updates for video
[sdlgit/SDL-Site.git] / pages / SDL-Video.html-inc
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162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
bfdd9c2e 6<li><a href="#CATEGORY">CATEGORY</a></li>
7067312b 7<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
162a0989 8<li><a href="#METHODS">METHODS</a>
9<ul><li><a href="#get_video_surface">get_video_surface</a></li>
10<li><a href="#get_video_info">get_video_info</a></li>
11<li><a href="#video_driver_name">video_driver_name</a></li>
12<li><a href="#list_modes_formats_flags">list_modes(formats,flags)</a></li>
13<li><a href="#video_mode_ok_width_height_bpp_flags">video_mode_ok(width,height,bpp,flags)</a></li>
14<li><a href="#set_video_mode_width_height_bpp_flag">set_video_mode(width,height,bpp,flags)</a>
162a0989 15<ul><li><a href="#List_of_avalaibles_flags">List of avalaibles flags</a></li>
16</ul>
17</li>
162a0989 18<li><a href="#update_rect_surface_x_y_width_height">update_rect(surface,x,y,width,height)</a></li>
19<li><a href="#update_rects_surface_rects">update_rects(surface,rects) </a></li>
20<li><a href="#flip_surface">flip(surface)</a></li>
21<li><a href="#set_colors_surface_start_colors">set_colors(surface,start,colors)</a></li>
22<li><a href="#set_palette_surface_flags_start_colo">set_palette(surface,flags,start,colors)</a></li>
23<li><a href="#set_gamma_r_g_b">set_gamma(r,g,b)</a></li>
24<li><a href="#get_gamma_ramp_rt_gt_bt_to_be_coded">get_gamma_ramp(rt,gt,bt) * to be coded</a></li>
25<li><a href="#set_gamma_ramp_rt_gt_bt">set_gamma_ramp(rt,gt,bt)</a></li>
26<li><a href="#map_RGB_pixel_format_r_g_b">map_RGB(pixel_format,r,g,b)</a></li>
27<li><a href="#map_RGBA_pixel_format_r_g_b_a">map_RGBA(pixel_format,r,g,b,a)</a></li>
28<li><a href="#get_RGB_pixel_format_pixel">get_RGB(pixel_format,pixel)</a></li>
29<li><a href="#get_RGBA_pixel_format_pixel">get_RGBA(pixel_format,pixel)</a></li>
30<li><a href="#create_RGB_surface_from">create_RGB_surface_from ***</a></li>
31<li><a href="#lock_surface_surface">lock_surface(surface)</a></li>
32<li><a href="#unlock_surface_surface">unlock_surface(surface)</a></li>
33<li><a href="#convert_surface_surface_format_flags">convert_surface(surface,format,flags)</a></li>
34<li><a href="#display_format">display_format</a></li>
35<li><a href="#display_format_alpha">display_format_alpha</a></li>
36<li><a href="#load_BMP_filename">load_BMP(filename)</a></li>
37<li><a href="#save_BMP_surface_filename">save_BMP(surface,filename)</a></li>
38<li><a href="#set_color_key_surface_flag_key">set_color_key(surface,flag,key)</a></li>
39<li><a href="#set_alpha_surface_flag_key">set_alpha(surface,flag,key)</a></li>
40<li><a href="#set_clip_rect_surface_rect">set_clip_rect(surface,rect)</a></li>
41<li><a href="#get_clip_rect_surface_rect">get_clip_rect(surface,rect)</a></li>
42<li><a href="#blit_surface_src_src_rect_dest_dest_">blit_surface(src,src_rect,dest,dest_rect)</a></li>
43<li><a href="#fill_rect_dest_dest_rect_pixel">fill_rect(dest,dest_rect,pixel)</a></li>
44<li><a href="#GL_load_library_path">GL_load_library(path)</a></li>
45<li><a href="#GL_get_proc_address_proc">GL_get_proc_address(proc)</a></li>
46<li><a href="#GL_get_attribute_attr">GL_get_attribute(attr)</a></li>
47<li><a href="#GL_set_attribute_attr_value">GL_set_attribute(attr,value)</a></li>
48<li><a href="#GL_swap_buffers">GL_swap_buffers</a></li>
49<li><a href="#GL_attr_to_be_coded">GL_attr *** to be coded</a></li>
50<li><a href="#lock_YUV_overlay_overlay">lock_YUV_overlay(overlay)</a></li>
51<li><a href="#unlock_YUV_overlay_overlay">unlock_YUV_overlay(overlay)</a></li>
52<li><a href="#display_YUV_overlay_overlay_dstrect">display_YUV_overlay(overlay,dstrect)</a></li>
53</ul>
54</li>
55<li><a href="#SEE_ALSO">SEE ALSO</a>
56<ul><li><a href="#Category_Objects">Category Objects</a>
57</li>
58</ul>
59</li>
60</ul><hr />
61<!-- INDEX END -->
62
63<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
64<div id="NAME_CONTENT">
65<p>SDL::Video - Bindings to the video category in SDL API</p>
66
67</div>
bfdd9c2e 68<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
69<div id="CATEGORY_CONTENT">
70<p>Core, Video</p>
162a0989 71
72</div>
7067312b 73<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
74<div id="SYNOPSIS_CONTENT">
75<pre> use SDL;
76 use SDL::Video;
77 use SDL::Surface;
78 use SDL::Rect;
162a0989 79
7067312b 80 # the size of the window box or the screen resolution if fullscreen
