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1 | #!/usr/bin/env perl |
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2 | # |
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3 | # OpenGL.pm |
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4 | # |
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5 | # Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org> |
6 | # |
7 | # ------------------------------------------------------------------------------ |
8 | # |
9 | # This library is free software; you can redistribute it and/or |
10 | # modify it under the terms of the GNU Lesser General Public |
11 | # License as published by the Free Software Foundation; either |
12 | # version 2.1 of the License, or (at your option) any later version. |
13 | # |
14 | # This library is distributed in the hope that it will be useful, |
15 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
17 | # Lesser General Public License for more details. |
18 | # |
19 | # You should have received a copy of the GNU Lesser General Public |
20 | # License along with this library; if not, write to the Free Software |
21 | # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
22 | # |
23 | # ------------------------------------------------------------------------------ |
24 | # |
25 | # Please feel free to send questions, suggestions or improvements to: |
26 | # |
27 | # David J. Goehrig |
28 | # dgoehrig@cpan.org |
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29 | # |
30 | |
31 | package SDL::OpenGL; |
32 | |
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33 | use strict; |
34 | use warnings; |
35 | use Carp; |
36 | |
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37 | require Exporter; |
38 | require DynaLoader; |
39 | use vars qw( |
40 | @EXPORT |
41 | @ISA |
42 | ); |
43 | @ISA=qw(Exporter DynaLoader); |
44 | |
45 | use SDL; |
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46 | |
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47 | |
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48 | bootstrap SDL::OpenGL; |
49 | for ( keys %SDL::OpenGL:: ) { |
50 | if (/^gl/) { |
51 | push @EXPORT,$_; |
52 | } |
53 | } |
54 | |
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55 | use SDL::OpenGL::Constants; |
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56 | |
57 | 1; |
58 | |
59 | __END__; |
60 | |
61 | =pod |
62 | |
63 | |
64 | |
65 | =head1 NAME |
66 | |
67 | SDL::OpenGL - a perl extension |
68 | |
69 | =head1 DESCRIPTION |
70 | |
71 | L<SDL::OpenGL> is a perl module which when used by your application |
72 | exports the gl* and glu* functions into your application's primary namespace. |
73 | Most of the functions described in the OpenGL 1.3 specification are currently |
74 | supported in this fashion. As the implementation of the OpenGL bindings that |
75 | comes with SDL_perl is largely type agnositic, there is no need to decline |
76 | the function names in the fashion that is done in the C API. For example, |
77 | glVertex3d is simply glVertex, and perl just does the right thing with regards |
78 | to types. |
79 | |
80 | =head1 CAVEATS |
81 | |
82 | The following methods work different in Perl than in C: |
83 | |
84 | =over 2 |
85 | |
86 | =item glCallLists |
87 | |
88 | glCallLists(@array_of_numbers); |
89 | |
90 | Unlike the C function, which get's passed a count, a type and a list of |
91 | numbers, the Perl equivalent only takes a list of numbers. |
92 | |
93 | Note that this is slow, since it needs to allocate memory and construct a |
94 | list of numbers from the given scalars. For a faster version see |
95 | L<glCallListsString>. |
96 | |
97 | =back |
98 | |
99 | The following methods exist in addition to the normal OpenGL specification: |
100 | |
101 | =over 2 |
102 | |
103 | =item glCallListsString |
104 | |
105 | glCallListsString($string); |
106 | |
107 | Works like L<glCallLists()>, except that it needs only one parameter, a scalar |
108 | holding a string. The string is interpreted as a set of bytes, and each of |
109 | these will be passed to glCallLists as GL_BYTE. This is faster than |
110 | glCallLists, so you might want to pack your data like this: |
111 | |
112 | my $lists = pack("C", @array_of_numbers); |
113 | |
114 | And later use it like this: |
115 | |
116 | glCallListsString($lists); |
117 | |
118 | =back |
119 | |
120 | =head1 AUTHOR |
121 | |
122 | David J. Goehrig |
123 | |
124 | =head1 SEE ALSO |
125 | |
126 | L<perl> L<SDL::App> |
127 | |
128 | =cut |