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[sdlgit/SDL_perl.git] / lib / SDL / Game / Rect.pm
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389e4b7b 1package SDL::Game::Rect;
2use strict;
3use warnings;
f193ea4b 4use Carp;
0abf088c 5use base 'SDL::Rect';
389e4b7b 6
7our $VERSION = '0.01';
8
9sub new {
10 my $class = shift;
0abf088c 11 my $x = shift || 0;
12 my $y = shift || 0;
13 my $w = shift || 0;
14 my $h = shift || 0;
15
43a05747 16 my $self = $class->SUPER::new($x, $y, $w, $h);
0abf088c 17 unless ($$self) {
f193ea4b 18 #require Carp;
19 croak SDL::GetError();
0abf088c 20 }
21 bless $self, $class;
22 return $self;
389e4b7b 23}
24
25#############################
26## extra accessors
27#############################
28sub bottom {
29 my ($self, $val) = (@_);
30 if (defined $val) {
0abf088c 31 $self->top($val - $self->height); # y = val - height
389e4b7b 32 }
0abf088c 33 return $self->top + $self->height; # y + height
389e4b7b 34}
35
36sub right {
37 my ($self, $val) = (@_);
38 if (defined $val) {
0abf088c 39 $self->left($val - $self->width); # x = val - width
389e4b7b 40 }
0abf088c 41 return $self->left + $self->width; # x + width
389e4b7b 42}
43
44sub centerx {
45 my ($self, $val) = (@_);
46 if (defined $val) {
0abf088c 47 $self->left($val - ($self->width >> 1)); # x = val - (width/2)
389e4b7b 48 }
0abf088c 49 return $self->left + ($self->width >> 1); # x + (width/2)
389e4b7b 50}
51
52sub centery {
53 my ($self, $val) = (@_);
54 if (defined $val) {
0abf088c 55 $self->top($val - ($self->height >> 1)); # y = val - (height/2)
389e4b7b 56 }
0abf088c 57 return $self->top + ($self->height >> 1); # y + (height/2)
389e4b7b 58}
59
60sub size {
61 my ($self, $w, $h) = (@_);
62
0abf088c 63 return ($self->width, $self->height) # (width, height)
389e4b7b 64 unless (defined $w or defined $h);
65
66 if (defined $w) {
0abf088c 67 $self->width($w); # width
389e4b7b 68 }
69 if (defined $h) {
0abf088c 70 $self->height($h); # height
389e4b7b 71 }
72}
73
74sub topleft {
75 my ($self, $y, $x) = (@_);
76
0abf088c 77 return ($self->top, $self->left) # (top, left)
389e4b7b 78 unless (defined $y or defined $x);
79
80 if (defined $x) {
0abf088c 81 $self->left($x); # left
389e4b7b 82 }
83 if (defined $y) {
0abf088c 84 $self->top($y); # top
389e4b7b 85 }
86 return;
87}
88
89sub midleft {
90 my ($self, $centery, $x) = (@_);
91
0abf088c 92 return ($self->top + ($self->height >> 1), $self->left) # (centery, left)
389e4b7b 93 unless (defined $centery or defined $x);
94
95 if (defined $x) {
0abf088c 96 $self->left($x); # left
389e4b7b 97 }
98 if (defined $centery) {
0abf088c 99 $self->top($centery - ($self->height >> 1)); # y = centery - (height/2)
389e4b7b 100 }
101 return;
102}
103
104sub bottomleft {
105 my ($self, $bottom, $x) = (@_);
106
0abf088c 107 return ($self->top + $self->height, $self->left) # (bottom, left)
389e4b7b 108 unless (defined $bottom or defined $x);
109
110 if (defined $x) {
0abf088c 111 $self->left($x); # left
389e4b7b 112 }
113 if (defined $bottom) {
0abf088c 114 $self->top($bottom - $self->height); # y = bottom - height
389e4b7b 115 }
116 return;
117}
118
119sub center {
120 my ($self, $centerx, $centery) = (@_);
121
0abf088c 122 return ($self->left + ($self->width >> 1), $self->top + ($self->height >> 1))
389e4b7b 123 unless (defined $centerx or defined $centery);
124
125 if (defined $centerx) {
0abf088c 126 $self->left($centerx - ($self->width >> 1)); # x = centerx - (width/2)
389e4b7b 127 }
128 if (defined $centery) {
0abf088c 129 $self->top($centery - ($self->height >> 1)); # y = centery - (height/2)
389e4b7b 130 }
131 return;
132}
133
134sub topright {
135 my ($self, $y, $right) = (@_);
136
0abf088c 137 return ($self->top, $self->left + $self->width) # (top, right)
389e4b7b 138 unless (defined $y or defined $right);
139
140 if (defined $right) {
0abf088c 141 $self->left($right - $self->width); # x = right - width
389e4b7b 142 }
143 if (defined $y) {
0abf088c 144 $self->top($y); # top
389e4b7b 145 }