81 my $screen_width = 800;
82 my $screen_height = 600;
162a0989 83
7067312b 84 SDL::init(SDL_INIT_VIDEO);
162a0989 85
7067312b 86 # setting video mode
87 my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE);
162a0989 88
7067312b 89 # drawing something somewhere
90 my $mapped_color = SDL::Video::map_RGB($screen_surface-&gt;format(), 0, 0, 255); # blue
91 SDL::Video::fill_rect($screen_surface,
92 SDL::Rect-&gt;new($screen_width / 4, $screen_height / 4,
93 $screen_width / 2, $screen_height / 2), $mapped_color);
94
95 # update an area on the screen so its visible
96 SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height);
97
98 sleep(5); # just to have time to see it
99
100</pre>
162a0989 101
102</div>
103<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
104<div id="METHODS_CONTENT">
105
106</div>
107<h2 id="get_video_surface">get_video_surface</h2>
108<div id="get_video_surface_CONTENT">
7067312b 109<pre> my $surface = SDL::Video::get_video_surface();
110
111</pre>
112<p>This function returns the current display surface. If SDL is doing format conversion on the display surface, this
113function returns the publicly visible surface, not the real video surface.</p>
162a0989 114
115</div>
116<h2 id="get_video_info">get_video_info</h2>
117<div id="get_video_info_CONTENT">
118<p>Returns a SDL::VideoInfo about the video hardware.
119It doesn't take any parameters.</p>
120
121</div>
122<h2 id="video_driver_name">video_driver_name</h2>
123<div id="video_driver_name_CONTENT">
124<p>Return the 1024 first char of name of the video driver.
125It doesn't take any parameters.</p>
126
127</div>
128<h2 id="list_modes_formats_flags">list_modes(formats,flags)</h2>
129<div id="list_modes_formats_flags_CONTENT">
130<p>Returns a pointer to an array of available screen dimensions for the given format and video flags,
131or it return undef if no modes are avalaibles.</p>
132
133</div>
134<h2 id="video_mode_ok_width_height_bpp_flags">video_mode_ok(width,height,bpp,flags)</h2>
135<div id="video_mode_ok_width_height_bpp_flags-2">
136<p>Checks to see if a particular video mode of the given width,height,bpp and flags is supported.
137It returns 0 if the mode is not supported at all, or the suggested bpp.</p>
138
139</div>
140<h2 id="set_video_mode_width_height_bpp_flag">set_video_mode(width,height,bpp,flags)</h2>
141<div id="set_video_mode_width_height_bpp_flag-2">
7067312b 142<pre> my $surface = SDL::Video::set_video_mode( 800, 600, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);
143
144</pre>
162a0989 145<p>Sets up a video mode with the specified width, height, bits-per-pixel and flags.
7067312b 146<code>set_video_mode</code> returns a <a href="/SDL-Surface.html">SDL::Surface</a> on success or it returns undef on error, the error message is retrieved using <code>SDL::get_error</code>.</p>
162a0989 147
148</div>
449a007b 149<h3 id="List_of_avalaibles_flags">List of avalaibles flags</h3>
162a0989 150<div id="List_of_avalaibles_flags_CONTENT">
449a007b 151<dl>
7067312b 152 <dt><code>SDL_SWSURFACE</code></dt>
449a007b 153 <dd>
154 <p>Create the video surface in system memory</p>
155 </dd>
7067312b 156 <dt><code>SDL_HWSURFACE</code></dt>
449a007b 157 <dd>
158 <p>Create the video surface in video memory</p>
159 </dd>
7067312b 160 <dt><code>SDL_ASYNCBLIT</code></dt>
449a007b 161 <dd>
162 <p>Enables the use of asynchronous updates of the display surface.
163This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.</p>
164 </dd>
7067312b 165 <dt><code>SDL_ANYFORMAT</code></dt>
449a007b 166 <dd>
167 <p>Normally, if a video surface of the requested bits-per-pixel (bpp) is not available, SDL will emulate one with a shadow surface.
7067312b 168Passing <code>SDL_ANYFORMAT</code> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</p>
449a007b 169 </dd>
7067312b 170 <dt><code>SDL_HWPALETTE</code></dt>
449a007b 171 <dd>
172 <p>Give SDL exclusive palette access. Without this flag you may not always get the colors you request with SDL::set_colors or SDL::set_palette.</p>
173 </dd>
7067312b 174 <dt><code>SDL_DOUBLEBUF</code></dt>
449a007b 175 <dd>
7067312b 176 <p>Enable hardware double buffering; only valid with <code>SDL_HWSURFACE</code>. Calling <a href="#flip_surface">SDL::Video::flip</a> will flip the buffers and update
177the screen.
449a007b 178All drawing will take place on the surface that is not displayed at the moment.
