL::Surface</code> as a Windows BMP file named filename. |
b968d0e8 |
432 | it returns 0 on success or -1 on error.</p> |
433 | |
434 | </div> |
435 | <h2 id="set_color_key_surface_flag_key">set_color_key(surface,flag,key)</h2> |
436 | <div id="set_color_key_surface_flag_key_CONTE"> |
878ae663 |
437 | <pre> $set_color_key = SDL::Video::set_color_key( $surface, $flag, $key ); |
438 | |
439 | </pre> |
b968d0e8 |
440 | <p>Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.</p> |
441 | <p>RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match |
442 | the key value). |
878ae663 |
443 | The key must be of the same pixel format as the surface, <code>SDL::Video::map_RGB</code> is often useful for obtaining an acceptable value. |
444 | If flag is <code>SDL_SRCCOLORKEY</code> then key is the transparent pixel value in the source image of a blit.</p> |
445 | <p>If <code>flag</code> is OR'd with <code>SDL_RLEACCEL</code> then the surface will be drawn using RLE acceleration when drawn with SDL::Blit_surface. |
446 | The surface will actually be encoded for RLE acceleration the first time <code>SDL::Video::blit_surface</code> or <code>SDL::Video::display_format</code> |
447 | is called on the surface. |
448 | If <code>flag</code> is <code>0</code>, this function clears any current color key. </p> |
449 | <p><code>SDL::Video::set_color_key</code> returns <code>0</code> on success or <code>-1</code> on error.</p> |
b968d0e8 |
450 | |
451 | </div> |
452 | <h2 id="set_alpha_surface_flag_key">set_alpha(surface,flag,key)</h2> |
453 | <div id="set_alpha_surface_flag_key_CONTENT"> |
878ae663 |
454 | <pre> $set_alpha = SDL::Video::set_alpha( $surface, $flag, $key ); |
455 | |
456 | </pre> |
457 | <p><code>set_alpha</code> is used for setting the per-surface alpha value and/or enabling and disabling alpha blending.</p> |
b968d0e8 |
458 | <p>The surface parameter specifies which SDL::surface whose alpha attributes you wish to adjust. |
878ae663 |
459 | flags is used to specify whether alpha blending should be used ( <code>SDL_SRCALPHA</code> ) and whether the surface should use RLE acceleration for |
460 | blitting ( <code>SDL_RLEACCEL</code> ). |
461 | flags can be an OR'd combination of these two options, one of these options or <code>0</code>. |
462 | If <code>SDL_SRCALPHA</code> is not passed as a flag then all alpha information is ignored when blitting the surface. |
b968d0e8 |
463 | The alpha parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can |
878ae663 |
464 | still be accelerated with <code>SDL_RLEACCEL</code>.</p> |
465 | <p><strong>Note</strong>: The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.</p> |
b968d0e8 |
466 | <p>Alpha affects surface blitting in the following ways: </p> |
467 | <dl> |
468 | <dt>RGBA->RGB with SDL_SRCALPHA</dt> |
469 | <dd> |
470 | <p>The source is alpha-blended with the destination, using the alpha channel. |
471 | SDL_SRCCOLORKEY and the per-surface alpha are ignored.</p> |
472 | </dd> |
473 | <dt>RGBA->RGB without SDL_SRCALPHA</dt> |
474 | <dd> |
475 | <p>The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored. |
476 | If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p> |
477 | </dd> |
478 | <dt>RGB->RGBA with SDL_SRCALPHA</dt> |
479 | <dd> |
480 | <p>The source is alpha-blended with the destination using the per-surface alpha value. |
481 | If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied. |
482 | The alpha channel of the copied pixels is set to opaque.</p> |
483 | </dd> |
484 | <dt>RGB->RGBA without SDL_SRCALPHA</dt> |
485 | <dd> |
486 | <p>The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque. |
487 | If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p> |
488 | </dd> |
489 | <dt>RGBA->RGBA with SDL_SRCALPHA</dt> |
490 | <dd> |
491 | <p>The source is alpha-blended with the destination using the source alpha channel. |
492 | The alpha channel in the destination surface is left untouched. SDL_SRCCOLORKEY is ignored.</p> |
493 | </dd> |
494 | <dt>RGBA->RGBA without SDL_SRCALPHA</dt> |
495 | <dd> |
496 | <p>The RGBA data is copied to the destination surface. |
497 | If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p> |
498 | </dd> |
499 | <dt>RGB->RGB with SDL_SRCALPHA</dt> |
500 | <dd> |
501 | <p>The source is alpha-blended with the destination using the per-surface alpha value. |
502 | If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p> |
503 | </dd> |
504 | <dt>RGB->RGB without SDL_SRCALPHA</dt> |
505 | <dd> |
506 | <p>The RGB data is copied from the source. |
507 | If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p> |
508 | </dd> |
509 | </dl> |
878ae663 |
510 | <p><strong>Note</strong>: When blitting, the presence or absence of <code>SDL_SRCALPHA</code> is relevant only on the source surface, not the destination. |
511 | <strong>Note</strong>: Note that RGBA->RGBA blits (with <code>SDL_SRCALPHA</code> set) keep the alpha of the destination surface. This means that you cannot compose |