146 return;
147}
148
149sub midright {
150 my ($self, $centery, $right) = (@_);
151
0abf088c 152 return ($self->top + ($self->height >> 1), $self->left + $self->width) # (centery, right)
389e4b7b 153 unless (defined $centery or defined $right);
154
155 if (defined $right) {
0abf088c 156 $self->left($right - $self->width); # x = right - width
389e4b7b 157 }
158 if (defined $centery) {
0abf088c 159 $self->top($centery - ($self->height >> 1)); # y = centery - (height/2)
389e4b7b 160 }
161 return;
162}
163
164sub bottomright {
165 my ($self, $bottom, $right) = (@_);
166
0abf088c 167 return ($self->top + $self->height, $self->left + $self->width) # (bottom, right)
389e4b7b 168 unless (defined $bottom or defined $right);
169
170 if (defined $right) {
0abf088c 171 $self->left($right - $self->width); # x = right - width
389e4b7b 172 }
173 if (defined $bottom) {
0abf088c 174 $self->top($bottom - $self->height); # y = bottom - height
389e4b7b 175 }
176 return;
177}
178
179sub midtop {
180 my ($self, $centerx, $y) = (@_);
181
0abf088c 182 return ($self->left + ($self->width >> 1), $self->top) # (centerx, top)
389e4b7b 183 unless (defined $centerx or defined $y);
184
185 if (defined $y) {
0abf088c 186 $self->top($y); # top
389e4b7b 187 }
188 if (defined $centerx) {
0abf088c 189 $self->left($centerx - ($self->width >> 1)); # x = centerx - (width/2)
389e4b7b 190 }
191 return;
192}
193
194sub midbottom {
195 my ($self, $centerx, $bottom) = (@_);
196
0abf088c 197 return ($self->left + ($self->width >> 1), $self->top + $self->height) # (centerx, bottom)
389e4b7b 198 unless (defined $centerx or defined $bottom);
199
200 if (defined $bottom) {
0abf088c 201 $self->top($bottom - $self->height); # y = bottom - height
389e4b7b 202 }
203 if (defined $centerx) {
0abf088c 204 $self->left($centerx - ($self->width >> 1)); # x = centerx - (width/2)
389e4b7b 205 }
206 return;
207}
208
5674d738 209###############################
210## methods ##
211###############################
212
213sub duplicate {
214}
215
216sub copy {
217 my $self = shift;
218 return $self->new(
219 -top => $self->top,
220 -left => $self->left,
221 -width => $self->width,
222 -height => $self->height,
223 );
224}
225
226sub move {
227 my ($self, $x, $y) = (@_);
228 if (not defined $x or not defined $y) {
f193ea4b 229 #require Carp;
230 croak "must receive x and y positions as argument";
5674d738 231 }
232 return $self->new(
233 -top => $self->top + $y,
234 -left => $self->left + $x,
235 -width => $self->width,
236 -height => $self->height,
237 );
238}
239
240sub move_ip {
241 my ($self, $x, $y) = (@_);
242 if (not defined $x or not defined $y) {
f193ea4b 243 #require Carp;
244 croak "must receive x and y positions as argument";
5674d738 245 }
246 $self->x($self->x + $x);
247 $self->y($self->y + $y);
248
249 return;
250}
251
252sub inflate {
253 my ($self, $x, $y) = (@_);
254 if (not defined $x or not defined $y) {
f193ea4b 255 #require Carp;
256 croak "must receive x and y positions as argument";
5674d738 257 }
258
259 return $self->new(
260 -left => $self->left - ($x / 2),
261 -top => $self->top - ($y / 2),
262 -width => $self->width + $x,
263 -height => $self->height + $y,
264 );
265}
266
267sub inflate_ip {
268 my ($self, $x, $y) = (@_);
269 if (not defined $x or not defined $y) {
f193ea4b 270 #require Carp;
271 croak "must receive x and y positions as argument";
5674d738 272 }
273
274 $self->x( $self->x - ($x / 2) );
275 $self->y( $self->y - ($y / 2) );
276
277 $self->w( $self->w + $x );
278 $self->h( $self->h + $y );
279}
280
389e4b7b 281
28242;
283__END__
284
285=head1 NAME
286
287SDL::Game::Rect - SDL::Game object for storing and manipulating rectangular coordinates
288
289=head1 SYNOPSIS
290
291
292=head1 DESCRIPTION
293
294C<< SDL::Game::Rect >> object are used to store and manipulate rectangular areas. Rect objects are created from a combination of left (or x), top (or y), width (or w) and height (or h) values, just like raw C<< SDL::Rect objects >>.