7067312b 179If double buffering could not be enabled then <a href="#flip_surface">SDL::Video::flip</a> will just perform a
180<a href="#update_rect_surface_x_y_width_height">SDL::Video::update_rect</a> on the entire screen.</p>
449a007b 181 </dd>
7067312b 182 <dt><code>SDL_FULLSCREEN</code></dt>
449a007b 183 <dd>
184 <p>SDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason),
185the next higher resolution will be used and the display window centered on a black background.</p>
186 </dd>
7067312b 187 <dt><code>SDL_OPENGL</code></dt>
449a007b 188 <dd>
7067312b 189 <p>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with
190<a href="#GL_set_attribute_attr_value">SDL::Video::GL_set_attribute</a>.</p>
449a007b 191 </dd>
7067312b 192 <dt><code>SDL_OPENGLBLIT</code></dt>
449a007b 193 <dd>
194 <p>Create an OpenGL rendering context, like above, but allow normal blitting operations.
195The screen (2D) surface may have an alpha channel, and SDL::update_rects must be used for updating changes to the screen surface.
196NOTE: This option is kept for compatibility only, and will be removed in next versions. Is not recommended for new code.</p>
197 </dd>
7067312b 198 <dt><code>SDL_RESIZABLE</code></dt>
449a007b 199 <dd>
200 <p>Create a resizable window.
7067312b 201When the window is resized by the user a <code>SDL_VIDEORESIZE</code> event is generated and
202<a href="#set_video_mode_width_height_bpp_flag">SDL::Video::set_video_mode</a> can be called again with the new size.</p>
449a007b 203 </dd>
7067312b 204 <dt><code>SDL_NOFRAME</code></dt>
449a007b 205 <dd>
206 <p>If possible, SDL_NOFRAME causes SDL to create a window with no title bar or frame decoration.
207Fullscreen modes automatically have this flag set.</p>
208 </dd>
209</dl>
7067312b 210<p>Note 1: Use SDL_SWSURFACE if you plan on doing per-pixel manipulations, or blit surfaces with alpha channels, and require a high framerate.
211When you use hardware surfaces (by passing the flag SDL_HWSURFACE as parameter), SDL copies the surfaces from video memory to system memory
212when you lock them, and back when you unlock them. This can cause a major performance hit. Be aware that you may request a hardware surface,
213but receive a software surface because the video driver doesn't support hardware surface. Many platforms can only provide a hardware surface
214when using SDL_FULLSCREEN. The SDL_HWSURFACE flag is best used when the surfaces you'll be blitting can also be stored in video memory.</p>
215<p>Note 2: If you want to control the position on the screen when creating a windowed surface, you may do so by setting the environment
216variables SDL_VIDEO_CENTERED=center or SDL_VIDEO_WINDOW_POS=x,y. You can also set them via <code>SDL::putenv</code>.</p>
162a0989 217<p>Note 3: This function should be called in the main thread of your application.</p>
7067312b 218<p>User note 1: Some have found that enabling OpenGL attributes like SDL_GL_STENCIL_SIZE (the stencil buffer size) before the video mode has
219been set causes the application to simply ignore those attributes, while enabling attributes after the video mode has been set works fine.</p>
220<p>User note 2: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL
221initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL::set_video_mode. In Linux,
222however, it works fine, and the initialization code only needs to be executed after the first call to SDL::set_video_mode (although there
223is no harm in executing the initialization code after each call to SDL::set_video_mode, for example for a multiplatform application). </p>
162a0989 224
225
226
227
228
229
230
231
232
233
234
235</div>
236<h2 id="update_rect_surface_x_y_width_height">update_rect(surface,x,y,width,height)</h2>
237<div id="update_rect_surface_x_y_width_height-2">
238<p>Makes sure the given area is updated on the given screen.
239The rectangle must be confined within the screen boundaries because there's no clipping.
240update_rect doesn't returns any value.</p>
241<p>Note : This function should not be called while screen is locked by SDL::lock_surface
242Note2 : If x, y, width and height are all equal to 0, SDL_UpdateRect will update the entire screen. </p>
243
244</div>
245<h2 id="update_rects_surface_rects">update_rects(surface,rects) </h2>
246<div id="update_rects_surface_rects_CONTENT">
247<p>Makes sure the given list of rectangles is updated on the given screen.
248The rectangle must be confined within the screen boundaries because there's no clipping.
249update_rects doesn't returns any value.</p>
250<p>Note : This function should not be called while screen is locked by SDL::lock_surface</p>
251
252</div>
253<h2 id="flip_surface">flip(surface)</h2>
254<div id="flip_surface_CONTENT">
255<p>On hardware that supports double-buffering, this function sets up a flip and returns.
256The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return.
257On hardware that doesn't support double-buffering or if SDL_SWSURFACE was set, this is equivalent to calling SDL::update_rect(screen, 0, 0, 0, 0)</p>
7067312b 258<p>A software screen surface is also updated automatically when parts of a SDL window are redrawn, caused by overlapping windows or by
259restoring from an iconified state. As a result there is no proper double buffer behavior in windowed mode for a software screen, in
260contrast to a full screen software mode.</p>
261<p>The SDL_DOUBLEBUF flag must have been passed to SDL::set_video_mode, when setting the video mode for this function to perform hardware
262flipping.