b968d0e8 |
512 | two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask.</p> |
878ae663 |
513 | <p><strong>Note</strong>: Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available. </p> |
514 | <p><code>SDL::Video::set_alpha</code> returns <code>0</code> on success or <code>-1</code> on error.</p> |
b968d0e8 |
515 | |
516 | </div> |
517 | <h2 id="fill_rect_dest_dest_rect_pixel">fill_rect(dest,dest_rect,pixel)</h2> |
518 | <div id="fill_rect_dest_dest_rect_pixel_CONTE"> |
878ae663 |
519 | <pre> $fill_rect = SDL::Video::fill_rect( $dest, $dest_rect, $pixel ); |
520 | |
521 | </pre> |
522 | <p>This function performs a fast fill of the given <a href="/SDL-Rect.html">SDL::Rect</a> with the given <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>. If dest_rect is NULL, the whole surface |
b968d0e8 |
523 | will be filled with color.</p> |
878ae663 |
524 | <p>The color should be a pixel of the format used by the surface, and can be generated by the <code>SDL::Video::map_RGB</code> or <code>SDL::Video::map_RGBA</code> |
525 | functions. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes |
526 | place.</p> |
527 | <p>If there is a clip rectangle set on the destination (set via <code>SDL::Video::set_clip_rect</code>), then this function will clip based on the |
528 | intersection of the clip rectangle and the dstrect rectangle, and the dstrect rectangle will be modified to represent the area actually filled.</p> |
529 | <p>If you call this on the video surface (ie: the value of <code>SDL::Video::get_video_surface</code>) you may have to update the video surface to see the |
b968d0e8 |
530 | result. This can happen if you are using a shadowed surface that is not double buffered in Windows XP using build 1.2.9. </p> |
878ae663 |
531 | <p><code>SDL::Video::fill_rect</code> returns <code>0</code> on success or <code>-1</code> on error.</p> |
532 | <p>for an example see <a href="#SYNOPSIS">SYNOPSIS</a>.</p> |
b968d0e8 |
533 | |
534 | </div> |
535 | <h1 id="Surface_locking_and_unlocking">Surface locking and unlocking</h1><p><a href="#TOP" class="toplink">Top</a></p> |
536 | <div id="Surface_locking_and_unlocking_CONTEN"> |
537 | |
538 | </div> |
539 | <h2 id="lock_surface_surface">lock_surface(surface)</h2> |
540 | <div id="lock_surface_surface_CONTENT"> |
541 | <pre> int SDL::Video::lock_surface( $surface ); |
542 | |
543 | </pre> |
544 | <p><code>SDL::Video::lock_surface</code> sets up the given <a href="/SDL-Surface.html">SDL::Surface</a> for directly accessing the pixels. |
545 | Between calls to SDL::lock_surface and SDL::unlock_surface, you can write to ( <code>surface-</code>set_pixels>) and read from ( <code>surface-</code>get_pixels> ), |
546 | using the pixel format stored in <code>surface-</code>format>. |
547 | Once you are done accessing the surface, you should use <code>SDL::Video::unlock_surface</code> to release the lock.</p> |
548 | <p>Not all surfaces require locking. If <code>SDL::Video::MUSTLOCK(surface)</code> evaluates to <code>0</code>, then reading and writing pixels to the surface can |
549 | be performed at any time, and the pixel format of the surface will not change. |
550 | No operating system or library calls should be made between the lock/unlock pairs, as critical system locks may be held during this time. |
551 | <code>SDL::Video::lock_surface</code> returns <code>0</code> on success or <code>-1</code> on error.</p> |
552 | <p><strong>Note</strong>: Since SDL 1.1.8, the surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have |
553 | a matching unlock.</p> |
878ae663 |
554 | <pre> use strict; |
555 | use warnings; |
556 | use Carp; |
557 | |
558 | use SDL v2.3; |
b968d0e8 |
559 | use SDL::Video; |
878ae663 |
560 | use SDL::Event; |
561 | use SDL::Events; |
b968d0e8 |
562 | use SDL::Surface; |
563 | |
878ae663 |
564 | my $screen; |
b968d0e8 |
565 | |
878ae663 |
566 | sub putpixel |
567 | { |
568 | my($x, $y, $color) = @_; |
569 | my $lineoffset = $y * ($screen->pitch / 4); |
570 | $screen->set_pixels( $lineoffset+ $x, $color); |
571 | } |
b968d0e8 |
572 | |
878ae663 |
573 | sub render |
b968d0e8 |
574 | { |
878ae663 |
575 | if( SDL::Video::MUSTLOCK( $screen) ) |
576 | { |
577 | return if (SDL::Video::lock_surface( $screen ) < 0) |
578 | } |
b968d0e8 |
579 | |
878ae663 |
580 | my $ticks = SDL::get_ticks(); |
581 | my ($i, $y, $yofs, $ofs) = (0,0,0,0); |
582 | for ($i = 0; $i < 480; $i++) |
b968d0e8 |
583 | { |
878ae663 |
584 | for (my $j = 0, $ofs = $yofs; $j < 640; $j++, $ofs++) |
585 | { |
586 | $screen->set_pixels( $ofs, ( $i * $i + $j * $j + $ticks ) ); |
587 | } |
588 | $yofs += $screen->pitch / 4; |
b968d0e8 |
589 | } |
b968d0e8 |
590 | |
878ae663 |
591 | putpixel(10, 10, 0xff0000); |
592 | putpixel(11, 10, 0xff0000); |
593 | putpixel(10, 11, 0xff0000); |
594 | putpixel(11, 11, 0xff0000); |
595 | |
596 | SDL::Video::unlock_surface($screen) if (SDL::Video::MUSTLOCK($screen)); |
b968d0e8 |
597 | |
878ae663 |
