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3fea05b9 1=pod
2
3=head1 NAME
4
5Moose::Manual - What is Moose, and how do I use it?
6
7=head1 WHAT IS MOOSE?
8
9Moose is a I<complete> object system for Perl 5. Consider any modern
10object-oriented language (which Perl 5 definitely isn't). It provides
11keywords for attribute declaration, object construction, inheritance,
12and maybe more. These keywords are part of the language, and you don't
13care how they are implemented.
14
15Moose aims to do the same thing for Perl 5 OO. We can't actually
16create new keywords, but we do offer "sugar" that looks a lot like
17them. More importantly, with Moose, you I<define your class
18declaratively>, without needing to know about blessed hashrefs,
19accessor methods, and so on.
20
21With Moose, you can concentrate on the I<logical> structure of your
22classes, focusing on "what" rather than "how". A class definition with
23Moose reads like a list of very concise English sentences.
24
25Moose is built on top of C<Class::MOP>, a meta-object protocol (aka
26MOP). Using the MOP, Moose provides complete introspection for all
27Moose-using classes. This means you can ask classes about their
28attributes, parents, children, methods, etc., all using a well-defined
29API. The MOP abstracts away the symbol table, looking at C<@ISA> vars,
30and all the other crufty Perl tricks we know and love(?).
31
32Moose is based in large part on the Perl 6 object system, as well as
33drawing on the best ideas from CLOS, Smalltalk, and many other
34languages.
35
36=head1 WHY MOOSE?
37
38Moose makes Perl 5 OO both simpler and more powerful. It encapsulates
39Perl 5 power tools in high-level declarative APIs which are easy to
40use. Best of all, you don't need to be a wizard to use it.
41
42But if you want to dig about in the guts, Moose lets you do that too,
43by using and extending its powerful introspection API.
44
45=head1 AN EXAMPLE
46
47 package Person;
48
49 use Moose;
50
51 has 'first_name' => (
52 is => 'rw',
53 isa => 'Str',
54 );
55
56 has 'last_name' => (
57 is => 'rw',
58 isa => 'Str',
59 );
60
61 no Moose;
62 __PACKAGE__->meta->make_immutable;
63
64This is a I<complete and usable> class definition!
65
66 package User;
67
68 use DateTime;
69 use Moose;
70
71 extends 'Person';
72
73 has 'password' => (
74 is => 'rw',
75 isa => 'Str',
76 );
77
78 has 'last_login' => (
79 is => 'rw',
80 isa => 'DateTime',
81 handles => { 'date_of_last_login' => 'date' },
82 );
83
84 sub login {
85 my $self = shift;
86 my $pw = shift;
87
88 return 0 if $pw ne $self->password;
89
90 $self->last_login( DateTime->now() );
91
92 return 1;
93 }
94
95 no Moose;
96 __PACKAGE__->meta->make_immutable;
97
98We'll leave the line-by-line explanation of this code to other
99documentation, but you can see how Moose reduces common OO idioms to
100simple declarative constructs.
101
102=head1 TABLE OF CONTENTS
103
104This manual consists of a number of documents.
105
106=over 4
107
108=item L<Moose::Manual::Concepts>
109
110Introduces Moose concepts, and contrasts them against "old school"
111Perl 5 OO.
112
113=item L<Moose::Manual::Unsweetened>
114
115Shows two example classes, each written first with Moose and then with
116"plain old Perl 5".
117
118=item L<Moose::Manual::Classes>
119
120How do you make use of Moose in your classes? Now that I'm a Moose,
121how do I subclass something?
122
123=item L<Moose::Manual::Attributes>
124
125Attributes are a core part of the Moose OO system. An attribute is a
126piece of data that an object has. Moose has a lot of attribute-related
127features!
128
129=item L<Moose::Manual::Delegation>
130
131Delegation is a powerful way to make use of attributes which are
132themselves objects.
133
134=item L<Moose::Manual::Construction>
135
136Learn how objects are built in Moose, and in particular about the
137C<BUILD> and C<BUILDARGS> methods. Also covers object destruction
138with C<DEMOLISH>.