263flip returns 0 on success or -1 on error.</p>
162a0989 264<p>Note : If you want to swap the buffers of an initialized OpenGL context, use the function SDL::gl_swap_buffers instead. </p>
265
266</div>
267<h2 id="set_colors_surface_start_colors">set_colors(surface,start,colors)</h2>
268<div id="set_colors_surface_start_colors_CONT">
269<p>Sets a portion of the colormap for the given 8-bit surface. </p>
270<p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors.
7067312b 271If SDL_HWPALETTE was set in SDL::set_video_mode flags, SDL::set_colors will always return 1, and the palette is guaranteed to be set the
272way you desire, even if the window colormap has to be warped or run under emulation.
162a0989 273The color components of a SDL::Color structure are 8-bits in size, giving you a total of 2563 = 16777216 colors.
7067312b 274Palettized (8-bit) screen surfaces with the SDL_HWPALETTE flag have two palettes, a logical palette that is used for mapping blits to/from
275the surface and a physical palette (that determines how the hardware will map the colors to the display).
276SDL::SetColors modifies both palettes (if present), and is equivalent to calling SDL::SetPalette with the flags set to
277(SDL_LOGPAL | SDL_PHYSPAL). </p>
162a0989 278<p>If surface is not a palettized surface, this function does nothing, returning 0.
279If all of the colors were set as passed to SDL::set_colors, it will return 1.
7067312b 280If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the
281actual color palette.</p>
162a0989 282
283</div>
284<h2 id="set_palette_surface_flags_start_colo">set_palette(surface,flags,start,colors)</h2>
285<div id="set_palette_surface_flags_start_colo-2">
286<p>Sets a portion of the palette for the given 8-bit surface.</p>
7067312b 287<p>Palettized (8-bit) screen surfaces with the SDL_HWPALETTE flag have two palettes, a logical palette that is used for mapping blits to/from
288the surface and a physical palette (that determines how the hardware will map the colors to the display).
289Non screen surfaces have a logical palette only. SDL::blit_surface always uses the logical palette when blitting surfaces (if it has to
290convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various
291special color effects (e.g., screen fading, color flashes, screen dimming).</p>
162a0989 292<p>This function can modify either the logical or physical palette by specifying SDL_LOGPAL or SDL_PHYSPAL the in the flags parameter.</p>
293<p>When surface is the surface associated with the current display, the display colormap will be updated with the requested colors.
7067312b 294If SDL_HWPALETTE was set in SDL::set_video_mode flags, SDL::set_palette will always return 1, and the palette is guaranteed to be set the
295way you desire, even if the window colormap has to be warped or run under emulation.
162a0989 296The color components of a SDL::Color structure are 8-bits in size, giving you a total of 2563 = 16777216 colors. </p>
7067312b 297<p>If surface is not a palettized surface, this function does nothing, returning 0. If all of the colors were set as passed to SDL_SetPalette,
298it will return 1. If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette
299to determine the actual color palette.</p>
162a0989 300
301</div>
302<h2 id="set_gamma_r_g_b">set_gamma(r,g,b)</h2>
303<div id="set_gamma_r_g_b_CONTENT">
304<p>Sets the &quot;gamma function&quot; for the display of each color component. Gamma controls the brightness/contrast of colors displayed on the screen.
305A gamma value of 1.0 is identity (i.e., no adjustment is made).</p>
7067312b 306<p>This function adjusts the gamma based on the &quot;gamma function&quot; parameter, you can directly specify lookup tables for gamma adjustment
307with SDL::set_gamma_ramp.</p>
162a0989 308<p>Not all display hardware is able to change gamma.
309SDL::set_gamma returns -1 on error.</p>
310<p>Warning: Under Linux (X.org Gnome and Xfce), gamma settings affects the entire display (including the desktop)! </p>
311
312</div>
313<h2 id="get_gamma_ramp_rt_gt_bt_to_be_coded">get_gamma_ramp(rt,gt,bt) * to be coded</h2>
314<div id="get_gamma_ramp_rt_gt_bt_to_be_coded_">
315<p>Gets the gamma translation lookup tables currently used by the display. Each table is an array of 256 Uint16 values.
316SDL::get_gamma_ramp returns -1 on error.</p>
317
318</div>
319<h2 id="set_gamma_ramp_rt_gt_bt">set_gamma_ramp(rt,gt,bt)</h2>
320<div id="set_gamma_ramp_rt_gt_bt_CONTENT">
7067312b 321<p>Sets the gamma lookup tables for the display for each color component. Each table is an array of 256 Uint16 values, representing a
322mapping between the input and output for that channel.
162a0989 323The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.
324You may pass NULL to any of the channels to leave them unchanged.</p>
7067312b 325<p>This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a &quot;gamma function&quot; parameter
326with SDL::set_gamma.</p>
162a0989 327<p>Not all display hardware is able to change gamma.
328SDL::set_gamma_ramp returns -1 on error.</p>
329
330</div>
331<h2 id="map_RGB_pixel_format_r_g_b">map_RGB(pixel_format,r,g,b)</h2>
332<div id="map_RGB_pixel_format_r_g_b_CONTENT">
333<p>Maps the RGB color value to the specified SDL::pixel_format and returns the pixel value as a 32-bit int.