598 | SDL::Video::update_rect($screen, 0, 0, 640, 480); |
599 | |
600 | return 0; |
b968d0e8 |
601 | } |
878ae663 |
602 | |
603 | sub main |
b968d0e8 |
604 | { |
878ae663 |
605 | carp 'Unable to init SDL: '.SDL::get_error() if( SDL::init(SDL_INIT_VIDEO) < 0); |
606 | |
607 | $screen = SDL::Video::set_video_mode( 640, 480, 32, SDL_SWSURFACE); |
608 | |
609 | carp 'Unable to set 640x480x32 video' . SDL::get_error() if(!$screen); |
610 | |
611 | while(1) |
612 | { |
613 | render(); |
614 | |
615 | my $event = SDL::Event->new(); |
616 | |
617 | while( SDL::Events::poll_event($event) ) |
618 | { |
619 | my $type = $event->type; |
620 | return 0 if( $type == SDL_KEYDOWN || $type == SDL_QUIT); |
621 | } |
622 | SDL::Events::pump_events(); |
623 | } |
b968d0e8 |
624 | } |
625 | |
878ae663 |
626 | main(); |
627 | |
628 | SDL::quit; |
b968d0e8 |
629 | |
630 | </pre> |
631 | |
632 | </div> |
633 | <h2 id="unlock_surface_surface">unlock_surface(surface)</h2> |
634 | <div id="unlock_surface_surface_CONTENT"> |
635 | <pre> void SDL::Video::unlock_surface( $surface ); |
636 | |
637 | </pre> |
638 | <p>Surfaces that were previously locked using <code>SDL::Video::lock_surface</code> must be unlocked with <code>SDL::Video::unlock_surface</code>. Surfaces should |
639 | be unlocked as soon as possible. |
640 | <code>SDL::Video::unlock_surface</code> doesn't return anything.</p> |
641 | <p><strong>Note</strong>: Since 1.1.8, the surface locks are recursive. See <code>SDL::Video::lock_surface</code> for more information. </p> |
642 | |
643 | </div> |
644 | <h2 id="MUSTLOCK_surface">MUSTLOCK(surface)</h2> |
645 | <div id="MUSTLOCK_surface_CONTENT"> |
646 | <pre> int SDL::Video::MUSTLOCK( $surface ); |
647 | |
648 | </pre> |
649 | <p><code>MUSTLOCK</code> returns <code>0</code> if the surface does not have to be locked during pixel operations, otherwise <code>1</code>.</p> |
650 | |
651 | </div> |
652 | <h1 id="Screen_Updating_Functions">Screen Updating Functions</h1><p><a href="#TOP" class="toplink">Top</a></p> |
653 | <div id="Screen_Updating_Functions_CONTENT"> |
654 | |
655 | </div> |
656 | <h2 id="set_clip_rect_surface_rect">set_clip_rect(surface,rect)</h2> |
657 | <div id="set_clip_rect_surface_rect_CONTENT"> |
658 | <p>Sets the clipping rectangle for the given SDL::surface. When this surface is the destination of a blit, only the area within the clip |
659 | rectangle will be drawn into. |
660 | The rectangle pointed to by rect will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall |
661 | outside the edges of the surface. |
662 | If rect is NULL the clipping rectangle will be set to the full size of the surface. |
663 | SDL::set_clip_rect doesn't returns anything.</p> |
664 | |
665 | </div> |
666 | <h2 id="get_clip_rect_surface_rect">get_clip_rect(surface,rect)</h2> |
667 | <div id="get_clip_rect_surface_rect_CONTENT"> |
668 | <p>Gets the clipping rectangle for the given SDL::surface. When this surface is the destination of a blit, only the area within the clip |
669 | rectangle is drawn into. |
670 | The rectangle pointed to by rect will be filled with the clipping rectangle of the surface. |
671 | SDL::get_clip_rect doesn't returns anything;</p> |
672 | |
673 | |
674 | |
675 | |
676 | |
677 | </div> |
678 | <h2 id="blit_surface_src_src_rect_dest_dest_">blit_surface(src,src_rect,dest,dest_rect)</h2> |
679 | <div id="blit_surface_src_src_rect_dest_dest_-2"> |
680 | <p>This performs a fast blit from the given source SDL::surface to the given destination SDL::surface. |
681 | The width and height in srcrect determine the size of the copied rectangle. Only the position is used in the dstrect (the width and height |
682 | are ignored). Blits with negative dstrect coordinates will be clipped properly. |
683 | If srcrect is NULL, the entire surface is copied. If dstrect is NULL, then the destination position (upper left corner) is (0, 0). |
684 | The final blit rectangle is saved in dstrect after all clipping is performed (srcrect is not modified). |
685 | The blit function should not be called on a locked surface. I.e. when you use your own drawing functions you may need to lock a surface, |
686 | but this is not the case with SDL::blit_surface. Like most surface manipulation functions in SDL, it should not be used together with OpenGL.</p> |
687 | <p>The results of blitting operations vary greatly depending on whether SDL_SRCALPHA is set or not. See SDL::set_alpha for an explanation of |
688 | how this affects your results. Colorkeying and alpha attributes also interact with surface blitting. |
689 | SDL::blit_surface doesn't returns anything.</p> |
690 | |
691 | </div> |
162a0989 |
692 | <h2 id="update_rect_surface_x_y_width_height">update_rect(surface,x,y,width,height)</h2> |
693 | <div id="update_rect_surface_x_y_width_height-2"> |
096d8dc8 |
694 | <pre> update_rect( $surface, $left, $top, $width, $height ); |
695 | |
696 | </pre> |
162a0989 |
697 | <p>Makes sure the given area is updated on the given screen. |
