docs for SDL::Mouse
[sdlgit/SDL-Site.git] / pages / SDL-Mouse.html-inc
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b82df135 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
bb5f3b83 6<li><a href="#CATEGORY">CATEGORY</a></li>
7<li><a href="#METHODS">METHODS</a>
6830c16e 8<ul><li><a href="#create_cursor">create_cursor</a></li>
9<li><a href="#warp_mouse">warp_mouse</a></li>
bb5f3b83 10<li><a href="#free_cursor">free_cursor</a></li>
11<li><a href="#set_cursor">set_cursor</a></li>
12<li><a href="#get_cursor">get_cursor</a></li>
13<li><a href="#show_cursor">show_cursor</a>
14</li>
15</ul>
b82df135 16</li>
17</ul><hr />
18<!-- INDEX END -->
19
20<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
21<div id="NAME_CONTENT">
22<p>SDL::Mouse -- SDL Bindings for the Mouse device</p>
23
24</div>
25<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
26<div id="CATEGORY_CONTENT">
bb5f3b83 27<p>Core, Mouse</p>
28
29</div>
30<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
31<div id="METHODS_CONTENT">
32
33</div>
6830c16e 34<h2 id="create_cursor">create_cursor</h2>
35<div id="create_cursor_CONTENT">
36<pre> my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, $width, $height, $hotspot_left, $hotspot_top );
37
38</pre>
39<p>Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.</p>
40<p>The cursor is created in black and white according to the following:</p>
41<pre> Data / Mask Resulting pixel on screen
42 0 / 1 White
43 1 / 1 Black
44 0 / 0 Transparent
45 1 / 0 Inverted color if possible, black if not.
46
47</pre>
48<p>Cursors created with this function must be freed with SDL_FreeCursor.</p>
49<p>If you want to have color cursor, then this function is not for you; instead, you must hide normal system cursor with <code>SDL::Mouse::show_cursor</code>
50and in your main loop, when you draw graphics, also draw a <code>SDL::Surface</code> at the location of the mouse cursor. </p>
51<p>Example:</p>
52<pre> use SDL;
53 use SDL::Cursor;
54 use SDL::Mouse;
55 use SDL::Surface;
56 use SDL::Video;
57
58 SDL::init(SDL_INIT_VIDEO);
59 SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
60
61 my @data = (
62 bin2dec('00000000'),
63 bin2dec('00111100'),
64 bin2dec('01111110'),
65 bin2dec('01111110'),
66 bin2dec('01111110'),
67 bin2dec('01111110'),
68 bin2dec('00111100'),
69 bin2dec('00000000')
70 );
71
72 my @mask = (
73 bin2dec('00111100'),
74 bin2dec('01111110'),
75 bin2dec('11100111'),
76 bin2dec('11000011'),
77 bin2dec('11000011'),
78 bin2dec('11100111'),
79 bin2dec('01111110'),
80 bin2dec('00111100')
81 );
82
83 my $cursor = SDL::Mouse::create_cursor( \@data, \@mask, 8, 8, 0, 0 );
84
85 sleep(1);
86 SDL::Mouse::set_cursor($cursor);
87
88 sleep(5);
89
90 sub dec2bin {
91 my $str = unpack(&quot;B64&quot;, pack(&quot;N&quot;, shift));
92 $str =~ s/^0+(?=\d)//; # otherwise you'll get leading zeros
93 return $str;
94 }
95
96 sub bin2dec {
97 return unpack(&quot;N&quot;, pack(&quot;B64&quot;, substr(&quot;0&quot; x 32 . shift, -32)));
98 }
99
100</pre>
101
102</div>
bb5f3b83 103<h2 id="warp_mouse">warp_mouse</h2>
104<div id="warp_mouse_CONTENT">
105<pre> void warp_mouse( int $x, int $y );
106
107</pre>
108<p>Set the position of the mouse cursor (generates a mouse motion event).</p>
109
110</div>
111<h2 id="free_cursor">free_cursor</h2>
112<div id="free_cursor_CONTENT">
113<pre> void free_cursor( object );
114
115</pre>
116<p>Frees a cursor that was created using <code>SDL::Cursor-</code>new()&gt;. </p>
117
118</div>
119<h2 id="set_cursor">set_cursor</h2>
120<div id="set_cursor_CONTENT">
121<pre> void set_cursor( object );
122
123</pre>
124<p>Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented
125on the display. <code>set_cursor()</code> can be used to force cursor redraw, if this is desired for any reason. </p>
126
127</div>
128<h2 id="get_cursor">get_cursor</h2>
129<div id="get_cursor_CONTENT">
130<pre> object get_cursor();
131
132</pre>
133<p>Gets the currently active mouse cursor.</p>
134
135</div>
136<h2 id="show_cursor">show_cursor</h2>
137<div id="show_cursor_CONTENT">
138<pre> int show_cursor( int toggle );
139
140</pre>
141<p>Toggle whether or not the cursor is shown on the screen. Passing <code>SDL_ENABLE</code> displays the cursor and passing <code>SDL_DISABLE</code> hides it.
142The current state of the mouse cursor can be queried by passing <code>SDL_QUERY</code>, either <code>SDL_DISABLE</code> or <code>SDL_ENABLE</code> will be returned.</p>
143<pre> use SDL;
144 use SDL::Mouse;
145 use SDL::Video;
146
147 SDL::init(SDL_INIT_VIDEO);
148 SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
149
150 printf(&quot;Cursor is %s\n&quot;, SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
151
152 sleep(3);
153
154 SDL::Mouse::show_cursor(SDL_DISABLE);
155 printf(&quot;Cursor is %s\n&quot;, SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
156
157 sleep(3);
158
159 SDL::Mouse::show_cursor(SDL_ENABLE);
160 printf(&quot;Cursor is %s\n&quot;, SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
161
162 sleep(3);
163
164</pre>
b82df135 165
166</div>
167</div>