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[sdlgit/SDL_perl.git] / lib / SDL / Surface.pm
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8fde61e3 1#
2# Surface.pm
3#
4# A package for manipulating SDL_Surface *
5#
6# Copyright (C) 2003 David J. Goehrig
7
8package SDL::Surface;
9
10use strict;
084b921f 11use warnings;
12use Carp;
8fde61e3 13use SDL;
14use SDL::SFont;
15use SDL::Color;
16use SDL::Rect;
17
18sub new {
19 my $proto = shift;
20 my $class = ref($proto) || $proto;
21 my %options = @_;
22 my $self;
23
24 verify (%options, qw/ -name -n -flags -fl -width -w -height -h -depth -d
25 -pitch -p -Rmask -r -Gmask -g -Bmask -b -Amask -a
26 -from -f /) if $SDL::DEBUG;
27
28 if ( defined($options{-name}) && $options{-name} ne "" && exists $SDL::{IMGLoad} ) {
29 $self = \SDL::IMGLoad($options{-name});
30 } else {
31 my $f = $options{-flags} || $options{-fl} || SDL::SDL_ANYFORMAT();
32 my $w = $options{-width} || $options{-w} || 1;
33 my $h = $options{-height} || $options{-h} || 1;
34 my $d = $options{-depth} || $options{-d} || 8;
35 my $p = $options{-pitch} || $options{-p} || $w*$d;
36 my $r = $options{-Rmask} || $options{-r}
37 || ( SDL::BigEndian() ? 0xff000000 : 0x000000ff );
38 my $g = $options{-Gmask} || $options{-g}
39 || ( SDL::BigEndian() ? 0x00ff0000 : 0x0000ff00 );
40 my $b = $options{-Bmask} || $options{-b}
41 || ( SDL::BigEndian() ? 0x0000ff00 : 0x00ff0000 );
42 my $a = $options{-Amask} || $options{-a}
43 || ( SDL::BigEndian() ? 0x000000ff : 0xff000000 );
44
45 if ( $options{-from}|| $options{-f} ) {
46 my $src = $options{-from}|| $options{-f};
47 $self = \SDL::CreateRGBSurfaceFrom($src,$w,$h,$d,$p,$r,$g,$b,$a);
48 } else {
49 $self = \SDL::CreateRGBSurface($f,$w,$h,$d,$r,$g,$b,$a);
50 }
51 }
084b921f 52 croak "SDL::Surface::new failed. ", SDL::GetError()
8fde61e3 53 unless ( $$self);
54 bless $self,$class;
55 return $self;
56}
57
58sub DESTROY {
59 SDL::FreeSurface(${$_[0]});
60}
61
62sub flags {
63 SDL::SurfaceFlags(${$_[0]});
64}
65
66sub palette {
67 SDL::SurfacePalette(${$_[0]});
68}
69
70sub bpp {
71 SDL::SurfaceBitsPerPixel(${$_[0]});
72}
73
74sub bytes_per_pixel {
75 SDL::SurfaceBytesPerPixel(${$_[0]});
76}
77
78sub Rshift {
79 SDL::SurfaceRshift(${$_[0]});
80}
81
82sub Gshift {
83 SDL::SurfaceGshift(${$_[0]});
84}
85
86sub Bshift {
87 SDL::SurfaceBshift(${$_[0]});
88}
89
90sub Ashift {
91 SDL::SurfaceAshift(${$_[0]});
92}
93
94sub Rmask {
95 SDL::SurfaceRmask(${$_[0]});
96}
97
98sub Gmask {
99 SDL::SurfaceGmask(${$_[0]});
100}
101
102sub Bmask {
103 SDL::SurfaceBmask(${$_[0]});
104}
105
106sub Amask {
107 SDL::SurfaceAmask(${$_[0]});
108}
109
110sub color_key {
111 SDL::SurfaceColorKey(${$_[0]});
112}
113
114sub alpha {
115 SDL::SurfaceAlpha(${$_[0]});
116}
117
118sub width {
119 SDL::SurfaceW(${$_[0]});
120}
121
122sub height {
123 SDL::SurfaceH(${$_[0]});
124}
125
126sub pitch {
127 SDL::SurfacePitch(${$_[0]});
128}
129
130sub pixels {
131 SDL::SurfacePixels(${$_[0]});
132}
133
134sub pixel {
084b921f 135 croak "SDL::Surface::pixel requires a SDL::Color"
8fde61e3 136 if $_[3] && $SDL::DEBUG && !$_[3]->isa("SDL::Color");
137 $_[3] ?