698 | The rectangle must be confined within the screen boundaries because there's no clipping. |
699 | update_rect doesn't returns any value.</p> |
096d8dc8 |
700 | <p><strong>Note</strong>: This function should not be called while screen is locked by <a href="#lock_surface_surface">SDL::Video::lock_surface</a></p> |
701 | <p><strong>Note2</strong>: If <code>x</code>, <code>y</code>, <code>width</code> and <code>height</code> are all equal to 0, <code>update_rect</code> will update the entire screen. </p> |
702 | <p>For an example see <a href="#SYNOPSIS">SYNOPSIS</a></p> |
162a0989 |
703 | |
704 | </div> |
705 | <h2 id="update_rects_surface_rects">update_rects(surface,rects) </h2> |
706 | <div id="update_rects_surface_rects_CONTENT"> |
096d8dc8 |
707 | <pre> update_rects( $surface, @rects ); |
708 | |
709 | </pre> |
162a0989 |
710 | <p>Makes sure the given list of rectangles is updated on the given screen. |
711 | The rectangle must be confined within the screen boundaries because there's no clipping. |
096d8dc8 |
712 | <code>update_rects</code> doesn't returns any value.</p> |
713 | <p><strong>Note</strong>: This function should not be called while screen is locked by <a href="#lock_surface_surface">SDL::Video::lock_surface</a>.</p> |
714 | <p>Example:</p> |
715 | <pre> use SDL; |
716 | use SDL::Video; |
717 | use SDL::Surface; |
718 | use SDL::Rect; |
719 | |
720 | # the size of the window box or the screen resolution if fullscreen |
721 | my $screen_width = 800; |
722 | my $screen_height = 600; |
723 | |
724 | SDL::init(SDL_INIT_VIDEO); |
725 | |
726 | # setting video mode |
727 | my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); |
728 | |
729 | # drawing the whole screen blue |
730 | my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 0, 0, 255); # blue |
731 | SDL::Video::fill_rect($screen_surface, |
732 | SDL::Rect->new(0, 0, $screen_width, $screen_height), |
733 | $mapped_color); |
734 | |
735 | my @rects = (); |
736 | push(@rects, SDL::Rect->new(200, 0, 400, 600)); |
737 | push(@rects, SDL::Rect->new( 0, 150, 800, 300)); |
738 | |
739 | # updating parts of the screen (should look like a cross) |
740 | SDL::Video::update_rects($screen_surface, @rects); |
741 | |
742 | sleep(2); |
743 | |
744 | SDL::quit(); |
745 | |
746 | </pre> |
162a0989 |
747 | |
748 | </div> |
749 | <h2 id="flip_surface">flip(surface)</h2> |
750 | <div id="flip_surface_CONTENT"> |
904171e2 |
751 | <pre> $flip = SDL::Video::flip( $screen_surface ); |
752 | |
753 | </pre> |
162a0989 |
754 | <p>On hardware that supports double-buffering, this function sets up a flip and returns. |
755 | The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return. |
904171e2 |
756 | On hardware that doesn't support double-buffering or if <code>SDL_SWSURFACE</code> was set, this is equivalent to calling |
757 | <code>SDL::Video::update_rect( $screen, 0, 0, 0, 0 )</code>.</p> |
7067312b |
758 | <p>A software screen surface is also updated automatically when parts of a SDL window are redrawn, caused by overlapping windows or by |
759 | restoring from an iconified state. As a result there is no proper double buffer behavior in windowed mode for a software screen, in |
760 | contrast to a full screen software mode.</p> |
904171e2 |
761 | <p>The <code>SDL_DOUBLEBUF</code> flag must have been passed to <code>SDL::Video::set_video_mode</code>, when setting the video mode for this function to |
762 | perform hardware flipping.</p> |
763 | <p><code>flip</code> returns <code>0</code> on success or <code>-1</code> on error.</p> |
764 | <p><strong>Note</strong>: If you want to swap the buffers of an initialized OpenGL context, use the function <code>SDL::Video::GL_swap_buffers</code> instead. </p> |
765 | <p>Example:</p> |
766 | <pre> use SDL; |
767 | use SDL::Video; |
768 | use SDL::Surface; |
769 | |
770 | # the size of the window box or the screen resolution if fullscreen |
771 | my $screen_width = 800; |
772 | my $screen_height = 600; |
773 | |
774 | SDL::init(SDL_INIT_VIDEO); |
775 | |
776 | # setting video mode |
777 | my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_DOUBLEBUF|SDL_FULLSCREEN); |
778 | |
779 | # do some video operations here |
780 | |
781 | # doing page flipping |
782 | unless( SDL::Video::flip($screen_surface) == 0 ) |
783 | { |
784 | printf( STDERR "failed to swap buffers: %s\n", SDL::get_error() ); |
785 | } |
786 | |
787 | SDL::quit(); |
788 | |
789 | </pre> |
162a0989 |
790 | |
791 | </div> |
b968d0e8 |
792 | <h1 id="Palette_Color_and_Pixel_Functions">Palette, Color and Pixel Functions</h1><p><a href="#TOP" class="toplink">Top</a></p> |
793 | <div id="Palette_Color_and_Pixel_Functions_CO"> |
794 | |
795 | </div> |
162a0989 |
796 | <h2 id="set_colors_surface_start_colors">set_colors(surface,start,colors)</h2> |
797 | <div id="set_colors_surface_start_colors_CONT"> |
904171e2 |
798 | <pre> $set_colors = SDL::Video::set_colors( $surface, $start, $color1, $color2, ... ) |