295
296All C<< SDL::Game::Rect >> methods that change either position or size of a Rect return B<a new copy> of the Rect with the affected changes. The original Rect is B<not> modified. If you wish to modify the current Rect object, you can use the equivalent "in-place" methods that do not return but instead affects the original Rect. These "in-place" methods are denoted with the "ip" suffix. Note that changing a Rect's attribute is I<always> an in-place operation.
297
298
299=head2 ATTRIBUTES
300
301All Rect attributes are acessors, meaning you can get them by name, and set them by passing a value:
302
303 $rect->left(15);
304 $rect->left; # 15
305
306The Rect object has several attributes which can be used to resize, move and align the Rect.
307
308
309=over 4
310
311=item * width, w - gets/sets object's width
312
313=item * height, h - gets/sets object's height
314
315=item * left, x - moves the object left position to match the given coordinate
316
317=item * top, y - moves the object top position to match the given coordinate
318
319=item * bottom - moves the object bottom position to match the given coordinate
320
321=item * right - moves the object right position to match the given coordinate
322
323=item * centerx - moves the object's horizontal center to match the given coordinate
324
325=item * centery - moves the object's vertical center to match the given coordinate
326
327=back
328
329Some of the attributes above can be fetched or set in pairs:
330
331 $rect->topleft(10, 15); # top is now 10, left is now 15
332
333 my ($width, $height) = $rect->size;
334
335
336=over 4
337
338=item * size - gets/sets object's size (width, height)
339
340=item * topleft - gets/sets object's top and left positions
341
342=item * midleft - gets/sets object's vertical center and left positions
343
344=item * bottomleft - gets/sets object's bottom and left positions
345
346=item * center - gets/sets object's center (horizontal(x), vertical(y))
347
348=item * topright - gets/sets object's top and right positions
349
350=item * midright - gets/sets object's vertical center and right positions
351
352=item * bottomright - gets/sets object's bottom and right positions
353
354=item * midtop - gets/sets object's horizontal center and top positions
355
356=item * midbottom - gets/sets object's horizontal center and bottom positions
357
358=back
359
360
361=head2 METHODS
362
363Methods denoted as receiving Rect objects can receive either C<<SDL::Game::Rect>> or raw C<<SDL::Rect>> objects.
364
365=head3 new ($left, $top, $width, $height)
366
367Returns a new Rect object with the given coordinates. If any value is omitted (by passing undef), 0 is used instead.
368
369=head3 copy
370
371=head3 duplicate
372
373Returns a new Rect object having the same position and size as the original
374
375=head3 move(x, y)
376
377Returns a new Rect that is moved by the given offset. The x and y arguments can be any integer value, positive or negative.
378
379=head3 move_ip(x, y)
380
381Same as C<<move>> above, but moves the current Rect in place and returns nothing.
382
383=head3 inflate(x, y)
384
385Grows or shrinks the rectangle. Returns a new Rect with the size changed by the given offset. The rectangle remains centered around its current center. Negative values will return a shrinked rectangle instead.
386
387=head3 inflate_ip(x, y)
388
389Same as C<<inflate>> above, but grows/shrinks the current Rect in place and returns nothing.
