Applied Magnet's Patch
[sdlgit/SDL_perl.git] / lib / SDL / Game / Palette.pm
CommitLineData
60891a9e 1#!/usr/bin/env perl
2#
3# Palette.pm
4#
5# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
6#
7# ------------------------------------------------------------------------------
8#
9# This library is free software; you can redistribute it and/or
10# modify it under the terms of the GNU Lesser General Public
11# License as published by the Free Software Foundation; either
12# version 2.1 of the License, or (at your option) any later version.
13#
14# This library is distributed in the hope that it will be useful,
15# but WITHOUT ANY WARRANTY; without even the implied warranty of
16# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17# Lesser General Public License for more details.
18#
19# You should have received a copy of the GNU Lesser General Public
20# License along with this library; if not, write to the Free Software
21# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22#
23# ------------------------------------------------------------------------------
24#
25# Please feel free to send questions, suggestions or improvements to:
26#
27# David J. Goehrig
28# dgoehrig@cpan.org
29#
30
31# NB: there is no palette destructor because most of the time the
32# palette will be owned by a surface, so any palettes you create
33# with new, won't be destroyed until the program ends!
34
35package SDL::Game::Palette;
36use strict;
37use warnings;
38use Carp;
39
40# NB: there is no palette destructor because most of the time the
41# palette will be owned by a surface, so any palettes you create
42# with new, won't be destroyed until the program ends!
43
44sub new {
45 my $proto = shift;
46 my $class = ref($proto) || $proto;
47 my $image;
48 my $self;
49 if (@_) {
50 $image = shift;
51 $self = \$image->palette();
52 } else {
53 $self = \SDL::NewPalette(256);
54 }
55 croak SDL::GetError() unless $$self;
56 bless $self, $class;
57 return $self;
58}
59
60sub size {
61 my $self = shift;
62 return SDL::PaletteNColors($$self);
63}
64
65sub color {
66 my $self = shift;
67 my $index = shift;
68 my ($r,$g,$b);
69 if (@_) {
70 $r = shift; $g = shift; $b = shift;
71 return SDL::PaletteColors($$self,$index,$r,$g,$b);
72 } else {
73 return SDL::PaletteColors($$self,$index);
74 }
75}
76
77sub red {
78 my $self = shift;
79 my $index = shift;
80 my $c;
81 if (@_) {
82 $c = shift;
83 return SDL::ColorR(
84 SDL::PaletteColors($$self,$index),$c);
85 } else {
86 return SDL::ColorR(
87 SDL::PaletteColors($$self,$index));
88 }
89}
90
91sub green {
92 my $self = shift;
93 my $index = shift;
94 my $c;
95 if (@_) {
96 $c = shift;
97 return SDL::ColorG(
98 SDL::PaletteColors($$self,$index),$c);
99 } else {
100 return SDL::ColorG(
101 SDL::PaletteColors($$self,$index));
102 }
103}
104
105sub blue {
106 my $self = shift;
107 my $index = shift;
108 my $c;
109 if (@_) {
110 $c = shift;
111 return SDL::ColorB(
112 SDL::PaletteColors($$self,$index),$c);
113 } else {
114 return SDL::ColorB(
115 SDL::PaletteColors($$self,$index));
116 }
117}
118
1191;