799 | |
800 | </pre> |
162a0989 |
801 | <p>Sets a portion of the colormap for the given 8-bit surface. </p> |
802 | <p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors. |
904171e2 |
803 | If <code>SDL_HWPALETTE</code> was set in <code>SDL::Video::set_video_mode</code> flags, <code>SDL::Video::set_colors</code> will always return 1, and the palette is |
804 | guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation. |
805 | The color components of a <a href="/SDL-Color.html">SDL::Color</a> structure are 8-bits in size, giving you a total of 2563 = 16777216 colors. |
806 | Palettized (8-bit) screen surfaces with the <code>SDL_HWPALETTE</code> flag have two palettes, a logical palette that is used for mapping blits to/from |
7067312b |
807 | the surface and a physical palette (that determines how the hardware will map the colors to the display). |
904171e2 |
808 | <code>SDL::Video::set_colors</code> modifies both palettes (if present), and is equivalent to calling <code>SDL::Video::set_palette</code> with the flags set to |
809 | ( <code>SDL_LOGPAL | SDL_PHYSPAL</code> ). </p> |
810 | <p>If <code>surface</code> is not a palettized surface, this function does nothing, returning 0. |
811 | If all of the colors were set as passed to <code>SDL::Video::set_colors</code>, it will return 1. |
7067312b |
812 | If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the |
813 | actual color palette.</p> |
162a0989 |
814 | |
815 | </div> |
816 | <h2 id="set_palette_surface_flags_start_colo">set_palette(surface,flags,start,colors)</h2> |
817 | <div id="set_palette_surface_flags_start_colo-2"> |
904171e2 |
818 | <pre> $set_palette = set_palette( $surface, $flags, $start, $color1, $color2, ... ); |
819 | |
820 | </pre> |
162a0989 |
821 | <p>Sets a portion of the palette for the given 8-bit surface.</p> |
904171e2 |
822 | <p>Palettized (8-bit) screen surfaces with the <code>SDL_HWPALETTE</code> flag have two palettes, a logical palette that is used for mapping blits to/from |
7067312b |
823 | the surface and a physical palette (that determines how the hardware will map the colors to the display). |
904171e2 |
824 | Non screen surfaces have a logical palette only. <code>SDL::Video::blit</code> always uses the logical palette when blitting surfaces (if it has to |
7067312b |
825 | convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various |
826 | special color effects (e.g., screen fading, color flashes, screen dimming).</p> |
904171e2 |
827 | <p>This function can modify either the logical or physical palette by specifying <code>SDL_LOGPAL</code> or <code>SDL_PHYSPAL</code> the in the flags parameter.</p> |
162a0989 |
828 | <p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors. |
904171e2 |
829 | If <code>SDL_HWPALETTE</code> was set in <code>SDL::Video::set_video_mode</code> flags, <code>SDL::Video::set_palette</code> will always return 1, and the palette is |
830 | guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation. |
831 | The color components of a <code>SDL::Color</code> structure are 8-bits in size, giving you a total of 2563 = 16777216 colors. </p> |
832 | <p>If <code>surface</code> is not a palettized surface, this function does nothing, returning <code>0</code>. If all of the colors were set as passed to <code>set_palette</code>, |
833 | it will return <code>1</code>. If not all the color entries were set exactly as given, it will return <code>0</code>, and you should look at the surface palette |
7067312b |
834 | to determine the actual color palette.</p> |
162a0989 |
835 | |
836 | </div> |
837 | <h2 id="set_gamma_r_g_b">set_gamma(r,g,b)</h2> |
838 | <div id="set_gamma_r_g_b_CONTENT"> |
904171e2 |
839 | <pre> $set_gamma = SDL::Video::set_gamma( $red_gamma, $green_gamma, $blue_gamma ); |
840 | |
841 | </pre> |
162a0989 |
842 | <p>Sets the "gamma function" for the display of each color component. Gamma controls the brightness/contrast of colors displayed on the screen. |
843 | A gamma value of 1.0 is identity (i.e., no adjustment is made).</p> |
7067312b |
844 | <p>This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment |
845 | with SDL::set_gamma_ramp.</p> |
904171e2 |
846 | <p><strong>Note</strong>: Not all display hardware is able to change gamma.</p> |
847 | <p><code>SDL::Video::set_gamma</code> returns <code>-1</code> on error.</p> |
848 | <p><strong>Warning</strong>: Under Linux (X.org Gnome and Xfce), gamma settings affects the entire display (including the desktop)! </p> |
849 | <p>Example:</p> |
850 | <pre> use SDL; |
851 | use SDL::Video; |
852 | use SDL::Surface; |
853 | use SDL::Rect; |
854 | use Time::HiRes qw( usleep ); |
855 | |
856 | # the size of the window box or the screen resolution if fullscreen |
857 | my $screen_width = 800; |
858 | my $screen_height = 600; |
859 | |
860 | SDL::init(SDL_INIT_VIDEO); |
861 | |
862 | # setting video mode |
863 | my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); |
864 | |