390
391=head3 clamp($rect)
392
393Returns a new Rect moved to be completely inside the Rect object passed as an argument. If the current Rect is too large to fit inside the passed Rect, it is centered inside it, but its size is not changed.
394
395=head3 clamp_ip($rect)
396
397Same as C<<clamp>> above, but moves the current Rect in place and returns nothing.
398
399=head3 clip($rect)
400
401Returns a new Rect with the intersection between the two Rect objects, that is, returns a new Rect cropped to be completely inside the Rect object passed as an argument. If the two rectangles do not overlap to begin with, a Rect with 0 size is returned.
402
403=head3 clip_ip($rect)
404
405Same as C<<clip>> above, but crops the current Rect in place and returns nothing. As the original method, the Rect becomes zero-sized if the two rectangles do not overlap to begin with.
406
407=head3 union($rect)
408
409Returns a new rectangle that completely covers the area of the current Rect and the one passed as an argument. There may be area inside the new Rect that is not covered by the originals.
410
411=head3 union_ip($rect)
412
413Same as C<<union>> above, but resizes the current Rect in place and returns nothing.
414
415=head3 unionall( [$rect1, $rect2, ...] )
416
417Returns the union of one rectangle with a sequence of many rectangles, passed as an ARRAY REF.
418
419=head3 unionall_ip( [$rect1, $rect2, ...] )
420
421Same as C<<unionall>> above, but resizes the current Rect in place and returns nothing.
422
423=head3 fit($rect)
424
425Returns a new Rect moved and resized to fit the Rect object passed as an argument. The aspect ratio of the original Rect is preserved, so the new rectangle may be smaller than the target in either width or height.
426
427=head3 fit_ip($rect)
428
429Same as C<<fit>> above, but moves/resizes the current Rect in place and returns nothing.
430
431=head3 normalize
432
433Corrects negative sizes, flipping width/height of the Rect if they have a negative size. No repositioning is made so the rectangle will remain in the same place, but the negative sides will be swapped. This method returns nothing.
434
435=head3 contains($rect)
436
437Returns true (non-zero) when the argument is completely inside the Rect. Otherwise returns undef.
438
439=head3 collidepoint(x, y)
440
441Returns true (non-zero) if the given point is inside the Rect, otherwise returns undef. A point along the right or bottom edge is not considered to be inside the rectangle.
442
443=head3 colliderect($rect)
444
445Returns true (non-zero) if any portion of either rectangles overlap (except for the top+bottom or left+right edges).
446
447=head3 collidelist( [$rect1, $rect2, ...] )
448
449Test whether the rectangle collides with any in a sequence of rectangles, passed as an ARRAY REF. The index of the first collision found is returned. Returns undef if no collisions are found.
450
451=head3 collidelistall( [$rect1, $rect2, ...] )
452
453Returns an ARRAY REF of all the indices that contain rectangles that collide with the Rect. If no intersecting rectangles are found, an empty list ref is returned.
454
455=head3 collidehash( {key1 => $rect1, key2 => $rect2, ...} )
456
457Receives a HASH REF and returns the a (key, value) list with the key and value of the first hash item that collides with the Rect. If no collisions are found, returns (undef, undef).
458
459=head3 collidehashall( {key1 => $rect1, key2 => $rect2, ...} )
460
461Returns a HASH REF of all the key and value pairs that intersect with the Rect. If no collisions are found an empty hash ref is returned.
462
463
464=head1 AUTHOR
465
466Breno G. de Oliveira, C<< <garu at cpan.org> >>
467
468=head1 BUGS
469
470Please report any bugs or feature requests to the bug tracker. I will be notified, and then you'll automatically be notified of progress on your bug as we make changes.
471
472
473=head1 SUPPORT
474
475You can find documentation for this module with the perldoc command.
476
477 perldoc SDL::Game::Rect
478
479
480=head1 ACKNOWLEDGEMENTS
481
482Many thanks to all SDL_Perl contributors, and to the authors of pygame.rect, in which this particular module is heavily based.
483
484=head1 COPYRIGHT & LICENSE
485
486Copyright 2009 Breno G. de Oliveira, all rights reserved.
487
488This program is free software; you can redistribute it and/or modify it
489under the same terms as Perl itself.
490
491
492=head1 SEE ALSO
493
494perl, L<SDL>, L<SDL::Rect>, L<SDL::Game>