Fixed the pod path in archive
[sdlgit/SDL_perl.git] / lib / pods / SDL / SDL.pod
CommitLineData
896b04ee 1=head1 NAME
2
3SDL_perl - Simple DirectMedia Layer for Perl
4
5=head1 SYNOPSIS
6
7 use SDL;
8
9=head1 DESCRIPTION
10
11SDL_perl is a package of perl modules that provides both functional and object orient
12interfaces to the Simple DirectMedia Layer for Perl 5. This package does take some
13liberties with the SDL API, and attempts to adhere to the spirit of both the SDL
14and Perl. This document describes the low-level functional SDL_perl API. For the
15object oriented programming interface please see the documentation provided on a
16per class basis.
17
18=head1 The SDL Perl 2009 Development Team
19
20=head2 Documentation
21
22 Nick: magnet
23
24=head2 Perl Development
25
26 Nick: Garu
27 Name: Breno G. de Oliveira
28
29 Nick: Dngor
30 Name: Rocco Caputo
31
32 Nick: nferraz
33 Name: Nelson Ferraz
34
35 Nick: acme
36 Name: Leon Brocard
37
38 Nick: FROGGS
39 Name: Tobias Leich
40
41=head2 Maintainance
42
43 Nick: kthakore
44 Name: Kartik Thakore
45
46=head1 MacOSX Experimental Usage
47
48Please get libsdl packages from Fink
49
50 perl Build.PL
51 perl Build test
52 perl Build bundle
53 perl Build install
54
55=head2 Running SDL Perl Scripts in MacOSX
56
57First set the PERL5LIB environment variable to the dependencies of your script
58
59 %export PERL5LIB=$PERL5LIB:./lib
60
61Use the SDLPerl executable made in the bundle and call your scripts
62
63 %SDLPerl.app/Contents/MacOS/SDLPerl yourScript.pl
64
65=head1 Functions exported by SDL.pm
66
67=head2 init(flags)
68
69As with the C language API, SDL_perl initializes the SDL environment through
70the C<SDL::init> subroutine. This routine takes a mode flag constructed through
71the bitwise OR product of the following constants:
72
73=over 4
74
75=item *
76INIT_AUDIO
77
78=item *
79INIT_VIDEO
80
81=item *
82INIT_CDROM
83
84=item *
85INIT_EVERYTHING
86
87=item *
88INIT_NOPARACHUTE
89
90=item *
91INIT_JOYSTICK
92
93=item *
94INIT_TIMER
95
96=back
97
98C<SDL::Init> returns 0 on success, or -1 on error.
99
100=head2 init_subsystem(flags)
101
102After SDL has been initialized with SDL::init you may initialize uninitialized subsystems with SDL::init_subsystem.
103The flags parameter is the same as that used in SDL::init.
104
105SDL::init_subsystem returns 0 on success, or -1 on error.
106
107=head2 quit_subsystem(flags)
108
109SDL::quit_subsystem allows you to shut down a subsystem that has been previously initialized by SDL::init or SDL::init_subsystem.
110The flags tells SDL::quit_subSystem which subsystems to shut down, it uses the same values that are passed to SDL::init.
111
112SDL::quit_subsystem doesn't returns any value.
113
114=head2 quit
115
116Shuts down all SDL subsystems, unloads the dynamically linked library and frees the allocated resources. This should always be called before you exit.
117
118SDL::quit doesn't returns any value.
119
120=head2 was_init(flags)
121
122SDL::was_init allows you to see which SDL subsytems have been initialized.
123flags is a bitwise OR'd combination of the subsystems you wish to check (see SDL::init for a list of subsystem flags).
124If 'flags' is 0 or SDL_INIT_EVERYTHING, it returns a mask of all initialized subsystems (this does not include SDL_INIT_EVENTTHREAD or SDL_INIT_NOPARACHUTE).
125
126
127=head2 get_error()
128
129The last error message set by the SDL library can be retrieved using the subroutine
130C<SDL::get_error>, which returns a scalar containing the text of the message if any.
131
132=head2 set_error(error) *need to be coded
133
134SDL::get_error sets the SDL error to a printf style formatted string.
135it doesn't returns any values.
136
137=head2 error(code) * need to be coded
138
139Sets the SDL error message to one of several predefined strings specified by code.
140
141code can be :
142
143=over 4
144
145 SDL_errorcode The corresponding error string
146
147 SDL_ENOMEM Out of memory
148 SDL_EFREAD Error reading from datastream
149 SDL_EFWRITE Error writing to datastream
150 SDL_EFSEEK Error seeking in datastream
151 SDL_UNSUPPORTED Unknown SDL error
152 SDL_LASTERROR Unknown SDL error
153 any other value Unknown SDL error
154
155
156 Note 1: SDL_LASTERROR marks the highest numbered predefined error.
157 Note 2: SDL also defines SDL_OutOfMemory() and SDL_Unsupported() for internal use
158 which are equivalent to SDL_Error(SDL_ENOMEM) and SDL_Error(SDL_UNSUPPORTED) respectively.
159
160=back
161
162SDL::Error doesn't returns any value.
163
164
165=head2 clear_error() * need to be coded
166
167SDL::clear_error deletes all information about the last internal SDL error. Useful if the error has been handled by the program.
168it doesn't returns any value.
169
170=head2 load_object()
171
172Need to be coded.
173
174=head2 load_function()
175
176Need to be coded.
177
178=head2 unload_object()
179
180Need to be coded.
181
182=head2 VERSION()
183
184Need to be coded.
185
186=head2 version()
187
188Need to be coded.
189
190=head2 linked_version
191
192Need to be coded.
193
194=head2 get_error()
195
196The last error message set by the SDL library can be retrieved using the subroutine
197C<SDL::get_error>, which returns a scalar containing the text of the message if any.
198
199=head2 delay(ms)
200
201This subroutine allows an application to delay further operations for atleast a
202number of milliseconds provided as the argument. The actual delay may be longer
203than the specified depending on the underlying OS.
204
205
206