865 | # drawing something somewhere |
866 | my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 128, 128, 128); # gray |
867 | SDL::Video::fill_rect($screen_surface, |
868 | SDL::Rect->new($screen_width / 4, $screen_height / 4, $screen_width / 2, $screen_height / 2), |
869 | $mapped_color); |
870 | |
871 | # update the whole screen |
872 | SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height); |
873 | |
874 | usleep(500000); |
875 | |
876 | for(1..20) |
877 | { |
878 | SDL::Video::set_gamma( 1 - $_ / 20, 1, 1 ); |
879 | usleep(40000); |
880 | } |
881 | |
882 | for(1..20) |
883 | { |
884 | SDL::Video::set_gamma( $_ / 20, 1, 1 ); |
885 | usleep(40000); |
886 | } |
887 | |
888 | SDL::Video::set_gamma( 1, 1, 1 ); |
889 | |
890 | usleep(500000); |
891 | |
892 | SDL::quit(); |
893 | |
894 | </pre> |
162a0989 |
895 | |
896 | </div> |
904171e2 |
897 | <h2 id="get_gamma_ramp_rt_gt_bt">get_gamma_ramp(rt,gt,bt)</h2> |
898 | <div id="get_gamma_ramp_rt_gt_bt_CONTENT"> |
899 | <pre> $get_gamma_ramp = SDL::Video::get_gamma_ramp( \@red_table, \@green_table, \@blue_table ); |
900 | |
901 | </pre> |
162a0989 |
902 | <p>Gets the gamma translation lookup tables currently used by the display. Each table is an array of 256 Uint16 values. |
903 | SDL::get_gamma_ramp returns -1 on error.</p> |
904171e2 |
904 | <pre> use SDL; |
905 | use SDL::Video; |
906 | |
907 | SDL::init(SDL_INIT_VIDEO); |
908 | |
909 | my (@red, @green, @blue); |
910 | |
911 | my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue ); |
912 | |
913 | if( -1 == $ret ) |
914 | { |
915 | print( "an error occoured" ); |
916 | } |
917 | else |
918 | { |
919 | printf( "for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[255], $green[255], $blue[255] ); |
920 | printf( "for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[127], $green[127], $blue[127] ); |
921 | printf( "for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[0], $green[0], $blue[0] ); |
922 | } |
923 | |
924 | SDL::quit(); |
925 | |
926 | </pre> |
162a0989 |
927 | |
928 | </div> |
929 | <h2 id="set_gamma_ramp_rt_gt_bt">set_gamma_ramp(rt,gt,bt)</h2> |
930 | <div id="set_gamma_ramp_rt_gt_bt_CONTENT"> |
3774ca11 |
931 | <pre> $set_gamma_ramp = SDL::Video::set_gamma_ramp( \@red_table, \@green_table, \@blue_table ); |
932 | |
933 | </pre> |
934 | <p>Sets the gamma lookup tables for the display for each color component. Each table is an array ref of 256 Uint16 values, representing a |
7067312b |
935 | mapping between the input and output for that channel. |
162a0989 |
936 | The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision. |
937 | You may pass NULL to any of the channels to leave them unchanged.</p> |
7067312b |
938 | <p>This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter |
3774ca11 |
939 | with <code>SDL::Video::set_gamma</code>.</p> |
162a0989 |
940 | <p>Not all display hardware is able to change gamma. |
3774ca11 |
941 | <code>SDL::Video::set_gamma_ramp</code> returns <code>-1</code> on error (or if gamma adjustment is not supported).</p> |
942 | <p>Example:</p> |
943 | <pre> use SDL; |
944 | use SDL::Video; |
945 | |
946 | SDL::init(SDL_INIT_VIDEO); |
947 | |
948 | my (@red, @green, @blue); |
949 | |
950 | my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue ); |
951 | |
952 | $red[127] = 0xFF00; |
953 | |
954 | $ret = SDL::Video::set_gamma_ramp( \@red, \@green, \@blue ); |
955 | |
956 | $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue ); |
957 | |
958 | if( -1 == $ret ) |
959 | { |
960 | print( "an error occoured" ); |
961 | } |
962 | else |
963 | { |
964 | printf( "for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[255], $green[255], $blue[255] ); |
965 | printf( "for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[127], $green[127], $blue[127] ); |
966 | printf( "for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[0], $green[0], $blue[0] ); |
967 | } |
968 | |
969 | SDL::quit(); |
970 | |
971 | </pre> |
162a0989 |
972 | |
973 | </div> |
974 | <h2 id="map_RGB_pixel_format_r_g_b">map_RGB(pixel_format,r,g,b)</h2> |
975 | <div id="map_RGB_pixel_format_r_g_b_CONTENT"> |
3774ca11 |
976 | <pre> $pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b ); |
977 | |
978 | </pre> |
979 | <p>Maps the RGB color value to the specified <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a> and returns the pixel value as a 32-bit int. |
162a0989 |
980 | If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned. |
981 | If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque). </p> |
3774ca11 |
982 | <p><code>SDL::Video::map_RGB</code> returns a pixel value best approximating the given RGB color value for a given pixel format. |
983 | If the <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>'s bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored |
7067312b |
984 | (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p> |
3774ca11 |
985 | <pre> use SDL; |
986 | use SDL::Video; |
