fixed read_file()
[sdlgit/SDL-Site.git] / pages / SDL-Tutorial-LunarLander.html-inc
CommitLineData
b3ef54ec 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
6<li><a href="#INTRODUCTION">INTRODUCTION</a>
7<ul>
8<li>
9<ul><li><a href="#CREATING_A_DEMO">CREATING A DEMO</a></li>
10</ul>
11</li>
12<li><a href="#FIRST_VERSION">FIRST VERSION</a></li>
13<li><a href="#CONTROLLING_THE_SHIP">CONTROLLING THE SHIP</a></li>
14<li><a href="#HOW_ABOUT_THE_GRAPHICS">HOW ABOUT THE GRAPHICS?</a>
15<ul><li><a href="#THE_GRAPHICS">THE GRAPHICS</a></li>
16</ul>
17</li>
18<li><a href="#USING_SDL">USING SDL</a></li>
19</ul>
20</li>
21<li><a href="#COPYRIGHT_amp_LICENSE">COPYRIGHT &amp; LICENSE</a>
22</li>
23</ul><hr />
24<!-- INDEX END -->
25
26<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
27<div id="NAME_CONTENT">
28<p>Lunar Lander - a small tutorial on Perl SDL</p>
29
30</div>
31<h1 id="INTRODUCTION">INTRODUCTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
32<div id="INTRODUCTION_CONTENT">
33<p>This is a quick introduction to Games, Perl, and SDL (Simple
34DirectMedia Layer, a cross-platform multimedia programming
35library). We'll write a small game -- Lunar Lander -- in 100
36lines of code, or less.</p>
37
38</div>
39<h3 id="CREATING_A_DEMO">CREATING A DEMO</h3>
40<div id="CREATING_A_DEMO_CONTENT">
41<p>You can see the final version of the demo code by doing:</p>
42<p>&nbsp;</p>
43<pre> perl -MSDL::Tutorial::LunarLander=lander.pl -e1
44
45</pre>
46<p>&nbsp;</p>
47<p>this will create all three files used in the tutorial:</p>
48
49
50
51
52
53</div>
54<h2 id="FIRST_VERSION">FIRST VERSION</h2>
55<div id="FIRST_VERSION_CONTENT">
56<p>We'll start with a text version of the game.</p>
57<p>&quot;What?&quot;, you may ask. &quot;I thought it was a SDL tutorial&quot;.</p>
58<p>Yes, it is -- thank you for reminding me. But we'll leave the SDL part for
59later. We must build the game logic first!</p>
60<p>One of the traps of game programming is focusing too much on the interface.
61If we start with a simpler simulation, we can worry with the presentation
62later.</p>
63<p>So, here's the initial code:</p>
64<p>&nbsp;</p>
65<pre> #!/usr/bin/perl
66
67 use strict;
68 use warnings;
69
70 my $height = 1000; # m
71 my $velocity = 0; # m/s
72 my $gravity = 1; # m/s^2
73
74 my $t = 0;
75
76 while ( $height &gt; 0 ) {
77 print &quot;at $t s height = $height m, velocity = $velocity m/s\n&quot;;
78
79 $height = $height - $velocity;
80 $velocity = $velocity + $gravity;
81 $t = $t + 1;
82 }
83
84 if ( $velocity &gt; 10 ) {
85 print &quot;CRASH!!!\n&quot;;
86 } else {
87 print &quot;You landed on the surface safely! :-D\n&quot;;
88 }
89
90</pre>
91<p>&nbsp;</p>
92<p>Run the code and you'll see something like this:</p>
93<p>&nbsp;</p>
94<pre> at 0 s height = 1000 m, velocity = 0 m/s
95 at 1 s height = 1000 m, velocity = 1 m/s
96 at 2 s height = 999 m, velocity = 2 m/s
97 at 3 s height = 997 m, velocity = 3 m/s
98 at 4 s height = 994 m, velocity = 4 m/s
99 at 5 s height = 990 m, velocity = 5 m/s
100 ...