138 new SDL::Color -color => SDL::SurfacePixel(${$_[0]},$_[1],$_[2],${$_[3]}) :
139 new SDL::Color -color => SDL::SurfacePixel(${$_[0]},$_[1],$_[2]);
140}
141
142sub fill {
084b921f 143 croak "SDL::Surface::fill requires a SDL::Rect object"
8fde61e3 144 unless !$SDL::DEBUG || $_[1] == 0 || $_[1]->isa('SDL::Rect');
084b921f 145 croak "SDL::Surface::fill requires a SDL::Color object"
8fde61e3 146 unless !$SDL::DEBUG || $_[2]->isa('SDL::Color');
147 if ($_[1] == 0 ) {
148 SDL::FillRect(${$_[0]},0,${$_[2]});
149 } else {
150 SDL::FillRect(${$_[0]},${$_[1]},${$_[2]});
151 }
152}
153
154sub lockp {
155 SDL::MUSTLOCK(${$_[0]});
156}
157
158sub lock {
159 SDL::SurfaceLock(${$_[0]});
160}
161
162sub unlock {
163 SDL::SurfaceUnlock(${$_[0]});
164}
165
166sub update {
167 my $self = shift;;
168 if ($SDL::DEBUG) {
169 for (@_) {
084b921f 170 croak "SDL::Surface::update requires SDL::Rect objects"
8fde61e3 171 unless $_->isa('SDL::Rect');
172 }
173 }
174 SDL::UpdateRects($$self, map { ${$_} } @_ );
175}
176
177sub flip {
178 SDL::Flip(${$_[0]});
179}
180
181sub blit {
182 if ($SDL::DEBUG) {
084b921f 183 croak "SDL::Surface::blit requires SDL::Rect objects"
8fde61e3 184 unless ($_[1] == 0 || $_[1]->isa('SDL::Rect'))
185 && ($_[3] == 0 || $_[3]->isa('SDL::Rect'));
084b921f 186 croak "SDL::Surface::blit requires SDL::Surface objects"
8fde61e3 187 unless $_[2]->isa('SDL::Surface');
188 }
189 SDL::BlitSurface(map { $_ != 0 ? ${$_} : $_ } @_);
190}
191
192sub set_colors {
193 my $self = shift;
194 my $start = shift;
195 for (@_) {
084b921f 196 croak "SDL::Surface::set_colors requires SDL::Color objects"
8fde61e3 197 unless !$SDL::DEBUG || $_->isa('SDL::Color');
198 }
199 return SDL::SetColors($$self, $start, map { ${$_} } @_);
200}
201
202sub set_color_key {
084b921f 203 croak "SDL::Surface::set_color_key requires a SDL::Color object"
8fde61e3 204 unless !$SDL::DEBUG || (ref($_[2]) && $_[2]->isa('SDL::Color'));
205 SDL::SetColorKey(${$_[0]},$_[1],${$_[2]});
206}
207
208sub set_alpha {
209 SDL::SetAlpha(${$_[0]},$_[1],$_[2]);
210}
211
212sub display_format {
213 my $self = shift;
214 my $tmp = SDL::DisplayFormat($$self);
215 SDL::FreeSurface ($$self);
216 $$self = $tmp;
217 $self;
218}
219
220sub rgb {
221 my $self = shift;
222 my $tmp = SDL::ConvertRGB($$self);
223 SDL::FreeSurface($$self);
224 $$self = $tmp;
225 $self;
226}
227
228sub rgba {
229 my $self = shift;
230 my $tmp = SDL::ConvertRGBA($$self);
231 SDL::FreeSurface($$self);
232 $$self = $tmp;
233 $self;
234}
235
236sub rect {
237 my $self = shift;
238 new SDL::Rect -width => $self->width(), -height => $self->height(),
239 -x => $_[0] || 0, -y => $_[1] || 0;
240}
241
242sub print {
243 my ($self,$x,$y,@text) = @_;
244 SDL::SFont::PutString( $$self, $x, $y, join('',@text));
245}
246
247sub save_bmp {
248 SDL::SaveBMP( ${$_[0]},$_[1]);
249}
250
251sub video_info {
252 shift;
253 SDL::VideoInfo();
254}
255
2561;
257
258__END__;
259
260=pod
261
262=head1 NAME
263
264SDL::Surface - a SDL perl extension
265
266=head1 SYNOPSIS
267
268 use SDL::Surface;
269 $image = new SDL::Surface(-name=>"yomama.jpg");
270
271=head1 DESCRIPTION
272
273The C<SDL::Surface> module encapsulates the SDL_Surface* structure, and
274many of its ancillatory functions. Not only is it a workhorse of the
275OO Layer, it is the base class for the C<SDL::App> class.