987 | use SDL::PixelFormat; |
988 | use SDL::Surface; |
989 | |
990 | SDL::init(SDL_INIT_VIDEO); |
991 | |
992 | my $screen_surface = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE); |
993 | # ^-- 16 bits per pixel |
994 | |
995 | $r = 0x9C; |
996 | $g = 0xDC; |
997 | $b = 0x67; |
998 | |
999 | printf( "for 24bpp it is: 0x%02X 0x%02X 0x%02X\n", $r, $g, $b); |
1000 | |
1001 | my $_16bit = SDL::Video::map_RGB( $screen_surface->format, $r, $g, $b ); |
1002 | |
1003 | # 16bpp is 5 bits red, 6 bits green and 5 bits blue |
b968d0e8 |
1004 | # we will obtain the values for each color and calculating them back to 24/32bit color system |
1005 | ($r, $g, $b) = @{ SDL::Video::get_RGB( $screen_surface->format, $_16bit ) }; |
3774ca11 |
1006 | |
1007 | printf( "for 16bpp it is: 0x%02X 0x%02X 0x%02X\n", $r, $g, $b ); |
1008 | |
b968d0e8 |
1009 | # so color #9CDC67 becomes #9CDF63 |
3774ca11 |
1010 | |
1011 | SDL::quit(); |
1012 | |
1013 | </pre> |
162a0989 |
1014 | |
1015 | </div> |
1016 | <h2 id="map_RGBA_pixel_format_r_g_b_a">map_RGBA(pixel_format,r,g,b,a)</h2> |
1017 | <div id="map_RGBA_pixel_format_r_g_b_a_CONTEN"> |
b968d0e8 |
1018 | <pre> $pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b, $a ); |
1019 | |
1020 | </pre> |
1021 | <p>Maps the RGBA color value to the specified <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a> and returns the pixel value as a 32-bit int. |
162a0989 |
1022 | If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned. |
1023 | If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette). </p> |
1024 | <p>A pixel value best approximating the given RGBA color value for a given pixel format. |
7067312b |
1025 | If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., |
1026 | with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p> |
162a0989 |
1027 | |
1028 | </div> |
1029 | <h2 id="get_RGB_pixel_format_pixel">get_RGB(pixel_format,pixel)</h2> |
1030 | <div id="get_RGB_pixel_format_pixel_CONTENT"> |
b968d0e8 |
1031 | <pre> $rgb_array_ref = SDL::Video::get_RGB( $pixel_format, $pixel ); |
1032 | |
1033 | </pre> |
1034 | <p>Returns RGB values from a pixel in the specified pixel format. The pixel is an integer (e.g. 16bit RGB565, 24/32bit RGB888). |
7067312b |
1035 | This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB |
1036 | component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p> |
b968d0e8 |
1037 | <p>For an example see <code>SDL::Video::map_RGB</code>.</p> |
162a0989 |
1038 | |
1039 | </div> |
1040 | <h2 id="get_RGBA_pixel_format_pixel">get_RGBA(pixel_format,pixel)</h2> |
1041 | <div id="get_RGBA_pixel_format_pixel_CONTENT"> |
b968d0e8 |
1042 | <pre> $rgba_array_ref = SDL::Video::get_RGBA( $pixel_format, $pixel ); |
1043 | |
1044 | </pre> |
162a0989 |
1045 | <p>Gets RGBA values from a pixel in the specified pixel format. |
7067312b |
1046 | This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB |
1047 | component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p> |
162a0989 |
1048 | <p>If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque). </p> |
1049 | |
1050 | </div> |
3540cbee |
1051 | <h1 id="GL_Methods">GL Methods</h1><p><a href="#TOP" class="toplink">Top</a></p> |
1052 | <div id="GL_Methods_CONTENT"> |
1053 | |
1054 | </div> |
162a0989 |
1055 | <h2 id="GL_load_library_path">GL_load_library(path)</h2> |
1056 | <div id="GL_load_library_path_CONTENT"> |
1057 | <p>If you wish, you may load the OpenGL library from the given path at runtime, this must be done before SDL::set_video_mode is called. |
7067312b |
1058 | The path of the GL library is passed to SDL::GL_load_library and it returns 0 on success, or -1 on an error. You must then use |
1059 | SDL::GL_get_proc_address to retrieve function pointers to GL functions. </p> |
1060 | <p>SDL::GL_load_library returns 0 on success or -1 or error.</p> |
162a0989 |
1061 | |
1062 | </div> |
1063 | <h2 id="GL_get_proc_address_proc">GL_get_proc_address(proc)</h2> |
1064 | <div id="GL_get_proc_address_proc_CONTENT"> |
7067312b |
1065 | <p>Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with |
1066 | SDL::GL_load_library, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL |
1067 | extensions. Note that this function needs an OpenGL context to function properly, so it should be called after SDL::set_video_mode |
1068 | has been called (with the SDL_OPENGL flag).</p> |
1069 | <p>OpenGL function pointers must be declared APIENTRY . This will ensure the proper calling convention is followed on platforms where this |
1070 | matters (Win32) thereby avoiding stack corruption. In a Win32 build environment, APIENTRY should be defined as __stdcall. </p> |
162a0989 |
1071 | <p>it returns undef if the function is not found.</p> |
1072 | |
1073 | </div> |
1074 | <h2 id="GL_get_attribute_attr">GL_get_attribute(attr)</h2> |
1075 | <div id="GL_get_attribute_attr_CONTENT"> |
7067312b |
1076 | <p>It returns SDL/OpenGL attribute attr . This is useful after a call to SDL::set_video_mode to check whether your attributes have been set |