101 at 43 s height = 97 m, velocity = 43 m/s
102 at 44 s height = 54 m, velocity = 44 m/s
103 at 45 s height = 10 m, velocity = 45 m/s
104
105 CRASH!!!
106
107</pre>
108<p>&nbsp;</p>
109<p>&quot;What happened? How do I control the ship???&quot;</p>
110
111</div>
112<h2 id="CONTROLLING_THE_SHIP">CONTROLLING THE SHIP</h2>
113<div id="CONTROLLING_THE_SHIP_CONTENT">
114<p>The problem with our first spaceship is that it had no controls!</p>
115<p>So, let's fix this problem, making the spaceship scriptable. (We
116could write some code to handle keyboard and joysticks now, but
117an scriptable spaceship will be easier to start. Remember, focus
118on the game logic!)</p>
119<p>So, create add this simple script to the end of your file:</p>
120<p>&nbsp;</p>
121<pre> __DATA__
122 at 41s, accelerate 10 m/s^2 up
123 at 43s, 10 m/s^2
124 at 45s, 10
125 at 47s, 10
126 at 49s, 10
127
128</pre>
129<p>&nbsp;</p>
130<p>The script is straightforward: it simply states a time when we
131will push the spaceship up with a given acceleration. It accepts
132free text: any two numbers you type will work.</p>
133<p>We can parse the script using this regular expression:</p>
134<p>&nbsp;</p>
135<pre> my $script_re = qr/(\d+) \D+ (\d+)/x;
136
137</pre>
138<p>&nbsp;</p>
139<p>And we can build a hash of ( time =&gt; acceleration ) with:</p>
140<p>&nbsp;</p>
141<pre> my %up = map { $_ =~ $script_re } &lt;DATA&gt;;
142
143</pre>
144<p>&nbsp;</p>
145<p>So the middle section of the program will become:</p>
146<p>&nbsp;</p>
147<pre> my $script_re = qr/(\d+) \D+ (\d+)/x;
148 my %up = map { $_ =~ $script_re } &lt;DATA&gt;;
149
150 while ( $height &gt; 0 ) {
151 print &quot;at $t s height = $height m, velocity = $velocity m/s\n&quot;;
152
153 if ( $up{$t} ) {
154 my $a = $up{$t};
155 print &quot;(accellerating $a m/s^2)\n&quot;;
156 $velocity = $velocity - $a;
157 }
158
159 $height = $height - $velocity;
160 $velocity = $velocity + $gravity;
161 $t = $t + 1;
162 }
163
164</pre>
165<p>&nbsp;</p>
166<p>That's it!</p>
167<p>Try to run the program, and the ship should land safely:</p>
168<p>&nbsp;</p>
169<pre> ./lunar.pl autopilot.txt
170 at 0 s height = 1000 m, velocity = 0 m/s
171 at 1 s height = 1000 m, velocity = 1 m/s
172 at 2 s height = 999 m, velocity = 2 m/s
173 at 3 s height = 997 m, velocity = 3 m/s
174 at 4 s height = 994 m, velocity = 4 m/s
175 at 5 s height = 990 m, velocity = 5 m/s
176 ...
