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[sdlgit/SDL-Site.git] / pages / SDL-Mouse.html-inc
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b82df135 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
bb5f3b83 6<li><a href="#CATEGORY">CATEGORY</a></li>
7<li><a href="#METHODS">METHODS</a>
8<ul><li><a href="#warp_mouse">warp_mouse</a></li>
9<li><a href="#free_cursor">free_cursor</a></li>
10<li><a href="#set_cursor">set_cursor</a></li>
11<li><a href="#get_cursor">get_cursor</a></li>
12<li><a href="#show_cursor">show_cursor</a>
13</li>
14</ul>
b82df135 15</li>
16</ul><hr />
17<!-- INDEX END -->
18
19<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
20<div id="NAME_CONTENT">
21<p>SDL::Mouse -- SDL Bindings for the Mouse device</p>
22
23</div>
24<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
25<div id="CATEGORY_CONTENT">
bb5f3b83 26<p>Core, Mouse</p>
27
28</div>
29<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
30<div id="METHODS_CONTENT">
31
32</div>
33<h2 id="warp_mouse">warp_mouse</h2>
34<div id="warp_mouse_CONTENT">
35<pre> void warp_mouse( int $x, int $y );
36
37</pre>
38<p>Set the position of the mouse cursor (generates a mouse motion event).</p>
39
40</div>
41<h2 id="free_cursor">free_cursor</h2>
42<div id="free_cursor_CONTENT">
43<pre> void free_cursor( object );
44
45</pre>
46<p>Frees a cursor that was created using <code>SDL::Cursor-</code>new()&gt;. </p>
47
48</div>
49<h2 id="set_cursor">set_cursor</h2>
50<div id="set_cursor_CONTENT">
51<pre> void set_cursor( object );
52
53</pre>
54<p>Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented
55on the display. <code>set_cursor()</code> can be used to force cursor redraw, if this is desired for any reason. </p>
56
57</div>
58<h2 id="get_cursor">get_cursor</h2>
59<div id="get_cursor_CONTENT">
60<pre> object get_cursor();
61
62</pre>
63<p>Gets the currently active mouse cursor.</p>
64
65</div>
66<h2 id="show_cursor">show_cursor</h2>
67<div id="show_cursor_CONTENT">
68<pre> int show_cursor( int toggle );
69
70</pre>
71<p>Toggle whether or not the cursor is shown on the screen. Passing <code>SDL_ENABLE</code> displays the cursor and passing <code>SDL_DISABLE</code> hides it.
72The current state of the mouse cursor can be queried by passing <code>SDL_QUERY</code>, either <code>SDL_DISABLE</code> or <code>SDL_ENABLE</code> will be returned.</p>
73<pre> use SDL;
74 use SDL::Mouse;
75 use SDL::Video;
76
77 SDL::init(SDL_INIT_VIDEO);
78 SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
79
80 printf(&quot;Cursor is %s\n&quot;, SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
81
82 sleep(3);
83
84 SDL::Mouse::show_cursor(SDL_DISABLE);
85 printf(&quot;Cursor is %s\n&quot;, SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
86
87 sleep(3);
88
89 SDL::Mouse::show_cursor(SDL_ENABLE);
90 printf(&quot;Cursor is %s\n&quot;, SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
91
92 sleep(3);
93
94</pre>
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96</div>
97</div>