139
140=item L<Moose::Manual::MethodModifiers>
141
142A method modifier lets you say "before calling method X, do this
143first", or "wrap method X in this code". Method modifiers are
144particularly handy in roles and with attribute accessors.
145
146=item L<Moose::Manual::Roles>
147
148A role is something a class does (like "Debuggable" or
149"Printable"). Roles provide a way of adding behavior to classes that
150is orthogonal to inheritance.
151
152=item L<Moose::Manual::Types>
153
154Moose's type system lets you strictly define what values an attribute
155can contain.
156
157=item L<Moose::Manual::MOP>
158
159Moose's meta API system lets you ask classes about their parents,
160children, methods, attributes, etc.
161
162=item L<Moose::Manual::MooseX>
163
164This document describes a few of the most useful Moose extensions on
165CPAN.
166
167=item L<Moose::Manual::BestPractices>
168
169Moose has a lot of features, and there's definitely more than one way
170to do it. However, we think that picking a subset of these features
171and using them consistently makes everyone's life easier.
172
173=item L<Moose::Manual::FAQ>
174
175Frequently asked questions about Moose.
176
177=item L<Moose::Manual::Contributing>
178
179Interested in hacking on Moose? Read this.
180
181=item L<Moose::Manual::Delta>
182
183This document details backwards-incompatibilities and other major
184changes to Moose.
185
186=back
187
188=head1 JUSTIFICATION
189
190If you're still asking yourself "Why do I need this?", then this
191section is for you.
192
193=over 4
194
195=item Another object system!?!?
196
197Yes, we know there are many, many ways to build objects in Perl 5,
198many of them based on inside-out objects and other such things. Moose
199is different because it is not a new object system for Perl 5, but
200instead an extension of the existing object system.
201
202Moose is built on top of L<Class::MOP>, which is a metaclass system
203for Perl 5. This means that Moose not only makes building normal
204Perl 5 objects better, but it also provides the power of metaclass
205programming.
206
207=item Is this for real? Or is this just an experiment?
208
209Moose is I<based> on the prototypes and experiments Stevan did for the
210Perl 6 meta-model. However, Moose is B<NOT> an experiment or
211prototype; it is for B<real>.
212
213=item Is this ready for use in production?
214
215Yes.
216
217Moose has been used successfully in production environments by many
218people and companies. There are Moose applications which have been in
219production with little or no issue now for years. We consider it
220highly stable and we are committed to keeping it stable.
221
222Of course, in the end, you need to make this call yourself. If you
223have any questions or concerns, please feel free to email Stevan or
224the moose@perl.org list, or just stop by irc.perl.org#moose and ask
225away.
226
227=item Is Moose just Perl 6 in Perl 5?
228
229No. While Moose is very much inspired by Perl 6, it is not itself Perl
2306. Instead, it is an OO system for Perl 5. Stevan built Moose because
231he was tired of writing the same old boring Perl 5 OO code, and
232drooling over Perl 6 OO. So instead of switching to Ruby, he wrote
233Moose :)
234
235=item Wait, I<post> modern, I thought it was just I<modern>?
236
237Stevan read Larry Wall's talk from the 1999 Linux World entitled
238"Perl, the first postmodern computer language" in which he talks about
239how he picked the features for Perl because he thought they were cool
240and he threw out the ones that he thought sucked. This got him
241thinking about how we have done the same thing in Moose. For Moose, we
242have "borrowed" features from Perl 6, CLOS (LISP), Smalltalk, Java,
243BETA, OCaml, Ruby and more, and the bits we didn't like (cause they
244sucked) we tossed aside. So for this reason (and a few others) Stevan
245has re-dubbed Moose a I<postmodern> object system.
246
247Nuff Said.
248
249=back
250
251=head1 AUTHORS
252
253Dave Rolsky E<lt>autarch@urth.orgE<gt>
254
255Stevan Little E<lt>stevan@iinteractive.comE<gt>
256
257=head1 COPYRIGHT AND LICENSE
258
259Copyright 2008-2009 by Infinity Interactive, Inc.
260
261L<http://www.iinteractive.com>
262
263This library is free software; you can redistribute it and/or modify
264it under the same terms as Perl itself.
265
266=cut