276
277=head1 EXPORTS
278
279 SDL_SWSURFACE SDL_HWSURFACE
280 SDL_ASYNCBLIT SDL_ANYFORMAT
281 SDL_HWPALETTE SDL_DOUBLEBUF
282 SDL_FULLSCREEN SDL_OPENGL
283 SDL_OPENGLBLIT SDL_RESIZEABLE
284 SDL_NOFRAME SDL_SRCCOLORKEY
285 SDL_RLEACCEL SDL_SRCALPHA
286 SDL_PREALLOC
287
288=head1 METHODS
289
290=head2 new (-name => 'foo.png')
291
292The C<SDL::Surface> class can be instantiated in a number of different ways.
293If support for the SDL_image library was included when SDL_perl was compiled,
294the easiest way to create a new surface is to use the C<SDL::Surface::new>
295method with the C<-name> option. This will load the image from the file
296and return an object encapsulating the SDL_Surface*.
297
298=head2 new (-from => $buffer, ... )
299
300If the contents of the new Surface is already in memory, C<SDL::Surface::new>
301may be called with the C<-from> option to create an image from that section
302of memory. This method takes the following additional parameters:
303
304=over 4
305
306=item *
307
308-width the width of the image in pixels
309
310=item *
311
312-height the height of the image in pixels
313
314=item *
315
316-depth the number of bits per pixel
317
318=item *
319
320-pitch the number of bytes per line
321
322=item *
323
324-Rmask an optional bitmask for red
325
326=item *
327
328-Gmask an optional bitmask for green
329
330=item *
331
332-Bmask an optional bitmask for green
333
334=item *
335
336-Amask an optional bitmask for alpha
337
338=back
339
340=head2 new ( -flags => SDL_SWSURFACE, ... )
341
342Finally, C<SDL::Suface::new> may be invoked with the C<-flags> option, in a
343similar fashion to the C<-from> directive. This invocation takes the same
344additional options as C<-from> with the exception of C<-pitch> which is ignored.
345This method returns a new, blank, SDL::Surface option with any of the following
346flags turned on:
347
348=over 4
349
350=item *
351
352SWSURFACE() a non-accelerated surface
353
354=item *
355
356HWSURFACE() a hardware accelerated surface
357
358=item *
359
360SRCCOLORKEY() a surface with a transperant color
361
362=item *
363
364SRCALPHA() an alpha blended, translucent surface
365
366=back
367
368=head2 flags ()
369
370C<SDL::Surface::flags> returns the flags with which the surface was initialized.
371
372=head2 palette ()
373
374C<SDL::Surface::palette> currently returns a SDL_Palette*, this may change in
375future revisions.
376
377=head2 bpp ()
378
379C<SDL::Surface::bpp> returns the bits per pixel of the surface
380
381=head2 bytes_per_pixel ()
382
383C<SDL::Surface::bytes_per_pixel> returns the bytes per pixel of the surface
384
385=head2 Rshift ()
386
387C<SDL::Surface::Rshift> returns the bit index of the red field for the surface's pixel format
388
389=head2 Gshift ()
390
391C<SDL::Surface::Gshift> returns the bit index of the green field for the surface's pixel format
392
393=head2 Bshift ()
394
395C<SDL::Surface::Bshift> returns the bit index of the blue field for the surface's pixel format
396
397=head2 Ashift ()
398
399C<SDL::Surface::Ashift> returns the bit index of the alpha field for the surface's pixel format
400
401=head2 Rmask ()
402
403C<SDL::Surface::Rmask> returns the bit mask for the red field for teh surface's pixel format
404
405=head2 Gmask ()
406
407C<SDL::Surface::Gmask> returns the bit mask for the green field for teh surface's pixel format
408
409=head2 Bmask ()
410
411C<SDL::Surface::Bmask> returns the bit mask for the blue field for teh surface's pixel format
412
413=head2 Amask ()
414
415C<SDL::Surface::Amask> returns the bit mask for the alpha field for teh surface's pixel format
416
417=head2 color_key ()
418
419C<SDL::Surface::color_key> returns the current color key for the image, which can be set with
420the C<SDL::Surface::set_color_key> method. Before calling C<SDL::Surface::color_key> on
421a image, you should fist call C<SDL::Surface::display_format> to convert it to the same
422format as the display. Failure to do so will result in failure to apply the correct color_key.