334If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
335If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque). </p>
336<p>SDL::map_RGP returns a pixel value best approximating the given RGB color value for a given pixel format.
7067312b 337If the SDL::pixel_format's bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored
338(e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p>
162a0989 339
340</div>
341<h2 id="map_RGBA_pixel_format_r_g_b_a">map_RGBA(pixel_format,r,g,b,a)</h2>
342<div id="map_RGBA_pixel_format_r_g_b_a_CONTEN">
343<p>Maps the RGBA color value to the specified SDL::pixel_format and returns the pixel value as a 32-bit int.
344If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
345If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette). </p>
346<p>A pixel value best approximating the given RGBA color value for a given pixel format.
7067312b 347If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g.,
348with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).</p>
162a0989 349
350</div>
351<h2 id="get_RGB_pixel_format_pixel">get_RGB(pixel_format,pixel)</h2>
352<div id="get_RGB_pixel_format_pixel_CONTENT">
353<p>Returns RGB values from a pixel in the specified pixel format.
7067312b 354This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB
355component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p>
162a0989 356
357</div>
358<h2 id="get_RGBA_pixel_format_pixel">get_RGBA(pixel_format,pixel)</h2>
359<div id="get_RGBA_pixel_format_pixel_CONTENT">
360<p>Gets RGBA values from a pixel in the specified pixel format.
7067312b 361This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB
362component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</p>
162a0989 363<p>If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque). </p>
364
365</div>
366<h2 id="create_RGB_surface_from">create_RGB_surface_from ***</h2>
367<div id="create_RGB_surface_from_CONTENT">
368<p>Creates an empty SDL::Surface from pixel data
369Allocate an empty surface (must be called after SDL::set_video_mode)
7067312b 370If bitsPerPixel is 8 an empty palette is allocated for the surface, otherwise a 'packed-pixel' SDL::pixel_format is created using the
371[RGBA]mask's provided (see SDL::pixel_format). The flags specifies the type of surface that should be created, it is an OR'd combination
372of the following possible values. </p>
449a007b 373<dl>
374 <dt>SDL_SWSURFACE</dt>
375 <dd>
376 <p>SDL will create the surface in system memory.
377This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.</p>
378 </dd>
379 <dt>SDL_HWSURFACE</dt>
380 <dd>
381 <p>SDL will attempt to create the surface in video memory.
382This will allow SDL to take advantage of Video-&gt;Video blits (which are often accelerated).</p>
383 </dd>
384 <dt>SDL_SRCCOLORKEY</dt>
385 <dd>
386 <p>This flag turns on color keying for blits from this surface.
387If SDL_HWSURFACE is also specified and color keyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory.
388If the screen is a hardware surface and color keyed blits are hardware-accelerated then the SDL_HWSURFACE flag will be set.
389Use SDL_SetColorKey to set or clear this flag after surface creation.</p>
390 </dd>
391 <dt>SDL_SRCALPHA</dt>
392 <dd>
393 <p>This flag turns on alpha-blending for blits from this surface.
394If SDL_HWSURFACE is also specified and alpha-blending blits are hardware-accelerated,
395then the surface will be placed in video memory if possible.
396If the screen is a hardware surface and alpha-blending blits are hardware-accelerated then the SDL_HWSURFACE flag will be set.
397Use SDL_SetAlpha to set or clear this flag after surface creation.</p>
398 </dd>
399</dl>
162a0989 400
401
402
403
162a0989 404<p>[RGBA]mask are the bitmasks used to extract that colour from a pixel.
405For instance, Rmask being FF000000 means the red data is stored in the most significant byte.
406Using zeros for the RGB masks sets a default value, based on the depth. (e.g. SDL::create_RGB_surface(flags,w,h,32,0,0,0,0);).
407However, using zero for the Amask results in an Amask of 0.
408It returns a SDL::Surface on success or undef on error.
409Notes: If an alpha-channel is specified (that is, if Amask is nonzero), then the SDL_SRCALPHA flag is automatically set.
410You may remove this flag by calling SDL::set_alpha after surface creation.
411Also, if the SDL_HWSURFACE flag is set on the returned surface, its format might not match the requested format. </p>
412<p>Notes: Sometimes specifying an Alpha mask value could cause strange results.
7067312b 413This can be worked around by setting the Amask parameter to 0, but still including the SDL_SRCALPHA flag, and then using SDL::set_alpha,
414also with the SDL_SRCALPHA flag. </p>
162a0989 415
416</div>
417<h2 id="lock_surface_surface">lock_surface(surface)</h2>
418<div id="lock_surface_surface_CONTENT">
419<p>SDL::lock_surface sets up the given SDL::surface for directly accessing the pixels.
7067312b 420Between calls to SDL::lock_surface and SDL::unlock_surface, you can write to and read from surface-&gt;pixels, using the pixel format stored
421in surface-&gt;format.
162a0989 422Once you are done accessing the surface, you should use SDL::unlock_surface to release the lock.</p>
7067312b 423<p>Not all surfaces require locking. If SDL::MUSTLOCK(surface) evaluates to 0, then reading and writing pixels to the surface can be performed
424at any time, and the pixel format of the surface will not change.
