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8fde61e3 |
1 | # |
2 | # Sound.pm |
3 | # |
4 | # a SDL_mixer data module |
5 | # |
6 | # Copyright (C) 2000,2002 David J. Goehrig |
7 | |
8 | package SDL::Sound; |
9 | use strict; |
084b921f |
10 | use warnings; |
11 | use Carp; |
8fde61e3 |
12 | sub new { |
13 | my $proto = shift; |
14 | my $class = ref($proto) || $proto; |
15 | my $filename = shift; |
16 | my $self = \SDL::MixLoadWAV($filename); |
17 | bless $self,$class; |
18 | return $self; |
19 | } |
20 | |
21 | sub DESTROY { |
22 | my $self = shift; |
23 | SDL::MixFreeChunk($$self); |
24 | } |
25 | |
26 | sub volume { |
27 | my $self = shift; |
28 | my $volume = shift; |
29 | return SDL::MixVolumeChunk($$self,$volume); |
30 | } |
31 | |
32 | 1; |
33 | |
34 | __END__; |
35 | |
36 | =pod |
37 | |
38 | |
39 | |
40 | =head1 NAME |
41 | |
42 | SDL::Sound - a perl extension |
43 | |
44 | =head1 DESCRIPTION |
45 | |
46 | L<SDL::Sound> is a module for loading WAV files for sound effects. |
47 | The file can be loaded by creating a new L<SDL::Sound> object by |
48 | passing the filename to the constructor; |
49 | |
50 | my $sound = new SDL::Sound 'my_sfx.wav'; |
51 | |
52 | =head1 METHODS |
53 | |
54 | =head2 volume ( value ) |
55 | |
56 | Sets the volume of the sample. |
57 | |
58 | =head1 AUTHOR |
59 | |
60 | David J. Goehrig |
61 | |
62 | =head1 SEE ALSO |
63 | |
64 | L<perl> L<SDL::Mixer> |
65 | |
66 | =cut |