423
424=head2 alpha ()
425
426C<SDL::Surface::alpha> returns the current alpha value for the image, which can be set with
427the C<SDL::Surface::set_alpha> method.
428
429=head2 width ()
430
431C<SDL::Surface::width> returns the width in pixels of the surface
432
433=head2 height ()
434
435C<SDL::Surface::height> returns the height in pixels of the surface
436
437=head2 pitch ()
438
439C<SDL::Surface::pitch> returns the width of a surface's scanline in bytes
440
441=head2 pixels ()
442
443C<SDL::Surface::pixels> returns a Uint8* to the image's pixel data. This is not
444inherently useful within perl, though may be used to pass image data to user provided
445C functions.
446
447=head2 pixel (x,y,[color])
448
449C<SDL::Surface::pixel> will set the color value of the pixel at (x,y) to the given
450color if provided. C<SDL::Surface::pixel> returns a SDL::Color object for the
451color value of the pixel at (x,y) after any possible modifications.
452
453=head2 fill (rect,color)
454
455C<SDL::Surface::fill> will fill the given SDL::Rect rectangle with the specified SDL::Color
456This function optionally takes a SDL_Rect* and a SDL_Color*
457
458=head2 lockp ()
459
460C<SDL::Surface::lockp> returns true if the surface must be locked
461
462=head2 lock ()
463
464C<SDL::Surface::lock> places a hardware lock if necessary, preventing access to
465the surface's memory
466
467=head2 unlock ()
468
469C<SDL::Surface::unlock> removes any hardware locks, enabling blits
470
471=head2 update ( rects...)
472
473C<SDL::Surface::update> takes one or more SDL::Rect's which determine which sections
474of the image are to be updated. This option is only useful on the appliaction surface.
475
476=head2 flip ()
477
478C<SDL::Surface::flip> updates the full surface, using a double buffer if available
479
480=head2 blit (srect,dest,drect)
481
482C<SDL::Surface::blit> blits the current surface onto the destination surface,
483according to the provided rectangles. If a rectangle is 0, then the full surface is used.
484
485=head2 set_colors (start,colors...)
486
487C<SDL::Surface::set_colors> updates the palette starting at index C<start> with the
488supplied colors. The colors may either be SDL::Color objects or SDL_Color* from the
489low level C-style API.
490
491=head2 set_color_key (flag,pixel) or (flag,x,y)
492
493C<SDL::Surface::set_color_key> sets the blit flag, usually SDL_SRCCOLORKEY,
494to the specified L<SDL::Color> object. Optional a SDL_Color* may be passed.
495
496=head2 set_alpha (flag,alpha)
497
498C<SDL::Surface::set_alpha> sets the opacity of the image for alpha blits.
499C<alpha> takes a value from 0x00 to 0xff.
500
501=head2 display_format ()
502
503C<SDL::Surface::display_format> converts the surface to the same format as the
504current screen.
505
506=head2 rgb ()
507C<SDL::Surface::rgb> converts the surface to a 24 bit rgb format regardless of the
508initial format.
509
510=head2 rgba ()
511C<SDL::Surface::rgba> converts the surface to a 32 bit rgba format regarless of the
512initial format.
513
514=head2 print (x,y,text...)
515
516C<SDL::Surface::print> renders the text using the current font onto the image.
517This option is only supported for with SDL_image and SFont.
518
519=head2 save_bmp (filename)
520
521C<SDL::Surface::save_bmp> saves the surface to filename in Windows BMP format.
522
523=head2 video_info ()
524
525C<SDL::Surface::video_info> returns a hash describing the current state of the
526video hardware.
527
528=head1 AUTHOR
529
530David J. Goehrig
531
532=head1 SEE ALSO
533
534L<perl> L<SDL::App> L<SDL::Color> L<SDL::Palette> L<SDL::Rect>
535
536=cut