162a0989 425No operating system or library calls should be made between the lock/unlock pairs, as critical system locks may be held during this time.
7067312b 426SDL::lock_surface returns 0 on success or -1 on error.</p>
427<p>Note : Since SDL 1.1.8, the surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have
428a matching unlock.</p>
162a0989 429
430</div>
431<h2 id="unlock_surface_surface">unlock_surface(surface)</h2>
432<div id="unlock_surface_surface_CONTENT">
7067312b 433<p>Surfaces that were previously locked using SDL::lock_surface must be unlocked with SDL::unlock_surface. Surfaces should be unlocked as
434soon as possible.
162a0989 435SDL::unlock_surface doesn't return anything.</p>
436<p>Note : Since 1.1.8, the surface locks are recursive. See <code>SDL::lock_surface</code> for more information. </p>
437
438</div>
439<h2 id="convert_surface_surface_format_flags">convert_surface(surface,format,flags)</h2>
440<div id="convert_surface_surface_format_flags-2">
441<p>Creates a new SDL::surface of the specified SDL::pixel_format, and then copies and maps the given surface to it.
442It is also useful for making a copy of a surface.</p>
443<p>The flags parameter is passed to SDL::create_RGB_surface and has those semantics.
444This function is used internally by SDL::display_format.
445This function can only be called after SDL::init. </p>
7067312b 446<p>it returns a SDL::surface on success or undef on error.</p>
162a0989 447
448</div>
449<h2 id="display_format">display_format</h2>
450<div id="display_format_CONTENT">
451<p>Converts a surface to the display format </p>
452
453</div>
454<h2 id="display_format_alpha">display_format_alpha</h2>
455<div id="display_format_alpha_CONTENT">
456<p>Converts a surface to the display format </p>
457
458</div>
459<h2 id="load_BMP_filename">load_BMP(filename)</h2>
460<div id="load_BMP_filename_CONTENT">
461<p>Loads a SDL::surface from a named Windows BMP file.
7067312b 462SDL::load_BMP returns a SDL::surface on success or undef on error.</p>
162a0989 463<p>Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect). </p>
464
465
466
467
468
469
470
471
472</div>
473<h2 id="save_BMP_surface_filename">save_BMP(surface,filename)</h2>
474<div id="save_BMP_surface_filename_CONTENT">
475<p>Saves the given SDL::Surface surface as a Windows BMP file named filename.
7067312b 476it returns 0 on success or -1 on error.</p>
162a0989 477
478</div>
479<h2 id="set_color_key_surface_flag_key">set_color_key(surface,flag,key)</h2>
480<div id="set_color_key_surface_flag_key_CONTE">
481<p>Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.</p>
7067312b 482<p>RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match
483the key value).
162a0989 484The key must be of the same pixel format as the surface, SDL::map_RGB is often useful for obtaining an acceptable value.
485If flag is SDL_SRCCOLORKEY then key is the transparent pixel value in the source image of a blit.</p>
486<p>If flag is OR'd with SDL_RLEACCEL then the surface will be drawn using RLE acceleration when drawn with SDL::Blit_surface.
487The surface will actually be encoded for RLE acceleration the first time SDL::blit_surface or SDL::display_format is called on the surface.
488If flag is 0, this function clears any current color key. </p>
7067312b 489<p>SDL::set_color_key returns 0 on success or -1 on error.</p>
162a0989 490
491
492
493
494
495</div>
496<h2 id="set_alpha_surface_flag_key">set_alpha(surface,flag,key)</h2>
497<div id="set_alpha_surface_flag_key_CONTENT">
498<p>SDL::set_alpha is used for setting the per-surface alpha value and/or enabling and disabling alpha blending.</p>
499<p>The surface parameter specifies which SDL::surface whose alpha attributes you wish to adjust.
7067312b 500flags is used to specify whether alpha blending should be used (SDL_SRCALPHA) and whether the surface should use RLE acceleration for
501blitting (SDL_RLEACCEL).
162a0989 502flags can be an OR'd combination of these two options, one of these options or 0.
503If SDL_SRCALPHA is not passed as a flag then all alpha information is ignored when blitting the surface.
7067312b 504The alpha parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can
505still be accelerated with SDL_RLEACCEL.</p>
162a0989 506<p>Note: The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.</p>
507<p>Alpha affects surface blitting in the following ways: </p>
449a007b 508<dl>
509 <dt>RGBA-&gt;RGB with SDL_SRCALPHA</dt>
510 <dd>
511 <p>The source is alpha-blended with the destination, using the alpha channel.
512SDL_SRCCOLORKEY and the per-surface alpha are ignored.</p>
513 </dd>
514 <dt>RGBA-&gt;RGB without SDL_SRCALPHA</dt>
515 <dd>
516 <p>The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.
517If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
518 </dd>
519 <dt>RGB-&gt;RGBA with SDL_SRCALPHA</dt>
520 <dd>
521 <p>The source is alpha-blended with the destination using the per-surface alpha value.
522If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.