177 at 54 s height = 19 m, velocity = 4 m/s
178 at 55 s height = 15 m, velocity = 5 m/s
179 at 56 s height = 10 m, velocity = 6 m/s
180 at 57 s height = 4 m, velocity = 7 m/s
181
182 You landed on the surface safely! :-D
183
184</pre>
185<p>&nbsp;</p>
186<p>Cool, but...</p>
187
188</div>
189<h2 id="HOW_ABOUT_THE_GRAPHICS">HOW ABOUT THE GRAPHICS?</h2>
190<div id="HOW_ABOUT_THE_GRAPHICS_CONTENT">
191<p>Okay, okay... now that we have a working prototype, we can work on
192the graphics. But, first of all, we'll need...</p>
193
194</div>
195<h3 id="THE_GRAPHICS">THE GRAPHICS</h3>
196<div id="THE_GRAPHICS_CONTENT">
197<p>Yes, the graphics.</p>
198<p>We won't use anything fancy here, just two images: a large one, for
199the background, and a smaller one for the spaceship.</p>
200<p>Create the images using the Gimp, or use the images provided by
201this tutorial; Save these images in a subdirectory called &quot;images&quot;:
202(&quot;<code>images/background.jpg</code>&quot; and &quot;<code>images/ship.png</code>&quot;).</p>
203
204</div>
205<h2 id="USING_SDL">USING SDL</h2>
206<div id="USING_SDL_CONTENT">
207<p>First step: use the required libraries:</p>
208<p>&nbsp;</p>
209<pre> use SDL; #needed to get all constants
210 use SDL::App;
211 use SDL::Surface;
212 use SDL::Rect;
213
214</pre>
215<p>&nbsp;</p>
216<p>Second step: initialize <code>SDL::App</code>:</p>
217<p>&nbsp;</p>
218<pre> my $app = SDL::App-&gt;new(
219 -title =&gt; &quot;Lunar Lander&quot;,
220 -width =&gt; 800,
221 -height =&gt; 600,
222 -depth =&gt; 32,
223 );
224
225</pre>
226<p>&nbsp;</p>
227<p>Third step: load the images and create the necessary &quot;rectangles&quot;:</p>
228<p>&nbsp;</p>
229<pre> my $background = SDL::Surface-&gt;new( -name =&gt; 'images/background.jpg', );
230 my $ship = SDL::Surface-&gt;new( -name =&gt; 'images/ship.png', );
231
232 my $background_rect = SDL::Rect-&gt;new(
233 -height =&gt; $background-&gt;height(),
234 -width =&gt; $background-&gt;width(),
235 );
236
237 my $ship_rect = SDL::Rect-&gt;new(
238 -height =&gt; $ship-&gt;height(),
239 -width =&gt; $ship-&gt;width(),
240 );
241
242</pre>
243<p>&nbsp;</p>
244<p>Fourth step: create a sub to draw the spaceship and background:</p>
245<p>&nbsp;</p>
246<pre> sub draw {
247 my ( $x, $y ) = @_; # spaceship position
248
249 # fix $y for screen resolution
250 $y = 450 * ( 1000 - $y ) / 1000;
251
252 # background
253 $background-&gt;blit( $background_rect, $app, $background_rect );
254
255 # ship
256 my $ship_dest_rect = SDL::Rect-&gt;new(
257 -height =&gt; $ship-&gt;height(),
258 -width =&gt; $ship-&gt;width(),
259 -x =&gt; $x,
260 -y =&gt; $y,
261 );
262
263 $ship-&gt;blit( $ship_rect, $app, $ship_dest_rect );
264
265 $app-&gt;update($background_rect);
266 }
267
268</pre>
269<p>&nbsp;</p>
270<p>Note that this sub first combines all the bitmaps, using a blit
271(&quot;Block Image Transfer&quot;) operation -- which is quite fast, but does
272not update the display.</p>
273<p>The combined image is displayed in the last line. This process of
274combining first, and displaying later, avoids that annoying fading
275between cycles (&quot;flickering&quot;).</p>
276<p>Finally, add the following lines to the end of the main loop, so that
277we call the <code>draw()</code> function with the correct spaceship
278coordinates:</p>
279<p>&nbsp;</p>
280<pre> while ( $height &gt; 0 ) {
281
282 # ...
283
284 draw( 100, $height );
285 $app-&gt;delay(10);
286 }
287
288</pre>
289<p>&nbsp;</p>
290<p>That's it!</p>
291<p>Run the program and watch the spaceship landing safely on the surface
292of the moon.</p>
293
294</div>
295<h1 id="COPYRIGHT_amp_LICENSE">COPYRIGHT &amp; LICENSE</h1><p><a href="#TOP" class="toplink">Top</a></p>
296<div id="COPYRIGHT_amp_LICENSE_CONTENT">
297<p>Copyright 2009 Nelson Ferraz, all rights reserved.</p>
298<p>This program is free software; you can redistribute it and/or modify it
299under the same terms as Perl itself.</p>
300
301</div>
302</div>