implemented collidepoint
[sdlgit/SDL_perl.git] / lib / SDL / Sound.pm
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bfd90409 1#!/usr/bin/env perl
2#
3# Sound.pm
4#
5# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
6#
7# ------------------------------------------------------------------------------
8#
9# This library is free software; you can redistribute it and/or
10# modify it under the terms of the GNU Lesser General Public
11# License as published by the Free Software Foundation; either
12# version 2.1 of the License, or (at your option) any later version.
13#
14# This library is distributed in the hope that it will be useful,
15# but WITHOUT ANY WARRANTY; without even the implied warranty of
16# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17# Lesser General Public License for more details.
18#
19# You should have received a copy of the GNU Lesser General Public
20# License along with this library; if not, write to the Free Software
21# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22#
23# ------------------------------------------------------------------------------
24#
25# Please feel free to send questions, suggestions or improvements to:
26#
27# David J. Goehrig
28# dgoehrig@cpan.org
29#
30
31package SDL::Sound;
32use strict;
084b921f 33use warnings;
34use Carp;
bfd90409 35sub new {
36 my $proto = shift;
37 my $class = ref($proto) || $proto;
38 my $filename = shift;
39 my $self = \SDL::MixLoadWAV($filename);
cc6d0c7c 40 croak SDL::GetError() unless $$self;
bfd90409 41 bless $self,$class;
42 return $self;
43}
44
45sub DESTROY {
46 my $self = shift;
47 SDL::MixFreeChunk($$self);
48}
49
50sub volume {
51 my $self = shift;
52 my $volume = shift;
53 return SDL::MixVolumeChunk($$self,$volume);
54}
55
561;
57
58__END__;
59
60=pod
61
62
63
64=head1 NAME
65
66SDL::Sound - a perl extension
67
68=head1 DESCRIPTION
69
70L<SDL::Sound> is a module for loading WAV files for sound effects.
71The file can be loaded by creating a new L<SDL::Sound> object by
72passing the filename to the constructor;
73
74 my $sound = new SDL::Sound 'my_sfx.wav';
75
76=head1 METHODS
77
78=head2 volume ( value )
79
80Sets the volume of the sample.
81
82=head1 AUTHOR
83
84David J. Goehrig
85
86=head1 SEE ALSO
87
88L<perl> L<SDL::Mixer>
89
90=cut