523The alpha channel of the copied pixels is set to opaque.</p>
524 </dd>
525 <dt>RGB-&gt;RGBA without SDL_SRCALPHA</dt>
526 <dd>
527 <p>The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque.
528If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
529 </dd>
530 <dt>RGBA-&gt;RGBA with SDL_SRCALPHA</dt>
531 <dd>
532 <p>The source is alpha-blended with the destination using the source alpha channel.
533The alpha channel in the destination surface is left untouched. SDL_SRCCOLORKEY is ignored.</p>
534 </dd>
535 <dt>RGBA-&gt;RGBA without SDL_SRCALPHA</dt>
536 <dd>
537 <p>The RGBA data is copied to the destination surface.
538If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
539 </dd>
540 <dt>RGB-&gt;RGB with SDL_SRCALPHA</dt>
541 <dd>
542 <p>The source is alpha-blended with the destination using the per-surface alpha value.
543If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
544 </dd>
545 <dt>RGB-&gt;RGB without SDL_SRCALPHA</dt>
546 <dd>
547 <p>The RGB data is copied from the source.
548If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.</p>
549 </dd>
550</dl>
162a0989 551<p>Note: When blitting, the presence or absence of SDL_SRCALPHA is relevant only on the source surface, not the destination.
7067312b 552Note: Note that RGBA-&gt;RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface. This means that you cannot compose
553two arbitrary RGBA surfaces this way and get the result you would expect from &quot;overlaying&quot; them; the destination alpha will work as a mask.</p>
162a0989 554<p>Note: Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available. </p>
7067312b 555<p>SDL::set_alpha returns 0 on success or -1 on error.</p>
162a0989 556
557</div>
558<h2 id="set_clip_rect_surface_rect">set_clip_rect(surface,rect)</h2>
559<div id="set_clip_rect_surface_rect_CONTENT">
7067312b 560<p>Sets the clipping rectangle for the given SDL::surface. When this surface is the destination of a blit, only the area within the clip
561rectangle will be drawn into.
562The rectangle pointed to by rect will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall
563outside the edges of the surface.
162a0989 564If rect is NULL the clipping rectangle will be set to the full size of the surface.
565SDL::set_clip_rect doesn't returns anything.</p>
566
567</div>
568<h2 id="get_clip_rect_surface_rect">get_clip_rect(surface,rect)</h2>
569<div id="get_clip_rect_surface_rect_CONTENT">
7067312b 570<p>Gets the clipping rectangle for the given SDL::surface. When this surface is the destination of a blit, only the area within the clip
571rectangle is drawn into.
162a0989 572The rectangle pointed to by rect will be filled with the clipping rectangle of the surface.
573SDL::get_clip_rect doesn't returns anything;</p>
574
575
576
577
578
579</div>
580<h2 id="blit_surface_src_src_rect_dest_dest_">blit_surface(src,src_rect,dest,dest_rect)</h2>
581<div id="blit_surface_src_src_rect_dest_dest_-2">
582<p>This performs a fast blit from the given source SDL::surface to the given destination SDL::surface.
7067312b 583The width and height in srcrect determine the size of the copied rectangle. Only the position is used in the dstrect (the width and height
584are ignored). Blits with negative dstrect coordinates will be clipped properly.
162a0989 585If srcrect is NULL, the entire surface is copied. If dstrect is NULL, then the destination position (upper left corner) is (0, 0).
586The final blit rectangle is saved in dstrect after all clipping is performed (srcrect is not modified).
7067312b 587The blit function should not be called on a locked surface. I.e. when you use your own drawing functions you may need to lock a surface,
588but this is not the case with SDL::blit_surface. Like most surface manipulation functions in SDL, it should not be used together with OpenGL.</p>
589<p>The results of blitting operations vary greatly depending on whether SDL_SRCALPHA is set or not. See SDL::set_alpha for an explanation of
590how this affects your results. Colorkeying and alpha attributes also interact with surface blitting.
162a0989 591SDL::blit_surface doesn't returns anything.</p>
592
593</div>
594<h2 id="fill_rect_dest_dest_rect_pixel">fill_rect(dest,dest_rect,pixel)</h2>
595<div id="fill_rect_dest_dest_rect_pixel_CONTE">
7067312b 596<p>This function performs a fast fill of the given SDL::rectangle with the given SDL::pixel_format. If dstrect is NULL, the whole surface
597will be filled with color.</p>
162a0989 598<p>The color should be a pixel of the format used by the surface, and can be generated by the SDL::MapRGB or SDL::map_RGBA functions.
599If the color value contains an alpha value then the destination is simply &quot;filled&quot; with that alpha information, no blending takes place.</p>
7067312b 600<p>If there is a clip rectangle set on the destination (set via SDL::set_clip_rect), then this function will clip based on the intersection
601of the clip rectangle and the dstrect rectangle, and the dstrect rectangle will be modified to represent the area actually filled.</p>
602<p>If you call this on the video surface (ie: the value of SDL::get_video_surface()) you may have to update the video surface to see the
603result. This can happen if you are using a shadowed surface that is not double buffered in Windows XP using build 1.2.9. </p>
604<p>SDL::fill_rect returns 0 on success or -1 on error.</p>
162a0989 605
606</div>
607<h2 id="GL_load_library_path">GL_load_library(path)</h2>
608<div id="GL_load_library_path_CONTENT">
609<p>If you wish, you may load the OpenGL library from the given path at runtime, this must be done before SDL::set_video_mode is called.