1077 | as you expected. |
162a0989 |
1078 | SDL::GL_get_attribute returns undef if the attribute is not found.</p> |
1079 | |
1080 | </div> |
1081 | <h2 id="GL_set_attribute_attr_value">GL_set_attribute(attr,value)</h2> |
1082 | <div id="GL_set_attribute_attr_value_CONTENT"> |
1083 | <p>This function sets the given OpenGL attribute attr to value. The requested attributes will take effect after a call to SDL::set_video_mode. |
7067312b |
1084 | You should use SDL::GL_get_attribute to check the values after a SDL::set_video_mode call, since the values obtained can differ from the |
1085 | requested ones. |
162a0989 |
1086 | See SDL_GLattr for the full list of available attributes. |
7067312b |
1087 | SDL::GL_set_attribute returns 0 on success or -1 on error.</p> |
1088 | <p>Note : The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled |
1089 | or disabled using the SDL_GL_DOUBLEBUFFER attribute. </p> |
162a0989 |
1090 | |
1091 | </div> |
1092 | <h2 id="GL_swap_buffers">GL_swap_buffers</h2> |
1093 | <div id="GL_swap_buffers_CONTENT"> |
1094 | <p>Swap the OpenGL buffers, if double-buffering is supported. |
1095 | SDL::GL_swap_buffers doesn't returns any value.</p> |
1096 | |
1097 | </div> |
1098 | <h2 id="GL_attr_to_be_coded">GL_attr *** to be coded</h2> |
1099 | <div id="GL_attr_to_be_coded_CONTENT"> |
1100 | |
1101 | |
1102 | |
1103 | |
1104 | |
1105 | </div> |
b1795fa6 |
1106 | <h1 id="Video_Overlay_Functions">Video Overlay Functions</h1><p><a href="#TOP" class="toplink">Top</a></p> |
1107 | <div id="Video_Overlay_Functions_CONTENT"> |
1108 | <p>see <a href="/SDL-Overlay.html">SDL::Overlay</a> </p> |
3540cbee |
1109 | |
1110 | </div> |
162a0989 |
1111 | <h2 id="lock_YUV_overlay_overlay">lock_YUV_overlay(overlay)</h2> |
1112 | <div id="lock_YUV_overlay_overlay_CONTENT"> |
1113 | <p>Much the same as <code>SDL::lock_surface</code>, SDL::lock_YUV_overlay locks the overlay for direct access to pixel data. |
7067312b |
1114 | It returns 0 on success or -1 on error.</p> |
162a0989 |
1115 | |
1116 | </div> |
1117 | <h2 id="unlock_YUV_overlay_overlay">unlock_YUV_overlay(overlay)</h2> |
1118 | <div id="unlock_YUV_overlay_overlay_CONTENT"> |
449a007b |
1119 | <p>The opposite to <code>SDL::lock_YUV_overlay</code>. Unlocks a previously locked overlay. An overlay must be unlocked before it can be displayed. |
7067312b |
1120 | It returns 0 on success or -1 on error.</p> |
162a0989 |
1121 | |
1122 | </div> |
1123 | <h2 id="display_YUV_overlay_overlay_dstrect">display_YUV_overlay(overlay,dstrect)</h2> |
1124 | <div id="display_YUV_overlay_overlay_dstrect_"> |
7067312b |
1125 | <p>Blit the overlay to the display surface specified when the overlay was created. The SDL::rect structure, dstrect, specifies a rectangle |
1126 | on the display where the overlay is drawn. The .x and .y fields of dstrect specify the upper left location in display coordinates. |
1127 | The overlay is scaled (independently in x and y dimensions) to the size specified by dstrect, and is optimized for 2x scaling</p> |
1128 | <p>It returns 0 on success or -1 on error.</p> |
162a0989 |
1129 | |
b968d0e8 |
1130 | </div> |
1131 | <h1 id="Window_Management_Functions">Window Management Functions</h1><p><a href="#TOP" class="toplink">Top</a></p> |
1132 | <div id="Window_Management_Functions_CONTENT"> |
162a0989 |
1133 | |
b968d0e8 |
1134 | </div> |
1135 | <h2 id="wm_set_caption_title_icon">wm_set_caption(title,icon)</h2> |
1136 | <div id="wm_set_caption_title_icon_CONTENT"> |
162a0989 |
1137 | |
b968d0e8 |
1138 | </div> |
1139 | <h2 id="wm_get_caption">wm_get_caption()</h2> |
1140 | <div id="wm_get_caption_CONTENT"> |
162a0989 |
1141 | |
b968d0e8 |
1142 | </div> |
1143 | <h2 id="wm_set_icon_icon">wm_set_icon(icon)</h2> |
1144 | <div id="wm_set_icon_icon_CONTENT"> |
1145 | |
1146 | </div> |
1147 | <h2 id="wm_grab_input_mode">wm_grab_input(mode)</h2> |
1148 | <div id="wm_grab_input_mode_CONTENT"> |
1149 | |
1150 | </div> |
1151 | <h2 id="wm_iconify_window">wm_iconify_window()</h2> |
1152 | <div id="wm_iconify_window_CONTENT"> |
1153 | |
1154 | </div> |
1155 | <h2 id="wm_toggle_fullscreen_surface">wm_toggle_fullscreen(surface)</h2> |
1156 | <div id="wm_toggle_fullscreen_surface_CONTENT"> |
162a0989 |
1157 | |
1158 | </div> |
1159 | <h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p> |
1160 | <div id="SEE_ALSO_CONTENT"> |
1161 | |
1162 | </div> |
1163 | <h2 id="Category_Objects">Category Objects</h2> |
1164 | <div id="Category_Objects_CONTENT"> |
46beffd8 |
1165 | <p><a href="/SDL-Surface.html">SDL::Surface</a>, <a href="/SDL-Overlay.html">SDL::Overlay</a>, <a href="/SDL-Color.html">SDL::Color</a>, |
1166 | <a href="/SDL-Rect.html">SDL::Rect</a>, <a href="/SDL-Palette.html">SDL::Palette</a>, <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>, |
1167 | <a href="/SDL-VideoInfo.html">SDL::VideoInfo</a></p> |
162a0989 |
1168 | |
1169 | </div> |
1170 | </div> |