7067312b 610The path of the GL library is passed to SDL::GL_load_library and it returns 0 on success, or -1 on an error. You must then use
611SDL::GL_get_proc_address to retrieve function pointers to GL functions. </p>
612<p>SDL::GL_load_library returns 0 on success or -1 or error.</p>
162a0989 613
614</div>
615<h2 id="GL_get_proc_address_proc">GL_get_proc_address(proc)</h2>
616<div id="GL_get_proc_address_proc_CONTENT">
7067312b 617<p>Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with
618SDL::GL_load_library, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL
619extensions. Note that this function needs an OpenGL context to function properly, so it should be called after SDL::set_video_mode
620has been called (with the SDL_OPENGL flag).</p>
621<p>OpenGL function pointers must be declared APIENTRY . This will ensure the proper calling convention is followed on platforms where this
622matters (Win32) thereby avoiding stack corruption. In a Win32 build environment, APIENTRY should be defined as __stdcall. </p>
162a0989 623<p>it returns undef if the function is not found.</p>
624
625</div>
626<h2 id="GL_get_attribute_attr">GL_get_attribute(attr)</h2>
627<div id="GL_get_attribute_attr_CONTENT">
7067312b 628<p>It returns SDL/OpenGL attribute attr . This is useful after a call to SDL::set_video_mode to check whether your attributes have been set
629as you expected.
162a0989 630SDL::GL_get_attribute returns undef if the attribute is not found.</p>
631
632</div>
633<h2 id="GL_set_attribute_attr_value">GL_set_attribute(attr,value)</h2>
634<div id="GL_set_attribute_attr_value_CONTENT">
635<p>This function sets the given OpenGL attribute attr to value. The requested attributes will take effect after a call to SDL::set_video_mode.
7067312b 636You should use SDL::GL_get_attribute to check the values after a SDL::set_video_mode call, since the values obtained can differ from the
637requested ones.
162a0989 638See SDL_GLattr for the full list of available attributes.
7067312b 639SDL::GL_set_attribute returns 0 on success or -1 on error.</p>
640<p>Note : The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled
641or disabled using the SDL_GL_DOUBLEBUFFER attribute. </p>
162a0989 642
643</div>
644<h2 id="GL_swap_buffers">GL_swap_buffers</h2>
645<div id="GL_swap_buffers_CONTENT">
646<p>Swap the OpenGL buffers, if double-buffering is supported.
647SDL::GL_swap_buffers doesn't returns any value.</p>
648
649</div>
650<h2 id="GL_attr_to_be_coded">GL_attr *** to be coded</h2>
651<div id="GL_attr_to_be_coded_CONTENT">
652
653
654
655
656
657</div>
658<h2 id="lock_YUV_overlay_overlay">lock_YUV_overlay(overlay)</h2>
659<div id="lock_YUV_overlay_overlay_CONTENT">
660<p>Much the same as <code>SDL::lock_surface</code>, SDL::lock_YUV_overlay locks the overlay for direct access to pixel data.
7067312b 661It returns 0 on success or -1 on error.</p>
162a0989 662
663</div>
664<h2 id="unlock_YUV_overlay_overlay">unlock_YUV_overlay(overlay)</h2>
665<div id="unlock_YUV_overlay_overlay_CONTENT">
449a007b 666<p>The opposite to <code>SDL::lock_YUV_overlay</code>. Unlocks a previously locked overlay. An overlay must be unlocked before it can be displayed.
7067312b 667It returns 0 on success or -1 on error.</p>
162a0989 668
669</div>
670<h2 id="display_YUV_overlay_overlay_dstrect">display_YUV_overlay(overlay,dstrect)</h2>
671<div id="display_YUV_overlay_overlay_dstrect_">
7067312b 672<p>Blit the overlay to the display surface specified when the overlay was created. The SDL::rect structure, dstrect, specifies a rectangle
673on the display where the overlay is drawn. The .x and .y fields of dstrect specify the upper left location in display coordinates.
674The overlay is scaled (independently in x and y dimensions) to the size specified by dstrect, and is optimized for 2x scaling</p>
675<p>It returns 0 on success or -1 on error.</p>
162a0989 676
677
678
679
680
681</div>
682<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
683<div id="SEE_ALSO_CONTENT">
684
685</div>
686<h2 id="Category_Objects">Category Objects</h2>
687<div id="Category_Objects_CONTENT">
46beffd8 688<p><a href="/SDL-Surface.html">SDL::Surface</a>, <a href="/SDL-Overlay.html">SDL::Overlay</a>, <a href="/SDL-Color.html">SDL::Color</a>,
689<a href="/SDL-Rect.html">SDL::Rect</a>, <a href="/SDL-Palette.html">SDL::Palette</a>, <a href="/SDL-PixelFormat.html">SDL::PixelFormat</a>,
690<a href="/SDL-VideoInfo.html">SDL::VideoInfo</a></p>
162a0989 691
692</div>
693</div>